Wolfgit retinue is 2 models. The snarlboss is Rippa from the underworlds warband, and the retinue are the 2 other models that were in the warband with him.
31:00 Yes, look on the bright side. If you take the Gitmob units, they're so bad that you won't care when they die and the enemy will sometimes waste time killing them. Not much time (they're not hard to kill) but some time at least :)
at this point they need to rename manglers to ticklers. rant ahead also WHY does the non hero version not do impact hits? are you telling me the little 2 foot tall 15lb goblin on top is the one doing all the impact hits and not the 2 giant screaming balls of fangs and claws lashed together with barbed chains dragging spiked flails and chunks of stone statues roped into the whole array? this edition is such crap. lazy crap. oh we'll give the bounders back the impact hits rule they had 2 editions ago and ignore the fact that no one has taken a mangler or mangler boss all edition because their average damage is lower than a squad of liberators and the non hero version doesnt even do impact hits. why does a bounder get to do impact hits and not a mangler? its like this army was written by someone who hates it. why make the wolves so terrible in combat? they are described as having jaws that are so venemous they are, and i quote, "toxic in the extreme". where is the venom on their warscroll or damage profile? why arent the goblin wolf riders using toxic saliva to coat their arrows and spears? why is the elite cavalry unit on the charge doing an average of 1.5 less damage than a unit of liberators? you've got an army with like 20 different wizards, but no wizard subfaction, a single 3 spell lore in which the unlimited spell does effectively nothing, and even only does that nothing like 45% of the time. i know people on youtube like to stay positive but this book is a sign that something is seriously wrong with the game. bad units are staying bad, armies are being printed with copy and pasted rules half the time and the other half they are being printed with rules that seem wildly untested or straight up do not function or still have typo's that were fixed long ago i dont know if they fired everyone in the studio and its just matt rose locked in a room with a pack of cigarettes and a typewriter trying to write the whole game by himself or if they have a team that doesnt understand game design but so much of these tomes, and the latest 2 especially, have so many problems and just decisions that seem anti-player and either ruin the best tricks (kruleboyz rip, fun for 5 minutes), bend the army into a playstyle nobody wants, or release units that are so bad they will never see the table.
The book was written at the start of aos 4, they would have had no idea what was good or bad. I reckon all of the books are going to be very similar to this for this edition because they would have all been written and ordered 12 months ago.
I totatly agree with you guys on Gitmob. A lot people are bemoaning a lot of the new units hitting power but this somewhat misses the movement and objective shenanicans these new units can offer. It will require skill but I don't think they are as bad as some are painting them as.
See, the problem with that reasoning is, the Wolfgit Retinue is just as fast, and can score battle tactics for only SEVENTY POINTS. You don't even need to take the Snarlboss with them. So why on earth would you ever want to waste 120 points on an "elite" cavalry unit that can't hit anything for dick just for scoring, when the Retinue is so stupidly cheap? I would not even pretend to consider taking the Snarlpack at all in 4e; not unless GW does the unthinkable and actually improves their stats to at least give them a single point of Rend.
@ nah, they are fast, tough for grots, and are wound dense relatively speaking while being reasonably priced. There movement shenanigans are effective and they have a better chance at actually surviving than the smaller wolves. You’re getting too caught up on price. You to take actual tabletop metrics into account. Plus their war machines are fast and have ways to bypass tar pits while actually being durable. Playtesting needed but there not bad.
Spoiler : New army rules : KOPYPAST' EM' ! Take all the rules wolly within the book and and duplicate them in a other book. This book has now the "NEW" keyword. SMASH DIS UNDERUZ'D UNIT TO BITS ! Select an underused unit which has already been bad the last year. Halve its attacks and rend characteristics. Happy for Trugg and Boingrots tough 😅
@@NecroGoblin-yl2fx Yeah really can't accuse them of making the stuff cooked to sell more. I mean unless the wolf riders and chariots are literally like 60 points a unit. And even then I don't know they could actually kill anything. I'm actually really starting to believe the theory that the whole sungitz release was suppose to be for The Old World, but main studio decided to make it AoS just to eff with SDS.
@@MySuperPowerIsITouchGrass Oh GW main studio absolutely doesn't. Specialist Design Studios and Main studio hate each other. My guess is there was a power play and Main Studio got the models. They didn't really want them per se, nor know what to do with them, thus we got some decidedly mediocre rules. Now as Coach says, if the points are right then anything can be good, so we'll see.
One thing here is Spider Riders aren't Moonclan, so they don't get the extra OC under the moon, even though they're affected by the same phases as moonclan
@@NecroGoblin-yl2fx you have to subtract 1 from the rend characteristic from the weapons characteristic till the end of turn. If you reroll one of four all the attacks are now rend two
@@cloyddowling1088 and that is why you slow roll, as that is how the rules are. we only roll all together (fast roll) as it is easier. so one roll at a time as as it is the roll you reroll and the ones after, if the rolls before are not rerolled they do not get the -1 to rend. and this is also why it states until end of turn. lets say you dont reroll the first roll, but reroll the second and third, then you would have one hit with rend 3, one with rend 2 and 2 with rend 1.
the attack Sequence states. "Resolve step 1-4 below for each attack made against a target unit, one attack at a time." this results in how i explained it. we need to slow roll the doomdiver catapult's ranged attacks if you want to reroll when we roll all dice together we do what is known as fast rolling, this can be done when the attacks do not change.
Is this combo a thing, or am I under a cacklin’ moon? Charge with snarlpack cav with strike first, charge with droggz and activate. Then chain activate the boss chariot and then chain activate a unit of chariots. This goes between the center and one flank. Is that the play needed to actually run gitmob?
really love the hit and run gameplay, if we can "punish" deathstar, people bringing 2x chosen stupid comp, i 'm all for it. my favorite type of deck in mtg commander is Aikido, punish your opponent for overusing something, having infinite attack creature, infinite number of creatures etc. what about RoR?
Your hit and run units won't survive a single clapback by classic "deathstar" units, so i don't think the retreat and charge ability makes any difference against those armies.
I play pure squigs while i'm happy for the bounder buff the overall book is just meh to me. While i would like the guarantee 4 inch on movement i don't see controlling the moon to be anywhere close to a priority. I think i would get the doom diver and just convert it to shoot a squig.
This book is entirely dependant on points, although I will probably rebase (technically base) my old Doomdiver. You don't know the base size by any chance?
I think overall the gitz codex got stronger-i would just say that as of right now before erratas I wish some of the other existing units/rules got tweeked a little more
I'm not a big fan of how we're still stuck with subfaction formations, most of these could be rewritten to just be universal or unit types. Like Squigalanche could just be all companion weapons, the squig ones are the best ones in the book anyway. Sad to see spiderfang lose theirs on top of it, but skrap is stronger for them. Should be pretty easy to get 3 units of spider riders in combat with something, and then you can pour all the mortals into a single unit.
Really enjoyed this more optimistic take on the new book. Gitmob is what made me want to start playing gloomspite and i want to focus mainly on them. I am disappointed in the snarlpack cavalry and really dont understand why they are so bad.... definitely holding onto hope that they change them at some point soon. Otherwise I think the gitmob look really fun to play. Just have to decide what i want to bring with them... tempted with trolls but I do also love squigs 😁
You’re so destruction brained. The knight judicator from sce is 140, is never taken, and is very comparable to a doom diver in output. Just because the faction has never had ranged doesn’t mean they should pay a destruction tax for it. Doom divers shouldn’t be more than 140 tops. But they prop start above 200.
Ill be honest, i think the doom diver is trash, like even if all goes to plan its not very good at killing things. it kills like one chosen a turn with all out attack on average
I enjoyed the positivity and I walked having learned that I need a doom diver and the dankhold is going to be a lot fun.
Wolfgit retinue is 2 models. The snarlboss is Rippa from the underworlds warband, and the retinue are the 2 other models that were in the warband with him.
Thanks David, and I found that out after the recording. Glad to see I can still use my old Ripper Snarlfang models
31:00 Yes, look on the bright side. If you take the Gitmob units, they're so bad that you won't care when they die and the enemy will sometimes waste time killing them. Not much time (they're not hard to kill) but some time at least :)
at this point they need to rename manglers to ticklers.
rant ahead
also WHY does the non hero version not do impact hits? are you telling me the little 2 foot tall 15lb goblin on top is the one doing all the impact hits and not the 2 giant screaming balls of fangs and claws lashed together with barbed chains dragging spiked flails and chunks of stone statues roped into the whole array?
this edition is such crap. lazy crap. oh we'll give the bounders back the impact hits rule they had 2 editions ago and ignore the fact that no one has taken a mangler or mangler boss all edition because their average damage is lower than a squad of liberators and the non hero version doesnt even do impact hits. why does a bounder get to do impact hits and not a mangler? its like this army was written by someone who hates it. why make the wolves so terrible in combat? they are described as having jaws that are so venemous they are, and i quote, "toxic in the extreme". where is the venom on their warscroll or damage profile? why arent the goblin wolf riders using toxic saliva to coat their arrows and spears? why is the elite cavalry unit on the charge doing an average of 1.5 less damage than a unit of liberators? you've got an army with like 20 different wizards, but no wizard subfaction, a single 3 spell lore in which the unlimited spell does effectively nothing, and even only does that nothing like 45% of the time.
i know people on youtube like to stay positive but this book is a sign that something is seriously wrong with the game. bad units are staying bad, armies are being printed with copy and pasted rules half the time and the other half they are being printed with rules that seem wildly untested or straight up do not function or still have typo's that were fixed long ago
i dont know if they fired everyone in the studio and its just matt rose locked in a room with a pack of cigarettes and a typewriter trying to write the whole game by himself or if they have a team that doesnt understand game design but so much of these tomes, and the latest 2 especially, have so many problems and just decisions that seem anti-player and either ruin the best tricks (kruleboyz rip, fun for 5 minutes), bend the army into a playstyle nobody wants, or release units that are so bad they will never see the table.
Well said. The core rules are fine but armie's... it's a crazy mix of deception, lazyness and copy-pasting.
hard agree
The book was written at the start of aos 4, they would have had no idea what was good or bad. I reckon all of the books are going to be very similar to this for this edition because they would have all been written and ordered 12 months ago.
very positive and interesting insights, thank you guys.
I totatly agree with you guys on Gitmob. A lot people are bemoaning a lot of the new units hitting power but this somewhat misses the movement and objective shenanicans these new units can offer. It will require skill but I don't think they are as bad as some are painting them as.
See, the problem with that reasoning is, the Wolfgit Retinue is just as fast, and can score battle tactics for only SEVENTY POINTS. You don't even need to take the Snarlboss with them. So why on earth would you ever want to waste 120 points on an "elite" cavalry unit that can't hit anything for dick just for scoring, when the Retinue is so stupidly cheap? I would not even pretend to consider taking the Snarlpack at all in 4e; not unless GW does the unthinkable and actually improves their stats to at least give them a single point of Rend.
@ nah, they are fast, tough for grots, and are wound dense relatively speaking while being reasonably priced. There movement shenanigans are effective and they have a better chance at actually surviving than the smaller wolves. You’re getting too caught up on price. You to take actual tabletop metrics into account. Plus their war machines are fast and have ways to bypass tar pits while actually being durable. Playtesting needed but there not bad.
Spoiler :
New army rules :
KOPYPAST' EM' !
Take all the rules wolly within the book and and duplicate them in a other book. This book has now the "NEW" keyword.
SMASH DIS UNDERUZ'D UNIT TO BITS !
Select an underused unit which has already been bad the last year. Halve its attacks and rend characteristics.
Happy for Trugg and Boingrots tough 😅
new thing is.
release new units, make them really bad so no one will buy them.
@@NecroGoblin-yl2fx Yeah really can't accuse them of making the stuff cooked to sell more. I mean unless the wolf riders and chariots are literally like 60 points a unit. And even then I don't know they could actually kill anything. I'm actually really starting to believe the theory that the whole sungitz release was suppose to be for The Old World, but main studio decided to make it AoS just to eff with SDS.
@chrish1645 the hole in that theory is that it would imply GW wants to actually invest in the old world. I have my doubts about that, lol.
@@MySuperPowerIsITouchGrass Oh GW main studio absolutely doesn't. Specialist Design Studios and Main studio hate each other. My guess is there was a power play and Main Studio got the models. They didn't really want them per se, nor know what to do with them, thus we got some decidedly mediocre rules. Now as Coach says, if the points are right then anything can be good, so we'll see.
One thing here is Spider Riders aren't Moonclan, so they don't get the extra OC under the moon, even though they're affected by the same phases as moonclan
with the Doomdiver Catapult we need to slow roll as if you fast roll it will mess up its rend.
@@NecroGoblin-yl2fx you have to subtract 1 from the rend characteristic from the weapons characteristic till the end of turn. If you reroll one of four all the attacks are now rend two
@@cloyddowling1088 and that is why you slow roll, as that is how the rules are.
we only roll all together (fast roll) as it is easier.
so one roll at a time as as it is the roll you reroll and the ones after, if the rolls before are not rerolled they do not get the -1 to rend.
and this is also why it states until end of turn.
lets say you dont reroll the first roll, but reroll the second and third, then you would have one hit with rend 3, one with rend 2 and 2 with rend 1.
@@NecroGoblin-yl2fx You must be a doom diver yourself because you have to be launched out of a catapult to make that leap in logic.
@ nope read the rules.
you need to slow roll it.
the attack Sequence states.
"Resolve step 1-4 below for each attack made against a target unit, one attack at a time."
this results in how i explained it.
we need to slow roll the doomdiver catapult's ranged attacks if you want to reroll
when we roll all dice together we do what is known as fast rolling, this can be done when the attacks do not change.
Is this combo a thing, or am I under a cacklin’ moon? Charge with snarlpack cav with strike first, charge with droggz and activate. Then chain activate the boss chariot and then chain activate a unit of chariots. This goes between the center and one flank. Is that the play needed to actually run gitmob?
really love the hit and run gameplay, if we can "punish" deathstar, people bringing 2x chosen stupid comp, i 'm all for it. my favorite type of deck in mtg commander is Aikido, punish your opponent for overusing something, having infinite attack creature, infinite number of creatures etc. what about RoR?
Your hit and run units won't survive a single clapback by classic "deathstar" units, so i don't think the retreat and charge ability makes any difference against those armies.
@@Rakan1shu what he said, dead unit can't retreat.
I play pure squigs while i'm happy for the bounder buff the overall book is just meh to me. While i would like the guarantee 4 inch on movement i don't see controlling the moon to be anywhere close to a priority. I think i would get the doom diver and just convert it to shoot a squig.
or use the squig-gobba!
Hey Coach! Can you speak to the gobbapalooza change? Their buff is only once per turn (army) now.
The snarlboss and retinue may be a repackage of the underworlds warband. Edit- oh the perils of commenting in the middle of the video 😅
It is
This book is entirely dependant on points, although I will probably rebase (technically base) my old Doomdiver. You don't know the base size by any chance?
I think overall the gitz codex got stronger-i would just say that as of right now before erratas I wish some of the other existing units/rules got tweeked a little more
Thanks for such a detailed and optimistic take.
sad spider noises
Read the rules carefully they might not all be copied and pasted.
Webspinner shaman is still OC 5 which was errated. They are copy paste.
I'm not a big fan of how we're still stuck with subfaction formations, most of these could be rewritten to just be universal or unit types. Like Squigalanche could just be all companion weapons, the squig ones are the best ones in the book anyway.
Sad to see spiderfang lose theirs on top of it, but skrap is stronger for them. Should be pretty easy to get 3 units of spider riders in combat with something, and then you can pour all the mortals into a single unit.
A little PSA, Goonhammer review of the book has some points values.
Really enjoyed this more optimistic take on the new book. Gitmob is what made me want to start playing gloomspite and i want to focus mainly on them. I am disappointed in the snarlpack cavalry and really dont understand why they are so bad.... definitely holding onto hope that they change them at some point soon. Otherwise I think the gitmob look really fun to play. Just have to decide what i want to bring with them... tempted with trolls but I do also love squigs 😁
You’re so destruction brained. The knight judicator from sce is 140, is never taken, and is very comparable to a doom diver in output. Just because the faction has never had ranged doesn’t mean they should pay a destruction tax for it. Doom divers shouldn’t be more than 140 tops. But they prop start above 200.
Ill be honest, i think the doom diver is trash, like even if all goes to plan its not very good at killing things. it kills like one chosen a turn with all out attack on average
Interesting. I really like it and I know a lot of people are too… guess we’ll see how popular they are once they’re at events
So much copium. This is a bad book.
Also, wtf is "cackin"?
Fair enough. I’m excited to give it a spin at an upcoming event though I don’t play Troggs so I didn’t get the heavy nerf to my crutch either