>Richie Yeah, I actually looked it up while dealing with some clown elsewhere. Guy got real bent out of shape when I expanded on his statement. One of those types that thinks posts have expiration dates.
Not much point to me evaluating this, but for the sake of properly assessing it as being the genuine article (bit of a formality)...Speaking of which, did you not want to be listed after all? No post at the thread linked to (regarding TUGOWU). 0:07 Can see the lack of extensions. Missing MP is probably just from using it to speed up the Ares1 fight (to do this again). Doesn't really matter (this is framed as NUR+, when it is probably PAIN as I doubt magic factored). Icon shows Zf is lvl1. I can visually see the BoC (lvl1). While other things never come out, they could be leveled and it would not detract from the video. We see default Kratos, but need to see how the DMG and such looks. Aggro is the last factor (for VH). Agony will help us there. NOTE: Amusing to see the Zf cancel. Perfectly allowed even on PAIN, but had it been listed as such some would cry foul. 0:11 The start is such a pain. Getting control back after a board sweep is even worse. Then there is keeping track of spawn pools or pot shots from Agony (before the concern of bugs like false t0 or targeting **or unfortunate design calls like all that armor these boys are secretly wearing**). 0:17 That damage seems like VH to me (for Enemy Power %). 0:25 I forget the number of t0 it about takes to damage kill them. Think it was just over 33. Pretty notable drops between settings. I don't really feel like checking for Power % (even if it was off, it isn't what is being used for the kills generally speaking). 0:35 Unfortunate whiff. 0:45 Back in the saddle. 0:53 Super Remorse (Despair) just warping in. 1:00 Regarding the Plume counting, we were going to switch to T anyway. That changes the count to 25. Would be a pain to count. Just don't see the need here. 1:04 Can't rely on orbs for settings, but it shows this costume at least isn't getting higher than normal MP recovery for what little that matters right now. 1:20 On to Regret. Agony, too. 1:29 I imagine this cluster is close to death. Will get messy shortly. Position is favorable for keeping stray shots from the family (though risking us being RO). 1:40 Little love for the familia. 1:45 Absorbed that blow. 1:52 With the board clear. 1:55 In control? 1:59 Almost. 2:14 Might have it. Got to see where the boy comes from next. 2:18 Seems good. Nice of him to off himself, too. 2:21 Didn't like the stack? Seems strange to give up ideal positioning. 2:31 Right over the side. Again. 2:40 Another RO, but still wrestling for control in the grouping. 2:49 Zf cancel, but no MP spent. 2:55 A little close to the family for comfort (grab could easily catch them instead). 3:00 Decently shows the VH aggro (time between bolts). 3:07 Still got the right one in all that mess. 3:11 Ruh-roh. Multi-kill broke formation again. 3:20 Just keeping that aggro and parry at a distance (from the fam). 3:33 Hard to tell if this was intended this time. 3:38 Managed to keep him on your trail long enough, so that's nice. 3:42 With the interrupt. Still better than being sent into a ledge pull-up (let alone death). 3:46 Taking whoever you can get, eh? 3:54 Another partner swap. 3:58 More favorable spawn location, at least. 4:03 Even though they're making this way harder with the armor (and even a RO death to really muck things up). 4:10 Just going for it. 4:14 Seems like you're back in the saddle (for a bit). 4:19 Nice timing. Caught the respawn. 4:23 Regret appears. 4:27 >respawn way over there FFFFFUUUU- 4:32 >falls back into place Ayyyy. 4:41 ua-cam.com/video/iAKnm9IQeEY/v-deo.html 4:44 >takes the bolt for you What a guy. 4:47 Another died. Just can't hold the line for long. What a hassle. 4:51 Another RO, too. Wonder where they'll pop up next. 4:55 Seems agreeable, but who to go after? No way to tell. No color coding to say which is from what pool. 5:01 Definitely smart to make a move (don't want to damage kill them all at once if you don't have to). 5:04 Bold. Had that dork aimed properly (not at the floor for some reason), that would have been your death most likely (given how close you are to the cliff). 5:08 Right on time. Seems like a decent set-up (just a little close for comfort). 5:12 Ya hate to see it. Even better than before, but targeting set you up. 5:16 Just a SS. No foul there. 5:20 Excellent recovery. 5:25 This slow spawn-in is favorable for sure. 5:39 The Hell was he aiming at? Even if one accounts for the directional input with (L) this seems way off. 5:44 Got another RO, so company incoming. 5:49 Immediately warped into control. Nice. 5:51 >different dies right afterwards Not cool. 5:54 Took out another in the intended spawn pool, but need to wrestle the reigns back. 6:03 Was more expecting a daring OH redirect to put the chap on the left back into the fold. 6:08 Perfectly legit even for PAIN. 6:13 Feels like you're going hard with the hope of running that pool dry (and soon). 6:19 And you got it. Well done. With one more you're at the homestretch. Positioning for the next OS was worrisome, but surely the respawn will be more favorable placed. 6:23 He spook you? **suddenly PR** NUR+, indeed. Also, I'll take that as a yes. 6:34 Right back to it. 6:44 Can't imagine these boys have much more HP in them after that PR. 6:52 That's a big side switch. Just not a fan of this aspect of the spawn pools. Very chaotic even with a method to the madness. Ideally the other kids come over peacefully. Guess you're worried about it too (delaying to try and catch aggro early before landing t0 for leaving them in the Oki limbo they belong in). 6:53 Another death? What timing. 6:58 Good thing t0 is nonsense. 7:00 There goes the other. We can't be far off now. Just need to regain control this last time, I'd imagine. Finish off that last pool and you're golden. 7:10 They're just so far away... 7:18 Not a false t0, but targeting at work. Led to another panic PR. Can afford one more. 7:25 Got too real and had to bust glass (again). 7:28 Nice. Should be able to resolve it with this. 7:42 Wasn't sure if we just had a RO. Clearly we did. Fortunately the next spawn is over here. Time to regain control and try to pick out the oversized hunting blade user. 7:48 TARGETINNNNNGGG! 7:51 Shit, I'd be tempted to go for a quick T on the boys before taking a go at the big blade user. 7:55 But wouldn't you know it? One of them was almost dead. Would have been trouble. Who knew? 8:00 Seems back in order, but how long before the leftover keels over? 8:03 Smooth. 8:09 We about done with this pool yet? 8:12 Control forfeit once more. 8:17 I see you're thinking about it real careful- **BRRRRRRRR** Right, then. We there yet? 8:20 That's all she wrote, kids. Homestretch. 8:40 How restrained. Not going wild with switching off ground OS. 8:57 Sneaky little bi- 9:00 Damn fine thing that we can't do collision damage on our wife and kid (unlike with TRAN KNEE). 9:23 Thought we were about to see the fabled false t0 for a second. 9:30 More what I had in mind with the finish. 9:43 >down to one Can't go wrong. 9:55 >showboating Intend to try the same with VH PAIN+ ToA W1? A fine thing the family had enough HP to take that last love tap. Would have been a Hell of a thing to get folded up at the end. 9:59 >spoon for casual know-nothings No, sir. I don't like it.
It doesn't particularly matter where it is so long as it is at the union itself. I originally linked to the Specialty Run topic as that is where the list is kept (and will be updated). No matter where it pops up, the new name will stand out. Your call. You should denote all your runs up to this point, as well. Pretty much everything that qualifies. It is part of the run history thing. Also, upcoming projects (more so on-going). This if you want your representation to be accurate.
ua-cam.com/video/EdfDImQtUBU/v-deo.html
Based. Too bad I forget which guy this was. I know it ain't Jason.
@@BigVEE >too bad I forget which guy it was
He is the combat designer Richard Foge.
>Richie
Yeah, I actually looked it up while dealing with some clown elsewhere. Guy got real bent out of shape when I expanded on his statement. One of those types that thinks posts have expiration dates.
Not much point to me evaluating this, but for the sake of properly assessing it as being the genuine article (bit of a formality)...Speaking of which, did you not want to be listed after all? No post at the thread linked to (regarding TUGOWU).
0:07 Can see the lack of extensions. Missing MP is probably just from using it to speed up the Ares1 fight (to do this again). Doesn't really matter (this is framed as NUR+, when it is probably PAIN as I doubt magic factored). Icon shows Zf is lvl1. I can visually see the BoC (lvl1). While other things never come out, they could be leveled and it would not detract from the video. We see default Kratos, but need to see how the DMG and such looks. Aggro is the last factor (for VH). Agony will help us there.
NOTE: Amusing to see the Zf cancel. Perfectly allowed even on PAIN, but had it been listed as such some would cry foul.
0:11 The start is such a pain. Getting control back after a board sweep is even worse. Then there is keeping track of spawn pools or pot shots from Agony (before the concern of bugs like false t0 or targeting **or unfortunate design calls like all that armor these boys are secretly wearing**).
0:17 That damage seems like VH to me (for Enemy Power %).
0:25 I forget the number of t0 it about takes to damage kill them. Think it was just over 33. Pretty notable drops between settings. I don't really feel like checking for Power % (even if it was off, it isn't what is being used for the kills generally speaking).
0:35 Unfortunate whiff.
0:45 Back in the saddle.
0:53 Super Remorse (Despair) just warping in.
1:00 Regarding the Plume counting, we were going to switch to T anyway. That changes the count to 25. Would be a pain to count. Just don't see the need here.
1:04 Can't rely on orbs for settings, but it shows this costume at least isn't getting higher than normal MP recovery for what little that matters right now.
1:20 On to Regret. Agony, too.
1:29 I imagine this cluster is close to death. Will get messy shortly. Position is favorable for keeping stray shots from the family (though risking us being RO).
1:40 Little love for the familia.
1:45 Absorbed that blow.
1:52 With the board clear.
1:55 In control?
1:59 Almost.
2:14 Might have it. Got to see where the boy comes from next.
2:18 Seems good. Nice of him to off himself, too.
2:21 Didn't like the stack? Seems strange to give up ideal positioning.
2:31 Right over the side. Again.
2:40 Another RO, but still wrestling for control in the grouping.
2:49 Zf cancel, but no MP spent.
2:55 A little close to the family for comfort (grab could easily catch them instead).
3:00 Decently shows the VH aggro (time between bolts).
3:07 Still got the right one in all that mess.
3:11 Ruh-roh. Multi-kill broke formation again.
3:20 Just keeping that aggro and parry at a distance (from the fam).
3:33 Hard to tell if this was intended this time.
3:38 Managed to keep him on your trail long enough, so that's nice.
3:42 With the interrupt. Still better than being sent into a ledge pull-up (let alone death).
3:46 Taking whoever you can get, eh?
3:54 Another partner swap.
3:58 More favorable spawn location, at least.
4:03 Even though they're making this way harder with the armor (and even a RO death to really muck things up).
4:10 Just going for it.
4:14 Seems like you're back in the saddle (for a bit).
4:19 Nice timing. Caught the respawn.
4:23 Regret appears.
4:27 >respawn way over there
FFFFFUUUU-
4:32 >falls back into place
Ayyyy.
4:41 ua-cam.com/video/iAKnm9IQeEY/v-deo.html
4:44 >takes the bolt for you
What a guy.
4:47 Another died. Just can't hold the line for long. What a hassle.
4:51 Another RO, too. Wonder where they'll pop up next.
4:55 Seems agreeable, but who to go after? No way to tell. No color coding to say which is from what pool.
5:01 Definitely smart to make a move (don't want to damage kill them all at once if you don't have to).
5:04 Bold. Had that dork aimed properly (not at the floor for some reason), that would have been your death most likely (given how close you are to the cliff).
5:08 Right on time. Seems like a decent set-up (just a little close for comfort).
5:12 Ya hate to see it. Even better than before, but targeting set you up.
5:16 Just a SS. No foul there.
5:20 Excellent recovery.
5:25 This slow spawn-in is favorable for sure.
5:39 The Hell was he aiming at? Even if one accounts for the directional input with (L) this seems way off.
5:44 Got another RO, so company incoming.
5:49 Immediately warped into control. Nice.
5:51 >different dies right afterwards
Not cool.
5:54 Took out another in the intended spawn pool, but need to wrestle the reigns back.
6:03 Was more expecting a daring OH redirect to put the chap on the left back into the fold.
6:08 Perfectly legit even for PAIN.
6:13 Feels like you're going hard with the hope of running that pool dry (and soon).
6:19 And you got it. Well done. With one more you're at the homestretch. Positioning for the next OS was worrisome, but surely the respawn will be more favorable placed.
6:23 He spook you? **suddenly PR** NUR+, indeed. Also, I'll take that as a yes.
6:34 Right back to it.
6:44 Can't imagine these boys have much more HP in them after that PR.
6:52 That's a big side switch. Just not a fan of this aspect of the spawn pools. Very chaotic even with a method to the madness. Ideally the other kids come over peacefully. Guess you're worried about it too (delaying to try and catch aggro early before landing t0 for leaving them in the Oki limbo they belong in).
6:53 Another death? What timing.
6:58 Good thing t0 is nonsense.
7:00 There goes the other. We can't be far off now. Just need to regain control this last time, I'd imagine. Finish off that last pool and you're golden.
7:10 They're just so far away...
7:18 Not a false t0, but targeting at work. Led to another panic PR. Can afford one more.
7:25 Got too real and had to bust glass (again).
7:28 Nice. Should be able to resolve it with this.
7:42 Wasn't sure if we just had a RO. Clearly we did. Fortunately the next spawn is over here. Time to regain control and try to pick out the oversized hunting blade user.
7:48 TARGETINNNNNGGG!
7:51 Shit, I'd be tempted to go for a quick T on the boys before taking a go at the big blade user.
7:55 But wouldn't you know it? One of them was almost dead. Would have been trouble. Who knew?
8:00 Seems back in order, but how long before the leftover keels over?
8:03 Smooth.
8:09 We about done with this pool yet?
8:12 Control forfeit once more.
8:17 I see you're thinking about it real careful- **BRRRRRRRR** Right, then. We there yet?
8:20 That's all she wrote, kids. Homestretch.
8:40 How restrained. Not going wild with switching off ground OS.
8:57 Sneaky little bi-
9:00 Damn fine thing that we can't do collision damage on our wife and kid (unlike with TRAN KNEE).
9:23 Thought we were about to see the fabled false t0 for a second.
9:30 More what I had in mind with the finish.
9:43 >down to one
Can't go wrong.
9:55 >showboating
Intend to try the same with VH PAIN+ ToA W1? A fine thing the family had enough HP to take that last love tap. Would have been a Hell of a thing to get folded up at the end.
9:59 >spoon for casual know-nothings
No, sir. I don't like it.
There's a "God of War I NUR+/PAIN Clone war" thread. Should I post there? It only has 4 posts so it will be Easy to find.
It doesn't particularly matter where it is so long as it is at the union itself. I originally linked to the Specialty Run topic as that is where the list is kept (and will be updated). No matter where it pops up, the new name will stand out. Your call.
You should denote all your runs up to this point, as well. Pretty much everything that qualifies. It is part of the run history thing. Also, upcoming projects (more so on-going). This if you want your representation to be accurate.
>5:04 bold
Now that I'm rewatching the fight, it was hella risky. Thankfully ZF clone turned off the aim assist.
@@BigVEE > where the list is kept
Alright then.
>No, sir
I have to stop doing that. Thankfully, the NER video doesn't have such a thing.
I know it's old you can do better but the outro was funny LoL
Such was the hype during the early days. It's gone now.