it's nice but you can see how the web swinging system as a whole isn't really catered towards the 0 swinging assist because of how magnetic the drop is towards the ground when you're low enough... there's also inconsistent means to keep up the momentum while going dropping to the ground since I've noticed that sometimes Spidey won't do a follow up jump when hitting the ground... they shouldve taken the follow up jump that is unique to the 0 swing assist like in TASM 1 movie game where, if you're close enough to the ground while web-swinging, spidey would then do a unique jump follow up to keep the momentum going to keep the player engaged enough while web-swinging... what Insomniac showed us with the 0 swing assist is way too punishing for the wrong reasons because it basically teaches you to not get too close to the ground because the force of Insomniac will make you drop to the ground... this is why they should just have a mode like Sam Raimi's SM2 game where theres the casual web-swinging vs the pro web-swinging because as much as the web-swinging has improved within the accessibility... i feel like Insomniac should go all out with their web-swinging system to the maximum and then you can prioritise getting to the ground close enough but grinding on the ground while web-swinging but you'll still need to watch out for obstacles in the way, why not do it at the rooftops and the side of the buildings since previous games like WoS allowed you to grind your hand and run across at the side of a building while holding the web in your other hand.
@@benj4845 I like how your only point was to make sure I knew I was wrong, you don't bother to provide correct information lol just a statement of pure ego. Nice one.
@@_The_Traveler_ just say realistic, adding in inertia doesnt make you sound any smarter when you use it incorrectly. If you really want to use physics to describe this though, the no assist webswinging somewhat mimics concepts of circular motion by applying angular momentum towards the web's anchor. Im just saying this because im tired of people using physics terms wrong. Inertia is just a measure of how unwilling an object is to change motion/lack of motion.
That would be cool since it made getting higher in both that game (haven't played Ultimate, but I'd assume this to be the case) and Web of Shadows alot easier.
Why tho? You can climb buildings and that’s what the webs usually attach to. Climbing the webs that’s right next to the building is just extra. You can hang down ceiling and go up and down so there’s that 🤷🏻♂️
I'm glad they chose this it shows how hard it is to try and swing in real life even with a super abled body. Peter probably has to do massive calculations mid swing even with spider sense.
@@basketbomberslackingson4417 it could of been it's been a while since i played city that never sleeps i just remember peter quizzing miles on parabolic arcs and the like
I've learned to not fight the momentum, but rather swing with it. I also use smaller swings when I'm close to the ground as well so I don't hit the floor so much either.
This is literally just how all the classic Spider-Man games worked 💀 Yeah OBVIOUSLY you should swing with the momentum. Spider-Man doesn't have some magic thrust coming out his sides.
Jesus Christ died for your sins on the cross. Repent and believe in him or you will be separated from God The Father for all eternity and face hell forever, for all eternity, never ending.
This is so true, this is imo the best way to swing and also to not use anything to cheat gaining height and momentum; pointlaunch, wings, webzip, X jump boost etc. It just feels right and you actully have to build momentum yourself and just like in the TASM movies when you keep doing tricks and getting those not-so-controlled beautiful pendulum, it just work and you have to quickly decide where you shoot your next web with the left stick.
IMO web assist set to 1 is perfect. It keeps all the momentum and weight but you don't hit the ground (you can still bump into structures on the ground). Inside Manhattan, having the assist set to 0 is easy, the skyscrapers give you plenty of opportunity to gain height and prevent interruption. But as soon you go to Brooklyn, the buildings are way too short to keep a swing going (without doing tiny swings that are no fun), making you use L2+R2 and the web wings way more.
i think the reason for that is because we don’t necessarily get to choose where we shoot our weblines and sometimes miles or peter will shoot a webline further than intended which causes the loss of momentum. what i like to do is midair i will aim spidey a direction and let go of the directional stick and just fire a web. i realized that it helps shoot closer webs so you don’t constantly skid the ground
It’s so nice because since the invisible barrier in the ground is gone swing super close to the ground is sooooo satisfying and it reminds of rami scenes
Jesus Christ died for your sins on the cross. Repent and believe in him or you will be separated from God The Father for all eternity and face hell forever, for all eternity, never ending.
The level 0 assist doesn't take into acount the lack of control and it seems tacked on. Since the if the web is too long and you are too low the arc will send you into the ground. Allowing us to climb your web will save that issue. Or have him run along the ground.
JESUS IS LORD REPENT YOURSELF VOILA LE SIGNE QUE TU A DEMANDÉ A DIEU !!!! ou pensez vous allez apres votre mort ? en enfer ou au paradie ? le SEUL moyen. cest en se repentant de ces pechés au segneur Jesus... Jesus a dit. je suis LE chemain , LA vie et LA veritée. et nul ne vien au pere que par moi. Jesus c est sacrifiée a la croix pour TOI. afain que tu puisse avoire le pardon de tes peches et aisin avoire acces au paradie.... fait cette prierre de repentance de tout ton coeur et fait la volontée de Dieu, et tu sera sauvée. ( segneur Jesus. je te demande pardon de tout mes pechés connue et inconnue. je t accepte comme mon sauveur et segnieur de ma vie. je remet ma vie entre tes mains. je croie dans mon coeur et mon ame, que tu es mort sur la croix pour nous sauver, et que Dieu t a ressucité le 3em jours. sil te plait aide moi maintenant que je me suis repentie. a changée mon mode de vie pour etre fidel a la volonté de Dieu amen..... si tu a fait cette priere de repentance de tout ton coeur. alor tu es sauvé. ton nom est ecrie dans le livre de vie de Dieu. maintenan. le seigneur a fait sa part. tu doit a ton tour vivre ta vie en etant en acord avec la volontée de Dieu. procure toi une bible. et comence a la lire a partire du nouveau testamant. l evangile de Jean. la marche a suivre y est ecrit jusqu a la fin de la sainte bible. soit benie abondaman, au nom de notre segnieur et sauveur Jesus christ. amen !
Here are some tips if you wanna get good. You actually require spatial awareness now unlike before so just pressing r2 when you want isn't gonna work. Two things to keep in mind is the taller the building the straighter his path can be because it's a more steep angle. Spiderman can shoot his web either left or right when you move the stick toward the building you want before you press r2. If the building is short, its best to shoot that webline earlier I'd say as soon as you fall past it's roof to let the web fully stretch and not hit the ground. Same thing with when you are diving, the web stretches even more. You can get inches above ground consistently if you know what you doing especially when Spidey hits a pose that leaves him upside down and you are inches away, the thrill is something else. So get good. Last tip is don't fight the direction the web takes you because you lose potential momentum. It's better to quick bounce off away from the building with with left stick and X or let go to use another web line that takes you to your desired trajectory. It also forces you to interact with the environment more. Those who have eyes for it can see the physics never made sense at full assist. it looks off.
I searched swing assist just to look for a take like this. I played through 100% of the game on full assist feeling off about how slow the game felt compared to what I expected from some of the swing videos I've seen. Since starting new game+ with 0 assist (fall damage for fun) the game feels sooo much better to my brain than full assist
This is such a great setting they've added, as there had been a lot of talking on how the swinging in Insomniac games was way too easy and controlled. Well, there you have it players, now you can go the hard way if you want to!
This might not make perfect sense but if you use the cornering ability that lets you make tight turns on a tower or something similar you can just spin around in circles and gain momentum. It'll make you dizzy but it looks really cool.
There's also the loop de loop ability which is where you dive & shoot out a webline & hold onto it looping over the building & gaining a huge momentum boost, I use this a lot & the web wings right after doing it to get moving as fast as possible then transition back to web swinging after the wings won't keep me in the air anymore but I still keep the really fast web swinging momentum.
I wish that for Level 1 they'd add a mechanic to have Spidey keep momentum sliding his hand on the ground, like he did in the cutscene where he shows off the Advanced Suit in the first game, specifically the "Hellooooooo New York!" part
It's going to be a while before I play this, but this looks like a huge improvement. I loved the 2018 release, but the web swinging was my biggest complaint with how simple and easy it was.
I think having it at 1 is the best option. I found some weird glitches and hang ups at 0 and they’re gone with 1 while still giving the more realistic swinging.
When I heard they were adding this to the game, on my first playthrough I put it down to 0 and haven't tried playing it with anything other than 0 swing assist. It just feels so good and has a skill ceiling for you to properly master.
web swing assist makes sense because petes sense does most the work but its also so cool that they gave us the option to turn it off and add challenge to the movement
It reminded me of back when skate 3 was new and I found hardcore mode.. like it was such a pain to get used to but once you got it it felt so much more satisfying
With the implementation of variable levels of assist for web swinging, I hope in the sequal, they develop web swinging even more to allow low to 0 actually being good as we’ll E.g. running on ground while still connected to web line and then jump back to swinging instead of your mementum getting halted etc.
I turned swing assist off as soon as you started swinging in the story and i’ll never go back to full swing assist. Gonna make it hard to play through the older games
This is the first open world superhero game that lets you alter traversal options, if I’m not mistaken! As someone who grew up reading comics like Spider-Man and Batman, the way artists portrayed the way they traversed their environments with dynamic poses; always added to immersion. Gotham Knights severely underwhelmed in that department, but this game may set a new standard in the gaming industry for superhero titles yet to come! Hopefully studios are taking notes.
This is kinda how it was in Ultimate Spiderman (the videogame). In fact it's the swing assist that feels weird when you've played an entire game without it.
The problem it does have is the system that keeps telling Spider-Man to always let go. We can't do a seamless loop de loop on our very own. They gotta fix that in Spider-Man 3.
I'm one of those who didn't know this was an option until after I beat the game. Definitely gonna check all the accessibility options of every new game from here on out!
It's kinda interesting Spidey hits off a floor, but I can't forget you could run on it while swinging in previous games. That includes Spider-Man 3 and Web of Shadows at least.
My first plathrough i turned it off immediately and turned fall damage on, it was honestly a lot of fun, my only gripe is that i wish there was a move or justa button to retract the webs somewhat cause you really do just hit the ground a lot, it feels like a bit of an oversight to not be able to do something that the game definitely does automatically by itself when assist is turned on. But i guess it couls easily be cheated to gain free height so maybe that's why they just said figure it out lol
I dont have fall damage on cause its kinda weird to have spiderman take fall damage after 2 games of being able to jump off the empire state with no trouble, and because i know i’d die a lot considering i did turn off swing assist to keep my head in the game
I really wish they would of added a skill where you can run on the ground while swinging I was really hoping they would of added it seeing as they added everything else fans requested
I’m really sorely missing the ability to actually change jump arc and height based on how long you charge it like the OG spiderman 2. In general my only complaint with the traversal is that fine grained movement is a little trash
I mean its great, but the only ppl who use it are usually ppl who will never stop talking abt how they are quirky and cool for doing something challenging, when playing on the default is just more fun
If you guys remember, peter, in the final dlc of Marvel Spider-Man, he tells Miles that he calculated where and when to shoot the web to have a perfect swing. I think removing the swing assist makes you "impersonate" Spider-Man more
Nothing makes me laugh quite like that one time I tried doing that 360 swing with fall damage on and swing assist off only to die by face planting into the ceiling. It’s true what they say. “What would happen if you were Spider-Man? You’d be DEAD!”
I remember i tried to use the 360 swing for a momentum boost abd crashed into a building I coukd have sworn wasnt there before, scared the hell out of me😂
You can actually get really good at 0 assists swinging. If you get good enough you can swing faster than with assist, because even though assist will keep you in the air, it will kill your downward momentum to do it. Without swing assist you can use that momentum to boost yourself massively. I would really be interested in seeing a tas speedrun with this game on 0 assist, because I think it would be better than with assist by an insane margin.
I absolutely love that realistically balanced inertia-based web swinging is finally getting the detailed attention it deserves with this series.
it's nice but you can see how the web swinging system as a whole isn't really catered towards the 0 swinging assist because of how magnetic the drop is towards the ground when you're low enough... there's also inconsistent means to keep up the momentum while going dropping to the ground since I've noticed that sometimes Spidey won't do a follow up jump when hitting the ground...
they shouldve taken the follow up jump that is unique to the 0 swing assist like in TASM 1 movie game where, if you're close enough to the ground while web-swinging, spidey would then do a unique jump follow up to keep the momentum going to keep the player engaged enough while web-swinging... what Insomniac showed us with the 0 swing assist is way too punishing for the wrong reasons because it basically teaches you to not get too close to the ground because the force of Insomniac will make you drop to the ground...
this is why they should just have a mode like Sam Raimi's SM2 game where theres the casual web-swinging vs the pro web-swinging because as much as the web-swinging has improved within the accessibility... i feel like Insomniac should go all out with their web-swinging system to the maximum and then you can prioritise getting to the ground close enough but grinding on the ground while web-swinging but you'll still need to watch out for obstacles in the way, why not do it at the rooftops and the side of the buildings since previous games like WoS allowed you to grind your hand and run across at the side of a building while holding the web in your other hand.
its much too weighted and not really any way to keep up momentum.
Inertia is definitely not the proper term to describe it
@@benj4845 I like how your only point was to make sure I knew I was wrong, you don't bother to provide correct information lol just a statement of pure ego.
Nice one.
@@_The_Traveler_ just say realistic, adding in inertia doesnt make you sound any smarter when you use it incorrectly. If you really want to use physics to describe this though, the no assist webswinging somewhat mimics concepts of circular motion by applying angular momentum towards the web's anchor.
Im just saying this because im tired of people using physics terms wrong. Inertia is just a measure of how unwilling an object is to change motion/lack of motion.
You see why raimi spider had chronic backpain
My Back!
@@zenosyne7920MY BACK!
Up up and away! Fly!
@@chromatic_man93MY BACK!!!
He had chronic back pain because he fell and injured it, had nothing to do with the swinging lol.
I wish there was a way to climb the web mid-swing, like in Ultimate Spider-Man If you held the triangle Peter would climb the web
That would be cool since it made getting higher in both that game (haven't played Ultimate, but I'd assume this to be the case) and Web of Shadows alot easier.
That would go so hard with the Amazing Spider-Man 2 as Andrew’s Spidey did the same move there, hopefully they add the feature in a future update/DLC
EXACTLY WHAT IM SAYING and i don't even own SM2
Why tho? You can climb buildings and that’s what the webs usually attach to. Climbing the webs that’s right next to the building is just extra. You can hang down ceiling and go up and down so there’s that 🤷🏻♂️
You can also just,use the three different traversal options for getting higher lol
I'm glad they chose this it shows how hard it is to try and swing in real life even with a super abled body. Peter probably has to do massive calculations mid swing even with spider sense.
in miles Morales peter talks to miles about how miles needs to understand parabolic arcs in order to get good at swinging
@@rayshiotile9487wasn’t that in Peter’s game’s dlc?
its just a controller it will prob be even more diff irl
@@basketbomberslackingson4417 it could of been it's been a while since i played city that never sleeps i just remember peter quizzing miles on parabolic arcs and the like
Yea it do reminds me of web swinging in Spider-man 2 game
0 looks so much more cinematic and it’s more immersive. I will never switch back now
Based. As long as U don't spam wingsuit every second
I've learned to not fight the momentum, but rather swing with it. I also use smaller swings when I'm close to the ground as well so I don't hit the floor so much either.
EXACTLY!! The less of an angle you're to the building, the less you have to fight it. You can predict how he will swing once you get used to it.
This is honestly how I swung in the earlier games, especially when taking a sharp turn
This is literally just how all the classic Spider-Man games worked 💀
Yeah OBVIOUSLY you should swing with the momentum. Spider-Man doesn't have some magic thrust coming out his sides.
Jesus Christ died for your sins on the cross. Repent and believe in him or you will be separated from God The Father for all eternity and face hell forever, for all eternity, never ending.
This is so true, this is imo the best way to swing and also to not use anything to cheat gaining height and momentum; pointlaunch, wings, webzip, X jump boost etc. It just feels right and you actully have to build momentum yourself and just like in the TASM movies when you keep doing tricks and getting those not-so-controlled beautiful pendulum, it just work and you have to quickly decide where you shoot your next web with the left stick.
IMO web assist set to 1 is perfect. It keeps all the momentum and weight but you don't hit the ground (you can still bump into structures on the ground). Inside Manhattan, having the assist set to 0 is easy, the skyscrapers give you plenty of opportunity to gain height and prevent interruption. But as soon you go to Brooklyn, the buildings are way too short to keep a swing going (without doing tiny swings that are no fun), making you use L2+R2 and the web wings way more.
i think the reason for that is because we don’t necessarily get to choose where we shoot our weblines and sometimes miles or peter will shoot a webline further than intended which causes the loss of momentum.
what i like to do is midair i will aim spidey a direction and let go of the directional stick and just fire a web. i realized that it helps shoot closer webs so you don’t constantly skid the ground
Skill issue
@@TheFullNEWSFor you lol
Shut up with that IMO crap
@@idontcareaboutyouropinion8494 im at zero….
It’s so nice because since the invisible barrier in the ground is gone swing super close to the ground is sooooo satisfying and it reminds of rami scenes
Jesus Christ died for your sins on the cross. Repent and believe in him or you will be separated from God The Father for all eternity and face hell forever, for all eternity, never ending.
@@treek10kwhat???
@@treek10kgo to a church nobody wants you here
The level 0 assist doesn't take into acount the lack of control and it seems tacked on. Since the if the web is too long and you are too low the arc will send you into the ground. Allowing us to climb your web will save that issue. Or have him run along the ground.
@@treek10kno one cares dude, stop forcing religion on people, I'm not a christian and I'm fine
Resembles Spider man 2 from PS2. Good times.
Getting the swinging perfect without assist, is a mini game in and of itself.
This is some real hard difficulty rn
JESUS IS LORD REPENT YOURSELF
VOILA LE SIGNE QUE TU A DEMANDÉ A DIEU !!!! ou pensez vous allez apres votre mort ? en enfer ou au paradie ? le SEUL moyen. cest en se repentant de ces pechés au segneur Jesus... Jesus a dit. je suis LE chemain , LA vie et LA veritée. et nul ne vien au pere que par moi. Jesus c est sacrifiée a la croix pour TOI. afain que tu puisse avoire le pardon de tes peches et aisin avoire acces au paradie.... fait cette prierre de repentance de tout ton coeur et fait la volontée de Dieu, et tu sera sauvée. ( segneur Jesus. je te demande pardon de tout mes pechés connue et inconnue. je t accepte comme mon sauveur et segnieur de ma vie. je remet ma vie entre tes mains. je croie dans mon coeur et mon ame, que tu es mort sur la croix pour nous sauver, et que Dieu t a ressucité le 3em jours. sil te plait aide moi maintenant que je me suis repentie. a changée mon mode de vie pour etre fidel a la volonté de Dieu amen..... si tu a fait cette priere de repentance de tout ton coeur. alor tu es sauvé. ton nom est ecrie dans le livre de vie de Dieu. maintenan. le seigneur a fait sa part. tu doit a ton tour vivre ta vie en etant en acord avec la volontée de Dieu. procure toi une bible. et comence a la lire a partire du nouveau testamant. l evangile de Jean. la marche a suivre y est ecrit jusqu a la fin de la sainte bible. soit benie abondaman, au nom de notre segnieur et sauveur Jesus christ. amen !
Here are some tips if you wanna get good.
You actually require spatial awareness now unlike before so just pressing r2 when you want isn't gonna work. Two things to keep in mind is the taller the building the straighter his path can be because it's a more steep angle. Spiderman can shoot his web either left or right when you move the stick toward the building you want before you press r2. If the building is short, its best to shoot that webline earlier I'd say as soon as you fall past it's roof to let the web fully stretch and not hit the ground. Same thing with when you are diving, the web stretches even more. You can get inches above ground consistently if you know what you doing especially when Spidey hits a pose that leaves him upside down and you are inches away, the thrill is something else. So get good.
Last tip is don't fight the direction the web takes you because you lose potential momentum. It's better to quick bounce off away from the building with with left stick and X or let go to use another web line that takes you to your desired trajectory. It also forces you to interact with the environment more.
Those who have eyes for it can see the physics never made sense at full assist. it looks off.
I love these comments this is beautifully worded
100th like 👍
I searched swing assist just to look for a take like this. I played through 100% of the game on full assist feeling off about how slow the game felt compared to what I expected from some of the swing videos I've seen. Since starting new game+ with 0 assist (fall damage for fun) the game feels sooo much better to my brain than full assist
The worlds saddest comment
This is such a great setting they've added, as there had been a lot of talking on how the swinging in Insomniac games was way too easy and controlled. Well, there you have it players, now you can go the hard way if you want to!
Everyone wins!
Amen... but ofcourse, there is still more work to be done.
This might not make perfect sense but if you use the cornering ability that lets you make tight turns on a tower or something similar you can just spin around in circles and gain momentum. It'll make you dizzy but it looks really cool.
There's also the loop de loop ability which is where you dive & shoot out a webline & hold onto it looping over the building & gaining a huge momentum boost, I use this a lot & the web wings right after doing it to get moving as fast as possible then transition back to web swinging after the wings won't keep me in the air anymore but I still keep the really fast web swinging momentum.
I wish that for Level 1 they'd add a mechanic to have Spidey keep momentum sliding his hand on the ground, like he did in the cutscene where he shows off the Advanced Suit in the first game, specifically the "Hellooooooo New York!" part
It's like going back 10 years ago to play amazing Spider-Man 2
when i first got the game i put all the settings to hard - web swing assist off, hardest difficulty, fall damage, etc. and it's been a lot more fun
🤡
It's going to be a while before I play this, but this looks like a huge improvement. I loved the 2018 release, but the web swinging was my biggest complaint with how simple and easy it was.
the game: oh you said you wanted to be spiderman so I made you spiderman
I think having it at 1 is the best option. I found some weird glitches and hang ups at 0 and they’re gone with 1 while still giving the more realistic swinging.
When I heard they were adding this to the game, on my first playthrough I put it down to 0 and haven't tried playing it with anything other than 0 swing assist. It just feels so good and has a skill ceiling for you to properly master.
PS2 players be like: "Finally, some good fricking food"
web swing assist makes sense because petes sense does most the work but its also so cool that they gave us the option to turn it off and add challenge to the movement
So glad they added this, in the first game I was always manually trying to make the swinging seem realistic
Tried it too and its not bad. Kinda wish there was an animation where you would run with the web if you come close to the ground to keep momentum
We’re back to web of shadows territory where going too fast can actually hurt you
It reminded me of back when skate 3 was new and I found hardcore mode.. like it was such a pain to get used to but once you got it it felt so much more satisfying
Something that really helps in order to not hit the ground is to use web zips. They give you a small height boost while still maintaining momentum.
Turning the swing assist down halfway was the sweet spot for me. It’s good that we have the option
I love how you have to pay attention to the length of your webline.
It adds depth to the movies and shows off the physics of the game engine!
It's like just getting the powers and learning to use it from Peter's POV.
that is something he mentioned to Miles in Spider-Man PS4 about calculating the distance a pendulum will fall when swinging from a certain height
With the implementation of variable levels of assist for web swinging, I hope in the sequal, they develop web swinging even more to allow low to 0 actually being good as we’ll
E.g. running on ground while still connected to web line and then jump back to swinging instead of your mementum getting halted etc.
I did not even knew that you can turn that off, damn
i hope that they can change the animation if your just barely scraping the ground to run while swinging
I still wish they added a running animation for getting close to the ground while swinging and still holding the web
Looks way more dynamic and fun
tbh when you turn off the swing assist it just makes traveling around the city way more realistic
0:42 My front. My front! Seriously though that was fucking hilarious
Swinging assist turn off probably feels like your Peter Parker learning out how to swing
i like that 360 smash 😂
i would love to see spidey running if hes too close to the ground while still being attached to his web till he jumps back up
They should add a feature where Peter can slide on his back, like he did during his fight with Doc Ock in the Spider-Man 2 movie.
Dude it’s so fun when you’ve mastered it!
I know everyone was like “SSS DAMN” when you smacked that rooftop after the loop lolol😂
0:42 "excuse me while i push my entrails back in..."
"Oof, my nads..."
It's realistic when assist is off 😂
I turned swing assist off as soon as you started swinging in the story and i’ll never go back to full swing assist. Gonna make it hard to play through the older games
I feel the same way , don't know how to explain it. But playing on spectacular with swing assist off makes you feel like a beast
They should add a feature that shows you how fast your actually swinging like a speedometer that would be cool as hell 🔥
Now all thats left is a pizza delivery mission and a ballon catching one
This is the first open world superhero game that lets you alter traversal options, if I’m not mistaken! As someone who grew up reading comics like Spider-Man and Batman, the way artists portrayed the way they traversed their environments with dynamic poses; always added to immersion. Gotham Knights severely underwhelmed in that department, but this game may set a new standard in the gaming industry for superhero titles yet to come! Hopefully studios are taking notes.
Now you know why peter has to constantly think about physics and motion while swinging
This is kinda how it was in Ultimate Spiderman (the videogame). In fact it's the swing assist that feels weird when you've played an entire game without it.
Why does it look like spiderman walks like he has either roller skates or ice skatez on when traversing the asphalt or any other ground :D
"If it isn't my old nemesis, *a truck* !" -Spider-Man
Yooo this is basically what the swinging mechanism is like with the PS2 spiderman games
The problem it does have is the system that keeps telling Spider-Man to always let go.
We can't do a seamless loop de loop on our very own.
They gotta fix that in Spider-Man 3.
Feels like Spiderman 2 on PS2
Literally what Pete meant when he was explaining the physics of swinging to Miles in the first game!
Reminds me of the old spiderman 2 mechanics
I'm one of those who didn't know this was an option until after I beat the game. Definitely gonna check all the accessibility options of every new game from here on out!
"It's time to hit the streets!"
**Dies**
i think it actually looks more fluid that way
It's kinda interesting Spidey hits off a floor, but I can't forget you could run on it while swinging in previous games. That includes Spider-Man 3 and Web of Shadows at least.
When you hit the roof I was laughing so hard😭😭😭
I think its cool, i just dont use it anymore, just because of the enemies on rooftops or chasing ground level enemies. Especially on Ultimate mode
Best part is how it isn't a simple toggle, they gave you a whole slider
My first plathrough i turned it off immediately and turned fall damage on, it was honestly a lot of fun, my only gripe is that i wish there was a move or justa button to retract the webs somewhat cause you really do just hit the ground a lot, it feels like a bit of an oversight to not be able to do something that the game definitely does automatically by itself when assist is turned on. But i guess it couls easily be cheated to gain free height so maybe that's why they just said figure it out lol
cant wait for this to come out on pc
spiderman : out of control
Keeping it off really makes your traversal upgrades ceel alot more impactful
Web of Shadows allow the player to run across the ground while holding the web swing button when they swing low enough lol.
Looks like 'web swing assist off' is closer to the swinging from Spider Man 2 (2004). Now they just have to remove the Mary Jane missions...
I dont have fall damage on cause its kinda weird to have spiderman take fall damage after 2 games of being able to jump off the empire state with no trouble, and because i know i’d die a lot considering i did turn off swing assist to keep my head in the game
I really wish they would of added a skill where you can run on the ground while swinging I was really hoping they would of added it seeing as they added everything else fans requested
I’m really sorely missing the ability to actually change jump arc and height based on how long you charge it like the OG spiderman 2. In general my only complaint with the traversal is that fine grained movement is a little trash
Holy shit how did no review mention this, this is so good
Once I used this setting, there was no going back
Ogs who played spiderman 2 movie game and ultimate spiderman already are masters of free style 0 assist swinging
kids these days don't realise how immersive this is compared to previous spiderman games
Insomniac really missed out on the feature of running on the ground while swinging too low, just like in SM2 on PS2.
They were rushed... and they had to work on the web wings! Spider-Man 3 will most likely deliver that system.
I mean its great, but the only ppl who use it are usually ppl who will never stop talking abt how they are quirky and cool for doing something challenging, when playing on the default is just more fun
If you guys remember, peter, in the final dlc of Marvel Spider-Man, he tells Miles that he calculated where and when to shoot the web to have a perfect swing. I think removing the swing assist makes you "impersonate" Spider-Man more
Wow that scene at the end is awesome when I get this game I’m turning it off from the start
I'm surprised they allowed it to deal damage on impact, huh.
I love the thumbnail so much 🤣🤣
Back in the days of hiring games, I would've turned assist off for me and on for my little siblings.
Nothing makes me laugh quite like that one time I tried doing that 360 swing with fall damage on and swing assist off only to die by face planting into the ceiling. It’s true what they say. “What would happen if you were Spider-Man? You’d be DEAD!”
instead of fighting the phyiscs use it, the closer you are to a building the better you know which way your web will try to bring you
I remember i tried to use the 360 swing for a momentum boost abd crashed into a building I coukd have sworn wasnt there before, scared the hell out of me😂
Get good yes I wanna see some true Spider-Man mastery swinging
Its honestly funny swinging with 0 assist with the tom holland suit because it fits so perfectly considering he fucks up alot
This is awesome! I imagine it just makes the experience that much more real.
Tip for new spider-man 2 players: Always turn the web-assist off. As it gives you a natural web-swinging feel rather than animating it. ✌
I didn't have such a big problem with it, but I get too low I keep ending up landing on the ground, I still love this though
You can actually get really good at 0 assists swinging. If you get good enough you can swing faster than with assist, because even though assist will keep you in the air, it will kill your downward momentum to do it.
Without swing assist you can use that momentum to boost yourself massively.
I would really be interested in seeing a tas speedrun with this game on 0 assist, because I think it would be better than with assist by an insane margin.
*I personally would try 4 or 6 or 7 swing assist.*
I've done the same thing and am slowly mastering it but it makes the game more fun and it kinda looks like the movies 😂
Im gonna turn off assisted swinging when i do new game plus since those weren’t a challenge in the other games