I need to have a full listen to more of the Sojourn, but the more I hear about it the more I need the mod to be a reality. I already had some interest in making nebulous mods but I am no graphic designer or 3D modeler, so that's a wrench firmly in the works of the process.
Me too!! Though the use of "point blank range" (3:35) when discussing Caronades felt a little out of place for me, seeing as gravity is irrelevant here.
@@icebolt0864in space, “point blank” is an infinitely farther distance than point blank during the age of sail. If a gun doesn’t have adequate acceleration, any ship beyond relative close range would be able to easily evade the shot being fired.
I appreciate the absolute nonsense of trying to use age of sail strategies like "ship line combat" in space. It is totally hilarious to think about, albeit completely ridiculous and breaking my suspension of disbelief into a million pieces. But it's funny, I'll give them that.
@@icebolt0864 I assume it's still the range you can aim directly at the target and expect to hit them. It's now just not needing to lead instead of not needing to elevate.
I like the touch of different nations using different types of guns, the CDF has expensive coil guns with the bells and whistles, Union militia warships have cheaper and less maintenance heavy weapons, and Mericans use a powerful but short range weapon most likely to deal with pirates and raider who move in close to board
I love how the CDF is uniform and based on broadside mass fire engagement, whilst the Frontier Union is a force based on ease of use and repair guerilla engagement tactics. That and the use of twin hulls is not so commonly seen. Good work guys!
I’m so glad to see that they thought about the degradation of railgun rails and have a solution for it that feels way too realistic for fantasy. Perfect! Love it.
God, I would love to see a quarrel-lock coilgun in its full glory. A massive thundering projectile splitting anything lighter than a third-rate ship of the line in two. Absolutely devastating.
I've just started a scifi comic, and these short lore videos are like crack to me right now, as the tech and story I'm building upon become more elaborate
Hi, long-time fan here (and Space Engineers player - relevant here). I just wanted to mention one odd thing you showed in the video at around 2:22 with the ships firing broadsides. Btw I love the reverse thrusters - plus points for those. The gun placement on your ships looks cool but if you think about that you can always effectively fire only half of your guns due to elevation/depression and guns blocking each other's field of view. A much more efficient design would (I expect the natural evolution of space warships would go towards) be placing the guns horizontally with a slight depression option (let's say 10-15 deg). If you then roll your ship within this angle (let's say 8 deg) you can fire 75 % of your guns at the same time because you have both sections on the side of the enemy (in this case top right and bottom right) but also one on the other side (if you roll clockwise your top guns from the other side can fire, if you roll counter-clockwise your bottom guns from the other side can fire). This is a very common strategy in Space Engineers to maximize your firepower.
Would you like to wrangle those rails out of an internal cargo space? Also the ships might have no where else to put them if they're small enough. A few dings are a compromise for easily assessible rails.
@@IamgRiefeR7 Agreed, and you probably could mount them to the ship with the "barrel side" against the hull, and/or put a simple sheet metal cover over the rails to protect them from simple micrometeoroid impacts.
1:44 this is an example of the common design flaws to due the CDFs more archaic ship design. That boxy structure houses both the fore and stern chaser sponson Bodkin lock guns, when it’d probably be much easier and simpler to mount a twin bodkin lock turret in the space that structure takes up which could turn fore and aft. If the turret has enough elevation it could even aim upwards to fire to the broadside. Perhaps that could be a potential refit opportunity? Slice off that boxy housing and mount a twin bodkin lock turret in its place.
Very neat! I do like the deliberate reference to age of sail terminology, but it would also be interesting to explore forward movement in technology and tactics. Would there eventually be pre and post-dreadnought battleships with superfiring turrets?
@@henrycooper3431 That could be true. But the image changed the moment the narrator brought up second and first-rates. Seems like more than a coincidence to me.
Suprised the Quarrel Lock isnt keel mounted on pirates or Union ships in an arrangement more akin to the USS Vesuvius where a fixed inclination allows for fly by tactics favored by those forces.
@@henrycooper3431 The first battle of Axius seems like a significant number of fort would have been raided and their batteries pillaged for the massive guns. Not saying they would have been common but seems fitting.for the fighting style.
@@mfachry_dwihan Depends on how quickly and precisely your ship can turn and if it is fighting something well-protected enough to justify the drawbacks.
MACs in Halo are more actually coilguns. Incidentally, Daniel posted a great video on MACs on his Spacedock channel. As others have pointed out, a coilgun built into the hull of a ship can work. Just look at the Guinevere, The Sojourn's hero ship.
Not one to complain about the design philosophy of the Sojourn time, but I would have added some very light guns, like machine guns shooting at least 0.70 caliber rounds.
One massive downside of using kinetic weapons in space combat, i never see being addressed, is that kinetic weapons continue traveling in a straight line without losing momentum, essentially forever once fired , and will damage anything they come into contact with. Every miss or overpenetration could be someone else's problem and or accidental friendly fire incident for a very long time. There might even be a cloud of missed projectiles expanding dangerously outward from every ancient battle. How could this not inadvertently create Kessler syndrome in any areas where a battle happened, and or in the local biggest gravity well?
“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's long way down the road to the chemist's, but that's just peanuts to space.” -Douglas Adams, hitchhikers guide to the galaxy
Are there some new "magic" materials with very high permeability in this setting? Otherwise these coilguns make no sense. Also: The rails (4:43) would have issues with parasitic rail capacitance, when shaped like that. Real world railguns have spark gaps at the end of the track to prevent damage to the pulse former when the armature has cleared the track and there is still some charge in the rails. This would not work in space for obvious reasons, so the pulse former would need to impendance match the rails and a low rail capacitance helps with that a lot. As a rule of thumb railguns should use the high velocity, low mass projectiles and coilguns the low velocity, high mass projectiles in order to play out the strenghts of each system.
You should have gone for a more Abrams looking turret design. Because the slopes are meant to deflect projectiles and having slopes going down towards the hull isn’t very good for the ship. Also, for the point defence system. Why aren’t lasers used? With the distances that space engagements take wouldn’t a laser be more effective in taking out missiles? Or does the rounds that those Swivel guns use have special properties?
in modern tank combat, deflection is not really a thing the sloping is meant to increase effective armor thickness, and theres multiple layers.... most striking example of that is probably the Leopard 2A5 and up turret cheeks, where those wedges function as multiple layers of angled plates and spaced armor both
Firing Coil Guns and Rail Guns in space: Both types of weapons operate on the principle of electromagnetic force to accelerate a projectile to high speeds. When a projectile is accelerated forward, the weapon itself experiences an equal and opposite force backward, according to Newton's third law of motion. This recoil effect is similar to conventional firearms, albeit the mechanisms of force generation differ. In the vacuum of space, where there is no atmosphere to dampen the forces, the recoil could significantly affect the positioning or trajectory of a spacecraft if not properly managed by its propulsion and stabilization systems.
Why not use plasma-rifled railguns? Extremely precise. They also don't produce much waste heat for a given muzzle velocity. The heat they do produce gets quickly removed by the containment gas and used to further accelerate the projectile. The rails do not get damaged easily because they don't touch the projectile. Anyway, superconducting coil guns are not that hard to maintain or mass produce.
Because it’s a setting built off of the Age of Sail and isn’t involving Earth. The Metric System either wouldn’t be developed or highly different on a different planet since it was derived from the Earth’s dimensions.
@@spartanalex9006 ok, so that's just yet another space opera setting than? I thought it was accurate enough with how those videos describe things. Though inches and football fields go hand in hand with line combat, so I guess it checks out
Will HE air burst rounds, like 20mm, actually do anything in space? I mean, beyond the almost insignificant effect of round fragmentation, explosions only last a few fractions of a second in space’s near vacuum… right???? I’m sorry, not too good with the whole space physics thing, but fairly familiar with the concepts related to explosives etc. Fairly sure airburst rounds don’t fragment much, as they’re primarily HE projectiles. I could be wrong. Someone with more scientific expertise, please rationalize this for me!! The video is absolutely fire, but I can’t get over that one thing…
Umm, why would the rail gun projectiles be non-magnetic? IRL Railgun projectiles CAN be, but only with a conductve Sabot for the Railgun to pull down the track. Perhaps I'm misunderstanding?
Railguns need a magnetic field to push off. Railguns just need a conductive metal to pass current though. That could be a Sabot or the projectile its self.
Kinetic weapons in space are such a dangerous concept since a round fired today has the potential to kill for millennia even if it misses - space mechanics FTW
Im starting to see why the union give the Assembly so much trouble, they made their fleet under the motto "good enough is perfect".
@@JoaoSoares-rs6ec true, another is the gunboat vs ship-of-the-line tactics.
@@1000nod Jeune École has never been a good idea
The anti Baron strategy
@@JoaoSoares-rs6ec look up the black pants legion Tex Talks Battletech : The Warhammer
@@jb76489many have tried, none realy succeeded
Having spare rails atached to the ship gives the same vibes as spare tracks on tanks
Like swapping the barrel on an old LMG
Sojourn would be prefect for a NEBULOUS: Fleet Command mod.
Couldn't agree more
you know what? I think your're right!
Please make the mod fr
I need to have a full listen to more of the Sojourn, but the more I hear about it the more I need the mod to be a reality. I already had some interest in making nebulous mods but I am no graphic designer or 3D modeler, so that's a wrench firmly in the works of the process.
Indeed.
I really appreciate the old school age of sail navy terminology stuff being applied to such a futuristic setting
Me too!! Though the use of "point blank range" (3:35) when discussing Caronades felt a little out of place for me, seeing as gravity is irrelevant here.
@@icebolt0864in space, “point blank” is an infinitely farther distance than point blank during the age of sail. If a gun doesn’t have adequate acceleration, any ship beyond relative close range would be able to easily evade the shot being fired.
I appreciate the absolute nonsense of trying to use age of sail strategies like "ship line combat" in space. It is totally hilarious to think about, albeit completely ridiculous and breaking my suspension of disbelief into a million pieces.
But it's funny, I'll give them that.
@@blablubb4553Technically the tactics are effective in a Newtonian scifi setting, there’s no reason it would be any less effective.
@@icebolt0864 I assume it's still the range you can aim directly at the target and expect to hit them. It's now just not needing to lead instead of not needing to elevate.
I like the touch of different nations using different types of guns, the CDF has expensive coil guns with the bells and whistles, Union militia warships have cheaper and less maintenance heavy weapons, and Mericans use a powerful but short range weapon most likely to deal with pirates and raider who move in close to board
I love how the CDF is uniform and based on broadside mass fire engagement, whilst the Frontier Union is a force based on ease of use and repair guerilla engagement tactics. That and the use of twin hulls is not so commonly seen. Good work guys!
Guns. Lots of guns.
Guess we will be learning about torpedoes next?
spinally-mounted quarrel-lock coilgun on a small ship. a gun with thrusters and life support.
I’m so glad to see that they thought about the degradation of railgun rails and have a solution for it that feels way too realistic for fantasy. Perfect! Love it.
the lore of your work is so detailed. i love it.
love how you use archery terms for many of the guns.
@@JoaoSoares-rs6ec That’s what I meant
@@JoaoSoares-rs6ec No worries
God, I would love to see a quarrel-lock coilgun in its full glory. A massive thundering projectile splitting anything lighter than a third-rate ship of the line in two. Absolutely devastating.
I've just started a scifi comic, and these short lore videos are like crack to me right now, as the tech and story I'm building upon become more elaborate
Hi, long-time fan here (and Space Engineers player - relevant here). I just wanted to mention one odd thing you showed in the video at around 2:22 with the ships firing broadsides. Btw I love the reverse thrusters - plus points for those. The gun placement on your ships looks cool but if you think about that you can always effectively fire only half of your guns due to elevation/depression and guns blocking each other's field of view. A much more efficient design would (I expect the natural evolution of space warships would go towards) be placing the guns horizontally with a slight depression option (let's say 10-15 deg). If you then roll your ship within this angle (let's say 8 deg) you can fire 75 % of your guns at the same time because you have both sections on the side of the enemy (in this case top right and bottom right) but also one on the other side (if you roll clockwise your top guns from the other side can fire, if you roll counter-clockwise your bottom guns from the other side can fire). This is a very common strategy in Space Engineers to maximize your firepower.
Broadsiding is stupid as it presents a much larger target for your enemy. Same in SE.
I think it was partly intentional to go along with the age of sail theming. Space engineers has some really cool space combat though
I love that detail at the end about the spare rails.
Wouldn't leaving the spare railgun barrels outside the ship expose them to mirco meteorite hits?
Would you like to wrangle those rails out of an internal cargo space? Also the ships might have no where else to put them if they're small enough. A few dings are a compromise for easily assessible rails.
@@IamgRiefeR7 Agreed, and you probably could mount them to the ship with the "barrel side" against the hull, and/or put a simple sheet metal cover over the rails to protect them from simple micrometeoroid impacts.
This was nothing less than a delight to listen to.
Amazing, can't wait to watch. Love your work!.
ok now we need one about personal firearms
The one thing that always bothered me about the Navies ships was the turret placement.
Why?
What a wonderful treat to open my phone to
YES FINALLY ABOUT GUNS AND SHIT!
1:44 this is an example of the common design flaws to due the CDFs more archaic ship design. That boxy structure houses both the fore and stern chaser sponson Bodkin lock guns, when it’d probably be much easier and simpler to mount a twin bodkin lock turret in the space that structure takes up which could turn fore and aft. If the turret has enough elevation it could even aim upwards to fire to the broadside.
Perhaps that could be a potential refit opportunity? Slice off that boxy housing and mount a twin bodkin lock turret in its place.
I'd been wondering what bodkin/broadhead lock meant since I first came across the terms. Thank you for defining that!
Very neat! I do like the deliberate reference to age of sail terminology, but it would also be interesting to explore forward movement in technology and tactics. Would there eventually be pre and post-dreadnought battleships with superfiring turrets?
Pretty cool.
0:51 lol tongue twister
will we ever see and example of a 1st or second rate ship on this channel?
I believe they said 1st and 2nd rates haven't been built in a long time, with 3rd rates proving the largest practical ship
I think we did, or a glimpse of one at least. The quarrel-lock section, the thing that gun was mounted on looked awfully like a hull structure.
@@henrycooper3431 That could be true. But the image changed the moment the narrator brought up second and first-rates. Seems like more than a coincidence to me.
when the season2 of The Soujorn will be delivered to release?
When it’s finished.
Aug. 24th is when Vol. 1 is to be released
Love it
Suprised the Quarrel Lock isnt keel mounted on pirates or Union ships in an arrangement more akin to the USS Vesuvius where a fixed inclination allows for fly by tactics favored by those forces.
Quarrel lock is too expensive for both Union and pirates with the latter unable to salvage anything out of the shios they just shot at
@@henrycooper3431
The first battle of Axius seems like a significant number of fort would have been raided and their batteries pillaged for the massive guns. Not saying they would have been common but seems fitting.for the fighting style.
@@CTXSLPRThe Paleborn attacked just Fort Weaver and Fairfax Wharf. If they’d gone anywhere else it would have been mentioned.
season 2 when
2:38 Tiny peek of the Temperantia class ships? (These 2nd rate ships)
Nice seeing the Frontier Union can replace its barrels
what about types of missiles if they is any. or types of Countermeasures
What about railguns (MAC's) imbeded inside ship hull like in Halo?
Powerful, but not practical when you gotta turn your ship around simply to aim.
@@mfachry_dwihan Depends on how quickly and precisely your ship can turn and if it is fighting something well-protected enough to justify the drawbacks.
@mfachry_dwihan Well in The Expanse it works.
@@sw-gs For smaller class of ships, yeah. But for capital ships - Truman's, Donnager's, Xerxes's - they're turreted.
MACs in Halo are more actually coilguns. Incidentally, Daniel posted a great video on MACs on his Spacedock channel.
As others have pointed out, a coilgun built into the hull of a ship can work. Just look at the Guinevere, The Sojourn's hero ship.
Not one to complain about the design philosophy of the Sojourn time, but I would have added some very light guns, like machine guns shooting at least 0.70 caliber rounds.
"Lucky Jack Aubrey" in Space,,,, (for the uninitiated "O'Brians Napoleonic war character supposedly based Thomas Cochrane)
Magnetokinetic
*AKA coilguns
Yes. Well done.
One massive downside of using kinetic weapons in space combat, i never see being addressed, is that kinetic weapons continue traveling in a straight line without losing momentum, essentially forever once fired , and will damage anything they come into contact with. Every miss or overpenetration could be someone else's problem and or accidental friendly fire incident for a very long time. There might even be a cloud of missed projectiles expanding dangerously outward from every ancient battle. How could this not inadvertently create Kessler syndrome in any areas where a battle happened, and or in the local biggest gravity well?
“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's long way down the road to the chemist's, but that's just peanuts to space.”
-Douglas Adams, hitchhikers guide to the galaxy
Are there some new "magic" materials with very high permeability in this setting? Otherwise these coilguns make no sense.
Also: The rails (4:43) would have issues with parasitic rail capacitance, when shaped like that. Real world railguns have spark gaps at the end of the track to prevent damage to the pulse former when the armature has cleared the track and there is still some charge in the rails. This would not work in space for obvious reasons, so the pulse former would need to impendance match the rails and a low rail capacitance helps with that a lot.
As a rule of thumb railguns should use the high velocity, low mass projectiles and coilguns the low velocity, high mass projectiles in order to play out the strenghts of each system.
No direct energy weapons?
They never have those until later on in the series, and yet not on those ships
✌️
Im excited and first one baby!
You should have gone for a more Abrams looking turret design. Because the slopes are meant to deflect projectiles and having slopes going down towards the hull isn’t very good for the ship.
Also, for the point defence system. Why aren’t lasers used? With the distances that space engagements take wouldn’t a laser be more effective in taking out missiles? Or does the rounds that those Swivel guns use have special properties?
The ships are ment to be space age counter parts to the age of sail thus all kenetics. though i could see the other faction having them.
He mentioned that the swivels fire high explosive, air burst rounds, essentially flak.
@@cowcannon8883ah, that makes sense.
in modern tank combat, deflection is not really a thing
the sloping is meant to increase effective armor thickness, and theres multiple layers.... most striking example of that is probably the Leopard 2A5 and up turret cheeks, where those wedges function as multiple layers of angled plates and spaced armor both
Firing Coil Guns and Rail Guns in space: Both types of weapons operate on the principle of electromagnetic force to accelerate a projectile to high speeds. When a projectile is accelerated forward, the weapon itself experiences an equal and opposite force backward, according to Newton's third law of motion. This recoil effect is similar to conventional firearms, albeit the mechanisms of force generation differ. In the vacuum of space, where there is no atmosphere to dampen the forces, the recoil could significantly affect the positioning or trajectory of a spacecraft if not properly managed by its propulsion and stabilization systems.
Why not use plasma-rifled railguns? Extremely precise. They also don't produce much waste heat for a given muzzle velocity. The heat they do produce gets quickly removed by the containment gas and used to further accelerate the projectile. The rails do not get damaged easily because they don't touch the projectile.
Anyway, superconducting coil guns are not that hard to maintain or mass produce.
how come you use medieval units of measure for hard sci-fi novel?
Because it’s a setting built off of the Age of Sail and isn’t involving Earth. The Metric System either wouldn’t be developed or highly different on a different planet since it was derived from the Earth’s dimensions.
@@spartanalex9006 ok, so that's just yet another space opera setting than? I thought it was accurate enough with how those videos describe things.
Though inches and football fields go hand in hand with line combat, so I guess it checks out
@@someonewithsomename It is, just a hard sci-fi one.
Will HE air burst rounds, like 20mm, actually do anything in space? I
mean, beyond the almost insignificant effect of round fragmentation, explosions only last a few fractions of a second in space’s near vacuum… right????
I’m sorry, not too good with the whole space physics thing, but fairly familiar with the concepts related to explosives etc.
Fairly sure airburst rounds don’t fragment much, as they’re primarily HE projectiles. I could be wrong.
Someone with more scientific expertise, please rationalize this for me!! The video is absolutely fire, but I can’t get over that one thing…
I thought it was coilguns, not railguns, that had a wider variety of ammo types?
That's exactly what he said. "Railguns cannot carry the same numbers of varieties of ammunition types as Coil Guns"
@@sfs2040 "and being able to load cheap non-magnetic ammo sourced from almost anywhere"
@@mervjohnson8010 but would you not need a magnetic ammo to accelerate the thing?
@@mervjohnson8010*Specialised* ammo types, such as canister shot and the like. Railguns can’t use those.
@@JoaoSoares-rs6ec Logically, yes, lore-wise, I guess they don’t exist?
Umm, why would the rail gun projectiles be non-magnetic? IRL Railgun projectiles CAN be, but only with a conductve Sabot for the Railgun to pull down the track. Perhaps I'm misunderstanding?
Railguns need a magnetic field to push off. Railguns just need a conductive metal to pass current though. That could be a Sabot or the projectile its self.
Kinetic weapons in space are such a dangerous concept since a round fired today has the potential to kill for millennia even if it misses - space mechanics FTW
This reminds me the funny scene in Mass Effect 2:
ua-cam.com/video/hLpgxry542M/v-deo.htmlsi=A4b82Y5TgcRXpP_R