Blender 2.8. Modelling with Curves, how to make pipes.

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  • Опубліковано 28 вер 2024
  • Yesterday I saw a videotutorial from CG Cookie on how to make pipes and piping and I tought it was very clonky. I wanted to make a video to show you a very nice way on how to make it super easy.
    I learned this by @pititwazou ( / @pitiwazou ). It is really easy.
    Hope you like it. And I hope you like my voice over the video. Maybe I'll do this in the future some more.

КОМЕНТАРІ • 451

  • @robertcoyle1532
    @robertcoyle1532 5 років тому +17

    You did well for the first time trying to voice over. Thank you I will try your method out.

  • @EliaForce1984ita
    @EliaForce1984ita 5 років тому +259

    4:23 "Go to curve options and then eeeehhhh, search for the ehhhhh ehmmmm...."
    ok.

    • @ricosrealm
      @ricosrealm 4 роки тому +25

      Yeah, the most magical moment of the whole video. Ehhh ehhh ehhhhh.

    • @EliaForce1984ita
      @EliaForce1984ita 4 роки тому +5

      I love this video too

    • @leonardochagas9930
      @leonardochagas9930 4 роки тому +8

      *Brain has left the chat*

    • @KnowledgeMotorsport
      @KnowledgeMotorsport 4 роки тому +11

      Tutorials can be quite difficult to narrate. One's brain can get quite far ahead of speech.

    • @leonardochagas9930
      @leonardochagas9930 4 роки тому +5

      @@KnowledgeMotorsport i know, but is fun to joke sometimes

  • @maugan22
    @maugan22 3 роки тому +2

    Very useful tutorial, super useful to have an accessible way to build pipes quickly and cleanly. I'm an electrician and I thought I'd give a small amount of constructive feedback in terms of how real tubing is formed in the field. Terms to google for reference images are in asterisks. Small tubes, such as 1/2" (~15mm) *Electrical Metallic Tubing* aka EMT is going to have very tight radiuses of about 6" (~150mm) for each 90. Larger tubes like a 2" (~54mm) feeder that could supply to an entire house or small buisiness is going to have a much wider radius as much as 12" (~300mm) of turn per 90 as smaller turns will cause the pipe to distort or kink. Conduit will generally be laid in parallel runs with a minimum of bends possible. For every 4 90 degree turns (360 degree max) the tubes will enter either a *junction box* or *pull elbow* as each turn makes it more and more difficult to get wire through. Electrical conduits will never have Ts or sharp 90s as these would make pulling wires in practically impossible. *EMT Couplings*, a slightly wider 2" long piece pipe with a bolt on each side, will join two pipes will occur in groups every 10'/3m as this is the maximum length pipes come in. When entering a junction box tubing will typically be attached with an *EMT connector* a slightly wider pipe piece which bolts to the pipe and the box. When laying conduit around obstacles electricians will often bend pipes into two common shapes called "offset bends* which change elevation a bit or *conduit saddles bends* which jump over another conduit or pipe. 98% of all the offset bends you see in real life will be made at 30 degrees because they are the easiest type to do the math for. All of the comments above are specifically for electrical conduits. Plumbing will be run in long bendy plastic tubes *PEX Piping* or orthogonal Cast Iron, Brass, or Plastic pipes which will feature frequent fittings and will have much tighter turns than electrical. For plumbing connectors some good terms to google would include *Compression fittings*, *Shut off Valves* and *Manifolds*

  • @ricardobonilla7529
    @ricardobonilla7529 4 роки тому +3

    Thank you for this tutorial. Btw, a long time ago, before modifiers, we used to be able to use animation key frames to create these.

  • @ashtonsimmonds7042
    @ashtonsimmonds7042 5 років тому +159

    here are the steps from the video
    make a plane
    delete 3 verts leaving one
    extrude the vert making a new vert.
    trace out a path like this
    check there are no double verts, merge vertices by distance
    ctrl shift b to bevel the corners
    convert to a curve
    make a circle in the curves menu.
    make it 2d and turn on fill mode
    slect the curve
    select the bevel objects
    boom.
    for square pipes, make a plane.
    delete the top 2 verts, etrude verts out to make a cube. push f to complete the shape
    convert to a curve.

    • @BaptisteG
      @BaptisteG  4 роки тому +14

      This is actually better than what I said ;-)

    • @danielverdin8333
      @danielverdin8333 4 роки тому +5

      ashton simmonds I think you may have a billion dollar idea on your hand if you can figure out how to summarize all edu content like this! I’d start with openCV OCR!

    • @ritzchgallardol2577
      @ritzchgallardol2577 4 роки тому

      👍👍👍👍

    • @jeco2512
      @jeco2512 4 роки тому +9

      You forgot that before you select the bevel option you have to ehhhhhh uhhh ehhhm eh...
      ... select ehhhhh
      ...the uh

    • @fatbeast9367
      @fatbeast9367 4 роки тому +4

      You forgot uhh. and ehhhh. and emmm. errrr toooooooo. just add those at random all over the ehhmmm steps

  • @walterrinebold324
    @walterrinebold324 4 роки тому

    Well done, Baptiste. Just watched. Now for the step by step practice to get this down. A model I will use many times. Thank you very much for sharing.

  • @leonardochagas9930
    @leonardochagas9930 4 роки тому +7

    4:20 *Brain has stopped responding*
    4:23 *Stroke has entered the chat*

    • @BaptisteG
      @BaptisteG  4 роки тому

      Did you survive ? Can you still model?

  • @orthodoxNPC
    @orthodoxNPC 4 роки тому +19

    Wife: "Honey can you turn the light on?"
    Baptiste: ::looks at light switch:: aahhhhhmmmmm

    • @BaptisteG
      @BaptisteG  4 роки тому +4

      I actually laughed at this ;)

    • @startusler
      @startusler 4 роки тому

      eahhhhh.....

    • @burningburgerx4023
      @burningburgerx4023 3 роки тому

      @@BaptisteG well, awkward voiceover better than no voiceover

  • @murrayKorir
    @murrayKorir 3 роки тому

    this is awesome very easy and more flexible

    • @BaptisteG
      @BaptisteG  3 роки тому

      Thank you. Feel free to see more of curve modelling

  • @ashtonsimmonds7042
    @ashtonsimmonds7042 5 років тому +3

    great tutorial, takes a bit of work to find the way to do it in the latest blender 2.8 but worth the effort.

  • @sudonomas6578
    @sudonomas6578 3 роки тому

    Thank you very much dear Baptiste, Appreciate the efforts you made, trying to narrate this. God bless you

  • @RaveRevy
    @RaveRevy 4 роки тому +2

    Great, thank you a lot for this tutorial! Helped me to get my head around some features.

  • @david_8010
    @david_8010 4 роки тому +1

    Nice Video thank you. I've tried it with the array and curve modifier but I can't fit the object to the cuve like I wanted, but with this way it works just fine

  • @HammerdownProtocol
    @HammerdownProtocol 5 років тому +3

    This saved me a whole lot of time. Thank you

    • @BaptisteG
      @BaptisteG  5 років тому

      No, thank you for watching.

  • @jockersantos2083
    @jockersantos2083 5 років тому +4

    4:23 i witnessed magic

  • @robestey5628
    @robestey5628 4 роки тому

    Great video - Thank you. I enjoyed your descriptions. Keep up the great work.

  • @blu3_enjoy
    @blu3_enjoy 5 років тому

    great tip, i like this. i was using all kinds of weird methods, now i will use this, much simpler. thank you

  • @ezrafrank203
    @ezrafrank203 5 років тому +1

    how do you only get multiple circles to register as one i keep copying them and they turn in to new ones such as ".001" and cant attach them all to the plane

    • @RicardoGaedke
      @RicardoGaedke 5 років тому

      Duplicate it while in edit mode, not object mode

    • @BaptisteG
      @BaptisteG  5 років тому +1

      exactly. When in edit mode just duplicate the circle.

  • @FrankMcFuzz1
    @FrankMcFuzz1 4 роки тому +24

    I was skipping around in the video to find a certain thing. Here's what I heard.
    Ehhh
    Uhhhh
    Uhmmm
    Errrmm
    EHH
    PIPING

    • @BaptisteG
      @BaptisteG  4 роки тому +2

      what? You missed the oohs?

  • @Aaron-on3ro
    @Aaron-on3ro 5 років тому +3

    "remove double vertices" is now called "remove by distance" and you can change the distance

    • @soniccompost
      @soniccompost 5 років тому

      Thanks that was driving me nuts.

  • @cekuhnen
    @cekuhnen 10 місяців тому

    I am stunned that blender in 2023 still has very weak path sweep and extrusion tools
    Amapi / hexagon etc were so much better in that regards in early 2000?

  • @toddwasson3355
    @toddwasson3355 5 років тому +1

    W key is not opening a menu, it's just changing the selection tool from box to lasso, etc.. I don't see most of the options you have across the top. My menu is at the bottom and has view, select, add, curve, control points, and segments, but no mesh, vertex, edge, or face buttons. How do I pop open the menus for duplicate vertex elimination and so forth? There's no vertex button like shown in your video.

    • @BaptisteG
      @BaptisteG  5 років тому

      This is strange. Blender 2.8 is also mixing up the traditional shortcuts and hotkeys. So it could be another key...

  • @blakevanzanten5083
    @blakevanzanten5083 3 роки тому

    This worked great! Thank you so much!

  • @Alex-by4zv
    @Alex-by4zv 5 років тому +2

    oh yeah, and thank you for the video!

  • @jamesgreen2495
    @jamesgreen2495 4 роки тому

    Came here to try and understand this. Been trying it and unless following a straight line always mucks up. Thanks but I think this doesn’t solve my issue. Want the top of my irregular shape to always be at the top.

    • @BaptisteG
      @BaptisteG  4 роки тому

      Ok, I understand. Maybe try to twist by selecting the handles and press ctrl + T

  • @shaunwright3719
    @shaunwright3719 5 років тому

    Great video. Thank you so much

  • @nikitaelizarov7444
    @nikitaelizarov7444 4 роки тому

    Don't you know that if you activate Extra Objects add-on (shipped by default) you get a Single Vert option in the Add menu?

    • @BaptisteG
      @BaptisteG  4 роки тому

      Yes, but I chose not to add this addon to the tutorial. Someone pointed out i could use w and collapse, that way I would also have a single vert.

    • @nikitaelizarov7444
      @nikitaelizarov7444 4 роки тому

      @@BaptisteG I suspected it could be so. That's an awesome piping trick by the way. Thanks a lot for the tutorial!

  • @thebizthebiz
    @thebizthebiz 4 роки тому

    Just what I needed. Thanks!

  • @TreeFrogOnATree
    @TreeFrogOnATree 3 роки тому

    Thanks for this tutorial! :D

  • @VicVegaTW
    @VicVegaTW 4 роки тому

    wow, pretty critical comments on this video. I found it useful, thanks.

    • @BaptisteG
      @BaptisteG  4 роки тому

      mainly about my overly use of vowels :-)

  • @frantiseksvaral7400
    @frantiseksvaral7400 5 років тому +50

    Eeeee eeeeeee ummm eeeeee. Wow!

  • @yangzhang2086
    @yangzhang2086 4 роки тому

    nice

  • @jonathanrodrigues1044
    @jonathanrodrigues1044 4 роки тому

    this tutorial helped me to modelate a steering wheel for my game. Obrigado

  • @darcytaylor2442
    @darcytaylor2442 4 роки тому +1

    111 triggered CG Cookie members. Don't worry about the E-litists your english is a fuck of a lot better than my french
    thanks for the tutorial.

  • @Ssquire11
    @Ssquire11 2 роки тому

    Didn't work for me. The step from drawing a curve circle and selecting it didn't work

  • @Land-Shark
    @Land-Shark 4 роки тому

    Very helpful! Thank you :)

    • @BaptisteG
      @BaptisteG  4 роки тому +1

      Thank you. Hope you enjoyed this.

  • @imranwkhan
    @imranwkhan 4 роки тому

    Can you do mesh to curve? My problem is, I have hollow tubes (mesh) of different shapes. I need a curve to run through the center of the hollow tubes, end to end . ..

    • @BaptisteG
      @BaptisteG  4 роки тому

      I try to visualize what you mean, but I cant. Please explain.

    • @imranwkhan
      @imranwkhan 4 роки тому

      I have hollow tubes of different shapes, like pipes in mesh form, from another designer. i need to create a curve that will be pass through the center of the tubes . . .something like a coaxial cable . . . if that makes sense.... let me know thanks

    • @BaptisteG
      @BaptisteG  4 роки тому

      Oh okay, now i get it. Hmmm, this is a tough one. Are the shapes travelling in 3 dimensions? I dont see an easy way to do this.

    • @imranwkhan
      @imranwkhan 4 роки тому

      @@BaptisteG yes they are travelling in three dimentions. one could individually select the vertices of the cross section of the tube find center, add point and trace out the whole tube, then trace edges and convert to curve . . . but that is a lot of work . . . cant be applied for high volume work . . . one or 2 tubes okay

    • @BaptisteG
      @BaptisteG  4 роки тому +1

      Then I would script it. Should be doable

  • @GAMEENDEDMEMES
    @GAMEENDEDMEMES 5 років тому +3

    Ctrl shift B
    Doesn't work

    • @BaptisteG
      @BaptisteG  5 років тому

      I have 2.8 with right click select and it still works. It is a 2.79 shortcut

    • @摸鱼小能手-v7i
      @摸鱼小能手-v7i 5 років тому

      @@BaptisteG Yes!Thank you! Right-click and select the "Bevel Verticals" and it works, just don't know why it doesn't work with ctrl shift B

    • @BaptisteG
      @BaptisteG  5 років тому

      @@摸鱼小能手-v7i I tried it today and it still works with ctrl shift B on 2.8.

    • @kmb_jr
      @kmb_jr 5 років тому

      @@BaptisteG I messed up tried to go back, and ctrl shift b didn't work either. It was because the line was still a curve lol...Guess the option only works with meshes.

  • @RhondaTheWriter
    @RhondaTheWriter 5 років тому

    How did you associate the circles with the vertices I can’t seem to follow that part

    • @BaptisteG
      @BaptisteG  5 років тому

      Select the curve that the circle will follow. In the context panel on the right there is a little curve icon you can see the option to set a bevel. The circle is the bevel.

    • @BaptisteG
      @BaptisteG  4 роки тому

      The vertices are converted to a curve, and then you can use the bevel option to select the circles.

  • @firstdondiego
    @firstdondiego 5 років тому

    Is there a way to make a curve bevel around a cyclical vector curve? All the trying and trying I've been doing, it refuses to cooperate?

    • @BaptisteG
      @BaptisteG  5 років тому

      how do you mean? you can apply a bevel to any curve, such as a circle

    • @firstdondiego
      @firstdondiego 5 років тому

      @@BaptisteG It's ok I already figured it out about a week or so ago. It's still giving problems and other problems but at least that one was sorted out.

  • @Skyefaux
    @Skyefaux 5 років тому

    Thank you!!! this is awesome!

    • @BaptisteG
      @BaptisteG  5 років тому

      No thank you. I am glad you liked it.

    • @BaptisteG
      @BaptisteG  4 роки тому

      You are welcome

  • @aliensoup2420
    @aliensoup2420 4 роки тому

    Ordinarily, this method looks fine, but it is not good for super-accurate work. The bevel method creates an inconsistent pipe width between curve ends. The bevel on the path curve does not make a complete cross-section at each end that is square with the linear portion of the curve. So you get straight lengths that are not the proper width. Look closely at your wireframe cross-sections - they are angled at the ends, not complete 90 deg. turns. The only 'proper' way to make these kinds of pipes accurately, is using the Spin tool. You can also use curve Arcs from the curve objects Add-on, but that requires more work joining the arc segments.

    • @BaptisteG
      @BaptisteG  4 роки тому

      Thank you for your feedback. I saw that in the bends it was not very nice, and since the path is twisting weird things happened.

  • @olda_x9241
    @olda_x9241 5 років тому

    How can I now convert to a regular object that I can further edit?

    • @BaptisteG
      @BaptisteG  5 років тому

      it used to be alt+c, but it can be changed in 2.8

    • @olda_x9241
      @olda_x9241 5 років тому

      alt+c not working now. Finally, I used Right-click in object mode and in the pop-up menu clicked to "convert to mesh". Great tutorial, it helped me a lot. Thanks!

  • @DanFrederiksen
    @DanFrederiksen 5 років тому +6

    Can you really not draw splines better in blender? only 'extrude' a new point

  • @HaoChen-i2k
    @HaoChen-i2k 5 років тому

    awesome

  • @thelomax
    @thelomax 4 роки тому

    Thank you

  • @ernestobolanos4230
    @ernestobolanos4230 4 роки тому

    whassaaaaaarrrrrrgggggghhhhh

    • @BaptisteG
      @BaptisteG  4 роки тому

      eeeerrrrttthhheeeeeaaaaa

  • @KaliTerranPREDALIEN9
    @KaliTerranPREDALIEN9 5 років тому

    Hey! just a question, where did you get that option when pressing "W" , cant find it xD

    • @KaliTerranPREDALIEN9
      @KaliTerranPREDALIEN9 5 років тому

      Ok so i found out its actually right click but the remove doubles no longer exist

    • @KaliTerranPREDALIEN9
      @KaliTerranPREDALIEN9 5 років тому

      ok so you now remove doubles by alt+m --> "by distance"

    • @BaptisteG
      @BaptisteG  5 років тому +1

      @@KaliTerranPREDALIEN9 Yes, I do have right click select keymap, but indeed remove doubles is replaced by merge by distance

    • @KaliTerranPREDALIEN9
      @KaliTerranPREDALIEN9 5 років тому

      @@BaptisteG Yeah thank u for the tutorial its really useful, want to ask u something tho, im trying to make and animate something like the band of a machine but i dont really find the way to animate it properly, maybe if you know a tutorial or a way to do it i will really appreciate it.
      Thank u again!

    • @BaptisteG
      @BaptisteG  5 років тому +1

      @@KaliTerranPREDALIEN9 depends on the animation, maybe you can animate the texture along a path. Maybe you need the geometry to move

  • @matteofalduto766
    @matteofalduto766 4 роки тому

    Nice content, but I have found it a bit slow even at 2x

  • @NoobishAlpha
    @NoobishAlpha 4 роки тому

    0:01 Hello there
    General kenobi !! says Grievous

    • @BaptisteG
      @BaptisteG  4 роки тому

      Pulls out four lightsabers. Dismembers own arms and legs. Dies.

  • @alipro305
    @alipro305 4 роки тому

    when i finish this how i can make it object?

    • @BaptisteG
      @BaptisteG  4 роки тому +1

      Hello. In object mode, go to object dropdown upper left in viewport, convert to > mesh from curve.

    • @alipro305
      @alipro305 4 роки тому

      @@BaptisteG It works thanks my friend

  • @ObviouslyGayOfficial
    @ObviouslyGayOfficial 3 роки тому

    How are you incrementing by a certain number? Whenever I move my points, it goes to like its millionth digit.. and you were stuttering most the time with "uhhhh"

    • @BaptisteG
      @BaptisteG  3 роки тому

      Use ctrk to move in increments

  • @johnclement189
    @johnclement189 4 роки тому

    When i press ctrl b it wont curve

  • @NixisI
    @NixisI 5 років тому

    I have no any "remove double vertices"

    • @BaptisteG
      @BaptisteG  5 років тому +1

      Remove doubles is now replaced with remove by distance.

    • @NixisI
      @NixisI 5 років тому

      @@BaptisteG Thank you, but I have menu "split, separate, dissolve" under merge verticles. What am I doing wrong

    • @BaptisteG
      @BaptisteG  5 років тому

      @@NixisI hey, in edit mode if you press w, you get merge vertices. There is an option by distance?

  • @shimahatusi4456
    @shimahatusi4456 5 років тому +2

    He is perfect to become a pilot.”We gonna be arriving at uhhhhhhhhh,At uhhuhmhmuuh,please enjoy the uhhhhhuhhh.

    • @BaptisteG
      @BaptisteG  4 роки тому

      We would probably all die in a craaaasssh

  • @edgardoperez5760
    @edgardoperez5760 4 роки тому +6

    Great tutorial, just need to focus, while you're speaking to avoid ehhhh... ahhh.. Rather than that great!. Thanks!

    • @BaptisteG
      @BaptisteG  4 роки тому

      Focus, I got it.

    • @BabyJesus66
      @BabyJesus66 4 роки тому

      This drove me ehhhhhhhh ahhhhh ehhhhhh nuts.

    • @BaptisteG
      @BaptisteG  4 роки тому

      @@BabyJesus66 on a scale from 1 to darkblue, how nuts exactly?

  • @gilcarlosvolpato
    @gilcarlosvolpato 4 роки тому

    Thank you very much, Batiste. Just try to avoid the "eeeehhhh".

  • @NitrosS
    @NitrosS 5 років тому +3

    It was a nightmare to follow this tutorial. Thanks a lot, but the tutorial is outdated.

  • @randomguy0047
    @randomguy0047 4 роки тому +1

    EARRAPE 100

    • @BaptisteG
      @BaptisteG  4 роки тому

      That's gotta hurt.

    • @randomguy0047
      @randomguy0047 4 роки тому

      @@BaptisteG yea it did man

    • @BaptisteG
      @BaptisteG  4 роки тому

      @@randomguy0047 I so sorry. I hope you are safe and sound.

  • @deviousbutton9211
    @deviousbutton9211 5 років тому

    Much better

  • @CookieMonster-mc9mq
    @CookieMonster-mc9mq 4 роки тому

    eeeerr huuu uuuhhh XD i love it XD

    • @BaptisteG
      @BaptisteG  4 роки тому

      Thank you for this comment, I will use it in the future.

    • @CookieMonster-mc9mq
      @CookieMonster-mc9mq 4 роки тому +1

      @@BaptisteG ok whatever😂😂😂💙

    • @BaptisteG
      @BaptisteG  4 роки тому

      @@CookieMonster-mc9mq staysafe :-D

    • @CookieMonster-mc9mq
      @CookieMonster-mc9mq 4 роки тому

      @@BaptisteG same to u😂💙

  • @edwinblackman7037
    @edwinblackman7037 5 років тому

    Excellent tip. Keep up the good work. Voice over is good.

    • @BaptisteG
      @BaptisteG  5 років тому

      Thank you, I am glad you liked it.

  • @Thesports_panda
    @Thesports_panda 4 роки тому

    Aaahhh ehhhh aaaaaa

  • @zhrgci
    @zhrgci 4 роки тому

    I don't even know what it happening at 0:55 seconds

  • @andreigatina1846
    @andreigatina1846 4 роки тому

    It feels like you are trying to explain it to someone who already knows how to do it

    • @BaptisteG
      @BaptisteG  4 роки тому

      I am sorry. I hope you learned something.

  • @seriousbeing7328
    @seriousbeing7328 4 роки тому +1

    Hey thank you very much, Don't mind the comments about your "Uh" and "Ehmm".
    It's just funny :p We all understood, thank you.

    • @BaptisteG
      @BaptisteG  4 роки тому

      I am glad you understood it.

  • @itscrawford
    @itscrawford 3 роки тому

    uhhhhhhhhhhhhhhhhhhhhhhhh

    • @BaptisteG
      @BaptisteG  3 роки тому

      That's what I said :-D

  • @Grace_of_law
    @Grace_of_law 5 років тому

    English is not your native language?

    • @BaptisteG
      @BaptisteG  5 років тому +1

      No, it is not. I am a Belgian.

    • @involutionOcean
      @involutionOcean 5 років тому +1

      @@BaptisteG I think maybe the name 'Baptiste' might have been a clue for some people? Sheesh...

    • @BaptisteG
      @BaptisteG  5 років тому

      @@involutionOcean ;-)

  • @Ophiuchus123456789
    @Ophiuchus123456789 5 років тому +2

    After 45 seconds of mumbling...
    Okay, he's starting.
    "First I'm going to mrufhnvmfmfndd uhhhhhhh errrhe and this is really easy.
    And then I'm going to shdfhbvvberrr huuurrr dndncfmmtmtgpg like this. Nothing fancy nothing special."
    Okay, I give up. Buh bye.

    • @BaptisteG
      @BaptisteG  4 роки тому

      I fell on my face while making this tutorial. It really hurt.

  • @HirekYT
    @HirekYT 4 роки тому

    Eeeee

  • @sad1989vosoli
    @sad1989vosoli 4 роки тому

    really ?! eeeeeeeeeeeeeeeeeee ?!

    • @BaptisteG
      @BaptisteG  4 роки тому

      Ah oeh ah ah wam bam balla balla ding dong

  • @florianhaffner3910
    @florianhaffner3910 4 роки тому +1

    The video in a nutshell: Eeeerrrr, Eerrrrrrr, Eeeerrrrrrr....

    • @BaptisteG
      @BaptisteG  4 роки тому

      You forgot aaaaa and iiii.

  • @Ruuubick
    @Ruuubick 3 роки тому

    Not a curve

  • @Proxoor
    @Proxoor 3 роки тому

    ehhhhhh

  • @buttibu
    @buttibu 5 років тому +13

    alt+c - a shortcut for converting was in old blender, now it is in menu Object or in right click menu or you can customize your shortcut in preferences (F4).

  • @ZenoDovahkiin
    @ZenoDovahkiin 4 роки тому +67

    "I saw a tutorial and though it was messy."
    minutes later: "Errrrr... errm. Errr...."
    Thank you for the tutorial nontheless, maybe try a script? :D

    • @yrussq
      @yrussq 4 роки тому +15

      Not everybody thinks in English. Show some respect

    • @mhart3D
      @mhart3D 4 роки тому +16

      @@yrussq There wasn't any disrespect; it was more remarking on the sloppiness of the instructions that he was saying were an "improvement" to the other guy's "messy tutorial".

    • @yrussq
      @yrussq 4 роки тому +3

      @@mhart3D The clarity of approach and instructions does not depend on how nicely someone is speaking.
      BlenderGuru now has a 25 parts series, i believe 10 hours long of how to make a donut with a coffee cup. He speaks very nicely but it would not make his approach and instructions clear.

    • @mhart3D
      @mhart3D 4 роки тому +9

      @@yrussq You're missing the point - a tutorial, if provided voiceover, is SUPPOSED to be clearly enunciated, otherwise it's not a good tutorial. I understand that it seems to be the first time he's added audio, so there's obviously room for improvement.
      Again, I'm not hating on anyone, I just agree that the voiceover was messy - there evidently wasn't really a script and he was just voicing his thoughts as he went along, most of which were along the lines of "ehhh" which aren't helpful.

    • @BaptisteG
      @BaptisteG  4 роки тому +30

      Thank you for these comments. It is indeed the first time I used voice over. I am new to this and learning as I go. I will try to be more scripted and to cut down on the eeehm and eees. Thank you for the feedback.

  • @anlar1998
    @anlar1998 5 років тому +22

    AAAEEEEAAAAEEEEEAEAAEEE cannot follow what are you doing because of the sounds you make man...

    • @BaptisteG
      @BaptisteG  5 років тому +2

      Sorry 🤣🤣🤣

    • @sfcoawol6273
      @sfcoawol6273 5 років тому +1

      I'll be waiting to see your tutorial in his native language ;)

    • @KUBE.archvis
      @KUBE.archvis 5 років тому

      Just increase the playback speed.

    • @BaptisteG
      @BaptisteG  5 років тому

      that escalated quickly ;-)

  • @chrystianyaxche5381
    @chrystianyaxche5381 5 років тому +4

    I could not follow theeeeeee.......... tutorial, but thaaaaaaaaaaaanks.

  • @minggnim
    @minggnim 2 роки тому +1

    Could you update this for 3.1?

  • @Aut0b0tAlex
    @Aut0b0tAlex 3 роки тому +3

    Yes, now I can finally recreate my favorite Windows XP screensaver.

  • @patricklevar
    @patricklevar 5 років тому +10

    WOW thank you very much this was great #keepfilming 🙏🤓

  • @Grimsikk
    @Grimsikk 4 роки тому +1

    I have no idea what to do, I keep trying to export this to UE4 and it keeps removing the inside of the pipes. I'm trying to use this method to make a seamless racetrack tunnel but UE4 import removes all interior of the pipes! Please I've been looking for months and nobody has an answer on how to keep the interior on import to UE4

    • @BaptisteG
      @BaptisteG  4 роки тому

      Have you tried flipping the normals to inside?

    • @Grimsikk
      @Grimsikk 4 роки тому

      @@BaptisteG Thanks for the reply! how do you do that? I'll give it a try.

    • @BaptisteG
      @BaptisteG  4 роки тому +1

      @@Grimsikk in edit mode, select everything and then search for flip normals. I think it is under mesh.

  • @qntkallure
    @qntkallure 4 роки тому +1

    eh eh eh eh eh eh eh eh eh eh eh eh eh eh eh
    *the first minute*

    • @BaptisteG
      @BaptisteG  4 роки тому

      You should hear the other 10 minutes.

  • @zurreal9783
    @zurreal9783 4 роки тому +2

    Hi there, I'm pretty new to blender and I have been working with it for a few weeks, one thing I was wondering most of the time I made stuff was how optimised is this for UV mapping? It looks great but I've realised that most of my things..feel more annoying then they have to be for UV mapping, like how would you put a high-res texture on that without a massive UV map without unnecessary faces?

    • @BaptisteG
      @BaptisteG  4 роки тому +1

      Hey, I've been asked this before. Check out ian hubert in youtube. He has a fine tutorial on texturing pipes

  • @hypercube9531
    @hypercube9531 3 роки тому +2

    I know I'm late, but if you see this could you tell me if there's a way to get these to have thickness?
    Also is there a way to twist the base curves?

    • @BaptisteG
      @BaptisteG  3 роки тому +1

      Yes, you could duplicate the profile curve and scale it a bit up.
      Or you could convert to a mesh and add a solidify modifier.
      And what do you mean by twisting the base curves

  • @artyshmunzuk5435
    @artyshmunzuk5435 5 років тому +3

    Great tutorial! Thank you so much. Mb you could use a scenario next time, then it will be smoother and more informational.

  • @URAZKIVANER
    @URAZKIVANER 3 роки тому +1

    Thanks for clear explanation but ,I am using 2.9.1 and none of the mentioned shortcuts come up. I am searching in the edit field remove double nothing comes up. Trying to apply curve with shortcut nothing happens . So no way to do anything. It would be better if you could have just use the menus for all of us to do it :(

  • @FPChris
    @FPChris 3 роки тому +1

    How do you "apply" to convert it to an actual mesh?

    • @BaptisteG
      @BaptisteG  3 роки тому +1

      I did it in the top menu object, convert to mesh. It should come up if you hit space and search for convert to mesh

    • @FPChris
      @FPChris 3 роки тому

      @@BaptisteG Ok thanks! I got it to work.

  • @huntercressall9610
    @huntercressall9610 2 роки тому +1

    Great tutorial. Some menu changes from 2.8 to 2.9 but quick and to the point. Might I suggest...when you dive into menus over explain where you are and what you are about to do. But minor nit picks for a very useful tutorial. Keep them coming!

  • @yrussq
    @yrussq 4 роки тому +2

    I really appreciate when fellow artists share some better, cleaner and faster ways to do things. Thank you!
    Want moar)

  • @doomwalker9934
    @doomwalker9934 3 роки тому +4

    so..EHHHHHHHHHHHHHHHHHHHH, i'm just gonna EHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH place EHHHHHHHHHHHHHHHHHHHH
    Sorry man. It's really loud.

  • @jinjermarkley
    @jinjermarkley 3 роки тому

    The subject matter was great, the teaching style needs work. For example: 1) Please describe everything you do just before you do it, and pause so we have time to find the relevant part of the screen/menus/interface before you click. 2) please rehearse what you are going to say, so you do not fill up so much airtime with “uhhhhh.” It makes you hard to follow. 3) please do not move the object you are modeling around needlessly. It’s distracting. 4) please make sure your “click here to subscribe” sticker is NOT covering the menu options you are clicking on. I want to see how it looks. 5) if you are going to use a hot key, please tell us what you are pressing.

  • @팩스
    @팩스 4 роки тому +1

    very useful

  • @arbi018
    @arbi018 3 роки тому +1

    0:00 "uh hello there"
    me: GENERAL KENOBI!!

  • @syafiq.larrieshoes933
    @syafiq.larrieshoes933 10 місяців тому

    HOW TO MAKE SQUARE PIPE USING THIS CURVE , USING THE TAPER OBJECT IN GEOMETRY NOT WORK, ALREADY SELECT THE SQUARE CURVE , NOT WORK...

  • @vasimania1
    @vasimania1 5 років тому +2

    Very helpful! Thank you. But is there a way to convert the final result to a solid part with planes (faces)?? I want to edit the material and make it different for each section.

    • @BaptisteG
      @BaptisteG  5 років тому +3

      Yes. If you convert the curve to a mesh, it will be all faces. There is a lazy tutorial on making materials for pipes. Search 'lazy tutorial blender'

    • @BaptisteG
      @BaptisteG  4 роки тому

      check this tutoial ua-cam.com/video/vTADG1omjVY/v-deo.html

  • @SrdjanPavlovic11080
    @SrdjanPavlovic11080 4 роки тому

    Remove double vertices is under new name under (M)erge > Merge Vertices> by distance

  • @TheArtOfConduitBending
    @TheArtOfConduitBending 7 місяців тому

    I'm doing something wrong taper object is not working

  • @ashsihver
    @ashsihver Рік тому

    Can anyone help with latest computer configuration for best results in rendering and all?

  • @johnnycomas
    @johnnycomas 2 роки тому

    why push for the 10 minutes, this tutorial could have been 30 seconds long