Just imagine. A gun and a vault suit is all you have, and once you step out of that vault, all you see is nothing but a dustbowl. No sign of life, no civilization for miles, and realize what horrors are coming your way.
Actually, it's the LACK of realization of what horrors are coming your way that makes it so awful. There's nothing out there for miles... or so it seems. But some part of you, some creeping sensation, tells you there's things out there alright. Hungry things.
Need another fallout game that feels like this. The commonwealth was a refreshing change but it got too "optimistic" at times. Would kill for a chance to get a game with the lonely, somber, western atmosphere again
Fallout 1 did the best describing the wasteland. You can hear the agony of the souls who once roamed before the Great War. Screaming. No life around, only you, and you only. Alone, scared brave or "content". The Wasteland awaits you Vault Dweller. What will you do now?
@@mado-wh4jv Sorry to dissipoint you, it is canon in Fallout 1 that Ian dies a horrible death in a skirmish against the supermutants in Necropolis. Dogmeat also ends up dying in a forcefield, in your battle in the Mariposa Military Base. It is unknown if any other companion survived your travels in Fallout 1.
* You see two centaurs standing by * -You missed -You missed Centaur hits you for 18 dmg Centaur 2 hits you for 70 dmg for a critical hit, the bruises will look nice, and will be good in party talk. "not even the carrion masters are interessed in your irradiated corpse."
you fail to unlock this door. you fail to unlock this door. you fail to unlock this door. you fail to unlock this door. you fail to unlock this door. your lack of lockpicking skills has jammed the lock on this door. the lock is jammed.
Dear lord. The best part about this track is that at points it's like I can hear the events of the bombs dropping in the background. Like there's an echo of what once was screaming in agony around me as I wander around the wastes. The past screaming in terror as the world comes to an end.
This feeling is exactly what Bethesda's Fallout misses. Death, pain and suffering is all the wasteland has to offer, to whomever steps on it. nothing more, nothing less.
@@Cnw8701 and this confronts direclty with the original intent of the series, even though Obsidian did incorporate many of the elements of the first two entries (even some of the cancelled game, Van Buren) as the team had some of the Black Isle's devs, it is still nowhere near the original premise. Loneliness and hopelessness, with a grain of dark humour is what the series was about, there was no glimmer of hope, not even after you finished the game obtaining the supposedly good ending.
@@Glori4n That's because the first two games took place centuries earlier, when humanity was basically fucked and had no real hope until The Institute and Project Purity came along.
In old Fallout, the wasteland felt like it was a character itself, a constant, eerie presence following you around like a shadow. The haunted graveyard of a civilization. In new Fallout, it's a sandbox.
Fallout 1 had probably one of the best soundtracks in gaming. It sets the mood of a desolate, dead world with hidden horrors and isolation waiting in the radioactive wastes.
As much as i love 2, its gameplay and its open-ended world, 1 is still superior in terms of atmosphere and how urgent the story feels. Every day counts, do not waste them.
@@Laevateinn98 And it had a bit of a weaker story/plot in comparison to Fallout 1's, though still a good game in general with some quality of life improvements(pushing NPCs from blocking doors)
Besides water chip, days don't really count. Yes there is second counter which counts days before super mutant army destroys settlements, but 1) it isn't shown in most online store versions of this game anymore and 2) it only affects towns endings (again only in modern releases of this game) 3) It's more generous (I think like 300-400 days compared to 100 days for water chip) and finally 4) Not all towns can get bad endings due to some coding error(unless you install mod to fix it) Don't get me wrong, the first time you play Fallout 1, it DOES feel phenomenal and probably #1 Fallout game, but after playing F2 and replaying F1, the effect wears off. Even now it's one of the best Fallout games but I personally prefer NV and F2 for roleplayability(see what I did there?)
Fallout 4 on nuclear war: "Pretty lights. Let's go underground" Fallout 1 on nuclear war: *"Their souls screamed in agony at the world that was to become"*
I would argue the ost used in fallout games is basically how our heroes view the world. Vault Dweller and Chosen one see the New California as a nightmarish hellscape, where death rules, and only few survive.(I mean if you go kilometers and there are barely settlements, yeah you get it.) Warrior accepts the harsh nature and continues to fight Lone Wanderer is fascinated by the capital wasteland, is curious about the world before his vault For Courier, Mojave is a dangerous place full of dangerous animals and dangerous people. Sole Survivor remembers the previous world, and mourns for it.
@@AxenfonKlatismrek It works for FNV because it is set well after the bombing, and civilizations have flourished, the atomic war looks almost distant. For Fallout 4, Bethesda did a sht job, the war is very distant in time, yet the world looks like the bombs fell a year earlier, dude lost his son and his wife, the world should feel as (if not more) hellish as it feels in FO1, I haven't finished FO4 because I hated it but the world building makes no sense.
@@widepootisyou're not wrong because the current Bethesda writer who writes fallout does a terrible job at telling a post apocalypse story and cannot see past "oooh cool 50's era oooooh" without putting much thought into it The gun models shows this
It's sad to see that the Fallout series has gone in a more light hearted direction with Fallout 4 and 76. I wish we still had the gritty, haunting, atmosphere we had previous installments.
My summer on 1998 entirely spent on Fallout 1. 20 years later, the music still haunts me and although I finished the game about a dozen times I still go back every few years. The Fallout series is truly special
This music had a lot more impact when I decided to whimsically walk around, walked into the Glow, saw that I was being irradiated, thought to myself "Huh, that doesn't seem to have any meaningful effect." Then when I left I died an hour later while travelling. Oh. So the radiation sickness is realistic. That would have been the last thing I expected. My mind immediately went to a documentary I watched about Chernobyl where the poor souls who were sent to clean up that mess often had their organs failing within 30 minutes to an hour.
Fallout 1, more than the other games, really nailed the reality of the world you're in. This song alone shows you the hellscape you're in. No upbeat music, nothing to sing along to, just...bleak emptiness.
That's why I added a mod for Fallout 4 that replaces the Ambient music with this. Infact, I'm pretty much just modding Fallout 4 to be as depressing as Fallout 1 was in general.
The creaking of old metal constructions, the howling of wind as it passes through deserted buildings, the drumming of debris falling in the distance and the feel of hungry eyes observing you from the shadows.
This track in particular gave me nightmares as a kid when I watched my dad play. I would always run away when he died because I was afraid the Vault Dweller's horrifying skeleton would get me
You've walked for hours in this dry heat. You haven't gotten comfortable with the wasteland air yet. You find yourself thinking of the ice dispensary back home as the warm wind howls. Looking ahead you spot a lone tuft of grass. It blows freely as you get closer. You smile as you note similarities between yourself and the enduring patch. The wasteland wants all things to die. It does not discriminate. You take out your trusty canteen and pour some water on the surviving grass. Movement causes a dust cloud to form in the distance. You grip your gun. Something approaches.
@@InhabitantOfOddworld I simply farm a hell load of XP by stealing, also I read books in Hub until all of respective skills are 91. And when I get Hardened Power Armor and Turbo Plasma Rifle the rest of a game is a breeze. Sure, you can get Advanced Power Armor right after leaving Arroyo in FO2, but I've never tried it.
I would say more dread than despair. Despair implies sadness and while this music does have an element of that, I think it’s more “Oh god this is terrifyingly eerie and empty and vast” than “Oh this is so sad and emotional”
Talsedoom I just looked it up, and it says despair means the loss of hope. So yes I guess that does fit this music, you’re right! Also it’s amazing you replied after 3 years from commenting this!
Played the series on from Fallout 3 and only just last year picked up the first 2 games and went in almost completely blind, other than knowing the first two games were isometric RPGs. I couldn't have imagined a more stark contrast in atmosphere between the games than what this music gave me. This track is so... Subtly unnerving. It's a perfect match for the setting, it conveys this feeling of complete despair, like you really did just experience everything you knew fall apart around you. It's really rather scary, in that sense, it was almost too much for me. My hat's off to the composer.
I always thought you could hear voices and screams of long a long forgotten civilization just whispering in the wind, nothing but echoes, what was once a mighty empire, now reduced to dust, rust and ruins, skeletons buried in the sand, nuclear shadows forever burned onto walls that slowly turn to dust in the sandstorms and an environment so hostile to life that even just the idea of trying to rebuild is idiotic. If the people in the fallout series somehow survive, than they will never rebuild to their previous glory, they would instead only exist in small pockets of life, surrounded by the wasteland we created. This will be the final stage of humanity, trapped in a small coffin of life in the vast, endless ruins of our own making, of our foolish and idiotic desire to wipe each other off the face of the planet… Well, we succeeded. Now all that’s left to do is to wait, and watch, as our bubbles slowly fall apart over time, until they too are buried under the radioactive dust of the wastes. The Old world was wrong, it’s not just War that never changes, … humans, people, leaders, they don’t change either.
Daniel 786 Hell always made more sense as an endless, impenetrably dark abyss than the fiery subterranean complex that pop culture regularly portrays it as. This song is what I’d imagine to be the sound of staring into that abyss. I believe Nietzsche had a few choice words about this matter.
I love Fallout's soundtrack because it makes me think. This one makes me think of how... dead the world is. There is nothing left but scraps of humanity and the unfortunate mutants that have survived.
I love Fallout 4 but I have to admit the Commonwealth looks far too "nice", and even though the Mojave in New Vegas is better at depicting the harsh reality of the Fallout universe, playing those games, you don't get the sense of residing in a post-apocalypse. But the world of Fallout 1 & 2? Christ alive there's nothing else in all of fiction that evokes such overwhelming feelings of despair & hopelessness. The minute you come out of the cave after leaving Vault 13, the realisation hits you: there is *nothing* left of the world gone before...now, there is only Hell on Earth. As if life in the desert wasn't tough enough on its own in the pre-war era, the environment of the first two Fallouts is the purest distillation of bleak. For hundreds of miles, there is nothing but the scorched wastes of the Deserts, unyielding in being devoid of all life except for savagely violent monsters like Deathclaws, Scorpions & Centaurs, gangs of raiders who will murder you on sight, and Super Mutants carrying out their Master's plan of human genocide. The land is barren of life and the scant resources of water & food that do exist in this nuclear hellscape are the subject of relentless competition between people scrambling to survive. Even in places like Shady Sands & the Hub where a semblance of 'normality' exists, life is still nothing but a ceaseless grind of survival, fraught with violence, death and perpetual suffering, never knowing if you'll make it to see the light of the next day.
I think Fallout 3’s art design effectively conveyed the desolation and cataclysmic destruction of the games world. Only trouble is that virtually every other element of the F3, from the writing to the gameplay, largely belied its apocalyptic setting.
It's even in the title. It's like you can't escape wasteland, ever, and it put you in the mood for what you're getting into before you even start the game. Genius. Fits Fallout 1 better than Fallout 2 though.
Only new vegas can compare to fallout 1 and 2. The atmosphere, the feeling of being alone in the ruins of what used to be a nice place. The horrors that hide just out of sight. Death loomed around every corner. This is the wasteland, hell on earth. You have little hope of surviving.
@@BSBSDerivative well new vegas was made with the scrapped elements from black isle studios canceled fallout 3 van buren. Obsidian did fallout right and my little monologue was a summery of fallout 1 and 2. Not necessarily just new vegas
@@BSBSDerivative The Lonesome Road DLC managed to capture the spirit of Fallout 1. A certain feeling of unease and tension amidst pervasive devastation. Artistically and tonally, that add-on was an excellent approximation of what Fallout 1 would’ve looked and felt like had it been produced and released about 15 years after its actual release date. Dead Money also had a similar unnervingly desolate setting and fatalistic tone that designates it as a sort of spiritual and thematic successor of the first installment. That aside, NV was very much a continuation of F2, but even lighter in tone.
My theory: The soundtrack changed to reflect the view our protagonists have on the world. It started as Vault Dweller anD CHosen one seeing world as terrifying place, where death runs everything smoothly, they are afraid of going outside their community. Vault Dweller was glad he had been done with world outside, but vault exiled him. When he goes out, he is sad, but life goes on. Chosen one becomes the chieftain of new community, bringing light to dark place. Lone Wanderer is is fascinated by the world outside Platonic cave. He has no choice but to leave Vault behind Courier views Mojave as a dangerous place, where every corner has a dangerous animal behind. He is put in political world, where everyone murders each other for some reason. Sole Survivor mourns for the old world, but cant do anything to revert it. SS misses the old days before the war started, but life continues. My issue with Bethesda's Fallouts is that they make no sense in both context of the universe and logic. I mean why is there no immunity against radiation in Capital wasteland? 1. Radiation is natural and 2. 200 years is enough to develope immunity against it! And why doesnt Capital wasteland get covered by Green nature? Its really boring exploring wastes, when there is no variety of nature
Really gives you the unmistakable impression that you better methodically assemble your character or risk certain death every step of the way. On that note, always invest points into Agility and choose the Gifted trait.
Fallout 76: Well hay thar friend! Welcome to Appalachia, West Virginia. There’s so many funny and cute emotes and stickers to buy in the atom shop, and don’t forget to grab your friends for some fun in our battle royale mode! Fallout 1: _It has been roughly 84 years since nuclear hellfire reigned down on pre-war America. Anything that existed before is now gone and burnt to ash like a fading memory_ _You are given the daunting task of obtaining a working water chip for your vault, without it they will all surely die of dehydration_ _Entering the cave, cold fills your bodies veins as blood rushes to your core as you are only armed with a pistol, knife, and 4 stimpaks._ _Rats scamper about, squeaking and chittering their teeth._ _Scared for your life and that of the vaults, you run towards the light and don’t look back_ _The intense rays of the sun hit your body for the first time, it is a warmth that you have never felt in your life._ _The sun basks over a blue sky, no clouds perfectly orange. It would be a perfect day had it not been for the context of your mission_ _What was despair now turned into determination as you check your Pip-boy 2000 for your co-ordinates._ _You set for vault 15, leaving the cave and embracing the sun. You feel you will change the wasteland in some way or another but you are unsure how._ _walking in the desert you begin your journey, unknowingly starting the events that would change the Californian wasteland forever_ _and so begins the story of…_ *THE VAULT DWELLER*
This is one of my favorite classic Fallout tracks. I think it's neat how each soundtrack fits each game. I tried a Fallout 1 and 2 music replacer for Fallout 4 and it does not fit.
I found it quite jarring to go from THIS to always having a radio that plays "How much is the doggie in the window" and crap like that.. FO1 and 2 was a desperate struggle for survival in a dead post-nuclear wasteland, FO3 was more like "My fun happy adventures in Nucleo-Land theme park!"
I think that's a problem with all of the fallout games that came after 2, fallout 1 and 2 used those old ass songs to make an unsettlening intro, but after that you're on your own on this horrible wasteland, now the music is used just for comic effect when you kill someone, not gonna lie, without the radio in fallout 3 I'd say the game would have a much darker atmosphere, since bethesda, (when they still gave a shit about their games) atleast in my opnion did a good job with the level and world design.
@@jeremiasestevam4624 Yeah. It wasn't until 4 that the series _really_ went full theme park. In 3, one could at least make a case that the cognitive dissonance between the cheery soundtrack on the radio and the horrors of the wastes is interesting, even though you'd never really think about that while actually playing it.
Clearly one of the best soundtrack for a game ever created .. Fallout 3 got nothing like that , its sad but true .. The fallout 1 and 2 atmophere is one of the best .. Cant compare any of that EDIT : After played Fallout 4 and didnt finish it , i am not a fan of Bethesda no more .. What a real disgrace
+Massakers Can you believe Mark Morgan offered to do the music in FO3 and they FUCKING DIDN'T HIRE HIM?? Good! We don't need his genius tainted with the soulless theme park that is the Bethesda "Fallout" games.
+Dallas Van Winkle Soulless theme park? Look, it's one thing to say that Fallout 1 and 2 have better original soundtracks, but it's another thing to outright lie and misrepresent the Bethesda Fallout games, as RPG's and game in general, because of this. Though, believe you me, if Todd Howard decides to completely remove skills from the Elder Scrolls games, there's going to be a jihad, because that is the primary issue with Fallout 4, even if Fallout 4 with its hacked off RPG elements is still a stronger RPG than the every single Deus Ex game ever released (even though those games are neat too).
+VunderGuy Dude, what are you smoking? Do you seriously think skills are the primary issue with Fallout 4? And are you seriously comparing Fallout 4 (or any other Bethesda crap) to Deus Ex? What a world to live in.
Shook s Sorry dude. The soundtrack might not be BAD but compared to the originals yes it is bad. Listen to "City of the Dead" and find me a fallout 3 track that can begin to compare.
The cartoonish elements (nuka cola, pip boy) of the first games added to the eeriness of the desolation because they existed as relics of a world that destroyed itself. It's too bad bethesda doesn't understand fallout's tone.
On my first playthrough of Fallout, and all I can say is Fallout 1 has my favorite soundtrack of the series. Really gives you this sense of atmosphere that you're in a dead world and you have to watch ever step you take because it's kill or be killed. From now on the soundtrack is being modded into any playthrough I do on NV or 3.
Never played Fallout 1 or 2.First time heard this ambient in Fallout New Vegas,while completing Dead money,oh my desperetion when i have only knife and 3 bottle of water on hardcore(very hard).P.S i manage stole all gold and sealed father elijah in treasure room
I grew up with the Bethesda games and when I first launched the classic fallout 1 recently I was just in shock of how creepy the main theme was. When you boot up fallout 4 3 and even new Vegas your greated with an inspiring theme that hypes you up like you’re about to go on an awesome adventure. However when you launch fallout 1 the music is very eerie and quiet telling you that this place is not modern day America but a very evil and corrupted world that humanity will never recover from. No bs, your not a super hero saving the people of the wasteland, your trying to survive in a world where your species isn’t welcome anymore. isn’t it fun? Don’t you just want to live in the fallout universe? This is the exact type of music I’d think of when I think of the apocalypse.
I grew up on Fallout 1-2, later become a Morrowind fan and when New Vegas came, I was in Wasteland heaven! I miss those games like the originals, because those days you were playing one game for so much longer, since there was maybe 1/10th of game developer studios and that wasn't as a huge industry as nowadays. So you cherished that 1 or 2 games that you've got for 1 year, then Christmas brought maybe one more game for the next year. Games dared to be hard and more complex with steeper learning curves.
Honestly Fallout 1 and 2s ost absolutely NAILED the desolate post apocalypse vibe. It shows how dark and eerie the world is now that it's been reduced to ashes in the post nuclear age.
Ahhh pretty sure this is the song that plays in Fallout 1 when you first enter the cave after leaving the Vault. That song that first began that nightmare. Gives me the damn chills.
@@somethingfunny4332I never use the radio. It completely ruins any artistic integrity that Interplay had by using old world music in the *intro* cinematic and nowhere else. It was used a juxtaposition to the horrors of the wasteland that were slowly revealed to you throughout the video before cutting off to show that the old world is dead. Now, it's just another piece of the puzzle that shows how Bethesda treats Fallout like a theme park.
"Man I wish the apocalypse was like fallout!" mfs when they dont specify which game (its fallout one, they are gonna be yelling in agony even after they perish in a now lonely desolate desert)
While I do tend to edge more towards the newer games, I will say that I like the originals' soundtracks better, with the exception of maybe one or two songs, like Dominant Species from the Fallout 4 soundtrack
Thank you for admitting that. Although Dominant Species is a good track (for a Bethesda Fallout game) it cannot compare to Mark Morgan's genius. Mark Morgan's music IS Fallout itself.
At this point, I wonder if Fallout would be better off handled by the Stalker devs, they capture the same feeling of desolation and horror of fucking around with science too much that I haven't seen any other dev handle these days...
I use this when my Cyberpunk TtRPG group has finished a gunfight in the badlands or combat zone I like the strange unsettling silence after the killing
You sure this is a desert wind and not the screaming of the pre-war citizens watching how they death was imminent upon the nuclear blast and heatwave? Like for real, this really reminds me of the Half Life 1 Horror Ambience.
I GM Fallout2d20 the tabletop RPG game, mostly in and around New Vegas, and I use this whenever the party enter anywhere that has been isolated and frozen in time, with many many years passing before the last person to find the place. It fits isolation and loneliness so well, it's both intriguing and also ominous, and at least twice have my players said they felt dread exploring in an area with this soundtrack, and couldn't wait to get back to the sunlight of the Mojave
I hope in a future fallout game the environment is more reminiscent of that featured in the original. You step out of the vault only to be greeted by a flat barren wasteland. Completely lacking vegetation, just dust, rock and sand for miles.
The Fallout Show really captured how desolate California became after the war. I’d love a game set in the Cali - Nevada - Arizona - New Mexico - Texas area again. Especially New Mexico.
It feels cold and empty. I can imagine a vast desert which isn't by itself very dangerous or threatening, but it's devoided of life and comfort, you can walk for months without ever feeling a sense of warmth and humanity, and the ominous wind is harassing you, reminding you that there is no "you", you either live in a desert haunted by the wind, or in decaying human societies, but there is never a sense of self.
The banging at 1:18 makes me imagine hearing nothing but the wind for hours, then suddenly some sign of life. Never knowing if it's hostile, but if it's out here, it probably is.
This is what i imagine the sound of being trapped in a wasteland full of nightmarish creatures and desperate raiders sounds like. You know that you are trapped in your worst nightmare.
I find it quite curious that this sound - what I presume to be violin played distordely - is still used to this date in Fallout games to represent a nuclear blast wind. It was there in the opening sequence to Fallout 4 and I'm pretty sure it's in 76 as well.
i dont even think the fast travel system on fallout 1 would've even put you on edge without this sound track. It was also hearing this soundtrack in some of the wasteland's truly most deserted places that gave the most immersion i've felt in a video game and that was for fallout one made in 1997.
"Voices of the long dead pre-war souls echoes through the desert wind.."
Who called the game a disease? who? WHO?
@@Chuktanbeong whuh?
Just imagine. A gun and a vault suit is all you have, and once you step out of that vault, all you see is nothing but a dustbowl. No sign of life, no civilization for miles, and realize what horrors are coming your way.
Not only are they coming your way, but they live for your trail to meet theirs.
Giant ants and scorpions.
..but fear in the night with deathclaws around...
Actually, it's the LACK of realization of what horrors are coming your way that makes it so awful. There's nothing out there for miles... or so it seems.
But some part of you, some creeping sensation, tells you there's things out there alright. Hungry things.
Need another fallout game that feels like this. The commonwealth was a refreshing change but it got too "optimistic" at times. Would kill for a chance to get a game with the lonely, somber, western atmosphere again
Compared to the capital wasteland and the Mojave, the wasteland of Fallout 1 may as well be the surface of Mars
Thats a fuckin grim way to look at shit
@@user-ls8pd1pz3h meet up w me irl
@@user-ls8pd1pz3hespecially after it got bombed to shit again due to Bethesda’s way of what’s canon and not.
Fallout 1 did the best describing the wasteland. You can hear the agony of the souls who once roamed before the Great War. Screaming. No life around, only you, and you only. Alone, scared brave or "content". The Wasteland awaits you Vault Dweller. What will you do now?
Random Me I read this in Ron Perlman’s voice for some reason.
@@thegasmaskguy2302 You just made me read the whole thing again with that voice.
Agony of not just those souls but also the ones who have died in vain attempts to survive or resurrect civilization
Well at least i had Lan and dogmeat
@@mado-wh4jv Sorry to dissipoint you, it is canon in Fallout 1 that Ian dies a horrible death in a skirmish against the supermutants in Necropolis. Dogmeat also ends up dying in a forcefield, in your battle in the Mariposa Military Base. It is unknown if any other companion survived your travels in Fallout 1.
* You see two centaurs standing by *
-You missed
-You missed
Centaur hits you for 18 dmg
Centaur 2 hits you for 70 dmg for a critical hit, the bruises will look nice, and will be good in party talk.
"not even the carrion masters are interessed in your irradiated corpse."
Your supposed to hit and run away dummy
Pain
you fail to unlock this door.
you fail to unlock this door.
you fail to unlock this door.
you fail to unlock this door.
you fail to unlock this door.
your lack of lockpicking skills has jammed the lock on this door.
the lock is jammed.
This comment made me rub my temples..
@@Nova-vk5qbthis comment gave me dysentery
You encounter an Enclave Patrol.
Welp, time to reload.
That's a big oof right there boys
:v Wrong game but it plays the same music
You ever see what one of these babies does to soft tissue?
BaronPraxis8492 unless you’re level 30 with mark 2 power armor and a pulse rifle
*you encounter Nomad*
Dear lord. The best part about this track is that at points it's like I can hear the events of the bombs dropping in the background. Like there's an echo of what once was screaming in agony around me as I wander around the wastes. The past screaming in terror as the world comes to an end.
Holy crap. You put my thoughts into words.
DR_LaZer
I have to agree with shibe_nation, which totally isn't my other account. You put my mindset of the entire game into a text, really.
DR_LaZer
If this was what the music in FO4 played, I would say bye bye to radios
I think there was a mod to put fallout 1 & 2's music
"The darkness of the afterlife is all that awaits you now. May you find more peace in that world, then you found in this one."
Of course
I like how it said "darkness"; they weren't sugar-coating _anything_ .
This feeling is exactly what Bethesda's Fallout misses. Death, pain and suffering is all the wasteland has to offer, to whomever steps on it. nothing more, nothing less.
Bethesda's fallout doesn't miss it. It does it better in some places. Except for 76. They shit the bed with that one.
Played fallout nevada?
Fallout 3 and 4 take place centuries later and offer a glimmer of hope the same way Obsidian did with New Vegas.
@@Cnw8701 and this confronts direclty with the original intent of the series, even though Obsidian did incorporate many of the elements of the first two entries (even some of the cancelled game, Van Buren) as the team had some of the Black Isle's devs, it is still nowhere near the original premise. Loneliness and hopelessness, with a grain of dark humour is what the series was about, there was no glimmer of hope, not even after you finished the game obtaining the supposedly good ending.
@@Glori4n That's because the first two games took place centuries earlier, when humanity was basically fucked and had no real hope until The Institute and Project Purity came along.
In old Fallout, the wasteland felt like it was a character itself, a constant, eerie presence following you around like a shadow. The haunted graveyard of a civilization.
In new Fallout, it's a sandbox.
I think being around the wasteland too much time did something to your brain
@@Nombrenooriginal he's right.
bethesda fallout is a glorified amusement park
@@klbn6Even Fallout 3?
@@yessir2033I liked 3, at least 3 did a much better job than NV and especially 4
Fallout 1 had probably one of the best soundtracks in gaming. It sets the mood of a desolate, dead world with hidden horrors and isolation waiting in the radioactive wastes.
Fallout 1 ost makes the wasteland look just like hell.
As much as i love 2, its gameplay and its open-ended world, 1 is still superior in terms of atmosphere and how urgent the story feels.
Every day counts, do not waste them.
2 focused far too much on pop culture references and comedy imo
@@Laevateinn98 And it had a bit of a weaker story/plot in comparison to Fallout 1's, though still a good game in general with some quality of life improvements(pushing NPCs from blocking doors)
Besides water chip, days don't really count. Yes there is second counter which counts days before super mutant army destroys settlements, but 1) it isn't shown in most online store versions of this game anymore and 2) it only affects towns endings (again only in modern releases of this game) 3) It's more generous (I think like 300-400 days compared to 100 days for water chip) and finally 4) Not all towns can get bad endings due to some coding error(unless you install mod to fix it)
Don't get me wrong, the first time you play Fallout 1, it DOES feel phenomenal and probably #1 Fallout game, but after playing F2 and replaying F1, the effect wears off. Even now it's one of the best Fallout games but I personally prefer NV and F2 for roleplayability(see what I did there?)
@@Laevateinn98that's not _your_ opinion and you know it
Fallout 4 on nuclear war: "Pretty lights. Let's go underground"
Fallout 1 on nuclear war: *"Their souls screamed in agony at the world that was to become"*
I would argue the ost used in fallout games is basically how our heroes view the world.
Vault Dweller and Chosen one see the New California as a nightmarish hellscape, where death rules, and only few survive.(I mean if you go kilometers and there are barely settlements, yeah you get it.)
Warrior accepts the harsh nature and continues to fight
Lone Wanderer is fascinated by the capital wasteland, is curious about the world before his vault
For Courier, Mojave is a dangerous place full of dangerous animals and dangerous people.
Sole Survivor remembers the previous world, and mourns for it.
@@AxenfonKlatismrek It works for FNV because it is set well after the bombing, and civilizations have flourished, the atomic war looks almost distant. For Fallout 4, Bethesda did a sht job, the war is very distant in time, yet the world looks like the bombs fell a year earlier, dude lost his son and his wife, the world should feel as (if not more) hellish as it feels in FO1, I haven't finished FO4 because I hated it but the world building makes no sense.
@@widepootisyou're not wrong because the current Bethesda writer who writes fallout does a terrible job at telling a post apocalypse story and cannot see past "oooh cool 50's era oooooh" without putting much thought into it
The gun models shows this
literally what are you even talking about
@@GunsAndAmmo3 “Fallout 4 assault rifle” looks like a light machine gun and as zach hazard described it is an abomination unto john moses browning
It's sad to see that the Fallout series has gone in a more light hearted direction with Fallout 4 and 76. I wish we still had the gritty, haunting, atmosphere we had previous installments.
@SAVIMBI Bethesdas fallout 3 was amazing
@@fxuz7906 Not really no.
@@gronndar yes really but okay
3 was good, desolation wise. New Vegas story wise. If new Vegas was as depressing and ruined as this, or 3, itd probably be the perfect fallout game
@@akeecheyta Theres a noticeable difference in the quality of Bethesdas writing, and Interplay/Obsidians.
This perfectly conveys the feeling of losing your civilization and being alone in a radiated desert
My summer on 1998 entirely spent on Fallout 1. 20 years later, the music still haunts me and although I finished the game about a dozen times I still go back every few years. The Fallout series is truly special
The story of my life.
Same
Exactly the same. No other game could do it afterwards
Dont you mean S.P.E.C.I.A.L.?
Literally the same
This music had a lot more impact when I decided to whimsically walk around, walked into the Glow, saw that I was being irradiated, thought to myself "Huh, that doesn't seem to have any meaningful effect." Then when I left I died an hour later while travelling. Oh. So the radiation sickness is realistic. That would have been the last thing I expected. My mind immediately went to a documentary I watched about Chernobyl where the poor souls who were sent to clean up that mess often had their organs failing within 30 minutes to an hour.
🔴 Intro
🔴 New Game
🔴 Load Game
🔴 Options
🔴 Credits
🔴 Exit
*CLICK* *CLICK* Loading...
Fallout 1, more than the other games, really nailed the reality of the world you're in.
This song alone shows you the hellscape you're in. No upbeat music, nothing to sing along to, just...bleak emptiness.
That's why I added a mod for Fallout 4 that replaces the Ambient music with this.
Infact, I'm pretty much just modding Fallout 4 to be as depressing as Fallout 1 was in general.
@@Viper0451 Not just depressing, but scary. There are actual monsters out there, and there are people who are even worse than the monsters.
The creaking of old metal constructions, the howling of wind as it passes through deserted buildings, the drumming of debris falling in the distance and the feel of hungry eyes observing you from the shadows.
Theses games touched perfection.. Story, ambiance, immersion, such a fucking personnality, even 15 years later, i still can't get enough :p
shut up
@@rmkutti1253 No.
Make that 22 years
“It is said you could still hear the agony hundreds of years after the bombs fell”
This track in particular gave me nightmares as a kid when I watched my dad play. I would always run away when he died because I was afraid the Vault Dweller's horrifying skeleton would get me
Perfectly vaild, honestly.
You've walked for hours in this dry heat. You haven't gotten comfortable with the wasteland air yet. You find yourself thinking of the ice dispensary back home as the warm wind howls.
Looking ahead you spot a lone tuft of grass. It blows freely as you get closer. You smile as you note similarities between yourself and the enduring patch.
The wasteland wants all things to die. It does not discriminate.
You take out your trusty canteen and pour some water on the surviving grass.
Movement causes a dust cloud to form in the distance. You grip your gun. Something approaches.
"January 30th, 2078:
There is nothing alive out there."
Can you imagine how great n' lively the 2078 new year's celebration must have been ...
@@juanserra1720 it woulr have been a big blast
*You see the natural light shine into the cave, for the first time in your life, you are seeing the outside world*
I personally like fallout 1 better for it's ambiance and fallout 2 for it's gameplay
+henry lello True .. Love the new game , but miss the old ambiance , so in
it ..
To be honest, Fallout 1 much easier than Fallout 2
The fact that your a tribal instead of a vault dweller is so awesome though
@@George_Bulkin
You reckon? I found Fallout 2 easier.
@@InhabitantOfOddworld I simply farm a hell load of XP by stealing, also I read books in Hub until all of respective skills are 91. And when I get Hardened Power Armor and Turbo Plasma Rifle the rest of a game is a breeze. Sure, you can get Advanced Power Armor right after leaving Arroyo in FO2, but I've never tried it.
If music could tell how despair sounds it would be sound like this.
I would say more dread than despair. Despair implies sadness and while this music does have an element of that, I think it’s more “Oh god this is terrifyingly eerie and empty and vast” than “Oh this is so sad and emotional”
@@joeywild2011 despair not always sad, often it's dread and terrifying.
Talsedoom I just looked it up, and it says despair means the loss of hope. So yes I guess that does fit this music, you’re right! Also it’s amazing you replied after 3 years from commenting this!
@@joeywild2011 UA-cam notifications =)
I love you all
Played the series on from Fallout 3 and only just last year picked up the first 2 games and went in almost completely blind, other than knowing the first two games were isometric RPGs. I couldn't have imagined a more stark contrast in atmosphere between the games than what this music gave me. This track is so... Subtly unnerving. It's a perfect match for the setting, it conveys this feeling of complete despair, like you really did just experience everything you knew fall apart around you. It's really rather scary, in that sense, it was almost too much for me. My hat's off to the composer.
i was amazed that such an old game could nail atmosphere so perfectly
I always thought you could hear voices and screams of long a long forgotten civilization just whispering in the wind, nothing but echoes, what was once a mighty empire, now reduced to dust, rust and ruins, skeletons buried in the sand, nuclear shadows forever burned onto walls that slowly turn to dust in the sandstorms and an environment so hostile to life that even just the idea of trying to rebuild is idiotic. If the people in the fallout series somehow survive, than they will never rebuild to their previous glory, they would instead only exist in small pockets of life, surrounded by the wasteland we created. This will be the final stage of humanity, trapped in a small coffin of life in the vast, endless ruins of our own making, of our foolish and idiotic desire to wipe each other off the face of the planet…
Well, we succeeded. Now all that’s left to do is to wait, and watch, as our bubbles slowly fall apart over time, until they too are buried under the radioactive dust of the wastes. The Old world was wrong, it’s not just War that never changes, … humans, people, leaders, they don’t change either.
Shocking degree of wisdom from Postal Dude, tbh
No other Fallout game will ever achieve the feeling of emptyness and agony that the first two games had.
11,000 years of civilization destroyed in the time it takes to watch a movie
I remember first playing Fallout 1 and creating my character while this was playing. It sounds like hell... well how I picture it sounds.
Daniel 786 Hell always made more sense as an endless, impenetrably dark abyss than the fiery subterranean complex that pop culture regularly portrays it as. This song is what I’d imagine to be the sound of staring into that abyss. I believe Nietzsche had a few choice words about this matter.
This track has got to be the most eerie and iconic of the Fallout OSTs that really makes the game's atmosphere
I love Fallout's soundtrack because it makes me think. This one makes me think of how... dead the world is. There is nothing left but scraps of humanity and the unfortunate mutants that have survived.
Fallout used to low key be a horror game.
Echo of destroyed pre-war world, completed with chilling voices of haunted souls
I love Fallout 4 but I have to admit the Commonwealth looks far too "nice", and even though the Mojave in New Vegas is better at depicting the harsh reality of the Fallout universe, playing those games, you don't get the sense of residing in a post-apocalypse.
But the world of Fallout 1 & 2? Christ alive there's nothing else in all of fiction that evokes such overwhelming feelings of despair & hopelessness. The minute you come out of the cave after leaving Vault 13, the realisation hits you: there is *nothing* left of the world gone before...now, there is only Hell on Earth. As if life in the desert wasn't tough enough on its own in the pre-war era, the environment of the first two Fallouts is the purest distillation of bleak. For hundreds of miles, there is nothing but the scorched wastes of the Deserts, unyielding in being devoid of all life except for savagely violent monsters like Deathclaws, Scorpions & Centaurs, gangs of raiders who will murder you on sight, and Super Mutants carrying out their Master's plan of human genocide. The land is barren of life and the scant resources of water & food that do exist in this nuclear hellscape are the subject of relentless competition between people scrambling to survive. Even in places like Shady Sands & the Hub where a semblance of 'normality' exists, life is still nothing but a ceaseless grind of survival, fraught with violence, death and perpetual suffering, never knowing if you'll make it to see the light of the next day.
@King of The Zinger Pittsburg got fucking zonked. If you step in the water under the bridge it legit gives you like 600 rads per second
@King of The Zinger Radscorpions and giant ants and don't say deathclaws.
Meh, the hub was preety much safe and civilized.
Fallout isnt a post apocalyptic game, its a post-post apocalyptic game.
ive played fallout 3 but i have to say fallout 1 and 2 has the most dark and demented atmosphere
Holy Animation I
I tried to play 3 & 4, couldn't finish them. 1 & 2 are just so much richer in terms or atmosphere, setting, etc.
Dont forget new vegas. It uses some of the music from fo1 and fo2.
I think Fallout 3’s art design effectively conveyed the desolation and cataclysmic destruction of the games world. Only trouble is that virtually every other element of the F3, from the writing to the gameplay, largely belied its apocalyptic setting.
It's even in the title. It's like you can't escape wasteland, ever, and it put you in the mood for what you're getting into before you even start the game. Genius. Fits Fallout 1 better than Fallout 2 though.
Only new vegas can compare to fallout 1 and 2. The atmosphere, the feeling of being alone in the ruins of what used to be a nice place. The horrors that hide just out of sight. Death loomed around every corner. This is the wasteland, hell on earth. You have little hope of surviving.
New Vegas comes no where close to recreating the atmosphere. But it does have the best writing of any new fallout by far
@@BSBSDerivative well new vegas was made with the scrapped elements from black isle studios canceled fallout 3 van buren. Obsidian did fallout right and my little monologue was a summery of fallout 1 and 2. Not necessarily just new vegas
@@BSBSDerivative The Lonesome Road DLC managed to capture the spirit of Fallout 1. A certain feeling of unease and tension amidst pervasive devastation. Artistically and tonally, that add-on was an excellent approximation of what Fallout 1 would’ve looked and felt like had it been produced and released about 15 years after its actual release date.
Dead Money also had a similar unnervingly desolate setting and fatalistic tone that designates it as a sort of spiritual and thematic successor of the first installment.
That aside, NV was very much a continuation of F2, but even lighter in tone.
@@BSBSDerivative new vegas wasn't meant to feel super apocalyptic, it's actually the opposite where everything is becoming more civilized
Jesus Christ this gives me the chills. Wtf Happend to fallout. I miss these old themes
My theory: The soundtrack changed to reflect the view our protagonists have on the world.
It started as Vault Dweller anD CHosen one seeing world as terrifying place, where death runs everything smoothly, they are afraid of going outside their community. Vault Dweller was glad he had been done with world outside, but vault exiled him. When he goes out, he is sad, but life goes on. Chosen one becomes the chieftain of new community, bringing light to dark place.
Lone Wanderer is is fascinated by the world outside Platonic cave. He has no choice but to leave Vault behind
Courier views Mojave as a dangerous place, where every corner has a dangerous animal behind. He is put in political world, where everyone murders each other for some reason.
Sole Survivor mourns for the old world, but cant do anything to revert it. SS misses the old days before the war started, but life continues.
My issue with Bethesda's Fallouts is that they make no sense in both context of the universe and logic. I mean why is there no immunity against radiation in Capital wasteland? 1. Radiation is natural and 2. 200 years is enough to develope immunity against it! And why doesnt Capital wasteland get covered by Green nature? Its really boring exploring wastes, when there is no variety of nature
agreed, this is one of the finest menu themes i've ever heard. sets the tone perfectly especially while you're setting stats during character creation
Really gives you the unmistakable impression that you better methodically assemble your character or risk certain death every step of the way.
On that note, always invest points into Agility and choose the Gifted trait.
It truly makes you feel like you’re in an apocalyptic wasteland where the withered souls of the damned still wander the barren irradiated landscape.
You can almost hear screaming
This is exactly how I feel day to day. Probably not a good thing, lmao.
Lmao true
Fallout 76: Well hay thar friend! Welcome to Appalachia, West Virginia. There’s so many funny and cute emotes and stickers to buy in the atom shop, and don’t forget to grab your friends for some fun in our battle royale mode!
Fallout 1:
_It has been roughly 84 years since nuclear hellfire reigned down on pre-war America. Anything that existed before is now gone and burnt to ash like a fading memory_
_You are given the daunting task of obtaining a working water chip for your vault, without it they will all surely die of dehydration_
_Entering the cave, cold fills your bodies veins as blood rushes to your core as you are only armed with a pistol, knife, and 4 stimpaks._
_Rats scamper about, squeaking and chittering their teeth._
_Scared for your life and that of the vaults, you run towards the light and don’t look back_
_The intense rays of the sun hit your body for the first time, it is a warmth that you have never felt in your life._
_The sun basks over a blue sky, no clouds perfectly orange. It would be a perfect day had it not been for the context of your mission_
_What was despair now turned into determination as you check your Pip-boy 2000 for your co-ordinates._
_You set for vault 15, leaving the cave and embracing the sun. You feel you will change the wasteland in some way or another but you are unsure how._
_walking in the desert you begin your journey, unknowingly starting the events that would change the Californian wasteland forever_
_and so begins the story of…_
*THE VAULT DWELLER*
Fallout new vegas: WHO SHOT ME IN THE HEAD
@@eyeblech2001FO4: SHAAAAAAAAAAWWWWWWNN
You see a mole rat
-You missed
-You missed
-Ian hit mole rat for 10 damage
-You get 40exp for defeating your enemies
Thanks Ian
-Ian behinds you with an smg
-I guess I die
@@CosyGrave -You were critically hit for 70 damage and died. Feel the pain.
legion slave-"Excuse me"
This is one of my favorite classic Fallout tracks. I think it's neat how each soundtrack fits each game. I tried a Fallout 1 and 2 music replacer for Fallout 4 and it does not fit.
I found it quite jarring to go from THIS to always having a radio that plays "How much is the doggie in the window" and crap like that.. FO1 and 2 was a desperate struggle for survival in a dead post-nuclear wasteland, FO3 was more like "My fun happy adventures in Nucleo-Land theme park!"
I think that's a problem with all of the fallout games that came after 2, fallout 1 and 2 used those old ass songs to make an unsettlening intro, but after that you're on your own on this horrible wasteland, now the music is used just for comic effect when you kill someone, not gonna lie, without the radio in fallout 3 I'd say the game would have a much darker atmosphere, since bethesda, (when they still gave a shit about their games) atleast in my opnion did a good job with the level and world design.
Nothing they could do dood
@@jeremiasestevam4624
Yeah. It wasn't until 4 that the series _really_ went full theme park. In 3, one could at least make a case that the cognitive dissonance between the cheery soundtrack on the radio and the horrors of the wastes is interesting, even though you'd never really think about that while actually playing it.
then dont turn on the radio? simple fix
@@alexbattaglia8297 or destroy them al chestbreach style
Awesome, I love how Morgan managed to set the tone so well, his stuff always walks the line between ambiance and music.
This is definitely the most disturbing track in fallout when you really focus on the individual sounds that comprise the song we hear
This is probably what hell sounds like
Hell is constant torment, this is a silent death at the hands of invisible fire
I feel like f1's soundtrack could be used for psychological warfare
Clearly one of the best soundtrack for a game ever created .. Fallout 3 got nothing like that , its sad but true .. The fallout 1 and 2 atmophere is one of the best .. Cant compare any of that
EDIT : After played Fallout 4 and didnt finish it , i am not a fan of Bethesda no more .. What a real disgrace
+Massakers Can you believe Mark Morgan offered to do the music in FO3 and they FUCKING DIDN'T HIRE HIM?? Good! We don't need his genius tainted with the soulless theme park that is the Bethesda "Fallout" games.
+Dallas Van Winkle
Soulless theme park?
Look, it's one thing to say that Fallout 1 and 2 have better original soundtracks, but it's another thing to outright lie and misrepresent the Bethesda Fallout games, as RPG's and game in general, because of this. Though, believe you me, if Todd Howard decides to completely remove skills from the Elder Scrolls games, there's going to be a jihad, because that is the primary issue with Fallout 4, even if Fallout 4 with its hacked off RPG elements is still a stronger RPG than the every single Deus Ex game ever released (even though those games are neat too).
+VunderGuy Dude, what are you smoking? Do you seriously think skills are the primary issue with Fallout 4? And are you seriously comparing Fallout 4 (or any other Bethesda crap) to Deus Ex? What a world to live in.
Massakers fallout 3 has and amazing soundtrack you're crazy lol I've liked every fallout soundtrack.
Shook s Sorry dude. The soundtrack might not be BAD but compared to the originals yes it is bad. Listen to "City of the Dead" and find me a fallout 3 track that can begin to compare.
such a haunting track
The cartoonish elements (nuka cola, pip boy) of the first games added to the eeriness of the desolation because they existed as relics of a world that destroyed itself. It's too bad bethesda doesn't understand fallout's tone.
vault boy became exactly what he was parodying
New bad, old good.
Updoots to the left.
God. This is so atmospheric that I didnt even rraloze I was listening to it anymore.
Sounds like the sky is weighing down on you
On my first playthrough of Fallout, and all I can say is Fallout 1 has my favorite soundtrack of the series. Really gives you this sense of atmosphere that you're in a dead world and you have to watch ever step you take because it's kill or be killed. From now on the soundtrack is being modded into any playthrough I do on NV or 3.
If only 3 had any atmosphere at all that fits in with this soundtrack
Never played Fallout 1 or 2.First time heard this ambient in Fallout New Vegas,while completing Dead money,oh my desperetion when i have only knife and 3 bottle of water on hardcore(very hard).P.S i manage stole all gold and sealed father elijah in treasure room
I grew up with the Bethesda games and when I first launched the classic fallout 1 recently I was just in shock of how creepy the main theme was. When you boot up fallout 4 3 and even new Vegas your greated with an inspiring theme that hypes you up like you’re about to go on an awesome adventure. However when you launch fallout 1 the music is very eerie and quiet telling you that this place is not modern day America but a very evil and corrupted world that humanity will never recover from. No bs, your not a super hero saving the people of the wasteland, your trying to survive in a world where your species isn’t welcome anymore. isn’t it fun? Don’t you just want to live in the fallout universe? This is the exact type of music I’d think of when I think of the apocalypse.
I grew up on Fallout 1-2, later become a Morrowind fan and when New Vegas came, I was in Wasteland heaven! I miss those games like the originals, because those days you were playing one game for so much longer, since there was maybe 1/10th of game developer studios and that wasn't as a huge industry as nowadays. So you cherished that 1 or 2 games that you've got for 1 year, then Christmas brought maybe one more game for the next year. Games dared to be hard and more complex with steeper learning curves.
Honestly Fallout 1 and 2s ost absolutely NAILED the desolate post apocalypse vibe. It shows how dark and eerie the world is now that it's been reduced to ashes in the post nuclear age.
Eeriest menu music ever!
Such a great ambient soundtrack. I can close my eyes and practically see the scarred nuclear remains of Southern California
Fallout could easily be a survival horror game.
This theme also appears in the charcater creation menu. Always take my time there, just to enjoy this haunting masterpiece.
Ahhh pretty sure this is the song that plays in Fallout 1 when you first enter the cave after leaving the Vault. That song that first began that nightmare. Gives me the damn chills.
No thats not the cave soundtrack. It is another soundtrack that played after you leave the vault and enter the cave
So glad I can hear this in New Vegas
This music should have been in Fallout 3 The Pitt.
or fallout 4 nuka world
but then again fallout 3 fits the atmospheric music better
No. Keep Mark Morgan's beautiful music AWAY from Bethesda games.
Dallas Van Winkle "People like things i don't how dare you!?"
@@imgay25595 the capital wasteland is just as fucked up.
Fallout's character creation freaked me out the first time I played it thanks to this music
Ok ok, imagine this, Wall•e, but with fallout soundtrack.
Somebody needs to do that with the major scenes
What the f*ck bro why can I imagine this???
Ok that's funny
With this song, fallout show's galaxy news radio type beat ain't shit
Literally this. As someone who thinks is is fallout, the ammount of rando 50s music was just jarring
@@somethingfunny4332I never use the radio. It completely ruins any artistic integrity that Interplay had by using old world music in the *intro* cinematic and nowhere else. It was used a juxtaposition to the horrors of the wasteland that were slowly revealed to you throughout the video before cutting off to show that the old world is dead. Now, it's just another piece of the puzzle that shows how Bethesda treats Fallout like a theme park.
There’s a mod in Fallout 4 that has the whole Fallout 1 & 2 ambience soundtrack, it’s perfect with the right mods
"Man I wish the apocalypse was like fallout!" mfs when they dont specify which game (its fallout one, they are gonna be yelling in agony even after they perish in a now lonely desolate desert)
Frank Horrigan murdering an innocent family, and then coldly sparing the player character truly was something else.
While I do tend to edge more towards the newer games, I will say that I like the originals' soundtracks better, with the exception of maybe one or two songs, like Dominant Species from the Fallout 4 soundtrack
Thank you for admitting that. Although Dominant Species is a good track (for a Bethesda Fallout game) it cannot compare to Mark Morgan's genius. Mark Morgan's music IS Fallout itself.
At this point, I wonder if Fallout would be better off handled by the Stalker devs, they capture the same feeling of desolation and horror of fucking around with science too much that I haven't seen any other dev handle these days...
Well arguably the best fallout game is fallout of nevada (maybe sonora could also qualify). Which are made by russian devs, same as with stalker.
I use this when my Cyberpunk TtRPG group has finished a gunfight in the badlands or combat zone
I like the strange unsettling silence after the killing
You sure this is a desert wind and not the screaming of the pre-war citizens watching how they death was imminent upon the nuclear blast and heatwave?
Like for real, this really reminds me of the Half Life 1 Horror Ambience.
This is truly the sound of Fallout. It has been completely lost with the new games but fuck it used to be so good.
I GM Fallout2d20 the tabletop RPG game, mostly in and around New Vegas, and I use this whenever the party enter anywhere that has been isolated and frozen in time, with many many years passing before the last person to find the place. It fits isolation and loneliness so well, it's both intriguing and also ominous, and at least twice have my players said they felt dread exploring in an area with this soundtrack, and couldn't wait to get back to the sunlight of the Mojave
One of the scariest video game music.
I remember being 14, playing this game in the dark with headphones, shitting my pants in the desert
I hope they make a fallout game like the original, no trees no plants, you step out to flat, miles of dried up dust and rock for miles,
I hope in a future fallout game the environment is more reminiscent of that featured in the original. You step out of the vault only to be greeted by a flat barren wasteland. Completely lacking vegetation, just dust, rock and sand for miles.
Such a nice track to wander in nothinginess
The Fallout Show really captured how desolate California became after the war. I’d love a game set in the Cali - Nevada - Arizona - New Mexico - Texas area again. Especially New Mexico.
This track is so nostalgic for me. I can FEEL it
We might be hearing this in the REAL world in the coming years...
This was the perfect ambience to put on the lonesome road DLC. New Vegas may have been rushed but the DLCs, particularly lonesome road, were amazing.
Fallout New Vegas : Dead Money anyone?
Old World Blues. I did have fun in the Villas though.
+Uncle Deluxe Lonesome Road too... ;)
Texas Red
Honest Hearts
Fallout: DUST :D
Imagine if this game was 3d
With these sound, it’s creepy af
This track sounds like whistling death like tortured ghosts screaming in the wind
It feels cold and empty. I can imagine a vast desert which isn't by itself very dangerous or threatening, but it's devoided of life and comfort, you can walk for months without ever feeling a sense of warmth and humanity, and the ominous wind is harassing you, reminding you that there is no "you", you either live in a desert haunted by the wind, or in decaying human societies, but there is never a sense of self.
The banging at 1:18 makes me imagine hearing nothing but the wind for hours, then suddenly some sign of life.
Never knowing if it's hostile, but if it's out here, it probably is.
This is what i imagine the sound of being trapped in a wasteland full of nightmarish creatures and desperate raiders sounds like. You know that you are trapped in your worst nightmare.
Fallout 1 Soundtrack - Desert Wind (𝙎𝙡𝙤𝙬𝙚𝙙 𝙏𝙤 𝙋𝙚𝙧𝙛𝙚𝙘𝙩𝙞𝙤𝙣) → ua-cam.com/video/OfJR3RjL9uw/v-deo.html
I find it quite curious that this sound - what I presume to be violin played distordely - is still used to this date in Fallout games to represent a nuclear blast wind. It was there in the opening sequence to Fallout 4 and I'm pretty sure it's in 76 as well.
i dont even think the fast travel system on fallout 1 would've even put you on edge without this sound track. It was also hearing this soundtrack in some of the wasteland's truly most deserted places that gave the most immersion i've felt in a video game and that was for fallout one made in 1997.
amazing soundtrack for an amazing game
The divide feels