>First time playing Calamity >Vow to not receive any outside help >Notice Hive Cyst and Overloaded Sludge >Accidentally skip half the pre-hardmode progression >Continue anyway >Craft Seafood >Beat a hardmode boss in pre-hardmode >Continue anyway >Cheese an endgame item >Complain it’s endgame
I knew calamity had some pretty hilarious progression skips and loopholes but seeing you were able to beat a hardmode boss in pre hardmode and just yoink an endgame item straight from the abyss also in pre hardmode was just priceless
I think I've picked up Terminus early every time I've played Calamity. Not as early as Sorbet mind you, but well before endgame most of the time. Usually hoping that some update has put something worthwhile down there. (Usually using Terminus ends up crashing my game so yay. T:
A lot of mods for terraria do things like that because most people rely on the wiki and such for their progression, when i first played terraria I simply refused to look at the wiki. it's much more fun when you don't know everything, and then I played calamity, which was not fun for me, because progression in calamity just doesn't rly work, also, I think you have an in stars and time profile pic. if so, based and siffrin pilled.
@@somehowviable7696it's probably there for the more skilled players,its the "hey,wanna fight this boss early? Go for it.",the "intended" progression is just how it is meant to be if you want a fair fight.
Also you can easily figure out the progression just looking at the HP values,you don't see a boss with 3 million HP and think "oh yeah that's a pre-hardmode"
I even found someone who insisted backseating is only a thing in competitive online games, idk what the thought process was and they weren't able to explain it. I suppose they find no joy in exploring games and all their aspects themselves and aren't aware of the ways others do. Reminds me of when people decide it's stupid to balance a player's options in a pve game, just because they don't value it, they're just oblivious to why it may be relevant. They only do realize if it's an OP enemy or pvp opponent ruining the game's dynamics in ways they personally mind. That said, I enjoy games that are unbalanced to varying extents too. When it's a compelling decision between all your options and nothing rides that line of feeling like a cheat when trying to optimize, that's just so awesome, but most games end up having only a few busted options that you can decide to either ignore or indulge in. Inversely there's weaker stuff you can try to make work with synergies or embrace the challenge run, but being underpowered can usually also be achieved in other ways.
@@Gnurklesquimp2 how do you even backseat someone in a competitive game? either you're providing information they could reasonably have access to, which is at most annoying, or you're stream sniping, which is an entirely different cardinal sin of streaming. you can never ruin someone's experience with backseating in an online game like you can with story- or exploration-driven games. that's such a bizarre take
@@zekrua4006 Yeah, competitive gamers are probably the ones least averse to getting advice and insights etc. from others. Sometimes it will be unwanted cause it's bad/unnecessary advice or the player is trying to focus or whatever, but that's about it
And the worst part is that it happens _every single time,_ no matter the streamer if they're playing a game where they can be backseated everyone in the chat is gonna make sure to make the streamer's experience as bad as possible, and the mods also do nothing to stop it
the progression skips you can do in calamity are really funny beating wall of flesh and being able to fight golem right away or even cultist if you bother farming one rare abyss enemy is hilarious honestly
@@justthere845me and a friend once tried that in like 2019 back when the slime mount target dummy glitch was still a thing we almost totally ran out of ammunition to shoot the boss with and stones to throw at it when our quivers/ammo backpacks were emptied
All of the calamity bosses are either worm, king slime, or eye AI. This is true of the base game too. Its hard to make bosses with AI that's different given that you can fly anytime in late game
"one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" i've never heard someone sum up calamity mod better than this
I love calamity mod but holy shit is that not the best way to describe it. Any time people found a way to break things or something made a particular fight easier than intended it got nerfed to shit. Several bosses inflict debuffs on you when they are alive like DoG which just makes it so you can't fly as much. Debuffs are already bad in vanilla terraria because you have to mouse over the top of your screen in the middle of combat when that debuff may only last 5 seconds. Bosses you could technically fight in pre-hardmode or pre-moonlord would drop IOUs instead of their actual items to prevent anybody from being rewarded for trying.
@ovrsurge4689 "thats such an accurate description its so petty" Proceeds to complain and be petty about the smallest of inconsequential details. Based?
@@ovrsurge4689 I think the big difference is that vanilla Terraria wants to be an adventure sandbox game first while Calamity wants to be a boss-based action rpg first. In vanilla, the devs don't care that much about cheese because bosses exist secondary to freeform sandbox elements. Conversely, that's why a lot of Calamity bosses basically create a premade arena to fight them in.
The walls of the abyss emit water to prevent you from draining it or to refill it if you do it by accident, which is why it seemed to have interesting water.
as an answer to the question posed near the very end of the video: Yes, nearly every enemy has a DoT, because DoTs pierce Defense, as you stated in your recent Defense video, and otherwise tank builds would be equally viable in calamity as they are in terraria. This mod has a lot of spiteful nerfs.
it also has defense damage in order to allow tank builds to be viable but not incentivize facetanking. i don't agree with the idea that cal's changes are purely out of pettiness and spite, it's because vanilla and calamity have different goals and want to be different games
@itistheend so I see, you have no real rebuttal to my reply, a flaw within a mod is still a flaw and should be criticised so that it can improve the mod experience for everyone
Calamity is so unbalanaced it's hilarious lmao Don't get me wrong the bosses and weapons are cool, but man everything about it feels so hastily put together. I also hate the nerfs to the vanilla items. It's not like Calamity doesn’t have insane items.
>balance mod content around a higher power level relative to vanilla >also vanilla content is nerfed because muh balancing >after making the modded content stronger than vanilla equivalents lmfao
calamity encourages progression skipping but im not a big fan of calamity's nuances like re adding the old functionality of reaver shark just because people complained. that's not challenging at all like killing aquatic scourge in pre-hardmode is. that's a good progression skip.
I like how chat argues about viability with vanilla weapons when the game had an entire update fixing the absolutely abhorrent gear progression of the mod.
"I do get the sense that this mod is, very much so, one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" Man, you just outright stated Calamity's biggest issue and the reason I stopped using it.
@@-Keith- Played it for the first time last week, got to providence and hated the boss fight cause there were so many things on screen I had to keep track of at once that I couldn't even enjoy the fight.
@gabesteenman6538 the best example of this issue is definitely astrum deus, where because of how many projectiles it shoots, it causes low end PCs to start dropping frames
God the backseaters where annoying. And you're completely right, if the game bad an intended progression it should've guided you to it better, skill issue on the mods part.
ngl its funny how easy it is to mess up calamity's progression partly because not only does calamity not enforce its own progression very much but it often has ways to simply bypass parts of vanilla's progression, such as the reaver shark being rebuffed back to being the power of a molten pick
To be fair, dropping NPCs from bosses is way better than needing to have the player figure out that they need more housing space for a random NPC that just unlocked after defeating some random boss but not other random bosses.
I love this video because right off the bat you pretty much go straight for the jugular regarding Calamity's flaws and it's great. The community and the devs behind it really don't understand why these are flaws with the mod. It's a really fun experience to me but the toxicity and ego the community and devs have is absolutely insane.
my personal favourite moment ive had in calamity is taking the terminus FAR earlier than im supposed to with a friend of mine on our server, and then replace it with a piece of poo.
i think queen bee is a notable example of progression not being clearly indicated in the base game because although the jungle is a more difficult area, it is available from the beginning of the game and could indicate that you should fight it first. the base game has at least taken strides to make the path more obvious through the achievements thing and npc dialogue at least though
My first time playing calamity i also opened up the floor of the abyss, we called it "Operation: Flood hell" It was so many block updates that it lagged the server to death so we needed to implement an off switch xD
sorbet: fights the aquatic scourge preskeletron and just casully has a weapon that willl last him until golem me: fabsol: noooooo youre not supposed to do thaaat
@@damnthisisabadname A blind playthrough can be done with boss checklist. Considering it's one of the top mods ever downloaded by anyone, it seems appropriate to use on your first time in a MASSIVELY game changing mod to at least get some sense of progression.
@@damnthisisabadname I guess not? It's a bit of an arbitrary standard to set for oneself, though. Especially since progression was HORRIBLY broken in this video and half the boss experiences weren't enjoyable because he had too powerful gear. The other half he fought too early. It seems a way to hurt your initial run rather than make it more interesting. Your first experience with the mod isn't how it was supposed to be enjoyed.
i was always confused why the abyss doesn't extend all the way down through the underworld. or why you can actuate the abyss blocks in the first place. the damage over time effect and the blocks emitting water honestly just make the problem of draining the abyss a lot worse, it serves to punish the player AFTER they've already started draining the abyss, making lag worse and the abyss harder to traverse.
@@RandomRandomer-to9gx ikr but it's kinda that the message "the core runs away for another day" line when you don't fight it again (not in those exact words tho)
@iwhu707 I mean, you can see that the post both death text is something that Sorbet uses to figure out where to go next several times, and there is helpful NPC dialogue if you go looking for it. The first Draedon lab in theory is something a lot of players would end up finding early on. It's not that difficult to stumble through.
my first time playing calamity i killed some random enemy in the dungeon that dropped post lunatic cultist gear and just cheesed the game and couldn’t care less i think its hilarious to cheese the anti fun mod
I think there's like maybe 3 cases where vanilla item nerfs are kinda needed like soaring insignia and rod of harmony and then everything else is the petty nerf in my experience.
i absolutely love calamity, and the progression skips were funny, but it pissed me off to no end lol im the kind of person who has one or two ways i play the game and i tend not to deviate from that, that's how i have fun with the game, and seeing you kill AS pre-hardmode just felt wrong lol, was still funny
this would have been boring as fuck if I was looking at boss checklist and knew what to do. Not knowing and doing things out of order is what made it fun.
weno aca estoy, if you dont know what im saying just use the translator, la verdad no sabia que jugabas tan bien a terraria, tanto como para hacer el primer survival en modo hardcore en modo legendario, impresionante
No i dont think I will. The truth is I didn’t know that you were playing terraria so well, as far as making the first survival in hardcore and legendary mode. Impressing.
You should try Infernum + Calamity mods that add the Noxus and Nameless Deity. Makes jumping boss tiers much harder but much more rewarding - at least in terms of self-accomplishment. I also recommend Fargo if you want something more uhh.. unique but vanilla-like. I am currently playing through Fargo + Calamity (+ other Calamity mods) but even though they are meant to mesh together well, one or the other sometimes feels out of place to me. The fact that ALL bosses have Infernum AI instead of a mix of vanilla bosses Fargo + Calamity bosses Infernum is kind of mhngmhhh... EDIT: Wait, you can use Nurse during boss fights in Revengeance?? What a joke lmao About the squid - I think its a great way to diegetically fend off some area of the game by putting much later stage mobs and bosses that roam said area rather than just making it closed off and the blocks impossible to mine before beating some earlier boss and the walls that prevent you from using Rod of Discord. Just because you can kill them with enough strategy, doesn't mean its bad game design, you are too far away from representing a typical player to be catered to. But then again - making said mobs or bosses only drop items after Wall of Flesh or after Moon Lord is kinda ass - even if it were to ruin the experience of the rest of the mod. No reward for being creative and exploratory, AND facing a mechanical challenge of a boss fight is always a bad game design decision, like holly molly, its just a game and games are meant to be memorable experiences, not fucking nets of abstract rules and lines to be followed set by grumpy developers. 16:34 ok ok WAIT, how old is this playthrough?! I swear, Calamity is not THAT janky nowadays, right... ..? LMAO YOU GOT TERMINUS PRE-HARDMODE, YOU ARE AMAZING 24:02 sums up the video pretty well I don't think its a valid point and I am sure you think so yourself, considering the silly cut to the part where the abyss crushed you in an instant, but it shouldn't be made impossible. If even, I'd say they should develop towards such silly things, maybe making some secret worm boss spawn after you drain it enough~ Really nice video btw, you are a pleasure to watch. Kinda sucks you whine so much but I am sure some people enjoy that too.
I always found infernum kinda sucky compared to Fargo's tbh. Difficulty feels forced in a lot of places (most enemies just have scaled stats) whilst Fargo's experiments a lot with giving different enemies unique mechanics and feels.
@@shrekiscool4743 does infernum even scale normal enemy stats? I don't remember it doing that though i did enjoy most normal calamity bosses more then infernum
@@shrekiscool4743 when did you play the mod? I played it recently and every boss felt completely different, with all of the post ML ones completely revamped
But this is like showing people a recording of Jingle Bells to showcase why you don't like music. Calamity's flaws are very obvious and there are other mods that have none of these flaws. You don't have to study game design to understand that in order to prevent sequence-breaking, you make the stuff you need to summon a boss locked behind progression. Or that there has to be a progression and difficulty curve in general, or that it's not a good idea to invalidate staples by nerfing them, you ponder if your new thing that you want players to use instead is really needed, or maybe needs more tweaking itself, when you have to nerf the existing thing first. There are a lot of Stage 1 problems this mod has, that a lot of other terraria mods just do not have, because they are objectively better designed as a game. By using Calamity as a precedent, you're locking yourself out of potential fun. Take a look at the Spirit mod for example, criminally underratedbetween Calamity and Thorium, and shows how to embed new content into the actual game without invalidating the core experience.
@@bluetintedchromee3881 sincerely with persistence anyone can do that, and you can also probably cheese some weapons, items and skip bosses, calamity in truth is very flawed, and even nerfing vanilla weapons didn't help with that
>First time playing Calamity
>Vow to not receive any outside help
>Notice Hive Cyst and Overloaded Sludge
>Accidentally skip half the pre-hardmode progression
>Continue anyway
>Craft Seafood
>Beat a hardmode boss in pre-hardmode
>Continue anyway
>Cheese an endgame item
>Complain it’s endgame
It was a fun ride
@@sorbetcafei heckin loved it.
@sorbetcafe me when i accidentally kill an abyss miniboss then get mad when the enemy with more health than EoL doesnt drop anything pre hardmode
So are you supposed to just hold yourself back???? Man this mod’s community really sucks.
@scrumt9284 i mean, you're not intended to skip half of progression, so the only reason to do it is so you can flex your skill
I knew calamity had some pretty hilarious progression skips and loopholes but seeing you were able to beat a hardmode boss in pre hardmode and just yoink an endgame item straight from the abyss also in pre hardmode was just priceless
I beat a post-Plantera boss in prehardmode. There’s a lot of “screw around and find out” in Calamity
yharon the jungle dragon? more like yharon the devourer of god slayer slugs.
I think I've picked up Terminus early every time I've played Calamity. Not as early as Sorbet mind you, but well before endgame most of the time. Usually hoping that some update has put something worthwhile down there. (Usually using Terminus ends up crashing my game so yay. T:
It never hit me how much Calamity wants you to use and relies on boss checklist and recipe browser/the wiki for progression until this video
A lot of mods for terraria do things like that because most people rely on the wiki and such for their progression, when i first played terraria I simply refused to look at the wiki. it's much more fun when you don't know everything, and then I played calamity, which was not fun for me, because progression in calamity just doesn't rly work, also, I think you have an in stars and time profile pic. if so, based and siffrin pilled.
@@atlasthespy2707 Why yes, this is a in stars and time PFP! Your Celeste PFP is also very based, and Madeline pilled
For some reason anahitas ??? Spawn Has a drop for pre hardmode 25% of the time which is dumb when the actual boss is supposed to be post plantera
@@somehowviable7696it's probably there for the more skilled players,its the "hey,wanna fight this boss early? Go for it.",the "intended" progression is just how it is meant to be if you want a fair fight.
Also you can easily figure out the progression just looking at the HP values,you don't see a boss with 3 million HP and think "oh yeah that's a pre-hardmode"
It's always hilarious to me how consistently twitch chats for any streamer doesnt seem to comprehend what backseating is
I even found someone who insisted backseating is only a thing in competitive online games, idk what the thought process was and they weren't able to explain it.
I suppose they find no joy in exploring games and all their aspects themselves and aren't aware of the ways others do. Reminds me of when people decide it's stupid to balance a player's options in a pve game, just because they don't value it, they're just oblivious to why it may be relevant. They only do realize if it's an OP enemy or pvp opponent ruining the game's dynamics in ways they personally mind.
That said, I enjoy games that are unbalanced to varying extents too. When it's a compelling decision between all your options and nothing rides that line of feeling like a cheat when trying to optimize, that's just so awesome, but most games end up having only a few busted options that you can decide to either ignore or indulge in. Inversely there's weaker stuff you can try to make work with synergies or embrace the challenge run, but being underpowered can usually also be achieved in other ways.
@@Gnurklesquimp2 how do you even backseat someone in a competitive game? either you're providing information they could reasonably have access to, which is at most annoying, or you're stream sniping, which is an entirely different cardinal sin of streaming. you can never ruin someone's experience with backseating in an online game like you can with story- or exploration-driven games. that's such a bizarre take
@@zekrua4006 Yeah, competitive gamers are probably the ones least averse to getting advice and insights etc. from others. Sometimes it will be unwanted cause it's bad/unnecessary advice or the player is trying to focus or whatever, but that's about it
And the worst part is that it happens _every single time,_ no matter the streamer if they're playing a game where they can be backseated everyone in the chat is gonna make sure to make the streamer's experience as bad as possible, and the mods also do nothing to stop it
the progression skips you can do in calamity are really funny
beating wall of flesh and being able to fight golem right away or even cultist if you bother farming one rare abyss enemy is hilarious honestly
my favourite being able to beat anahita and leviathan pre hardmode. also cool that you can get dev set wings pre hardmode.
@@justthere845me and a friend once tried that in like 2019 back when the slime mount target dummy glitch was still a thing
we almost totally ran out of ammunition to shoot the boss with
and stones to throw at it when our quivers/ammo backpacks were emptied
my favorite playthrough the accidental progression skip for half the game
you know this video really made me realise just how many bosses in calamity are worms
All of the calamity bosses are either worm, king slime, or eye AI. This is true of the base game too. Its hard to make bosses with AI that's different given that you can fly anytime in late game
Hey o3 how about you just give me a divinity already
@@ap30112002 cope
Well
The worms start coming and they don't stop coming
Fed to the worms and I hear the ground rumbling
"one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" i've never heard someone sum up calamity mod better than this
I love calamity mod but holy shit is that not the best way to describe it. Any time people found a way to break things or something made a particular fight easier than intended it got nerfed to shit. Several bosses inflict debuffs on you when they are alive like DoG which just makes it so you can't fly as much. Debuffs are already bad in vanilla terraria because you have to mouse over the top of your screen in the middle of combat when that debuff may only last 5 seconds.
Bosses you could technically fight in pre-hardmode or pre-moonlord would drop IOUs instead of their actual items to prevent anybody from being rewarded for trying.
@ovrsurge4689 "thats such an accurate description its so petty"
Proceeds to complain and be petty about the smallest of inconsequential details.
Based?
@@hardboiled2987 That be the way it is.
@@ovrsurge4689 I think the big difference is that vanilla Terraria wants to be an adventure sandbox game first while Calamity wants to be a boss-based action rpg first. In vanilla, the devs don't care that much about cheese because bosses exist secondary to freeform sandbox elements. Conversely, that's why a lot of Calamity bosses basically create a premade arena to fight them in.
Phos pfp spotted!!!
The walls of the abyss emit water to prevent you from draining it or to refill it if you do it by accident, which is why it seemed to have interesting water.
Also the lag from so much water moving, which is why he had floating lava at some point
as an answer to the question posed near the very end of the video: Yes, nearly every enemy has a DoT, because DoTs pierce Defense, as you stated in your recent Defense video, and otherwise tank builds would be equally viable in calamity as they are in terraria. This mod has a lot of spiteful nerfs.
it also has defense damage in order to allow tank builds to be viable but not incentivize facetanking. i don't agree with the idea that cal's changes are purely out of pettiness and spite, it's because vanilla and calamity have different goals and want to be different games
@@thetechw1z no, they're petty changes
@thetechw1z then please explain on how the nerfs to vanilla items were needed eventhough calamity's items were already good in the first place
@@anhondacivic6541 step 1: modify game
step 2: complain when things are changed
@itistheend so I see, you have no real rebuttal to my reply, a flaw within a mod is still a flaw and should be criticised so that it can improve the mod experience for everyone
calamity mod makers when you should be able to figure out what to do without consulting a wiki:
impossible
Terraria is already an wiki game tbh
If you use other mods with calamity(which most people do) then it’s a lot better than vanilla
this is literally an issue with vanilla too
@@YukkiofBladesthe guide is actually extremely helpful now, lots of additions have been made to him to make him more useful
Calamity has become a lot less petty to vanilla since this video, but it still refuses any official whip support so it hasn’t really gone THAT far
The next major update will be tackling summoner balancing which includes rebalancing whips and adding their own whips
Well they're adding whips in the next update sooo
@@AItraxia better late than never ig
@@AItraxia source?
"If the game doesn't want me to do something it'll tell me"
Lmao no
That you could so succinctly distill Fabsol's modding philosophy is fantastic. I can't not subscribe.
The fact Sorbet figured out how petty the mod creator is within less than an hour of playing this mod really says a lot
i see you have multiple alt accounts
@@KwikBR ?
It's funny as hell
Calamity is so unbalanaced it's hilarious lmao
Don't get me wrong the bosses and weapons are cool, but man everything about it feels so hastily put together.
I also hate the nerfs to the vanilla items. It's not like Calamity doesn’t have insane items.
>balance mod content around a higher power level relative to vanilla
>also vanilla content is nerfed because muh balancing
>after making the modded content stronger than vanilla equivalents
lmfao
calamity encourages progression skipping but im not a big fan of calamity's nuances like re adding the old functionality of reaver shark just because people complained. that's not challenging at all like killing aquatic scourge in pre-hardmode is. that's a good progression skip.
I am sure the reason as to why 90% of bosses has a DOT is because DOT damage isn't mitigated by defence which basically punishes defensive builds
You can beat Yharon as the 5th boss. The 3rd to last boss can be the fifth if done correctly.
Wait, how? I assume the first 4 are Skeletron, Golem, Lunatic Cultist and Moon Lord
@@tailpig6417 It is Wall of Flesh, Ravager, Lunatic Cultist, Dragonfolly, and Yharon.
@@Keeganator42 How does one fight the Lunatic Cultist without beating Skeletron first?
@@tailpig6417you can get a summon for the cultist from an enemy in the abyss
@@tailpig6417 Calamity adds a summoning item for the Lunatic Cultist which you can find in the abyss.
I've heard good things about this mod
It's fun, yeah. Definitely worth a playthrough if you like Terraria
he fought slime god without the slime god theme 😭😭😭😭😭😭
I like how chat argues about viability with vanilla weapons when the game had an entire update fixing the absolutely abhorrent gear progression of the mod.
“Ah, it’s a worm boss, course it’s a worm boss” this perfectly summarises half the calamity bosses
"I do get the sense that this mod is, very much so, one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty"
Man, you just outright stated Calamity's biggest issue and the reason I stopped using it.
Never mind the bullet hell level of things that are happening on the screen at the endgame, more than half of which come from your own accessories.
@@-Keith- that is just the way it is, not a problem with the mod
@@-Keith- Played it for the first time last week, got to providence and hated the boss fight cause there were so many things on screen I had to keep track of at once that I couldn't even enjoy the fight.
@@Geb1439 skill issue
@gabesteenman6538 the best example of this issue is definitely astrum deus, where because of how many projectiles it shoots, it causes low end PCs to start dropping frames
Lmao this was the funniest calamity start i ever watched nice work!😂
God the backseaters where annoying. And you're completely right, if the game bad an intended progression it should've guided you to it better, skill issue on the mods part.
Sorbet your channel has grown so much!
thanks!
Watching you just completely snap the intended progression of this mod in half is so goddamn funny, well done
already cant wait for the next part(s) to this playthrough lmao
Calamity mod is the definition of fuck around and find out for people who have never played it
Wonderful, even better than I expected 😁. Very much look forward to seeing the rest.
ngl its funny how easy it is to mess up calamity's progression partly because not only does calamity not enforce its own progression very much but it often has ways to simply bypass parts of vanilla's progression, such as the reaver shark being rebuffed back to being the power of a molten pick
the progression skips are intentional design choices
To be fair, dropping NPCs from bosses is way better than needing to have the player figure out that they need more housing space for a random NPC that just unlocked after defeating some random boss but not other random bosses.
damn the 720p ultra HD 60fps gaming is popping off
your not passengers your prisoners is my new favorite thing to say
This man is very spiteful
I have not seen you play spore but it would be cool to see you play literally the coolest game in existence other than terraria
I've played spore twice on stream, the vods are still there. Might make a video or play it again at some point
@@sorbetcafe "Silk song is cancelled"
this is the best fucking calamity playthrough EVER
I love this video because right off the bat you pretty much go straight for the jugular regarding Calamity's flaws and it's great. The community and the devs behind it really don't understand why these are flaws with the mod. It's a really fun experience to me but the toxicity and ego the community and devs have is absolutely insane.
Now I wanna see how much progression I can skip in calamity
He’s so good that he can really beat the aquatic scourge before the WoF
my personal favourite moment ive had in calamity is taking the terminus FAR earlier than im supposed to with a friend of mine on our server, and then replace it with a piece of poo.
i think queen bee is a notable example of progression not being clearly indicated in the base game because although the jungle is a more difficult area, it is available from the beginning of the game and could indicate that you should fight it first. the base game has at least taken strides to make the path more obvious through the achievements thing and npc dialogue at least though
16:04 me hearing you say 'what happens if i drain the abyss': PTSD
He really just went and did that
My first time playing calamity i also opened up the floor of the abyss, we called it "Operation: Flood hell"
It was so many block updates that it lagged the server to death so we needed to implement an off switch xD
Aint no way bro wants to skip to end game to pre hard mode to end game💀💀💀💀
Calamity loves dots probably because they bypass armor, which would otherwise allow the player to do Shenanigans(tm) which are "banned" in Calamity.
sorbet: fights the aquatic scourge preskeletron and just casully has a weapon that willl last him until golem
me:
fabsol: noooooo youre not supposed to do thaaat
All of this over what I assume is a refusal to use boss checklist, haha. Hilarious playthrough.
nope, just a blind playthrough
@@damnthisisabadname A blind playthrough can be done with boss checklist. Considering it's one of the top mods ever downloaded by anyone, it seems appropriate to use on your first time in a MASSIVELY game changing mod to at least get some sense of progression.
@@ethancknight is it REALLY a blind playthrough if you know what bosses are up next, what they drop and how to get their summon?
@@damnthisisabadname I guess not? It's a bit of an arbitrary standard to set for oneself, though. Especially since progression was HORRIBLY broken in this video and half the boss experiences weren't enjoyable because he had too powerful gear. The other half he fought too early.
It seems a way to hurt your initial run rather than make it more interesting. Your first experience with the mod isn't how it was supposed to be enjoyed.
@@ethancknight i guess
3:16 That was rippy the gator!
You should play infernum calamity next the bosses are actually difficult and interesting in that
This is gonna be good
lol i think its time for the boss checklist & crafting interface
the abyss out of water DoT damage is only a problem if you allow it to be a problem
But seriously bro having beat calamity watching this made me lose brain cells likebruh
Not any hate sorbet I promise
Wait until he finds minimum boss order
6:44 as much as i love calamity this is so true
i was always confused why the abyss doesn't extend all the way down through the underworld. or why you can actuate the abyss blocks in the first place. the damage over time effect and the blocks emitting water honestly just make the problem of draining the abyss a lot worse, it serves to punish the player AFTER they've already started draining the abyss, making lag worse and the abyss harder to traverse.
the slime god used to have a phase 2
glad they got rid of it, it was annoying af
@@RandomRandomer-to9gx ikr but it's kinda that the message "the core runs away for another day" line when you don't fight it again (not in those exact words tho)
Bro really fought astrum deus (meant to be post moonlord) in early hardmode
I love calamity but DAMN does it not give you a single clue as to what the fuck you’re supposed to do
@iwhu707
I mean, you can see that the post both death text is something that Sorbet uses to figure out where to go next several times, and there is helpful NPC dialogue if you go looking for it. The first Draedon lab in theory is something a lot of players would end up finding early on. It's not that difficult to stumble through.
Lol I had the same exact thing happen (it might have been the corruption version?)
I thought it would be like the piggy...
my first time playing calamity i killed some random enemy in the dungeon that dropped post lunatic cultist gear and just cheesed the game and couldn’t care less i think its hilarious to cheese the anti fun mod
this, this is why if i ever play calamity mod, i will play it with many other mods that with counter the "no fun" mod
You come off as an elitist, not saying that you are, but you come off that way.
and then me who's just giving up calamity cause im too bad
Ok, but why wouldn't they give you the terminus?
I mean like, you cant physically do it, so why bother trying after the first attempt?
I think there's like maybe 3 cases where vanilla item nerfs are kinda needed like soaring insignia and rod of harmony and then everything else is the petty nerf in my experience.
i like how u defeated aquatic scourge pre hardmode lol , btw NEVER use rod of discord in the abyss
do use RoD in the abyss. I never get why people try to make such a big deal of it
@@Lt_Koro same.
Hey op, can you not read the bottom of the screen?
Part 2?
so how old are u
last comment lol, 22:30 the main dev, Fabsol is definitely a fan of worm bosses
give us MORE
how do I become friends with primordial wyrm
now do it on infernum :troll:
if you actually do so, PLEASE get ore excavator, boss checklist
i absolutely love calamity, and the progression skips were funny, but it pissed me off to no end lol
im the kind of person who has one or two ways i play the game and i tend not to deviate from that, that's how i have fun with the game, and seeing you kill AS pre-hardmode just felt wrong lol, was still funny
try to do eternity death master (gotta install fargo mod fargo dlc+ fargo soul u dont realize how much harder it is... MUCH hARDER!!!
This video is why boss checklist exists
this would have been boring as fuck if I was looking at boss checklist and knew what to do. Not knowing and doing things out of order is what made it fun.
i can see that
@@sorbetcafe but also I tend to spoil mods and things for myself a lot on accident so it ruins playing blind for me mostly so I just use it aanyways
weno aca estoy, if you dont know what im saying just use the translator, la verdad no sabia que jugabas tan bien a terraria, tanto como para hacer el primer survival en modo hardcore en modo legendario, impresionante
No i dont think I will.
The truth is I didn’t know that you were playing terraria so well, as far as making the first survival in hardcore and legendary mode. Impressing.
Had to for aca estoy tho
calamity :D
what actually happened to slime god's phase 2????????????
Pog
12:01 wd gaster
You should try Infernum + Calamity mods that add the Noxus and Nameless Deity. Makes jumping boss tiers much harder but much more rewarding - at least in terms of self-accomplishment.
I also recommend Fargo if you want something more uhh.. unique but vanilla-like.
I am currently playing through Fargo + Calamity (+ other Calamity mods) but even though they are meant to mesh together well, one or the other sometimes feels out of place to me. The fact that ALL bosses have Infernum AI instead of a mix of vanilla bosses Fargo + Calamity bosses Infernum is kind of mhngmhhh...
EDIT: Wait, you can use Nurse during boss fights in Revengeance?? What a joke lmao
About the squid - I think its a great way to diegetically fend off some area of the game by putting much later stage mobs and bosses that roam said area rather than just making it closed off and the blocks impossible to mine before beating some earlier boss and the walls that prevent you from using Rod of Discord. Just because you can kill them with enough strategy, doesn't mean its bad game design, you are too far away from representing a typical player to be catered to.
But then again - making said mobs or bosses only drop items after Wall of Flesh or after Moon Lord is kinda ass - even if it were to ruin the experience of the rest of the mod. No reward for being creative and exploratory, AND facing a mechanical challenge of a boss fight is always a bad game design decision, like holly molly, its just a game and games are meant to be memorable experiences, not fucking nets of abstract rules and lines to be followed set by grumpy developers.
16:34 ok ok WAIT, how old is this playthrough?! I swear, Calamity is not THAT janky nowadays, right... ..?
LMAO YOU GOT TERMINUS PRE-HARDMODE, YOU ARE AMAZING
24:02 sums up the video pretty well
I don't think its a valid point and I am sure you think so yourself, considering the silly cut to the part where the abyss crushed you in an instant, but it shouldn't be made impossible. If even, I'd say they should develop towards such silly things, maybe making some secret worm boss spawn after you drain it enough~
Really nice video btw, you are a pleasure to watch. Kinda sucks you whine so much but I am sure some people enjoy that too.
I always found infernum kinda sucky compared to Fargo's tbh. Difficulty feels forced in a lot of places (most enemies just have scaled stats) whilst Fargo's experiments a lot with giving different enemies unique mechanics and feels.
@@shrekiscool4743 does infernum even scale normal enemy stats? I don't remember it doing that
though i did enjoy most normal calamity bosses more then infernum
@@KwikBR idk but the only change most of em have is just more speed which doesn't feel fun or satisfying to fight it just feels tedious and forced
@@shrekiscool4743 when did you play the mod? I played it recently and every boss felt completely different, with all of the post ML ones completely revamped
@@KwikBR I meant normal enemies. The bosses are for the most part quite good, the main issue imo is the other difficulty-related changes
Wasn't this member only
not that I am complaining
Member rewards are early access to videos, not exclusive access to videos
@@sorbetcafe cool
Cool
Since you are too good try to beat the legendary death malice eternity hardcore mode as a summoner
Why as a summoner? Summoner is OP in Calamity.
@@demitassespoongamingtalkvo3396 yeah, but still requires a higher amount of dodging skill and knowledge to play efficiently
No, it’s a Q. a uppercase Q. Honestly… I see it. The resemblance is uncanny.
nooo i wanted to watch the original streams :((
The original streams are still there, you can watch them
I use this video constantly to showcase why I don't like playing with mods lol, good job.
But this is like showing people a recording of Jingle Bells to showcase why you don't like music.
Calamity's flaws are very obvious and there are other mods that have none of these flaws. You don't have to study game design to understand that in order to prevent sequence-breaking, you make the stuff you need to summon a boss locked behind progression. Or that there has to be a progression and difficulty curve in general, or that it's not a good idea to invalidate staples by nerfing them, you ponder if your new thing that you want players to use instead is really needed, or maybe needs more tweaking itself, when you have to nerf the existing thing first.
There are a lot of Stage 1 problems this mod has, that a lot of other terraria mods just do not have, because they are objectively better designed as a game. By using Calamity as a precedent, you're locking yourself out of potential fun. Take a look at the Spirit mod for example, criminally underratedbetween Calamity and Thorium, and shows how to embed new content into the actual game without invalidating the core experience.
Lawn mower
This is why Im always repping Thorium over Calamity ngl
0:35 💀💀💀
NİCE WIEVS BEFORE I ENTER LOL
*no bac*
How the fuck did you kill slime God before you even fought boc bro 😭
HOW THE FUCK DID YOU KILL AQUATIC SCOURGE PRE HARDMODE
***HOW ARE YOU SO GOOD AT THIS GAME.***
@@bluetintedchromee3881 sincerely with persistence anyone can do that, and you can also probably cheese some weapons, items and skip bosses, calamity in truth is very flawed, and even nerfing vanilla weapons didn't help with that
clearly intentionally doesn't follow progression, complains about progression. classic
worms can totally suck
dude use boss checklist lmao
mod necessitating another mod to be playable aint great bro
@@maggy40404 you could say the same for someone going blind into terraria
@@KwikBR how do you mean
@@maggy40404 tell me how you're gonna know to fight WoF without wiki
@@KwikBR speak to the guide lol he tells u all u need to know
this is a silly video