I think Ox was mistaken, you won't find much metal in a mineral mine. The raiders were there to scavenge metal, not mine it, a place with lots of heavy machinery is the perfect place to find steel scrap for smelting. Buckets, shovels, rail carts, boring machines, steel supports, railings, all sources of iron.
CJusticeHappen21 are you constantly telling your settlers you'll blow their brains out if they don't work. I don't know if you like walking dead but act like Negan if settlers don't cooperate kill them
nah, they were *told* to start mining for metals, but when Bedlam was sent to check on them they were just eating all the food and getting drunk instead of mining like they were supposed to. your settlers don't work very hard, but they do something instead of just lazying around
Salted Horse Meat yeah they steal your weapons and eat all the steaks i accidently put in the workshop about 30 of em. i was planning on finding a mod with poisoned food. (even tho it probaly dont work like that)
Fallout 2 had ghosts. In Fallout 1 the Master was psychic. In small doses, the paranormal is pretty canon. I think I'd have a problem if they ever make a Fallout game where you go around slinging magic spells, but stuff like this is fine.
The flashback to the ritual isn’t showing you how the water shaft room looks, it’s showing you what the shrine with the legendary weapon looked like. The ritual took place down there.
@@tritonlefebvre2294 I always thought it simply more or less caved in. The room flashback didn't have to take place just before the war. I think due to not wanting to create assets just for a side mission they obviously used what they had, of prewar Fallout. Imho the factory workers / shift managers then on their own accord found the temple. It doesn't have to be them in the temple vision at all. So the head figure could be the source of power and why there was an altar on top of it. Then the area fell into decay, the altar either collapsed or was drilled into and therefore shifted beneath the actual room. It's a little "hollywood" magic also meaning how the item of importance always remains on the pedestal, be it Indiana Jones or any other "ancient tomb" game or movie. Honestly I don't think the creator of this sidequest put "THAT" much thought into it. I mean they knew the lore and what to make but it is what it is, a continuation and homage to the storyline of a cult worshiping a "Cthulhu esque" god for whatever dubious reasons. Where the once ancient temple had fell into decay. The last worshipers turning into ghouls and the prized sacrificial knife 'hidden' beneath the worship room in a water cave.
@@1406-u7q wdym? It was more than enough for me. I'd be perfectly happy never going there again, if not for the lure of a legendary weapon and mini nukes.
The supernatural has been in almost every fallout at least in some way mostly in the form of psykers such as the master, Lorenzo Cabot, Mama Murphy, and The Forecaster. Most of it is from FEV but some are not. The dunwitch stuff isn't lore breaking, in fact it is just scratching the surface
Testy yes he is, he got those raiders to do his bidding and has ETERNAL LIFE which his family also had by making a serum from his blood, he got them from the crown he found in an alien like city he found somewhere in the middle east
Well, if the link to this Quarry and the Cabots are Correct... think of what else is there in Nuka-World's KiddieKindom and Far Harbor... A lot of unexplored things, and now that the VR port has come, I'm sure someone will find new or even missed easter eggs and doodads.
If you know Lovecraftian lore, you can just replace every alien and Eldrich event and being with the ones in Lovecraft literature ie Zetans = Elder Things, Krivbeknih = Necronomicon, Ug-Qualtoth = Yog-Sothoth, Tunnelers = Shoggoth, Ubar = Ibem. Hell, for all we know, everything that caused the great war to happen could've been some cryptocratic secret war that nobody, not even the Enclave knew about or understood. IMO, Metternich, Lorenzo Cabot's colleague probably had grandkids who became occult obsessed, Indiana Jones styled Natzees that invaded Arabia looking for Ubar and caused everything after 1945 as we know it to get flipped on its head from what they found.
Draugluin the Werewolf actually, it's not from Zetans, but from an ancient race that lived in Arabia long time ago. And I wouldn't call that technology, it's much more like magic, with artifacts and the like.
Fallout gets the bulk of it's setting's feel from the fiction popular in the time period from the 1930s to the early 1960s. The most obvious being the sci-fi of the B-Movie feel (hence the radiation turning people into ghouls and animals into giant monsters rather than, you know, killing them via cancer). However, another bit of pop culture that was big at the time was Pulp literature, of which Lovecraft was a major figure. Ergo, it's only natural that the developers would include elements of his work - In this case, people trying to bring about the apocalypse via waking up a long sleeping Eldritch Abomination - which is what I think that face actually is, Oog-Kwaloth, sleeping, imprisoned beneath the earth. It's funny. The nuclear apocalypse actually saved the world from an even more devastating Eldritch Apocalypse.
I don't usually run in power armor to save battery, but this place, it had me running to leave. The terminal at the bottom that says 'iamsafeinthelight' over and over again was the start. Almost didn't continue after I saw that. Just sent shivers up and down my spine to look at. I don't even want to know what she saw to make her that traumatized. I'm getting anxious just recalling the experience.
Same bro. Scared of the jumpscares, environment, and frustrated Cait was missing for most of the time. Never have I thought conversing with an NPC would be important to keep myself sane for the duration of a scary quest.
that is literally how i found this video lol. i stumbled on Dunwich Borers last night and only went in because the raiders shot at me when i got too close. it got weird fast lol. i saved at the edge of the water pit and ran to youtube. :)
I originally went to this place because I needed oil to help me in my armor modifications. As I plunged deeper into the mine and unraveled this story and experienced everything I couldn’t help but get chills. Especially when I read Bedlam’s terminal entries. The first and second entires were normal until the third one. I AM SAFE IN THE LIGHT. Gave me absolute chills. Had to look this story up and ran across this video. Very well done and you just gained another subscriber!
if you go into free cam you can see that there is a complete statue at the bottom of the pit. Whats scary is the fact that it's ALL OVER the Commonwealth though the best places are at the mass fusion building and the police stations. Maybe there is something sinister not about Dunwich Borers, but about the whole Commonwealth itself.
Robert good pointing that out. I've seen those statues on the side of buildings and thought how creepy it was. Didn't put 2 & 2 together till I read your comment.
It may even be a little more fucked up. In Lovecraft's story "The Shunned House", which the findings at Dunwich Borers are a reference to, there is a house which during its existence, had many of its inhabitants health get worse and worse until death; it seemed to drain their life energy and drove some of them insane. In the end, the protagonist discovers a large object while digging deep into the earth below the houses basement. This object turns out to be the elbow of ancient being sleeping in the earth, which used the inhabitants energy to strengthen itself and grow. The protagonist then buys six enormous containers of highly concentrated acid and pours them down the hole, severely damaging or killing the horrible thing (it's not quite clear). So if the situation in Lovecraft's story and the Fallout universe is the same, then the face below Dunwich Borers isn't just an artifact, an inanimate object with some strange power. It's a sleeping Old One or something of the sort, which used the ritual murders seen in the flashback to gain power. Even after the bombs dropped it's still laying there, sleeping, waiting, undefeated. Its face is plastered all over buildings in the Commonwealth. And who knows what other horrors drew power out of the billions of lives lost in the nuclear holocaust.
My favorite side quest. I love Lovecraftian horror, and the whole principle of mysterious, "WTF is going on here?!" storytelling. In keeping with the Lovecraft theme, I believe that whatever the Dunwich company was involved with, it corrupted them--just as all The Great Old Ones corrupt/drive insane those who involve themselves with them. Either the immediate employees went mad digging up this statue, or the company was corrupted to the highest levels. Regardless, whatever was associated with that statue demanded blood sacrifice, and everyone involved was slain. this corruption was even extending itself to the Raiders in the pit--who were already mostly insane. This is a fantastic story, and one that provides that much needed hint of the supernatural into this excellent sci-fi series. When 99% of the world is rational, this story represents the 1% that transcends it.
Yeah, Beth sucks at the main quest storylines but dang if they're not good with this creepy stuff. That's what they should focus more on doing in a Fallout. Also, the existence of the supernatural has been apparent since Fallout 2 when you can run into a ghost
lorebreaking or not, Lovecraftian books would fit the time and theme for a fallout game. Just like the retro robots and the idea of mutation through radiation, occultic horrors wouldn't be beyond the realm of a fallout game.
Damn right it was. Best DLC imo. I found something interesting, though: In Far Harbor you're allowed to leave at any time, yet I stayed until I accomplished everything that needed to be done (minus settlements). In New Vegas, you were always trapped in a DLC once you started, and weren't allowed back out until you finished it, yet I found myself constantly yearning to escape and never going back once I finished. Perhaps it's my fear of containment or being controlled, but I've never liked it when a DLC holds me against my own will to stay. I'd much rather stay for the entirety of the DLC and be allowed to leave at any time rather than being forced to play it all the way through. Just some food for thought.
I just finished this dungeon and changed my underwear, then after returning to hugo's hole to save (survival) I noticed the blood all over the walls and his mattress was gone, leaving only the pistol behind. This supports your hypothesis of preternatural forces at work.. or it is a glitch. Either was I have to go change again..
The fucking grass monsters of Fallout NV was the scariest shit. There spawns were random however they would usually spawn beind you. You had to go in low level due to how early you get the quest and they were creepy too, made of grass with no face resembling ghouls in the way they move. Other than that, the mutant vualt of FO3 was awfully scary as well, the pure distraught of mutants and fawkes, the sick vualt tec experiment. Nothing beats the vualts of Fallout 3 and NV. Certainly not this.
@@harleymann2830 I could be wrong, but I always thought the grass monsters were inspired by an ancient sci-fi book, "The Lotus Caves" because a lot of Fallout is based on sci-fi from the early to mid 20th century. Even in a book, with just words and no visuals, the description was so creepy, and I wish the main characters had interacted with the grass. But they just saw it and were like, -- _Aw hell no, not going in there!_
I feel that it'd be interesting if the existence of Lovecraftian horrors in the Fallout universe had a very subtle effect on the divergence especially rounding into the last few decades before the Great War.
This place gave me fucking PTSD. when I found it I was playing with my headset at full volume in a poorly lit room I also didn't know about the circuit breakers so I ended up going through the whole thing with only a flashlight.
Oswald does not have "real magic"; he is able to release bursts of radiation like any other Glowing One, and that radiation heals ghouls, and his "teleportation" appears to be a magician's trick involving smoke bombs and prepared escape routes.. On the true occult side, however, is Mama Murphy, whose visions give precise information that she could not possibly know without ESP. Supernatural phenomena are real in Fallout 4, although they are not common.
Oswald doesn't know enough about himself to think any different. We know, as players, that other Glowing Ones can do the resurrection thing. He hasn't met any others. The only 'magical' thing about Oswald is that he is still in possession of his own faculties. Mama Murphy is a precog, like the Forecaster in New Vegas. They've very possibly got something supernatural going. Heck, Mother Isolde at the Crater of Atom very possibly does too, especially since being in her presence causes your radiation to go down.
In the Cabot story his father has actual magic powers derived from some sort of ancient relic, for me that's enough evidence to conclude that there is magic and supernatural forces in the FO universe
Yeah I'll have to agree on that point. Oswald doesn't have magic he has the ability to resurrect other ghouls with his radiation as any other Glowing One has. The ghouls of Nuka-World think it's magic because they have no idea what it actually is. It's the exact same reasoning behind them thinking that the Ghouls going Feral is some kind of disease that can be cured. Mama Murphy is one of those people who have some telepathic ability. However now that I think about it she could possibly be one of the people that developed psionic abilities from the Master in the first game.
I don't think the fact that Fallout takes place on Earth precludes the existence of actual paranormal ideas, like the occult. We've already seen an alien. Why not a cult worshiping a dark entity or entities?
It may explain the presence of things that are impossible in the real world, like ghouls. Not only did the world diverge in the 50s, but there's something supernatural that allows for ghouls, aliens, "smart" robots running on vacuum tubes, etc.
Not just a cult worshipping dark gods, but actual paranormal events. In the Dunwich building there are some paranormal events like a self opening door and occasional footsteps right behind the player character that don't come from any ghouls or companions, and a coffee pot and desk fan that move on their own.
The fact that the face is very similar to the giant art-deco heads we see all over the fallout worlds makes me think that the supernatural may have played a big part in influencing the pre-war civilisations and the fact that the Enclave oil rig also has four massive heads placed on it is also pretty interesting
in fallout 3 you can explore an alien mothership and fight against real, living aliens. i don't see why ghosts, evil ancient gods, etc. shouldn't be a real thing in that universe. i think a good explanation for this would be that the fallout universe didn't just split from our own in the 1950's but also took the beliefs of many people from back then and turned them into a reality. (of course, even today in our world some people still believe in aliens, ghosts, etc. but back then such things were much more common than they are now)
In my opinion, the person on the alter IS Tim Shoots. The people in the cage must've been sacrifices for Kremvyh, and Dunwich was also in Fallout 3, and you see several similar things, such as flash backs, people sacrificing to a malevolent god incased in stone, and one final nitpick about the video, the reason Hugo put radiation barrels there, was so nobody would bother him, hell, you SEE a hazmat suit in his room!
There were fresh corpses in the cages, so they couldn't have been used by the Dunwich company, they must have been used by the raiders. Also, it would have blown their cover to burn people alive in the open light of day, and after they took so much care to hide what they were doing from their own employees. Yes Hugo had a hazmat suit but he did not use it--why would he not have been wearing it? Unless he wanted radiation exposure?
Oxhorn I don't think he wanted to be exposed. At his home, it is too far from the barrels to get any radiation damage. I believe he removed his suit when he got to his home.
+Oxhorn I'm not saying that the people of Dunwich did the sacrifices. I think that the raiders were sacrifing either some of their own, (though I doubt it), some Commonwealth settlers they captured, or the dead bodies of those who tried to clear out the ghouls in the lower levels of the quarry.
There was actually an H.P love craft story this could be directly referencing. It is called "The Shunned House". Long story short, the protag found the elbow of something huge buried under the house that was some kind of giant life sucking monster.
I remember the first time I went through Dunwich Borers, I'd had a few drinks, and boy howdy let me tell you being intoxicated while doing this made it so much freakier.
WeAreEnclave 37 nope. But that weapon is dope and also the best melee weapon in vanilla. It's a shame if you have unique power armour pieces but hey, that's what saves are for am I right?
I could, but it meant taking a ton of rads and I'd have to slow walk my way out of the mine. I didn't have the perk to fast travel so I couldn't easily move the pieces once I got out, and I'd still lose about 1000caps worth of power armor frame. A lot of time and money for a weapon I didn't spec in... plus being able to just strip the frame and swim out like that felt cheap as hell.
Ox, go to the listening post danse goes to hide at. Its fairly close to the quarry, and the soldier who was monitoring it reported a number of bizzare events in log.
I just went to this quarry from a Minuteman quest. After I cleared out the raiders I kept exploring deeper into the quarry. That first vision I noped out of that place so fast. I then came here to see if you had a video on it and sure enough you did.
Just a thought: So H.P. Lovecraft died in 1937. All of his writing would have still been completed in the Fallout universe before the timelines diverged, and WELL before the bombs were dropped. If we consider what happened with baseball in the Fallout universe and the way it is misrepresented as a brutal murdersport, I think it's entirely possible that the people post-bombs could find copies of Lovecraft's books, think the Old Ones actually are a thing and were worshipped pre-bombs, and start looking for proof/worshipping them as gods. I mean, aliens, ghouls, and immortality through someone else's blood are canon as facets of their universe. Whether the Old Ones are supernatural or alien, there's nothing that says something like that couldn't exist, and with everything else that is part of their reality, it's probably not much of a stretch for them to accept alien god creatures - whether they're actual or imagined. Just sayin', their world is already pretty effed up. Why not throw some Old Ones in and make it more effed? Also, Lovecraft was born, lived, and died on the east coast (Rhode Island). It isn't a stretch to think his themes would permeate later culture to sprout up on the coast.
That's a VERY interesting idea! Although there were no books in the mine to suggest that they worshipped H.P. Lovecraft's work, I do think it's very possible that many real-world books might have been discovered by people post-war and got misinterpreted as sacred-texts.
Mackenzie Mullis Good theory, and it brings up one of my biggest problems with the story within Fallout. Many of the non feral ghouls were alive before the bombs dropped and many of the non feral ghouls are excepted by a good part of the populous of the wasteland, yes there are some who don't but many that do. So if ghouls were alive and remember the world before the war and they are socially accepted by some and living in some of the settlements and cities, then why is so much of the pre war world forgotten or misinterpreted. It's just one of those things that has always stood out to me and seems like an oversight in the writing of the lore.
How is it that people who like the fallout lore also like lovecraft? Then again, me being a hypocrite, likes fallout lore, has that all down, loves dark souls lore, has that all down, loves lord of the rings lore, has all that down... hmmmmmmm, you could make lore on anything and I would be all over it....
Allusions to the occult existing in Fallout, and downright unexplainable things happening are things that have been known to happen in the real world, so I don't personally think the particular quest or area breaks the lore at all, as many people on earth claim to have witnessed or had visions of the supernatural, and some objects in the world do seem to be surrounded by almost suspicious circumstances, be it untimely deaths or other misfortunes.(The car Little Bastard being an example)
I would say on top of that, Bethesda can create whatever lore it likes. The Dunwich series adds on interesting elements and adds just a bit of horror into the post-apocalyptic scenery.
If people think stuff like this breaks the lore then they obviously didn't play Fallout 1 and 2. Fallout was doing weird shit long before Beth came into the picture
i actually got in the quary yesterday with my sneak character. The visions actually suprised me and after snapping back to reality i got to see many ghouls and pulled out the deliverer and started panic shooting them cuz one ghoul is already infront of me
As someone who studies the occult as a hobby, I'll say this much: there's a reason I don't do research at night. A lot of the power that the occult has comes from one's vulnerability to suggestion. Curiosity is the spark that makes you dive deeper into dark forces and magic. Fear is the impetus that keeps you bound to them. Where I'm going with this is that the true horror at play is the individual's mind trying to rationalize what's happening to them and then not being able to. When our powers of rationality fail us, some of us get frustrated and some of us get scared. Once fear of the occult grips you, it has definite and measurable power over you. Then it works as a fucked up reflexive logic: your fear is real, therefore what's causing you to be afraid is also real, ergo: you need to get that giant idol out of the ground or the spooky space squid is going to be very cross with you. I joke, but that's how actual magic works. Don't look into something you're not prepared to understand.
If I am not mistaken, Lovecraft's "Old Gods" are not actually gods, but rather aliens. If true, then the whole Dunwich thing in Fallout 3 and 4 are not necessarily proof of the "supernatural" but rather in the same line as the crashed spaceships in both games. What's his face in Nuka World does not necessarily have "supernatural" powers but rather has developed perhaps some sort of psionics - esp due to radiation exposure - like how ghouls can live for very long times. However, I do in face WISH that this was a supernatural reference rather than something that can be explained by advanced, inscrutable alien mind control technology. It makes the world more mysterious, and humanity, less significant in the grand scheme of ultimate reality. Aliens; heck we have seen them done to death in a million different ways in movies, books, etc. However, real, supernatural beings with an unknown, and even scarier, unknowable agenda? Now that is interesting. Great video; played through this quest numerous times now, but loved your handling of it. Keep up the good work.
The Real Killer B You are not wrong...but not quite right. The gods of the Cthulu mythos are aliens...but are also beings on the level of gods. They may be witnessed by mortals (often at the cost of sanity) but can't be hurt by them. They possess powers of a supernatural sort. Seemingly unaging and immortal. Only beings who had an ultra high level of technology could fight them to a stand still...but not defeat them. Just force them to admit it is not worth their time to keep fighting.
The buried silver face looks like a Dwemer robot from the Elder Scrolls. Since the they are considered to be in some weird space-time dimension thing, it opens up the possibility of them coming into the Fallout universe in some way. Like when they left Tamriel, they were then spread out through the universe and some of them ended up on earth. The silver face could possibly be part of a Numidium.
The thing is they're both aliens and gods, they aren't mutually exclusive. The supernatural is canon in Fallout, it's not a question of if, it does exist. Psykers for example, humans exposed to FEV who, instead of becoming mutants, gain psychic powers like telekinesis or pyrokinesis. There's even a number of people who can psychically manipulate animals, and one in particular can summon creatures from within puddles of FEV. I reckon these Lovecraftian Gods in the Fallout Universe transcend even the Zetans, that no matter who looks at them they will always be alien in nature, even if they look at each other.
The two worlds are completely different and do not take place in the same world. Any similarities are eastereggs on purpose. And statue faces are modeled generically by Bethseda. Has nothing to do w/ the Dwemer.
whenever i had to do a mission for sanctuary, i had to kill raiders here at dunwich. this is honestly one of the most interesting lores in fallout 4 i have ever heard.
H.P. Lovecrafts book is not called the 'Dunwich Horrors' its called the 'Dunwich Horror' thank you very much. Fun fact: The Dunwich Horror takes place in Massachusetts
I wish Bethesda could've done more with the faction quests and the lore of fallout 4, like retaking quincy, or investigating this with the minutemen, I think that would be cool, if you guys remember from skyrim (can't remember quest and location) you can uncover an ancient Nordic tomb by digging it and the guy digging becomes corrupt or something, what is you could do that to dunwich, uncovering the dark secret within dunwich.
Alex Cook it would have been great to tell Preston that Quincy had been avenged and hear his response,even to those minutemen holotapes u find in the super duper Mart with those dead minutemen who I think we're trying to catch up with his group of survivors,sadly Bethesda are lazy and couldn't be bothered
Frankly, it would have been nice if Fallout 4 had been an actual RPG, instead of a good shooter with RPG tendencies. (I loved Fallout 4, for the record, I just wish it had more player choice involved.)
+Shrike It definitely is an rpg dude. I can role play so many different kinds of characters. Dont believe me? Then just look up all the different builds on youtube from channels like fudge muppet. I dunno how in the hell you have the balls to say fallout 4 isnt an rpg.
pryt86 technically both of you are right, from a stand point of view and maybe mine I feel like it's a mix of an fps and rpg when it should be more rpg, I was hoping for some more content for fallout 4 and more interactions with like quests and such, and I'm not saying anything bad about fallout 4 I love the game I'm playing it at the moment and I can't put It down cause of how fun it is, but my point is fallout has lacked some rpg interactions
pryt86 I have the balls because I've played every Fallout game ever made, and Fallout 4 has the weakest RPG elements *by far*. Sure, you can roleplay all sorts of characters, but the game itself doesn't provide much to help you. Play Fallout 1 or 2, and see how radically different and nuanced the outcomes of your actions can be. Hell, it wasn't until Nuka World you could even do a raider playthrough with anything approaching game support. Oh sure, you could just run around shooting everyone, but the raiders would still be hostile as well, and there was no way to extract protection fees from, or even intimidate settlers. I mean, even with Nuka World, Preston Garvey treats you as misguided, rather than as the legitimate threat that you pose.
8:59 when I walked through the door I got a flashback and another further on in the mine at the big whole filled with water sadly that's also where I lost my xo1 power armor😂😂😭
I'm so happy you make these videos. Not only was I too scared to venture deeper into the mine, but I also avoid swimming as much as possible in the game. (Because it freaks me out for some reason...) So getting to see what's down there without freaking myself out is a god send.
From what Fallout 3 suggests, the Abbey of the Road seems to be at odds with those who serve the lovecraftian god. Could make for an interesting story. Sad we won't see it happen, the Abbey was supposed to be headquartered in the Commonwealth yet there's no mention of them in Fallout 4. Guess Bethesda chickened out on account that the Abbey is a Christian organization-the recent rise in political correctness and all that. Could be due to time constraints though; who knows?
Loved the Dunwich Borers video. So creepy. What was with the flashing images? The HPL references are great. Need more, please. Additional supernatural episodes would be great. Fallout has more spooky stuff to show us, & there's no one better than The Ox to tell us it's story. Hey, Oxhorn, could you please group all of your Dunwich Borers videos into a playlist? I'd like to be able to watch the whole set, if you please. Just watched The Pitt 1&2. That was intense! Can't wait for the next installment. You have best storytelling videos. Thanks for your hard work. Would you do a Q&A session for fans on UA-cam? Just curious.
Lorenzo's artifact, anciet lovecraftian gods, space aliens, mutants, superpowers, corrupt corporations like vault-tec, nuclear apocalypse, science-fictional technologies, etc. Fallout has such a whacky, interesting story.
I think the dunwich borers is possibly the most in lore side area in the game. Hear me out. The entire point of Fallout is that humanity is flawed and we live in a chaotic universe that inevitably destroys itself. This is why all of the factions are evil. In fact, there is no clean way to play fallout. These same kinds of themes permeate the lovecraftian mythos and are in fact like, the whole point of it. It's even more in lore, in that it's just another case of humans meddling with something powerful and destroying themselves. The same as many other prewar companies and indeed the nation as a whole.
Matt Bacon yeah most factions are kinda grey line. Minutemen are geniunely good tho. They also kill but only when filthy raiders get close to them/settlements or when defending innocents and randomly roam in wastes when u became General. Protecting is their primary job tho so it's like they give a damn to Railroad ops at all.
I’ve played through 4 however many times, but somehow just cleared this area my first time. Imagine my surprise and delight, given this is my first melee character. Some serious Fallout magic to this area.
This shook my core thank you sir! The clarity you brought to light about this location will haunt my dreams. I look forward to following and subscribing.
The Chosen One encountered a genuine ghost way back in Fallout 2. So the supernatural has been a background element of the series for a while. Good video.
I wonder if this lore is related to The Cabot Artifact. Lorenzo and Jack were approaching it from the scientific, "these were ancient aliens." The Dunwich seem to be running at it from the religious, "these are living deities."
As If the swarm of ghouls at the very bottom and a terminal containing a slowly-losing-insanity raider's entry isn't enough "supernatural", you found a freaking Kremvh's tooth!
Dunwich Borers would probably be producing granite, cause most of the marble quarries in Massachusetts seem to be on the more eastern edge of the state, or too far north of Boston to be included in Fallout.
Even as powerful BOS soldier or influential Institute leader or Minuteman General, I'm generally staying away from that area. But it seems obvious that the supernatural is part of this universe. The whole Cabot House stuff really fascinated me and when I did it when no major DLCs were out, I hoped so dearly that one of the upcoming DLCs would tackle this topic. Sadly ... not. A modder can still do some magic though.
I found this video because I am on my first playthrough of fallout 4 in a while and I stumbled on this quarry last night and don’t remember it. I'm in power armor and I have strong as a companion and I just thought we were going to clear out some raiders and be done. had no idea I was waltzing into the lovecraftian thunderdome. i got all the way to the water pit at the end and didn't know what to do. i didn't want to jump in without knowing if it would kill me immediately or not. so here I am. thanks for all the info! I love love love the fallout universe.
My pit wasn't filled with water, it was empty. I quick saved before jumping into it out of curiosity. Down there was a large green radiated rock that made me slowly die of radiation.
I have to say, I really love your explanation and theory videos... because as I am always so puzzled by stuff I find or come across in Fallout 4.... and read a lot into them. Haha. I appreciate how thorough you are as sometimes you fill in blanks I missed. Haha! Love them. Thanks for making them!
This is why I think the next fallout game should take place in New Orleans or a place similar, that whole place is steeped in this old dark magic feel and it would be amplified by the apocalypse
this place reminded me of the Magic of fallout, exploring an unknown, learning the lore, and those creepy visions gave me reminded me of the beauty of fallout.
the only thing keeping fallout and the elderscrolls from being linked (lore wise) is that the fallout universe is a mere divergence from our own, while that of the elder scrolls all takes place inside the dream of a sleeping god.
I generally like to link TES and Fallout lore as a timeline starting with Elder Scrolls, then conventional history up to divergence then Fallout. Basically treating TES as an ancient mythical past that found ruin and collapsed down into the real world. The same sorta thing is at least implied with the world from Lord of the Rings, though it's more evident in appendixes and denser worldbuilding books.
FUmarc just noticed how similar that thing in the bottom of the pit actually is to the head statues all over the comonwealth or is it just me.. here: m.reddit.com/r/fo4/comments/48dz99/what_is_it_with_these_metal_statues_how_relevant/?compact=true
You , Sir have the best fallout content on youtube. High quality videos with very professional cutting and editing, use of combat view etc. Top notch. There is a lot of H.P. Lovecraft inspired stuff.. Those things are sure to peak my interest.
MrGamerman001 It's based off H.P. Lovecraft as Sichi said but Lovecrafts stories do reference and discuss otherworldly beings and aliens which lived on earth before humans.
The Dunwich Borer tunnels are creepier than being lost in an unexplored cavern! Half the time, you can never figure out where all the feral ghouls are lurking in the mist that constantly permeates the darkness down there! When you first enter those twisting passages, you come to that small 'elevator,' ride it to the upper level where you find the locked door that requires the key to gain access into the labyrinths beyond, starting with that series of descending, steel staircases. Almost as if you've discovered the forbidden doorway into another realm! Totally surreal!!!
EpicNate did a piece on this mystery. Apparently, if you disable no clipping in the bottom of the shaft, you can see the entire buried head. It's the silver art deco head you find on the side of buildings throughout the Commonwealth. His theory is that these are actually linked, and that something was influencing builders to create this image. He also noticed that the design is similar to Lorenzo Cabot's crown and that they may be linked as well.
Wait, so raiders have been mining? How are raiders working harder than my settlers?
Determination, I guess.
I think Ox was mistaken, you won't find much metal in a mineral mine. The raiders were there to scavenge metal, not mine it, a place with lots of heavy machinery is the perfect place to find steel scrap for smelting. Buckets, shovels, rail carts, boring machines, steel supports, railings, all sources of iron.
CJusticeHappen21 are you constantly telling your settlers you'll blow their brains out if they don't work. I don't know if you like walking dead but act like Negan if settlers don't cooperate kill them
nah, they were *told* to start mining for metals, but when Bedlam was sent to check on them they were just eating all the food and getting drunk instead of mining like they were supposed to.
your settlers don't work very hard, but they do something instead of just lazying around
Salted Horse Meat yeah they steal your weapons and eat all the steaks i accidently put in the workshop about 30 of em.
i was planning on finding a mod with poisoned food.
(even tho it probaly dont work like that)
"It's a tough fight to clear them out." He says as he has a lock on quad-rocket launcher with power armor and a jetpack.
Coca Cola I did it with a guass Rifle and quantum armor not to hard
@@Matt-od1dh I did it with a 10mm, a sniper rifle, and gilded leather armor. I agree with him. It's a hard fight.
I did it with alittle army of Minuteman lmao thank God for mods
I didn't do it at all but meep meep.
Hell, I just went in with a Gatling laser guns - a - blazing. 😂
Fallout 2 had ghosts. In Fallout 1 the Master was psychic. In small doses, the paranormal is pretty canon. I think I'd have a problem if they ever make a Fallout game where you go around slinging magic spells, but stuff like this is fine.
Psychics are found in fallout not just the master
This ain't Skyrim lol
Hell, Fallout 3 had an entire questline that was basically "destroy the necronomicon or help our Master Cthulu rise"
In the next Fallout you'll be a dragonborn from a vault, destined to kill Alduin the ancient deathclaw
Arent all of the mannequins possessed and thats why they are found in weird positions (besides bethany esda making jokes to find)
The flashback to the ritual isn’t showing you how the water shaft room looks, it’s showing you what the shrine with the legendary weapon looked like. The ritual took place down there.
Then how come there are still marble benches right by the hole?
@@tritonlefebvre2294 I always thought it simply more or less caved in.
The room flashback didn't have to take place just before the war.
I think due to not wanting to create assets just for a side mission they obviously used what they had, of prewar Fallout. Imho the factory workers / shift managers then on their own accord found the temple. It doesn't have to be them in the temple vision at all.
So the head figure could be the source of power and why there was an altar on top of it. Then the area fell into decay, the altar either collapsed or was drilled into and therefore shifted beneath the actual room.
It's a little "hollywood" magic also meaning how the item of importance always remains on the pedestal, be it Indiana Jones or any other "ancient tomb" game or movie.
Honestly I don't think the creator of this sidequest put "THAT" much thought into it. I mean they knew the lore and what to make but it is what it is, a continuation and homage to the storyline of a cult worshiping a "Cthulhu esque" god for whatever dubious reasons. Where the once ancient temple had fell into decay. The last worshipers turning into ghouls and the prized sacrificial knife 'hidden' beneath the worship room in a water cave.
Triton lefebvre good point, it’s unusual. The lower ritual room is the same shape as the flashback though, so I think it’s there.
I expect it more dunwich in this game than just a cave and statue face along with ceremonial dagger, shame its short on fallout 4
@@1406-u7q wdym? It was more than enough for me. I'd be perfectly happy never going there again, if not for the lure of a legendary weapon and mini nukes.
The supernatural has been in almost every fallout at least in some way mostly in the form of psykers such as the master, Lorenzo Cabot, Mama Murphy, and The Forecaster. Most of it is from FEV but some are not. The dunwitch stuff isn't lore breaking, in fact it is just scratching the surface
pixelint37 Lorenzo isn't supernatural
Testy yes he is, he got those raiders to do his bidding and has ETERNAL LIFE which his family also had by making a serum from his blood, he got them from the crown he found in an alien like city he found somewhere in the middle east
Theres way more psykers then that in fallout, you meet a bunch of them in 1, but most of them are probably dead now.
There is a ghost called Anna Winslow in fallout 2 and a super mutant that can summon deathclaws
It's not "supernatural", it's science-fiction.
Its always nice to see someone else share my thought on these areas. I don't feel like I am reading too much into things as a result XD
Welcome to the channel, thanks for the comment!
Oxhorn Could you please explain why the Institute accepts bottlecaps? I mean what use do bottlecaps have for the Institute? Metal? Undercover Synths?
Now that you're here.... May I suggest a collaboration video?
You guys, thenthapple and oxhorn that is, should do a collaboration video.
Huh. I never thought about that. Great question.
Maybe the gods present in the game are the remains of the ancient civilization that created Lorenzo's artifact.
Maybe it's atom or something
Well, if the link to this Quarry and the Cabots are Correct... think of what else is there in Nuka-World's KiddieKindom and Far Harbor... A lot of unexplored things, and now that the VR port has come, I'm sure someone will find new or even missed easter eggs and doodads.
Ayyyyyy
If you know Lovecraftian lore, you can just replace every alien and Eldrich event and being with the ones in Lovecraft literature ie Zetans = Elder Things, Krivbeknih = Necronomicon, Ug-Qualtoth = Yog-Sothoth, Tunnelers = Shoggoth, Ubar = Ibem.
Hell, for all we know, everything that caused the great war to happen could've been some cryptocratic secret war that nobody, not even the Enclave knew about or understood. IMO, Metternich, Lorenzo Cabot's colleague probably had grandkids who became occult obsessed, Indiana Jones styled Natzees that invaded Arabia looking for Ubar and caused everything after 1945 as we know it to get flipped on its head from what they found.
OOHH, now that is a good conspiracy theorie! He is rather insane!
Also, Lorenzo Cabot found an artifact that grants eternal life and superpowers. There is A LOT of supernatural stuff in fallout universe
Cabot's power comes from Zetan technology
Draugluin the Werewolf actually, it's not from Zetans, but from an ancient race that lived in Arabia long time ago. And I wouldn't call that technology, it's much more like magic, with artifacts and the like.
AlexSlesh you don't know how magnets work?
***** Search "magnets how do they work" and welcome to the internet.
the ancient civilisation is supposed to be an alien one, in Fallout canon the only aliens are the Zetans
I definitely heard the gunshot while approaching Hugo's Hole in several playthroughs.
Same.
Yeah I found it super weird the body wasn't there.
I didn't need to know this. I didn't WANT to know this. Now I'm even more scared than I was before.
Definitely heard the gunshot when i was there.
I hear it every time I visit the area but the body is no longer there 😢@@Shadowknght949
You actually get more visions if you keep it dark. Really made me think, with. Best story in the game.
lord Machado what are those other visions my guy?
@@pepe017 don't think it was the visions from the game lol
for real? damn..
Yeah cause a terminal tells you to keep the lights on
This place scared the shit out of me.
Same
When I read that last entry I fuckin ran like a little bitch. Never finished clearing that place.
I barely went in before bailing out
Robert McCarthy I'm glad I'm not the only one... I get down so far into the mine and I have to run out... no idea why
.
Fallout gets the bulk of it's setting's feel from the fiction popular in the time period from the 1930s to the early 1960s. The most obvious being the sci-fi of the B-Movie feel (hence the radiation turning people into ghouls and animals into giant monsters rather than, you know, killing them via cancer). However, another bit of pop culture that was big at the time was Pulp literature, of which Lovecraft was a major figure. Ergo, it's only natural that the developers would include elements of his work - In this case, people trying to bring about the apocalypse via waking up a long sleeping Eldritch Abomination - which is what I think that face actually is, Oog-Kwaloth, sleeping, imprisoned beneath the earth.
It's funny. The nuclear apocalypse actually saved the world from an even more devastating Eldritch Apocalypse.
K9TheFirst1 And the robot uprising
The resource war was a ruse for the real reason the bombs were dropped. To keep the gods sealed beneath the earth!
Recycled assets and ideas. Bethesda mission statement
Maybe that's what's up with atom. After all, he's a radiation god and Hugo surrounds himself in rads
It's Ug-Qualtoth
Accidentally arrived there while on a Minutemen mission....
*let's just say it's the most scared I've ever been in Fallout*
I mean, you get used to certain grim while playing but this was def something else! Damn
playing fallout for the first time ever and this quest is so scary
The rumble as you go deeper...and deeper...
I don't usually run in power armor to save battery, but this place, it had me running to leave. The terminal at the bottom that says 'iamsafeinthelight' over and over again was the start. Almost didn't continue after I saw that. Just sent shivers up and down my spine to look at. I don't even want to know what she saw to make her that traumatized. I'm getting anxious just recalling the experience.
Same bro. Scared of the jumpscares, environment, and frustrated Cait was missing for most of the time. Never have I thought conversing with an NPC would be important to keep myself sane for the duration of a scary quest.
*when you doing a simply mission to clear raiders and there’s a deeper story behind the location*
me on my first play through 😂
same here 🤣
SAMEEE
I just did this on a minutemen settler quest and found a spooky machete. pretty powerful
@@stevfesttv1200 haha me too!
that is literally how i found this video lol. i stumbled on Dunwich Borers last night and only went in because the raiders shot at me when i got too close. it got weird fast lol. i saved at the edge of the water pit and ran to youtube. :)
I originally went to this place because I needed oil to help me in my armor modifications. As I plunged deeper into the mine and unraveled this story and experienced everything I couldn’t help but get chills. Especially when I read Bedlam’s terminal entries. The first and second entires were normal until the third one. I AM SAFE IN THE LIGHT. Gave me absolute chills. Had to look this story up and ran across this video. Very well done and you just gained another subscriber!
if you go into free cam you can see that there is a complete statue at the bottom of the pit. Whats scary is the fact that it's ALL OVER the Commonwealth though the best places are at the mass fusion building and the police stations. Maybe there is something sinister not about Dunwich Borers, but about the whole Commonwealth itself.
Robert good pointing that out. I've seen those statues on the side of buildings and thought how creepy it was. Didn't put 2 & 2 together till I read your comment.
I just got chills.
It may even be a little more fucked up. In Lovecraft's story "The Shunned House", which the findings at Dunwich Borers are a reference to, there is a house which during its existence, had many of its inhabitants health get worse and worse until death; it seemed to drain their life energy and drove some of them insane. In the end, the protagonist discovers a large object while digging deep into the earth below the houses basement. This object turns out to be the elbow of ancient being sleeping in the earth, which used the inhabitants energy to strengthen itself and grow. The protagonist then buys six enormous containers of highly concentrated acid and pours them down the hole, severely damaging or killing the horrible thing (it's not quite clear).
So if the situation in Lovecraft's story and the Fallout universe is the same, then the face below Dunwich Borers isn't just an artifact, an inanimate object with some strange power. It's a sleeping Old One or something of the sort, which used the ritual murders seen in the flashback to gain power. Even after the bombs dropped it's still laying there, sleeping, waiting, undefeated. Its face is plastered all over buildings in the Commonwealth. And who knows what other horrors drew power out of the billions of lives lost in the nuclear holocaust.
Or Bethesda just reused assets because they were lazy.
We already knew that there was supernatural in Fallout 4, such as Lorenzo's Artifact.
We knew it existed long before this with the ghost girl in fallout 2
My favorite side quest. I love Lovecraftian horror, and the whole principle of mysterious, "WTF is going on here?!" storytelling. In keeping with the Lovecraft theme, I believe that whatever the Dunwich company was involved with, it corrupted them--just as all The Great Old Ones corrupt/drive insane those who involve themselves with them. Either the immediate employees went mad digging up this statue, or the company was corrupted to the highest levels. Regardless, whatever was associated with that statue demanded blood sacrifice, and everyone involved was slain. this corruption was even extending itself to the Raiders in the pit--who were already mostly insane. This is a fantastic story, and one that provides that much needed hint of the supernatural into this excellent sci-fi series. When 99% of the world is rational, this story represents the 1% that transcends it.
CthonicSoulChicken first place I went to out of the vault
hayescamp- Dude, tough battle.
Yeah, Beth sucks at the main quest storylines but dang if they're not good with this creepy stuff. That's what they should focus more on doing in a Fallout. Also, the existence of the supernatural has been apparent since Fallout 2 when you can run into a ghost
Yeah and those side quests will more than likely suck compared to the main entry games
I wish the Museum of Witchcraft had as much care and attention put into it as Dunwich Borers
The silver thing in the water pit looks like one of those heads on the building of the National Gaurd Training Yard
This really is the scariest dungeon in Fallout 4. Supernatural, unknown entities and powers, gets me shivery real quick.
Not to mention a lot of the ghouls are leveled, its not easy
The log about staying in the light gave me chills lmao
And the footsteps you hear running behind you the deeper you go
lorebreaking or not, Lovecraftian books would fit the time and theme for a fallout game. Just like the retro robots and the idea of mutation through radiation, occultic horrors wouldn't be beyond the realm of a fallout game.
I would not mind seeing a Cthulhu-esque DLC for a future Fallout game... perhaps something like Far Harbor, only being more Cthulhu oriented.
Seconded, with blackjack and aliens!
FUmarc YUS!
Forgeta "A Shadow over Far Harbor" ... what a wasted opportunity. :(
Damn right it was. Best DLC imo.
I found something interesting, though: In Far Harbor you're allowed to leave at any time, yet I stayed until I accomplished everything that needed to be done (minus settlements). In New Vegas, you were always trapped in a DLC once you started, and weren't allowed back out until you finished it, yet I found myself constantly yearning to escape and never going back once I finished.
Perhaps it's my fear of containment or being controlled, but I've never liked it when a DLC holds me against my own will to stay. I'd much rather stay for the entirety of the DLC and be allowed to leave at any time rather than being forced to play it all the way through.
Just some food for thought.
Well in the lonesome road dlc from New Vegas you could come and go as you pleased. just sayin'
I just finished this dungeon and changed my underwear, then after returning to hugo's hole to save (survival) I noticed the blood all over the walls and his mattress was gone, leaving only the pistol behind. This supports your hypothesis of preternatural forces at work.. or it is a glitch. Either was I have to go change again..
Pussy
The fucking grass monsters of Fallout NV was the scariest shit. There spawns were random however they would usually spawn beind you. You had to go in low level due to how early you get the quest and they were creepy too, made of grass with no face resembling ghouls in the way they move. Other than that, the mutant vualt of FO3 was awfully scary as well, the pure distraught of mutants and fawkes, the sick vualt tec experiment. Nothing beats the vualts of Fallout 3 and NV. Certainly not this.
Silverwing pussy, you found grass scary?
@@harleymann2830 it was a joke
Why are you gay?
@@harleymann2830 I could be wrong, but I always thought the grass monsters were inspired by an ancient sci-fi book, "The Lotus Caves" because a lot of Fallout is based on sci-fi from the early to mid 20th century.
Even in a book, with just words and no visuals, the description was so creepy, and I wish the main characters had interacted with the grass.
But they just saw it and were like, -- _Aw hell no, not going in there!_
I feel that it'd be interesting if the existence of Lovecraftian horrors in the Fallout universe had a very subtle effect on the divergence especially rounding into the last few decades before the Great War.
Perhaps they can be placed as a potential antagonist for Fallout 5?
This place gave me fucking PTSD. when I found it I was playing with my headset at full volume in a poorly lit room I also didn't know about the circuit breakers so I ended up going through the whole thing with only a flashlight.
jesus chirst dude , my condolences .
Same except I didn't even know I had a flashlight 😭
I was playing mildly drunk late at night, just thinking "okay another raider site ok" and then it went deeep. Fucking scary :D
@@friendlyplayer92 lol same here, stopped half way after going thru a few terminal entries and decided to finish it in daytime tho
Oswald does not have "real magic"; he is able to release bursts of radiation like any other Glowing One, and that radiation heals ghouls, and his "teleportation" appears to be a magician's trick involving smoke bombs and prepared escape routes.. On the true occult side, however, is Mama Murphy, whose visions give precise information that she could not possibly know without ESP. Supernatural phenomena are real in Fallout 4, although they are not common.
Oswald says that he has real magic
The Master in Fallout 1 and Hakunin in Fallout 2 had some sort of telepathy too
Oswald doesn't know enough about himself to think any different. We know, as players, that other Glowing Ones can do the resurrection thing. He hasn't met any others. The only 'magical' thing about Oswald is that he is still in possession of his own faculties.
Mama Murphy is a precog, like the Forecaster in New Vegas. They've very possibly got something supernatural going. Heck, Mother Isolde at the Crater of Atom very possibly does too, especially since being in her presence causes your radiation to go down.
In the Cabot story his father has actual magic powers derived from some sort of ancient relic, for me that's enough evidence to conclude that there is magic and supernatural forces in the FO universe
Yeah I'll have to agree on that point. Oswald doesn't have magic he has the ability to resurrect other ghouls with his radiation as any other Glowing One has. The ghouls of Nuka-World think it's magic because they have no idea what it actually is. It's the exact same reasoning behind them thinking that the Ghouls going Feral is some kind of disease that can be cured.
Mama Murphy is one of those people who have some telepathic ability. However now that I think about it she could possibly be one of the people that developed psionic abilities from the Master in the first game.
Hugo chose the spot with radiation as defense, he had a hazmat suit
That could be true.... Maybe
That could be true.... Maybe
That could be true.... Maybe
That could be true.... Maybe
@@BlackdragonTheShadow wtf
I don't think the fact that Fallout takes place on Earth precludes the existence of actual paranormal ideas, like the occult. We've already seen an alien. Why not a cult worshiping a dark entity or entities?
Legit, like no one on earth believes in gods or something lol
It may explain the presence of things that are impossible in the real world, like ghouls. Not only did the world diverge in the 50s, but there's something supernatural that allows for ghouls, aliens, "smart" robots running on vacuum tubes, etc.
Not just a cult worshipping dark gods, but actual paranormal events.
In the Dunwich building there are some paranormal events like a self opening door and occasional footsteps right behind the player character that don't come from any ghouls or companions, and a coffee pot and desk fan that move on their own.
Funny thing, Fallout was doing weird shit long before FO 3 and forward. Like in 2, you can meet a ghost
The classic fallouts can also have you encountering the Doctor from doctor who.
"It's a tough fight to clear them out"
Kills the raider veterans in 2 shots and everyone else in one
He said that exactly when I read this.
Well he is playing one of his really powerful characters in this vid but i can say it is fairly difficult with a mediocre character
The fact that the face is very similar to the giant art-deco heads we see all over the fallout worlds makes me think that the supernatural may have played a big part in influencing the pre-war civilisations and the fact that the Enclave oil rig also has four massive heads placed on it is also pretty interesting
Noooo I missed the the sneak bobble head I need to go down there again
I also forgot the magazine. Time to go back.
Zion Salangsang i Missed them AND the dagger i am shocked
I got all that stuff ^ but I totally missed Hugo's Hole haha
@@pitchforker3304 Me too xD
in fallout 3 you can explore an alien mothership and fight against real, living aliens. i don't see why ghosts, evil ancient gods, etc. shouldn't be a real thing in that universe. i think a good explanation for this would be that the fallout universe didn't just split from our own in the 1950's but also took the beliefs of many people from back then and turned them into a reality. (of course, even today in our world some people still believe in aliens, ghosts, etc. but back then such things were much more common than they are now)
In my opinion, the person on the alter IS Tim Shoots. The people in the cage must've been sacrifices for Kremvyh, and Dunwich was also in Fallout 3, and you see several similar things, such as flash backs, people sacrificing to a malevolent god incased in stone, and one final nitpick about the video, the reason Hugo put radiation barrels there, was so nobody would bother him, hell, you SEE a hazmat suit in his room!
There were fresh corpses in the cages, so they couldn't have been used by the Dunwich company, they must have been used by the raiders. Also, it would have blown their cover to burn people alive in the open light of day, and after they took so much care to hide what they were doing from their own employees. Yes Hugo had a hazmat suit but he did not use it--why would he not have been wearing it? Unless he wanted radiation exposure?
Oxhorn good job I love you're Channel we need more people to tell if the lore of fallout 4
Oxhorn I don't think he wanted to be exposed. At his home, it is too far from the barrels to get any radiation damage. I believe he removed his suit when he got to his home.
+Oxhorn I'm not saying that the people of Dunwich did the sacrifices. I think that the raiders were sacrifing either some of their own, (though I doubt it), some Commonwealth settlers they captured, or the dead bodies of those who tried to clear out the ghouls in the lower levels of the quarry.
+Jake Eisenhumna na i think the raiders were just being raiders. You see stuff like that or worse at other raider camps. But then again who knows.
There was actually an H.P love craft story this could be directly referencing. It is called "The Shunned House". Long story short, the protag found the elbow of something huge buried under the house that was some kind of giant life sucking monster.
Yep, a giant vampire whose spirit was haunting the house and draining the residents.
So it was the monster that turned them into ghouls.
I remember the first time I went through Dunwich Borers, I'd had a few drinks, and boy howdy let me tell you being intoxicated while doing this made it so much freakier.
Bro same. I was like ok wtf is happening now wtf wtf. I was legit scared lmao
i hated doing this quest i was scared lmfao
OffWhite same
Ditto. I may just use the item id and the code player.additem to get the blade instead of going down there.
Lol
Kremvh would Not Approve. ;-)
me also
Goddamn pool cost me my power armor...
sm901ftw for the Kremvh's Tooth, totally worth it!
Nicolai You high?
WeAreEnclave 37 nope. But that weapon is dope and also the best melee weapon in vanilla. It's a shame if you have unique power armour pieces but hey, that's what saves are for am I right?
WeAreEnclave 37 plus, can't you just loot the pieces and buy a new frame?
I could, but it meant taking a ton of rads and I'd have to slow walk my way out of the mine. I didn't have the perk to fast travel so I couldn't easily move the pieces once I got out, and I'd still lose about 1000caps worth of power armor frame. A lot of time and money for a weapon I didn't spec in... plus being able to just strip the frame and swim out like that felt cheap as hell.
Ox, go to the listening post danse goes to hide at. Its fairly close to the quarry, and the soldier who was monitoring it reported a number of bizzare events in log.
I just went to this quarry from a Minuteman quest. After I cleared out the raiders I kept exploring deeper into the quarry. That first vision I noped out of that place so fast. I then came here to see if you had a video on it and sure enough you did.
I was really creeped out by this place..
..then I found a full-auto combat shotgun. ò.ó
BFG Division intensifys
My first time going through there was with Piglrim ENB and some creepy ghoul sounds mod. It was like a horror game.
Just a thought:
So H.P. Lovecraft died in 1937. All of his writing would have still been completed in the Fallout universe before the timelines diverged, and WELL before the bombs were dropped.
If we consider what happened with baseball in the Fallout universe and the way it is misrepresented as a brutal murdersport, I think it's entirely possible that the people post-bombs could find copies of Lovecraft's books, think the Old Ones actually are a thing and were worshipped pre-bombs, and start looking for proof/worshipping them as gods. I mean, aliens, ghouls, and immortality through someone else's blood are canon as facets of their universe. Whether the Old Ones are supernatural or alien, there's nothing that says something like that couldn't exist, and with everything else that is part of their reality, it's probably not much of a stretch for them to accept alien god creatures - whether they're actual or imagined.
Just sayin', their world is already pretty effed up. Why not throw some Old Ones in and make it more effed?
Also, Lovecraft was born, lived, and died on the east coast (Rhode Island). It isn't a stretch to think his themes would permeate later culture to sprout up on the coast.
That's a VERY interesting idea! Although there were no books in the mine to suggest that they worshipped H.P. Lovecraft's work, I do think it's very possible that many real-world books might have been discovered by people post-war and got misinterpreted as sacred-texts.
Mackenzie Mullis Good theory, and it brings up one of my biggest problems with the story within Fallout. Many of the non feral ghouls were alive before the bombs dropped and many of the non feral ghouls are excepted by a good part of the populous of the wasteland, yes there are some who don't but many that do. So if ghouls were alive and remember the world before the war and they are socially accepted by some and living in some of the settlements and cities, then why is so much of the pre war world forgotten or misinterpreted. It's just one of those things that has always stood out to me and seems like an oversight in the writing of the lore.
How is it that people who like the fallout lore also like lovecraft? Then again, me being a hypocrite, likes fallout lore, has that all down, loves dark souls lore, has that all down, loves lord of the rings lore, has all that down... hmmmmmmm, you could make lore on anything and I would be all over it....
Chris H I’d say because the war was 200 years ago,and some things could get a bit mushy in that time
Good comment
Dunwich... creepy as the one back in the Capitol wasteland on the edge of the map with creepy statue. As for here the Raiders seem to be on the edge.
Allusions to the occult existing in Fallout, and downright unexplainable things happening are things that have been known to happen in the real world, so I don't personally think the particular quest or area breaks the lore at all, as many people on earth claim to have witnessed or had visions of the supernatural, and some objects in the world do seem to be surrounded by almost suspicious circumstances, be it untimely deaths or other misfortunes.(The car Little Bastard being an example)
I would say on top of that, Bethesda can create whatever lore it likes. The Dunwich series adds on interesting elements and adds just a bit of horror into the post-apocalyptic scenery.
TotallyCluelessGamer
Go look up the ship called the Joyita.
If people think stuff like this breaks the lore then they obviously didn't play Fallout 1 and 2. Fallout was doing weird shit long before Beth came into the picture
Cole Cash LMFAO, true. Like the actual GHOST you help, Ana I think she was; you find her locket and return it to her.
i actually got in the quary yesterday with my sneak character. The visions actually suprised me and after snapping back to reality i got to see many ghouls and pulled out the deliverer and started panic shooting them cuz one ghoul is already infront of me
I think Bedlem is a female
Isaiah Martin, his name is Bob Bedlem so don’t think so!
Bedlam is female.
fallout.wikia.com/wiki/Bedlam
Jessica Nicole bedlam is female
Jessica Nicole bob can be short for robin?
How the hell do you manage to make 20 minute, high quality videos every damn day?
Maximum effort
if you jump down that water hole in power armor you're gonna have a bad time and will have to abandon the armor cause you can swim out with it
If you don't have a recent enough save you can still save your armour pieces, the only irretrievable bit is the chassis.
just did it lol
Never have I seen SUCH a waste of rockets XD
"Its a little tough to clear them out" .. uses his quad barrel zooka..😂
I came here from the Cabot quest video, and now I'm hooked on your Fallout 4 videos
Oxhorn you make the best fallout 4 videos I watch them daily friend .
Wesley Hanna we all do haha
Wesley Hanna Ox is great
***** don't think the interest for Fallout is that big... sadly
vinylpumagaming is another great channel
As someone who studies the occult as a hobby, I'll say this much: there's a reason I don't do research at night. A lot of the power that the occult has comes from one's vulnerability to suggestion. Curiosity is the spark that makes you dive deeper into dark forces and magic. Fear is the impetus that keeps you bound to them. Where I'm going with this is that the true horror at play is the individual's mind trying to rationalize what's happening to them and then not being able to. When our powers of rationality fail us, some of us get frustrated and some of us get scared. Once fear of the occult grips you, it has definite and measurable power over you. Then it works as a fucked up reflexive logic: your fear is real, therefore what's causing you to be afraid is also real, ergo: you need to get that giant idol out of the ground or the spooky space squid is going to be very cross with you.
I joke, but that's how actual magic works. Don't look into something you're not prepared to understand.
Holy shit. This opens up so many things. Thank you
Awesome description thanks!
If I am not mistaken, Lovecraft's "Old Gods" are not actually gods, but rather aliens. If true, then the whole Dunwich thing in Fallout 3 and 4 are not necessarily proof of the "supernatural" but rather in the same line as the crashed spaceships in both games. What's his face in Nuka World does not necessarily have "supernatural" powers but rather has developed perhaps some sort of psionics - esp due to radiation exposure - like how ghouls can live for very long times.
However, I do in face WISH that this was a supernatural reference rather than something that can be explained by advanced, inscrutable alien mind control technology. It makes the world more mysterious, and humanity, less significant in the grand scheme of ultimate reality. Aliens; heck we have seen them done to death in a million different ways in movies, books, etc. However, real, supernatural beings with an unknown, and even scarier, unknowable agenda? Now that is interesting.
Great video; played through this quest numerous times now, but loved your handling of it. Keep up the good work.
The Real Killer B You are not wrong...but not quite right. The gods of the Cthulu mythos are aliens...but are also beings on the level of gods. They may be witnessed by mortals (often at the cost of sanity) but can't be hurt by them. They possess powers of a supernatural sort. Seemingly unaging and immortal. Only beings who had an ultra high level of technology could fight them to a stand still...but not defeat them. Just force them to admit it is not worth their time to keep fighting.
The buried silver face looks like a Dwemer robot from the Elder Scrolls. Since the they are considered to be in some weird space-time dimension thing, it opens up the possibility of them coming into the Fallout universe in some way. Like when they left Tamriel, they were then spread out through the universe and some of them ended up on earth. The silver face could possibly be part of a Numidium.
To be precise, they are not aliens, but aliens' gods. Creatures as old as universe, or even older.
The thing is they're both aliens and gods, they aren't mutually exclusive.
The supernatural is canon in Fallout, it's not a question of if, it does exist.
Psykers for example, humans exposed to FEV who, instead of becoming mutants, gain psychic powers like telekinesis or pyrokinesis. There's even a number of people who can psychically manipulate animals, and one in particular can summon creatures from within puddles of FEV.
I reckon these Lovecraftian Gods in the Fallout Universe transcend even the Zetans, that no matter who looks at them they will always be alien in nature, even if they look at each other.
The two worlds are completely different and do not take place in the same world. Any similarities are eastereggs on purpose. And statue faces are modeled generically by Bethseda. Has nothing to do w/ the Dwemer.
I love the lovecraftian aspects of the fallout universe.
whenever i had to do a mission for sanctuary, i had to kill raiders here at dunwich. this is honestly one of the most interesting lores in fallout 4 i have ever heard.
H.P. Lovecrafts book is not called the 'Dunwich Horrors' its called the 'Dunwich Horror' thank you very much.
Fun fact: The Dunwich Horror takes place in Massachusetts
Plenty of his stories take place in Massachusetts.
@@inspectorcake9637 Likely because he was born and lived in Providence RI just 20 minutes from the MA border
I wish Bethesda could've done more with the faction quests and the lore of fallout 4, like retaking quincy, or investigating this with the minutemen, I think that would be cool, if you guys remember from skyrim (can't remember quest and location) you can uncover an ancient Nordic tomb by digging it and the guy digging becomes corrupt or something, what is you could do that to dunwich, uncovering the dark secret within dunwich.
Alex Cook it would have been great to tell Preston that Quincy had been avenged and hear his response,even to those minutemen holotapes u find in the super duper Mart with those dead minutemen who I think we're trying to catch up with his group of survivors,sadly Bethesda are lazy and couldn't be bothered
Frankly, it would have been nice if Fallout 4 had been an actual RPG, instead of a good shooter with RPG tendencies. (I loved Fallout 4, for the record, I just wish it had more player choice involved.)
+Shrike It definitely is an rpg dude. I can role play so many different kinds of characters. Dont believe me? Then just look up all the different builds on youtube from channels like fudge muppet. I dunno how in the hell you have the balls to say fallout 4 isnt an rpg.
pryt86 technically both of you are right, from a stand point of view and maybe mine I feel like it's a mix of an fps and rpg when it should be more rpg, I was hoping for some more content for fallout 4 and more interactions with like quests and such, and I'm not saying anything bad about fallout 4 I love the game I'm playing it at the moment and I can't put It down cause of how fun it is, but my point is fallout has lacked some rpg interactions
pryt86 I have the balls because I've played every Fallout game ever made, and Fallout 4 has the weakest RPG elements *by far*.
Sure, you can roleplay all sorts of characters, but the game itself doesn't provide much to help you. Play Fallout 1 or 2, and see how radically different and nuanced the outcomes of your actions can be.
Hell, it wasn't until Nuka World you could even do a raider playthrough with anything approaching game support. Oh sure, you could just run around shooting everyone, but the raiders would still be hostile as well, and there was no way to extract protection fees from, or even intimidate settlers. I mean, even with Nuka World, Preston Garvey treats you as misguided, rather than as the legitimate threat that you pose.
8:59 when I walked through the door I got a flashback and another further on in the mine at the big whole filled with water sadly that's also where I lost my xo1 power armor😂😂😭
Could have just taken these parts out of the frame, just losing the frame. Of wich you get a shit ton
LMAO 😂
Wait, how did lose the power armor? Holy shit. Did you jump down the holes *with* the power armor!? Holy shit, I'm glad I don't use power armor.
I jumped in with my power armor too. Thank god for noclip.
Try bringing a chestplate with a jetpack and jet and fly up
I'm glad I went through this place before I watched this video, otherwise I would've been to scarred to go thr9ugh it
I'm so happy you make these videos.
Not only was I too scared to venture deeper into the mine, but I also avoid swimming as much as possible in the game. (Because it freaks me out for some reason...)
So getting to see what's down there without freaking myself out is a god send.
Praise lord Cthulhu, the great dreamer
You ever listened to Metallica
From what Fallout 3 suggests, the Abbey of the Road seems to be at odds with those who serve the lovecraftian god. Could make for an interesting story. Sad we won't see it happen, the Abbey was supposed to be headquartered in the Commonwealth yet there's no mention of them in Fallout 4. Guess Bethesda chickened out on account that the Abbey is a Christian organization-the recent rise in political correctness and all that. Could be due to time constraints though; who knows?
You’re incorrect. The Abbey was states to be West of the Commonwealth (probably in upstate New York), not in it.
orrrr the abbey could be the destroyed church in the glowing sea
Loved the Dunwich Borers video. So creepy. What was with the flashing images? The HPL references are great. Need more, please.
Additional supernatural episodes would be great. Fallout has more spooky stuff to show us, & there's no one better than The Ox to tell us it's story.
Hey, Oxhorn, could you please group all of your Dunwich Borers videos into a playlist? I'd like to be able to watch the whole set, if you please.
Just watched The Pitt 1&2. That was intense! Can't wait for the next installment. You have best storytelling videos. Thanks for your hard work.
Would you do a Q&A session for fans on UA-cam? Just curious.
Lorenzo's artifact, anciet lovecraftian gods, space aliens, mutants, superpowers, corrupt corporations like vault-tec, nuclear apocalypse, science-fictional technologies, etc. Fallout has such a whacky, interesting story.
X6-88 will also note that they feel like they're being watched and that something feels "ominous"
thats just standard "creepy location" lines I think
I think the dunwich borers is possibly the most in lore side area in the game. Hear me out. The entire point of Fallout is that humanity is flawed and we live in a chaotic universe that inevitably destroys itself. This is why all of the factions are evil. In fact, there is no clean way to play fallout.
These same kinds of themes permeate the lovecraftian mythos and are in fact like, the whole point of it.
It's even more in lore, in that it's just another case of humans meddling with something powerful and destroying themselves. The same as many other prewar companies and indeed the nation as a whole.
Matt Bacon yeah most factions are kinda grey line. Minutemen are geniunely good tho. They also kill but only when filthy raiders get close to them/settlements or when defending innocents and randomly roam in wastes when u became General. Protecting is their primary job tho so it's like they give a damn to Railroad ops at all.
I’ve played through 4 however many times, but somehow just cleared this area my first time. Imagine my surprise and delight, given this is my first melee character. Some serious Fallout magic to this area.
This shook my core thank you sir! The clarity you brought to light about this location will haunt my dreams. I look forward to following and subscribing.
Really glad you made this video, I played through this part of the map last night and this video really provided some clarity as to what was going on
Dunwich Borers also for Dunwich Building that you found in Fallout 3. It's all connected, everyone.
that face must be some alien artifact just like the one lorenzo found
Or it is the sleeping ancient (alien) entity itself.
there is of course an entire quest in F2 where you aid a ghost
Draugluin the Werewolf HAIL YEAH
Gotta go deeper into this man. Pun not intended
The Chosen One encountered a genuine ghost way back in Fallout 2. So the supernatural has been a background element of the series for a while. Good video.
"Skyrim universe."
Ok then.
Thing is at some point magic becomes science and science becomes magic
Everything we understand is science and everything we dont is magic
When I first went down here I was like this is kinda creepy had two jump scares cause of the ghouls
This makes the “children of ug-qualoth” mod make a whole lot more sense
I wonder if this lore is related to The Cabot Artifact. Lorenzo and Jack were approaching it from the scientific, "these were ancient aliens." The Dunwich seem to be running at it from the religious, "these are living deities."
As If the swarm of ghouls at the very bottom and a terminal containing a slowly-losing-insanity raider's entry isn't enough "supernatural", you found a freaking Kremvh's tooth!
Dunwich Borers would probably be producing granite, cause most of the marble quarries in Massachusetts seem to be on the more eastern edge of the state, or too far north of Boston to be included in Fallout.
Even as powerful BOS soldier or influential Institute leader or Minuteman General, I'm generally staying away from that area.
But it seems obvious that the supernatural is part of this universe.
The whole Cabot House stuff really fascinated me and when I did it when no major DLCs were out, I hoped so dearly that one of the upcoming DLCs would tackle this topic.
Sadly ... not.
A modder can still do some magic though.
Unknown I chose the immortality route in the Cabot house quest line
the pit, god dang it i thought the lone wanderer took care of that!
I found this video because I am on my first playthrough of fallout 4 in a while and I stumbled on this quarry last night and don’t remember it. I'm in power armor and I have strong as a companion and I just thought we were going to clear out some raiders and be done. had no idea I was waltzing into the lovecraftian thunderdome. i got all the way to the water pit at the end and didn't know what to do. i didn't want to jump in without knowing if it would kill me immediately or not. so here I am. thanks for all the info! I love love love the fallout universe.
My pit wasn't filled with water, it was empty. I quick saved before jumping into it out of curiosity. Down there was a large green radiated rock that made me slowly die of radiation.
I have to say, I really love your explanation and theory videos... because as I am always so puzzled by stuff I find or come across in Fallout 4.... and read a lot into them. Haha. I appreciate how thorough you are as sometimes you fill in blanks I missed. Haha! Love them. Thanks for making them!
3:30 A company that produces drilling and boring machines needs an excavation site of course to test the machines :P
This is why I think the next fallout game should take place in New Orleans or a place similar, that whole place is steeped in this old dark magic feel and it would be amplified by the apocalypse
this place reminded me of the Magic of fallout, exploring an unknown, learning the lore, and those creepy visions gave me reminded me of the beauty of fallout.
oh, good ol' 2016 modless Fallout 4.. where you had to unload a full fusion core in your heavy laser minigun to drop a ghoul.
Was it just my eyes deceiving me, or were some of the handcuffed kneeling people wearing Christmas jumpers?
Great video by the way Ox!
Merry Christmas!
serioushank 1978
Might be Halloween jumpers. The Great War happened a few days before Halloween.
Those were definitely Christmas jumpers
the only thing keeping fallout and the elderscrolls from being linked (lore wise) is that the fallout universe is a mere divergence from our own, while that of the elder scrolls all takes place inside the dream of a sleeping god.
lavafoxx wait what? Please tell me about the sleeping god! Is it Howard? No seriously though, please explain
its too much info to type here, but i can give you a like to start yer journey to CHIM
elderscrolls.wikia.com/wiki/Thread:766860
A sleeping ... silver god, perhaps?
I generally like to link TES and Fallout lore as a timeline starting with Elder Scrolls, then conventional history up to divergence then Fallout. Basically treating TES as an ancient mythical past that found ruin and collapsed down into the real world. The same sorta thing is at least implied with the world from Lord of the Rings, though it's more evident in appendixes and denser worldbuilding books.
lavafoxx thanks, my dude
imagine if that thing's eye had opened when you went down that hole
Subject Delta Or another vision... of the whole thing MOVING!
FUmarc just noticed how similar that thing in the bottom of the pit actually is to the head statues all over the comonwealth or is it just me.. here: m.reddit.com/r/fo4/comments/48dz99/what_is_it_with_these_metal_statues_how_relevant/?compact=true
Aníbal Pavão - Or an earthquake.
Aníbal Pavão, I was thinking the same thing, probably just reused the assets, sadly.
You , Sir have the best fallout content on youtube. High quality videos with very professional cutting and editing, use of combat view etc. Top notch. There is a lot of H.P. Lovecraft inspired stuff.. Those things are sure to peak my interest.
I am constantly amazed how much detail you tease out of the game and the clues that I’ve missed.
could station 3 being called "the pit" be a nod to fallout 3's dlc "the pitt"?
I feel like this entire Dunwich thing is a reference to the Nephilim or ancient alien theories.
No, it's referenced to H.P. Lovecraft's stories and lore. It was even stated in the video.
Sichi "I feel"
No need to be an ass
I don't think he was trying to be mean imo
MrGamerman001 It's based off H.P. Lovecraft as Sichi said but Lovecrafts stories do reference and discuss otherworldly beings and aliens which lived on earth before humans.
6:47 or jump over the railing in power armour like a beast.
The Dunwich Borer tunnels are creepier than being lost in an unexplored cavern! Half the time, you can never figure out where all the feral ghouls are lurking in the mist that constantly permeates the darkness down there! When you first enter those twisting passages, you come to that small 'elevator,' ride it to the upper level where you find the locked door that requires the key to gain access into the labyrinths beyond, starting with that series of descending, steel staircases. Almost as if you've discovered the forbidden doorway into another realm! Totally surreal!!!
EpicNate did a piece on this mystery. Apparently, if you disable no clipping in the bottom of the shaft, you can see the entire buried head. It's the silver art deco head you find on the side of buildings throughout the Commonwealth. His theory is that these are actually linked, and that something was influencing builders to create this image. He also noticed that the design is similar to Lorenzo Cabot's crown and that they may be linked as well.