man all these little timesaving tricks and workflow improvements are really great and its obvious you guys are putting huge thought into these processes but like... can we get some fundamental and easy to implement stuff we've been waiting a long time for? wrapping and unwrapping 2d geometry to cylinders is just one example but seems like a critical thing thats been on the backburner for some reason.
Let me ask, is fusion 360 as convenient as rhino when modeling complex round shapes like a barbiedoll for example? If we set Solid Works in this scenario, modeling a barbie doll would take ages if not impossible while rhino would make it incredibly easy. How would Fusion 360 perform?
man all these little timesaving tricks and workflow improvements are really great and its obvious you guys are putting huge thought into these processes but like... can we get some fundamental and easy to implement stuff we've been waiting a long time for? wrapping and unwrapping 2d geometry to cylinders is just one example but seems like a critical thing thats been on the backburner for some reason.
This is why I switched to Fusion. I didn't know that rotate faces trick, wow!
Fantastic tips that I was not previously aware of. Thank you
Happy to help! Subscribe if you want notifications when new material is added.
@@adskFusion already subbed
Great tutorials!
Thanks! Tons more, too! Look at my other reply to you.
Love it, only suggestion is to change your audio recording settings, to much echo
Let me ask, is fusion 360 as convenient as rhino when modeling complex round shapes like a barbiedoll for example? If we set Solid Works in this scenario, modeling a barbie doll would take ages if not impossible while rhino would make it incredibly easy. How would Fusion 360 perform?
It's possible with sculpting! Check out these sculpting tutorials: ua-cam.com/video/XD7HBFlIFMM/v-deo.html
ua-cam.com/video/3Oa1A4aSoWk/v-deo.html
Better, it has the t-splines Rhino use to have...
This is a re-run....
Wait...did I? Did post this before?!?
It's totally possible. Sorry if so!
Ahh heck, I wouldn't worry, I learned a lot here! Thanks! Keep 'em coming.
ua-cam.com/video/zbEZlny7OH8/v-deo.html
It's not EXACTLY the same...but you're right. Doh!
Must have been an earlier version of the material. I'll unlist the older one.