GIL-GALAD'S LEGACY! Third Age: Total War (DAC V5) - High Elves - Episode 1
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- Опубліковано 21 сер 2024
- As long as Gil-Galad's legacy remains in Middle-earth, the forces of darkness will never be safe.
Divide & Conquer Campaign.
This is a submod for Third Age TW.
Leave a like and comment :)
Subscribe aswell :D
Credit goes to the Divide & Conquer team for creating this beautiful mod.
Previous Leader of DAC: / arachîr galudirithon
Check out my other series here!
Lothlórien:
• FOR GALADRIEL! Third A...
Gondor:
• FOR GONDOR! Third Age:...
Dwarves of Erebor:
• The Lonely Mountain! T...
Noldor of Eregion:
• Heirs of Fëanor! Third...
Mordor:
• Middle-Earth is Mine! ...
Isengard:
• THE WHITE HAND! Third ...
Roman Empire:
• Tsardoms Total War: Me...
I do not claim to own any of the art in this video. That also include the thumbnail art.
Credit goes to the owners of the art. If you have any questions regarding credit or other things, please contact me.
All content falls under fair use: any copying of copyrighted material done for a limited and “transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work. Such uses can be done without permission from the copyright owner.
Rivendell
Rivendell was established by Elrond in the Second Age of Middle-earth in SA 1697. In the War of the Elves and Sauron, Eregion was laid waste and Elrond was sent from Lindon with a host of Elves to aid Eregion in resisting Sauron. However Elrond arrived too late and along with the refugees from Eregion was forced to retreat back to a valley which they made into a stronghold. This was the beginning of Rivendell. Sauron laid siege to it but with the arrival of the Númenóreans the besieging force was destroyed.
Mithlond
Because of its cultural and spiritual importance to the Elves, the Grey Havens in time became the primary Elven settlement west of the Misty Mountains prior to the establishment of Eregion and later, Rivendell. Even after the death of Gil-galad and as the Elves dwindled in numbers by the year, the Grey Havens remained a major Elven settlement and the main departure point of Elven ships to Aman.
Music provide by Adrian von Ziegler and Vindsvept:
/ adrianvonziegler
/ @vindsvept
PLEASE be lore friendly like you were last campain
I'll try mate :)
If you want your shield-walls and pike lines to be more active and push at the enemy, try taking them off guard mode. They'll do what you want on their own without having to be told after that.
Lore friendly and looking foward to it. I didn't expect this one!
Executions are not lore friendly for the High Elves....
@@ZoomReverseFlash What do the elves do with captured orcs?
High elves let’s goooo. I remember your elves of eregion campaign and it was awesome. Really looking forward to seeing how this one goes 🙌🏽🙏🏽.
Remember to garrison Mithlond with great troops because at around turn 80, the AA will attack with a doom stack. It'll be a high-level doom stack, too.
Edit: It's not guaranteed when they'll attack. All I know is that every passing turn after turn 80 or 85 increases the likelihood of them attacking. I've seen them not attack until turn 135.
It's not certain. In my current campaign they landed south and attacked Enedwaith at Lond Daer
There will be messages of notice when they are about to strike somewhere. It can indeed be on many places
@@noelgallagher4603 First time they attacked Mithlond, second time attacked Lond Daer for me
1:19:40 A little tip to make your units not charge with only the first line of infantry is to double click behind the enemy unit, telling your unit to run towards the enemy. Then you want to tell your unit to attack once your whole unit has started running towards the enemy. I've found that it makes your units charge better and the whole unit will charge as well. This method works great with cavalry and trolls as well.
Taking lots of chances. Building a garrison in Imaladris will give you a bit of cushion against the sudden stacks that attack. Also keep a unit in the southern port city so the rebels don’t swoop in.
Eregion is a trap for unwary HE players who try to rush for it in the early game. You need to build an economic and military foundation before pushing out from Imladris with an army good enough to deal with the doomstack that spawns once you or the dwarves have captured KD West. In the meantime, you will need to guard against Ered Luin if they accept a ring. If everything goes right you will remain allied to Ered Luin; you will support and army big enough to see off the AA invasion; and you will wipe out the Moria orcs and stare down Angmar and Dunland, choosing which of these to attack. Good luck!
If Ered luin accepts the gift it is basically game over for the campaign on highest diff.
Having to deal with yet another strong foe is the last nail on the coffin.
@@etienne8110 3 consecutive vh/vh starts, EL took the gift, and the Moria gobbos had the ring from really early on . One instance I was effectively playing "siege simulator 2023" from around turn 35 on for about 120 turns . EL, Angmar and the gobbos sending one half stack/fullstack after the other towards Imladris, Mithlond .
Pumped for the new campaign! Your Eregion campaign was what first got me into your channel, it's great to see it from a little different lore perspective.
One of the only videos where the host doesn't butcher the names, good job
So glad :-) that you do this campaign I am certain that it would be amazing.
Cool timing with the twin's arrival, building the garrison at Imladris, and recruiting the first cav in the same turn. The elves are rallying.
Great start, keep in mind there are so many rebel settlements near the west side you could grab early on, settlements like Perth Lhun, Ost Gelon, Barketta, Dol Vorn, Cor Wilishar, Caras Nuranaled, Argond, and Seduri the more you grab the better your economy is, if you can expand with Cirdan excellent because that will guarantee many victories and settlements.
I'll try and grab them
I started a play through as the High Elves when this was released. Turn 3 or 4 the Dwarves of Ered Luin asked for trade rights. Two turns later a half stack of Ered Luin attacked Forlond, took it (I had removed its garrison to kill the rebels in Harlindon) and marched on Mithlond.
I also found the Amanyar Rangers to be rather absurd in their downgrading from the Imladris Rangers.
I look forward to follow this.
Great video! Let's pray that Ered Luin and Enedwaith doesn't sandwitch your western region :)
Wonderful my favorite faction and a beautiful video
Let's break lion heart's record and continue this campaign for 1.5 years. Let's go baby!
Surprised but it’s lit. Let’s go
I've been subbed since the submod with uber Elves. I have 59 other subscriptions, I just saw EP 4 of this campaign uploaded and was excited so I jumped onto this one, of course to start it! What a treat to see it is a 2 and half hour episode! So much better than the super bowl!
Love the vids
Super intrigued for the next episode!! Also, I must say I have been thoroughly enjoying these longer styled videos!!
My good friend, what a great surprise... the truth is that I never imagined that you would take the path of the elves again and more of the Ñoldor!!!
Many times I played and won campaigns with this faction and there are several paths you can take.
Mainly if you use gildor in the east or in the west... I usually try to get cities that are usually occupied by the clans or Bree like Metraith or even further south, they are usually rebellious and don't put up resistance.
On another point, I want to advise you... it is better than in the Imladris area, either be more aggressive in the south or little by little take the north up to the limits with angmar... because if more turns pass the Goblins will have more cultural percentage and its troops will gradually surpass you not in quality but in numbers, choose well by number of settlements, North or South... the decision is yours.
Finally, there are 2 small rebel armies in Harlond, once defeated that region will start to produce much more money...
Today is a good day
Your last campaign was one of your best! And HIgh Elves are a great choice!
Damn friend! Looking forward to this campaign 😊
High Elves! This is even better!
Glory to the Elves! It's their time to rise again.
You can ignore Lindon, except Mithlond in case of Ar Adunaim attack at 75+, and also north of Imladris. Take out the Goblins, one settlement at a time, going south only to Moria and Eregion (Ost in Edhil). After that you can relax and go north to take on the Goblins and Angmar
Elven Reconquest 2: Elfic Boogaloo
The High Elves do not execute their prisoners...
What a great surprise
This is giving me Noldor vibes from last year. Still enjoy watching that playtrough,
i would say you need to buy more time to train more archers and governors, but you're rinsing it as a faction that usually sees me taking Eregion only after helping the Dunedain with Angmar, using Imladris as a defensive outlier :P
First time watcher, now subbed and immersed, well done so far sir!
This is great content, thank you for what you do.
Thank you. This is what keeps me going :)
I like the plan of moving south first because once you border angmar they will likely attack you and it would be very difficult for you to face goblin spam and r better angmar armies
It is nice to see how other players are tackling the higher diff.
I use to dev roads asap (faster army movement and money) and I'm not afraid of plundering the goblins' cities. Destroying the buildings earns you enough money to improve the western part of your empire and then i just sell those plundered cities to the dwarves (or dunedains) more money and they get a free army to secure it.
(and it is quite lore friendly, elves wouldn't live under the mountain, so might as well sell it to those bearded munchkins)
I also like to put towers on all borders, it gives you a heads up of 2 to 3 turns on any incoming attack for a measly 15golds... worth the few turns without governors.
Ligizd, my old friend, you never disappoint
My man
Adrain von Ziegler sound track ^^ epic
The first 5 min watching your video, I wanna start my computer and launch a campaign on Third Age. At the end of the episode I m already thinking « well, this mod is nice, but struggling so much with economy, with barely a tier 1 army complete, reminds me that I had not much fun with this mod and would better wait for the dawnless day attila mod to come out »… thanks though ! 😊
This gonna be good!
very good entertainment! thank you.
Yasssssss 🎉❤
YES
That rebel Army west of undertowers can safely be left alone . It does not attack, and Allies will take care of it .
On one vh/vh try, I kindof did almost the exact same start : take Undertowers, hit Zagh Kala with Elrond after initial Imladris siege, send Gildor east to take Ost in Edhil ( united him with the twins beforehand ) . Even took Burza Dhum . Felt pretty good holding Imladris, Zagh Khala, Ost in Edhil in the East, 5 regions in the West, starting to free Eregion from the gobbos .
But EL took the gift, and Dunlandings declared War . Endless armies swarming the areas where I was trying to move armies ( east and west ) as well as endless sieges onto my most important settlements ( Imladris, Mithlond, Ost in Edhil ) broke me. I simply could not keep up with maintaining enough units to counter the constant whittling down . EL, Moria gobbos, Angmar, Dunlendings constantly sieging - and then even Enedwaith advancing and taking Burza Dhum ( I tried to ally them several times, always refused XD ) was just to much to stand against .
The biggest Probelm for me then actually was the Moria Gobbos having 2-4 Warg units in every single Army they had on the field (some small to mid armies even were pure Warg armies). I was able to deal with them on individual battles, but they constantly induced just too many losses .
Ligizd i don't know if it works for you early stages leather tanner pays back really fast especially in Imladris that is your training hub. I would recommend leather tanner everywhere plus the early spy building. I think they payback their price fast. Bruinost is indeed a good pick since it will boost up your trade with the Northern Dunedain. Perth en Lhun north of Mithlond is a good pick, if i recall correctly, since it has mines. Plus taking it will force dwarves push east and meet Angmar.
Hello, friend. I know, I'm late... But nevertheless, I watched the video and you did very well, given the circumstances. The High Elves have one of the most difficult starts, not because of too few troops concerning the surrounding factions, but because they struggle economically. You followed your usual path for economy and infrastructure, which will pay off later, though it needs some time to give back. In military terms, you aere thinking very well the situation, even though the risk of sneaking Ost-in-Edhil did not pay back... The risk was worthy, however from the first fight you should retreat manually, so that you could have kept your units. However, I feel that in the upcoming battles you will prevail, as your troops are vastly superior than anything else around. Your top priority for now is to clear Eregion from the Goblins and later dispatch the army north to Cameth Brinn and Goblin Town - though I doubt if you will have the luxury of that, because you most probably get entangled with the Dunledings. Another thing you moght want t do is to send the accessible forces around Mithlond, a catain stack, and mop up the two rebel armies in Harlond, with the hope for a field battle, which will grant you two Men of the Hour, thus two generals, which can very well govern the regions. I am sceptical about the position of Enedwaith, as it is very easy for them to attack you, so a good vision in Buzra-dum is essential, also the militia garrisons in all of Lindon (aka Mithlond, Forlond and Harlond regions) is also a very good option. Lindon will not be free until you repel the Adunaim naval invasion.
There is no High Elf campaign without my best and most evaluated character. Here we have his proper story:
Elrond heard the news. Elladan and Elrohir sent their first messages ten years after their mission, plus that Glorfindel was out and also sent a note. Agandaur had arrived in Angmar, struggling to impose his rule over the old Witch-Realm, while his steadfast ally, Morholt, was to begin his campaign to get into Rhudaur, which he considered his personal kingdom. Aragorn would have a long way up to his ascension as the King of Numenor in Exile. But Elrond had to move too. He didn't waste any more time, but gathered his little forces and set out. "Our first target should be Zagh Kala", he said to Erestor as the companion of old went with him. "I am sure that the Goblins will attack us soon. After the attack, we counter".
And so they did. Goblin scouts found a way to the Hidden Valley through the river, but then preferred the mountain path... only to get decimated by the archers as they were standing in the line. The mountain path didn't offer too much for a big scale invasion, as Elrond knew very well. And the Elven counter was quick and swift, as Elrond got into Zagh Kala very easy, he simply did the Goblins and the Wargs a practice target for the arrows of his archers. There, he had to stay, so as to gain information.
Things went well for now, as Cirdan managed to secure not only Mithlond but also Undertowers and Buzra-dum. Two good money-makers, which would very well defend the realm in case of the attack that he waited from the Adunaim. Having from the one side Bree and the Hobbits, his only atention was the south, as he didn't knew what the Men of Enedwaith would do. The Gaibseath clan usually had relatively good relations with the Elves, however who knew what would happen in case all of Enedwaith was united. But Gildor had a setback. He tried to sneak into Ost-in-Edhil, passing by passages that only the Elves knew, avoiding the Wargs. Up until he reached the plains of Eregion, where a good army set forth, coming from Moria. There, Gildor was caught and he barely escaped the battle, as most of his army got destroyed. Though Gildor managed to evade and got to Zagh Kala.
"Good attempt", Elrond told him upon his arrival. "Though the plan went screwed, we know now. We need a good army to strike south".
"I also bring news", Goldor told him. "Dunland is about to hit the Goblins. My thought is that Saruman wants to expand north. Do you know why?".
"I suppose he wants the Gwaith-i-Mirdain", Elrond said. "Galadriel told me that his Uruk-hai waged war against Rohan. The old House of the Smiths has a lot of secrets and Saruman knows it".
Gildor nodded.
A little later, Elladan and Elrohir returned from their missions. Elrohir went straight to Imladris, while Elladan gatheered a small group and went to aid his father. An army of Goblins was outside Zagh Kala, however the general seemed to have no intention to siege.
"Get prepared", Elladan told the captain of his bodyguard. "This boy here is for another reason, not to siege".
"You know why?", the captain asked.
"I supposehe is not looking for something, but someone", Elrohir answered. "At least that's what Aragorn heard. He must be of a high value. Father might know more".
The captain nodded.
"And so it begins".
best faction in my opinion..
Yes! Let's go!
if you switch off the fire at will mode, the unit will move to new locations much quicker. Cheers.
Great job
Hear the rhyme of the Lindon mariner - Iron Maiden
LETS F@CKING GO!!!
U are best ma man
yeah, it made no sense to attack Ost in Edhil. You'd be surrounded and have 3 seperated domains. V5 is an AI stack spawner, Need the twins first before expanding in the east.
Yeah it was a mistake but things like that happens sometimes :)
@@Ligizd Ost in Edhil (which you should rename Eregion) is needed for the Noldor barracks, so not a major focus at the beginning. Indeed it is better to let the Goblins build it up, spend money on it, then take it when it is fully developed.
@@noelgallagher4603 to add to this, the unlock of the Noldor barracks stays active even if you loose Os ni Edhil after having taken it .
If you want your longspears to move forward it is better to turn off defensive mode, that will make your troops shuffle towards the enemy which they are encountered to😁
Go for more rebel regions in the western borders
woooo
The king himself 😍
@@Ligizd 😍
@Ligizd I'm officially half way through my treatment 🙌
I'm just throwing it out there. If you do another elf campaign you should do the Eregion Elves submod
He already has
@@invictus2608 he did the 1st version of the submod. Improved some stuff. And added some more lore and whatnot. Check it out.
@@gagefoley7663 ohh thanks for letting me know, thats awesome
Nice
I think you should disband more ships, you really only need one of them
Неплохо )
Maybe you should try to get an alliance with Enedwaith.
I have yet to see a campaign where Enedwaith don't end up at war with the High Elves, Northern Dunedain, or both.
It's possible to stall for time by grabbing an alliance with them, but even if you're allied to both of them the AI will force you to pick sides.
Is there a tutorial for Mac ventura 13. I downloaded medieval 2 on steam. It was supposed to come with Kingdoms and I'm having launch issues. I have all the files for the expansion. Only m2tw runs. Will 3rd age still work even though I don't know how to run those files? Nothing on forums or community or discussion board on steam has been helpful.
Looks great, where is the mod to download this? Thanks
Can someone help me please,I install the mod(I have a cd version of medieval) and when I start the campaign at the end turn selection my game crash,how can I fix it?
The worst thing about this faction is that all units as a reward from a mission will be ships in Mithlond, this happens even moving the capital to Imladris, the unique way to solve this is destroying all your ports.
PS: By the way, if you leave Mithlond, Harlond or Forlond (your coastal cities) without troops practically, the Ar-Adûnaim will attack you with a full stack in a few turns.
The flippin boats makes me mad
@@Ligizd Tired of that, I destroyed all my ports & made Imladris my capital to get there military units from missions. It changes everything.
Hey guys, I need some help if one of you can provide. I am trying to get DaC v5.0, I played some earlier versions of the game a few years ago and can't really remember all the requirements. By that I mean what version of M2TW and Kingdoms I need. I tried Galu's tutorial for v4.5 but there's nothing about the M2Kingdoms requirements. Do you know where I can find some detailed explanation for that? Or if some of you know, please leave a comm. Thank you!!
Basically, you do need M2TW + Kingdoms . Afaik, you can use any legal version . I own the Gold edition disc version, and was advised in DaC discord to register it with Steam using the disc code, and it worked . So now I am playing DaC 4.6 + AGO & DaC 5 using Steam only install ( you get definitive edition when providing a valid disc code ) . DaC discord is a good place to ask any question :) .
What should I do to summon the twins
Is Version 5.0 out already? If so where.
Did you figure out why you are losing culture?
Where to download the v.5 mate?
just qq for anyone, is V5 stack spammy compared to AGO + SUS?
On higher diff the AI do get a lot of free upkeep army stacks...
You can either play on lower diff or accept to exploit any weakness of the game design to deal with that.
playy gundabad or mordor please 😭
Entire story Lord of the Rings,Hobbit is wonderful but it get no logics.Why Sauron could not be defeated,how Sauron can use spiritual beings like Balrog,and god side don't have counterparts? How good side can win such enemy?