I played the original back in the 80's, and the followup's Frontier, and First Encounters in the 90's. I still sat through the training missions in ED.
Great video. Your power management section was a game changer...literally. I thought 5 was the most important and 1 the least. You can imagine what was happening to me...lol
MrFraknak If he hasn't learned in a week the game probably wasn't for him. Also, I think buying this game when the friend who recommended it is more experienced you'll struggle and feel like you're not keeping up.
i am still new to this. on day 1 a player direct messaged me then took me out bounty hunting. after about an hour i had a good grasp on several basics, and a good start on credits. Since then ive been on my own and have enjoyed learning the game. I also went through most of the tutorials beforehand, which made things like docking when i was playing live a whole lot easier...and not as embarrassing
I wish that would happen to me! I did run off from the starting systems straight up though, so maybe that was my mistake lol I'm day 2 into the game. My only embarrassment while docking so far has been accidently hitting boost instead of landing gear down, in a ringed station... it wasn't pretty lol
Refugio Acosta it's amazing that people griefing through blocking starport slots and landing pads got so bad that Frontier had to institute that system lmao
That was always there, the only one they added since alpha is the speed limit. If you hit someone while over the limit (fast enough to do damage) you always get the blame and bounty. That was to stop people ramming others to death without any penalty.
Cargo Hatch, Fuel Scoop, FSD Interdictor and Docking computer I always put at 5 while my weapons are out none of them are being used. If I'm going to grab some cargo I put my weapons away, just helps give you a little bit more energy.
What are you guys talking about, my first experience was amazing. I'm focusing on delivery missions, since my laptop is trash, but even in the start I used to do a lot of bounty missions with almost no issues. The game is pretty chill and after delivery missions are fun especially after a joint.
If you played the original in the 80's it all makes a lot of sense from the start. I think this game has a bit of that oldskool no handholding 'your on your own you work it out' sort of vibe. It has got to be the deepest game I have played on console with a lot of hidden features and different play styles possible.
Lol, I supercruised for what must've been two hours, tried missions, but got bored and forgot about them, managed to buy an interdicter... Literally the first ship I opened fire on with my sidey was an Anaconda that I pulled out of supercruise. It didn't end well. Hmm, maybe if I upgraded it? Actually finished a few missions (Data delivery was virtually all the Sidewinder does), upgraded it a bit, and noticed a negligeable difference. "Well, this ship is just garbage". After buying an Eagle though, something clicked and the bug bit me. Wound up hunting in an Eagle and hauling with the Hauler for my initial first weeks before realizing I was a moron and that the Cobra was full of win. Then I bought a Viper MKIV and hated it. Learned much later that more expensive/newer/upgraded ship variants are generally crappy compromises in this game. Saved up for an ASP E and fully kitted Vulture the hard way. Farmed High-RES until I bought a T7 and that's when I started using the shit out of third party tools. The game really started about 40hrs in for me. ...I would not recommend going through that route to anyone except for those completely unfamiliar with space sims who wish to become even more unfamiliar. Getting a Cobra and getting comfortable in it should be the first priority for any new player in Elite; it's the first true good multi-role ship that can pay for itself many times over quickly and easily... It'll progress you faster in a wider range of missions and give you a good head start for some of the tougher activities. Alternately; ditch the Sidey immediately for an Adder. I wish I did. Also, read up on the game. Do it, and do it constantly for as long as you're still playing.
Something I learned very, very quickly. If you're in a Sidewinder, you're going to lose. Period. You could be going up against a Hauler and still lose. The Eagle is about the best damn hunting ship available early on. It's maneuverability will get you out of a bind if you bite off more than you can chew and the rebuy cost for the ship itself is nonexistent. Still, the armor is made of cardboard (better than the Sidewinder's imagination armor, but not by that much) and the range is abysmal. I will stand by my faithful Eagle 'till the end of time as the best low-tier combat ship ever made in a video game, for she has served my commander well, but you really need to get something better ASAP. The best way to get money, I've found, is to use the SRV. Seriously, settlement data cashes can get up to absurd values and require minimal effort to acquire. I hit a planet once and from *one* settlement got the money needed to buy a Cobra. WTF?! And, when all else fails, explore. Fly safe, fly smart, and remember: KGB FOAM
@@shayminthedoctor9663 I just started this game yesterday. I have the starter ship with no upgrades at all. I have already made over 1 million killing high level players for their bounties. And I only spent about 4 hours in game Edit: as a matter of fact I've only died 3 times. But killed at least 15-20
point of contention: Selecting OBAFGKM stars will NOT guarantee you a stop at a star you can scoop every time. I've had this happen to me in my SAR Diamondback, I had to manually plot a route to a scoopable star because I was running out of fuel while en-route to a rescue Op. The game had me jumping across a rift filled with brown dwarves and didn't accurately calculate my fuel reserves thinking I had enough fuel to make the last 3 jumps to the target while I was running on fumes. Plan ahead, yes, but always keep an eye out on your fuel reserves and consumption. Incidentally, O class stars are also scoopable. "Oh, Be, A Fine Girl/Guy, Kiss Me!" a simple mnemonic we use in astronomy can also be used in Elite Dangerous if you need a quick reminder which stars are scoopable. Another point is your power management. If you're overdrawing on the power plant but want to keep your hardpoints active then why on Earth would you turn off one of them to power the other when there's other systems you could re-prioritize. Your 0C K-Warrant scanner comes to mind, you don't need that when you're actually fighting, and your FSD is also something you can switch to priority 4, you can't jump with hardpoints deployed anyway so you might as well turn that thing off. Together these modules take 11% power consumption on your power plant which is the exact same power required to run your rail gun. I get the intention why you want to teach new players power management, but just telling them to turn off modules willy nilly won't help. You need to teach them how the power management menu works and the rhyme and reason why you have your setup the way you do. In a combat scenario, if I need both my weapons on a Sidewinder with your loadout operational I'd do the following: Go to power management menu on the right calculate how much power I require for my weapons (17%) see what modules I won't use or won't be able to use with my hardpoints deployed (K-Warrant scanner, FSD, Cargo Hatch) and calculate what they consume (Look at that, what a coinkidink, it's 17%) Deactivate these modules or set them to priority 4, this will make sure you have all the necessary systems operational as soon as you deploy your hardpoints. If you need to run or scan a target for a K-Warrant just retract hardpoints and wait for the module to boot up again. Now, if you use this trick and still run short on power you've put too many power hungry modules on your ship your power plant is unable to power and you need to return to spacedock/outfitting and make some changes to your ship.
When landing on a planet, there's a scale made up with horizontal bars to the right of your altimeter. This indicates your vertical velocity. This is very helpful when compensating for the gravity of a planet. This also appears when driving around in your Scarab and helps you time use of your thrusters when falling from great heights. Also, when planning routes, there are sliders you can use to configure jump distances according to cargo and fuel weight. By default, these are set to your ship's current status.
Wow, all those times I used that map to look for Interstellar factions, and trade goods, I had no idea I could filter out non-fuelable stars, for other journeys. Thanks.
Just got the game this weekend. I did do the training missions and videos.....it was still very frustrating. Glad to hear that many go through it...lol. I did finally complete the first mission. I really appreciate you making this video. I learned a lot. Thanks!
Fuck I hate watching most gamers youtube videos... my headphones are too good I cant stand the sound of smacking. And most youtube gamers sound like their deepthroating someone
As new as I am and want some help I'm only 5 mins in and I dont think I'll make it Edit: this guy is worse. I think his mic is inside his mouth. 9 mins.. I'm out
I gave this a watch to see if there were any helpful tips I may have overlooked.. I am glad I did.. Most of what you said I am aware of, but the one thing I wasn't happened to be immensely helpful in the future.. I am tired of running into a series of stars that I can't scoop and almost running out of fuel because of it.. Your tip on filtering route by star types will make life a little easier.. I usually went by fastest route until low and swapped to economic until I could refuel.. As for the "always have at least 2 respawns worth of money" tip, I play it safer by trying to keep at least 3 respawns worth of my most expensive ship.. Sure, it can be a large sum of credits burning a hole in my pocket, but at least I can rest easy knowing I have the funds to enable me to bounce back after a burst of bad luck.. My tip for new players is: Always have a plan BEFORE leaving the dock! Plan out what you are going to do, where you are doing it, and how you are doing it.. Also remember to reload, refuel, and repair at every dock!
Nooo! New users do NOT fill up your ship first before planning a route! If you do you might run into the issue where you take on too much cargo and your ship is unable to make any of the alternate jump routes as well, leaving you stuck with a hold full of cargo and nowhere to go. I had this happen when I had just started playing and it was super frustrating. While planning your route from the map select your final destination and click the Route button (the Z of dots connected by a line), then go over to the panel on the left side of the screen and click the Route tab (second from left of the tabs). At the very bottom is a slider, adjust it to the TOTAL amount of cargo in your ship's hold (not just the cargo for the mission, if you already have anything in there) and see if it reroutes you in which case you're good to go or if it flags your destination as "no route available." If the latter is the case it means you need to adjust the slider down until you have a plotted route and only take that much cargo per trip.
I'm a total noob with this game I've only done the training missions so far, this vid was alot of help thank you. A quick tip from me I'm sure most or everyone might know this but if playing on a PS4 like me or a Xbox and you have a iPad keep a vid like this or another that gives you a guide to something that your having a problem with. So much help.If your playing on a pc you don't need a iPad you can just tab out or play in window mode.
21:19 Buyback always is 5% of your ships value, you can also look it up on the interface to your right, in the home menu in the bottom left 28:55 You can also activate night vision in the interface to your right, in the "ship"-tab I think 34:10 You can also plan your route for any amount of cargo, independent of how much cargo you actually carry, in the route plotting screen on the galactic map ( as for example seen at 8:00) adjust the slider at the bottom to select your desired cargo mass
Great video Cmdr. I remember when i started playing Elite, and made lots of mistakes. Never ran out of fuel though. I consider myself a pretty good player now at Elite, but I find sometimes I still get taken to school :)
Very helpful, and watchable video! There are so many ED instructions videos (as there should be, so much to learn) but many can quickly go over or under the heads of a new player (IE me). While I had questions about some of what you said, they were only here and there and the video in general was a constant flow of information, both understandable and useful, that I did not have before (even with training missions, which I’m glad you pointed out!). Thank you! -I haven’t checked your other videos yet but some things I know I would like to watch more on would be.. the Community, especially for players new to a MMO Community type game. I’ve heard “mobius” mentioned a lot, you mentioned (and explained their function well) the fuel rats and how to contact them. It would be great to learn more about where to start as a new player as far as 1) an overview of potential “roles” (like fuel rat) you could become and what that looks like (they have there own site, you can contact them there about ships and steps to get involved) etc. I hear about explorers, bounty hunters, politics, traders, but is it all solo or are their communities/“teams” for these roles like the fuel rats. 2) You mention positive/negative G’s, but I think you also say they aren’t applicable in the game. Could you elaborate? Clearly the gravity of a mass object matters with mass lock and handling like you mentioned, but does the objects gravity allow the possibility to travel near it for a “slingshot” effect? What are the differences between approaching a planet from the direction of its star or opposite? Does it matter? I could go on but the comment thread might crucify me for sounding like I’m looking for a hand to hold. Great video!
Thanks Tennyson for not only taking the time to comment but also enjoying the video. I made most of these videos while I was deployed in the Middle East last last year and sadly haven't gotten around to making more now that I am back home. On your questions: 1. I did join the Fuel Rats but have yet to conduct a test run or get called out on a mission. They have a great process in place and plenty of folks to be able to help the new guys. 2. Positive and Negative G Forces are not replicated in game in reference on how you pilot your ships. I was kind of making a lighthearted comment due to the fact that I was a fighter pilot and some of the maneuvers made in ED would pop your eyeballs at a minimum. There are no slingshot effects, however you can use the gravity well to whip your self around a body when entering to dock for example. I find it very useful to avoid lock-on by pirates. Approaching from its star just provides additional light. You do want to approach an orbiting station at its opening which is always facing the body it is orbiting. Cheers, Col D
The Power management part is a little clunky. To put it simply, you should make all critical systems 1st priority, combat systems 2nd priority and everything that you don't need when your guns are out as a lower priority. That way, if anything shuts off when you pull out your hardpoints, it will be the cargo hatch, fuel scoop, docking computer, etc and not any shields, weapons, thrusters or anything else important. Also, it's important to note that those systems will automatically come back online after the guns are put away.
Great video. Reminiscing on my penniless days. Observation/correction: negative G-forces or red-out do in fact exist. It can only be induced in glide mode.
+Quantum Jump Really? I haven't seen this happen ever while I'm in combat. Only in glide mode. Then again, I suppose the Python isn't exactly known for pulling high Gs.
I started the hard way and really endup throwing the controller couple of times, but in 48h Im loving the game on an exploration tuned Kobra 3 - The reason I did not endup uninstalling was that I found out something called - Docking Computer - most important starter tip for a begginer - would not keep playing without it, and when you begin u just need a 10K simple safe courier mission and a station with outfit to Docking Computer, there you go - 4,5K and the whole game improves 500% - Also important is the Geographics Data Sales button, I discovered it by accident and suddently I had 300K to sell from previous 4h gameplay, instead of keep looking for lousy 17K/20K data couriers - great job on this video, I will learn the blueprints for long range exploration
Aye, Universal Cartographic data makes nice money. Just saying, you should try docking without the docking computer. Just don't boost into the station. Going through the mailslot in a Cobra might feel bad but just wait until you purchase a Conda and exit the station for the first time with it.
Just started playing the game 3 days ago. Of the videos I've watched so far, you pack the most useful information for noobs into the shortest time. Thank you very much!
this is a great tutorial for new players! i'll make sure to share this with all my friends whom i've recommended the game too, even though i have an annie, i suck at explaining how i got to where i did
Important tip: If you want to be proficient on dogfight and FA Off is mandatory to use a HOTAS instead of a game controller (PS4 and Xbox). Game controllers are not good enough for managing 6DoF (3 axes movement and rotation).
This was very helpful. A few things that should be mentioned. I am very new, just started playing a few days ago. 1. Yes, do training... but also take the time to set your controls to suit what works best for you. I literally spent 4+ hours in training. 2. Stations are mostly behind other planets when coming from a sun. Cant count how many times (ALL) I am warping to a station, but then a planet is right in front of it, you get "SLOW DOWN" Trial and error on approaches. 3. Starting out. All I can say is.. GOOD LUCK!!!! I could not do any missions. Cant mine, no mining glaser ect... Want to do a data recovery? You are unable to plot a course to the loaction. So in most cases, doing missions for mission board (or whatever) dont. Not yet. 4. Bounties. Seems to be the only way you will make cash right off the bat. Be smart. i got so damn lucky. Saw two ships firing on each other. Attacked the one that was wanted. They took me down to 2%, while I barley did a damn thing to them, but won! 35k credits yay! So,be careful and dont just go right in. May want to wait till they are lower. Only go in more than 2 Fed (or whataver) ships attacking the enemy ship. But not one Fed ship and you. They will jump to you and hurt you. 5. FInding stuff to buy is a huge pain in the ass. I spent hours going to different staions trying to find a damn mining laser.
Here's a tip, if you dont want to end up down a dead end, move mostly laterally, the milky way is flat, if you go Up or Down to far, you'll run out of your jump capacity
It's good to see that the modern Elite has all the head-crushing depth of the original classic (and then some, it would seem). Thankyou Game Colonel for helping me get my head around all this!
I know, 3 year old vid. It kinda shocks me that there are so many players that start know so little about the universe! Even simple things as what a main sequence star is...that boggles my mind. I imagine a lot of those players don't even know how a star works! I wonder how you can look up in the night sky and not immediately wonder, or look at a the Sun and not immediately wonder. Crazy to me.
I've gotten close to running out of fuel twice. One of them was in deep space not realizing that my filters we're not set correctly. I jumped into a star and realized it was my final jump and realize it was not a scoopable star. My fuel was extremely low. I checked my system map and realized there was a total of three stars in the system and the farthest star away was a scoopable star. I barely made it LOL. It was fun. I was shiting bricks the whole time. I also installed a automatic field maintenance unit in my ship and never said the power priorities. I was above a 3-g planet in a anaconda. I had taken some damage because I was rammed by accident by a friend of mine. I decided I would go ahead and do some repairs. To deploy a repair Limpet you have to pop your hard points. With the new field maintenance unit being installed it basically shut everything down. I begin to slowly fall towards the planet. By the time everything got booted back up again I barely recovered but I still hit the surface of the planet pretty hard. If I remember correctly the structure of my ship had about 32% left. LOL. Once I got into PVP I learn to maximize my power priorities. It's definitely a learning curve.
good vid, you could add that for jump distance with cargo etc, you can set cargo mass in galmap and see your jump range change for different weights, even if you have no cargo in your hold
Thank you for this vid. I just got the game the other day. One of the main things that drives me nuts and as a fellow pilot you may be able to relate is that the roll doesn't include any bank and I'm just having a hard time with my turn coordination. If there's an object to my left and have to reprogram my mind to not just turn but I have to roll and then pitch to it. Which is not the easiest things to remember when you chasing something or being chased unless there's some trick I'm missing.
Power management, FRameshift drive should be one of the 1st things to go off if deploying hardpoints causes a shutdown,,, you cant use hyperspace if weapons are deployed.. so theres no sense in that system (frameshift drive) even drawing power in combat
Thank you for posting this. I bought the game at launch for PS4 but haven't had a chance to play it, as the servers went down for maintenance right as I finished up training mode. Some of these I knew already, but the info about scoopable stars, and to always load the ship up before checking the route will save me from a future fuel emergency.
Aim AT the star at 20% power stop at about 50-70% fuel scoop rate (adjust to have constant heat), level off or aim a little up then go get a coffee, hands free and your heat won't go up.
Couple of things I would like to add: the "4" menu will show you your rebuy cost. And when adjusting power priorities (particularly on combat ships) it's smart to only have your bare minium survival modules on priority 1. If your power plant gets shot out and you happen to not blow up you lose 50% of your power. If you railguns and such are on priority 1 you'll likely be dead in the water. Thrusters and FSD are all you REALLY need then, maybe life support, sensors, defensive equipment, these things. Doing those adjustments after your power plant is out is too late. Keep it
The first and most obvious mistake is this: In Elite Dangerous, your very first craft is going to be a Sidewinder. As it is a loaner and not a very powerful craft at that.. you need to pick and choose your missions carefully. The Sidewinder (bare bones craft) is a short-term craft meant for "blue milk" runs (i.e. a transport mainly). It is not a battle craft and does not have the weapons capable or the power supply to battle enemies quickly and efficiently. You have four main categories to choose from: 1) Cargo runs 2) Mining missions 3) Combat missions 4) Deep star exploration Using your credits wisely to upgrade your ship to a faster ship with the longest possible jump drive is going to help you in all areas. Even if it's against NPC's, other players (in story or competition mode etc.) This is the first and most obvious mistake that new players make when they think the Sidewinder is going to be an "all-purpose" craft, it isn't.
A better way to fuel scoop. When you get the 5 second countdown before a jump, lower you speed down to 25%, as long as the countdown has started you can alter the speed and that is the speed you will be set for when you leave the jump. When you leave the jump you will now only hit a top speed of 25%, which gives you more than enough time to position your ship. Move like you did either up or down, either way doesn't matter just keep your crafts nose above the line around the sun. Watch your temperature, when that hits around 60% stop your engines, you do not have to move to fuel scoop and at a around the 60% your temperature will not arise. At about 63% the temperature will rise, but it will rise slowly, so slow that by the time the temperature is hitting a high temperature, you will have filled up. Now so long as you are pointing above that suns line, you can just max speed out of there and you will be fine and will have refuelled without any worries. Just watch out for pirates wanting to interdict you, the thing for that is to watch the message readout top left, as they will tell you they are coming after you. If you do get a message then get as far away from the star as possible, as quickly as possible, you can always come back to the star to refuel if needed.
I watched a couple hours of tutorial vids on this game before I even bought it and it's been a huge help I've only played not even 2 weeks and already made good progress
For situations like this, I find it easier to tell them to buy it themself, see if they like it. If they like it, then you send them the money for the game. If not, they can refund it.
Good stuff. Filtering stars in the map was particularly useful, as I've started doing long delivery missions (400+ ly), and need to scoop! Scooping tips were great too. I've been doing it without the help of the orbit lines, but it is easier with the lines, as it gives you another visual clue. One thing I'm still getting wrong is watching youtube videos while jumping, and then ending up crashing into stars ...
Thank you good Sir, for this informative and helpful video! Total noob here, just bought and started the game. I thought it would be a good idea to get few tips and advice first. Your video has quite a bit more that few. Informative, yet easy to understand, without too much unnecessary details to confuse someone unfamiliar and new to the game. It feels that you like this game and your honest intention to help new players not to be put away from it due to immense amount of data we need to absorb at the start. Not to mention getting used to controls. I know i will stick to it, it is not the first game with high learning curve i play. I have a feeling it is a beautiful game, well worth the trouble at the start. Advice from your video will help much in my first footsteps. Thank you once again for your effort.
One thing missing here is Integrity. It will not be repaired when you choose to repair (just like the paint). You can find it under Advanced Maintenance. It is different from your Hull, and having 0% on Integrity will make your Hull about 30% more fragile. On large ships, such as an Anaconda, repairing Integrity even if it is "just" 80% can cost a couple of hundred thousand credits.
Unless something has changed, the proper way to scoop is just find the spot where your scoop turns on and cut engines to 0% power and wait. Then you don't have to constantly adjust your heading. Makes it very easy. That said, this is how I did it a long time ago and that might not work now.
Fuel scooping in single player is easier because you need to worry about interdictions less. If you've got an A grade power generator (at least on the ships I've flown), you can get relatively close the star, throttle all the way down, and simply leave for a few minutes. At certain distances your temperature is stable and you'll literally never overheat. It takes a bit of fiddling around to find the right altitude, but it works with no problems whatsoever
heat management when scooping. First as soon as you jump to a new system, and enter witch space, zero your throttle. You will never faceplant a star, you and wont need a heat sync. And get the best scoop for the size of your ships tanks, if you have a big ship, get a 6a if you have a medium ship 4-5 a a small ship get a 2a... the class of the scoop will gage amount of time it will take to fill your tanks, again if you have the right scoop you wont be there long enough to over heat. And you wont need a sync.
It's crazy b/c the way you described it is exactly how it happened. I tried it and wend far and ran out of fuel LOL and then docked incorrectly so i got shot and needed a loan to rebuy my cheap side winder. thanks for the video!! ill go back and try again!
Hope this gets a few more views, nice work. I have been enjoying the game for a year or so, its a good time for folks to be coming in with so much of the DLC in place. But I hope people stay with it. It isn't a race, and crashing the starter ship is absolutely fine...everyone does. Alot!
Thank you so much for this video. Been following this game since early access. Finally going to pull the trigger with console Legendary Edition. This video gave me a fundamental understanding of how the game works and should be approached to ensure a fun time and minimize the learning curve. Will still be doing the training missions but with a better understanding of how the systems work with each other.
I'm a newbie and new player, only downloaded this like 2 weeks ago and I have no problem for adapting the mechanic of this game even tho I only play few hour a day but your video teach me alot thx.
Good video, but a common mistake made here too - you do NOT have to be moving when scooping fuel. Zero throttle when you're at optimum range and just sit still :) The scoop does the rest :)
Richard Stretton I stated u can sit still but as in any high risk area for interdiction, you always want to keep moving. Speed is life we say in the flying community
wish this kind of information was available when I started playing :-) really nice job. also a video of how to configure a hotas setup is also nice, that mostly comes down to personal preference ofcourse, but I spent silly amount of hours getting my controlls and button configurations just right.
kapteinsnute HAha, me too. Now an X52 is preset, needs very little fine tuning. I'm glad to see FD is helping the noobs a little bit. More players is more fun.
If you do mining at all, invest in some point defense. Pirates will try to break your cargo hatch with limpets to steal your stuff and point defense will shoot hatch breaker limpets down, in addition to mines and missiles. Other players will use nothing BUT missiles after they take out your shields, so point defense comes as a nasty surprise. Also, when a pirate threatens you, wait for your scan of him to complete, so your screen says "WANTED." If you shoot him before the scan completes, you'll get an assault bounty (and an ass kicking from the system security forces).
Fuel scoop at every viable star, even if you only used a micro amount on the last jump. Also plan a route rather than jump star by star. The route planner factors in refuelling points.
Biggest mistakes I made in Elite on PC were 1) Not getting a HOTAS straight away - makes a big difference to immersion 2) Not getting ED Tracker / Track IR / Tobii Eye 4C straight away - makes a big difference to immersion 3) Rushing / Grinding my way to the biggest ships 4) Using exploits (Quince / Sothis etc) to get £CR 5) Board / Mode switching to stack missions 6) Boosting into station walls 7) Going AFK whilst flying to a destination, then over-shooting it by miles 8) Buying a new ship and not having enough £CR to upgrade it 9) Not playing in Open from the start 10) Buying a T9. Hated it. When Frontier revamp core gameplay, I will wipe my character, start over, take my time and enjoy the journey. I'm looking forward to that day.
Nice video! Its got very good advice, I have lost count how many times I have been spending it all on the best upgrades only to see that my budget drops like a brick below the insurance cost. I have actually risked it and flown with less than the insurance cost on hand and its not for the faint of heart! For me at least it seems like every NPC out there wants to interdict you when you are dead broke and flying something expensive.
Good video but "drop another heat sink" and "frameshift drive" is meaningless to me as a new user. Before you use terms like that perhaps explain them first.
Same, there were some concepts in here I had no context to understand as a day 1 brand new player. Still very helpful in a lot of ways. I'm Trying to learn as much as possible before even taking baby steps. thanks
I actually gave up on the training as I couldn't get past the combat section, it was driving me insane and I didn't want to be a combat pilot at the time - and you couldn't skip to the next mission without finishing the combat first. So I just played and learned. A couple of weeks ago I actually went back and did the combat training mission again and wondered why I couldn't do it the first time around! I still suck at combat and probably always will as I don't have the nerve for it, but I can at least take out even small wings of high ranked NPC's now - of course having an engineered Python with $150M sunk into it helps...
I am in love with this spacesim and I have been so for more than 2000 hours now. For those players who persevere this is a miraculously fun and unique spacesim. There's no competition. The life size galaxy is awesome to experience. The flight and combat model is reminiscent of the X-wing/Tie fighter series. You can choose between dozens of ships who have all been created in great detail and are customizable and upgradable. But be aware that this is a huge project in the midst of development. This has its disadvantages because the game is build while you are in it. Personally I love to be part of it.
Could agree more! Key is to take breaks so it doesn't get too frustrating/stale, and to save any marriage/relationship you have. I've been able to play more since I've been in the desert but homeward bound soon. Thanks for your comments!
Yep I take breaks too. Marriage/relationships are of no concern for me personally, but I always keep things fresh by playing multiple games. I've been playing Dishonored 2 an I recently bought The Witcher III GOTY. I do a bit of horse riding, kill stuff with swords and magic and then I get into my spaceship :).
I would like to point out when fuel scooping just drop your speed all the way down. It stops your systems from overheating and you can max out your fueling.
Don't listen to that, if you drop your speed all the way you can still easily overheat. Speed does not change how hot your ship gets. It is however good if your fueling will take a while and you're at a distance where you won't overheat.
Why in the Milky Way would you disable your Beam Laser in order to conserve power? All weapons should be priority 1. What you should do instead is drop stuff like your FSD and Cargo Hatch to priority 5, as well as anything else you won't directly need when dogfighting. I've even seen people use an A rated Life Support and then have that shut off so they get 25 minutes of air for combat.
@@eggsbox if you have to run, you can spin up the fsd the moment you stow your weapons. Not 10 seconds later which is enough to turn into space debris. Priority 1 should be your moving/fleeing modules (thrusters, fsd, power distributor), 2 should be your defensive modules (shields&co, point defence, chaff, ecm), 3 should be your weapons, 4 your life support, sensors and scanners and 5 your useless modules, though i deactivate the cargo scoop and afmu .
Awesome video for noobs like me, man. I really appreciate it, thank you for making it, helps a ton. Just started playing this amazing game, it's beautiful and super fun so far.
Loved this game when I bought it. Got bored when I realised his long traveling took. However, I have recently started a new game and am enjoying it. Your videos have helped, a lot. 👍👍
for the 1st i somehow managed to not get frustrated at all. I only completed movement, docking and basic fighting. I looked up some hefty kb&mouse controls because the default didn't fit on me. 2 I onkly noticed a fuel indicator when it was nearly depleted. Now I'm in a Type 6 with 2 fuel tanks ( I think 48 units total ) Which is enough for 500 Ly trips without refuel plus a fuel scoop if need be ( I'm not minmaxing loadouts right now, neither I need to atm).
A joke among my friends who play ED is that whenever one of us overheats during a fuel scoop, we all say "Nice going, Icarus"
That sounds fimilure
I played the original back in the 80's, and the followup's Frontier, and First Encounters in the 90's. I still sat through the training missions in ED.
Great video. Your power management section was a game changer...literally. I thought 5 was the most important and 1 the least. You can imagine what was happening to me...lol
My friend refunded his game after a week cause he has no patience. I was like dude, you have to learn this game. It doesn't hold your hand.
Its why i love the game. The galaxy is your playground and you dont need hand holding unless you want to learn.
MrFraknak If he hasn't learned in a week the game probably wasn't for him.
Also, I think buying this game when the friend who recommended it is more experienced you'll struggle and feel like you're not keeping up.
MrFraknak get him Dcs :D
Ryan Dalziel oh dear... DCS..
I almost fell out my chair when I got the A-10 manual for DCS.
Would you let him know that I think he's a fucking moron.
i am still new to this. on day 1 a player direct messaged me then took me out bounty hunting. after about an hour i had a good grasp on several basics, and a good start on credits. Since then ive been on my own and have enjoyed learning the game. I also went through most of the tutorials beforehand, which made things like docking when i was playing live a whole lot easier...and not as embarrassing
I wish that would happen to me! I did run off from the starting systems straight up though, so maybe that was my mistake lol I'm day 2 into the game.
My only embarrassment while docking so far has been accidently hitting boost instead of landing gear down, in a ringed station... it wasn't pretty lol
Fined for loitering. I'm liking this game already 😉
Refugio Acosta it's amazing that people griefing through blocking starport slots and landing pads got so bad that Frontier had to institute that system lmao
That was always there, the only one they added since alpha is the speed limit. If you hit someone while over the limit (fast enough to do damage) you always get the blame and bounty. That was to stop people ramming others to death without any penalty.
not to mention you got 69 like
@@DragonsREpic 99 now lol
@@lylewhetstone8396 well thats just lame now
Cargo Hatch, Fuel Scoop, FSD Interdictor and Docking computer I always put at 5 while my weapons are out none of them are being used. If I'm going to grab some cargo I put my weapons away, just helps give you a little bit more energy.
What are you guys talking about, my first experience was amazing. I'm focusing on delivery missions, since my laptop is trash, but even in the start I used to do a lot of bounty missions with almost no issues. The game is pretty chill and after delivery missions are fun especially after a joint.
KGB FOAM, another way to remember.
bob tony I use that too
Never could remember the one about kissing a girl. KGB FOAM always did it for me.
bob tony Putin in a bubblebath. I love this mnemonic
Yeah that's super easy to remember. I already forgot his other one, lol. Gonna.. always fuel.. or my ass is.. no, wait that's not it.
FOG KABAM
If you played the original in the 80's it all makes a lot of sense from the start. I think this game has a bit of that oldskool no handholding 'your on your own you work it out' sort of vibe. It has got to be the deepest game I have played on console with a lot of hidden features and different play styles possible.
bwh32 warframe
@@Pwng warframe is good. It handholds more tho
Your on
Your own
? Dude cmon.
KGB FOAM = scoopable stars - good vid!
This
I prefer obafgkm but I guess its the same thing.
Dark Sun Gwyndolin missing the K in FOGBAM.
fog kbam
I went into elite gun's blazing, learned from my mistakes, found out what worked and what didn't. It would've helped to have a video like this.
Adam Ewan Keachie
Congratulations, you have the patience/skill I wish I could have had my first week of playing.
Lol, I supercruised for what must've been two hours, tried missions, but got bored and forgot about them, managed to buy an interdicter... Literally the first ship I opened fire on with my sidey was an Anaconda that I pulled out of supercruise. It didn't end well. Hmm, maybe if I upgraded it? Actually finished a few missions (Data delivery was virtually all the Sidewinder does), upgraded it a bit, and noticed a negligeable difference. "Well, this ship is just garbage". After buying an Eagle though, something clicked and the bug bit me. Wound up hunting in an Eagle and hauling with the Hauler for my initial first weeks before realizing I was a moron and that the Cobra was full of win. Then I bought a Viper MKIV and hated it. Learned much later that more expensive/newer/upgraded ship variants are generally crappy compromises in this game. Saved up for an ASP E and fully kitted Vulture the hard way. Farmed High-RES until I bought a T7 and that's when I started using the shit out of third party tools. The game really started about 40hrs in for me.
...I would not recommend going through that route to anyone except for those completely unfamiliar with space sims who wish to become even more unfamiliar. Getting a Cobra and getting comfortable in it should be the first priority for any new player in Elite; it's the first true good multi-role ship that can pay for itself many times over quickly and easily... It'll progress you faster in a wider range of missions and give you a good head start for some of the tougher activities. Alternately; ditch the Sidey immediately for an Adder. I wish I did. Also, read up on the game. Do it, and do it constantly for as long as you're still playing.
Something I learned very, very quickly.
If you're in a Sidewinder, you're going to lose. Period. You could be going up against a Hauler and still lose.
The Eagle is about the best damn hunting ship available early on. It's maneuverability will get you out of a bind if you bite off more than you can chew and the rebuy cost for the ship itself is nonexistent. Still, the armor is made of cardboard (better than the Sidewinder's imagination armor, but not by that much) and the range is abysmal. I will stand by my faithful Eagle 'till the end of time as the best low-tier combat ship ever made in a video game, for she has served my commander well, but you really need to get something better ASAP.
The best way to get money, I've found, is to use the SRV. Seriously, settlement data cashes can get up to absurd values and require minimal effort to acquire. I hit a planet once and from *one* settlement got the money needed to buy a Cobra. WTF?!
And, when all else fails, explore.
Fly safe, fly smart, and remember: KGB FOAM
well apparently i got lucky. first thing i spent money on was the cobra. that ship is awesome. and im just getting going.
@@shayminthedoctor9663 I just started this game yesterday. I have the starter ship with no upgrades at all. I have already made over 1 million killing high level players for their bounties. And I only spent about 4 hours in game
Edit: as a matter of fact I've only died 3 times. But killed at least 15-20
point of contention:
Selecting OBAFGKM stars will NOT guarantee you a stop at a star you can scoop every time. I've had this happen to me in my SAR Diamondback, I had to manually plot a route to a scoopable star because I was running out of fuel while en-route to a rescue Op. The game had me jumping across a rift filled with brown dwarves and didn't accurately calculate my fuel reserves thinking I had enough fuel to make the last 3 jumps to the target while I was running on fumes. Plan ahead, yes, but always keep an eye out on your fuel reserves and consumption. Incidentally, O class stars are also scoopable. "Oh, Be, A Fine Girl/Guy, Kiss Me!" a simple mnemonic we use in astronomy can also be used in Elite Dangerous if you need a quick reminder which stars are scoopable.
Another point is your power management. If you're overdrawing on the power plant but want to keep your hardpoints active then why on Earth would you turn off one of them to power the other when there's other systems you could re-prioritize. Your 0C K-Warrant scanner comes to mind, you don't need that when you're actually fighting, and your FSD is also something you can switch to priority 4, you can't jump with hardpoints deployed anyway so you might as well turn that thing off. Together these modules take 11% power consumption on your power plant which is the exact same power required to run your rail gun. I get the intention why you want to teach new players power management, but just telling them to turn off modules willy nilly won't help. You need to teach them how the power management menu works and the rhyme and reason why you have your setup the way you do.
In a combat scenario, if I need both my weapons on a Sidewinder with your loadout operational I'd do the following: Go to power management menu on the right calculate how much power I require for my weapons (17%) see what modules I won't use or won't be able to use with my hardpoints deployed (K-Warrant scanner, FSD, Cargo Hatch) and calculate what they consume (Look at that, what a coinkidink, it's 17%) Deactivate these modules or set them to priority 4, this will make sure you have all the necessary systems operational as soon as you deploy your hardpoints. If you need to run or scan a target for a K-Warrant just retract hardpoints and wait for the module to boot up again. Now, if you use this trick and still run short on power you've put too many power hungry modules on your ship your power plant is unable to power and you need to return to spacedock/outfitting and make some changes to your ship.
You have to press apply filter to route.
When landing on a planet, there's a scale made up with horizontal bars to the right of your altimeter. This indicates your vertical velocity. This is very helpful when compensating for the gravity of a planet. This also appears when driving around in your Scarab and helps you time use of your thrusters when falling from great heights.
Also, when planning routes, there are sliders you can use to configure jump distances according to cargo and fuel weight. By default, these are set to your ship's current status.
It's called an Altimeter lol
Is this horizons only? Because I've seen that appear on a vanilla game
dude thank you so much! I have been waiting for this to come to the PS4 for years! It's almost here,
Red Anytime buddy
It's already available on PS4 I've had it over a year?
@@nothanks3236 Comment was posted 2 years before you said that
This video needs to be watched by everyone before playing!
Wow, all those times I used that map to look for Interstellar factions, and trade goods, I had no idea I could filter out non-fuelable stars, for other journeys. Thanks.
Just got the game this weekend. I did do the training missions and videos.....it was still very frustrating. Glad to hear that many go through it...lol. I did finally complete the first mission. I really appreciate you making this video. I learned a lot. Thanks!
Good video, but I'm frustrated at you saying "fusstrated".
Lol yes! I let it slide the first few times and then found myself talking to my phone, "R, there's an R! FRustrated, FRUH-stated".
Is he saying Forms instead of forums too?
Fuck I hate watching most gamers youtube videos... my headphones are too good I cant stand the sound of smacking. And most youtube gamers sound like their deepthroating someone
As new as I am and want some help I'm only 5 mins in and I dont think I'll make it
Edit: this guy is worse. I think his mic is inside his mouth. 9 mins.. I'm out
Oh the Fustration! So Fustrating!
I gave this a watch to see if there were any helpful tips I may have overlooked.. I am glad I did.. Most of what you said I am aware of, but the one thing I wasn't happened to be immensely helpful in the future.. I am tired of running into a series of stars that I can't scoop and almost running out of fuel because of it.. Your tip on filtering route by star types will make life a little easier.. I usually went by fastest route until low and swapped to economic until I could refuel..
As for the "always have at least 2 respawns worth of money" tip, I play it safer by trying to keep at least 3 respawns worth of my most expensive ship.. Sure, it can be a large sum of credits burning a hole in my pocket, but at least I can rest easy knowing I have the funds to enable me to bounce back after a burst of bad luck..
My tip for new players is: Always have a plan BEFORE leaving the dock! Plan out what you are going to do, where you are doing it, and how you are doing it.. Also remember to reload, refuel, and repair at every dock!
Nooo! New users do NOT fill up your ship first before planning a route! If you do you might run into the issue where you take on too much cargo and your ship is unable to make any of the alternate jump routes as well, leaving you stuck with a hold full of cargo and nowhere to go. I had this happen when I had just started playing and it was super frustrating.
While planning your route from the map select your final destination and click the Route button (the Z of dots connected by a line), then go over to the panel on the left side of the screen and click the Route tab (second from left of the tabs). At the very bottom is a slider, adjust it to the TOTAL amount of cargo in your ship's hold (not just the cargo for the mission, if you already have anything in there) and see if it reroutes you in which case you're good to go or if it flags your destination as "no route available." If the latter is the case it means you need to adjust the slider down until you have a plotted route and only take that much cargo per trip.
No one:
Starter me:
*Ya my sidewinder can go 40ly without refuel or upgrades*
not a funny meme, never was and never will be
@@_MrTrue but relateable
I'm a total noob with this game I've only done the training missions so far, this vid was alot of help thank you.
A quick tip from me I'm sure most or everyone might know this but if playing on a PS4 like me or a Xbox and you have a iPad keep a vid like this or another that gives you a guide to something that your having a problem with.
So much help.If your playing on a pc you don't need a iPad you can just tab out or play in window mode.
p.s. Ohh forgot to say awesome work with the vid thank you and you can be sure that I'll be watching more and I'll become a subby.
21:19 Buyback always is 5% of your ships value, you can also look it up on the interface to your right, in the home menu in the bottom left
28:55 You can also activate night vision in the interface to your right, in the "ship"-tab I think
34:10 You can also plan your route for any amount of cargo, independent of how much cargo you actually carry, in the route plotting screen on the galactic map ( as for example seen at 8:00) adjust the slider at the bottom to select your desired cargo mass
Great video Cmdr. I remember when i started playing Elite, and made lots of mistakes. Never ran out of fuel though. I consider myself a pretty good player now at Elite, but I find sometimes I still get taken to school :)
Very helpful, and watchable video! There are so many ED instructions videos (as there should be, so much to learn) but many can quickly go over or under the heads of a new player (IE me). While I had questions about some of what you said, they were only here and there and the video in general was a constant flow of information, both understandable and useful, that I did not have before (even with training missions, which I’m glad you pointed out!).
Thank you!
-I haven’t checked your other videos yet but some things I know I would like to watch more on would be..
the Community, especially for players new to a MMO Community type game. I’ve heard “mobius” mentioned a lot, you mentioned (and explained their function well) the fuel rats and how to contact them.
It would be great to learn more about where to start as a new player as far as 1) an overview of potential “roles” (like fuel rat) you could become and what that looks like (they have there own site, you can contact them there about ships and steps to get involved) etc. I hear about explorers, bounty hunters, politics, traders, but is it all solo or are their communities/“teams” for these roles like the fuel rats.
2) You mention positive/negative G’s, but I think you also say they aren’t applicable in the game. Could you elaborate? Clearly the gravity of a mass object matters with mass lock and handling like you mentioned, but does the objects gravity allow the possibility to travel near it for a “slingshot” effect? What are the differences between approaching a planet from the direction of its star or opposite? Does it matter?
I could go on but the comment thread might crucify me for sounding like I’m looking for a hand to hold.
Great video!
Thanks Tennyson for not only taking the time to comment but also enjoying the video. I made most of these videos while I was deployed in the Middle East last last year and sadly haven't gotten around to making more now that I am back home.
On your questions: 1. I did join the Fuel Rats but have yet to conduct a test run or get called out on a mission. They have a great process in place and plenty of folks to be able to help the new guys. 2. Positive and Negative G Forces are not replicated in game in reference on how you pilot your ships. I was kind of making a lighthearted comment due to the fact that I was a fighter pilot and some of the maneuvers made in ED would pop your eyeballs at a minimum. There are no slingshot effects, however you can use the gravity well to whip your self around a body when entering to dock for example. I find it very useful to avoid lock-on by pirates. Approaching from its star just provides additional light. You do want to approach an orbiting station at its opening which is always facing the body it is orbiting.
Cheers,
Col D
The Power management part is a little clunky. To put it simply, you should make all critical systems 1st priority, combat systems 2nd priority and everything that you don't need when your guns are out as a lower priority. That way, if anything shuts off when you pull out your hardpoints, it will be the cargo hatch, fuel scoop, docking computer, etc and not any shields, weapons, thrusters or anything else important. Also, it's important to note that those systems will automatically come back online after the guns are put away.
Well made vid, bravo.
Thanks...Still a new experience for me but trying to improve.
Great video. Reminiscing on my penniless days.
Observation/correction: negative G-forces or red-out do in fact exist. It can only be induced in glide mode.
+Quantum Jump Really? I haven't seen this happen ever while I'm in combat. Only in glide mode. Then again, I suppose the Python isn't exactly known for pulling high Gs.
Quantum Jump wow, your FDL must be a beast at its turning/pitch capabilities if you can do it in zero-G.
Happens to me at times in my FDL, and even more frequently in my Chieftain.
I started the hard way and really endup throwing the controller couple of times, but in 48h Im loving the game on an exploration tuned Kobra 3 - The reason I did not endup uninstalling was that I found out something called - Docking Computer - most important starter tip for a begginer - would not keep playing without it, and when you begin u just need a 10K simple safe courier mission and a station with outfit to Docking Computer, there you go - 4,5K and the whole game improves 500% - Also important is the Geographics Data Sales button, I discovered it by accident and suddently I had 300K to sell from previous 4h gameplay, instead of keep looking for lousy 17K/20K data couriers - great job on this video, I will learn the blueprints for long range exploration
Aye, Universal Cartographic data makes nice money. Just saying, you should try docking without the docking computer. Just don't boost into the station. Going through the mailslot in a Cobra might feel bad but just wait until you purchase a Conda and exit the station for the first time with it.
Just started playing the game 3 days ago. Of the videos I've watched so far, you pack the most useful information for noobs into the shortest time. Thank you very much!
this is a great tutorial for new players! i'll make sure to share this with all my friends whom i've recommended the game too, even though i have an annie, i suck at explaining how i got to where i did
Important tip: If you want to be proficient on dogfight and FA Off is mandatory to use a HOTAS instead of a game controller (PS4 and Xbox). Game controllers are not good enough for managing 6DoF (3 axes movement and rotation).
This was very helpful. A few things that should be mentioned. I am very new, just started playing a few days ago.
1. Yes, do training... but also take the time to set your controls to suit what works best for you. I literally spent 4+ hours in training.
2. Stations are mostly behind other planets when coming from a sun. Cant count how many times (ALL) I am warping to a station, but then a planet is right in front of it, you get "SLOW DOWN" Trial and error on approaches.
3. Starting out. All I can say is.. GOOD LUCK!!!! I could not do any missions. Cant mine, no mining glaser ect... Want to do a data recovery? You are unable to plot a course to the loaction. So in most cases, doing missions for mission board (or whatever) dont. Not yet.
4. Bounties. Seems to be the only way you will make cash right off the bat. Be smart. i got so damn lucky. Saw two ships firing on each other. Attacked the one that was wanted. They took me down to 2%, while I barley did a damn thing to them, but won! 35k credits yay! So,be careful and dont just go right in. May want to wait till they are lower. Only go in more than 2 Fed (or whataver) ships attacking the enemy ship. But not one Fed ship and you. They will jump to you and hurt you.
5. FInding stuff to buy is a huge pain in the ass. I spent hours going to different staions trying to find a damn mining laser.
Here's a tip, if you dont want to end up down a dead end, move mostly laterally, the milky way is flat, if you go Up or Down to far, you'll run out of your jump capacity
It's good to see that the modern Elite has all the head-crushing depth of the original classic (and then some, it would seem).
Thankyou Game Colonel for helping me get my head around all this!
Basically, if you're going for a decent distance, FUEL SCOOP. MUST HAVE.
I know, 3 year old vid. It kinda shocks me that there are so many players that start know so little about the universe! Even simple things as what a main sequence star is...that boggles my mind. I imagine a lot of those players don't even know how a star works! I wonder how you can look up in the night sky and not immediately wonder, or look at a the Sun and not immediately wonder. Crazy to me.
I've gotten close to running out of fuel twice. One of them was in deep space not realizing that my filters we're not set correctly. I jumped into a star and realized it was my final jump and realize it was not a scoopable star. My fuel was extremely low. I checked my system map and realized there was a total of three stars in the system and the farthest star away was a scoopable star. I barely made it LOL. It was fun. I was shiting bricks the whole time.
I also installed a automatic field maintenance unit in my ship and never said the power priorities. I was above a 3-g planet in a anaconda. I had taken some damage because I was rammed by accident by a friend of mine. I decided I would go ahead and do some repairs. To deploy a repair Limpet you have to pop your hard points. With the new field maintenance unit being installed it basically shut everything down. I begin to slowly fall towards the planet. By the time everything got booted back up again I barely recovered but I still hit the surface of the planet pretty hard. If I remember correctly the structure of my ship had about 32% left. LOL. Once I got into PVP I learn to maximize my power priorities. It's definitely a learning curve.
good vid, you could add that for jump distance with cargo etc, you can set cargo mass in galmap and see your jump range change for different weights, even if you have no cargo in your hold
Thank you for this vid. I just got the game the other day. One of the main things that drives me nuts and as a fellow pilot you may be able to relate is that the roll doesn't include any bank and I'm just having a hard time with my turn coordination. If there's an object to my left and have to reprogram my mind to not just turn but I have to roll and then pitch to it. Which is not the easiest things to remember when you chasing something or being chased unless there's some trick I'm missing.
Thank you very much. Enjoy playing it is a great experience!
Steve Buscemi narrating a video game tutorial, awesome guide and very informative. Thumbs up :)
Was thinking the exact same thing.
This video is prove of "dislike-bots" on youtube. How could anyone?? Well made, sir! Thx a lot :)
Power management, FRameshift drive should be one of the 1st things to go off if deploying hardpoints causes a shutdown,,, you cant use hyperspace if weapons are deployed.. so theres no sense in that system (frameshift drive) even drawing power in combat
Some say it's important, cause you might want to be able to flee when things go wrong.
Thank you for posting this. I bought the game at launch for PS4 but haven't had a chance to play it, as the servers went down for maintenance right as I finished up training mode. Some of these I knew already, but the info about scoopable stars, and to always load the ship up before checking the route will save me from a future fuel emergency.
You're very welcome!
I spent two days on a mission trying to find out what to do just to discover it was bugged. Once I got the hang of the basics I can’t stay away.
Very good narrative. Great examples and I like the weblinks you mentioned which can be a huge help.
Aim AT the star at 20% power stop at about 50-70% fuel scoop rate (adjust to have constant heat), level off or aim a little up then go get a coffee, hands free and your heat won't go up.
Couple of things I would like to add: the "4" menu will show you your rebuy cost. And when adjusting power priorities (particularly on combat ships) it's smart to only have your bare minium survival modules on priority 1. If your power plant gets shot out and you happen to not blow up you lose 50% of your power. If you railguns and such are on priority 1 you'll likely be dead in the water. Thrusters and FSD are all you REALLY need then, maybe life support, sensors, defensive equipment, these things. Doing those adjustments after your power plant is out is too late. Keep it
You can now: 1. Make heatsinks onboard, anywhere, and 2. Mod your heatsink(s) to carry 4 instead of 3. (Dec. 2019)
The first and most obvious mistake is this:
In Elite Dangerous, your very first craft is going to be a Sidewinder. As it is a loaner and not a very powerful craft at that.. you need to pick and choose your missions carefully. The Sidewinder (bare bones craft) is a short-term craft meant for "blue milk" runs (i.e. a transport mainly). It is not a battle craft and does not have the weapons capable or the power supply to battle enemies quickly and efficiently. You have four main categories to choose from:
1) Cargo runs
2) Mining missions
3) Combat missions
4) Deep star exploration
Using your credits wisely to upgrade your ship to a faster ship with the longest possible jump drive is going to help you in all areas. Even if it's against NPC's, other players (in story or competition mode etc.)
This is the first and most obvious mistake that new players make when they think the Sidewinder is going to be an "all-purpose" craft, it isn't.
Been playing this game almost nonstop for the past couple years and still loving it. If you can drive a car you can master Elite Dangerous.
A better way to fuel scoop. When you get the 5 second countdown before a jump, lower you speed down to 25%, as long as the countdown has started you can alter the speed and that is the speed you will be set for when you leave the jump. When you leave the jump you will now only hit a top speed of 25%, which gives you more than enough time to position your ship. Move like you did either up or down, either way doesn't matter just keep your crafts nose above the line around the sun. Watch your temperature, when that hits around 60% stop your engines, you do not have to move to fuel scoop and at a around the 60% your temperature will not arise. At about 63% the temperature will rise, but it will rise slowly, so slow that by the time the temperature is hitting a high temperature, you will have filled up. Now so long as you are pointing above that suns line, you can just max speed out of there and you will be fine and will have refuelled without any worries.
Just watch out for pirates wanting to interdict you, the thing for that is to watch the message readout top left, as they will tell you they are coming after you. If you do get a message then get as far away from the star as possible, as quickly as possible, you can always come back to the star to refuel if needed.
I watched a couple hours of tutorial vids on this game before I even bought it and it's been a huge help I've only played not even 2 weeks and already made good progress
Landing in the dark you can assign a key for night vision. Works really well for situational awareness.
I bought my friend the game and he gave up in like 2 seconds. Thanks for wasting my money, CONOR.
For situations like this, I find it easier to tell them to buy it themself, see if they like it. If they like it, then you send them the money for the game. If not, they can refund it.
Great vid for anyone looking to, or that has recently, picked up the game.
hey man getting this for ps4 and your video just saved me a ton of headaches I would have never know it went this deep
Good stuff. Filtering stars in the map was particularly useful, as I've started doing long delivery missions (400+ ly), and need to scoop! Scooping tips were great too. I've been doing it without the help of the orbit lines, but it is easier with the lines, as it gives you another visual clue.
One thing I'm still getting wrong is watching youtube videos while jumping, and then ending up crashing into stars ...
Thank you good Sir, for this informative and helpful video! Total noob here, just bought and started the game. I thought it would be a good idea to get few tips and advice first. Your video has quite a bit more that few. Informative, yet easy to understand, without too much unnecessary details to confuse someone unfamiliar and new to the game. It feels that you like this game and your honest intention to help new players not to be put away from it due to immense amount of data we need to absorb at the start. Not to mention getting used to controls. I know i will stick to it, it is not the first game with high learning curve i play. I have a feeling it is a beautiful game, well worth the trouble at the start. Advice from your video will help much in my first footsteps. Thank you once again for your effort.
Zgooby Dan Thank you very much for watching and of course your kind words. Enjoy ED.
One thing missing here is Integrity. It will not be repaired when you choose to repair (just like the paint). You can find it under Advanced Maintenance. It is different from your Hull, and having 0% on Integrity will make your Hull about 30% more fragile. On large ships, such as an Anaconda, repairing Integrity even if it is "just" 80% can cost a couple of hundred thousand credits.
Unless something has changed, the proper way to scoop is just find the spot where your scoop turns on and cut engines to 0% power and wait. Then you don't have to constantly adjust your heading. Makes it very easy. That said, this is how I did it a long time ago and that might not work now.
I disagree. This is still an option but anytime movement stops, risk increases from intercepts.
This vid is one of the best learning tips I've seen....wish I had seen it when I first joined ED ...well done sir 👍
Thanks Teddy!
Good tutorial video, from a fellow Lt. Commander.
Fuel scooping in single player is easier because you need to worry about interdictions less. If you've got an A grade power generator (at least on the ships I've flown), you can get relatively close the star, throttle all the way down, and simply leave for a few minutes. At certain distances your temperature is stable and you'll literally never overheat. It takes a bit of fiddling around to find the right altitude, but it works with no problems whatsoever
heat management when scooping.
First as soon as you jump to a new system, and enter witch space, zero your throttle. You will never faceplant a star, you and wont need a heat sync.
And get the best scoop for the size of your ships tanks, if you have a big ship, get a 6a if you have a medium ship 4-5 a a small ship get a 2a... the class of the scoop will gage amount of time it will take to fill your tanks, again if you have the right scoop you wont be there long enough to over heat. And you wont need a sync.
Fuel rats are the second Best organization on existence
Who is the first?
How do you not answer that?! Lol fuel rats are pretty fucking awesome, genuinely curious who tops them.
@@NearlyH3adlessNick Frontier...to make such a game.
It's crazy b/c the way you described it is exactly how it happened. I tried it and wend far and ran out of fuel LOL and then docked incorrectly so i got shot and needed a loan to rebuy my cheap side winder. thanks for the video!! ill go back and try again!
Really good video !
I have 1.400h my self and i teached about 60 new players by now but now i can just show them your video :D
very helpful thanks. I am book marking for review later.
Hope this gets a few more views, nice work. I have been enjoying the game for a year or so, its a good time for folks to be coming in with so much of the DLC in place. But I hope people stay with it. It isn't a race, and crashing the starter ship is absolutely fine...everyone does. Alot!
Thx for this, I've only been playing about a week and just learned more in 35 minutes than I have in 7 days :)
Without orbit lines, I would’ve ran into the exclusion zone of a neutron star. I still do sometimes because they sometimes don’t appear in time.
buying the game in full when only realising next day the commanders pack on xbox cheap to £15 xbox gold offer
The best way to fuel scoop is to go close very slowly and then just stop and then just leave your controller alone and go get a drink or something
Thank you so much for this video. Been following this game since early access. Finally going to pull the trigger with console Legendary Edition. This video gave me a fundamental understanding of how the game works and should be approached to ensure a fun time and minimize the learning curve. Will still be doing the training missions but with a better understanding of how the systems work with each other.
Good video! Those people manning Fuel Rats are awesome. Kudos.
I'm a newbie and new player, only downloaded this like 2 weeks ago and I have no problem for adapting the mechanic of this game even tho I only play few hour a day but your video teach me alot thx.
Thanks for this one. Useful stuff. I'm less than 24hrs in and loving it.
Good video, but a common mistake made here too - you do NOT have to be moving when scooping fuel. Zero throttle when you're at optimum range and just sit still :) The scoop does the rest :)
Richard Stretton I stated u can sit still but as in any high risk area for interdiction, you always want to keep moving. Speed is life we say in the flying community
wish this kind of information was available when I started playing :-) really nice job. also a video of how to configure a hotas setup is also nice, that mostly comes down to personal preference ofcourse, but I spent silly amount of hours getting my controlls and button configurations just right.
I'm getting a HOTAS soon and will definitely do that
kapteinsnute HAha, me too. Now an X52 is preset, needs very little fine tuning. I'm glad to see FD is helping the noobs a little bit. More players is more fun.
Just came across your video I have been playing since day 1 never to old to learn something! keep up great vid's. thanx Cmdr. Im lost in space.
If you do mining at all, invest in some point defense. Pirates will try to break your cargo hatch with limpets to steal your stuff and point defense will shoot hatch breaker limpets down, in addition to mines and missiles. Other players will use nothing BUT missiles after they take out your shields, so point defense comes as a nasty surprise.
Also, when a pirate threatens you, wait for your scan of him to complete, so your screen says "WANTED." If you shoot him before the scan completes, you'll get an assault bounty (and an ass kicking from the system security forces).
Fuel scoop at every viable star, even if you only used a micro amount on the last jump. Also plan a route rather than jump star by star. The route planner factors in refuelling points.
Biggest mistakes I made in Elite on PC were
1) Not getting a HOTAS straight away - makes a big difference to immersion
2) Not getting ED Tracker / Track IR / Tobii Eye 4C straight away - makes a big difference to immersion
3) Rushing / Grinding my way to the biggest ships
4) Using exploits (Quince / Sothis etc) to get £CR
5) Board / Mode switching to stack missions
6) Boosting into station walls
7) Going AFK whilst flying to a destination, then over-shooting it by miles
8) Buying a new ship and not having enough £CR to upgrade it
9) Not playing in Open from the start
10) Buying a T9. Hated it.
When Frontier revamp core gameplay, I will wipe my character, start over, take my time and enjoy the journey. I'm looking forward to that day.
Great list!
Awesome video! Saved me today after getting it this week!
Nice video! Its got very good advice, I have lost count how many times I have been spending it all on the best upgrades only to see that my budget drops like a brick below the insurance cost. I have actually risked it and flown with less than the insurance cost on hand and its not for the faint of heart!
For me at least it seems like every NPC out there wants to interdict you when you are dead broke and flying something expensive.
Good video but "drop another heat sink" and "frameshift drive" is meaningless to me as a new user. Before you use terms like that perhaps explain them first.
Great point Azb! Will make that change in other videos...
Same, there were some concepts in here I had no context to understand as a day 1 brand new player. Still very helpful in a lot of ways. I'm Trying to learn as much as possible before even taking baby steps. thanks
This just goes back to his first point. Do the tutorials, that will teach you at least what a frameshift drive is.
^ Pretty much what he said. Rather than bitch about not understanding, play the goddamn tutorial the game literally gives you on the main menu
@@KommissarBanx
Except the adv combat tutorial. It's necessary if you want to PvP but it's damn hard for a new player.
speaking of buyback costs, I know someone with a $1.3 billion Imperial Clipper. its buyback cost is $650 million if it blows up
I actually gave up on the training as I couldn't get past the combat section, it was driving me insane and I didn't want to be a combat pilot at the time - and you couldn't skip to the next mission without finishing the combat first. So I just played and learned. A couple of weeks ago I actually went back and did the combat training mission again and wondered why I couldn't do it the first time around! I still suck at combat and probably always will as I don't have the nerve for it, but I can at least take out even small wings of high ranked NPC's now - of course having an engineered Python with $150M sunk into it helps...
I am in love with this spacesim and I have been so for more than 2000 hours now.
For those players who persevere this is a miraculously fun and unique spacesim.
There's no competition.
The life size galaxy is awesome to experience. The flight and combat model is reminiscent of the X-wing/Tie fighter series.
You can choose between dozens of ships who have all been created in great detail and are customizable and upgradable.
But be aware that this is a huge project in the midst of development. This has its disadvantages because the game is build while you are in it. Personally I love to be part of it.
Could agree more! Key is to take breaks so it doesn't get too frustrating/stale, and to save any marriage/relationship you have. I've been able to play more since I've been in the desert but homeward bound soon. Thanks for your comments!
Yep I take breaks too. Marriage/relationships are of no concern for me personally, but I always keep things fresh by playing multiple games. I've been playing Dishonored 2 an I recently bought The Witcher III GOTY. I do a bit of horse riding, kill stuff with swords and magic and then I get into my spaceship :).
Nice! Freeman!
I would like to point out when fuel scooping just drop your speed all the way down. It stops your systems from overheating and you can max out your fueling.
Jeff Cayce the "sitting duck" manuver.
Don't listen to that, if you drop your speed all the way you can still easily overheat. Speed does not change how hot your ship gets. It is however good if your fueling will take a while and you're at a distance where you won't overheat.
Thank you for the help! I wish I had watched this before I even started the game.
Why in the Milky Way would you disable your Beam Laser in order to conserve power? All weapons should be priority 1. What you should do instead is drop stuff like your FSD and Cargo Hatch to priority 5, as well as anything else you won't directly need when dogfighting. I've even seen people use an A rated Life Support and then have that shut off so they get 25 minutes of air for combat.
Also you don't have to move in order to fuel scoop. This video is well intentioned, but I find it lacking, sadly.
sfs2040 fsd should be priority 1. it takes 10 seconds to boot up before you can even attempt to charge it.
Dan Slotea that's a moot point since you can't use your FSD with hardpoints deployed anyway.
@@eggsbox if you have to run, you can spin up the fsd the moment you stow your weapons. Not 10 seconds later which is enough to turn into space debris.
Priority 1 should be your moving/fleeing modules (thrusters, fsd, power distributor), 2 should be your defensive modules (shields&co, point defence, chaff, ecm), 3 should be your weapons, 4 your life support, sensors and scanners and 5 your useless modules, though i deactivate the cargo scoop and afmu .
Good vid, thanks. I spent two days watching videos and doing training before I even started.....
I wonder if Frontier will ever gives us Fuel Rats bobble-heads...
Reporting for duty, as ordered, SIR!
Awesome video for noobs like me, man. I really appreciate it, thank you for making it, helps a ton. Just started playing this amazing game, it's beautiful and super fun so far.
Loved this game when I bought it. Got bored when I realised his long traveling took. However, I have recently started a new game and am enjoying it. Your videos have helped, a lot. 👍👍
O-Type is also scoopable.
for the 1st i somehow managed to not get frustrated at all. I only completed movement, docking and basic fighting. I looked up some hefty kb&mouse controls because the default didn't fit on me.
2 I onkly noticed a fuel indicator when it was nearly depleted. Now I'm in a Type 6 with 2 fuel tanks ( I think 48 units total ) Which is enough for 500 Ly trips without refuel plus a fuel scoop if need be ( I'm not minmaxing loadouts right now, neither I need to atm).