Scene Interactions in Unity - Ep. 11

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 8

  • @BreadcrumbMC
    @BreadcrumbMC 4 роки тому

    Cant wait for the next one!!!1

  • @AsafSnapiri
    @AsafSnapiri 3 роки тому

    Great videos, thank you very much!
    I apply a lot of your stuff in a 3D game I create called AdventuRAP.
    I'm still at the beginning of it, but today you really helped me move forward :)

  • @WannibeManisha
    @WannibeManisha 4 роки тому

    Oh thats really cool!

  • @7ElevenKevinNG
    @7ElevenKevinNG Рік тому

    It won't show up

  • @kami-bh6kc
    @kami-bh6kc 3 роки тому

    Such great tutorial! But I have a small question, is the actionIcon property from SceneAction class needs to be protected or public so that when the ActionDialogue class inherit the property from SceneAction, we are able to drag the sprite to it in the inspector? Also, because your tutorial has been really helpful to me and I want more people to see it, I would like to ask if it is OK to translate your series of tutorial into Chinese and upload them on a Chinese website called bilibili? I will attach the link of your vedio on the description of my translated vedio. Looking forward to your reply!

    • @Shinjingi
      @Shinjingi  3 роки тому

      I don't remember the actual code for it, but i can say for sure that private and protected variables won't be displayed in the Inspector, so if you want to change them in the editor they need to be public or use the [SerializeField] attribute. As for the translated video there's no problem as long as you reference the original source! Thank you!

    • @kami-bh6kc
      @kami-bh6kc 3 роки тому

      ​@@Shinjingi Thank you so much for your generous reply! I will send you the link of my translated vedio after that. Plus, I'm looking forward to your new series of tutorial and good luck on your current project!

  • @tauheedgamedev2388
    @tauheedgamedev2388 4 роки тому

    Nice tutorial.