I knew calamity had some pretty hilarious progression skips and loopholes but seeing you were able to beat a hardmode boss in pre hardmode and just yoink an endgame item straight from the abyss also in pre hardmode was just priceless
I think I've picked up Terminus early every time I've played Calamity. Not as early as Sorbet mind you, but well before endgame most of the time. Usually hoping that some update has put something worthwhile down there. (Usually using Terminus ends up crashing my game so yay. T:
the progression skips you can do in calamity are really funny beating wall of flesh and being able to fight golem right away or even cultist if you bother farming one rare abyss enemy is hilarious honestly
@@justthere845me and a friend once tried that in like 2019 back when the slime mount target dummy glitch was still a thing we almost totally ran out of ammunition to shoot the boss with and stones to throw at it when our quivers/ammo backpacks were emptied
>First time playing Calamity >Vow to not receive any outside help >Notice Hive Cyst and Overloaded Sludge >Accidentally skip half the pre-hardmode progression >Continue anyway >Craft Seafood >Beat a hardmode boss in pre-hardmode >Continue anyway >Cheese an endgame item >Complain it’s endgame
A lot of mods for terraria do things like that because most people rely on the wiki and such for their progression, when i first played terraria I simply refused to look at the wiki. it's much more fun when you don't know everything, and then I played calamity, which was not fun for me, because progression in calamity just doesn't rly work, also, I think you have an in stars and time profile pic. if so, based and siffrin pilled.
@@somehowviable7696it's probably there for the more skilled players,its the "hey,wanna fight this boss early? Go for it.",the "intended" progression is just how it is meant to be if you want a fair fight.
Also you can easily figure out the progression just looking at the HP values,you don't see a boss with 3 million HP and think "oh yeah that's a pre-hardmode"
I even found someone who insisted backseating is only a thing in competitive online games, idk what the thought process was and they weren't able to explain it. I suppose they find no joy in exploring games and all their aspects themselves and aren't aware of the ways others do. Reminds me of when people decide it's stupid to balance a player's options in a pve game, just because they don't value it, they're just oblivious to why it may be relevant. They only do realize if it's an OP enemy or pvp opponent ruining the game's dynamics in ways they personally mind. That said, I enjoy games that are unbalanced to varying extents too. When it's a compelling decision between all your options and nothing rides that line of feeling like a cheat when trying to optimize, that's just so awesome, but most games end up having only a few busted options that you can decide to either ignore or indulge in. Inversely there's weaker stuff you can try to make work with synergies or embrace the challenge run, but being underpowered can usually also be achieved in other ways.
@@Gnurklesquimp2 how do you even backseat someone in a competitive game? either you're providing information they could reasonably have access to, which is at most annoying, or you're stream sniping, which is an entirely different cardinal sin of streaming. you can never ruin someone's experience with backseating in an online game like you can with story- or exploration-driven games. that's such a bizarre take
@@zekrua4006 Yeah, competitive gamers are probably the ones least averse to getting advice and insights etc. from others. Sometimes it will be unwanted cause it's bad/unnecessary advice or the player is trying to focus or whatever, but that's about it
And the worst part is that it happens _every single time,_ no matter the streamer if they're playing a game where they can be backseated everyone in the chat is gonna make sure to make the streamer's experience as bad as possible, and the mods also do nothing to stop it
@@Gnurklesquimp2 they've literally never driven in a car and it shows that's where "backseating" comes from. has nothing to do with being competitive, or winning, or best strat or nothing, it's about the useless fucks in the back that are not driving that are giving directions on where to go and shit 😂😂 it's literally what twitch chat does every single time and as you showed, they do NOT know what it means even more hilarious is when you see backseaters getting banned, and you see someone backseating and are just looking at their name waiting for the ban hammer
The walls of the abyss emit water to prevent you from draining it or to refill it if you do it by accident, which is why it seemed to have interesting water.
All of the calamity bosses are either worm, king slime, or eye AI. This is true of the base game too. Its hard to make bosses with AI that's different given that you can fly anytime in late game
"one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" i've never heard someone sum up calamity mod better than this
I love calamity mod but holy shit is that not the best way to describe it. Any time people found a way to break things or something made a particular fight easier than intended it got nerfed to shit. Several bosses inflict debuffs on you when they are alive like DoG which just makes it so you can't fly as much. Debuffs are already bad in vanilla terraria because you have to mouse over the top of your screen in the middle of combat when that debuff may only last 5 seconds. Bosses you could technically fight in pre-hardmode or pre-moonlord would drop IOUs instead of their actual items to prevent anybody from being rewarded for trying.
@ovrsurge4689 "thats such an accurate description its so petty" Proceeds to complain and be petty about the smallest of inconsequential details. Based?
@@ovrsurge4689 I think the big difference is that vanilla Terraria wants to be an adventure sandbox game first while Calamity wants to be a boss-based action rpg first. In vanilla, the devs don't care that much about cheese because bosses exist secondary to freeform sandbox elements. Conversely, that's why a lot of Calamity bosses basically create a premade arena to fight them in.
@@eggmin8967 A cheese to have a stat the game gives you, which Calamity could've just balanced by increasing damage values or decreasing defense values. Instead of actually giving Warding a point of defense /and/ a point of damage resistance which makes it seem like the clearly better choice despite being able to defend against less, on top of enemies and bosses sometimes having passive armor shred when they hit you.
@@gigas115 I don't know being able to just stand there and eat attacks feels pretty cheesy and I mean defense still has value its just to make things fair when calamities progression can be quite open ended like yahron can be fought so early for when ur actually supposed to fight him
@@eggmin8967 Kinda ignored my points there. So again: 1. Calamity /already/ deals with tanking a bunch of attacks in a row by shredding your defense. 2. Calamity /already/ makes a ton of adjustments to existing items, why not just give less defense overall if it's such a problem? Additional points though since I've thought more about it are: 3. Calamity /DISABLES/ natural regen when you're taking a DoT, which means a lot of healing options are out of the question anyways. 4. Even if you're doing what Calamity expects you to and avoiding just about every hit possible, you're still being penalized way heavier for any hit you do take because not only are you getting the outright damage, you're taking a DoT that doesn't have as clear of a harm value as being hit. The only way to deal with said dot being to equip a specific item that may or may not be available only /after/ the DoT's no longer relevant because every single boss in Calamity has its own, and drops the item that renders you immune to it or resilient to it, and that item doesn't combine with any other frickin' item.
@@gigas115 ok yeah I get it now tho seeing sorbets playthroughs make me think ur talking about the defense cheese where u litterally just stand there and eat all the bosses attacks but I just redid the Scal fight and yeah dots really rip into u when Including the initial damage it's been awhile so I forgot how much health it eats upon also is just me or do the bosses take significantly longer to kill compared to before even with recommended items like I was fighting DoG with wat should be pre Scal weapons and after 7mins of fighting I've only shaved like 1/4th his health does adrenaline and rage speed this up more?
Perhaps my biggest grip with calamity is how much the mod creators seem to hate defense and regeneration by making so that every boss: 1- Prevents you from regenerating 2- Deals DoT debuffs that account for like 90% of their damage 3- Take away half your armor whenever they hit you Like mf if you don't want me to play defense then don't make so many fucking defensive accessories, or make them easier to craft
calamity has a reputation of nerfing defense playstyle a lot, cause its broken as hell and it always ends up being useless in calamity just cause of all the nerfs its gotten over the years
@@vlader1743 The joke here is that it's still OP as hell in spite of the nerfs. Complain about nerfs all you want, I just beat Moonlord yesterday on death mode without moving - the nerfs are justified.
To be fair, dropping NPCs from bosses is way better than needing to have the player figure out that they need more housing space for a random NPC that just unlocked after defeating some random boss but not other random bosses.
calamity encourages progression skipping but im not a big fan of calamity's nuances like re adding the old functionality of reaver shark just because people complained. that's not challenging at all like killing aquatic scourge in pre-hardmode is. that's a good progression skip.
Calamity is so unbalanaced it's hilarious lmao Don't get me wrong the bosses and weapons are cool, but man everything about it feels so hastily put together. I also hate the nerfs to the vanilla items. It's not like Calamity doesn’t have insane items.
>balance mod content around a higher power level relative to vanilla >also vanilla content is nerfed because muh balancing >after making the modded content stronger than vanilla equivalents lmfao
I like how chat argues about viability with vanilla weapons when the game had an entire update fixing the absolutely abhorrent gear progression of the mod.
as an answer to the question posed near the very end of the video: Yes, nearly every enemy has a DoT, because DoTs pierce Defense, as you stated in your recent Defense video, and otherwise tank builds would be equally viable in calamity as they are in terraria. This mod has a lot of spiteful nerfs.
it also has defense damage in order to allow tank builds to be viable but not incentivize facetanking. i don't agree with the idea that cal's changes are purely out of pettiness and spite, it's because vanilla and calamity have different goals and want to be different games
@itistheend so I see, you have no real rebuttal to my reply, a flaw within a mod is still a flaw and should be criticised so that it can improve the mod experience for everyone
Usually Calamity tries to tell you by either giving something absurdly high health or by killing you. Sorbet Café is just so good at not dying though that the message never gets across.
I love this video because right off the bat you pretty much go straight for the jugular regarding Calamity's flaws and it's great. The community and the devs behind it really don't understand why these are flaws with the mod. It's a really fun experience to me but the toxicity and ego the community and devs have is absolutely insane.
ngl its funny how easy it is to mess up calamity's progression partly because not only does calamity not enforce its own progression very much but it often has ways to simply bypass parts of vanilla's progression, such as the reaver shark being rebuffed back to being the power of a molten pick
"I do get the sense that this mod is, very much so, one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" Man, you just outright stated Calamity's biggest issue and the reason I stopped using it.
@@-Keith- Played it for the first time last week, got to providence and hated the boss fight cause there were so many things on screen I had to keep track of at once that I couldn't even enjoy the fight.
@gabesteenman6538 the best example of this issue is definitely astrum deus, where because of how many projectiles it shoots, it causes low end PCs to start dropping frames
my personal favourite moment ive had in calamity is taking the terminus FAR earlier than im supposed to with a friend of mine on our server, and then replace it with a piece of poo.
God the backseaters where annoying. And you're completely right, if the game bad an intended progression it should've guided you to it better, skill issue on the mods part.
The aquatic scourge was one of the last bosses I remember trying to fight, and i'm not very good at terraria, period, so it gave me a supremely hard time. Watching it get beaten pre-hardmode with rpe-hardmode weapons is ridiculously cathartic.
i think queen bee is a notable example of progression not being clearly indicated in the base game because although the jungle is a more difficult area, it is available from the beginning of the game and could indicate that you should fight it first. the base game has at least taken strides to make the path more obvious through the achievements thing and npc dialogue at least though
@iwhu707 I mean, you can see that the post both death text is something that Sorbet uses to figure out where to go next several times, and there is helpful NPC dialogue if you go looking for it. The first Draedon lab in theory is something a lot of players would end up finding early on. It's not that difficult to stumble through.
I think there's like maybe 3 cases where vanilla item nerfs are kinda needed like soaring insignia and rod of harmony and then everything else is the petty nerf in my experience.
man i pointed out the potion of returning exploit in the abyss basically as soon as calamity came to 1.4 and they still havent done anything about it lmao. They literally have protections over rod of discord abuse so its clearly possible to implement.
@@airlesstermite4240 its just that you can use potions of returning in the abyss without triggering the primordial wyrm in the same way the rod of discord would. So, assuming you have enough potions, you can get terminus significantly earlier than intended. Not entirely _useful_, but still probably something that needs addressing as it trivialises what is, imo, a really cool concept (though admittedly there are bigger fish to fry, the slime god bug where recalling kills it and drops loot for example)
My first time playing calamity i also opened up the floor of the abyss, we called it "Operation: Flood hell" It was so many block updates that it lagged the server to death so we needed to implement an off switch xD
i was always confused why the abyss doesn't extend all the way down through the underworld. or why you can actuate the abyss blocks in the first place. the damage over time effect and the blocks emitting water honestly just make the problem of draining the abyss a lot worse, it serves to punish the player AFTER they've already started draining the abyss, making lag worse and the abyss harder to traverse.
man, I love calamity so much, but holy damn, does it have a shit ton of flaws, and this video really showed some of them, especially the progression issues and how you're basically supposed to use the wiki, this video was awesome, fr fr
sorbet: fights the aquatic scourge preskeletron and just casully has a weapon that willl last him until golem me: fabsol: noooooo youre not supposed to do thaaat
Ur not supposed to but u are able to opt for it just the fight takes a really long time and hits pretty that I assume would let u know ur not supposed to fight it yet like there are quite a few summon items that simply won't let u use it until certain conditions are met. I mean u can take on yahron pretty early If u want
@@damnthisisabadname A blind playthrough can be done with boss checklist. Considering it's one of the top mods ever downloaded by anyone, it seems appropriate to use on your first time in a MASSIVELY game changing mod to at least get some sense of progression.
@@damnthisisabadname I guess not? It's a bit of an arbitrary standard to set for oneself, though. Especially since progression was HORRIBLY broken in this video and half the boss experiences weren't enjoyable because he had too powerful gear. The other half he fought too early. It seems a way to hurt your initial run rather than make it more interesting. Your first experience with the mod isn't how it was supposed to be enjoyed.
I'm in full agreement with it just being the team's idea with what the game should be. There's a lot of legitimately asinine changes, and the biggest one that turned me off from the mod for a very long time is that they changed the rod of discord so that you can't use it *at all* if you have the debuff it gives you. they finagle a lot of vanilla items for no discernible reason, and the mod itself tends to just be kinda unfair.
@@RandomRandomer-to9gx ikr but it's kinda that the message "the core runs away for another day" line when you don't fight it again (not in those exact words tho)
Yo-yo is one of my fav weapon-type in vanilla terraria, I know the progression in base game starts awful but it picks up a lot. In calamity tho. Shit is hard af, like yo-yos are pretty much either OP af or useless, no in-between, they really want you to go for that true melee damage. Like shit, the best yo-yo in game doesn’t go past like 3K dps, while I’ve gotten swords from bosses that reach 10K dps and over.
this would have been boring as fuck if I was looking at boss checklist and knew what to do. Not knowing and doing things out of order is what made it fun.
i absolutely love calamity, and the progression skips were funny, but it pissed me off to no end lol im the kind of person who has one or two ways i play the game and i tend not to deviate from that, that's how i have fun with the game, and seeing you kill AS pre-hardmode just felt wrong lol, was still funny
my first time playing calamity i killed some random enemy in the dungeon that dropped post lunatic cultist gear and just cheesed the game and couldn’t care less i think its hilarious to cheese the anti fun mod
@@NotJustRobots They are basically saying Calamity isn't fun because they don't like the kind of playstyles it promotes. So they will add in mods that cheese most of the Calamity content if they ever play it. It's people being petty while complaining the mod is petty.
Thorium is fun but I honestly think the main appeal of Calamity is the Post-Moonlord content and amount of content. Thorium works really well within the progression of Terraria while Calamity is trying to do something different. Calamity is trying to expand and Thorium is trying to add. I didn't realize how many people didn't like that aspect of it though On a side note. Convergence, Ragnarok, and Thorium bosses reworked are really cool. They balance both Thorium and Calamity to work together. Probably my favorite playthrough I've ever done.
I like this mod, but i was absolutely flabbergasted by skeletron prime, its harder than Plantera, like, how? I seriously just skipped him and got post plantera gear (since in calamity you can do that)
i have a love / hate relationship with calamity. i am NOT good at the game so it is often a struggle to do ANYTHING boss-related. but the items and weapons are so cool it brings me back. ive been playing the mod for about... a year now? and i have only just now made it to the exo mechs and Supreme Witch, Calamitas
But this is like showing people a recording of Jingle Bells to showcase why you don't like music. Calamity's flaws are very obvious and there are other mods that have none of these flaws. You don't have to study game design to understand that in order to prevent sequence-breaking, you make the stuff you need to summon a boss locked behind progression. Or that there has to be a progression and difficulty curve in general, or that it's not a good idea to invalidate staples by nerfing them, you ponder if your new thing that you want players to use instead is really needed, or maybe needs more tweaking itself, when you have to nerf the existing thing first. There are a lot of Stage 1 problems this mod has, that a lot of other terraria mods just do not have, because they are objectively better designed as a game. By using Calamity as a precedent, you're locking yourself out of potential fun. Take a look at the Spirit mod for example, criminally underratedbetween Calamity and Thorium, and shows how to embed new content into the actual game without invalidating the core experience.
Astrum Deus isn't post-Moon Lord, it's actually intended to be fought between the Lunatic Cultist and the Moon Lord, ie, during the pillars. Source: the boss checklist, the boss rush order, and the wiki: calamitymod.wiki.gg/wiki/Bosses#Boss_Progression
weno aca estoy, if you dont know what im saying just use the translator, la verdad no sabia que jugabas tan bien a terraria, tanto como para hacer el primer survival en modo hardcore en modo legendario, impresionante
No i dont think I will. The truth is I didn’t know that you were playing terraria so well, as far as making the first survival in hardcore and legendary mode. Impressing.
mfw intentionally trying to break progression lets you break progression i mean, in prehardmode of vanilla terraria you can literally fight ANY boss as your first one. Does anyone complain about being able to fight Wall of Flesh as your first boss? no, because thats clearly not how the progression is supposed to go. And in hard mode, you can just go fight duke fishron, even though that boss is meant to be fought around the time of golem. Calamity mod is designed to have progression skips as a way to reward good players, much like duke fishron is in vanilla. I had a great time fighting Yharon before the profaned guardians and felt rewarded for beating such a strong boss out of progression, but saying that it's the intended spot to fight yharon is just stupid. Hell, this idea of being able to do any boss in any order is a key part of many open world games; nobody says Breath of the Wild is poorly designed because you can fight ganon as your first boss. and complaining that through spending tons of time on essentially glitch abusing to get the terminus is also stupid, its like saying that zenith is pre-boss if you use transmutation or the achievement glitch.
That is just how sorbet cafe play games, he likes to mess around and find loop holes in games, he did mention that overall he was having fun with calamity, and that it would've been a lot less interesting had he used boss checklist or wiki to beat the game. Also worth mentioning that some of the boss summons in calamity is indeed quite questionable. In vanilla, if a new player can survive underground jungle, they probably has already beaten EoC. If a new player has spent long enough time in underworld for voodoo demons to spawn, its probably because they already have a nightmare pickaxe or even a shadow key. That is not always the case for calamity, the recipes for aquatic scourge is way too easy to obtain for a hardmode boss, and having a thousand health does not make the purferator any more difficult to summon. The vanilla also does not put any arbitrary barrier if you somehow managed to skip progression. If you managed to kill queen bee as your first boss, you will have a gear that is strong enough for the rest of pre-hardmode. If you managed to kill duke, all 6 bosses that you are supposed to kill first are immediately trivialized. In vanilla, you are rewarded for being skilled at the game. In calamity, the devs just spits in your face and do the laziest option which is to simply remove the reward. Having bosses that are way too easy to summon but does not provide any reward if you managed to beat it is definitely not a good game design.
You should try Infernum + Calamity mods that add the Noxus and Nameless Deity. Makes jumping boss tiers much harder but much more rewarding - at least in terms of self-accomplishment. I also recommend Fargo if you want something more uhh.. unique but vanilla-like. I am currently playing through Fargo + Calamity (+ other Calamity mods) but even though they are meant to mesh together well, one or the other sometimes feels out of place to me. The fact that ALL bosses have Infernum AI instead of a mix of vanilla bosses Fargo + Calamity bosses Infernum is kind of mhngmhhh... EDIT: Wait, you can use Nurse during boss fights in Revengeance?? What a joke lmao About the squid - I think its a great way to diegetically fend off some area of the game by putting much later stage mobs and bosses that roam said area rather than just making it closed off and the blocks impossible to mine before beating some earlier boss and the walls that prevent you from using Rod of Discord. Just because you can kill them with enough strategy, doesn't mean its bad game design, you are too far away from representing a typical player to be catered to. But then again - making said mobs or bosses only drop items after Wall of Flesh or after Moon Lord is kinda ass - even if it were to ruin the experience of the rest of the mod. No reward for being creative and exploratory, AND facing a mechanical challenge of a boss fight is always a bad game design decision, like holly molly, its just a game and games are meant to be memorable experiences, not fucking nets of abstract rules and lines to be followed set by grumpy developers. 16:34 ok ok WAIT, how old is this playthrough?! I swear, Calamity is not THAT janky nowadays, right... ..? LMAO YOU GOT TERMINUS PRE-HARDMODE, YOU ARE AMAZING 24:02 sums up the video pretty well I don't think its a valid point and I am sure you think so yourself, considering the silly cut to the part where the abyss crushed you in an instant, but it shouldn't be made impossible. If even, I'd say they should develop towards such silly things, maybe making some secret worm boss spawn after you drain it enough~ Really nice video btw, you are a pleasure to watch. Kinda sucks you whine so much but I am sure some people enjoy that too.
I always found infernum kinda sucky compared to Fargo's tbh. Difficulty feels forced in a lot of places (most enemies just have scaled stats) whilst Fargo's experiments a lot with giving different enemies unique mechanics and feels.
@@shrekiscool4743 does infernum even scale normal enemy stats? I don't remember it doing that though i did enjoy most normal calamity bosses more then infernum
@@shrekiscool4743 when did you play the mod? I played it recently and every boss felt completely different, with all of the post ML ones completely revamped
Vanilla Terraria really isn't all that different in terms of being able to access bosses before intended, you're just used to it. All you have to do to spawn skeletron is talk to the old man at night, can easily be done before fighting any other boss. Queen bee just needs you to break the larvae, just like what you were complaining about. Like come on man.
intentionally being obtuse and playing the mod in a way that it was clearly not intended to be just because “well the game never explicitly told me NOT to do this” isn’t a remotely valid indictment of the mods quality. i 100% agree that calamity has balancing and pacing issues, but you went into the mod trying to find things to complain about. “i found the perforator hive spawned just sitting on the ground so OBVIOUSLY it is intended to be the first boss in the game” no lmao you can find the duke fishron spawner sitting right on the ground at the very beginning of hardmode, yet it is obviously not intended to be an early hardmode boss and is not balanced around that. when you’re already set on the fact that vanilla is perfect and that any major gameplay mod is some affront to the masterpiece relogic made of course you’re not gonna enjoy the modded experience. you could have just played the game and had fun like 99% of other people, but you went into it like some food reviewer looking for tiny little things to complain about.
I knew calamity had some pretty hilarious progression skips and loopholes but seeing you were able to beat a hardmode boss in pre hardmode and just yoink an endgame item straight from the abyss also in pre hardmode was just priceless
I beat a post-Plantera boss in prehardmode. There’s a lot of “screw around and find out” in Calamity
yharon the jungle dragon? more like yharon the devourer of god slayer slugs.
I think I've picked up Terminus early every time I've played Calamity. Not as early as Sorbet mind you, but well before endgame most of the time. Usually hoping that some update has put something worthwhile down there. (Usually using Terminus ends up crashing my game so yay. T:
@user-rr9150 but ur supposed fight him after u get God slayer gear?
@gigas115 I mean it's not that hard to get all the way down there
the progression skips you can do in calamity are really funny
beating wall of flesh and being able to fight golem right away or even cultist if you bother farming one rare abyss enemy is hilarious honestly
my favourite being able to beat anahita and leviathan pre hardmode. also cool that you can get dev set wings pre hardmode.
@@justthere845me and a friend once tried that in like 2019 back when the slime mount target dummy glitch was still a thing
we almost totally ran out of ammunition to shoot the boss with
and stones to throw at it when our quivers/ammo backpacks were emptied
my favorite playthrough the accidental progression skip for half the game
>First time playing Calamity
>Vow to not receive any outside help
>Notice Hive Cyst and Overloaded Sludge
>Accidentally skip half the pre-hardmode progression
>Continue anyway
>Craft Seafood
>Beat a hardmode boss in pre-hardmode
>Continue anyway
>Cheese an endgame item
>Complain it’s endgame
It was a fun ride
@@sorbetcafei heckin loved it.
@sorbetcafe me when i accidentally kill an abyss miniboss then get mad when the enemy with more health than EoL doesnt drop anything pre hardmode
So are you supposed to just hold yourself back???? Man this mod’s community really sucks.
@scrumt9284 i mean, you're not intended to skip half of progression, so the only reason to do it is so you can flex your skill
It never hit me how much Calamity wants you to use and relies on boss checklist and recipe browser/the wiki for progression until this video
A lot of mods for terraria do things like that because most people rely on the wiki and such for their progression, when i first played terraria I simply refused to look at the wiki. it's much more fun when you don't know everything, and then I played calamity, which was not fun for me, because progression in calamity just doesn't rly work, also, I think you have an in stars and time profile pic. if so, based and siffrin pilled.
@@atlasthespy2707 Why yes, this is a in stars and time PFP! Your Celeste PFP is also very based, and Madeline pilled
For some reason anahitas ??? Spawn Has a drop for pre hardmode 25% of the time which is dumb when the actual boss is supposed to be post plantera
@@somehowviable7696it's probably there for the more skilled players,its the "hey,wanna fight this boss early? Go for it.",the "intended" progression is just how it is meant to be if you want a fair fight.
Also you can easily figure out the progression just looking at the HP values,you don't see a boss with 3 million HP and think "oh yeah that's a pre-hardmode"
It's always hilarious to me how consistently twitch chats for any streamer doesnt seem to comprehend what backseating is
I even found someone who insisted backseating is only a thing in competitive online games, idk what the thought process was and they weren't able to explain it.
I suppose they find no joy in exploring games and all their aspects themselves and aren't aware of the ways others do. Reminds me of when people decide it's stupid to balance a player's options in a pve game, just because they don't value it, they're just oblivious to why it may be relevant. They only do realize if it's an OP enemy or pvp opponent ruining the game's dynamics in ways they personally mind.
That said, I enjoy games that are unbalanced to varying extents too. When it's a compelling decision between all your options and nothing rides that line of feeling like a cheat when trying to optimize, that's just so awesome, but most games end up having only a few busted options that you can decide to either ignore or indulge in. Inversely there's weaker stuff you can try to make work with synergies or embrace the challenge run, but being underpowered can usually also be achieved in other ways.
@@Gnurklesquimp2 how do you even backseat someone in a competitive game? either you're providing information they could reasonably have access to, which is at most annoying, or you're stream sniping, which is an entirely different cardinal sin of streaming. you can never ruin someone's experience with backseating in an online game like you can with story- or exploration-driven games. that's such a bizarre take
@@zekrua4006 Yeah, competitive gamers are probably the ones least averse to getting advice and insights etc. from others. Sometimes it will be unwanted cause it's bad/unnecessary advice or the player is trying to focus or whatever, but that's about it
And the worst part is that it happens _every single time,_ no matter the streamer if they're playing a game where they can be backseated everyone in the chat is gonna make sure to make the streamer's experience as bad as possible, and the mods also do nothing to stop it
@@Gnurklesquimp2 they've literally never driven in a car and it shows
that's where "backseating" comes from. has nothing to do with being competitive, or winning, or best strat or nothing, it's about the useless fucks in the back that are not driving that are giving directions on where to go and shit 😂😂
it's literally what twitch chat does every single time and as you showed, they do NOT know what it means
even more hilarious is when you see backseaters getting banned, and you see someone backseating and are just looking at their name waiting for the ban hammer
The walls of the abyss emit water to prevent you from draining it or to refill it if you do it by accident, which is why it seemed to have interesting water.
Also the lag from so much water moving, which is why he had floating lava at some point
That you could so succinctly distill Fabsol's modding philosophy is fantastic. I can't not subscribe.
you know this video really made me realise just how many bosses in calamity are worms
All of the calamity bosses are either worm, king slime, or eye AI. This is true of the base game too. Its hard to make bosses with AI that's different given that you can fly anytime in late game
Hey o3 how about you just give me a divinity already
@@ap30112002 cope
Well
The worms start coming and they don't stop coming
Fed to the worms and I hear the ground rumbling
@@euclidYT skeletron isnt eye AI.
doesnt have the dash and never really tries to hit you, his hands do
or you mean his hands are eye AI?
"one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty" i've never heard someone sum up calamity mod better than this
I love calamity mod but holy shit is that not the best way to describe it. Any time people found a way to break things or something made a particular fight easier than intended it got nerfed to shit. Several bosses inflict debuffs on you when they are alive like DoG which just makes it so you can't fly as much. Debuffs are already bad in vanilla terraria because you have to mouse over the top of your screen in the middle of combat when that debuff may only last 5 seconds.
Bosses you could technically fight in pre-hardmode or pre-moonlord would drop IOUs instead of their actual items to prevent anybody from being rewarded for trying.
@ovrsurge4689 "thats such an accurate description its so petty"
Proceeds to complain and be petty about the smallest of inconsequential details.
Based?
@@hardboiled2987 That be the way it is.
@@ovrsurge4689 I think the big difference is that vanilla Terraria wants to be an adventure sandbox game first while Calamity wants to be a boss-based action rpg first. In vanilla, the devs don't care that much about cheese because bosses exist secondary to freeform sandbox elements. Conversely, that's why a lot of Calamity bosses basically create a premade arena to fight them in.
Phos pfp spotted!!!
“Ah, it’s a worm boss, course it’s a worm boss” this perfectly summarises half the calamity bosses
Calamity loves dots probably because they bypass armor, which would otherwise allow the player to do Shenanigans(tm) which are "banned" in Calamity.
I mean it's a cheese
@@eggmin8967 A cheese to have a stat the game gives you, which Calamity could've just balanced by increasing damage values or decreasing defense values. Instead of actually giving Warding a point of defense /and/ a point of damage resistance which makes it seem like the clearly better choice despite being able to defend against less, on top of enemies and bosses sometimes having passive armor shred when they hit you.
@@gigas115 I don't know being able to just stand there and eat attacks feels pretty cheesy and I mean defense still has value its just to make things fair when calamities progression can be quite open ended like yahron can be fought so early for when ur actually supposed to fight him
@@eggmin8967 Kinda ignored my points there. So again:
1. Calamity /already/ deals with tanking a bunch of attacks in a row by shredding your defense.
2. Calamity /already/ makes a ton of adjustments to existing items, why not just give less defense overall if it's such a problem?
Additional points though since I've thought more about it are:
3. Calamity /DISABLES/ natural regen when you're taking a DoT, which means a lot of healing options are out of the question anyways.
4. Even if you're doing what Calamity expects you to and avoiding just about every hit possible, you're still being penalized way heavier for any hit you do take because not only are you getting the outright damage, you're taking a DoT that doesn't have as clear of a harm value as being hit. The only way to deal with said dot being to equip a specific item that may or may not be available only /after/ the DoT's no longer relevant because every single boss in Calamity has its own, and drops the item that renders you immune to it or resilient to it, and that item doesn't combine with any other frickin' item.
@@gigas115 ok yeah I get it now tho seeing sorbets playthroughs make me think ur talking about the defense cheese where u litterally just stand there and eat all the bosses attacks but I just redid the Scal fight and yeah dots really rip into u when Including the initial damage it's been awhile so I forgot how much health it eats upon also is just me or do the bosses take significantly longer to kill compared to before even with recommended items like I was fighting DoG with wat should be pre Scal weapons and after 7mins of fighting I've only shaved like 1/4th his health does adrenaline and rage speed this up more?
Perhaps my biggest grip with calamity is how much the mod creators seem to hate defense and regeneration by making so that every boss:
1- Prevents you from regenerating
2- Deals DoT debuffs that account for like 90% of their damage
3- Take away half your armor whenever they hit you
Like mf if you don't want me to play defense then don't make so many fucking defensive accessories, or make them easier to craft
@@Alcaline-hu2vu and no nurse healing
calamity has a reputation of nerfing defense playstyle a lot, cause its broken as hell and it always ends up being useless in calamity just cause of all the nerfs its gotten over the years
@@vlader1743 The joke here is that it's still OP as hell in spite of the nerfs. Complain about nerfs all you want, I just beat Moonlord yesterday on death mode without moving - the nerfs are justified.
To be fair, dropping NPCs from bosses is way better than needing to have the player figure out that they need more housing space for a random NPC that just unlocked after defeating some random boss but not other random bosses.
calamity encourages progression skipping but im not a big fan of calamity's nuances like re adding the old functionality of reaver shark just because people complained. that's not challenging at all like killing aquatic scourge in pre-hardmode is. that's a good progression skip.
Calamity is so unbalanaced it's hilarious lmao
Don't get me wrong the bosses and weapons are cool, but man everything about it feels so hastily put together.
I also hate the nerfs to the vanilla items. It's not like Calamity doesn’t have insane items.
>balance mod content around a higher power level relative to vanilla
>also vanilla content is nerfed because muh balancing
>after making the modded content stronger than vanilla equivalents
lmfao
The biome blade:
@@st.altair4936 i have a mod that specifically unnerfs calamity and it made my experience so much better lol
Fr, it's like you're forced to use calamity items by butchering every single vanilla weapon
Calamity has become a lot less petty to vanilla since this video, but it still refuses any official whip support so it hasn’t really gone THAT far
The next major update will be tackling summoner balancing which includes rebalancing whips and adding their own whips
Well they're adding whips in the next update sooo
@@AItraxia better late than never ig
@@AItraxia source?
I mean every mod i see for whips in calamity are "perfectly balanced"
calamity mod makers when you should be able to figure out what to do without consulting a wiki:
impossible
Terraria is already an wiki game tbh
If you use other mods with calamity(which most people do) then it’s a lot better than vanilla
this is literally an issue with vanilla too
@@YukkiofBladesthe guide is actually extremely helpful now, lots of additions have been made to him to make him more useful
I like how chat argues about viability with vanilla weapons when the game had an entire update fixing the absolutely abhorrent gear progression of the mod.
as an answer to the question posed near the very end of the video: Yes, nearly every enemy has a DoT, because DoTs pierce Defense, as you stated in your recent Defense video, and otherwise tank builds would be equally viable in calamity as they are in terraria. This mod has a lot of spiteful nerfs.
it also has defense damage in order to allow tank builds to be viable but not incentivize facetanking. i don't agree with the idea that cal's changes are purely out of pettiness and spite, it's because vanilla and calamity have different goals and want to be different games
@@thetechw1z no, they're petty changes
@thetechw1z then please explain on how the nerfs to vanilla items were needed eventhough calamity's items were already good in the first place
@@anhondacivic6541 step 1: modify game
step 2: complain when things are changed
@itistheend so I see, you have no real rebuttal to my reply, a flaw within a mod is still a flaw and should be criticised so that it can improve the mod experience for everyone
The worst thing Calamity does is make the Starfury not light up underground tunnels anymore. Whack
he fought slime god without the slime god theme 😭😭😭😭😭😭
Watching you just completely snap the intended progression of this mod in half is so goddamn funny, well done
Sorbet your channel has grown so much!
thanks!
The fact Sorbet figured out how petty the mod creator is within less than an hour of playing this mod really says a lot
i see you have multiple alt accounts
@@KwikBR ?
It's funny as hell
Actually insane, I felt that when I played but it took me a bit longer lol
calamity is not designed for people who are bad at terraria, but it's also not designed for people that are good at terraria.
I've heard good things about this mod
It's fun, yeah. Definitely worth a playthrough if you like Terraria
"If the game doesn't want me to do something it'll tell me"
Lmao no
Me killing golem with titanium armor due to its rarity and old set bonus being better than the other types of armor:
Meanwhile duke fishron is pre mech and wof is suppost to be the last boss to kill in pre hardmode
Usually Calamity tries to tell you by either giving something absurdly high health or by killing you.
Sorbet Café is just so good at not dying though that the message never gets across.
I love this video because right off the bat you pretty much go straight for the jugular regarding Calamity's flaws and it's great. The community and the devs behind it really don't understand why these are flaws with the mod. It's a really fun experience to me but the toxicity and ego the community and devs have is absolutely insane.
ngl its funny how easy it is to mess up calamity's progression partly because not only does calamity not enforce its own progression very much but it often has ways to simply bypass parts of vanilla's progression, such as the reaver shark being rebuffed back to being the power of a molten pick
the progression skips are intentional design choices
"I do get the sense that this mod is, very much so, one person's image of what they want the game to be, in the sense that a lot of the changes seem very petty"
Man, you just outright stated Calamity's biggest issue and the reason I stopped using it.
Never mind the bullet hell level of things that are happening on the screen at the endgame, more than half of which come from your own accessories.
@@-Keith- that is just the way it is, not a problem with the mod
@@-Keith- Played it for the first time last week, got to providence and hated the boss fight cause there were so many things on screen I had to keep track of at once that I couldn't even enjoy the fight.
@@Geb1439 skill issue
@gabesteenman6538 the best example of this issue is definitely astrum deus, where because of how many projectiles it shoots, it causes low end PCs to start dropping frames
Lmao this was the funniest calamity start i ever watched nice work!😂
You can beat Yharon as the 5th boss. The 3rd to last boss can be the fifth if done correctly.
Wait, how? I assume the first 4 are Skeletron, Golem, Lunatic Cultist and Moon Lord
@@tailpig6417 It is Wall of Flesh, Ravager, Lunatic Cultist, Dragonfolly, and Yharon.
@@Keeganator42 How does one fight the Lunatic Cultist without beating Skeletron first?
@@tailpig6417you can get a summon for the cultist from an enemy in the abyss
@@tailpig6417 Calamity adds a summoning item for the Lunatic Cultist which you can find in the abyss.
already cant wait for the next part(s) to this playthrough lmao
my personal favourite moment ive had in calamity is taking the terminus FAR earlier than im supposed to with a friend of mine on our server, and then replace it with a piece of poo.
16:04 me hearing you say 'what happens if i drain the abyss': PTSD
God the backseaters where annoying. And you're completely right, if the game bad an intended progression it should've guided you to it better, skill issue on the mods part.
The aquatic scourge was one of the last bosses I remember trying to fight, and i'm not very good at terraria, period, so it gave me a supremely hard time. Watching it get beaten pre-hardmode with rpe-hardmode weapons is ridiculously cathartic.
damn the 720p ultra HD 60fps gaming is popping off
i think queen bee is a notable example of progression not being clearly indicated in the base game because although the jungle is a more difficult area, it is available from the beginning of the game and could indicate that you should fight it first. the base game has at least taken strides to make the path more obvious through the achievements thing and npc dialogue at least though
13:00 YOU BEAT THE SULPHUROUS SEA WORM BOSS SO EARLY IN THE GAME 🤯
mad respect
I have not seen you play spore but it would be cool to see you play literally the coolest game in existence other than terraria
I've played spore twice on stream, the vods are still there. Might make a video or play it again at some point
@@sorbetcafe "Silk song is cancelled"
this is the best fucking calamity playthrough EVER
22:40 i have a really cool and creative playthrough idea you should do where every boss is just the destroyer
Now I wanna see how much progression I can skip in calamity
your not passengers your prisoners is my new favorite thing to say
Him beating the aquatic scourge pre hard mode while I have trouble with it on normal gear is wild
I love calamity but DAMN does it not give you a single clue as to what the fuck you’re supposed to do
@iwhu707
I mean, you can see that the post both death text is something that Sorbet uses to figure out where to go next several times, and there is helpful NPC dialogue if you go looking for it. The first Draedon lab in theory is something a lot of players would end up finding early on. It's not that difficult to stumble through.
I think there's like maybe 3 cases where vanilla item nerfs are kinda needed like soaring insignia and rod of harmony and then everything else is the petty nerf in my experience.
Wonderful, even better than I expected 😁. Very much look forward to seeing the rest.
man i pointed out the potion of returning exploit in the abyss basically as soon as calamity came to 1.4 and they still havent done anything about it lmao. They literally have protections over rod of discord abuse so its clearly possible to implement.
@@adamandom what is the exploit and how does it work
@@airlesstermite4240 its just that you can use potions of returning in the abyss without triggering the primordial wyrm in the same way the rod of discord would. So, assuming you have enough potions, you can get terminus significantly earlier than intended. Not entirely _useful_, but still probably something that needs addressing as it trivialises what is, imo, a really cool concept (though admittedly there are bigger fish to fry, the slime god bug where recalling kills it and drops loot for example)
I am sure the reason as to why 90% of bosses has a DOT is because DOT damage isn't mitigated by defence which basically punishes defensive builds
@@anhondacivic6541 honestly whats even the point of defense then
My first time playing calamity i also opened up the floor of the abyss, we called it "Operation: Flood hell"
It was so many block updates that it lagged the server to death so we needed to implement an off switch xD
i was always confused why the abyss doesn't extend all the way down through the underworld. or why you can actuate the abyss blocks in the first place. the damage over time effect and the blocks emitting water honestly just make the problem of draining the abyss a lot worse, it serves to punish the player AFTER they've already started draining the abyss, making lag worse and the abyss harder to traverse.
Aint no way bro wants to skip to end game to pre hard mode to end game💀💀💀💀
6:44 as much as i love calamity this is so true
He really just went and did that
this is the funniest terraria related video i have ever watched
3:16 That was rippy the gator!
man, I love calamity so much, but holy damn, does it have a shit ton of flaws, and this video really showed some of them, especially the progression issues and how you're basically supposed to use the wiki, this video was awesome, fr fr
sorbet: fights the aquatic scourge preskeletron and just casully has a weapon that willl last him until golem
me:
fabsol: noooooo youre not supposed to do thaaat
Ur not supposed to but u are able to opt for it just the fight takes a really long time and hits pretty that I assume would let u know ur not supposed to fight it yet like there are quite a few summon items that simply won't let u use it until certain conditions are met. I mean u can take on yahron pretty early If u want
All of this over what I assume is a refusal to use boss checklist, haha. Hilarious playthrough.
nope, just a blind playthrough
@@damnthisisabadname A blind playthrough can be done with boss checklist. Considering it's one of the top mods ever downloaded by anyone, it seems appropriate to use on your first time in a MASSIVELY game changing mod to at least get some sense of progression.
@@ethancknight is it REALLY a blind playthrough if you know what bosses are up next, what they drop and how to get their summon?
@@damnthisisabadname I guess not? It's a bit of an arbitrary standard to set for oneself, though. Especially since progression was HORRIBLY broken in this video and half the boss experiences weren't enjoyable because he had too powerful gear. The other half he fought too early.
It seems a way to hurt your initial run rather than make it more interesting. Your first experience with the mod isn't how it was supposed to be enjoyed.
@@ethancknight i guess
the abyss out of water DoT damage is only a problem if you allow it to be a problem
I'm in full agreement with it just being the team's idea with what the game should be. There's a lot of legitimately asinine changes, and the biggest one that turned me off from the mod for a very long time is that they changed the rod of discord so that you can't use it *at all* if you have the debuff it gives you. they finagle a lot of vanilla items for no discernible reason, and the mod itself tends to just be kinda unfair.
the slime god used to have a phase 2
glad they got rid of it, it was annoying af
@@RandomRandomer-to9gx ikr but it's kinda that the message "the core runs away for another day" line when you don't fight it again (not in those exact words tho)
But seriously bro having beat calamity watching this made me lose brain cells likebruh
Not any hate sorbet I promise
15:34 totally not post moon lord with that atrocious healthbar of only 260k
Yo-yo is one of my fav weapon-type in vanilla terraria, I know the progression in base game starts awful but it picks up a lot. In calamity tho. Shit is hard af, like yo-yos are pretty much either OP af or useless, no in-between, they really want you to go for that true melee damage. Like shit, the best yo-yo in game doesn’t go past like 3K dps, while I’ve gotten swords from bosses that reach 10K dps and over.
7:12 fr, the increased drop pool and rates in Calamity is awful, like farming for an item is a pain in the ass by how much trash you are picking up.
This video is why boss checklist exists
this would have been boring as fuck if I was looking at boss checklist and knew what to do. Not knowing and doing things out of order is what made it fun.
i can see that
@@sorbetcafe but also I tend to spoil mods and things for myself a lot on accident so it ruins playing blind for me mostly so I just use it aanyways
You should play infernum calamity next the bosses are actually difficult and interesting in that
This man is very spiteful
i absolutely love calamity, and the progression skips were funny, but it pissed me off to no end lol
im the kind of person who has one or two ways i play the game and i tend not to deviate from that, that's how i have fun with the game, and seeing you kill AS pre-hardmode just felt wrong lol, was still funny
Wait until he finds minimum boss order
There's no boss order when all of them are accessible at the same time
my first time playing calamity i killed some random enemy in the dungeon that dropped post lunatic cultist gear and just cheesed the game and couldn’t care less i think its hilarious to cheese the anti fun mod
this, this is why if i ever play calamity mod, i will play it with many other mods that with counter the "no fun" mod
@@foodaah what is the no fun mod
@@foodaahif only there was a mod that reverts the whip tag damage back to flat instead of multiplicative l
@@foodaahthis is why i refuse to install catalyst because of how they butchered the "unofficial calamity whips" mod
@@NotJustRobots They are basically saying Calamity isn't fun because they don't like the kind of playstyles it promotes. So they will add in mods that cheese most of the Calamity content if they ever play it. It's people being petty while complaining the mod is petty.
and then me who's just giving up calamity cause im too bad
last comment lol, 22:30 the main dev, Fabsol is definitely a fan of worm bosses
No, it’s a Q. a uppercase Q. Honestly… I see it. The resemblance is uncanny.
have you considered doing calamity on the zenith seed? its extra fuuuuuuuun.
This is a good reminder that the calamity mod got popular mainly because of its music
This is why Im always repping Thorium over Calamity ngl
Thorium is fun but I honestly think the main appeal of Calamity is the Post-Moonlord content and amount of content. Thorium works really well within the progression of Terraria while Calamity is trying to do something different. Calamity is trying to expand and Thorium is trying to add. I didn't realize how many people didn't like that aspect of it though
On a side note. Convergence, Ragnarok, and Thorium bosses reworked are really cool. They balance both Thorium and Calamity to work together. Probably my favorite playthrough I've ever done.
Calamity mod is the definition of fuck around and find out for people who have never played it
youre so good at the game it makes me mad
I like this mod, but i was absolutely flabbergasted by skeletron prime, its harder than Plantera, like, how? I seriously just skipped him and got post plantera gear (since in calamity you can do that)
bro what, Skeletron prime is the easiest mech boss for me lmao
@r4gn4r0k69 I played on master+rev, he has 2 skulls and summons Destroyer and twins mid-fight.
i have a love / hate relationship with calamity. i am NOT good at the game so it is often a struggle to do ANYTHING boss-related. but the items and weapons are so cool it brings me back.
ive been playing the mod for about... a year now? and i have only just now made it to the exo mechs and Supreme Witch, Calamitas
I started my first run on expert revengence, and so far Ive beaten the exo mechs after 5 tries
If you use rogue, try the dynamic pursuer, it's endgame viable
Ok, but why wouldn't they give you the terminus?
I mean like, you cant physically do it, so why bother trying after the first attempt?
I use this video constantly to showcase why I don't like playing with mods lol, good job.
But this is like showing people a recording of Jingle Bells to showcase why you don't like music.
Calamity's flaws are very obvious and there are other mods that have none of these flaws. You don't have to study game design to understand that in order to prevent sequence-breaking, you make the stuff you need to summon a boss locked behind progression. Or that there has to be a progression and difficulty curve in general, or that it's not a good idea to invalidate staples by nerfing them, you ponder if your new thing that you want players to use instead is really needed, or maybe needs more tweaking itself, when you have to nerf the existing thing first.
There are a lot of Stage 1 problems this mod has, that a lot of other terraria mods just do not have, because they are objectively better designed as a game. By using Calamity as a precedent, you're locking yourself out of potential fun. Take a look at the Spirit mod for example, criminally underratedbetween Calamity and Thorium, and shows how to embed new content into the actual game without invalidating the core experience.
Bro really fought astrum deus (meant to be post moonlord) in early hardmode
I always fight astrum deus post(or pre) golem. Seems to work just fine
Astrum Deus isn't post-Moon Lord, it's actually intended to be fought between the Lunatic Cultist and the Moon Lord, ie, during the pillars.
Source: the boss checklist, the boss rush order, and the wiki: calamitymod.wiki.gg/wiki/Bosses#Boss_Progression
OK, you are good
weno aca estoy, if you dont know what im saying just use the translator, la verdad no sabia que jugabas tan bien a terraria, tanto como para hacer el primer survival en modo hardcore en modo legendario, impresionante
No i dont think I will.
The truth is I didn’t know that you were playing terraria so well, as far as making the first survival in hardcore and legendary mode. Impressing.
Had to for aca estoy tho
Lol I had the same exact thing happen (it might have been the corruption version?)
I thought it would be like the piggy...
what actually happened to slime god's phase 2????????????
mfw intentionally trying to break progression lets you break progression
i mean, in prehardmode of vanilla terraria you can literally fight ANY boss as your first one. Does anyone complain about being able to fight Wall of Flesh as your first boss? no, because thats clearly not how the progression is supposed to go. And in hard mode, you can just go fight duke fishron, even though that boss is meant to be fought around the time of golem.
Calamity mod is designed to have progression skips as a way to reward good players, much like duke fishron is in vanilla. I had a great time fighting Yharon before the profaned guardians and felt rewarded for beating such a strong boss out of progression, but saying that it's the intended spot to fight yharon is just stupid. Hell, this idea of being able to do any boss in any order is a key part of many open world games; nobody says Breath of the Wild is poorly designed because you can fight ganon as your first boss.
and complaining that through spending tons of time on essentially glitch abusing to get the terminus is also stupid, its like saying that zenith is pre-boss if you use transmutation or the achievement glitch.
That is just how sorbet cafe play games, he likes to mess around and find loop holes in games, he did mention that overall he was having fun with calamity, and that it would've been a lot less interesting had he used boss checklist or wiki to beat the game.
Also worth mentioning that some of the boss summons in calamity is indeed quite questionable. In vanilla, if a new player can survive underground jungle, they probably has already beaten EoC. If a new player has spent long enough time in underworld for voodoo demons to spawn, its probably because they already have a nightmare pickaxe or even a shadow key. That is not always the case for calamity, the recipes for aquatic scourge is way too easy to obtain for a hardmode boss, and having a thousand health does not make the purferator any more difficult to summon.
The vanilla also does not put any arbitrary barrier if you somehow managed to skip progression. If you managed to kill queen bee as your first boss, you will have a gear that is strong enough for the rest of pre-hardmode. If you managed to kill duke, all 6 bosses that you are supposed to kill first are immediately trivialized. In vanilla, you are rewarded for being skilled at the game. In calamity, the devs just spits in your face and do the laziest option which is to simply remove the reward.
Having bosses that are way too easy to summon but does not provide any reward if you managed to beat it is definitely not a good game design.
ok google, what is “irony”
You come off as an elitist, not saying that you are, but you come off that way.
youd be horrified watching me playing calamity
in most of their videos, whenever they interact with people or review, they definitely feel elitist.
What's the track the beginning of the video?
You should try Infernum + Calamity mods that add the Noxus and Nameless Deity. Makes jumping boss tiers much harder but much more rewarding - at least in terms of self-accomplishment.
I also recommend Fargo if you want something more uhh.. unique but vanilla-like.
I am currently playing through Fargo + Calamity (+ other Calamity mods) but even though they are meant to mesh together well, one or the other sometimes feels out of place to me. The fact that ALL bosses have Infernum AI instead of a mix of vanilla bosses Fargo + Calamity bosses Infernum is kind of mhngmhhh...
EDIT: Wait, you can use Nurse during boss fights in Revengeance?? What a joke lmao
About the squid - I think its a great way to diegetically fend off some area of the game by putting much later stage mobs and bosses that roam said area rather than just making it closed off and the blocks impossible to mine before beating some earlier boss and the walls that prevent you from using Rod of Discord. Just because you can kill them with enough strategy, doesn't mean its bad game design, you are too far away from representing a typical player to be catered to.
But then again - making said mobs or bosses only drop items after Wall of Flesh or after Moon Lord is kinda ass - even if it were to ruin the experience of the rest of the mod. No reward for being creative and exploratory, AND facing a mechanical challenge of a boss fight is always a bad game design decision, like holly molly, its just a game and games are meant to be memorable experiences, not fucking nets of abstract rules and lines to be followed set by grumpy developers.
16:34 ok ok WAIT, how old is this playthrough?! I swear, Calamity is not THAT janky nowadays, right... ..?
LMAO YOU GOT TERMINUS PRE-HARDMODE, YOU ARE AMAZING
24:02 sums up the video pretty well
I don't think its a valid point and I am sure you think so yourself, considering the silly cut to the part where the abyss crushed you in an instant, but it shouldn't be made impossible. If even, I'd say they should develop towards such silly things, maybe making some secret worm boss spawn after you drain it enough~
Really nice video btw, you are a pleasure to watch. Kinda sucks you whine so much but I am sure some people enjoy that too.
I always found infernum kinda sucky compared to Fargo's tbh. Difficulty feels forced in a lot of places (most enemies just have scaled stats) whilst Fargo's experiments a lot with giving different enemies unique mechanics and feels.
@@shrekiscool4743 does infernum even scale normal enemy stats? I don't remember it doing that
though i did enjoy most normal calamity bosses more then infernum
@@KwikBR idk but the only change most of em have is just more speed which doesn't feel fun or satisfying to fight it just feels tedious and forced
@@shrekiscool4743 when did you play the mod? I played it recently and every boss felt completely different, with all of the post ML ones completely revamped
@@KwikBR I meant normal enemies. The bosses are for the most part quite good, the main issue imo is the other difficulty-related changes
This is gonna be good
12:01 wd gaster
Vanilla Terraria really isn't all that different in terms of being able to access bosses before intended, you're just used to it. All you have to do to spawn skeletron is talk to the old man at night, can easily be done before fighting any other boss. Queen bee just needs you to break the larvae, just like what you were complaining about. Like come on man.
intentionally being obtuse and playing the mod in a way that it was clearly not intended to be just because “well the game never explicitly told me NOT to do this” isn’t a remotely valid indictment of the mods quality. i 100% agree that calamity has balancing and pacing issues, but you went into the mod trying to find things to complain about. “i found the perforator hive spawned just sitting on the ground so OBVIOUSLY it is intended to be the first boss in the game” no lmao you can find the duke fishron spawner sitting right on the ground at the very beginning of hardmode, yet it is obviously not intended to be an early hardmode boss and is not balanced around that. when you’re already set on the fact that vanilla is perfect and that any major gameplay mod is some affront to the masterpiece relogic made of course you’re not gonna enjoy the modded experience. you could have just played the game and had fun like 99% of other people, but you went into it like some food reviewer looking for tiny little things to complain about.
now do it on infernum :troll:
if you actually do so, PLEASE get ore excavator, boss checklist