Hello I'm very new to Civ and I'm still trying to get all the mechanics right. Can you tell me why do you use builders to harvest tiles? What does raw production do for you? Thanks. Just subscribed
Hopefully you've found an answer by now, but in case you haven't, production is used to build things in your cities. If you go to 12:58 when he's talking about the Theater Square and Kilwa you can see in the Choose Production screen, to the left of the Theater Square there is a little production icon and 0/214. When he switches production to Kilwa it changes to 0/710. That's how much production is needed to build the district or wonder. Each turn your worked tiles provide your cities with production. For example, the mine to the southwest of Rome will provide Rome with 3 production every turn, if a citizen is working it, since there are three little production icons on it. The total production of the city accumulates every turn, and then when 0/710 becomes 710/710, Kilwa is built. When you chop resources, you get a burst of production towards whatever you're building, but then the resource is gone so your tile will lose a bit of it's yields for the rest of the game. I couldn't find an example in the footage, but at this point in the game I would guess chopping out woods is worth maybe 70 production. So when you chop things out it provides you with a lot more production than you normally get in a turn, which speeds up how fast you can build things.
You mentioned “locking in” the production for the theater square around 12:50. Does this mean the production cost for districts and such go up? Are they not constant?
Correct! District production will go up for each technology researched, as well as how many of that same district type you have. Locking in the production for the district will stop it from increasing in either of these ways while you wait to build it later.
Hello I'm very new to Civ and I'm still trying to get all the mechanics right. Can you tell me why do you use builders to harvest tiles? What does raw production do for you? Thanks. Just subscribed
Hopefully you've found an answer by now, but in case you haven't, production is used to build things in your cities.
If you go to 12:58 when he's talking about the Theater Square and Kilwa you can see in the Choose Production screen, to the left of the Theater Square there is a little production icon and 0/214. When he switches production to Kilwa it changes to 0/710. That's how much production is needed to build the district or wonder.
Each turn your worked tiles provide your cities with production. For example, the mine to the southwest of Rome will provide Rome with 3 production every turn, if a citizen is working it, since there are three little production icons on it. The total production of the city accumulates every turn, and then when 0/710 becomes 710/710, Kilwa is built.
When you chop resources, you get a burst of production towards whatever you're building, but then the resource is gone so your tile will lose a bit of it's yields for the rest of the game. I couldn't find an example in the footage, but at this point in the game I would guess chopping out woods is worth maybe 70 production. So when you chop things out it provides you with a lot more production than you normally get in a turn, which speeds up how fast you can build things.
@@thyshoeve5173 thank you so much! This was greatly appreciated 👍
You mentioned “locking in” the production for the theater square around 12:50. Does this mean the production cost for districts and such go up? Are they not constant?
Correct! District production will go up for each technology researched, as well as how many of that same district type you have. Locking in the production for the district will stop it from increasing in either of these ways while you wait to build it later.
Your video square is on top of the city information. Might want to move that
Which Mods do you use for thos game?
what do you mean feeder square?
"Theater Square" lol
i understand 4% of this, nd i have 200 hours played.... sigh
Lmfao I feel the same way. The learning curve to civ is just wild.