Unity Character Animation and Gamedesign

Поділитися
Вставка
  • Опубліковано 8 вер 2024
  • In this video I show how a game design with Unity 2017 for character interaction and animation by using the example of my game Erwin's Timewarp.
    I demonstrate how to use C# base classes for characters and how to define and call virtual methods for them.
    See my social profiles here
    G+: plus.google.co...
    Twitter: / jayanamgames
    Facebook: / jayanamgames
    Patreon: / jayanam
    Indiegogo: / jayanamgames
    Production Music courtesy of Epidemic Sound: www.epidemicsou...

КОМЕНТАРІ • 6

  • @Dr.MohammedEid
    @Dr.MohammedEid 7 років тому +2

    a Question please : I thought ICharachter is interface not class?!

    • @JayAnAm
      @JayAnAm  7 років тому +2

      ICharacter is a base class that is derived from Monobehavior. I called it ICharacter to indicate that it is my interface, but you are right, a better name would be CharacterBase.

    • @Dr.MohammedEid
      @Dr.MohammedEid 7 років тому

      I get it now thanks for explanation

  • @SMC-TRADING
    @SMC-TRADING 7 років тому +1

    waiting your game!!haha

    • @JayAnAm
      @JayAnAm  7 років тому +1

      :-) An update on steam will come soon: store.steampowered.com/app/392690/

    • @SMC-TRADING
      @SMC-TRADING 7 років тому

      nice!