production rate for apples (which are bugged, they dont seem to get distributed to the market) and vegetables are actually affected by plot size(garden size), so 1 big plot with the extra housing (2 families) is nice for veg farming
@@Nivarias it's mostly around placement of buildings and on roads I need to manage better. It's wild that the supply chains are pretty basic right now but there is still a lot of stuff to manage and perfect. Love it and can not wait to see what comes down the road.
As always great content! Also, just realized that the background music playing at about 10min mark is a slowed version of Polish scout song called: Pieśń pożegnalna - Braterski Krąg :)
Apparently for higher difficulties the golden ratio of Oxen to Families is 10:1 until you get to 200… And maximize the burgage sizes for any veggie production. The larger the better… When it comes to chickens/goat it doesn’t matter. The only time it matters for the artisians is when you do armor/alcohol production, then you want one with multi-family.
You ever get a bug where your workers get stuck at storage warehouse or at a crafting job site? I'm pretty deep in my first play through and this just started happening to me, which is kind of game breaking atm.
Is that the ingame soundtrack? At 09:00 that sounds like a really relaxing version of Auld Lang Syne. If its not the soundtrack I don't suppose you could share what that track is?
Hey great video and series so far! Quick question, in the manor itself you have 2 families, but I have not found a way to change them from "servants" to any other job asignment, and are effectively doing nothing. Is there a way to reassign them and I am just dumb or what?
I just read on X that archers are no longer effectiv. Hope they are good enough though. And your thumbnail is an old artwork. The new one has a much more realistic castle.
In the top-left part of the GUI there is a little house icon for how many burgage plots you have completed (+how many you have under construction). To the left of that are two values for your assigned and unassigned families. The number of burgages minus the total number of families (that is, assigned + unassigned) is how much free housing you have. Example: You have 10 burgage plots built, and have 2 unassigned families and 6 assigned families. 10 burgage plots - (2 + 6 families) = 2 free plots.
Why do you keep your hunting lodge and berry picking in town rather than closer to where the animals and berries are? Don't you want your storage house and granary walking the distance rather than the workers?
Survived part 2! Challenge beaten!
Watching your videos on Manor Lords and Anno is like watching Bob Ross paint.
Excellent!! You are on your way to being self-sufficient and the start of soldiers!! 60 days is cutting it close but I have faith you will do it!!🤩
production rate for apples (which are bugged, they dont seem to get distributed to the market) and vegetables are actually affected by plot size(garden size), so 1 big plot with the extra housing (2 families) is nice for veg farming
Learning more about the game by watching it played than i did from the 45 minute info bombardment from a video guide. Thanks man keep up the content.
I've already learned a few more things and only two episodes in! Great playthrough so far.
Glad to be of help :)
@@Nivarias it's mostly around placement of buildings and on roads I need to manage better. It's wild that the supply chains are pretty basic right now but there is still a lot of stuff to manage and perfect. Love it and can not wait to see what comes down the road.
All I can say is: WELL DONE!
You should be able to build statues. Especially for that poor ox. The true hero of the game.
As always great content! Also, just realized that the background music playing at about 10min mark is a slowed version of Polish scout song called: Pieśń pożegnalna - Braterski Krąg :)
Can't wait for next part!
Go Go Go Go!! ❤❤❤
Apparently for higher difficulties the golden ratio of Oxen to Families is 10:1 until you get to 200… And maximize the burgage sizes for any veggie production. The larger the better… When it comes to chickens/goat it doesn’t matter. The only time it matters for the artisians is when you do armor/alcohol production, then you want one with multi-family.
Its very impressive how quickly youre developing
You ever get a bug where your workers get stuck at storage warehouse or at a crafting job site? I'm pretty deep in my first play through and this just started happening to me, which is kind of game breaking atm.
A question, why haven’t you used your policy point for your town?
I second this question
Exciting. Will army be ready enough until raiders will come? We will see.
canada we get snow in may sometimes
why are his videos the best manor lords videos on youtube??
Great content :)
Is that the ingame soundtrack? At 09:00 that sounds like a really relaxing version of Auld Lang Syne. If its not the soundtrack I don't suppose you could share what that track is?
Hell yeah another banger
Wow ill try this game style
Hey great video and series so far! Quick question, in the manor itself you have 2 families, but I have not found a way to change them from "servants" to any other job asignment, and are effectively doing nothing. Is there a way to reassign them and I am just dumb or what?
Is that Auld lang syne running in the background? Why? How?
It was a lovely rendition, was surprised too.
I would love to see your reverse calculations. By day 360 I need this for defense, 25 days before that this has to happen, .......
the sawmill always resets after loading the save in each location separately
I'm surprised to hear Auld Lang Syne. Is this an ingame soundtrack?
Love your videos
Clearly you're in Britain with how rainy it is :p
3rd! just finished the other one
@ 11:00 It does not. They've just been assigned a job.
I just read on X that archers are no longer effectiv. Hope they are good enough though.
And your thumbnail is an old artwork. The new one has a much more realistic castle.
how to open that info that you did at 18:28 where you see building occupacy?
Hey, how do you know how much housing you have available for people to move in?
In the top-left part of the GUI there is a little house icon for how many burgage plots you have completed (+how many you have under construction). To the left of that are two values for your assigned and unassigned families. The number of burgages minus the total number of families (that is, assigned + unassigned) is how much free housing you have. Example: You have 10 burgage plots built, and have 2 unassigned families and 6 assigned families. 10 burgage plots - (2 + 6 families) = 2 free plots.
@8:20 Who are you and what have you done with Nivarias?
I got over 91% satasfy 68 population should i build the manor or the penalty will increase by a lot?
Also i wanted to export rooftiles since i got 164 but they goes out slow
Please im dying to know, what backsound started at 7:21. I know the music but not the name
The clear one you can hear it at minute 10:02
@@alvinogawa5974 The song is called "For Auld Lang Syne", it's a popular new year's eve song.
@@AA-kd5pg thanks man
does anyone hear America the Beautiful hidden in the soundtrack around 8:00 - 9:30??
Hey. How did ge pan the camera at 10:21?
bro u should put your policies and development
Pov:you are a peasant but you listen to rdr2 house building song while building:)
2nd!
Can you start game biuld manor house frist build out from wit
🐶🐶🐶🐶🐶
Ep 3 soon?
Already on!
The fact that there is Anno 1800 in every videos kills me. Will steam engines spawn in the fucking church or what ? (really great video otherwise)
Why do you keep your hunting lodge and berry picking in town rather than closer to where the animals and berries are? Don't you want your storage house and granary walking the distance rather than the workers?
We move them closer together once workforce is sufficient for that
9:52 what was this song called? It's very familiar but can't remember its name.
It's Auld Lang Syne
@@TemplarDylan thanks, I knew it was three words with similar pronunciation but was so far from being correct