Thanks for the video. This is the 4th I've watched this week and I think I'm finally able to get this to the table tomorrow. The rules weren't really that clear on certain aspects.
Thanks for the video. A few comments on the rules (at least as I understand them):
(10:27) Fame counters should start on the blank space (second from the bottom) (Page 3, Step 11)
(23:42) Moving the Fame marker into the top (or bottom) space does not trigger the repair (or damage) result. These are triggered if the counter is already in the top (or bottom) space and a further point of Fame is gained (or lost). (Page 5, Fame Track callout)
(35:18) Green would have 4 points for progress on the Road (Green is at 6 and Red is at 2).
I recently purchased Last Aurora, and your video was a huge help, especially since you described which cards are played and how they function--the components list did not show photographs of all card decks/types. Thanks for the video!
I just received my pledge, and stumbled upon your video. Thank you for creating this video! I found it very helpful, and have subscribed for potential future KS related releases!
Got my pledge today, and very happy that you’ve made this video. Looking forward to diving in!
Great video, very informative and I feel ready to play now!!
Great overview, thanks! Very clear and nice production quality - Subbed! :)
Just got my copy, your video was really helpful. Thanks!
It has been a while Sean......as always an enjoyable video.....many thanks
Very helpful video, thanks for the errata comment also
I believe that when you take damage from an enemy, say a level I-II, you receive the damage indicated in both the I AND II space mentioned on the combat card.
I'm not so sure about that. Isn't that why there's a level indicator on the enemy?
You did an amazing job. This game suffered from lack of good tutorial videos. 1 question, if you are in a different zone can you attack an enemy in a zone you do not occupy?
Around min 32, enemies fire p. 11, the back of the outcome card now on top of the deck shows (in red) with Convoy cards the players must distribute their damage on.
Very nice explanation, thank you :) just spoted 2 mistakes that no one commented on : it's not 2 object cards if you don't get the loot, but on object for EACH target on the defeated ennemy (page 11 of the rulebook) and also you don't completly choose where the ennemy hit you when they fire at you if they survive, you check the current schema on the back of the outcome deck (page 11 of the rulebook too) or tell me if i'm wrong, i might given english is not my native. I would like to be sure.
Does anyone know what the red are used for 4,5&6 couldn't find it in the rules ?
There is a level three card that jumps the ship up to those red numbers. Eeeeek!!
Thanks for the clarification on the rules!
Seems fun. Not sure there’s much strategy, more like you get whatever fate deals you. Still, looks thoroughly well made and interesting.
It is fun. There’s a bit of luck involved for sure. But in the exploration phase you can pick up difrent things to sort of form a strategy as you go. How you use the few resources you have makes a large difference in the final score.
After playing a game... when taking damage, what would happen if there was no empty spots to place the damage (ie had goods or people in every slot)?
for the co-pilot to activate its ability does it have to be in the ready area or can it be used even if explored and is sitting in the exhausted or resting area?
What a weird combat system, but feels really innovative!
I like how simple it is. Especially if you want a sense of combat without it being the focus of the game.
What happen if you need to put a damage token in a slot that has an item in it?
Крутая игра хоть я русский и ничего не понял но на вид очень хорошая
Decent explanation, but couldn't watch for long because of motion sickness. A tripod or mini-tripod is really helpful for these types of videos.
What happen if you need to put a damage token in a slot that has an item in it?
Rules video errata: Well I tried really hard to not miss anything but it seems I did. Here are the corrections.
1. it's not 2 object cards if you don't get the loot, but on object for EACH target on the defeated enemy.
2. You don't completely choose where the enemy hit you when they fire at you if they survive, you check the current schema on the back of the outcome deck
3. The Fame marker starts at the second position from the bottom. Not the bottom.
4. Moving the Fame marker into the top (or bottom) space does not trigger the repair (or damage) result. These are triggered if the counter is already in the top (or bottom) space and a further point of Fame is gained (or lost).