Twinmotion just updated with a live link to Sketchup feature. Would be great to see you give a crack at it and explain the ups and downs of using that new feature vs just importing. I've been using Twinmotion to create renders for event/party design so one thing I do a lot in Twinmotion is importing lots of Sketchup models to easily move them around the scene in Twinmotion. But I have noticed it seems to make Twinmotion a bit more unstable. EDIT: One thing I've noticed about using the new live link function is that you can't move your model around. So it's probably better for me to keep importing decorative models using the import function in order to move, scale and rotate them around the scene.
Does this keep the file size down? Like if you were to add that car to your library, then place 15 more from the library, will it act as a twinmotion object? or will it act as 15 more imported model objects and up the file size/polygon count and slow the file down
It will always drop the Obj (or SKP or whatever file it is) in the same coordinates of the file origin. TM sets the "spawn point of the model based on the same coordinate with the same axis unless you change those beforehand in the import options. This will also fixate your gizmo to the zero coordinate of that file and unlike - _let's say_ - Maya, I haven't found a method to change its location yet. Long story short, place your objects in the middle of your working space before importing them and once you place them into TM it's always the same spot in the middle! You're welcome!^^
Greetings, Is it necessary to add the maps, texture of the imported models to the custom library as well (TM creates a folder '..._extracted_materials' in the source folder - one the model has been imported from. I have noticed whilst the imported and saved in Custom Libray model does not keep the maps and texture setting at all. Thank you in advance
Hey Justin. I likehow you can use the content list to find objects in your scene. Is it possible to do it the other way around? I.e. find selected objects in your content list easily. Sometimes I have a lot of content in the models I bring in and I can’t find stuff I want in the list because there is so much stuff to scroll through! Cheers
Is there anyway to add a third party animation person from a website like 3d people. Looking for people playing sports, which Twinmotion doesn't have any. Found an animation playing soccer but can not figure way to load them and be fully stylized. Have any suggestions?
Olá amigo, uma pergunta, é possivel fazer animações com portas? fazer a rotação da folha no pivo ? agradeceria muito se soubesse como. obs: consegui fazer animação com uma porta de correr, mas de abrir não.
Hi Justin, I really enjoy your video and learn a lot about both Twinmotion and Lumion. I have one question: Is it possible to transfer a model that I have worked on in Lumion to Twinmotion and continue to work in Twinmotion and vices versus? Would be very appropriate your answer
thank you that was informative ,how can i add an imported car like you did to move along the path on the street . second question ; can i export animated car like(4 door opened ) from anythird party and import it on twinmotion thanks in advance
I am a landscape architect in northern Europe and miss all kind of European plants for use in gardens.! Where can I find that stuff for Twinmotion (SketchUp).? And how can I share my personal library of elements whit my partner in the other end of my country. A synced folder in Dropbox would be perfect. Is that possible.?
As mentioned by someone here, it would be nice to see how to animate sliding doors, regular doors, or a garage door ! Hope to see a tutorial about this.
Hi Justin! I love your tutorials, when looking for answers I always check to see if you have anything on the subject. I need to be able to create an animation of a few objects spinning in place in Twinmotion. Is it possible?
Your content is the best Twinmotion info on line thanks! I have a question relating to the above tutorial.... In Twinmotion, user objects keep coming apart because you can't select the whole object with a click - You have to select it through the Browser. When you select your user objects to move, they break apart because you can only select the sub groups with the pointer (move tool) selector. The only work around I can find is to completely explode your model before installing it into Twinmotion. - but this has it's obvious disadvantages. There needs to be a better way of grouping instances - so they work like the preset library. Also, a way to locate the gizmo axis in a sensible location would be useful too. Am I doing something wrong ? Thanks.
Do they break apart if you select the "parent" group in the browser? I'm not sure about the gizmo axis - I don't quite understand the issue you're having there. Thanks!
The Rendering Essentials - They don’t break apart if selected as the ‘parent’ folder in the browser. So that seems like the way you have to select user components. Somehow the ‘factory’ components are able to be selected by clicking on the actual component group in your model. ie) the sofa and it’s cushions (in your model) are selected with a single click. A ‘user’ sofa and it’s cushions would have to be selected one by one while holding control of you wanted to shift them in the model - which takes time and leaves room for messy mistakes.
Hi everyone! Let me know what kind of Twinmotion tutorials you'd like to see in the comments below! :)
Twinmotion just updated with a live link to Sketchup feature. Would be great to see you give a crack at it and explain the ups and downs of using that new feature vs just importing. I've been using Twinmotion to create renders for event/party design so one thing I do a lot in Twinmotion is importing lots of Sketchup models to easily move them around the scene in Twinmotion. But I have noticed it seems to make Twinmotion a bit more unstable.
EDIT: One thing I've noticed about using the new live link function is that you can't move your model around. So it's probably better for me to keep importing decorative models using the import function in order to move, scale and rotate them around the scene.
bro which render you prefer for your day to day tasks? and for complex tasks which render you prefer please reply .
Hi! It will be interest to import user model with movable parts. For example train with wagons. Railway and snapping to path to railway.
Thanks bro.... please how can i animate door to swing open in twin motion 2019?
or how do i import animated objects for use in Twin motion 2019?
Hi! How can I group objects?
This was the most helpful one for me. Twinmotion seems very limited without this. Thanks a lot!
Hi Justin. I found this problem with objects added to user library: they don't update when you refresh them in the import panel, any thoughs?
Does this keep the file size down? Like if you were to add that car to your library, then place 15 more from the library, will it act as a twinmotion object? or will it act as 15 more imported model objects and up the file size/polygon count and slow the file down
how i can reach the path of twinmotion library folder (windows) ?
It will always drop the Obj (or SKP or whatever file it is) in the same coordinates of the file origin. TM sets the "spawn point of the model based on the same coordinate with the same axis unless you change those beforehand in the import options. This will also fixate your gizmo to the zero coordinate of that file and unlike - _let's say_ - Maya, I haven't found a method to change its location yet.
Long story short, place your objects in the middle of your working space before importing them and once you place them into TM it's always the same spot in the middle! You're welcome!^^
Greetings, Is it necessary to add the maps, texture of the imported models to the custom library as well (TM creates a folder '..._extracted_materials' in the source folder - one the model has been imported from. I have noticed whilst the imported and saved in Custom Libray model does not keep the maps and texture setting at all.
Thank you in advance
No clue - I know you can link them up, but I don't know how Twinmotion stores the maps...
Hey Justin. I likehow you can use the content list to find objects in your scene. Is it possible to do it the other way around? I.e. find selected objects in your content list easily. Sometimes I have a lot of content in the models I bring in and I can’t find stuff I want in the list because there is so much stuff to scroll through! Cheers
Is there anyway to add a third party animation person from a website like 3d people. Looking for people playing sports, which Twinmotion doesn't have any. Found an animation playing soccer but can not figure way to load them and be fully stylized. Have any suggestions?
I'm not sure currently if this is supported - I don't believe it is
Olá amigo, uma pergunta, é possivel fazer animações com portas? fazer a rotação da folha no pivo ?
agradeceria muito se soubesse como.
obs: consegui fazer animação com uma porta de correr, mas de abrir não.
Hi, can you explain for interior or exterior rendering using this software, or maybe the website to download library here, thank You...
Hi Justin, I really enjoy your video and learn a lot about both Twinmotion and Lumion. I have one question: Is it possible to transfer a model that I have worked on in Lumion to Twinmotion and continue to work in Twinmotion and vices versus? Would be very appropriate your answer
Love your content! You're awesome! Keep it going!
Glad you liked it!
thank you that was informative ,how can i add an imported car like you did to move along the path on the street .
second question ; can i export animated car like(4 door opened ) from anythird party and import it on twinmotion
thanks in advance
You'd have to use a custom animation object for the first. I'm not sure that the second item is possible at the moment
I am a landscape architect in northern Europe and miss all kind of European plants for use in gardens.! Where can I find that stuff for Twinmotion (SketchUp).?
And how can I share my personal library of elements whit my partner in the other end of my country. A synced folder in Dropbox would be perfect. Is that possible.?
You could sync the dropbox file, but you'd have to update/insert the models into Twinmotion manually (I think)....
As mentioned by someone here, it would be nice to see how to animate sliding doors, regular doors, or a garage door !
Hope to see a tutorial about this.
Unfortunately this is a lot easier in Lumion - theoretically you could do this with a custom animation and path, but it's a bit...tricky
Hey, useful video but I have a question: can I now for example in your case add a path to the car?
Probably this video will be helpful - ua-cam.com/video/cKr2DTpogpk/v-deo.html&lc=UgyJNJA6oIR1Ut0WN9Z4AaABAg
Hi Justin! I love your tutorials, when looking for answers I always check to see if you have anything on the subject. I need to be able to create an animation of a few objects spinning in place in Twinmotion. Is it possible?
I don't know - Twinmotion's animation tools seem mostly optimized for animating objects along paths - I'm not sure if you can do this or not
Can we export a image without baground in twinmotion..
I'm not sure - I don't believe so that I've seen...
@@TheRenderingEssentials ok
Hi. how to download to twinmotion custom tree/brush model?
Wouldn't you just download a tree model and import it?
are user libraries specific to the user? Another way of asking, if someone else opens my model, will they see the user library parts and textures.
I don't believe they see your user library - I think that's stored on your computer
Your content is the best Twinmotion info on line thanks!
I have a question relating to the above tutorial....
In Twinmotion, user objects keep coming apart because you can't select the whole object with a click - You have to select it through the Browser. When you select your user objects to move, they break apart because you can only select the sub groups with the pointer (move tool) selector.
The only work around I can find is to completely explode your model before installing it into Twinmotion. - but this has it's obvious disadvantages.
There needs to be a better way of grouping instances - so they work like the preset library.
Also, a way to locate the gizmo axis in a sensible location would be useful too.
Am I doing something wrong ?
Thanks.
Do they break apart if you select the "parent" group in the browser? I'm not sure about the gizmo axis - I don't quite understand the issue you're having there. Thanks!
The Rendering Essentials - They don’t break apart if selected as the ‘parent’ folder in the browser. So that seems like the way you have to select user components.
Somehow the ‘factory’ components are able to be selected by clicking on the actual component group in your model. ie) the sofa and it’s cushions (in your model) are selected with a single click.
A ‘user’ sofa and it’s cushions would have to be selected one by one while holding control of you wanted to shift them in the model - which takes time and leaves room for messy mistakes.
Having any problems rendering videos?Twin motion crashes for me.
Nope - no issues
Hi bro,..how to flying some object @ Lumion like helicopter,..please share some tutorial,..thanks,..
I suppose you could probably apply some kind of advanced animation option to it - haven't really tried something like this...
Thx 👍🏻
Thanks bro.... please how can i animate door to swing open in twin motion 2019?
or how do i import animated objects for use in Twin motion 2019?
As far as I'm aware, that's currently not a feature. Hopefully they add some simple animation options in a future update.
I agree with this - I don't believe this is currently an option...