КОМЕНТАРІ •

  • @popsinspace2565
    @popsinspace2565 Місяць тому +4

    Excellent, we need more like this! It helps so much.

    • @KitBash3D
      @KitBash3D 29 днів тому +1

      Thanks for your feedback, glad this is helpful! What do you like most about content like this?

    • @popsinspace2565
      @popsinspace2565 28 днів тому +1

      @@KitBash3D I'm new to 3D, and it is inspiring. To see the assets being placed is visually helpful, along with the placement of the characters is a big plus. I have used some of your kits and they are great!

  • @CreepyGamerZone
    @CreepyGamerZone Місяць тому +2

    우와 멋져요! 꿈에서 본 장면 같아요.

    • @KitBash3D
      @KitBash3D Місяць тому

      That's amazing you saw something like this in a dream!! Can't wait for you to recreate your dream with this Kit!!

  • @sunwoolee7939
    @sunwoolee7939 Місяць тому

    Hello, I am creating a level by subscribing to Cargo for animation production in Unreal 5 engine.
    However, when I applied nanites to a building's static mesh, the mesh becomes distorted.
    I activated Direct 12, replaced the glass material with Unreal's glass material, and disabled virtual textures.
    But when I enable nanite triangle visualization, nothing is displayed.
    How can I use Nanite on cargo assets?

    • @KitBash3D
      @KitBash3D 29 днів тому +1

      That's a great question! Let's get you over to our team who will be able to better help - go to help.kitbash3d.com/en/ and open the chat icon on the bottom left and click on messages. From there our team will be able to take care of you!

    • @sunwoolee7939
      @sunwoolee7939 28 днів тому

      @@KitBash3D It's okay, I solved it. I can use nanite without problem