When I first heard about CA, I decided I’d stick with Neo, but seeing this now, all the mechanics, it makes me want to flock to this without a second thought.
Rafi! i remmember watching your videos on how to make skins using the decals and it was good! but, i have to ask if you could make a tutorial on how to use UV maps or whatever in combined arms to make skins.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Are there any simple events that can happen to planes in the event of a foreign part on the runway? It doesn't have to be like MSFS, just let the wheels blow out, damage the engine when a part escapes, etc
@Mortarman-u7h The game is still very early in it's development, so they are just focusing on making the plane do plane stuff and that missile will missile, explosion will explode, ect. But that doesn't take it out of the picture, it could be added in the future.
Your gear can give out if you land too hard. Fancy said that if you land an F-18 vs an F-16, the F-18 can take more but both will be generously stronger than real life.
Absolutely, but right now we are focusing US and RUS counterparts like A-10 - Su-25, F-15 - Su-35. So that the game works and doesn't need to do any ridiculous balancing. (it won't be US VS RUS, vehicles will be mixed so you might have an f16 with a su25 on one side) Later down the road we'll add more vehicles
Yea it is, those minumun specs are what one of the testers lowest spec are. Not the actual minimum specs but most laptops could run it. Even a school computer could run it.
When this comes out, it’s gonna blow every other military simulation game on Roblox out of the water.
I love that AC7 reference with the space elevator!
That missile got me on edge, it looks so good!
This game should come out by the time im in college.
Same,its starting in 3 days😊
When I first heard about CA, I decided I’d stick with Neo, but seeing this now, all the mechanics, it makes me want to flock to this without a second thought.
I cant wait to play this game
Literally a big progress increase for Roblox military theme games
hyuaghghh bussin amazing video as always
Thank you very much!
🔥
Please I hope I dont see a “the combined arms situation” video or something like that
Seeing how things are going, it shouldn't happen
@@RAFI508hope it doesn't end up like Phantom forces
Deff gona pick up the early access
I'm sure there will be good sections again
Rafi! i remmember watching your videos on how to make skins using the decals and it was good! but, i have to ask if you could make a tutorial on how to use UV maps or whatever in combined arms to make skins.
@@Sidewinder_1 absolutely when CA releases
@@RAFI508 Thanks man!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
🔥🔥
TOMMOROW!
Awesome, do u know when its gonna be released?
Around April 30th
I can see theres a very talented person doing the dynamics part of this. Is there a physics PhD working on this game?
They have a lot of experience.
The two primary scripters are both in college for mechanical engineering
Are there any simple events that can happen to planes in the event of a foreign part on the runway? It doesn't have to be like MSFS, just let the wheels blow out, damage the engine when a part escapes, etc
@Mortarman-u7h The game is still very early in it's development, so they are just focusing on making the plane do plane stuff and that missile will missile, explosion will explode, ect.
But that doesn't take it out of the picture, it could be added in the future.
Your gear can give out if you land too hard. Fancy said that if you land an F-18 vs an F-16, the F-18 can take more but both will be generously stronger than real life.
This game will be better than all of the "Popular" games on the Roblox platform
This is amazing! crazy its only a few months out from public test (i think it was april??)
The deadline they set is April 30th
I hope i can play this on my mac
Roblox is supported on MacOS
would the heat-seeking missile be countered with the usage of the forbidden flare? (the sun)
Possible, most likely in early models of heat seeking missiles
will the kerbal space center and international space elevator make it into the final game?
The KSC might have a slight chance of appearing, but the space elevator will probably not be tho
@@RAFI508does this mean jebediah is canon?
@NicalobocinatorJeb is canon in CA fr lol
Do you know if they are going to add more vehicles or aircraft for other nations besides the US? It’s a noticeable issue in Neo warfare x.
Absolutely, but right now we are focusing US and RUS counterparts like A-10 - Su-25, F-15 - Su-35. So that the game works and doesn't need to do any ridiculous balancing. (it won't be US VS RUS, vehicles will be mixed so you might have an f16 with a su25 on one side)
Later down the road we'll add more vehicles
Question what date is it gonna release?
Around April 30th will be the early access
why is noone talking about the space elevator from ace combat in the background
So 2 months until ea?
Any idea where i can join their discord?
The link is in my description
next the game will have dynamic RCS instead of fixed RCS values
Radar hasn't been worked on, but I believe that is how it'll be
When does the game actually release?
(Not early acces)
no one knowws, still too earlty on in development
How long until it is officially released and can you add submarines and Russian ships thanks ❤
Should be released around April 30th, and yes those ships will be added one at a time
Do u have the game link to buy early access? And can i play on console?
@@acr_onn9484 early access is not out yet, and CA on console probably won't happen
When it releases, will it cost robux?
@HMLgamingB early access yes, after early access ends no
@@RAFI508 perfect! got any updates on the release date? maybe end 2025 or begin 2026?
@HMLgamingB they've set a deadline of around April 30th
@@RAFI508 hell yeah, im looking forward to it right now
Ufa ufa 😦✨ (a esa hrs ni me desperté todavia JSJS)
Minimum spec?
I thought the game was optimised.
Yea it is, those minumun specs are what one of the testers lowest spec are. Not the actual minimum specs but most laptops could run it. Even a school computer could run it.
Every game has minimum specs, this one just states what they are.
@@fancymalon oh okayy
Wait how do I use that code? Does that code mean I can play CA early access for 400 Robux??
@@PapaYummy7
1. www.roblox.com/redeem?nl=true
2. When CA goes to early access it'll cost 400 robux. This is for that.
it’s redeemed
@@RAFI508 when will it go into early access
Around April 30th
Yooo
Will the game be free?
After early access
Early access will be 400 robux then it will decrease as you get closer to release
Do game passes transfer
Only the nuke gamepass
I hope my i3 12gen can handle that
Don't worry mate your i3 is the 12th gen and it's better than the i5 8th gen that is in the minimum specs
This game will be a lag machine
Only one way to find out
What is game?
Roblox game called Combined Arms. Not released yet
@RAFI508 looks good, when game realised?
@@BunFar Early Access should be released this year. Around April 30th if everything's goes according to plan
They should and this PlayStation
How did you get the early access??
I don't have early access, I am just showing you the leaks they post.