Thanks man 🙏for this nuke pasess compositing tutorial. I'm confusing with denoising data : denoising albedo, denoising depth, denoising normal. also this view layer noisy image, view layer normal, view layer position, view layer uv. please make a video including all that layer and how to shuffle all that node. I exporting all the render pass from blender including all that kind of data but I confused how to used it in nuke.🙏 once again thanks a lot for all the tutorial u teaching us. hope u always healthier and blessed.
hello sir I this tutorial you showed that the raw light passes only has color and intensity of light information and rest all the elements are white means no texture on it sothat we can multiply light information with texture pass and use it so please can you show how to render these raw light passes by keeping all elements in gray and only light color and intensity it would be a valuable help sir🙏
Sir, I'm experiencing excessive noise in the Blender passes (Animated and rendered in Multi-Layer EXR format). The beauty (Combined RGB) pass is noise-free, but most other passes have noise. I'm compositing in Nuke.
@@VFXVIBE Thank you, sir, for your help. Increasing the samples and using Blender's built-in denoiser worked perfectly and solved my issue. You are amazing, sir!
Pt 01. 1000 samples is not needed for this scene, 500 would easily get you the same results Pt 02. Optix denoise does hold noise under transmission surface, one must always use open image denoise, as that's best in blender
Please made a tutorial on 3D Equalizer to blender and compositing in nuke ? In one video. Can you do that for me advance level tutorial?
Will make one video on your suggested topic 🙂
Really awesome sir sweet snd simple thanks for sharing
Much needed tutorial. Thank you so much . just completed my Scene rendering.. will follow along with the tutorial. will share my render soon on ig :)
Waiting for the output 😊
🔥🔥🔥
Sir your tutorial is very helpful this time 😊
Good to know that 😊
Thanks man 🙏for this nuke pasess compositing tutorial.
I'm confusing with denoising data : denoising albedo, denoising depth, denoising normal. also this view layer noisy image, view layer normal, view layer position, view layer uv. please make a video including all that layer and how to shuffle all that node. I exporting all the render pass from blender including all that kind of data but I confused how to used it in nuke.🙏 once again thanks a lot for all the tutorial u teaching us. hope u always healthier and blessed.
Hi, thanks for your suggestion and lovely comment.
I will try to cover all the topics mentioned by you.
Do you have any guide on what render passes we should use for a good composition? Or what should we focus on to create the right ones?
thank you
I have multiple detailed videos on passes compositing, I will request you to please check it. Hopefully your query will be resolved 🙂
Is there a way you can color correct object to background in nuke using the color correction
First Viewer Sir🎉❤
Thank you 🙂
thank you can you do it in cgi live action in blender to nuke
It's in process 😊
Sir multipass pass comp in after effects par ek detailed video banao
Will make one video on your suggested topic 😊
This channel 🙏
So useful.
Thanks for your lovely comment 😊
hello sir I this tutorial you showed that the raw light passes only has color and intensity of light information and rest all the elements are white means no texture on it sothat we can multiply light information with texture pass and use it
so please can you show how to render these raw light passes by keeping all elements in gray and only light color and intensity
it would be a valuable help sir🙏
In blender, it will render automatically
Good Tuts❤
Thanks 🙂
Sir please make a detailed video on how to import maya models into nuke, I am still confused how to use 3d models
Go through this video
ua-cam.com/video/MeQ9hjLdyvU/v-deo.html
That [value in] expression is not work for me. Were they update something and changed it ? (I am using non-commerical version)
Try [value in 1]
@@VFXVIBE Oh yeah, It does work. but between the in and 1 doesn't need a spacebar. Just[value in1]
@@spencertaproot8086 Yeahhh, in some version, it works with space also.. Glad it worked🙂
My lightgroup is not working, only shows a black screen, any idea why?
thanks
Fixed: I had to select the Light Group in the World properties.
I was about to ask this, good that problem resolved. Happy learning 😊
Sir, I'm experiencing excessive noise in the Blender passes (Animated and rendered in Multi-Layer EXR format). The beauty (Combined RGB) pass is noise-free, but most other passes have noise. I'm compositing in Nuke.
You can increase samples and also you should try Blender's in-built denoiser.
@@VFXVIBE Thank you, sir, for your help. Increasing the samples and using Blender's built-in denoiser worked perfectly and solved my issue. You are amazing, sir!
@@isouravvv Good to know that 🙂
@@VFXVIBE Sir, thank you again. 💪💛
Pt 01. 1000 samples is not needed for this scene, 500 would easily get you the same results
Pt 02. Optix denoise does hold noise under transmission surface, one must always use open image denoise, as that's best in blender
Thanks for the insights, would love to see your render settings for cleaner renders. It would be great if you can share it with audiences.
Regards
@@VFXVIBE changing the above 2 settings in your project will do to the most!
Hi sir pls share this file for practice purposes
your product website contains virus,atleast put a clean site