Okay so this isn't just about berserker but all extra classes : tower of judgement is way too difficult for the extra classes, no matter what element of uni you have unless you have a million gear score. I have almost 850k and still cant get past the first or second round without the timer running out. It was a miracle I unlocked jester.
Hi, Zacharie. They can definitely be a struggle, especially with slower-moving classes, (e.g. soldier and rook). The trick is to wear a good elemental set; I've found. (And not just depend on Uni). So, if you're facing a really water-heavy floor, for example, wearing a lot of wind gear helps you tear through that. Hope that helps. ^^
@@KingsEntertainmentReviews My problem more so lies with ablilities, I'm not getting enough damage out to be able to clear floors, and the clerics always die to the boss before they can heal, so I'm not sure of where to go from here.
@@wholesomemoment5488 Elemental gear may help. Playing around with your abilities. Getting a monster with the "Hero" ability. A lot of players swear by that one. Maybe balancing the opposing monster(s) or using karma to weaken them? And yeah. Cleric/NPC death is a problem. Back in the day, the attackers would always knock themselves out on Val Leo's reflection. :/
Unless you have a lot of cost into armor, play mage or cleric or have enough sythe/gun/ax weapons rook and bers will be though to get enough damage. For treasure hunter the main abilities have quite low ability power unless they are enhanced so I recommend the low level photon mage abilitiy set
Good take, but there's a bit more that could've been discussed. One thing that makes berserker slightly irksome is that if one wanted a physical or hybrid variant, but didn't have a good amount of scythes/axes or guns, then they would have to settle with the demerit of lowered attack stats. Furthermore, the hybrid (Archer/gunner?) Variant got several strong moves, but no piercers and the moves themselves target Unison. Suicide bullet decreases ur gauge as well as the opponent you hit, Silent Ripper hits 3 times but cast prohibit unison on the opponent and yourself with a success value of 80. This move could technically be okay to use if one has high prohibit unison resistance values, but the safest move is Death Sentence due to the unison gauge gains being affected.... But okay Archerzerker isn't good for guild battle because you can't have unison disruption going on. And even in Colo it's iffy because sure the moves could be fast hitting, none have piercer or null bypassing effects, and don't even combo. Why they did this I have no clue. Physical zerker is much more viable since Evil quake just slaps hard, Recurring Nightmare combos with a variety of moves... And in PVP you do hard damage to single targets, with the least amount of demerits for sure. MagiZerker... Used to be good in guild battle, but ever since the advent of the blue health bar, one could not board wipe, and Kill dance and Terpiscore are hard countered by Rooks with Devoted Sacrifice. Purgatorium could be good, but for guild battle... Mages just do it better. In Colo, avoid bringing Kill dance unless you find an opening to use it. Otherwise, use Raging Pain and Purg.... I know I wrote a lot of gibberish, but it's dawned on me that I actually hate the Berserker class outside of the Physical variation. The class gets no protection from Xenogear so you shouldn't expect to survive unison in gb, the magic variant just feeds unison in pvp when using Kill dance, and honestly... If one does want to use Kill dance in Colo, bring a monster that bestows Kijin or Twilight, preferably Kijin. After thinking about the class again...haha-haaaaaa I feel salty about this one from a mage's standpoint.
Thank you. ^^ That is... a lot of stuff to consider and try to jam into one video. I still find Zerkers fun to play, all things considered. But the mage is my bestie. And I feel like Kill Dance is the classic Zerker ability? Not the greatest anymore, but still fun. :/ Salty is no bueno.
@@KingsEntertainmentReviews Donna, Kill Dance when it was max enchanted and we had no blue health bar was phenomenal.... And frankly you should enchant it if you wanna use it for PvP because if I'm remembering right, once maxed out you hit randomly 5 times with the ap power at 150. Before I get into the fun stuff, I gotta mention the juicy stuff that make Physical zerkers and even other variants lethal. The passives. Zerkers have a passive called Isolated Warrior, which boosts ur attack and magic attack in increments of 10 percent per kill, max 40 percent.... Let that sink in. Then ALL of the Versus all traits from the original ring and the Jester ring. If a player maxed both rings, ur moves will do an extra 60 ap to all other classes. Back to enchanted kill dance: 150ap becomes 210 per hit. With the combo it becomes 230 if I'm not mistaken. Now think about Recurring Nightmare... That's 210 right off the bat with the passives. Evil quake: 260 up to 5 times, bypassing damage downs and reflects on other players (not Crystal). And Heart sacrifice starts at 190 against players, but if you go Recurring nightmare first.... The combo kicks off, and now you hitting 5 times on a player with 210ap. Berserker... Awesome passives. But I'm a mage...I sealed my fate and I am too lazy to work on another xenoweapon. To you physical zerkers.... Y'all got power, great power.
@@juanmacedo3964 And with great power comes great responsibility? >.< That's a lot to think about. Lots of super powerful moves and enchants that make clericing a pain. But what can you do? The Zerker is all about the damage it seems. With low key demerit time. I think that's the only thing that tempers them really. IDK. I have terrible physical attack gear so a transition or good multi-class isn't coming any time soon. :/ We can be magic-wielding people together. >.
@@KingsEntertainmentReviews Donna I think you needed a part 2 to the Berserker guide: I blew ur mind with all this stuff 🤣 And yeah going to physical zerker won't happen anytime soon unfortunately.... As for MagiZerker...I can't Donna: maybe in normal quests, but in gb or Colo it kills me to know Purgatorium slow and I refuse to feed players kill dances when a kill dance should kill. Also some of these moves sure sound edgy... Raging pain, Deadly roulette, Blood impact, Shower of carnage, Evil quake....Eeeeeeeevil.
I was able to finish the berserker when it first came out without using gems by unlocking rook first and using the def/mdef buff to tank and unispam(a strategy I found on yt)
I love it but suicide bullet ruins it for me takes away my uni as soon as I get to 100% and I'm forced into situations where I gave to either drop my uni gauge and one shot an enemy first or take the l get killed
@@wildtiger482 That's definitely one way around the problem. Although, there are a few abilities that seem to be more geared toward a physical/magical attack heavy build.
Same here only reason I keep suicide bullet is because it's the only attack I feel is best for archer either attack are ok but in higher levels of the game become lackluster at best gotta have that one reliable skill
lol seeing this video being like "everything wrong with zerker" when its literally just someone complaining "ohh too many builds, too hard quest, oh i take damage" lmfaooo
Okay so this isn't just about berserker but all extra classes : tower of judgement is way too difficult for the extra classes, no matter what element of uni you have unless you have a million gear score. I have almost 850k and still cant get past the first or second round without the timer running out. It was a miracle I unlocked jester.
Hi, Zacharie. They can definitely be a struggle, especially with slower-moving classes, (e.g. soldier and rook).
The trick is to wear a good elemental set; I've found. (And not just depend on Uni). So, if you're facing a really water-heavy floor, for example, wearing a lot of wind gear helps you tear through that. Hope that helps. ^^
@@KingsEntertainmentReviews My problem more so lies with ablilities, I'm not getting enough damage out to be able to clear floors, and the clerics always die to the boss before they can heal, so I'm not sure of where to go from here.
@@wholesomemoment5488 Elemental gear may help. Playing around with your abilities. Getting a monster with the "Hero" ability. A lot of players swear by that one. Maybe balancing the opposing monster(s) or using karma to weaken them?
And yeah. Cleric/NPC death is a problem. Back in the day, the attackers would always knock themselves out on Val Leo's reflection. :/
Unless you have a lot of cost into armor, play mage or cleric or have enough sythe/gun/ax weapons rook and bers will be though to get enough damage. For treasure hunter the main abilities have quite low ability power unless they are enhanced so I recommend the low level photon mage abilitiy set
@@VinegarPotato TH abilities definitely need some love. >.
Good take, but there's a bit more that could've been discussed.
One thing that makes berserker slightly irksome is that if one wanted a physical or hybrid variant, but didn't have a good amount of scythes/axes or guns, then they would have to settle with the demerit of lowered attack stats.
Furthermore, the hybrid (Archer/gunner?) Variant got several strong moves, but no piercers and the moves themselves target Unison. Suicide bullet decreases ur gauge as well as the opponent you hit, Silent Ripper hits 3 times but cast prohibit unison on the opponent and yourself with a success value of 80. This move could technically be okay to use if one has high prohibit unison resistance values, but the safest move is Death Sentence due to the unison gauge gains being affected....
But okay Archerzerker isn't good for guild battle because you can't have unison disruption going on. And even in Colo it's iffy because sure the moves could be fast hitting, none have piercer or null bypassing effects, and don't even combo. Why they did this I have no clue.
Physical zerker is much more viable since Evil quake just slaps hard, Recurring Nightmare combos with a variety of moves... And in PVP you do hard damage to single targets, with the least amount of demerits for sure.
MagiZerker... Used to be good in guild battle, but ever since the advent of the blue health bar, one could not board wipe, and Kill dance and Terpiscore are hard countered by Rooks with Devoted Sacrifice. Purgatorium could be good, but for guild battle... Mages just do it better. In Colo, avoid bringing Kill dance unless you find an opening to use it. Otherwise, use Raging Pain and Purg....
I know I wrote a lot of gibberish, but it's dawned on me that I actually hate the Berserker class outside of the Physical variation. The class gets no protection from Xenogear so you shouldn't expect to survive unison in gb, the magic variant just feeds unison in pvp when using Kill dance, and honestly... If one does want to use Kill dance in Colo, bring a monster that bestows Kijin or Twilight, preferably Kijin.
After thinking about the class again...haha-haaaaaa I feel salty about this one from a mage's standpoint.
Thank you. ^^ That is... a lot of stuff to consider and try to jam into one video. I still find Zerkers fun to play, all things considered. But the mage is my bestie.
And I feel like Kill Dance is the classic Zerker ability? Not the greatest anymore, but still fun.
:/ Salty is no bueno.
@@KingsEntertainmentReviews Donna, Kill Dance when it was max enchanted and we had no blue health bar was phenomenal.... And frankly you should enchant it if you wanna use it for PvP because if I'm remembering right, once maxed out you hit randomly 5 times with the ap power at 150.
Before I get into the fun stuff, I gotta mention the juicy stuff that make Physical zerkers and even other variants lethal. The passives.
Zerkers have a passive called Isolated Warrior, which boosts ur attack and magic attack in increments of 10 percent per kill, max 40 percent.... Let that sink in.
Then ALL of the Versus all traits from the original ring and the Jester ring. If a player maxed both rings, ur moves will do an extra 60 ap to all other classes.
Back to enchanted kill dance: 150ap becomes 210 per hit. With the combo it becomes 230 if I'm not mistaken.
Now think about Recurring Nightmare... That's 210 right off the bat with the passives. Evil quake: 260 up to 5 times, bypassing damage downs and reflects on other players (not Crystal). And Heart sacrifice starts at 190 against players, but if you go Recurring nightmare first.... The combo kicks off, and now you hitting 5 times on a player with 210ap.
Berserker... Awesome passives. But I'm a mage...I sealed my fate and I am too lazy to work on another xenoweapon.
To you physical zerkers.... Y'all got power, great power.
@@juanmacedo3964 And with great power comes great responsibility?
>.<
That's a lot to think about. Lots of super powerful moves and enchants that make clericing a pain. But what can you do? The Zerker is all about the damage it seems. With low key demerit time. I think that's the only thing that tempers them really.
IDK. I have terrible physical attack gear so a transition or good multi-class isn't coming any time soon. :/
We can be magic-wielding people together. >.
@@KingsEntertainmentReviews Donna I think you needed a part 2 to the Berserker guide: I blew ur mind with all this stuff 🤣
And yeah going to physical zerker won't happen anytime soon unfortunately....
As for MagiZerker...I can't Donna: maybe in normal quests, but in gb or Colo it kills me to know Purgatorium slow and I refuse to feed players kill dances when a kill dance should kill.
Also some of these moves sure sound edgy... Raging pain, Deadly roulette, Blood impact, Shower of carnage, Evil quake....Eeeeeeeevil.
@@juanmacedo3964 LOL. You do indeed expand my knowledge. >.<
And they do sound intense. I'm all about that kill dance though.
Total broken record. >.
Completing the berserker quest now u only get 3 minutes to complete it and thats not enough time to get through 4 waves of tanky cpu’s
I honestly thought it was always three minutes. >.<
But yeah, I would agree, it was a tougher class to unlock than the others.
I was able to finish the berserker when it first came out without using gems by unlocking rook first and using the def/mdef buff to tank and unispam(a strategy I found on yt)
Interesting. I had rook too at the time. Didn't help :/
Lol Im using rook now and can't clear it cuz the 3 min timer...
I only run berserker for colosseum now
It can be a really fun class. I dabble from time to time.
Loving your videos!!
Thank you; your latest have been good too. ^^
Been waiting for this lets gooo
It's party time?
@@KingsEntertainmentReviews no :/
@@user-in2vo9cc6d Ok. >.
Sis not my second class. This makes me feel attacked but I still love it.
I'm not sure how to respond. :/
@@KingsEntertainmentReviews LOL I wasn't sure what even anything is so I feel you
@@dove4488 LOL. >.
Can you make a guide for berserker that are new
So could you play this class if you had a high magic attack?
Yes, you could. You'd be a berserker with a magical build and should equip lots of relics/staffs.
@@KingsEntertainmentReviews Oh okay, thanks!
@@zodiacbells155 No problem!
I love it but suicide bullet ruins it for me takes away my uni as soon as I get to 100% and I'm forced into situations where I gave to either drop my uni gauge and one shot an enemy first or take the l get killed
Mm. I have to play around with my set some more until I find something I am happy with. I miss Kill Dance tbh. It's such a classic Berserker ability.
As an archer I just mix up the moves as I please and it works out
@@wildtiger482 That's definitely one way around the problem. Although, there are a few abilities that seem to be more geared toward a physical/magical attack heavy build.
Same here only reason I keep suicide bullet is because it's the only attack I feel is best for archer either attack are ok but in higher levels of the game become lackluster at best gotta have that one reliable skill
@@jimariothephantomderp7947 MM. Maybe the devs will introduce a new ring and we'll get some shiny new ability options.
Well... Berserker quest now has a 3 min timer... Fml...
:(
You can do eet!
I got lucky that I had mage build with about 500k matk so berserker gave me almost 520k was ez for me..
yo bro where my extra class that uses swords other than rooks as they legit don't use attack. also magic heavy berserker aka the bane of my existence
I think that's the only one. I think the next closest would be berserkers for axes if you're looking for an easy soldier transition.
I'm sorry. :(
lol seeing this video being like "everything wrong with zerker" when its literally just someone complaining "ohh too many builds, too hard quest, oh i take damage" lmfaooo
You realize this is an EWW video, right?
@@KingsEntertainmentReviews "everything wrong with zerker" not "omg this is why I hate zerker im going to cry abt these things that balance the game"
@@honeymoons6759 @(-.-)@