If a state starts to prioritize **revenue from activities like gaming** (where taxes can be generated through constant, small transactions) over **taxes from hard work and productive labor**, it could lead to **societal imbalances** similar to what occurred in the **Roman Empire**. In the Roman Empire, **overreliance on wealth from conquest, taxation, and luxury goods** led to a **decline in productive labor** and **economic sustainability**. As **resources were overextended**, and **wealth became more concentrated** in certain sectors (like entertainment, gladiatorial games, and excess), the focus on hard work and innovation started to diminish. If modern states adopt policies that **encourage consumerism** (like gaming) and place **less importance on hard work** or **productive labor**, the economy could face similar risks. **Overemphasis on digital entertainment** (like video games, which often generate constant revenue) can **devalue physical labor**, which is essential for a sustainable, functioning economy. Over time, this could result in **economic inequality** where those who produce tangible value (through work) are taxed more heavily, while the entertainment or digital sectors benefit disproportionately. If the state becomes more focused on generating tax revenue from **entertainment and digital spending** rather than fostering productive industries and fair labor practices, the economy could lose its **long-term stability**. This mirrors the downfall of empires that failed to invest in **infrastructure, productive sectors**, and **human capital** and instead relied on **luxury, excess, and immediate gratification**. In essence, **prioritizing short-term digital revenue** over long-term value from hard work could risk creating **societal and economic instability**, much like the ancient civilizations that lost their way by neglecting sustainable development and overindulging in luxury and temporary pleasures. So, the focus should be on creating a **balanced system** where both **productive labor** and **entertainment industries** are valued appropriately.
Saludos gracias por tan excelentes videos. Estoy muy interesado en comprar el libro en cuál página lo puedo comprar?
قناتك مفيده وجميله واسلوبك واداءك ممتاز وعرض جيد للايجار تستحق كل الشكر والتقدير وأرجو لك التوفيق في عملك وحياتك لك الشكر والاحترام
Beautiful vidio.
Thanks Sir ❤❤❤
Salam : svp , des noms de chaque pierre sur le cadre...choukran,,,👍💚🤝💚OujdaOrion💞🇲🇦
Well your wrong about Black opal , its way rarer than any diamond Im referring to 1:30
Megustas
En mi ciudad a las orillas del mar hay granitos y he encontrado Diamantes en bruros y otras piedras presiosas
In gem trader call them illam in our circle, specifically in Sri Lanka.
If a state starts to prioritize **revenue from activities like gaming** (where taxes can be generated through constant, small transactions) over **taxes from hard work and productive labor**, it could lead to **societal imbalances** similar to what occurred in the **Roman Empire**.
In the Roman Empire, **overreliance on wealth from conquest, taxation, and luxury goods** led to a **decline in productive labor** and **economic sustainability**. As **resources were overextended**, and **wealth became more concentrated** in certain sectors (like entertainment, gladiatorial games, and excess), the focus on hard work and innovation started to diminish.
If modern states adopt policies that **encourage consumerism** (like gaming) and place **less importance on hard work** or **productive labor**, the economy could face similar risks. **Overemphasis on digital entertainment** (like video games, which often generate constant revenue) can **devalue physical labor**, which is essential for a sustainable, functioning economy. Over time, this could result in **economic inequality** where those who produce tangible value (through work) are taxed more heavily, while the entertainment or digital sectors benefit disproportionately.
If the state becomes more focused on generating tax revenue from **entertainment and digital spending** rather than fostering productive industries and fair labor practices, the economy could lose its **long-term stability**. This mirrors the downfall of empires that failed to invest in **infrastructure, productive sectors**, and **human capital** and instead relied on **luxury, excess, and immediate gratification**.
In essence, **prioritizing short-term digital revenue** over long-term value from hard work could risk creating **societal and economic instability**, much like the ancient civilizations that lost their way by neglecting sustainable development and overindulging in luxury and temporary pleasures. So, the focus should be on creating a **balanced system** where both **productive labor** and **entertainment industries** are valued appropriately.