Thanks for this Creation! Even though the location itself is very small, I am so glad you made a "lore-friendly" location bridging Fallout and Starfield. I love that you did not just slap 101 on a blank wall, but actually took time to make it look like a Vault Door. I hope you will add many more weapons across, even if you reuse the same location to drop them all. Great job @HarraYT. @CrimsonFlyboy : Fallout 3 was my "first" game too! I put it in quotations because I played Fallout 1 at an Internet Café in Türkiye, around time of release back in 1997, but without a good grasp of English the story was lost on me. I loved the atmosphere, the aesthetics, and WANTED to get into it, but the language barrier prevented me from playing. Then Bethesda "rebooted" the Franchise in 3D and ... Holy Brahmin ... I was in love. Been hooked ever since, and I know many people will be upset by this ... but I treat New Vegas like extended DLC for Fallout 3, mostly because of shared assets, even though the RPG elements in NV are superior. That is why I love A Tale of Two Wastelands, which bridges all content between F3 and NV. The only way I can play both, as one wholistic experience. (Edited for spelling mistake.)
@greenlandium1543 thanks! unique overlays/locations should not conflict anymore because that was fixed in a previous Starfield game patch. So it should be fine!
.40 cal is equivalent to 10mm for ammo size but 10 has more power/powder. Many are built on .45 handguns to better handle recoil and force of the cartridge.
Coffee time! A bit pricey for a skin, but too each their own. Great review and video. Compensators are used on semi auto handguns to reduce muzzle flip, allowing the shooter to stay on target/ get on target faster for follow up shots.
I’ve been pretty happy with the Old World Firearms Pack. The mod Arthur has added items to the mod and regular updates. I don’t remember the price but it was ok. If this mod adds free item updates I would be pleasantly surprised. At this point it’s a wait and see.
Volume 1? As in $40-90 for an entire set of Fallout weapons to come? I know they based this on the Fallout 3 version, but since the 'legendary' system from Fallout 4 is around it might have been interesting if the 10mm Pistol had some effects from Fallout 4. Personally I almost always stumbled upon and used a Kneecapper 10mm: every shot had a chance to cripple legs, trivializing ghouls and even toppling Deathclaws. Maybe the mod author can restore the flamethrower left over in the code?
Edit: didn’t realize the vanilla attachments issue was a bug that’s been patched. I’m always happy to see new weapon mods, but I’ll be honest, I’m absolutely tired of paying for a weapon that still uses vanilla weapon attachments, and I’ll be passing on these from now on, unless the initial model is really that good.
I'm not really into paid weapons mods. Especially, at $3 for one weapon (maybe $1). There are plenty of free weapon mods. There are quest mods that add actual content to the game that I would pay a reasonable price for. I do think that there needs to be an easy way to donate to mod creators on Creations. Just add a donate button. That way good modders get rewarded for their work. Bethesda should really have a rating system or a way to weed out scam mods asking for money (and I'm not implying this is a scam mod).
Very cool, but it's not a 10mm? I wish someone would make an earth underground city or under a dome. It would make sense that some people couldn't or refused to leave.
Custom sounds require third party software to implement. You can get a non-commercial license for the software for free, but I'm not sure if that's still the case if you're using it for something you're selling as a creation.
@@Atarijmike77 This is a completely made from scratch weapon and has been modernised for Starfield. I'd understand your reasoning if the model and textures weren't mine.
Hi, Thanks for the review, the issue with it using M1919 parts is now fixed, this should no longer happen. Apologies for that.
Thanks for this Creation! Even though the location itself is very small, I am so glad you made a "lore-friendly" location bridging Fallout and Starfield. I love that you did not just slap 101 on a blank wall, but actually took time to make it look like a Vault Door. I hope you will add many more weapons across, even if you reuse the same location to drop them all. Great job @HarraYT.
@CrimsonFlyboy : Fallout 3 was my "first" game too! I put it in quotations because I played Fallout 1 at an Internet Café in Türkiye, around time of release back in 1997, but without a good grasp of English the story was lost on me. I loved the atmosphere, the aesthetics, and WANTED to get into it, but the language barrier prevented me from playing. Then Bethesda "rebooted" the Franchise in 3D and ... Holy Brahmin ... I was in love. Been hooked ever since, and I know many people will be upset by this ... but I treat New Vegas like extended DLC for Fallout 3, mostly because of shared assets, even though the RPG elements in NV are superior. That is why I love A Tale of Two Wastelands, which bridges all content between F3 and NV. The only way I can play both, as one wholistic experience. (Edited for spelling mistake.)
I made this for Starfield because it's also my favourite Fallout 3 weapon. :D
Cool mod! :] One question: Is it compatible with Earth Restored mod?
@greenlandium1543 thanks! unique overlays/locations should not conflict anymore because that was fixed in a previous Starfield game patch. So it should be fine!
@@HarraYT Thank you for the quick reply! I will add your creation to my load order then :]
@greenlandium1543 thank you for the support
A patch is already out for the attachment bug. So it's no longer an issue
I'd wait for the next couple of volumes before buying, seems like one of those creations that'll be bundled in a year or two.
.40 cal is equivalent to 10mm for ammo size but 10 has more power/powder. Many are built on .45 handguns to better handle recoil and force of the cartridge.
And even then that should be a free skin from Bethesda for the old earth assault rifle, not a paid mod made by anyone
Coffee time! A bit pricey for a skin, but too each their own. Great review and video. Compensators are used on semi auto handguns to reduce muzzle flip, allowing the shooter to stay on target/ get on target faster for follow up shots.
I don't really want fallout guns in Starfield unless they do the Chinese assault rifle
The next version of Ammo HUD (2.0.5) will have support for this weapon via optional patch. Likely release the 2.0.5 update this weekend.
I’ve been pretty happy with the Old World Firearms Pack. The mod Arthur has added items to the mod and regular updates. I don’t remember the price but it was ok. If this mod adds free item updates I would be pleasantly surprised. At this point it’s a wait and see.
Thanks for the video
Volume 1? As in $40-90 for an entire set of Fallout weapons to come? I know they based this on the Fallout 3 version, but since the 'legendary' system from Fallout 4 is around it might have been interesting if the 10mm Pistol had some effects from Fallout 4. Personally I almost always stumbled upon and used a Kneecapper 10mm: every shot had a chance to cripple legs, trivializing ghouls and even toppling Deathclaws. Maybe the mod author can restore the flamethrower left over in the code?
Edit: didn’t realize the vanilla attachments issue was a bug that’s been patched.
I’m always happy to see new weapon mods, but I’ll be honest, I’m absolutely tired of paying for a weapon that still uses vanilla weapon attachments, and I’ll be passing on these from now on, unless the initial model is really that good.
Hey, it doesn't use vanilla attachments. That was a bug and has been fixed already.
@ ahh good to know good to know. That’s for the update on that! I’ve edited my original comment.
I'm not really into paid weapons mods. Especially, at $3 for one weapon (maybe $1). There are plenty of free weapon mods. There are quest mods that add actual content to the game that I would pay a reasonable price for. I do think that there needs to be an easy way to donate to mod creators on Creations. Just add a donate button. That way good modders get rewarded for their work. Bethesda should really have a rating system or a way to weed out scam mods asking for money (and I'm not implying this is a scam mod).
I like your videos. Thank you for always warning us. The mod is once again made very cheaply. Money is the only priority here.
Nope, it truly isn't. I put a lot of effort into this & spent a lot of time working on this. Sorry you feel that way.
It looks cool, but for a paid mod that's weaker than the Urban Eagle I'm out.
Can definitely tweak the stats if people want that.
Very cool, but it's not a 10mm? I wish someone would make an earth underground city or under a dome. It would make sense that some people couldn't or refused to leave.
Not using 10mm ammo because of compatibility reasons :)
too back you cant enter the vault
Does all this mods with pricing on creation ever goes on sale?
Some have gone on sale, yes.
If they could get power armor with the frame to work that would be cool.
10 mm = .40 caliber This gun looks like a pile of shit! No way I'm paying money for this.
I used vanilla ammo for the best compatibility, especially if the 10mm SMG comes out. That's my reasoning.
Fav fallout weapon? For the bethesda fallouts, laser rifle......but fallout NV......Service Rifle
Don't say that, next will be some dickhead doing a service rifle mod and will have the audacity to charge us
Even the BRAND NEW weapons with custom sounds and meshes are cheaper.
The meshes and textures are all custom, albeit the sounds aren't.
Custom sounds require third party software to implement. You can get a non-commercial license for the software for free, but I'm not sure if that's still the case if you're using it for something you're selling as a creation.
a re-skinned base gun - hardly worth 300 credits.
Hi, this is not a re-skinned base gun, it has it's own damage properties. Will consider altering these if people feel it feels samey, though.
@@HarraYT Thanks for the reply and sorry for not realizing it has different damage. BTW, excellent work on recreating the cave entrance to the vault.
Hey ho☕️☕️☕️☕️
This is something Im not comfortable with I dont think anyone should be able to take someone else's Ideas/creations to make profit..
@@Atarijmike77 This is a completely made from scratch weapon and has been modernised for Starfield.
I'd understand your reasoning if the model and textures weren't mine.