It is utterly mind boggling how easy you make this look. After watching and donating for a while, I bought a Switch and Mario Maker 2 just to realize that shell jumps are way harder than you make them look.
That was exactly how I felt when I first got the game. Even some of the “easiest” levels he played were still a challenging for me. Ryu’s just too good.
@@wavekingprogamer8180 No, that's not what I mean, shell jumps are easy. The hard part is putting all the skills together in one fast paced level that must be read quickly so you know what to do. That's what's hard and what Ryu is great at.
The difference between SSM1 and SSM2: For PLAYING, SSM2 is sooo much better. The levels have better quality control, there's not a flood of BS tech levels, and it's just an all around better experience. But for watching a streamer/youtuber suffer for our amusement, it's hard to beat the entertainment value of SMM1's steaming pile of sweaty garbage. Thank you for suffering so I can chuckle with my morning coffee.
I'm actually not sure that the playing part is true. ThaBeast talks about how Endless Super Expert is nothing but easy levels and then the run ends when you get a moderately hard level that 30 lives arent enough to beat. It's less about the streamlined levels and more the differences in Endless vs 100 Mario and having a genuine preference to one or the
yeah, in smm2 its just a bit "whelp... ok. i just played some hard levels and died after a while. cool." you cant even set reaching the 2nd page as a goal, because you only get 30 lives. yeah they basically killed hot garbage in smm2, but super expert is super expert
The satisfaction when completing a 100 mario run is also way better than smm2 endless runs. It's endless or death, but no rewards. The only thing that gives you a 'winning' feeling and some real tension is multiplayer versus, but not as fulfilling as this.
How to simulate 100 Man in SMM2: Super Expert search alternate by plays, general/vanilla, and clears. Roll a die-roller to decide on a level from the results list (100 die is preferred but 20 seems fair). Every death countdown from 100, every 1-up grants a life max is 3 per level, if the countdown reaches 0 you lose, if the countdown is alive after 6 levels you win, use the remaining lives to give us bonus content.
Ryu: Starts video at stage 2 with 39 lives. Quickly starts new run, so we get 6 levels. Ends stage 2 with 39 lives. *The game is telling us something, I know it*
Mario Maker 1 is so much more fun to watch than Mario Maker 2. The 100 Mario Challenge combined with the endless stream of hot/moist garbage makes it so hilarious.
Stage 1: 0:46, Atsu nuke (wara), Hot escape(?) (lol) Stage 2: 3:44, Big Shell Jump Stage 3: 6:26, Chī-ei-esu kara no hippu bane janpu sono ato..., Spring-drop (lit. Hip Spring Jump) from TAS and then... Stage 4: 7:30, Jū byou supīdoran(?) (10s supīdoran) Stage 5: 8:58, Chiisana otoko no ko (symbol) kinoko furawā suicchi wo toru na! (symbol), Small boy (symbol) mushrooms flowers switches don't you take! (symbol) Stage 6: 14:30, Gumption Castle (Rätschelschloss)
@@superyeah4ever2 maybe they're on about the slightly British one at the start... and the "garbagio" thing? Idk, "every few words" seems like a tiny bit of an exaggeration
After playing MM2, I'm not really surprised to see people going back to MM1. It has fewer features, but it also has some huge advantages -- ability to download/view/edit levels, no paid subscription required for core gameplay, ability to bookmark and share levels, and modes which actually have an ending. Also, slightly better physics. Would really like to see the MM1-style "maker" thing applied to other games... like Celeste, The Messenger, Shovel Knight, Hollow Knight, and other platformers which aren't momentum-based. They all feel a lot more responsive than Mario Maker.
Honestly the one with all the hidden blocks was pretty cool. Unfair as hell, but a fascinating challenge if you're in the mindset for a bit of a scavenger hunt.
Playing SMM at your level is a skill I think is really cool, but I know that developing that skill takes a lot of time that I simply don’t have right now (got other responsibilities, ya know). I’m happy you post videos like this because it still lets me experience this awesome game, just in a different way
Man, after watching SMM2 runs, I really get to appreciate what you mean by the SMM runs. The degree of garbage that you can get is just so much worse in SMM. That said, it was pretty amazing to watch you mechanically dismantle and then beat the stages.
I hadn't seen a video of yours in such a long time. MM2 endless run just seem pointless, but now glad these are back. Love the 100 Mario no skip challenge.
Last level: "Rätselschloß" can be translated to "puzzle castle" (or "riddle castle" if you take it literal).. I assume their intention was for the player to find the secrets which make you able to clear the level.
Been playing a ton of SMM2 on my channel but you recent SMM1 vids been making me want to revisit SMM1 as well! I miss 100 man! Nintendo should bring 100 man to SMM2, it wouldn't be hard to add it in!
Translations Level 1: Missing Heat (Lol) - by REWAX Level 3:TAS From Hip Spring Jump Final Chapter... - by NP Ayu Level 4: 10 Second Speedrun (?) - by DoMDao(*ˊ∀`) Level 5: Little Boy ※Don't Take the Mushroom Flower Switch!※ - by Okaa Level 6: Gumption Castle (Puzzlecastle) - by Maurice of Germany
10:17 (I think) "Why does he do the drunk?" I guess that's how crazy everyone was when creating levels in the original Super Mario Maker for the Wii U.
These old super Mario maker levels remind me of that AVGN karate kid review where he says something like “what if I make a game and it’s just one jump but it’s almost impossible BUT if you make it you win?” It’s like people watched that and thought good idea!
Could be a reflection of light? You how if you stand in a red room, then everything within will be tinged red? Maybe it’s bouncing off the greenscreen behind him?
@@extinctparadise363 oh, if you say so... I'm almost color blind (and I don't mean it as a joke) so I could imagine that your right. It definitely would make more sense than
To be fair, level 3's title tells you that it goes from a TAS into a hip spring jump, just in Japanese. (Japanese Mario maker community calls a midair a TAS jump, and a spring drop a hip spring jump, because you butt-slam into a spring.)
What's fascinating is that at the start of the video he was on stage 2 with 39 lives before restarting the run. The new run he finished level 2 with 39 lives.
Well, only you need to entice us Ryu! Thank you for the hot SMM1 action. About the two Mario Makers I would like to add some thoughts! SMM1 is much less predictable than SMM2. SMM2 might have more gadgets, be prettier and less janky, but by making it more controlled, which has been an ongoing effort from Nintendo, changing P-switch jump timings and what not, the gameplay becomes so much more linear. The engine is more made to always let happen what you would expect and cuts out many strange effects by simply making most things much easier to be removed by collision (for example coins turning to blocks on enemies works very different). The what looks the same, but the how behind it leaves many more unexplored options in SMM1. Also, the 100-man-format gives much more emotion to each run, because it gives a beginning and an end. I hear you say "is that what the creator wanted" sometimes and I think to myself, you know, a really good level should not have only one solution to every challenge. Due to its "softness", you could say, SMM1 allows for many more squeezy, cheesy and weird solutions by nature. Take alone the spike hitboxes. SMM2, by changing them, took away many many possible setups and replaced this maybe uncountable amount with a very restricted different amount of setups. Also, because you mentioned you never would have thought you would enjoy SMM1 so much in 2019: There is a perceivable change in the emotional state of the content going from 1 to 2. Endless runs have this much cooler, calculated feel to them. Taking risks is not rewarded, because you have so few lives and infinite levels. 100-man on the other hand gives you a feeling of possible abundance, together with the squishy mechanics actually handing out rewards for risk-taking. It feels so much more like an adventure, and endless feels so much more like work. Also, SMM1 being old means that the levels are already very well sorted from the like/skip recommendation algorithm which Nintendo surely has in place, although I am pretty sure this effect is not as big as the other ones I just described. Thanks again, much love
Can you review one of the levels you play each week in the editor? MM1 had such a great thing with the editor and I think it would be fun to explore a level each no skip series. :D
SMM1 Feels a lot like Legacy formats in CCG. Everything is bullshit and mostly games come down to one thing. It looks unfun but is always a cool throwback and has its enthusiasts
It is utterly mind boggling how easy you make this look. After watching and donating for a while, I bought a Switch and Mario Maker 2 just to realize that shell jumps are way harder than you make them look.
That was exactly how I felt when I first got the game. Even some of the “easiest” levels he played were still a challenging for me. Ryu’s just too good.
@@alexivonspeed nah bruh shell jumps are easy just got to master holding down b while letting go of y (or thats how i do them)
FYI shell jumps are actually impossible in SMM2, cause they require throwing a shell while between facing left and right which they made impossible
@@ciarangale4738 those are mid-airs, not just normal shell jumps
@@wavekingprogamer8180 No, that's not what I mean, shell jumps are easy. The hard part is putting all the skills together in one fast paced level that must be read quickly so you know what to do. That's what's hard and what Ryu is great at.
The difference between SSM1 and SSM2: For PLAYING, SSM2 is sooo much better. The levels have better quality control, there's not a flood of BS tech levels, and it's just an all around better experience. But for watching a streamer/youtuber suffer for our amusement, it's hard to beat the entertainment value of SMM1's steaming pile of sweaty garbage. Thank you for suffering so I can chuckle with my morning coffee.
Super sorrow maker 1 and 2
Its not that, the format, 6 levels and 99 lifes, much better then endles watever
Not for me I like seeing MM2 more
I'm actually not sure that the playing part is true. ThaBeast talks about how Endless Super Expert is nothing but easy levels and then the run ends when you get a moderately hard level that 30 lives arent enough to beat. It's less about the streamlined levels and more the differences in Endless vs 100 Mario and having a genuine preference to one or the
Nope I enjoy playing mm1 over 2
The garbage keeps me warm as the days begin to cool down
lollll facts
*cries in Texas where it's hot 80% of the year*
here goes your 100th like, sir
People who live on the other side of the equetor..
@@donb.7390 Not to mention the 80% Humidity
This series really shows that removing 100 mario runs from SMM2 was a mistake. You just don't get the same tension with the endless super expert.
yeah, in smm2 its just a bit "whelp... ok. i just played some hard levels and died after a while. cool." you cant even set reaching the 2nd page as a goal, because you only get 30 lives. yeah they basically killed hot garbage in smm2, but super expert is super expert
They should just make it comeback
The satisfaction when completing a 100 mario run is also way better than smm2 endless runs. It's endless or death, but no rewards. The only thing that gives you a 'winning' feeling and some real tension is multiplayer versus, but not as fulfilling as this.
we all agree on that
They should play with an update and allow it for a week to see how it goes. A lot of games do little different modes periodically for fun.
I didn't realize how much i missed 100 man Mario until Ryu started playing it again. The levels are just insane.
This is 100 man in it's truest form, six levels of the purest of jank.
no
@@offthewallFBB yes
ShockBass no
No, none of it is jank. It's just good old-fashioned garbage.
@@offthewallFBB yes
How to simulate 100 Man in SMM2: Super Expert search alternate by plays, general/vanilla, and clears. Roll a die-roller to decide on a level from the results list (100 die is preferred but 20 seems fair). Every death countdown from 100, every 1-up grants a life max is 3 per level, if the countdown reaches 0 you lose, if the countdown is alive after 6 levels you win, use the remaining lives to give us bonus content.
The titles for these videos just keep increasing in creativity
The good old day’s of coc
Almost poetry
"I even hit that midair like a freakin' lord of the sky"
Did you just casual mid-air at the beginning of the third stage?
The runs have been insane, INSANE!! But so much more satisfying to have a clear objective!
Ryu: Starts video at stage 2 with 39 lives. Quickly starts new run, so we get 6 levels. Ends stage 2 with 39 lives.
*The game is telling us something, I know it*
Yeah Ryu is a time traveller
"This looks kind of... normal."
You can sense the disappointment in every word.
Mario Maker 1 is so much more fun to watch than Mario Maker 2. The 100 Mario Challenge combined with the endless stream of hot/moist garbage makes it so hilarious.
Stage 1: 0:46, Atsu nuke (wara), Hot escape(?) (lol)
Stage 2: 3:44, Big Shell Jump
Stage 3: 6:26, Chī-ei-esu kara no hippu bane janpu sono ato..., Spring-drop (lit. Hip Spring Jump) from TAS and then...
Stage 4: 7:30, Jū byou supīdoran(?) (10s supīdoran)
Stage 5: 8:58, Chiisana otoko no ko (symbol) kinoko furawā suicchi wo toru na! (symbol), Small boy (symbol) mushrooms flowers switches don't you take! (symbol)
Stage 6: 14:30, Gumption Castle (Rätschelschloss)
I love how he calls it the Shameless Plug of the Week, even though he uploads multiple times in a week and every upload has one.
0:46
avoidance (lol)
6:26
Tas, hip spring jump, and then...
7:29
10 seconds speedrun (?)
8:58
a little boy (do not get mushroom, flower, and switch)
At first, I read the first two characters of your name and assumed it said otaku. lol
Oh man super expert 100 man always outdoes itself. This is really super great content and so much fun.
3:30 ryu's expression of satisfaction and accomplishment is the best part of the video l
Ryu: "i like accents but only a little. Let's use a nonsensical one every few words and see if people notice"
I've noticed lol. Nigel, his second personality, is slowly escaping and becoming dominant.
Timestamps?
wat
@@superyeah4ever2 maybe they're on about the slightly British one at the start... and the "garbagio" thing? Idk, "every few words" seems like a tiny bit of an exaggeration
I love your Mario maker videos! That's how i started watching your videos in the first place.
After playing MM2, I'm not really surprised to see people going back to MM1. It has fewer features, but it also has some huge advantages -- ability to download/view/edit levels, no paid subscription required for core gameplay, ability to bookmark and share levels, and modes which actually have an ending. Also, slightly better physics.
Would really like to see the MM1-style "maker" thing applied to other games... like Celeste, The Messenger, Shovel Knight, Hollow Knight, and other platformers which aren't momentum-based. They all feel a lot more responsive than Mario Maker.
You almost have to admire how unique the garbage is
I do. I love seeing these gimmick levels.
Honestly the one with all the hidden blocks was pretty cool. Unfair as hell, but a fascinating challenge if you're in the mindset for a bit of a scavenger hunt.
IT JUST FEELS SO GOOD TO HEAR "STAGE ONE WITH 100 LIVES"
The maker of the second level Donkeysoup is actually a really good maker that finds all kinds of weird tech and puts them in his levels
Now this is the kind of Mario Maker content we subscribed for... ✌️😜🤘
I have seldom laughed as hard as with the "no powerup" level. What an astonishing piece of garbage craftmanship
@peter pan The drunk effect is troll itself. The entire level was a troll.
I think there's a reason they didn't add it to Mario Maker 2
Goosekhar doesn't exist, he can't hurt you
Goosekhar: 5:52
Why have you done this? Now I will never stop hearing it!
Playing SMM at your level is a skill I think is really cool, but I know that developing that skill takes a lot of time that I simply don’t have right now (got other responsibilities, ya know). I’m happy you post videos like this because it still lets me experience this awesome game, just in a different way
I LOVE IT, keep it going ryukahr. Really makes my day better to see you posting some SMM!!
SMM1 hundred man is far more entertaining than SMM2 endless and it's not all that close. So glad you've started playing this again!
Just got back into watching your videos and I forgot how addicting they are. Your channel is still getting bigger I remember 100,000 subscribers
Liked for explaining the rocket science behind the very first lvl and following up with perfect execution
I've been rewatching the whole series since you started playing hundred man again and it takes me back man, ryu's the bestest
i'm just so excited everytime when you do another smm1 video, i freaking love it. i wish i could like it 1 million times!! thanks!
Man, after watching SMM2 runs, I really get to appreciate what you mean by the SMM runs. The degree of garbage that you can get is just so much worse in SMM. That said, it was pretty amazing to watch you mechanically dismantle and then beat the stages.
Did not know how much different 100 man was until you returned to it. This is wonderful and I’m so happy you’ve brought it back.
Nigel grows stronger every day, waiting..biding his time for the perfect escape.
I hadn't seen a video of yours in such a long time. MM2 endless run just seem pointless, but now glad these are back. Love the 100 Mario no skip challenge.
I appreciate you making smm1 videos still. Thanks for making work a little easier.
I love that you went back to SMM1
I love this video. Genuinely some of the best 2D Mario play I have ever seen. Thank you ryu.
Stage 2 with we-already-lost-on-SMM2-endless amount of lives.
Is anyone else not even a huge fan of super mario but just enjoys watching this guy play these levels?
Hooray for another Mario Maker 1!
I didn't think you could top last week; those first two levels were crazy; way to clutch the run.
i just watched your first smm no skip episode out of boredom and man i realize how much you have grown as a youtuber
MM1 just hits different
You're ability to keep calm when most people would rage is the reason I watch this channel.
This video caused me audible excitement, joy and frustration.
Last level: "Rätselschloß" can be translated to "puzzle castle" (or "riddle castle" if you take it literal).. I assume their intention was for the player to find the secrets which make you able to clear the level.
Just finished your last DS video, just for this video pop in my notifications.
Thanks for the great amount of quality content!
😊
Awesome run! I’m totally digging this SMM1 content!!
Same
Been playing a ton of SMM2 on my channel but you recent SMM1 vids been making me want to revisit SMM1 as well! I miss 100 man! Nintendo should bring 100 man to SMM2, it wouldn't be hard to add it in!
Ryu: I'm going back to Mario Maker 1
Japan: *helo*
Already we start with “one life shot” life grinder levels... oh how SMM2 never was the same
SMM1!!!! YESSS!!!!!!
Ryu: *posts any type of video*
Me: *drops everything Im doing to finally watch more Ryu*
These crazy 100 man runs are honestly the best 😂👌
Agreed
Translations
Level 1: Missing Heat (Lol) - by REWAX
Level 3:TAS From Hip Spring Jump Final Chapter... - by NP Ayu
Level 4: 10 Second Speedrun (?) - by DoMDao(*ˊ∀`)
Level 5: Little Boy ※Don't Take the Mushroom Flower Switch!※ - by Okaa
Level 6: Gumption Castle (Puzzlecastle) - by Maurice of Germany
That sound you make at 2:07 is pure beauty
Glad to see Ryukar is keeping Mario Maker 1 alive
This is a perfect example of why I'm glad they removed the drunk effect from Mario maker 2
SMM runs are nice reminders of why a boo button exists in SMM2.
I'm glad you're giving us some 100 lives challenge, those are very funny to watch.
You beating that first level alone gets a like from me
Ryu is turning into DGR with his "let's freaking go"s lol
Beat Mario Maker with this one trick!
10:17 (I think) "Why does he do the drunk?"
I guess that's how crazy everyone was when creating levels in the original Super Mario Maker for the Wii U.
These old super Mario maker levels remind me of that AVGN karate kid review where he says something like “what if I make a game and it’s just one jump but it’s almost impossible BUT if you make it you win?” It’s like people watched that and thought good idea!
everytime ryu gets big for princess peach my heart warms a little more
you gotta keep making this series, these are the best videos by far
God you make me smile, I love your videos man I’ve been watching them for forever
Yes! My jaw dropped when I seen this thubnail!
Damn Ryu ur actually a GENIUS for figuring out the previous levels. Well played man!
It’s nice watching you do Super Expert... if only you made another level in this sadly abandoned game.
Eric Lee T_T I know about the sequel. I play it a lot. I just want ryu to make a level in MM1.
@Eric Lee That went right over your head, now didn't it? lol Just because COD 6 exists doesn't mean the first 5 are not dead and abandoned games.
The Wii U itself seems pretty abandoned
Man you never cease to amaze me, simply insane skills.
Can we talk about the disappearance of ryes shoulder every few seconds? How does a shadow on a gray shirt become the same color as a green screen...
Could be a reflection of light? You how if you stand in a red room, then everything within will be tinged red? Maybe it’s bouncing off the greenscreen behind him?
Elias Briller . His shirt is grey? WTH it looks like an odd light green to me.
@@extinctparadise363 oh, if you say so... I'm almost color blind (and I don't mean it as a joke) so I could imagine that your right. It definitely would make more sense than
@@nip8238 It looks very light blue to me. Guess that gets keyed out too.
Ryu after dying the same way 40 times in a row
*DO YOU KNOW THE DEFINITION OF INSANITY?*
7:02
Possibly the best move I've ever seen in a Mario game.
To be fair, level 3's title tells you that it goes from a TAS into a hip spring jump, just in Japanese.
(Japanese Mario maker community calls a midair a TAS jump, and a spring drop a hip spring jump, because you butt-slam into a spring.)
SMM, SMM2, Dark Souls.
It doesn't matter.
New Ryu Vid, I watch.
I miss the 100 man challenge!
100 man is just full of weird tech levels
And that's why it's so fun to watch.
Really enjoying the return to SMM!!
By far not as crazy as last week, but still a solid episode. Keep'em coming Ryu!
now that was a run
What's fascinating is that at the start of the video he was on stage 2 with 39 lives before restarting the run. The new run he finished level 2 with 39 lives.
Another great episode. I love the first two levels. It's really a lot of fun watching (maybe not playing). :D
Well, only you need to entice us Ryu! Thank you for the hot SMM1 action. About the two Mario Makers I would like to add some thoughts!
SMM1 is much less predictable than SMM2. SMM2 might have more gadgets, be prettier and less janky, but by making it more controlled, which has been an ongoing effort from Nintendo, changing P-switch jump timings and what not, the gameplay becomes so much more linear. The engine is more made to always let happen what you would expect and cuts out many strange effects by simply making most things much easier to be removed by collision (for example coins turning to blocks on enemies works very different). The what looks the same, but the how behind it leaves many more unexplored options in SMM1. Also, the 100-man-format gives much more emotion to each run, because it gives a beginning and an end. I hear you say "is that what the creator wanted" sometimes and I think to myself, you know, a really good level should not have only one solution to every challenge. Due to its "softness", you could say, SMM1 allows for many more squeezy, cheesy and weird solutions by nature. Take alone the spike hitboxes. SMM2, by changing them, took away many many possible setups and replaced this maybe uncountable amount with a very restricted different amount of setups.
Also, because you mentioned you never would have thought you would enjoy SMM1 so much in 2019: There is a perceivable change in the emotional state of the content going from 1 to 2. Endless runs have this much cooler, calculated feel to them. Taking risks is not rewarded, because you have so few lives and infinite levels. 100-man on the other hand gives you a feeling of possible abundance, together with the squishy mechanics actually handing out rewards for risk-taking. It feels so much more like an adventure, and endless feels so much more like work.
Also, SMM1 being old means that the levels are already very well sorted from the like/skip recommendation algorithm which Nintendo surely has in place, although I am pretty sure this effect is not as big as the other ones I just described.
Thanks again, much love
I am Impressed at what you made of the 1st level. 2nd level too.
That spring drop was GOOOOD!
That first level already had my mind blown
Ryu is the only channel I turn adblock off for 💰
11:02 When you are late and the second part of meeting has already started
Can you review one of the levels you play each week in the editor? MM1 had such a great thing with the editor and I think it would be fun to explore a level each no skip series. :D
I wish the smm ryu videos exist forever
SMM1 Feels a lot like Legacy formats in CCG. Everything is bullshit and mostly games come down to one thing. It looks unfun but is always a cool throwback and has its enthusiasts
It's theoretically possible beat the first 4 levels of this run in 21 sec. That's super crazy
Eucharistic session time of the week with Ryu