After struggling for years with other game engines and making very little progress, I just can't believe how great GDevelop is.
I find this series super complete, it helps a lot, thanks!
Level up systems are always a bit frightening when you're about to implement them, thanks for sharing your way to do it!
That's a super complete tutorial about character stats, leveling up - very clear once you understand it's a matter of properly connecting variables between objects!
The resource bar makes it super easy to link the variables to a physical object to display them on screen, and it only needs a single action! 👍
-Wesley
Good job, my current game has a crazy leveling up system. I had already started on a level up method that is/was kicking my butt to implement before this video but as usual, the video provides a clearer picture on how to do it. This ensures that I will have a valuable resource if I run into any issues in the future. Making the game creation process less burdensome. 🎉❤
GDevelop is getting better and better Thanks you guys
Wow, that accuracy thing is pretty amazing.
Wesley is an underrated sigma mad respect!
plz go to 0:50 and tell me how a newbie following this tutorial is supposed to know what you clicked on. plz slow down.
The "greater or equal to" trick seems small but has saved me from so many headaches.
I dont care if its an hour video atleast make it slow for us noobies,
as newbie Even after reducing the playback speed to 0.25, I'm still unable to follow the tutorial properly. Gosh, could you please slow down a bit next time you upload a video?
I think better enemy ai for platformers specifically, like jumping up on ledges and whatnot or following player within a certain distance. Thanks for the videos!
Thanks so much for this Wesley! Really appreciate these, sorry I missed live.
Still geared for 1. Power Ups. Hehe but the leveling goes a long way.
There was a comment about game difficulty progression which I think is also rather important but assume that will come with the 2. Enemies video.
Would be cool to have enemies spawn according the player level.
Custom objects health bar, buttons, etc... ease many of the events linked to the UI, it is easy to use them!
It's super easy to use these custom UI objects in GDevelop!
The resource bar object and buttons cut down the amount of time it takes to set those things up by at least half. 👍
-Wesley
Hello, Can you make a tutorial when a player enters a room the way out gets blocked by doors and it only unlocks if all enemies are killed in a room?
First when the player enters the room "create an object at the door" the object should be separated from player, hide the object.
If all the enemies or enemy group in the scene is = 0 then delete the object
@@GamerXPlayz Thank you for the tip, also how do I tell the object to scan the room if the player has entered so the doors close? sorry I'm a few days new to gdevelop
@@Milliondollarcup it's ok,
To scan the room, add a condition of "if player is in collision with room" or your room object....
Then do the above things..
Yo, I'm here to ask for help because idk how to contact you. I fixed one issue of the pre made flappy bird thing bringing me to tutorials and stuff, but now the pipes won't stay the proper size and either don't show up or are too big, usually in that exact order and I don't know how to fix it. Is the sprite required to be a specific size just to work properly or something???
pls. i want to make a sonicfan game in gdevelop . pls can you make video about that? . please
I started to make games thanks to you even though I don't know software languages, I can't thank you enough. do you have any suggestions for me?
Another great Tutorial! Thanks
There is only one big thing missing in GDevelop, and thats an easy way to insert a good drag&drop inventory. All examples I look into so far, are really much more complex than every other function. or am I missing something here?
It definitely possible to do, but it's not as easy as something like adding the platformer behavior to an object.
But you can achieve something quickly if you use the draggable behavior, install the "snap to grid" extension, and then trigger snap to grid whenever you release a drag. Then you need to manage positions and make sure things aren't able to overlap, and that's probably best done with object variables(To record their old position/new position) and collision masks to check if something is overlapping. Our tile based city builder video uses both of these for placing tiles, that might be worth checking out.
Hope that helps. 👍
-Wesley
we want to see longer videos!!! 2 hours let's gooooo, hehehe sorry for being greedy, I do appreciate everything you do. :)
Very great tutorials in general therms, but hol sht, this velocity to click is insane, this is a tutorial not a speedrun, need constantly to change the vel of vid, i alternate constantly between a drunk clicker version of Wesley and a Scatman codemmaster.
Hi, this might be a dumb thing but my buttons are not in line with the Stats Text every time I place them they are all over the place?
I don't know what I did wrong there.
Hello, I just came. I don’t know how a premier works in UA-cam so is this live or is only the chat live?
could someone send me the whole code in this video i made a fatal mistake in my code and cant find the source of the error
would really apreciate it so i can check my code. Thanks!
Here: editor.gdevelop.io/?project=raw.githubusercontent.com/GDevelopApp/GDevelop-examples/wave-defense-shooter-example/examples/wave-defense-shooter/wave-defense-shooter.json
This version is being reviewed by the folks over on github, so some things may change before it's released as an example, but this is the version made in this series. 👍
Hope that helps. 👍
-Wesley
Tutorials that I’m waiting to see in GDevelop for a 2D puzzle platformer I’m making
1.) Character’s Fire Power (like in Super Mario)
mine works but the fire doesn’t seem to disappear once I fire them. I don’t know how to fix it.
2.) switching to secondary character or making 2 player games on a single screen for platformers
3.) making the enemy follow the player.
4.)dragging items using a controller (draggable objects)
I also want to see some tips on getting good at level design
I am still new in making games and would like to get some feedback as well from the GDevelop community
:)
Can you pleeeease make more 3D tutorials there’s basically no documentation (maybe for a 3D platformer with gravity)
Best mobile game engine ever
i am excited
Found a bug. When leveled up fire rate to a machine gun, suddenly one healthbar of an enemy wasn't deleted. More than one collison in one frame or the linked function is not save? What could be the reason?
i would instead of drawing a "darken" recktangle add an effect on the Layer, like a gausian blure and a adjustment and put there the brightness down
I have a problem. I'm making a game. I use Analog to shoot. The gun shoots without clicking on it
I have a doubt or more than doubt I want help and the thing is that when you press the letter k to open the stats and keep pressing while the stats are open, you stop increasing the EXP bar and how to do that only Do they give you points when you level up to prevent them from gaining points without having to level up? the rest of the video gave me great satisfaction
Thx gdevelop i can make game easy like in old day game maker 8
Game maker now a day so hard to learn for me
Is their a way to stick sprites to 3d cube so I can animate them?
so i cant fix when i click on the buy more accuracy button it get more fire rate insted of accuracy. Can someone help me?
2 - I'd love to see better enemies, random movement in an area, random attacks and so on!
How do i solve the bug that when u play sometimes it randomly gave u stat boost like power 15 power 5 fire rate 5 fire rate 4 and it happens randomly if you do something
Someone else brought it up before, and it gets fixed later in the series. Add a condition to the leveling up event so it only works if the level up layer is visible. What's happening is that people are clicking where the button is, the button can still be clicked even though it's hidden, so adding that condition will fix that.
Sorry about that, hope you're enjoying the series though. 👍
-Wesley
What if it is adding 3-4 power randomly each time even when using the cheat code and not clickong during gameplay at all?
I am having trouble with 14:00 The stats option i cannot click out of. No matter which power up i choose it just wil not resume my game but my code looks just like yours
how do you pick up weapons and switch them, each with different stats
How can you create a leaderboard?
We have a leaderboard video on this channel. But if people ask for it for this series, we can add one in here too. 👀
-Wesley
How can i join the discord server?
Power Ups are good
But i kinda dont know how to add an apropriate AI to my enemies (i hae watched the tutorial taht explains how to create ai for enemies, kinda did not work for what i was expecting ;-;)
The conviction of gun dude example has a few different enemies that do different things and react to the player differently. Maybe open that example game up and look to see if that will help. 👍
-Wesley
17:23 can we make an iris wipe transition using shape painter?
I hope you gdevelop team to make for us 3d game tutorial because there is no tutorial in youtube.
-Thank you
The 3D features are still being developed and things are changing quickly, so I'm waiting until the features are closer to "finished" before making a video on it.
But once they get to that point, we'll definitely be making videos for it. 👍
-Wesley
@@GDevelopApp Please get fast because me and gdevelop community are excited for this amazing features . Thank you ❤
-Anes
This Video Is Perfect But Could You Make A Video For Mobile Support?
Others:
Game gets hard with time
Definitely, we'll probably make the enemies scale over time when we do a video for more enemies. 👍
-Wesley
@GDevelopApp i can't update bitmap text i can't see that option in action pls help
Some names for conditions/actions have been shortened, try searching for just "text". 👍
-Wesley
@@GDevelopAppexp bar is increasing when i clicked the buttons but the text is not updating
@@GDevelopApp problem solved it was is clicked condition is on button states i changed that into panel sprite and worked
For cheats i using console extension, but since text entry object has gone that extension is broken
The console extension? I haven't used that one before. 🤔
I usually link my cheats to a single key press and then remember to disable them when I publish the game.
-Wesley
@@GDevelopApp console extension is very useful when you needs set exact value(like level or money), i cant recreate it because i dont know javascript even on beginner level
Why when i upgrade it pass from 10 to 320?
The finished version of the game is linked in the video description, you can open that version of the game up to see what might be done differently than in your game. 👍
-Wesley
It is hard to make charcter shoot and add some shoot effect, the particle object is too complex
There's a video on this channel about the particle emitter, maybe that will help. 👍
-Wesley
How to make 3D game bro please tell me
Better AI for Enemies please
Power ups Please!
I think marksmanship had a place, but then you should condition ghosts that the main character misses on them with a random probability, with accuracy pumping up the chance of hitting increasing, not the other way around. Otherwise this method looked like a complication rather than a skill improvement xDD
i made the entire game exactly the same way back the power up buttons keep getting pressed while im not seeing them HELP!!!!!!!!!
I noticed that after putting this video out, I'll correct it in the next one.
For you though, add a condition to the power up button being clicked events, where you check the visibility of the power up layer. You should be able to find that condition by searching "visibility" or "layer".
Hope that helps.
-Wesley
Im loving the vids but PLS slow down
power ups!!
Yeeeeees
I’m surprised that there’s no inventory tutorial yet
make a 3d game tutorial
The 3D features are still being developed and might change a lot over the next few months, so I won't be doing any videos until things get closer to being "finalized". To avoid making a video that's out of date a week later. 😅
But once that time comes, we'll definitely be putting out videos for 3D! 👍
-Wesley
More enemy’s next video
PowerUps!
What are you guys planning for the next 3D update? I'm curious.
2 enemies
My game is only freazing
Never been so frustrated trying to follow a teaching video on Fast Forward. Great content…worst video format I have seen in many years. What is your goal here?
@@GDevelopApp no i just thought that was funny (a random person puts a random time on youre vid) wasnt it funny? :(
Now imagine implementing this into other things like stats. *wink*
Comment and tell us what you'd like to see next. 👍
1. Power Ups
2. Enemies
3. Other
Brand new enemies.... 😅
1
1
3. Other, visual effects galore
I'd like to see more/different enemies, but also... BLING! I want juiceeeeee