Hey if bricky does want to look into the rpgs I can only recommend them, I've been a long time fan of them but it's abit of a pit fall, just due to how many there had been. The dark heresy game you guys looked at was from 1st edition rogue trader, its a good solid game but is brutal, there are lots of supplements and it's got lots of options. But don't stop there, rogue trader from the same company of fantasy flight games let's the players be a retinue and one be the rogue trader and even includes things like void ship combat. Deathwatch the rpg was my first introduction to the faction and I loved them ever since and brings in threats which are way higher caliber with the players being space marines able to take on hive tyrants. Only war is guard life, you play as a squad of imperial guardsmen with a mechanic giving every player a buddy character npc who can take the bullet for you or if they fail you can take over, brothers in arm vibes. Black crusade let you be chaos and is a beast unto itself. But that's were the 40k rpgs with fantasy flights ended, they lost the license and instead crucible 7 took over rebooting the ideas with two newer games. Imperium maladictum and wrath and glory, IM is meant to be the success of all the human level games letting you take the role of ANY human level role with investigation and stakes , while wrath and glory is all about action and explosions
Hey, guys. So, I have noticed you like to get a bit heretical. So, I'd like to suggest a topic that'll likely be to your taste. The war that made a mockery of The Horus Heresy, the war that would later establish what we know of the traitor legions to this day. A war of dominance within The Immaterial Realm. The Legionary Wars.
"Behold! God Emperor's infinite music container of all humanity! The power of Zune!" Magos tech priest holding worned out original Zune to be revered as lost tech.
I once ran a D&D campaign based almost entirely off of cursed magical items. +5 Ax, no defect. Because of this lack of defect, every Dwarven Clan on the planet considers it the holiest of holy items, and will fight you for it on sight, like a Gollum with Wolverine claws protecting his precious, and God's help you if yer not a Dwarf while holding it. Your entire city goes into the book.
Some more interesting items would be a weapon that upon killing a target, it will ressurect them back to full HP. The thing is, to a normal observer, it just seems like a knife, soo unless they're in the loop, it's going to be VERY difficult to explain.
30:00 Daemon Primarchs do, in fact, have true daemon names! In Angron: The Red Angel, some Grey Knights are trying to banish Angron before he destroys Malakbael by finding out his true name. The Grey Knight named Cromm actually gets a fragment of Angron's true name from a Keeper of Secrets, but doesn't end up having the whole thing and ends up getting bodied by Clifford the Big Red Butcher.
Do you think its the name of the theoretical warp entity the emperor may have used to make them? Something assigned by the emperor? Something gained in ascension to demonhood? Any other ideas?
If you want to keep doing episodes like these, I would highly, HIGHLY recommend the Deathwatch and Only War TTRPG books and their various supplements. The Only War one is my favourite because you can create your own regiment with your own planet from scratch, with all the positives and negatives that come with that. But there's also the various tables that determine how messed up you get if you take a plasma shot to the face, or get hit with a grenade, or get caught in a flamethrower. It really hammers how how much it sucks to be in the Guard, but they're written so casually it ends up being kind of hilarious. Got to the end: Bricky NEEDS to play Only War now.
I think that would have accelerated it since his faith in the emperor broke and then he fell to heresy. Unless we hit him after he turns to chaos and see what happens, probably off himself. Now if we hit Erebus with it, we could see some results.
Considering the skull and boney theme of the Imperium and the mental stability of the current half-dead emperor, The Glory of The Emperor and The Light of Dawn MIGHT BE a legit artifact from the Emperor himself without any chaos corruption lmao
'the glory of the emperor in the light of dawn' sounds like something the emperor's children would love because of their "for the emperor!" style trolling
As far as the lore I've read goes, true names of demons don't permadeath them just by knowing them. They more force the demon to obey your commands, which can be really helpful in that process. To my knowledge the only things that can permadeath demons are- 1. Emperor shenanigans 2. The holocaust pyromancy psychic power 3. The well of eternity. Also, I DM'd Dark Heresy for a couple years. Like most Fantasy Flight games, it has a lot of really interesting shit going on, but at higher levels it becomes impossible to balance. Combat can also take FOREVER if you're not careful.
Not only the Holocaust ability from Pyromancy. Telepathy has the Soul Killer and Telekinesis has the Psi-Blade. Also there are Psi-Weapons that can only fully be utilised by Psykers and they are also able to destroy souls/kill daemons by using the Psykers Potential. In general most Psyonic Abilities that attack the very soul, can kill daemons. I remember something about a Master Sorcerer of the Thousand Sons who mastered the way of daemonic names and was able to destroy daemons after learning of their true names, using sorcery for it, but he used them mostly as servants/slaves.
Tau find both the book of the True names of Daemons and a Daemon sword. Water Caste diplomat: “I think I got this strange language figured out…” *speaks it* *Greater Daemon suddenly appears* Deamon: *Stinkmeaners vioce* “Waz Good, Play things?! Wanna be dead body?!” Tau: “Aaaaaaahhhhhh” *Elsewhere* Tau Earth caste scientist: “I think we have almost ‘cracked the code…’ as the Gue’la say.” Let’s have look inside then? shall we? *breaks the Daemon weapon open* *Daemon of the warp bigger than a 3 story house comes out* Daemon: “FOR A THOUSAND YEARS I REMAIN DORMANT, *WHO* HAS AWOKEN AND FREED ME?!”
Hertech artifact, The Slayer's Hand: This is an augmetic arm. An examination of the arm shows it is equipped with auspex sensors designed to aid with targeting. It is mysteriously always the correct size for the perspective recipient. The person who gets this augmetic implanted enjoys massive bonuses on their hit rolls. However, with every every target killed, there is a stacking 2% chance the arm will direct the attack at a random nearby person. Once a random attack has occurred, this resets the % chance count. If the random target is someone the Hand's bearer has a close bond with, there is a 50% chance that the bearer's desire not to hurt that person will cause The Slayer's Hand to turn the weapon on the bearer, unaliving them.
Fabricator General of the Dark Mechanicum: “Who’s calling now!” Vashtorr: “Hello, It’s Vashtorr the Arkifane, Lord and master of the Soulforge. Calling about those payments for the Obliterator Virus, Iron Cage, and Daemonculaba you owe me…” Perturabo: “Honsou, toaster diddler, send the vox spiders.” *spiders sent through the communication link* Vashtorr: “I was wondering if you were interested in paying me back because as of recent events I am really out of patience and- AaaaHhhh SPIDERS!” Fabricator General: *in binary* “I guess we’re not interested.” *evil laugh* Vashtorr: “GODS DAMN IT ALL, WE HAD A DEAL!” Mechanicus and Dark Mechanicum: “BEHOLD… I have made love to this machine/Daemon engine!” Perturabo and Emps: “…And upon retrospect, I ask Why’?”
I desperately want to see a 40k Rogue Trader One Shot stream of Bricky, DK, Shy, and Kirioth with Zorin as the GM. I just imagine it being like a Monty Python bit that ends with everyone getting sucked into the Warp.
I have gm'd for fantasy flights 40k rpgs for for almost 20 years. As someone with numerous wonderful hilarious campaigns in the pocket i wholeheartedly reccomend you give it a shot. You can play anything from a lowly scribe to a grey knight, or a pirate rouge trader setting up a new colony with your ork freebooter and eldar raider companion, or swear fealty to the dark gods and lead your own black crusade, or become a hopeless squirming pawn of the dark gods. There are systems for combinging the various games to play together, and theres even stats for both warships and titans both. 11/10, consumed my childhood, would gm again
As a bonus, i once ran a hilarious "orks only" campaign for rogue trader in which pne of them tried to be sneaky n get behind an automated turret by crawling through an airduct. He failed and got stuck. Unfortunately for him, the partys painboy was nearby and had the kunnin idea to try and chop his legs off so he could fit through and sew them back later.
Hand of Kharneth The Hand of Kharneth is a large, red and brass power claw, paint chipping with age. If an ordinary-sized hand is inserted into the back of the weapon, the Hand folds in on itself to fit its wearer. When worn, the hand pierces its wearer with brass spikes, and the blood never clots-- the Hand is always leaking blood from the hole in its palm. The wearer will never die from blood loss. If a glyph corresponding to a psychic effect is drawn in the wearer's own blood, the psychic effect will occur. Any true Khornate will see the issue with this artifact. Khorne despises psykers. The truth of the Hand of Kharneth is that there are no glyphs. The symbol the wearer draws does not matter, the effect is always random, always occurs when they believe a glyph is "complete", and the wearer will always stretch the truth mentally believe it worked as Khorne intended. The Hand of Kharneth is, in truth, an artifact of Tzeentch. The more it's used, the more sway Tzeentch has over the user's mental faculties.
I desperately want the Tau to get a hold of a Daemon sword similar to the Laer blade, Crowes sword, and Drach’nyen and try to study or understand it. Only for Chaos to arrive in full because the Chaos lord or Daemon Prince wants their sword back. If only to see their reaction to the being a “living creature” inside the weapon or to assume this Chaos lord or Daemon Prince is Abbadon himself.
The best magic item is from Warhamer Fantasy Roleplay 2ed, the RPG for Warhammer Fantasy. Its a magic sword that can only slice through cheese, butter and other dairy products. It cannot cut anything else. The guy who ordered it told the wizard that made it: "I want a magic sword that can slice through things like butter." The wizard was found a week later drowned in a barrel of yogurt. Because nobody likes a smartass. By the way WFR is still going strong, even with the death of the setting. We got a really good 4ed. Its kinda unique because of how deadly the game is and its unique classes. You dont play paladins, wizars or great warriors, but as barbers, merchants and ratcatchers. The idea is that you are just ordinary people thrown into extraordinary circumstances. Mind, thats a Warhammer Fantasy ratcatcher, so they are kinda secretly badass.
The Bone Flute is part of the plaguebearers kit and I believe Taddeus the Purifier from Blackstone Fortress/Generic Munitorum Priest has the Atheism Stick.
‘Enuff Dakka’ This thing is cursed and blessed by the ork gods in the sense that while the very idea of “enough Dakka” is basically heretical, they still appreciate the attempt. As an ork ‘cursed’ artifact, it looks like a “standard” snazzgun, but when a creature pulls the trigger it unleashes a ludicrous stream of dakka with an endless amount of ammo. It also causes all creatures surrounding the bearer to make willpower saves or they begin expending all of their ammunition as well (but theirs ain’t infinite). When the player chooses to stop firing they need to make willpower save that gets harder each round you shoot. Also it angers Gork and Mork when you stop shooting and the bearer has roll on the perils of the warp chart but the Gm is encouraged to give them an orky twist (“you feel a green fist cuff you upside the head” or “the Foot of Gork krumps you”, you summon a various orkoid creatures) Each round you fire the gun increases your roll on the table by 15As most orks don’t care much for aiming, I think that its effectiveness varies. Rolls 1-25 “take dat sky!”, unable to handle the kick or for the joy of shooting you fire all ammo upwards. Rolls 26-30 “you say somethin’?”, you turn towards your nearest ally and deals the equivalent damage of 1d6 worth of snazzguns damage to them and anything in a straight line behind them. Roll 31-50 “quit hidin’!”, you destroy an enemy’s cover (if they are not in cover you shoot the area around them, think cartoon bullet outline) Roll 51-60 “you see dat?’ deal above damage to one enemy and your nearest ally. Roll 61-80 “Dat one!” deal above damage to one target of your choice. Roll 81-90“dose ones!” Choose two targets and deal above damage. Roll 91-99 “Proppa killy” choose six targets, all take above damage. Roll 100 “DAKKA!! All opponents take double above damage. 101+ “Enuff Dakka!?” Every creature on the map takes triple the above damage. If you don’t successfully stop firing (or choose not to try) you lay down a stream of fire with the range of a snazzgun in the last direction you were facing at the end of your turn. Creatures must make a successful dexterity check if to move through your line of fire, if they fail they take above damage. Creatures( or objects )caught standing in your line of fire are given an opportunity to escape at the start of each turn, but if they fail the dex check (or do not make the attempt to leave) they suffer above damage and if they are a medium sized creature or below they are flung in a random direction (on a d6: 1-3= thrown backwards ten feet , 4= thrown clear five feet to the left, 5= thrown clear five feet to the right, 6= creature is thrown up to ten feet in any direction they chose (up means they fall back into the Dakka stream at the end of the turn and down means they are knocked prone)
there was a joke in "If the Emperor had a Text to Speech Device" that there would only be enough dakka "at the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time. All being stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one able to think about anything but the sheer force of the bullets rapidly firing literally everywhere in the materium, turning the warp itsself into nothing but a sea of semi automatic weaponry. Then there will be enough dakka, or atleast almost"
Okay, so drop pod or telie in to an enemy ship and pull out the bone flute, start and stop playing as fast as you can till you explode. Hopefully take the ship with you.
Some of my favorite questionably useful magic items due to their downsides: A magical leather jacket that can be worn over any armor. It will always mend itself so don't worry about it getting damaged. It amplifies any and all of the wearer's character flaws. The Warranty Stones: a set of D&D sending stones you can pick up on the cheap. Their daily charge will be occasionally used by an unknown third party attempting to contact the party about their carriage's extended warranty, often at an exceedingly inopportune moment. The Tavernbrawler's bow: Will unerringly hit its target so long as the wielder is black-out drunk. Will unerringly miss its target under any other circumstances. The Thunder Knuckles: A set of brass knuckles that improve your unarmed strike damage and deal a nice bit of lightning damage to whoever they hit. As they aren't electrically insulated, the wielder also takes the lightning damage.
Heretical artifact, The rusted autoquill, a rusty old machinery with strange cravings that seems to somehow still work though slower in copy or transcribe speech than standard, still if the user were to drop a single drop of blood of an opponent into the ink cap the machine will begin to act erratically and write down the deepest desire and hidden true thoughts of owner of the blood (giving the user a +20 in interrogation test) while useful the user will have a strange compulsion to speak their own hidden thoughts in inconvenient time which becomes stronger the more the artifact is used (the user must make a willpower save, failing will result in a -10 every speech roll until the next scene)
28:07 Other 40K nerds may have to correct me here, but I think one of the few things in all of creation that can actually KILL a deamon in 40K is Big E's (now Guilliman's) Flaming Sword.
17:30 we already have a bone flute IRL called kangling made from a human femur. Fun fact: the kangling was also used by Mick Gordon during the creation of spinal's soundtrack in killer instinct.
The thumbnail reminded me of that defaced picture of the Emperor from Elloth 9 where said picture drives a ganger mad with constant knocking and being pursued by recurring corpses
Never played any high fantasy rpg but i played Shadowrun p&p for 15 years. I figured out all the "every day, normal life" drawbacks every piece of equipment (cyberware in particular) has. For example enhanced reflexes may give you an edge over your foes during the next run but they're a pain in the ass when your just sitting in a bus full of people. Stuff like that, i had lots of fun as a DM.^^
This video is perfect because i just finished my English creative writing essay about my version of SCP 016 body horror is great my teacher will for sure love reading it
Cursed artifact: The pocket watch of the legion. A silver broken pocket watch that doesn't move no matter what. If a military commander hold it, it's decision making and tactical prowess will become unmatched; luck will be on your side, your troops will be invigorated and they aim will be true. While in combat or while making decisions the hands on the watch will move. At each hour from 12 to 12 something increasingly GOOD will happen. From 6 onwards you are unable to decide about anything without the watch. At the reset point in 12 o clock all the armies you command will be lost to chaos, theirs and your soul consumed and turned into a mindless legion of demons.
"The Charm of Banishment": A spell-tag type of charm, made of stiff parchment of unindentifiable material and two letters of Alpha and Omega on each side. Capable of banishing Any kind of Neverborn from material plane upon contact and activation (reading the letters from the tag). There is small chance of the user having their soul pulled along into the warp out of their body- the stronger the entity, the greater the chance, but the stronger the user in psychic might, the chance lessens. Never played D&D, can somebody make roll chances/ spreadsheet for it?
Some clarification on true names, If you speak the demon's true name You can either Bind it to your will, or banish it to the warp. Permanent killing a demon in 40K is very hard, Very few things can do it Like the emperor's sword.
I got a fun arifact. A rifle scope. A person finds the good quality scope and they find it fits to their primary weapon perfectly. The scope is nothing but q good scope at first. It's quick and easy to resight and it feels like your gun never loses its sights bit nothing noteworthy (in game the scope will give you nice accuracy bonus). But after you hit 6 shots in a row without missing and with each shot causing a death, you start feeling more attached to the scope. You'll notice that if you swap your gun the scope still fits perfetcly on the new weapon. Also you don't even notice it but youre more sharp when you aim downsights. You predict the movementa of the enemy better but even now most of your companions may or may not notice you being a slightly better shot(in game your accuracy when using the scope rises). The next time you get 6 hits in a row with 6 kills you notice you're talking to yourself while you're aiming, giving yourself advise, noting how the enemy moves and often landing perfect shots on the critical points of enemies (in game you start to get crit chance and inproved accuracy), this continues every 6 shot for six kills 6 times. Each time your bonus get better and better with more accuracy, crit chance and crit damage and some point you remove any disadvantage or negative modifiers to shots you take with this weapon and as each level rises your character starts feeling like they know exactly whete the enemy is going to move, if there's weaknesses in the enemy you'll somehow notice and you'll pull off shot that pretty much make no sense like taking out a tank with a single sniper shot because you shot the round just as it was about to be fired or you shoot the rivet off the tread do it untreads juat as the tank was hitting rough ground. Its as if a voice is telling you your enemies secrets as you aim down the sight. None your shots are entirely supernatural but they are so perfect and everyone notices, and you are very well loved. Its a pity you spend every waking moment practicing and perfecting the art. Also your training gets stranger and stranger. You'll spend hours sitting perfectly still which is normal for snipers, but anyone who trains with you (and you have increasingly less patience for people interrupting your practice) notices as time goes by that you dont seem to alter your sights or check or alter any of the rangefinders or other equipment a sniper uses and instead they will notice you quitely arguing with yourself for minutes at time before firing perfect shots. When the 6th target dies the 6th time, people notice a peculiar change. You're no longer reclusive and in fact have announced yourself to bw the greatest shot that ever lived and while your companions find your personality abberasive the fact is you literally don't miss. Your character now has perfect aim 100% crit chance massive crit damage bonuses. However after 66 kills with these new buffs (6 if your players arent killing much or another 36 (6 sixes) your player notices a new change. It felt like he/she is never alone when looking down the sight but now when they do they feel almost alone yet as if something is watching them. They still instinctively know the weak spots of enemies but doesn't feel like there is this invisible hand guiding theirs (player loses all the accuracy the scope provides, the crit chance and damage is there and they still won't ever have disadvantage). Still no matter they are sniper who's trained relentlessly and your aim is incredible. From here things go 2 ways. You are an incredible sniper even without the feeling of a hand guiding you, you have no problem landing and you barely miss. Almost never. However a while after your first miss in years you get word from home that a loved one has passed. You havent seen them in a while and its sad but such is life. As the campain continues you may miss very rarely here and there and also it seems like more and more people that you love are passing away. And then one day your with one of your travel companions that you love dearly and you miss a shot. As if on que part of the building you're in crumbles and falls on your companion crushing vital organs but leaving alive long enough to scream horrendously and beg for death before passing. This really sucks because you really are running out of people that you care for in this galaxy. Events like this keep happening everytime you miss until you have noone but yourself. Then one day on a solo mission because you're now seen as a bad omen and you don't want to make more friends because everyone you love keeps dying. You're alone in your perch. You see an ork warboss chraging down the middle of the battle field. You line up your shot, squeeze the trigger, and the bullet flies true, only stopped last minute by a can crusher exploding near the warboss throwing him out the way of your shot as you fired. You curse and reach to reload but a crustacean like appendage rests on your shoulder and a voice more sweet and warm the kiss of a lover, creeps into your mind, "Your Aim Was Not Perfect. But Your Agony Will Be". The other option is after you lose your accuracy you still simply never miss because even without the slannesh arifact, you're cracked and all of the training you've been doing did not go to waste. In this case you become more and more arrogant as your kill count increases, eventually refusing to take shots that you believe to easy or against targets you find unworthy and very specifically you feel the need to start hunting down eldari, their arrogance and evasiveness compells you hunt them specfically. This is also when stange mutations start happening, when you take your eye off the scope you notice skin peeling away as if it had started growing into the scope. Eventually on the 65th kill or 665th kill you decide you need to make a shot that makes a difference to this godforsaken galaxy and so you seek out the most dangerous target you can find and go on a solo mission to snipe the target. You spend days in one position with your eye trained on the scope. Finally you take the shot, it lands killing your target perfectly. But as try to move the rifle away you shriek in pain as you relise your rifle is now part of your head, attached by fleshy tendrils that have grown into your eyesocket. Strangely tho this does not disturb you. In fact it allows you to spend more time looking at your scope and that's going to be useful because as the greatest shot to ever live its only right that you go after the best game, and there'sa certain farseer who's continued existence offends you deeply to the core and now now you have one mission. Kill Eldrad and consume his soulstone. - The Eye of Perfection (aim perfect or slannesh is gonna get you) and my entry to the arifact competition.
it's kinda wild they dug specifically into the dark heresy books for stuff like this when the Black Crusade books also exist. Edit: they're clearly pulling from both the dark heresy and black crusade books, it just wasn't made clear since nobody on this podcast is very TTRPG savvy. it's ok, it is fairly niche after all.
Fun story on demon names, a Tzeentchian demon once tormented Azrael by summoning Khàrn to his location, and when Azrael found it the demon taunted him that he could do nothing about it. He looked it square in the eye and said its name, then locked it in place for Khàrn to find later (Khàrn was rather annoyed at being treated like a pawn). Azrael's explanation was that the Dark Angels have the name of every demon ever documented by the Imperium, and Azrael has this entire list memorised. Dude makes Draigo seem reasonable sometimes.
Yeah the Grey Knights are well known for their love of sharing… maybe the shady wingbois had a full list at one point but what is it now, a decentralized database all these secret organizations are updating remotely? How do we work more semi-preserved corpses into this plan? i _love_ when the authors totes communicate. The remote database is my artifact! Its distributed in a set of emaciated septuplets. It adds ur name too is all. -ok shady wingbois clearly applies more to the ravens but what can u do
I love making cursed items for DND! So here's a few cursed items for 40k that I came up with! Shared Experience: Shared Experience is a slanneshi curropted blade with a demon bounded to it. The demon wishes for all to feel the pleasures and sensations inflicted by the blade. Hence, in combat, when someone is stabbed with the blade, the demon will transmit the feeling of being stabbed to everyone else (Sometimes even the wielder or their allies) causing some to die of shock if the damage were severe enough. Borrowed Time: Borrowed Time is a rusted pocket watch imbued with a demon of nurgle. It doesn't spread rot or disease, but rather knows that in due time, all things will go to the grandfather. Hence, the user may utilize the watch to delay their intimate demise (halt aging, spreading of infection, spreading of poison, or even the failure of organs from injury). However, in doing this, the user will damn some poor sob in the galaxy to nurgle. A random healthy kid developed Ebola, an old lady dies of a heart attack, a once cured disease returns with a vengeance, a person succumbs to their wounds. Bloodlust: A sick joke crafted by the changer of ways, Bloodlust is a demon Infused chain axe with a slanneshi and a khornite demon bounded to it. When used to draw blood, both demons would reach a common ground and will urge the user to draw more blood from any source. (This is not the drawback.) However, due to the cohabitation of the axe, the tribute of blood in the name of excess causes a dispute that draws the attention of the prince and the blood God. With this newfound attention, both forces will send demons to claim the axe to collect its acquired tribute. No matter who the Wielder picks to give tribute to, they will inevitably be torn apart by the demons sent, all the while tzeentch laughs. Gaslight Reality Anchor A small mechanical device thought to be made during the dark age of technology, this small contraption is unfortunately currupted by the changer of ways. Its uses may differ from person to person based on what they believe it to do. It can be an STC, an explosive, a vox, a thing to summon demons. It all depends on what the person believes. (LIKE THE ORKS!) However, what it does can be left to interpretation (even the enemy's) and sometimes may not work as the user intends simply because the other believes it to work differently.
My go-to cursed artefact is an overly judgemental gun that when equipped the user hears voices in their head constantly deriding and insulting them for every minor imperfection (depending on game system I'm using it's generally some variant of willpower disadvantage) and when shooting at an enemy, every time a new target is selected (won't happen twice for the same target if you switch to someone else and back again) you and the target roll off to see who the gun will actually shoot at. Lose the roll, the gun damages you instead of your target any time you shoot at them. You cannot select a second target in the same turn. Win the roll, the voices stop insulting you and start insulting the target, which also transfers the debuff.
1:01:27 - PF1e is essentially the fan continuation and remake of 3e. If you play it as only pathfinder, its strictly worse for everything beyond new player character creation where the first feat noobtrap wont outright be murderous most of the time and grappling/tripping/ramming into things. If you play it as the rule extension with all 3e content or as the skeleton for other system bases like the "Spheres of x" however, its solid. PF2e meanwhile is just D&D 4th edition but actually playable and good if you dont mind solved math and maximum mechanical combat depth being stacking +1s on friends or cheesing a way to force crit fails by instead stacking -2s to the enemy as all positioning combat tactics went out of the window with attack of opportunity being mostly gone for a strategy of said buff/debuff stacking (sadly it didnt fix the 4e flaw of since you add your level to everything and its mom, the level 7 frost drake somehow feels the same as the -1 goblin warrior, yet the drake is less of a threat than equivant -3 pile of orcs).
Dark Heresy introduced me to 40K. My favorite game to introduce new people to the setting was Rogue Trader. I've run games in Rogue Trader that could only exist in TTS and ones where someone seriously rolled well with their own luck but the carnage around them indicated this was not parody 40K. The "new" version of the old Fantasy Flight d100 system is called Imperium Malediction. If you prefer a D6 system then you want Wrath and Glory.
Joined partway through a Dark Heresy Campaign, so started at Rank 3. Made a Psyker who later became a Calix Templar. (Fun Sub-Faction only made for Dark Heresy. They are Psyker Warriors who are given to Planetary Gorvernors and Inquisitors as Personal Guard. Very good at killing Daemons.) Things can get really goofy but they can also become disturbingly real and disgusting. But One Thing you have to be ready for is the X-Com like Precentage Style Shenanigens. Recently started a new Campaign with a Guardmen Women. Rolled a 51 and put that into her strength plus a raise by 5 Points for 100 EP made it 56. Have the Armorer Profession and my GM asked for us to make rolls for a week worth of work and rolled over 60... I barely made any Thrones, because of that, the beginning was harder as I didn't have much to buy more equipment with.
Long time Pathfinder player and have recently started running Dark Heresy with my friend group and I have to say it's a super fun! Give it a try Bricky, drag DK & Shy into it!
The painting was just making me think about the whole subplot in Fulgrim about the artist lady who went crazy and starting murdering people to use their blood (and other things) in her work.
I love the idea of creating our own because there are so many possibilities from the most mundane like a quill that writes perfectly or every detail remember to a tank soaked in the grandfather’s own armpits because reasons
To Bricky : Pathfinder is the way to get rid of the "Combat only" DnD has. Because let's be clear : DnD is all about minmaxing and dealing the most damage in the shortest amount of time, and everything is built upon combat and fighting stuff. Pathfinder takes all of that and says : "Well, let's do some real RP now instead of just smashing." The thing is, they added tables. Lots, lots of them. Everything has a table, from climbing to pissing let's say. The rules are now so complex you need tons of books to just understand them because everything you do has a rule on it. Of course it's up to the GM to adapt them or to be strict, that's how RPGs work, but it can be quite unappealing to those who don't want to think about 20+ rules at a time. I remember a campaign we had around 10 years ago, we just included more and more rules along the way since we didn't read them at first or didn't understand them. That's also an option, to add stuff when you're more advanced in RPG. Dark Heresy is also quite complex, but same thing : It's up to the GM and also the characters' psyche. I wouldn't recommend it to beginners in RPG, but it's quite good for beginners in 40k : You don't need to know tons of stuff, just the setting the GM gives you. Some friends are having a Dark Heresy campaign right now, but play as Emperor believers. They worked for a SoD convent, got alongside an inquisitorial brigade, that kind of stuff. Chaos is here in the shadows waiting for someone to slip just a tiny bit to whisper stuff. And oh my they do be whisperin
I always had an interest in something as mundane as possible, which will extremely slowly become a curse over a boon. For example something like, "The Pot of Reprieve". Simply put, it would be a large pot of engraved cast iron (or future space cast iron) which will create stews only as good as the creator's talents. But said pot would slowly duplicate whatever was cooked within. As time went on, the infatuation of the chef would grow, but so would the increase of said chef's anxiety the closer to the bottom one reached. Voices would speak from the depths as the stew thinned, and an unnatural obsession to always improve upon the recipe would consume the chef's desires in time, along with physical changes to reflect the creations of the chef. Over time as the madness of the chef grew, inorganic matter would become consumable if allowed to stew long enough. None who consumed it would be seemingly affected aside from being lightly infatuated with the food, but a tiny portion of life would be siphoned to the chef owning said pot. From there the consequences of what would happen should the bottom runes ever be even momentarily exposed could be up to the GM, along with just how extreme the obsession would become. The chef could in theory, so long as the pot always was filled or allowed to slowly regenerate, become an immortal being. It's basically a Forever Stew but filled with anxiety and depravity, but to everyone but the chef, is a near endless supply of food. In a marching army, such a thing would be a boon so long as it remained filled until a tipping point in everyone's desires to keep eating.
Bricky and Dk, Suggestion: a Live stream, Actual play, what ever of Rogue trader/inquisition/Death watch for a patrion or subscriber goal. Also an episode creating custom chapters or imperial guard regiments using there charts
Perhaps not quite the game you might want, but a simple 40k game to pickup for any new ttrpg folks is Wrath and Glory. It's very much guns blazing, but it fits the vibe it aims for.
I highly recommend playing basically the latest version of these RPGs called Imperium Maledictum, and just adding these items to that game. Imperium Maledictum isn't different enough from Dark Heresy or Dark Heresy 2e for you to actually need to change anything. I'm a long time DH2e fan, so seeing it be basically just an upgrade was fun. Just use the Imperium Maledictum table for perils of the warp instead of the ones from Dark Heresy, but simply add Contempt of the warp table into Imperium Maledictum. Imperium Maledictum is overall just way better as a game system, easier to run and play without being too simple to still remain tactical and fun. You can even use enemies from old DH2e supplements, but you just need to update their abilities to imperium maledictum versions of the same thing for everything to be smooth.
a pocket watch that sends your consciousness thru time (forwards or backwards) by way of a small payment of minor bit of your soul/essence. depending on who picks it up will have engravings and designs inside that influence the holder to keep it such as a family crest or simply a very appealing appearance. After enough uses you lose more and more of your soul as payment also losing the ability to clearly remember things important to you. Eventually you will forget why you used the watch in the first place or how far back you went causing major paranoia towards everyone and everything. Will at the end leave you an empty shell that has lost the capacity to think or remember ANYTHING. Daemons can now easily possess the individual.
The dice of death: A medallion made of a transparent, glass-like material, resembling a set of six sided dice, though turning the dice over reveals far too many different looking faces to fit on a single cube. While you are wearing these dice, you may call upon their power to grant yourself extra luck when needed. You may add up to 20 to any d100 roll you make, though you must decide how much you are adding before you roll. Draw back: each time you use the dice, you are actually drawing luck from an undetermined point in your own future. The DM keeps a log of how much you have added to your rolls using the dice, and may subtract this from any roll you make in the future. These can be cumulative, i.e. if you have used the dice 5 times to add twenty to your rolls each time, the DM may subtract up to 100 from any roll. You may not use the dice to alter this roll, as they fill up with a viscous black liquid, obscuring the numbers on the die faces
Pinch of the Brilliance: what looks like fine luminous salt or snow is in fact a pile of minuscule shards of a C'tan known only as The Brilliance. If worn or consumed the bearer becomes capable of incredible feats of electromancy that require no connection to the warp, as well as an inexplicable understanding of where to find more of The Brilliance. The power wanes over time as the material incorporates itself into the user's body in some way, but the user may occasionally recieve unexplained insight about the physical world. The user will develop increasingly severe tremors and stuttering the longer they go without more of The Brilliance. Once enough brilliance has bonded to the host, their soul is consumed and thier body is used as the framework for a small reborn C'tan. (essentially, this item is C'tocaine.)
The Toaster of Mirage. The closer you get, the fainter it gets. It will drive those cog bois more insane. Only unaugmented humans can find it. It makes unlimited perfect toast. It does follow you everywhere but you never see it move.
Played both Rougetrader, Darkark Heresy and Only War and i can recomend these games, they are amazing. D&D and Pathfinder got nothing on the darkness that 40K brings.
I feel like Bricky is fiending to run a campaign of this game and im so into it. (Also, play the Genesys adaptaion if you want want to do an accountant level of book keeping)
Magic item. Shycadore's Hallowed Paperweight. This administratum relic is a Hollowed out brick with rather humorous carvings of a grot holding a pair of mellons on the sides. Legend has it was found in a forgotten shrine of the omnisiah on Graia, In sector C, hab unit K. And was apparently lost in the archives. It is reported to have be seen used as a paperweight, right before a warp phenomenon will cause humans in the area loose conroll of their speech and only be able to say. "Its just a little guy" over and over again. Spooooooky.
Dark Heresy is pretty funny! Been playing 2e, and it's a pretty good time--though it can be a bit rough getting in the swing of things. Rogue Trader is a pretty old system--hence why the videogame didn't translate it 1-to-1--but it does what it sets out to do pretty well imo.
Heretic artifact: the dagger of augury. The blade requires the blood of a living being, no blood bags, to be spilled on it and then flicked onto a surface to read the future or show anything the user desires to know. The downside is that the blade slowly starts to taint the blood of whatever it cuts, probably the user or some victim being used as a living blood bag. This slowly twists their mind, causing them to continually cut and taint others so as to obtain more information. The trick, the tainted blood starts to wither their body and mind so that they can no longer read, interpret, or even see the message. Their minds may even slowly degrade to the point of being unable to remember anything the blade has shown them before. Repeating the process like a plague. Even one cut is enough to begin this process, its just takes years, but players are likely to use this thing way too much.
Go to buyraycon.com/adric save big for the holidays and get UP TO TWENTY-FIVE percent off, sitewide!
I respect the grind but, raycon is a con
Hey if bricky does want to look into the rpgs I can only recommend them, I've been a long time fan of them but it's abit of a pit fall, just due to how many there had been.
The dark heresy game you guys looked at was from 1st edition rogue trader, its a good solid game but is brutal, there are lots of supplements and it's got lots of options.
But don't stop there, rogue trader from the same company of fantasy flight games let's the players be a retinue and one be the rogue trader and even includes things like void ship combat.
Deathwatch the rpg was my first introduction to the faction and I loved them ever since and brings in threats which are way higher caliber with the players being space marines able to take on hive tyrants.
Only war is guard life, you play as a squad of imperial guardsmen with a mechanic giving every player a buddy character npc who can take the bullet for you or if they fail you can take over, brothers in arm vibes.
Black crusade let you be chaos and is a beast unto itself. But that's were the 40k rpgs with fantasy flights ended, they lost the license and instead crucible 7 took over rebooting the ideas with two newer games.
Imperium maladictum and wrath and glory, IM is meant to be the success of all the human level games letting you take the role of ANY human level role with investigation and stakes , while wrath and glory is all about action and explosions
Oops added an extra rogue trader in on the dark heresy comment forget that
So if we want to submit an artifact to you, how do we do so?
Hey, guys. So, I have noticed you like to get a bit heretical. So, I'd like to suggest a topic that'll likely be to your taste.
The war that made a mockery of The Horus Heresy, the war that would later establish what we know of the traitor legions to this day. A war of dominance within The Immaterial Realm. The Legionary Wars.
"Behold! God Emperor's infinite music container of all humanity! The power of Zune!" Magos tech priest holding worned out original Zune to be revered as lost tech.
Zune being an STC checks out 110%
That is 100% authentic lost tech in our day too
Rick rolled
"This data... it is, as ancient documents described: funky."
*blasts Pump up the Jam
Last working Spotify Boy.
I once ran a D&D campaign based almost entirely off of cursed magical items. +5 Ax, no defect. Because of this lack of defect, every Dwarven Clan on the planet considers it the holiest of holy items, and will fight you for it on sight, like a Gollum with Wolverine claws protecting his precious, and God's help you if yer not a Dwarf while holding it. Your entire city goes into the book.
Love it, however I have not seen a rendition of this campaign. Thus, your name is going in the Book
Some more interesting items would be a weapon that upon killing a target, it will ressurect them back to full HP.
The thing is, to a normal observer, it just seems like a knife, soo unless they're in the loop, it's going to be VERY difficult to explain.
@@memes_the_dna_of_the_soul5487sounds great until they keep hold of the knife and only use it to stab themselves when they hit low health.
30:00 Daemon Primarchs do, in fact, have true daemon names! In Angron: The Red Angel, some Grey Knights are trying to banish Angron before he destroys Malakbael by finding out his true name. The Grey Knight named Cromm actually gets a fragment of Angron's true name from a Keeper of Secrets, but doesn't end up having the whole thing and ends up getting bodied by Clifford the Big Red Butcher.
"Clifford The Big Red Butcher"
Kek
Imagine actually trusting a keeper of secrets
Do you think its the name of the theoretical warp entity the emperor may have used to make them? Something assigned by the emperor? Something gained in ascension to demonhood? Any other ideas?
If you want to keep doing episodes like these, I would highly, HIGHLY recommend the Deathwatch and Only War TTRPG books and their various supplements. The Only War one is my favourite because you can create your own regiment with your own planet from scratch, with all the positives and negatives that come with that. But there's also the various tables that determine how messed up you get if you take a plasma shot to the face, or get hit with a grenade, or get caught in a flamethrower. It really hammers how how much it sucks to be in the Guard, but they're written so casually it ends up being kind of hilarious.
Got to the end: Bricky NEEDS to play Only War now.
Someone hitting Lorgar with the atheism stick could have prevented the entire heresy
I think that would have accelerated it since his faith in the emperor broke and then he fell to heresy. Unless we hit him after he turns to chaos and see what happens, probably off himself.
Now if we hit Erebus with it, we could see some results.
Cor Phaeron too while you're on Colchis.
lmao what was Monarchia if not big daddy E trying to do that
not really, given Erebus is the guy that manipulated everything to start the heresy
Anyone else got a twitch reaction shouting "&;÷; Erebus" every time you hear or read or say his name?
Considering the skull and boney theme of the Imperium and the mental stability of the current half-dead emperor, The Glory of The Emperor and The Light of Dawn MIGHT BE a legit artifact from the Emperor himself without any chaos corruption lmao
I would not consider a painting made of thousands of tiny people in sexually explicit positions to be something the Emperor left behind.
'the glory of the emperor in the light of dawn' sounds like something the emperor's children would love because of their "for the emperor!" style trolling
As far as the lore I've read goes, true names of demons don't permadeath them just by knowing them. They more force the demon to obey your commands, which can be really helpful in that process. To my knowledge the only things that can permadeath demons are- 1. Emperor shenanigans 2. The holocaust pyromancy psychic power 3. The well of eternity.
Also, I DM'd Dark Heresy for a couple years. Like most Fantasy Flight games, it has a lot of really interesting shit going on, but at higher levels it becomes impossible to balance. Combat can also take FOREVER if you're not careful.
I just finished a shadows over bogenhaffen campaign with my friends and really want to jump into a 40K ttrpg now
Not only the Holocaust ability from Pyromancy. Telepathy has the Soul Killer and Telekinesis has the Psi-Blade. Also there are Psi-Weapons that can only fully be utilised by Psykers and they are also able to destroy souls/kill daemons by using the Psykers Potential. In general most Psyonic Abilities that attack the very soul, can kill daemons.
I remember something about a Master Sorcerer of the Thousand Sons who mastered the way of daemonic names and was able to destroy daemons after learning of their true names, using sorcery for it, but he used them mostly as servants/slaves.
“You’re the oldest one out of all of us” hahaha really want expecting that burn from Big Birck
Tau find both the book of the True names of Daemons and a Daemon sword.
Water Caste diplomat: “I think I got this strange language figured out…” *speaks it*
*Greater Daemon suddenly appears*
Deamon: *Stinkmeaners vioce* “Waz Good, Play things?! Wanna be dead body?!”
Tau: “Aaaaaaahhhhhh”
*Elsewhere*
Tau Earth caste scientist: “I think we have almost ‘cracked the code…’ as the Gue’la say.”
Let’s have look inside then? shall we? *breaks the Daemon weapon open*
*Daemon of the warp bigger than a 3 story house comes out*
Daemon: “FOR A THOUSAND YEARS I REMAIN DORMANT, *WHO* HAS AWOKEN AND FREED ME?!”
Boondocks, DBZA, and a Hellsing Ultimate Abridged reference?
And this is why we LEAVE THE TRASH ON THE GROUND.
Hertech artifact, The Slayer's Hand: This is an augmetic arm. An examination of the arm shows it is equipped with auspex sensors designed to aid with targeting. It is mysteriously always the correct size for the perspective recipient. The person who gets this augmetic implanted enjoys massive bonuses on their hit rolls. However, with every every target killed, there is a stacking 2% chance the arm will direct the attack at a random nearby person. Once a random attack has occurred, this resets the % chance count. If the random target is someone the Hand's bearer has a close bond with, there is a 50% chance that the bearer's desire not to hurt that person will cause The Slayer's Hand to turn the weapon on the bearer, unaliving them.
That living armor is the epitome of the "POV you fell asleep first at the party" meme.
SCP boys are going to be going crazy with this competition
Fabricator General of the Dark Mechanicum: “Who’s calling now!”
Vashtorr: “Hello, It’s Vashtorr the Arkifane, Lord and master of the Soulforge. Calling about those payments for the Obliterator Virus, Iron Cage, and Daemonculaba you owe me…”
Perturabo: “Honsou, toaster diddler, send the vox spiders.” *spiders sent through the communication link*
Vashtorr: “I was wondering if you were interested in paying me back because as of recent events I am really out of patience and- AaaaHhhh SPIDERS!”
Fabricator General: *in binary* “I guess we’re not interested.” *evil laugh*
Vashtorr: “GODS DAMN IT ALL, WE HAD A DEAL!”
Mechanicus and Dark Mechanicum: “BEHOLD… I have made love to this machine/Daemon engine!”
Perturabo and Emps: “…And upon retrospect, I ask Why’?”
Aqua teen hunger force, Let’s Go!
I desperately want to see a 40k Rogue Trader One Shot stream of Bricky, DK, Shy, and Kirioth with Zorin as the GM. I just imagine it being like a Monty Python bit that ends with everyone getting sucked into the Warp.
Sounding like an Adeptus Ridiculous and Narrative Declaration cross over Dark Heresy tabletop campaign
PLEASE
Matara, Bricky, Shy and DK would make a fun table to watch.
It'd be really fun, though I remember The Bricc saying years back that he wouldn't want to do a streamed game.
I have gm'd for fantasy flights 40k rpgs for for almost 20 years. As someone with numerous wonderful hilarious campaigns in the pocket i wholeheartedly reccomend you give it a shot. You can play anything from a lowly scribe to a grey knight, or a pirate rouge trader setting up a new colony with your ork freebooter and eldar raider companion, or swear fealty to the dark gods and lead your own black crusade, or become a hopeless squirming pawn of the dark gods.
There are systems for combinging the various games to play together, and theres even stats for both warships and titans both.
11/10, consumed my childhood, would gm again
As a bonus, i once ran a hilarious "orks only" campaign for rogue trader in which pne of them tried to be sneaky n get behind an automated turret by crawling through an airduct.
He failed and got stuck. Unfortunately for him, the partys painboy was nearby and had the kunnin idea to try and chop his legs off so he could fit through and sew them back later.
Hand of Kharneth
The Hand of Kharneth is a large, red and brass power claw, paint chipping with age.
If an ordinary-sized hand is inserted into the back of the weapon, the Hand folds in on itself to fit its wearer.
When worn, the hand pierces its wearer with brass spikes, and the blood never clots-- the Hand is always leaking blood from the hole in its palm. The wearer will never die from blood loss.
If a glyph corresponding to a psychic effect is drawn in the wearer's own blood, the psychic effect will occur.
Any true Khornate will see the issue with this artifact. Khorne despises psykers.
The truth of the Hand of Kharneth is that there are no glyphs. The symbol the wearer draws does not matter, the effect is always random, always occurs when they believe a glyph is "complete", and the wearer will always stretch the truth mentally believe it worked as Khorne intended. The Hand of Kharneth is, in truth, an artifact of Tzeentch. The more it's used, the more sway Tzeentch has over the user's mental faculties.
I desperately want the Tau to get a hold of a Daemon sword similar to the Laer blade, Crowes sword, and Drach’nyen and try to study or understand it. Only for Chaos to arrive in full because the Chaos lord or Daemon Prince wants their sword back. If only to see their reaction to the being a “living creature” inside the weapon or to assume this Chaos lord or Daemon Prince is Abbadon himself.
Farsights sword is something...
They have for a long time, actually.
The best magic item is from Warhamer Fantasy Roleplay 2ed, the RPG for Warhammer Fantasy.
Its a magic sword that can only slice through cheese, butter and other dairy products. It cannot cut anything else.
The guy who ordered it told the wizard that made it: "I want a magic sword that can slice through things like butter."
The wizard was found a week later drowned in a barrel of yogurt. Because nobody likes a smartass.
By the way WFR is still going strong, even with the death of the setting. We got a really good 4ed. Its kinda unique because of how deadly the game is and its unique classes. You dont play paladins, wizars or great warriors, but as barbers, merchants and ratcatchers. The idea is that you are just ordinary people thrown into extraordinary circumstances.
Mind, thats a Warhammer Fantasy ratcatcher, so they are kinda secretly badass.
Thank goodness! Another Blood Ravens episode!
The Bone Flute is part of the plaguebearers kit and I believe Taddeus the Purifier from Blackstone Fortress/Generic Munitorum Priest has the Atheism Stick.
DK: "This is 40k, where are there plants anywaaay"
/laughs in Catachan
Idk if warp shenanigans could kill _those_
Gimme the Atheism stick I have to bonk some Word Bearers (or hand it to Perturabo to equip his legion with copys to bonk even more Word Bearers)
‘Enuff Dakka’ This thing is cursed and blessed by the ork gods in the sense that while the very idea of “enough Dakka” is basically heretical, they still appreciate the attempt.
As an ork ‘cursed’ artifact, it looks like a “standard” snazzgun, but when a creature pulls the trigger it unleashes a ludicrous stream of dakka with an endless amount of ammo.
It also causes all creatures surrounding the bearer to make willpower saves or they begin expending all of their ammunition as well (but theirs ain’t infinite). When the player chooses to stop firing they need to make willpower save that gets harder each round you shoot. Also it angers Gork and Mork when you stop shooting and the bearer has roll on the perils of the warp chart but the Gm is encouraged to give them an orky twist (“you feel a green fist cuff you upside the head” or “the Foot of Gork krumps you”, you summon a various orkoid creatures) Each round you fire the gun increases your roll on the table by 15As most orks don’t care much for aiming, I think that its effectiveness varies.
Rolls 1-25 “take dat sky!”, unable to handle the kick or for the joy of shooting you fire all ammo upwards.
Rolls 26-30 “you say somethin’?”, you turn towards your nearest ally and deals the equivalent damage of 1d6 worth of snazzguns damage to them and anything in a straight line behind them.
Roll 31-50 “quit hidin’!”, you destroy an enemy’s cover (if they are not in cover you shoot the area around them, think cartoon bullet outline)
Roll 51-60 “you see dat?’ deal above damage to one enemy and your nearest ally. Roll 61-80 “Dat one!” deal above damage to one target of your choice. Roll 81-90“dose ones!” Choose two targets and deal above damage.
Roll 91-99 “Proppa killy” choose six targets, all take above damage. Roll 100 “DAKKA!! All opponents take double above damage.
101+ “Enuff Dakka!?” Every creature on the map takes triple the above damage.
If you don’t successfully stop firing (or choose not to try) you lay down a stream of fire with the range of a snazzgun in the last direction you were facing at the end of your turn. Creatures must make a successful dexterity check if to move through your line of fire, if they fail they take above damage. Creatures( or objects )caught standing in your line of fire are given an opportunity to escape at the start of each turn, but if they fail the dex check (or do not make the attempt to leave) they suffer above damage and if they are a medium sized creature or below they are flung in a random direction (on a d6: 1-3= thrown backwards ten feet , 4= thrown clear five feet to the left, 5= thrown clear five feet to the right, 6= creature is thrown up to ten feet in any direction they chose (up means they fall back into the Dakka stream at the end of the turn and down means they are knocked prone)
there was a joke in "If the Emperor had a Text to Speech Device" that there would only be enough dakka "at the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time. All being stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one able to think about anything but the sheer force of the bullets rapidly firing literally everywhere in the materium, turning the warp itsself into nothing but a sea of semi automatic weaponry. Then there will be enough dakka, or atleast almost"
@@phantimon6175 not gonna lie that joke might’ve been where I got the inspiration for this
Summon Angron and he beats you to death with a hunk of wood. Now you are his magic toothpick.
Okay, so drop pod or telie in to an enemy ship and pull out the bone flute, start and stop playing as fast as you can till you explode. Hopefully take the ship with you.
Some of my favorite questionably useful magic items due to their downsides:
A magical leather jacket that can be worn over any armor. It will always mend itself so don't worry about it getting damaged. It amplifies any and all of the wearer's character flaws.
The Warranty Stones: a set of D&D sending stones you can pick up on the cheap. Their daily charge will be occasionally used by an unknown third party attempting to contact the party about their carriage's extended warranty, often at an exceedingly inopportune moment.
The Tavernbrawler's bow: Will unerringly hit its target so long as the wielder is black-out drunk. Will unerringly miss its target under any other circumstances.
The Thunder Knuckles: A set of brass knuckles that improve your unarmed strike damage and deal a nice bit of lightning damage to whoever they hit. As they aren't electrically insulated, the wielder also takes the lightning damage.
Heretical artifact, The rusted autoquill, a rusty old machinery with strange cravings that seems to somehow still work though slower in copy or transcribe speech than standard, still if the user were to drop a single drop of blood of an opponent into the ink cap the machine will begin to act erratically and write down the deepest desire and hidden true thoughts of owner of the blood (giving the user a +20 in interrogation test) while useful the user will have a strange compulsion to speak their own hidden thoughts in inconvenient time which becomes stronger the more the artifact is used (the user must make a willpower save, failing will result in a -10 every speech roll until the next scene)
Currently running both Rogue trader first and second edition, it is insanely fun
28:07 Other 40K nerds may have to correct me here, but I think one of the few things in all of creation that can actually KILL a deamon in 40K is Big E's (now Guilliman's) Flaming Sword.
Was it worth it Bricky, was it worth posting that you LOVE eldar feet?
Points are points
can’t unsee that Emps portrait…. ughf
The happy Emperor loves you as his own child.
17:30 we already have a bone flute IRL called kangling made from a human femur.
Fun fact: the kangling was also used by Mick Gordon during the creation of spinal's soundtrack in killer instinct.
I got a bone flute right here…
I know I put it somewhere…
The thumbnail reminded me of that defaced picture of the Emperor from Elloth 9 where said picture drives a ganger mad with constant knocking and being pursued by recurring corpses
Never played any high fantasy rpg but i played Shadowrun p&p for 15 years. I figured out all the "every day, normal life" drawbacks every piece of equipment (cyberware in particular) has.
For example enhanced reflexes may give you an edge over your foes during the next run but they're a pain in the ass when your just sitting in a bus full of people.
Stuff like that, i had lots of fun as a DM.^^
I really wanna use that atheist stick on a word bearer just to see what happens
It's probably the same thing as someone going through an existential crisis, mid thought, and watching the fallout.
Hit an Iron Warrior with it and nothing happens.
@@AAhmoumaybe their ego takes a hit
This will be a Knight Contest all over again, but with Chaos Weapons! Nice.
This video is perfect because i just finished my English creative writing essay about my version of SCP 016
body horror is great
my teacher will for sure love reading it
Cursed artifact:
The pocket watch of the legion.
A silver broken pocket watch that doesn't move no matter what.
If a military commander hold it, it's decision making and tactical prowess will become unmatched; luck will be on your side, your troops will be invigorated and they aim will be true.
While in combat or while making decisions the hands on the watch will move. At each hour from 12 to 12 something increasingly GOOD will happen.
From 6 onwards you are unable to decide about anything without the watch.
At the reset point in 12 o clock all the armies you command will be lost to chaos, theirs and your soul consumed and turned into a mindless legion of demons.
I have a feeling that every primarch have a daemon name since the emperor made them with the help of the chaos gods
DK saying busin in the lords year of 2024 gave me whiplash
I really hope they do that contest there's a bit of 40k lore I've always found neat but never seen much on.
It would be a great video, watching AdRid team play as psykers before they all meet a messy end
"The Charm of Banishment": A spell-tag type of charm, made of stiff parchment of unindentifiable material and two letters of Alpha and Omega on each side. Capable of banishing Any kind of Neverborn from material plane upon contact and activation (reading the letters from the tag). There is small chance of the user having their soul pulled along into the warp out of their body- the stronger the entity, the greater the chance, but the stronger the user in psychic might, the chance lessens.
Never played D&D, can somebody make roll chances/ spreadsheet for it?
I’m actually here for the premiere this time, hell yeah
A Slaaneshi vibe really will blow out a back wall
Mortarion isn't his True Name. Grey Knight Supreme Grand Master knows it.
Some clarification on true names, If you speak the demon's true name You can either Bind it to your will, or banish it to the warp. Permanent killing a demon in 40K is very hard, Very few things can do it Like the emperor's sword.
I got a fun arifact. A rifle scope. A person finds the good quality scope and they find it fits to their primary weapon perfectly. The scope is nothing but q good scope at first. It's quick and easy to resight and it feels like your gun never loses its sights bit nothing noteworthy (in game the scope will give you nice accuracy bonus). But after you hit 6 shots in a row without missing and with each shot causing a death, you start feeling more attached to the scope. You'll notice that if you swap your gun the scope still fits perfetcly on the new weapon. Also you don't even notice it but youre more sharp when you aim downsights. You predict the movementa of the enemy better but even now most of your companions may or may not notice you being a slightly better shot(in game your accuracy when using the scope rises). The next time you get 6 hits in a row with 6 kills you notice you're talking to yourself while you're aiming, giving yourself advise, noting how the enemy moves and often landing perfect shots on the critical points of enemies (in game you start to get crit chance and inproved accuracy), this continues every 6 shot for six kills 6 times. Each time your bonus get better and better with more accuracy, crit chance and crit damage and some point you remove any disadvantage or negative modifiers to shots you take with this weapon and as each level rises your character starts feeling like they know exactly whete the enemy is going to move, if there's weaknesses in the enemy you'll somehow notice and you'll pull off shot that pretty much make no sense like taking out a tank with a single sniper shot because you shot the round just as it was about to be fired or you shoot the rivet off the tread do it untreads juat as the tank was hitting rough ground. Its as if a voice is telling you your enemies secrets as you aim down the sight. None your shots are entirely supernatural but they are so perfect and everyone notices, and you are very well loved. Its a pity you spend every waking moment practicing and perfecting the art. Also your training gets stranger and stranger. You'll spend hours sitting perfectly still which is normal for snipers, but anyone who trains with you (and you have increasingly less patience for people interrupting your practice) notices as time goes by that you dont seem to alter your sights or check or alter any of the rangefinders or other equipment a sniper uses and instead they will notice you quitely arguing with yourself for minutes at time before firing perfect shots. When the 6th target dies the 6th time, people notice a peculiar change. You're no longer reclusive and in fact have announced yourself to bw the greatest shot that ever lived and while your companions find your personality abberasive the fact is you literally don't miss. Your character now has perfect aim 100% crit chance massive crit damage bonuses. However after 66 kills with these new buffs (6 if your players arent killing much or another 36 (6 sixes) your player notices a new change. It felt like he/she is never alone when looking down the sight but now when they do they feel almost alone yet as if something is watching them. They still instinctively know the weak spots of enemies but doesn't feel like there is this invisible hand guiding theirs (player loses all the accuracy the scope provides, the crit chance and damage is there and they still won't ever have disadvantage). Still no matter they are sniper who's trained relentlessly and your aim is incredible. From here things go 2 ways. You are an incredible sniper even without the feeling of a hand guiding you, you have no problem landing and you barely miss. Almost never. However a while after your first miss in years you get word from home that a loved one has passed. You havent seen them in a while and its sad but such is life. As the campain continues you may miss very rarely here and there and also it seems like more and more people that you love are passing away. And then one day your with one of your travel companions that you love dearly and you miss a shot. As if on que part of the building you're in crumbles and falls on your companion crushing vital organs but leaving alive long enough to scream horrendously and beg for death before passing. This really sucks because you really are running out of people that you care for in this galaxy. Events like this keep happening everytime you miss until you have noone but yourself. Then one day on a solo mission because you're now seen as a bad omen and you don't want to make more friends because everyone you love keeps dying. You're alone in your perch. You see an ork warboss chraging down the middle of the battle field. You line up your shot, squeeze the trigger, and the bullet flies true, only stopped last minute by a can crusher exploding near the warboss throwing him out the way of your shot as you fired. You curse and reach to reload but a crustacean like appendage rests on your shoulder and a voice more sweet and warm the kiss of a lover, creeps into your mind, "Your Aim Was Not Perfect. But Your Agony Will Be". The other option is after you lose your accuracy you still simply never miss because even without the slannesh arifact, you're cracked and all of the training you've been doing did not go to waste. In this case you become more and more arrogant as your kill count increases, eventually refusing to take shots that you believe to easy or against targets you find unworthy and very specifically you feel the need to start hunting down eldari, their arrogance and evasiveness compells you hunt them specfically. This is also when stange mutations start happening, when you take your eye off the scope you notice skin peeling away as if it had started growing into the scope. Eventually on the 65th kill or 665th kill you decide you need to make a shot that makes a difference to this godforsaken galaxy and so you seek out the most dangerous target you can find and go on a solo mission to snipe the target. You spend days in one position with your eye trained on the scope. Finally you take the shot, it lands killing your target perfectly. But as try to move the rifle away you shriek in pain as you relise your rifle is now part of your head, attached by fleshy tendrils that have grown into your eyesocket. Strangely tho this does not disturb you. In fact it allows you to spend more time looking at your scope and that's going to be useful because as the greatest shot to ever live its only right that you go after the best game, and there'sa certain farseer who's continued existence offends you deeply to the core and now now you have one mission. Kill Eldrad and consume his soulstone.
- The Eye of Perfection (aim perfect or slannesh is gonna get you) and my entry to the arifact competition.
So what would happen if I grabbed the true name book and started having the bookmark french kiss me?
Would she who thirsts bless me?
it's kinda wild they dug specifically into the dark heresy books for stuff like this when the Black Crusade books also exist.
Edit: they're clearly pulling from both the dark heresy and black crusade books, it just wasn't made clear since nobody on this podcast is very TTRPG savvy. it's ok, it is fairly niche after all.
im pretty sure no one would object if bricky,dk,shy,and kirioth tried to run a game of dark heresy, it sounds super fun to watch
I would definitely watch a pathfinder session of you guys. With the things the viewers made.
Fun story on demon names, a Tzeentchian demon once tormented Azrael by summoning Khàrn to his location, and when Azrael found it the demon taunted him that he could do nothing about it. He looked it square in the eye and said its name, then locked it in place for Khàrn to find later (Khàrn was rather annoyed at being treated like a pawn). Azrael's explanation was that the Dark Angels have the name of every demon ever documented by the Imperium, and Azrael has this entire list memorised. Dude makes Draigo seem reasonable sometimes.
Yeah the Grey Knights are well known for their love of sharing… maybe the shady wingbois had a full list at one point but what is it now, a decentralized database all these secret organizations are updating remotely? How do we work more semi-preserved corpses into this plan? i _love_ when the authors totes communicate.
The remote database is my artifact! Its distributed in a set of emaciated septuplets. It adds ur name too is all.
-ok shady wingbois clearly applies more to the ravens but what can u do
I love making cursed items for DND! So here's a few cursed items for 40k that I came up with!
Shared Experience:
Shared Experience is a slanneshi curropted blade with a demon bounded to it. The demon wishes for all to feel the pleasures and sensations inflicted by the blade. Hence, in combat, when someone is stabbed with the blade, the demon will transmit the feeling of being stabbed to everyone else (Sometimes even the wielder or their allies) causing some to die of shock if the damage were severe enough.
Borrowed Time:
Borrowed Time is a rusted pocket watch imbued with a demon of nurgle. It doesn't spread rot or disease, but rather knows that in due time, all things will go to the grandfather. Hence, the user may utilize the watch to delay their intimate demise (halt aging, spreading of infection, spreading of poison, or even the failure of organs from injury). However, in doing this, the user will damn some poor sob in the galaxy to nurgle. A random healthy kid developed Ebola, an old lady dies of a heart attack, a once cured disease returns with a vengeance, a person succumbs to their wounds.
Bloodlust:
A sick joke crafted by the changer of ways, Bloodlust is a demon Infused chain axe with a slanneshi and a khornite demon bounded to it. When used to draw blood, both demons would reach a common ground and will urge the user to draw more blood from any source. (This is not the drawback.) However, due to the cohabitation of the axe, the tribute of blood in the name of excess causes a dispute that draws the attention of the prince and the blood God. With this newfound attention, both forces will send demons to claim the axe to collect its acquired tribute. No matter who the Wielder picks to give tribute to, they will inevitably be torn apart by the demons sent, all the while tzeentch laughs.
Gaslight Reality Anchor
A small mechanical device thought to be made during the dark age of technology, this small contraption is unfortunately currupted by the changer of ways. Its uses may differ from person to person based on what they believe it to do. It can be an STC, an explosive, a vox, a thing to summon demons. It all depends on what the person believes. (LIKE THE ORKS!) However, what it does can be left to interpretation (even the enemy's) and sometimes may not work as the user intends simply because the other believes it to work differently.
This is my favorite thimnail to date. Great job!
My go-to cursed artefact is an overly judgemental gun that when equipped the user hears voices in their head constantly deriding and insulting them for every minor imperfection (depending on game system I'm using it's generally some variant of willpower disadvantage) and when shooting at an enemy, every time a new target is selected (won't happen twice for the same target if you switch to someone else and back again) you and the target roll off to see who the gun will actually shoot at. Lose the roll, the gun damages you instead of your target any time you shoot at them. You cannot select a second target in the same turn. Win the roll, the voices stop insulting you and start insulting the target, which also transfers the debuff.
1:01:27 - PF1e is essentially the fan continuation and remake of 3e.
If you play it as only pathfinder, its strictly worse for everything beyond new player character creation where the first feat noobtrap wont outright be murderous most of the time and grappling/tripping/ramming into things. If you play it as the rule extension with all 3e content or as the skeleton for other system bases like the "Spheres of x" however, its solid.
PF2e meanwhile is just D&D 4th edition but actually playable and good if you dont mind solved math and maximum mechanical combat depth being stacking +1s on friends or cheesing a way to force crit fails by instead stacking -2s to the enemy as all positioning combat tactics went out of the window with attack of opportunity being mostly gone for a strategy of said buff/debuff stacking (sadly it didnt fix the 4e flaw of since you add your level to everything and its mom, the level 7 frost drake somehow feels the same as the -1 goblin warrior, yet the drake is less of a threat than equivant -3 pile of orcs).
Dark Heresy introduced me to 40K. My favorite game to introduce new people to the setting was Rogue Trader.
I've run games in Rogue Trader that could only exist in TTS and ones where someone seriously rolled well with their own luck but the carnage around them indicated this was not parody 40K.
The "new" version of the old Fantasy Flight d100 system is called Imperium Malediction. If you prefer a D6 system then you want Wrath and Glory.
Joined partway through a Dark Heresy Campaign, so started at Rank 3. Made a Psyker who later became a Calix Templar.
(Fun Sub-Faction only made for Dark Heresy. They are Psyker Warriors who are given to Planetary Gorvernors and Inquisitors as Personal Guard. Very good at killing Daemons.)
Things can get really goofy but they can also become disturbingly real and disgusting. But One Thing you have to be ready for is the X-Com like Precentage Style Shenanigens.
Recently started a new Campaign with a Guardmen Women. Rolled a 51 and put that into her strength plus a raise by 5 Points for 100 EP made it 56. Have the Armorer Profession and my GM asked for us to make rolls for a week worth of work and rolled over 60... I barely made any Thrones, because of that, the beginning was harder as I didn't have much to buy more equipment with.
Bricky, you should totally run a one shot of that ttrpg system, see how it goes. Whether it’s for content or not.
Long time Pathfinder player and have recently started running Dark Heresy with my friend group and I have to say it's a super fun! Give it a try Bricky, drag DK & Shy into it!
The painting was just making me think about the whole subplot in Fulgrim about the artist lady who went crazy and starting murdering people to use their blood (and other things) in her work.
51:25 Literally the same worm Anakin saved Padme from in Star Wars Episode 2
I love the idea of creating our own because there are so many possibilities from the most mundane like a quill that writes perfectly or every detail remember to a tank soaked in the grandfather’s own armpits because reasons
The flute leading to Banshee's Howl is top tier luck
To Bricky : Pathfinder is the way to get rid of the "Combat only" DnD has. Because let's be clear : DnD is all about minmaxing and dealing the most damage in the shortest amount of time, and everything is built upon combat and fighting stuff.
Pathfinder takes all of that and says : "Well, let's do some real RP now instead of just smashing." The thing is, they added tables. Lots, lots of them. Everything has a table, from climbing to pissing let's say. The rules are now so complex you need tons of books to just understand them because everything you do has a rule on it. Of course it's up to the GM to adapt them or to be strict, that's how RPGs work, but it can be quite unappealing to those who don't want to think about 20+ rules at a time. I remember a campaign we had around 10 years ago, we just included more and more rules along the way since we didn't read them at first or didn't understand them. That's also an option, to add stuff when you're more advanced in RPG.
Dark Heresy is also quite complex, but same thing : It's up to the GM and also the characters' psyche. I wouldn't recommend it to beginners in RPG, but it's quite good for beginners in 40k : You don't need to know tons of stuff, just the setting the GM gives you.
Some friends are having a Dark Heresy campaign right now, but play as Emperor believers. They worked for a SoD convent, got alongside an inquisitorial brigade, that kind of stuff. Chaos is here in the shadows waiting for someone to slip just a tiny bit to whisper stuff. And oh my they do be whisperin
I always had an interest in something as mundane as possible, which will extremely slowly become a curse over a boon. For example something like, "The Pot of Reprieve".
Simply put, it would be a large pot of engraved cast iron (or future space cast iron) which will create stews only as good as the creator's talents. But said pot would slowly duplicate whatever was cooked within. As time went on, the infatuation of the chef would grow, but so would the increase of said chef's anxiety the closer to the bottom one reached. Voices would speak from the depths as the stew thinned, and an unnatural obsession to always improve upon the recipe would consume the chef's desires in time, along with physical changes to reflect the creations of the chef. Over time as the madness of the chef grew, inorganic matter would become consumable if allowed to stew long enough. None who consumed it would be seemingly affected aside from being lightly infatuated with the food, but a tiny portion of life would be siphoned to the chef owning said pot.
From there the consequences of what would happen should the bottom runes ever be even momentarily exposed could be up to the GM, along with just how extreme the obsession would become. The chef could in theory, so long as the pot always was filled or allowed to slowly regenerate, become an immortal being. It's basically a Forever Stew but filled with anxiety and depravity, but to everyone but the chef, is a near endless supply of food. In a marching army, such a thing would be a boon so long as it remained filled until a tipping point in everyone's desires to keep eating.
Bricky and Dk, Suggestion: a Live stream, Actual play, what ever of Rogue trader/inquisition/Death watch for a patrion or subscriber goal. Also an episode creating custom chapters or imperial guard regiments using there charts
Dark Heresy or some Fantasy Flight game with Adeptus Ridiculous would be pretty cool.
I'm so down to watch an AdRic campaign of Dark Heresy/RogueTrader/Black Crusade
Perhaps not quite the game you might want, but a simple 40k game to pickup for any new ttrpg folks is Wrath and Glory. It's very much guns blazing, but it fits the vibe it aims for.
I highly recommend playing basically the latest version of these RPGs called Imperium Maledictum, and just adding these items to that game. Imperium Maledictum isn't different enough from Dark Heresy or Dark Heresy 2e for you to actually need to change anything. I'm a long time DH2e fan, so seeing it be basically just an upgrade was fun.
Just use the Imperium Maledictum table for perils of the warp instead of the ones from Dark Heresy, but simply add Contempt of the warp table into Imperium Maledictum. Imperium Maledictum is overall just way better as a game system, easier to run and play without being too simple to still remain tactical and fun.
You can even use enemies from old DH2e supplements, but you just need to update their abilities to imperium maledictum versions of the same thing for everything to be smooth.
We need you to do a mini review of Secret Level's Space Marine episode. GENTS!!!!! IT IS BRUTAL AND GLORIOUS
a pocket watch that sends your consciousness thru time (forwards or backwards) by way of a small payment of minor bit of your soul/essence. depending on who picks it up will have engravings and designs inside that influence the holder to keep it such as a family crest or simply a very appealing appearance.
After enough uses you lose more and more of your soul as payment also losing the ability to clearly remember things important to you. Eventually you will forget why you used the watch in the first place or how far back you went causing major paranoia towards everyone and everything. Will at the end leave you an empty shell that has lost the capacity to think or remember ANYTHING. Daemons can now easily possess the individual.
I would love to see you guys bring on Zoran and Kerioth and play this, even if its just a short one-off campaign
The dice of death:
A medallion made of a transparent, glass-like material, resembling a set of six sided dice, though turning the dice over reveals far too many different looking faces to fit on a single cube. While you are wearing these dice, you may call upon their power to grant yourself extra luck when needed. You may add up to 20 to any d100 roll you make, though you must decide how much you are adding before you roll.
Draw back: each time you use the dice, you are actually drawing luck from an undetermined point in your own future. The DM keeps a log of how much you have added to your rolls using the dice, and may subtract this from any roll you make in the future. These can be cumulative, i.e. if you have used the dice 5 times to add twenty to your rolls each time, the DM may subtract up to 100 from any roll. You may not use the dice to alter this roll, as they fill up with a viscous black liquid, obscuring the numbers on the die faces
I believe you guys need to play dark heresy as a stretch goal maybe. Would love to watch you guys go through that
48:00 that stick has quite the schtick
Pinch of the Brilliance: what looks like fine luminous salt or snow is in fact a pile of minuscule shards of a C'tan known only as The Brilliance. If worn or consumed the bearer becomes capable of incredible feats of electromancy that require no connection to the warp, as well as an inexplicable understanding of where to find more of The Brilliance. The power wanes over time as the material incorporates itself into the user's body in some way, but the user may occasionally recieve unexplained insight about the physical world. The user will develop increasingly severe tremors and stuttering the longer they go without more of The Brilliance. Once enough brilliance has bonded to the host, their soul is consumed and thier body is used as the framework for a small reborn C'tan. (essentially, this item is C'tocaine.)
This episode was busdin
The Toaster of Mirage. The closer you get, the fainter it gets. It will drive those cog bois more insane. Only unaugmented humans can find it. It makes unlimited perfect toast. It does follow you everywhere but you never see it move.
I would watch Dark heresy campaign so much. Even in my experience it is really fun.
30:29 Imagine fucking up the roll and summoning Kaldor Draigo out of the warp
I think a dark heresy game would be great to watch!
Items in this episode come in two categories:
Current Blood Ravens chapter artifacts.
Future Blood Ravens chapter artifacts.
Thanks Raycon
Played both Rougetrader, Darkark Heresy and Only War and i can recomend these games, they are amazing. D&D and Pathfinder got nothing on the darkness that 40K brings.
I feel like Bricky is fiending to run a campaign of this game and im so into it. (Also, play the Genesys adaptaion if you want want to do an accountant level of book keeping)
Magic item.
Shycadore's Hallowed Paperweight.
This administratum relic is a Hollowed out brick with rather humorous carvings of a grot holding a pair of mellons on the sides. Legend has it was found in a forgotten shrine of the omnisiah on Graia, In sector C, hab unit K. And was apparently lost in the archives. It is reported to have be seen used as a paperweight, right before a warp phenomenon will cause humans in the area loose conroll of their speech and only be able to say. "Its just a little guy" over and over again.
Spooooooky.
Bro you should warn people, I’m gonna have nightmares now
“We shall commences this sacrifice to the god emperor. Now play our mighty emperors Spotify playlist”
Dark Heresy is a great game, honestly just the damage tables are worth the price.
Dark Heresy is pretty funny! Been playing 2e, and it's a pretty good time--though it can be a bit rough getting in the swing of things. Rogue Trader is a pretty old system--hence why the videogame didn't translate it 1-to-1--but it does what it sets out to do pretty well imo.
Heretic artifact: the dagger of augury. The blade requires the blood of a living being, no blood bags, to be spilled on it and then flicked onto a surface to read the future or show anything the user desires to know. The downside is that the blade slowly starts to taint the blood of whatever it cuts, probably the user or some victim being used as a living blood bag. This slowly twists their mind, causing them to continually cut and taint others so as to obtain more information. The trick, the tainted blood starts to wither their body and mind so that they can no longer read, interpret, or even see the message. Their minds may even slowly degrade to the point of being unable to remember anything the blade has shown them before. Repeating the process like a plague.
Even one cut is enough to begin this process, its just takes years, but players are likely to use this thing way too much.
If you know a demon’s name you have absolute power over it, so you could force it to do anything, such as perma deathing it’s self.
i would love to se DK and the Brickster in a narrative decleration series, i think that would be alot of fun
"If that person had a mouth, it would scream."
Bricky keeps stating his love for the ttrpg, they should really have a goal on patron be them starting a campaign so bricky can use the books