우와 멋져요! 꿈에서 본 장면 같아요.
That's amazing you saw something like this in a dream!! Can't wait for you to recreate your dream with this Kit!!
Hello, I am creating a level by subscribing to Cargo for animation production in Unreal 5 engine.
However, when I applied nanites to a building's static mesh, the mesh becomes distorted.
I activated Direct 12, replaced the glass material with Unreal's glass material, and disabled virtual textures.
But when I enable nanite triangle visualization, nothing is displayed.
How can I use Nanite on cargo assets?
That's a great question! Let's get you over to our team who will be able to better help - go to help.kitbash3d.com/en/ and open the chat icon on the bottom left and click on messages. From there our team will be able to take care of you!
Excellent, we need more like this! It helps so much.
Thanks for your feedback, glad this is helpful! What do you like most about content like this?
@@KitBash3D I'm new to 3D, and it is inspiring. To see the assets being placed is visually helpful, along with the placement of the characters is a big plus. I have used some of your kits and they are great!