Ultima IV: Quest of the Avatar | 35 - Finale at the Great Stygian Abyss

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  • Опубліковано 2 жов 2024
  • In this extended Finale, we earn Lord British's blessings and enter the Great Stygian Abyss!
    Let's play Ultima: Avatar, is a fan-created adaptation of original game Ultima IV, created by me (SimGamer) using RPG Maker MZ.
    Original game of Ultima IV by Richard Garriott, otherwise known as Lord British.
    Available for RPG Maker MZ on the Steam Workshop:
    steamcommunity...
    Copyright Disclaimer:
    Under section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research.
    It is believed that the use of copyrighted resources may qualify as fair use under United States copyright law for the following reasons:
    "Ultima: Avatar" is for SimGamer's personal research and educational purposes only; The purpose of using these assets is not for commercial use, resale, or distribution.
    SimGamer.TV does not claim copyright of any asset used in the production of nor the title of "Ultima: Avatar"
    Any unauthorized distribution or sale of this personal adaptation is prohibited by applicable copyright law.

КОМЕНТАРІ • 24

  • @SimGamerTV
    @SimGamerTV  5 місяців тому +1

    As a huge thanks to anyone that watched the series, and in particular, this finale. I have uploaded this adaptation to the Steam Workshop, for RPG Maker MZ. Get it here: steamcommunity.com/sharedfiles/filedetails/?id=3235387141

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    By the way, If I recall correctly, the Repel Undead spell from U3 actually did a small amount of damage to the enemies that scaled up with level and power. By the end of the game, the Cleric could wipe the field of the simpler undead types with it. (Skeletons, Ghosts, zombies...) Given the 'Holy' nature of that spell, I would allow it to harm demons too. (Much like how in Diablo, the Holy Fire spell can actually hurt the bug guy at the end.

  • @Francois424
    @Francois424 3 місяці тому +2

    And finished... just need to watch the additional bonus content.
    You really did an awesome job remaking this... To answer your question, to the best of my knowledge, you could not use blink in rooms, so could not jump that bridge on level6
    Also did another minor modification to the reagents. Added "A bundle of Garlic", (and made one for each reagent type. Basically when you hit zero of one reagent either after casting r before leaving a reagents shop, my scrips reduce the bundle of appropriate reagent by one and adds 12 of the reagents in your inventory. For flavor, you can only obtain those "bundles" where the reagent sells for the lowest amount. By doing that it mimics the original game's reagents stocks you could technically carry by mixing spells ahead of time and still carry 99 of each one.
    I also want to say that I gained an immense appreciation of how long this project must've taken, so thanks a lot for all your hard work.
    Looking forward to Ultima 5 in the future.

    • @SimGamerTV
      @SimGamerTV  3 місяці тому

      Thanks for the playthrough, the complements, and for looking into the project files to customize for yourself as well.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    From a game design perspective, I think in the Abyss i would have had battle chests reward Reagents since this is the end, so gold would be useless. (Unless you have a vendor down on level 5 :) )

  • @Zeithri
    @Zeithri 4 місяці тому +1

    A couple of things come to mind because I watched this video over a few days because I kept getting distracted.
    First thing is that you can *absolutely* do a three-room puzzle in RPG Maker MV/MZ that could had utilized all three major keys.
    Like a bridge with a chasm of which you cannot cross because the wind is too strong until you use the key item Bell of Courage to ring which would stop the wind. And the Candle of Love to light up the dungeon and so forth instead of just using images to depict each scene. The idea to keep using torches makes the Candle of Love completely pointless. It's better to make early dungeons dark, so when you finally get the Candle it effectively replaces all Torches by being superior, a clear upgrade! Likewise the Skull of Mondain could indeed been animated in being thrown by the Avatar off the ledge as well into the lava.
    I did that when I was toying around with RPG Maker MV in a FF3 recreation project ( _that then spiraled out of control_ ) where in a test room, I made it so that when the player accidentally bump into a rock, the rock starts sliding and then bounces down the mountain side, along with a comedic fashion of one of the characters scolding them for once again doing shenanigans. So you could absolutely do that!
    And then, there's the issue of the characters.
    In the end, they were superflous. Most of them end up as glorified mana-batteries, fulfilling no other goal than to just spam spells like Dispell Field or Cure Poison. I feel this is an issue with U4 itself for most magic users sharing the same spells. That's something I would had personally changed. Some characters like Shamino could have cross-over spells for being in the middle of all three while someone like Mariah would be hyper focused in one area.
    I would also had liked it if each road-block was more of a puzzle for the player to figure out what stone goes where.
    I enjoyed this and it felt inspiring to watch. Just a shame I can't download it because I don't have MZ, I have MV.
    Didn't see the point in upgrading to MZ really when it's barely an improvement over MV.
    A good job on this indeed! 👏

    • @SimGamerTV
      @SimGamerTV  4 місяці тому +1

      These are all things I considered, actually. In game design, or in this case adapting existing game material into RPG Maker MZ, there's the ever present balance between three factors: staying true to the source material, modernizing playability with features and content, and getting to a fully playable game in a reasonable time.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    If the Candle of Love is brighter than the sun, why didn't you let the party have Magic Light in all of the Dungeons that you traversed? If you took the time to collect the candle before going into the dungeons, you should have been able to use it that way. Just like you used the Silver Horn to fight off demons there. That's how I would have done it, anyhow. It only makes sense that the candle would push back 'normal' darkness if it can push back Stygian darkness.

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      I had thought about that, actually. But got lazy and didn't implement it. heh

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    I've also noticed that your party misses way too often. By now, misses should be a rare occurrence that stands out. But you miss in every battle.

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      In U4, the hit chance was a static percentage that didn't change. In fact in the C64 adaptation there was a bug where armor didn't actually do anything IIRC.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    OK, why are there patches of Grass in the Abyss??? Are they supposed to be 'safe camp' spots?

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      Y'know? I'm not sure, but there was one room that was exactly like this in the base game. lol.

  • @theking4mayor
    @theking4mayor 5 місяців тому +1

    I really like you add those pop-up notes. Did you do that in youtube, obs, or when editing the video?

    • @SimGamerTV
      @SimGamerTV  5 місяців тому +1

      The popup notes were done in post processing while editing the video.

    • @theking4mayor
      @theking4mayor 5 місяців тому

      @@SimGamerTV It's a really nice touch. You do a great job on your videos. Can't wait to give your game a try once I can figure out how to get MV to download it.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    Hang On! Geoffrey and Dupre are the only two characters that 'Should' be able to wear magic Plate. Geoffrey is the Warrior, the primary Non-Spell Caster and the base for all of those knights down in the Serpent's Hold... who else but Him (and the paladin) should be able to wear magic plate?? One could even Argue that because he is a spell caster too, that Dupre shouldn't be able.. but I know that the paladins could always wear plate. Why ever did you make it so that Geoffrey couldn't wear it???

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      That's strait out of the base game. IMO it balances out Geoffrey's sheer power when attacking. Even with a Mystic Weapon the Avatar is hard-pressed to out-damage Geoffrey. In that sense he's all offense, with a slight limit on defense.

    • @llywyllngryffyn8053
      @llywyllngryffyn8053 5 місяців тому +2

      @@SimGamerTV So, start the game with an Avatar of Valor... you'll get the Mystics eventually.

    • @Francois424
      @Francois424 3 місяці тому

      @@llywyllngryffyn8053 Or as an Avatar of Honesty. Between wand or Mystic staff and mystic armor... you'll be an extremely powerful spellcaster.
      But yes, good ideas :)

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    It was a lot of fun to see the end of the quest I never got to complete. I would think that since this game was made to be educational, you ought to be able to distribute it for those purposes; game design and adaptation examples... it is very well done. I think that even Richard Garrior would have enjoyed it.

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      Check my pinned comment. Good luck, Avatar!

    • @llywyllngryffyn8053
      @llywyllngryffyn8053 5 місяців тому +1

      @@SimGamerTV THANK YOU! I have already started playing, but I have an important question... How do I camp? I don't see any button for it and I don't recall how you did it in the episodes.

    • @llywyllngryffyn8053
      @llywyllngryffyn8053 5 місяців тому +1

      @@SimGamerTV OK, I watched the video and saw you pop up asecond menu. How do I access that?
      UPDATE: It's SHIFT, I found it. :)