Rhythm Heaven Custom Remix: Hajnal

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 5

  • @bazyliszekYT
    @bazyliszekYT 5 днів тому

    Love it

  • @awah4676
    @awah4676 6 днів тому

    Love the fake-out in the See-Saw section. Stopped trying to follow along with tappign at the Tambourine bit. Those clappy trio sections are scary, and the octopus's garden ones even more-so! I look forward to further remixes from you in future, 'prettyboylaurel'!

    • @prettyboylaurel
      @prettyboylaurel  6 днів тому +1

      thank you very much :) i look forward to making them it's very fun!!

  • @Huetoast
    @Huetoast 4 дні тому

    its a nice remix!
    though i do have a few notes, the seesaw fake out seems a bit mean to the player
    the hit 3 pattern on karate man is off, it should be 3 onbeats
    the rhythm tweezers bit needs to have consistent timing (actually this goes for all of the call and response games)
    using less games for your remix is just a tip but not needed, though i do recommend using only 4-6 games per remix just so you're not overusing games
    clappy trio needs a "Ready" cue before the next set of inputs
    i do wish you did more with working dough and the other one off minigames, which is a problem when you're using alot of minigames and rarely come back to any of them
    also, i dont like how long the intro and outro are without any inputs but thats more of a personal thing than an issue with the remix
    other than that, good remix!

    • @prettyboylaurel
      @prettyboylaurel  4 дні тому

      thank you! this is not meant to actually be played by humans, more to convey the "feeling" of the song through the medium of video. that's why there are so many inputs that come out of nowhere or segments that don't exactly follow the rules established in the original games. (it's also why the intro and outro are like that, obviously sitting through the opening each time you restarted would be very annoying but i wanted to capture the feeling of rising tension present in the original song.) if i had designed it to be played by humans i definitely would have simplified the inputs and scaled back on the number of different games. so your criticisms are all very accurate! :)