As an old fart who's played Quake so many times I know these maps inside and out, it's always fun to see someone unfamiliar with them playing for the first time. Oh, there's actually a Ring of Shadows very early in the game, in the third level in a small pool of water at the back of the area where you find the gold key. It's not obvious at all so I'm not surprised you missed it!
Between Quake, StarCraft, and shadowman, it's been great to see you finally play some games that characterize that era not just on the N64 but in general.
I played the quake demo on my family's brand new pentium 200 in 1996 and it was the smoothest framerate 3D I had ever seen. Actually jaw dropping. By the time Quake 64 released 1998, 400mhz cpus were available, so an average PC would have been miles ahead at the time even with software rendering.
For 1996 standards that was a very good computer. In 1996, it was only possible to get 400mhz if you had a motherboard with 2 cpu slots, which I had. It had a Pentium Pro 200 in one slot, and another Pentium Pro 200 in the other slot. It cost over $4,000 in 90s money in my case (very ridiculous price), but thankfully it came with everything (good monitor, keyboard, mouse, OS, software, etc.) and lasted me a good 5 years. Max Payne 1 in the middle of 2001 was when it started running at like 10 fps.
Quake64 has sector based colored lighting and a higher color depth you couldnt get on your styopeed PC XD........oh and btw how much did the PC cost? By 1998 the N64 was 150$
Shoutouts to the Quake remaster that allows folk to play Quake 64 in addition to the remaster itself. Such a nice bonus for one of the greatest FPSes ever lol
It's so nice to be able to play it with a modern console control scheme, I thought about that when Thab was talking about using Goldeneye-style controls. I can't imagine ever going back to that!
Yeah, because people today are mentally handicapped. is a deity created by H. P. Lovecraft. She is often associated with the phrase "The Black Goat of the Woods with a Thousand Young".
I always found Quake unexpectedly challenging, more so than Doom. While it makes a strong first impression and the movement feels really tight, it suffers from being visually pretty drab. If you love endless brown hallways, you're in for a treat.
Excited to see him beat this one. I played it when it came out andddd.... I was terrible at it. Does it count as fulfilled revenge if Thab did it for me?
This and Shadowman were some of the most played N64 games for myself. I'm very excited to eventually see the other games on that list! Big fan of the series!
This port was actually developed in-house at Midway, not by id. Most of the team had previously worked on Doom 64. I think the only console ports done by id themselves were Wolfenstein 3D (SNES/Jaguar) and the Jaguar version of Doom. Doom 32X was officially ported by Sega of America, but id's John Carmack went out to the SoA offices and ended up doing much of it himself. Anyway, the Midway team deserved a medal for including the option to disable the first-pass anti-aliasing. I don't think any other N64 games ever did this, but at least it spurred the community to work out hacks and GameShark codes to do it for much of the system's library.
I like how he said "this game would be so much easier on Mouse and Keyboard, I blame the controller..." Quake 1 mouse look was an option through the console (not the options menu the "~" console) and it was arrow keys and [Ctrl]/[Shift]/[Alt] (in a truly trolli move at the time a button input was also bound to [Delete] so you could [Ctrl]+[Alt]+[Delete] semi-intertidally while playing. it was Quake 2 that shipped with settings for WASD and mouse, and again that was only through a console command.
Quake II had mouselook off by default, but it could be turned on via a menu option labeled "Freelook." Quake III was when id finally made mouselook and WASD the default, but they were beaten to the punch by Half-Life. Terminator: Future Shock had mouselook by default all the way back in 1995 and came very close to WASD: A/Z for forwards and backwards movement, Left Shift/X to strafe left and right. I'm glad that configuration never caught on.
i played the hell outta quake 1 on pc both online and 4-5 player LANS at home with mates. we were rocket jumping and speed strafing and i never remember the controls being anything other than WASD and mouse. i remember doom games having whacky controls but thought quake 1 was the original WASD + mouse.
Zombies need to suffer a certainamount of damage in a single hit to die, or a certain amount of damage within 4 seconds to go down. Explosives aren't the only way to kill them, fall damage or most weapons with the quad-damage power up, and telefragging(using a teleporter that sends you to their location) are all able to kill them; explosives just work best because they deal a lot of damage at once and are common enough to be consistent.
22:00 A unique feature of this game: the Ring of Shadows makes you invisible -- except the eyes! Which is major kudos to the devs for upholding the laws of physics! (If you were completely invisible, you'd be unable to see -- because in order to see, you need to absorb light.)
I had my first PC with a dedicated graphics card in the late 90s and it played this game great. I don’t recall us spending a fortune on the graphics card (my older half-brother built it for us as a family computer, but he was a big geek so this was more than an “office” PC) I think it was a Diamond Viper v330 and it played this game in “HD” (probably 960x720) with no real lag to speak of. Looking it up now, it says that frame rate could drop below 30 FPS at that resolution, but it was nowhere near the lag on the N64 at the time. Which still never bothered me that much either, for those people who aren’t old farts like me, it must be hard to imagine that we used to get 15 FPS and be happy with it, but we just didn’t know any better back then. It was mind blowing to have gone from video games being all 2D side scrollers to 3D *everything*! So like, I’d notice how much “shinier” things were on PC before the lag because lag was just so common. And for me, even though it all seems crazy now, video games meant having a controller. It was hard to get used to a mouse and keyboard even for FPS games where it is obviously better. Again, I didn’t know any better so even though I had a decent computer, I still played way more consoles back then.
the best way to play FPS games on the n64 is using the same control style as Turok... which uses the yellow c buttons to walk and uses the analog stick to turn and aim, it's very precise... for me it's very similar to playing on a PC with WASD and using the mouse to aim.
Thab, I love when you crap talk the enemies in-universe in whatever game you're playing for these videos. I.E. When you said fix the hole in the bars for your booby trap, enemies. Lol. Great vids!
I never beat Quake in my childhood. First, most of the pirated versions available in Russia (we never bought licensed games 'cuz they were scarce and about 5 times as expensive for no real difference; it was hard enough to get even that much money from parents for something 'non-essential'), were the shareware version with only a few levels (eventually, you hit a wall halfway through a level that said that you need to buy a full version to progress any further), or a cut-down version with one episode (up to the lava monster boss), or even a prerelease version with no menu (only the console, go figure what to type) and 3 test deathmatch maps with no monsters (one game magazine even had an article on how to add monsters to it by editing the map files by hand!). When I eventually got a version that took me all the way to Shub-Niggurath, I somehow managed to miss it when teleporting -- and was stuck with it in the pit, unable to do anything and with no idea what to do! I didn't know that telefragging was a thing until many years later -- and many years later still read by chance on the Net that this is how you were supposed to kill the boss.
19:41 dude just called that thing a runestone, like from Gauntlet Legends, this is how you know someone plays way too many different games in too short of a time period.
One thing I like about this Quake N64 port is you can turn off the texture smoothing filter and make it look crisp like on PC. I don't know what control scheme Thab uses, but I love N64 FPS games and my favorite control schemes have you using Dpad or C-buttons as WASD, analog stick just to look around. Lets you strafe jump in Quake!
Great video thabs! I don’t play the game but there’s a really crazy speed running community around Quake. Pretty fascinating if you’re bored and looking for a way to kill time :D
I was disappointed by this port because they removed the real time dynamic lights. But the game does have a filter OFF option, which makes the graphics much less blurry.
That's not the case. There are plenty of N64 games with dynamic lighting. Even games that have better dynamic lighting than the initial software PC Quake. It's just that they went with the original GL Quake look. Even on PCs, GL Quake had the dynamic lights disabled and looked similar to the N64 port. But you could re-enable them via console commands, something impossible on the N64.
The speed rocket shooting we called half circle jumps. You used to download an add on that shows x and y axis of your crosshairs. The purpose of this was thst when you did the half circle strafe you had to keep your crosshair above a certain threshold of the x and y axis or else you'd have zero momentum as you started to try to speed up. Everyone rocket jumps with over max HP and armor however :)
I had quake on my pc back in the day... I don't know that I ever played the campaign, tons of death match tho. Those Lan parties were always a ton of fun
😂 storytime: so one of my earliest memories playing the N64 was playing this game tho at the time I couldn't remember what game I was playing but all I remember was getting this gun that shot bolts of electricity at enemies and I remember shooting it underwater and dying instantly and for years I could remember what game it was til recently. It's just so nice seeing 15:24 and just laughing so hard knowing the same thing happened to me 🤣
Quake was quite an advanced game, it's not that surprising that any console would struggle, for the Saturn they didn't even bother porting the engine, they made it from scratch in SlaveDriver and the PS1 port was cancelled
Honestly speaking. As someone familiar with all versions, Quake64 runs incredibly well. Better than even the Saturn version. It’s almost on par with software mode for low end PCs without the Voodoo or whatever
I used to play the hell out of this port because my old crappy PC couldn't really run it back in the day. Man, was that frame rate choppy for the 64 version. They simplified a lot of the level geometry as well. This game wasn't easy to beat even on normal because of these technical issues, the less than optimal controller design for this sort of game, and the generally unforgiving difficulty curve typical of boomer shooters. The last episode with those exploding slimes was especially trolly. Modern modders and map makers don't even USE them because they are so hated. It's an accomplishment.
To your question, a lot of people didn't have a PC which could run quake well when it first came out. I beat the whole thing in single digit framerate as a kid in 1996 (with cheat codes) because I had a 486 DX 33. (that's 33 Mhz) A good PC could run it much better than N64, but a lot of people couldn't afford a good PC back then. It was really between 1990-2000 that PC prices dropped sharply, so your under powered PC in 1996 might be a few years old, and have been so expensive that your parents weren't interested in a new one.
I loved this game as a kid! we would listen to Rage against the machine while we played it! recently went back to this game a month or so ago. I tried it on N64 with a USB N64 controller (emulated) and i could not get past those janky controls....then i downloaded a remastered version on Xbox and it was awesome
Well I know that a lot of N64 purists might consider it blasphemy but if you are interested in playing it with keyboard and mouse I tried out Simple64 and it was better that I thought it'd be. I was looking around after I checked out that unofficial Perfect Dark PC port finally and really enjoyed playing a version of a childhood game I loved without the terrible controls that honestly I am baffled that we picked up so quickly as kids. I mean I guess we didn't know how controls should work at the time so it felt fine because there wasn't any better at the time.
This version was remastered for the modern consoles, idk about how the controls are on the Xbox and PlayStation versus the N64. The PC was remastered for this port upscaled the frame rate with mouse and keyboard controls so it’s better this time.
They are called "id software", not "ID software". The word "id" is spoken kind of like "it", referring to the psychological manifestation of the self as described by Freud.
I played this recently on pc as a remaster. Had much fun and even played all the addons. Playing this on N64 looked painful without mouse and free saves. All the mechanics felt fair on pc, well only exception was the enemies spawning in my back. Last boss is weird, I had look up what to do there lol.
I dont know what the devs were thinking naming the final boss Shubb N**. Wouldn't fly in today's society. Props to Thab for being aware when mentioning her.
I just give it a thought about why enemies "teleported" to you. It could be 2 reasons: 1) they spawn where you spawned and walk forward. 2) you Spawned in a hallway. what if the devs put that in the game imitating "Patrolling the area" IRL? I started to notice you getting better and better at the game. Maybe that Strategy tought you to check your 6 periodically? 😂
Every episode was supposed to have a boss originally, but they ran out of developer time and all we get is Cthon its also quite a lot harder to play this on n64, you move way, way slower hence the traps you couldn't avoid
Pretentious people is what they're called. A lot of them study multiple languages and cultures and collect them like a badge of honor while the rest of us are impressed for like two seconds before we get back to our lives.
In my opinion, the best way to play FPS games on the n64 is using the same control style as Turok... which uses the yellow c buttons to walk and uses the analog stick to turn and aim, it's very precise... For me, it's very similar to playing on a PC with WASD and using the mouse to aim.
while others played Doom, Wolfenstein, or Duke Nukem, for me the Quake series was the fps to play, starting with Quake 2 on PS1 (the first "horror" game I beat as a little kid while my dad helped me when I was too scared or things got too hard), to play the first game with my cosine when visiting him in summer break beating the game with him on his PC, so many memories
I enjoyed this game but yeah it's super frustrating! It's also really rewarding when you do well. I think I could only complete it either on easy or with the debug cheat, the code is just all Qs. I remember other levels too, certainly one with low gravity called Ziggurat Vertigo.
too late now, but the shamblers don't take that much damage from explosives/grenades. Nails rip them to shreds, though. This must be tough without quicksaves
this port looks better then low res software mode on pc . you realy needed 3d graphic card for this game to look good yet those gpus becomes absolete fast in that era . good graphics on pc was super expensive back in day . consoles were much much cheaper for decent graphics (quake 2 on ps 1 is pretty awesome too )
"port of an ancient PC game" he says when the game was 2 years old when ported to 64. I'd never subject myself to this port but I took offense to that lol
Rolling Quake 64 and Doom 64 back to back would have been so gd hype. I got Jumpscared watching GPW 3 comps when you cropped up. I always forget you play MM and SMW stuff too.
As an old fart who's played Quake so many times I know these maps inside and out, it's always fun to see someone unfamiliar with them playing for the first time. Oh, there's actually a Ring of Shadows very early in the game, in the third level in a small pool of water at the back of the area where you find the gold key. It's not obvious at all so I'm not surprised you missed it!
Between Quake, StarCraft, and shadowman, it's been great to see you finally play some games that characterize that era not just on the N64 but in general.
Absolutely! Seeing him get through Starcraft was hilarious lol
@@shabustinkslol The 10 minute videos of him playing a hockey game are fun, but when I saw the 2 hour Starcraft video pop up I got SO excited!
I played the quake demo on my family's brand new pentium 200 in 1996 and it was the smoothest framerate 3D I had ever seen. Actually jaw dropping. By the time Quake 64 released 1998, 400mhz cpus were available, so an average PC would have been miles ahead at the time even with software rendering.
Same man.
Quake was insanely optimized.
For 1996 standards that was a very good computer. In 1996, it was only possible to get 400mhz if you had a motherboard with 2 cpu slots, which I had. It had a Pentium Pro 200 in one slot, and another Pentium Pro 200 in the other slot. It cost over $4,000 in 90s money in my case (very ridiculous price), but thankfully it came with everything (good monitor, keyboard, mouse, OS, software, etc.) and lasted me a good 5 years. Max Payne 1 in the middle of 2001 was when it started running at like 10 fps.
Quake64 has sector based colored lighting and a higher color depth you couldnt get on your styopeed PC XD........oh and btw how much did the PC cost? By 1998 the N64 was 150$
Dvmb beach
Shoutouts to the Quake remaster that allows folk to play Quake 64 in addition to the remaster itself. Such a nice bonus for one of the greatest FPSes ever lol
It's so nice to be able to play it with a modern console control scheme, I thought about that when Thab was talking about using Goldeneye-style controls. I can't imagine ever going back to that!
This game is brutal on N64 without quick saves.
"Ol Shubby!" 🤣
Probably for the best that you didn't try and pronounce the full name lol
Yeah, because people today are mentally handicapped.
is a deity created by H. P. Lovecraft. She is
often associated with the phrase "The Black Goat of the Woods with a
Thousand Young".
Quake 3 was my bread and butter back in the day, and was revolutionary for the fps evolution. Excited for the Quake 64 video!
0:25 I - D SOFTWARE DID YOU JUST SAY I - D SOFTWARE AAAAAAAAAAAAAAA
I always found Quake unexpectedly challenging, more so than Doom. While it makes a strong first impression and the movement feels really tight, it suffers from being visually pretty drab. If you love endless brown hallways, you're in for a treat.
Once this is all said and done, you'll be how Lucas from the movie the Wizard is to NES, but for the N64. And I'm here for it.
33:29 what are we playing...."oh god" lol. You know it's gonna be a good one when he mutters that.
Excited to see him beat this one. I played it when it came out andddd.... I was terrible at it. Does it count as fulfilled revenge if Thab did it for me?
Fulfilled revenge is why we're all here...
Doesn't count. You have unfinished business.
@@Pikmin012agreed
I’m counting on thab for a LOT of childhood closure
This and Shadowman were some of the most played N64 games for myself. I'm very excited to eventually see the other games on that list! Big fan of the series!
did you play the multiplayer much?
Both Shadowman and Quake 1 were recently remastered by Nightdive Studios for Steam/modern consoles along with all three Turok games
At roughly the 4:45 mark.
The PC version came out less than two years before this one, lol. Hardly what I'd call a "port of an ancient game" 😅
This port was actually developed in-house at Midway, not by id. Most of the team had previously worked on Doom 64. I think the only console ports done by id themselves were Wolfenstein 3D (SNES/Jaguar) and the Jaguar version of Doom. Doom 32X was officially ported by Sega of America, but id's John Carmack went out to the SoA offices and ended up doing much of it himself.
Anyway, the Midway team deserved a medal for including the option to disable the first-pass anti-aliasing. I don't think any other N64 games ever did this, but at least it spurred the community to work out hacks and GameShark codes to do it for much of the system's library.
I like how he said "this game would be so much easier on Mouse and Keyboard, I blame the controller..."
Quake 1 mouse look was an option through the console (not the options menu the "~" console) and it was arrow keys and [Ctrl]/[Shift]/[Alt] (in a truly trolli move at the time a button input was also bound to [Delete] so you could [Ctrl]+[Alt]+[Delete] semi-intertidally while playing.
it was Quake 2 that shipped with settings for WASD and mouse, and again that was only through a console command.
Quake II had mouselook off by default, but it could be turned on via a menu option labeled "Freelook." Quake III was when id finally made mouselook and WASD the default, but they were beaten to the punch by Half-Life.
Terminator: Future Shock had mouselook by default all the way back in 1995 and came very close to WASD: A/Z for forwards and backwards movement, Left Shift/X to strafe left and right. I'm glad that configuration never caught on.
i played the hell outta quake 1 on pc both online and 4-5 player LANS at home with mates. we were rocket jumping and speed strafing and i never remember the controls being anything other than WASD and mouse. i remember doom games having whacky controls but thought quake 1 was the original WASD + mouse.
Zombies need to suffer a certainamount of damage in a single hit to die, or a certain amount of damage within 4 seconds to go down.
Explosives aren't the only way to kill them, fall damage or most weapons with the quad-damage power up, and telefragging(using a teleporter that sends you to their location) are all able to kill them; explosives just work best because they deal a lot of damage at once and are common enough to be consistent.
Another N64 legend falls to Thab!
22:00 A unique feature of this game: the Ring of Shadows makes you invisible -- except the eyes!
Which is major kudos to the devs for upholding the laws of physics! (If you were completely invisible, you'd be unable to see -- because in order to see, you need to absorb light.)
I had my first PC with a dedicated graphics card in the late 90s and it played this game great. I don’t recall us spending a fortune on the graphics card (my older half-brother built it for us as a family computer, but he was a big geek so this was more than an “office” PC) I think it was a Diamond Viper v330 and it played this game in “HD” (probably 960x720) with no real lag to speak of. Looking it up now, it says that frame rate could drop below 30 FPS at that resolution, but it was nowhere near the lag on the N64 at the time. Which still never bothered me that much either, for those people who aren’t old farts like me, it must be hard to imagine that we used to get 15 FPS and be happy with it, but we just didn’t know any better back then. It was mind blowing to have gone from video games being all 2D side scrollers to 3D *everything*! So like, I’d notice how much “shinier” things were on PC before the lag because lag was just so common. And for me, even though it all seems crazy now, video games meant having a controller. It was hard to get used to a mouse and keyboard even for FPS games where it is obviously better. Again, I didn’t know any better so even though I had a decent computer, I still played way more consoles back then.
“Eye Dee software,” lol classic
That's what I called it in the early 90's when I was playing shareware on my Dad's pc. We didn't know any better lol.
@@ZenShroud1 me too lol
So close to getting Destruction Derby 64, which is one of my favorites! Another time. 😁
Insanely underappreciated multiplayer game!
Beating this with the Goldeneye controls is like beating the PC version on keyboard only
That is what I was wondering.
the best way to play FPS games on the n64 is using the same control style as Turok... which uses the yellow c buttons to walk and uses the analog stick to turn and aim, it's very precise... for me it's very similar to playing on a PC with WASD and using the mouse to aim.
I was completely obsessed with Quake on PC back in the day.
There is a remastered version available on Steam that is amazing. I highly recommend it.
Yep, and thats the right and only platform it should be played on.
@unvaxxeddoomerlife6788 Yeah, Its awesome. The Q2 remaster is pretty great too.
Thab, I love when you crap talk the enemies in-universe in whatever game you're playing for these videos.
I.E. When you said fix the hole in the bars for your booby trap, enemies. Lol. Great vids!
Uh oh. A 400% increase is 5x, not 4x. (A 100% increase from where you start is doubling, and so on)
Love your sarcastic comedy! Always look forward to these on Fridays and I can’t wait for the marble races to start.
I never beat Quake in my childhood.
First, most of the pirated versions available in Russia (we never bought licensed games 'cuz they were scarce and about 5 times as expensive for no real difference; it was hard enough to get even that much money from parents for something 'non-essential'), were the shareware version with only a few levels (eventually, you hit a wall halfway through a level that said that you need to buy a full version to progress any further), or a cut-down version with one episode (up to the lava monster boss), or even a prerelease version with no menu (only the console, go figure what to type) and 3 test deathmatch maps with no monsters (one game magazine even had an article on how to add monsters to it by editing the map files by hand!).
When I eventually got a version that took me all the way to Shub-Niggurath, I somehow managed to miss it when teleporting -- and was stuck with it in the pit, unable to do anything and with no idea what to do! I didn't know that telefragging was a thing until many years later -- and many years later still read by chance on the Net that this is how you were supposed to kill the boss.
Just beat this on Switch, absolutely awesome game
19:41 dude just called that thing a runestone, like from Gauntlet Legends, this is how you know someone plays way too many different games in too short of a time period.
Both Midway games
"ol' shubby"
wow, they really did just name it that.
One thing I like about this Quake N64 port is you can turn off the texture smoothing filter and make it look crisp like on PC.
I don't know what control scheme Thab uses, but I love N64 FPS games and my favorite control schemes have you using Dpad or C-buttons as WASD, analog stick just to look around. Lets you strafe jump in Quake!
He mentioned near the beginning that he uses the same type of scheme you're describing. That'll always be Turok controls to me :)
@@hattedsandwich2415No, Thab definitely said he was using tank controls.
+1 the alternative control scheme (running with the c buttons) is much better. It was a key ingredient in my GoldenEye dominance 🙂
Great video thabs! I don’t play the game but there’s a really crazy speed running community around Quake. Pretty fascinating if you’re bored and looking for a way to kill time :D
I was disappointed by this port because they removed the real time dynamic lights. But the game does have a filter OFF option, which makes the graphics much less blurry.
Yeah the N64 is not good at dynamic lighting.
That's not the case. There are plenty of N64 games with dynamic lighting. Even games that have better dynamic lighting than the initial software PC Quake.
It's just that they went with the original GL Quake look. Even on PCs, GL Quake had the dynamic lights disabled and looked similar to the N64 port. But you could re-enable them via console commands, something impossible on the N64.
@@inthefade Yeah, the N64 is not good at FPS. Just like any other console.
@@FTfilm FPS, the only genre with dynamic lighting...
Quake Champions is a recent game and it’s fun but the arena shooter formula just doesn’t draw crowds any more. :(
nice work beating this game, thab!
The speed rocket shooting we called half circle jumps. You used to download an add on that shows x and y axis of your crosshairs. The purpose of this was thst when you did the half circle strafe you had to keep your crosshair above a certain threshold of the x and y axis or else you'd have zero momentum as you started to try to speed up. Everyone rocket jumps with over max HP and armor however :)
The Well of Wishes awaits in the Crypt of Decay!
“It’s a Japanese game and I’m sure it’s going to be very, very…fun.” Looking forward to next week!
I had quake on my pc back in the day... I don't know that I ever played the campaign, tons of death match tho. Those Lan parties were always a ton of fun
😂 storytime: so one of my earliest memories playing the N64 was playing this game tho at the time I couldn't remember what game I was playing but all I remember was getting this gun that shot bolts of electricity at enemies and I remember shooting it underwater and dying instantly and for years I could remember what game it was til recently. It's just so nice seeing 15:24 and just laughing so hard knowing the same thing happened to me 🤣
"Just blasting some fish with a shotgun" LOL!
Everyone needs to replay this on steam. It has been great.
24:19 666? The number of ThaBeast.
C buttons as wasd and control stick as look (inverted of course) is the best n64 shooter config imo
Quake was quite an advanced game, it's not that surprising that any console would struggle, for the Saturn they didn't even bother porting the engine, they made it from scratch in SlaveDriver and the PS1 port was cancelled
Honestly speaking. As someone familiar with all versions, Quake64 runs incredibly well. Better than even the Saturn version. It’s almost on par with software mode for low end PCs without the Voodoo or whatever
I'm surprised the enemy called "the vore" doesn't try to eat you
I used to play the hell out of this port because my old crappy PC couldn't really run it back in the day. Man, was that frame rate choppy for the 64 version. They simplified a lot of the level geometry as well. This game wasn't easy to beat even on normal because of these technical issues, the less than optimal controller design for this sort of game, and the generally unforgiving difficulty curve typical of boomer shooters. The last episode with those exploding slimes was especially trolly. Modern modders and map makers don't even USE them because they are so hated. It's an accomplishment.
When you say these old games are so trollie... you mean THE GREAT JOHN ROMERO.
To your question, a lot of people didn't have a PC which could run quake well when it first came out. I beat the whole thing in single digit framerate as a kid in 1996 (with cheat codes) because I had a 486 DX 33. (that's 33 Mhz) A good PC could run it much better than N64, but a lot of people couldn't afford a good PC back then. It was really between 1990-2000 that PC prices dropped sharply, so your under powered PC in 1996 might be a few years old, and have been so expensive that your parents weren't interested in a new one.
I loved this game as a kid! we would listen to Rage against the machine while we played it! recently went back to this game a month or so ago. I tried it on N64 with a USB N64 controller (emulated) and i could not get past those janky controls....then i downloaded a remastered version on Xbox and it was awesome
Well I know that a lot of N64 purists might consider it blasphemy but if you are interested in playing it with keyboard and mouse I tried out Simple64 and it was better that I thought it'd be. I was looking around after I checked out that unofficial Perfect Dark PC port finally and really enjoyed playing a version of a childhood game I loved without the terrible controls that honestly I am baffled that we picked up so quickly as kids. I mean I guess we didn't know how controls should work at the time so it felt fine because there wasn't any better at the time.
This version was remastered for the modern consoles, idk about how the controls are on the Xbox and PlayStation versus the N64. The PC was remastered for this port upscaled the frame rate with mouse and keyboard controls so it’s better this time.
"The ceiling raised down"
149 out of 394 games is really good, keep it on!
I remember being terrified as a kid playing this game because the music and my imagination combined having just watched nightmare on elm st lol
Thab embracing his southerness by shooting fix with a shotgun.
They are called "id software", not "ID software". The word "id" is spoken kind of like "it", referring to the psychological manifestation of the self as described by Freud.
Whatever nerd
Freud, pronounced Free-ood
Faaaark up clown...go outside and get some sunshine and live a little 😂
Forget how young these dudes are until a word like that comes up. We all did it.
hahahah I always presumed it was pronounced like the initials I.D
"Port of an ancient PC game..." insert aging Private Ryan.GIF
Lmao... didn't want to say the full name of Shub Niggurath? Probably a good choice.😂
I played this recently on pc as a remaster. Had much fun and even played all the addons. Playing this on N64 looked painful without mouse and free saves. All the mechanics felt fair on pc, well only exception was the enemies spawning in my back. Last boss is weird, I had look up what to do there lol.
‘It’s a Japanese game and I’m sure it’s going to be very very fun’… at the end… hahahahha!!!
So... Quake is where Terraria got the idea for roasting the player on death. Yay!!
I dont know what the devs were thinking naming the final boss Shubb N**. Wouldn't fly in today's society. Props to Thab for being aware when mentioning her.
it's a name of an evil god from an hp lovecraft book... lovecraft is famous for having been extremely racist though, so...
I rage quited this game so much back in the day. Could never beat it. So unfair.
This week it was literally "What's that?" gg Thab
I wonder if this game can be mapped to 2 controllers like goldeneye can so you can use 2 joysticks for movement and looking.
Quake is a classic baby
OMG, you were really 1 number away from complete rng generator shenanigans.
😮
I just give it a thought about why enemies "teleported" to you. It could be 2 reasons:
1) they spawn where you spawned and walk forward.
2) you Spawned in a hallway.
what if the devs put that in the game imitating "Patrolling the area" IRL?
I started to notice you getting better and better at the game.
Maybe that Strategy tought you to check your 6 periodically? 😂
Love this game. I got the nightdive quake 2 release and I'm definitely going to grab the quake 1 remaster as well.
This game was mind blowing when it released. It released on Mac later too. Quake needs a sequel.
Great video. I never played this game even though I had N64, but I'm surprised it runs so smoothly.
Every episode was supposed to have a boss originally, but they ran out of developer time and all we get is Cthon
its also quite a lot harder to play this on n64, you move way, way slower hence the traps you couldn't avoid
Pretentious people is what they're called. A lot of them study multiple languages and cultures and collect them like a badge of honor while the rest of us are impressed for like two seconds before we get back to our lives.
This is a big one! What a time this game was
In my opinion, the best way to play FPS games on the n64 is using the same control style as Turok... which uses the yellow c buttons to walk and uses the analog stick to turn and aim, it's very precise... For me, it's very similar to playing on a PC with WASD and using the mouse to aim.
“Shub-niggurath” are you serious lol
Duke Nukem: "I ain't afraid of no Quake!"
while others played Doom, Wolfenstein, or Duke Nukem, for me the Quake series was the fps to play, starting with Quake 2 on PS1 (the first "horror" game I beat as a little kid while my dad helped me when I was too scared or things got too hard), to play the first game with my cosine when visiting him in summer break beating the game with him on his PC, so many memories
Same
I enjoyed this game but yeah it's super frustrating! It's also really rewarding when you do well. I think I could only complete it either on easy or with the debug cheat, the code is just all Qs. I remember other levels too, certainly one with low gravity called Ziggurat Vertigo.
My Man Servant and I used to play this so much when I was younger. Good memories 😊
🎶 Like a bridge over troubled lava, I do lay me down 🎶
when I saw the thumbnail for this video I said out loud to myself, "oh cool!"
I remember having this game when i was younger. Like the actual port.
This was one of my friend's favorite game also was Goldeneye. We always rented these two every Friday for almost a month. Lol
Everytime I hear Thab say "anyway" I think of the Sopranos. Anyway $4 a pound
too late now, but the shamblers don't take that much damage from explosives/grenades. Nails rip them to shreds, though. This must be tough without quicksaves
no saving is the biggest enemy here, at least the most time consuming one :P
Cant tell you how happy i am to see body harvest on the sizzle reel. 😊
On the remaster, there's an achievement for finishing the pain maze without getting hurt.
''If we do we win, if not we lose.''
Man, you got so many troll levels, but did you ran out of lives?
Quake 2 got remastered like 2 months ago. Literally the day after I got the series bundle
My friend and I used to play quake 3 on a very shitty PC. It amazed us with how smooth it was for a decent graphic.
this port looks better then low res software mode on pc . you realy needed 3d graphic card for this game to look good yet those gpus becomes absolete fast in that era .
good graphics on pc was super expensive back in day . consoles were much much cheaper for decent graphics (quake 2 on ps 1 is pretty awesome too )
I like how you always scratch your elbow when you get smoked and you're only slightly annoyed 💪
"port of an ancient PC game" he says when the game was 2 years old when ported to 64. I'd never subject myself to this port but I took offense to that lol
One of my top played N64 games
Funny he didnt mention QuakeDoneQuick being what made twitch, does speed runs, and is now playing Quake
Do you think he knows? I doubt it.
Hahaha I ran at the alter room too in the Pain Maze map
Rolling Quake 64 and Doom 64 back to back would have been so gd hype.
I got Jumpscared watching GPW 3 comps when you cropped up. I always forget you play MM and SMW stuff too.