Imperative vs Declarative Programming

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 945

  • @sco1369
    @sco1369 3 роки тому +1467

    Did not expect this video to be this good lol

    • @morgengabe1
      @morgengabe1 3 роки тому +36

      *declarative

    • @Hexdy
      @Hexdy 3 роки тому +4

      True

    • @redsaberdude
      @redsaberdude 3 роки тому

      rude

    • @RedStone576
      @RedStone576 3 роки тому +5

      yooo the guy on the banner

    • @sco1369
      @sco1369 3 роки тому +1

      @@RedStone576 o.O I didn't even see that ahahaha

  • @andythedishwasher1117
    @andythedishwasher1117 2 роки тому +2

    This video clarified the hell out of those two terms in my programming vocabulary. Thank you very much, man.

    • @uidotdev
      @uidotdev  2 роки тому

      Glad you enjoyed it

  • @lauradevries9242
    @lauradevries9242 3 роки тому +380

    Declarative code is supposed to be more human friendly but I often find it to be more confusing. I find it to be more difficult to remember all the diffrent syntaxes and how to use them than to just think of the underlying mechanism. I know its better to write as much declarative as possible because its supposed to be less mental work but I find it hard to wrap my head around declarative code for some reason. I like to write my own imperative declarative api because then I feel like I can understand and adapt what is happening in the background.
    The biggest thing I learned in this video is the fact that I now understand why I find a lot of code to become more and more frustrating to work with and understand. I am just not well versed in programming declaratively.

    • @damirahman
      @damirahman 3 роки тому +95

      i don't really fault you for that -- frankly, the double/summation declarative examples are not even more human-readable than the imperative counterparts. if you know pretty basic syntax for *most* common programming languages, then the imperative one is significantly easier to read.
      the declarative ones require that you know what the map and reduce functions are, that you understand the => operator in js, and what the arguments to those functions even mean (what's the 0 in the reduce call? i have no idea, but i didn't have to ask that question for the imperative code)
      i left this video thinking "did he just describe a function call?" rather than being impressed by the "simplicity" of the declarative code -- for all intents and purposes, i don't see why a better declarative approach would've been to just call the double() function that was written out imperatively. that's a whole lot more human readable than calling map or reduce with ugly syntax

    • @demoniack81
      @demoniack81 3 роки тому +27

      @@damirahman The 0 is the initial value. Reduce() has an absolutely awful syntax. It's quick and when I write js/ts I do use it for simple things like flattening trees or creating key-value maps from flat arrays, but nobody will ever convince me that it's "cleaner" than writing out the entire thing properly.

    • @CaptainTechnicalityLP
      @CaptainTechnicalityLP 3 роки тому +19

      In fairness to declarative code, javascript is probably one of the worst languages that could have been used to demonstrate it cause javascript is just kinda awful to read in general. SQL is something you could think of as a "pure" declarative language, and I think it's much better designed to make this style of code readable.
      It uses verbs which are generally intuitive, and occasionally a bit redundant to make it read more easily at a glance. C# has a library called linq which is based on sql syntax, and it does similar things to the javascript functions but is much more readable, at least to me.

    • @stevenhe3462
      @stevenhe3462 3 роки тому +5

      ​@@CaptainTechnicalityLP I think you get it.
      The language really defines if you want to program imperatively or declaratively.
      Javascript is not designed to be declarative in the first place. These features are added in later.

    • @falklumo
      @falklumo 3 роки тому +4

      IMHO, any software should be much more explicitely be separated into a declarative and an imperative part. And the declarative part should NOT be written in a *programming* language at all. Failing to do so leads to confusing code in the way you described.

  • @AftercastGames
    @AftercastGames 3 роки тому +151

    I’ve been developing software for over 25 years, and this is a subject that I’m pretty passionate about. These analogies are good. However, I think a better analogy that more people will immediately understand is that if you think of code as people, some people do actual work, and some people are managers. Both are important in complex systems, but you don’t want your managers getting bogged down in implementation details. You want your workers to focus on solving specific problems and improving those solutions over time.
    Another way to look at it is that you can control code that you write, and possibly the code written by your team, and maybe even your company. But at some point, you’ll probably end up using code written by another company, which means that you will have no control over how that code is written. You will just have to use the code as-is. If you want other developers to use your code, it should be as simple for them to use as possible. You should design your top level entry points the same way that you would prefer other developers / companies design their entry points: clean, simple and easy to use.
    If that still doesn’t help, then just pretend that each component in your system is located on a different planet, and communication between them is limited to 1 byte every 10 minutes. That should give you some idea of what an efficient, well designed system looks like.
    Maybe I should just make my own video…

    • @uidotdev
      @uidotdev  3 роки тому +23

      Thanks for taking the time to write this out!

    • @AftercastGames
      @AftercastGames 3 роки тому +26

      @@uidotdev My pleasure. You just happened to touch on a subject that I’ve been thinking about for a few years now, so I couldn’t help but dump everything in the comments. I really want to start a new series of videos on the subject, but I need to get some quality equipment first. This video is very good quality and very effective. If I could create content of this quality, I would do it today. Maybe I should just send you some transcripts, and let you do all of the work. 😉

    • @NavyCuda
      @NavyCuda 3 роки тому +5

      The problem I have with this, and the use of imperative and declarative in general is that, if you have a manager, you still have to write the manager, you still have to tell the manager how to do its job. Calling the manager later down the line after you've already written it, doesn't change the fact that it had to be written in the first place. So by extension applying our thought process to a completely linear process that needs every instruction to work just doesn't make sense.

    • @AftercastGames
      @AftercastGames 3 роки тому +4

      @@NavyCuda Yes, if it’s a linear process, like a compiler, that simplifies things a bit. But for business development, and game development, the “managers” typically just respond to events. When a character moves, or when an order is placed, the manager should respond with a sequence of calls to workers to perform the appropriate actions. Over time, these sequences tend to change as the requirements change, but the actions themselves are less likely to change. But in either case, you want the manager to be easy to replace, and you want the workers to be easy to replace, just like in real life. 😉

    • @yt-sh
      @yt-sh 7 місяців тому

      we need your experiences, make your video quickly, it doesn't have to be high end, just try to make it minimal and it might look good already...

  • @zjankowski
    @zjankowski 3 роки тому +447

    The differance is so blurred that we should really call it a spectrum of how human friendly a given code is, rather than recognise those as distinct ways of coding. Software engineers always work on some level of abstraction and even your declarative examples could be considered imperative in a larger context. Btw, looping through arrays and adding numbers could still be considered declarative as so much of what's really happening is hidden (saving variable states to registers etc.)

    • @uidotdev
      @uidotdev  3 роки тому +77

      That's a fair takeaway.

    • @timothymcguire5126
      @timothymcguire5126 3 роки тому +12

      True, but in looping you are still giving instructions even if they are abstractions of what the machine is doing. I think a great way to learn the difference between the two is trying to learn Haskell. Haskell is a purely functional language, which functional programming is a subset of declarative programming. Because of that many programming concepts like loops, simply don’t exist in Haskell. But despite that it’s just as powerful, because instead it uses recursion.

    • @SufferDYT
      @SufferDYT 3 роки тому +2

      @@timothymcguire5126 Smol brain here, how do you process an array like in the described double(arr) function without a loop?

    • @overloader7900
      @overloader7900 3 роки тому +2

      @@SufferDYT for each member of array, do a thing; not neccesserally looping, could be in parallel, if no dependencies

    • @SufferDYT
      @SufferDYT 3 роки тому +7

      @@overloader7900 Foreach sounds like a loop, but I see the distinction lol

  • @h2dpunjabiz
    @h2dpunjabiz 2 роки тому +2

    More i browse through UA-cam more I love this world. No one could have done it better.
    Thanks mate for such great analogy. Cheers !

  • @seriouslee4119
    @seriouslee4119 2 роки тому +11

    Been in the biz for over 6 years and now I also finally understand what the two means. Thanks!

  • @nugzila4170
    @nugzila4170 2 роки тому +1

    Finally, someone who knows what they are talking about. You are a gem dude.

  • @casual_gaming_5
    @casual_gaming_5 3 роки тому +3

    beat explanation ever. Watched the video cuz appeared in suggestion and stayed and subscribed due to quality opf explanation,.

  • @aspi8219
    @aspi8219 3 роки тому +2

    I wanted to say that I forgot to subscribe and I legitimately remembered later in the day and went back to make sure I'd get more of your videos.

    • @uidotdev
      @uidotdev  3 роки тому +2

      Means a lot. Thank you!

    • @aspi8219
      @aspi8219 3 роки тому +1

      @@uidotdev Thank you for your reply! The pleasure is all mine really.

  • @Agent-ic1pe
    @Agent-ic1pe 3 роки тому +129

    To play devil's advocate here, I have used both imperative and declarative languages, frameworks, and styles in the past. I believe that both have their benefits and drawbacks - however, in my opinion, the main drawback of the declarative side, which is INEXCUSABLE, is the inability to peek under the hood. By trying to exemplify the essence of programming, it has missed the trees for the forest. Imperative programming has its drawbacks, but these are mostly just annoyances, not anything as grave as this. Here's what I mean:
    Suppose you want to examine every element of a list and create a new list based on those elements. The map function works perfectly! The for loop is more ugly and takes longer to write. But, either one is just as intuitive and efficient as the other. Now, suppose you want to examine every second element of the list. Such a minor tweak requires a correspondingly minor tweak to the for loop, which retains its intuitiveness. Suddenly, the positions have been flipped - it's possible to express this in a declarative, functional way, but it takes much longer to write and to understand than the for loop.
    Another example. Suppose that you want to write a recursive algorithm that caches its results (aka dynamic programming). Such algorithms may be written either imperatively or declaratively (I know, I have tried to write these kinds of algorithms in functional languages). But here we encounter another problem. The very idea of declaratively writing an algorithm is absurd! When we write an algorithm, we very specifically want to instruct the computer how to accomplish an objective, not just tell it the objective that it should accomplish.
    Advocates of declarative and functional programming usually have pithy sayings, like "the essence of programming is composing functions and objects together" or "a program consists of interactions between interfaces", but such sayings miss the entire point of programming. The unique task of the programmer, compared to the mathematician or the physicist, is to create and codify efficient algorithms for highly specific systems. You don't need to be a programmer to write a data processing pipeline or a web UI that displays all rows of a table. Programming expertise comes into play when you're trying to fix edge cases, write fast algorithms, and fine-tune your algorithms to your specific client's needs. The important part of programming is actually the "ugly" part, and an imperative paradigm is needed to intuitively and efficiently codify the "ugly" parts.
    Sorry if that sounded like a rant. I enjoyed the video. I also believe in a *mostly* declarative / functional approach. However, I do not believe that any paradigm is superior to any other, and if anything, imperative / procedural must be the best due to its ability to easily handle ugly situations.
    Thank you for attending my TED talk.

    • @circulardep
      @circulardep 2 роки тому +11

      Interesting thoughts.
      Sometimes you need to be able to look under the hood of course. But I don't think that the point is to never do imperative programming. That’s why he said that declarative APIs lay on top of imperative implementations. Code that is only imperative is super difficult to reason with. Code that is only declarative and hides its underlying mechanism is difficult to fully understand. A mix of both is needed.

    • @Agent-ic1pe
      @Agent-ic1pe 2 роки тому +5

      @@circulardep good take, I agree. It's the same thing I feel about encapsulation. It's mostly useful but there are a few places where it limits your ability to get stuff done.

    • @LukeAps
      @LukeAps Рік тому

      Well said!

    • @felixjohnson3874
      @felixjohnson3874 Рік тому +3

      I'd disagree, Imperative is "better" under any meaningful usage of the word. At the end of the day, everything you ever write becomes assembly that tells the computer *_exactly_* what it ought to be doing. Unless we want to grant the credit of *_all_* abstraction to Declarative code, Imperative styles retain that direct behavioural model while still being simplifiable after the fact.
      When it comes to writing real programs, Imperative will *_always_* have the edge for that reason.
      Declarative's only real value is
      A : when you've decided to work with a language so absurdly far removed from the hardware writing the code yourself isn't even possible. (Python for instance NEEDS to offload heavy computational work onto other languages because its so insanely slow you couldn't write it even if you wanted to. In other words, Declarative abstraction is literally necessary because of the weakpoints in the language)
      Or
      B : when you are operating in a very codified problem space and working with pure concepts instead of gritty realities. In other words, you don't ask a haskell dev to write an embedded OS. Declarative & functional languages are excellent at working on very strict concepts but implementation absolutely kills them.
      For me a great example of the nuance here is Rust which, despite having many abstractions and incorporating functional concepts, is nonetheless very clearly imperative. Thats why I really don't think Declarative can be credited for abstraction, because even abstract languages clearly still behave Imperatively.

    • @previnder
      @previnder Рік тому +1

      To be honest, your comment is better than most TED talks I've heard.

  • @sephirothjc
    @sephirothjc 3 роки тому +2

    Less than 5 minutes it took this guy to explain this properly

  • @ozzyfromspace
    @ozzyfromspace 3 роки тому +145

    I code both ways depending on what makes the most sense, but I'd be hard pressed to explain the different styles. This video helped give me a vocabulary to help others distinguish imperative programming from declarative programming. Many thanks.

    • @uidotdev
      @uidotdev  3 роки тому +8

      So glad you found it useful.

    • @DemiImp
      @DemiImp 3 роки тому +3

      It's just different levels of abstraction. All imperative code is ripe to be labeled as declarative at some point.
      For example, "table for 2 please" is a small step in a large step of "eating dinner". (Get everyone ready, enter the car, get to a restaurant, get a table for two, order food, eat the food, head home)

    • @Stevexupen
      @Stevexupen 10 місяців тому

      keeping open mind, being pragmatic, flexible and believing everything has it's own place and purpose is a valuable mindset to have in programming. heck, in every possible thing you can do even.

  • @TheGoonkid
    @TheGoonkid 2 роки тому

    Dito last comment, even the meaning of imperative and declarative have now been rewired in my brain and now it feels like my head has been blown off, you have earned yourself a subscription, kudos to you sir...

  • @finsflexin
    @finsflexin 3 роки тому +25

    I literally didn’t think I would’ve been able to understand that… The video is so quick yet so informative!

    • @uidotdev
      @uidotdev  3 роки тому +3

      Glad it was helpful!

  • @uwagideon2723
    @uwagideon2723 3 роки тому +2

    This has to be one of the best programming channels I've ever seen

    • @uidotdev
      @uidotdev  3 роки тому

      Thanks for watching!

  • @sapito515
    @sapito515 3 роки тому +5

    Rarely comment on youtube, but just wanted to say, this is an incredibly good explanation, thank you very much!

    • @uidotdev
      @uidotdev  3 роки тому

      You're very welcome. Thanks for taking the time to let us know ❤️

  • @Jekalmat
    @Jekalmat 10 місяців тому +1

    I have been prompting Chat GPT for half an hour to grasp the meaning of these terms but failed. This video beautifully explained it within 5 mins. Genius !!!
    Keep up the good work mate. Subscribed !!!

    • @uidotdev
      @uidotdev  10 місяців тому +1

      Thank you!

  • @jhawley031
    @jhawley031 3 роки тому +27

    I remember learning haskell and it blew my mind. Its a pure functional programming language and i always had a hard time explaining why its so weird to even other cs students. Its like a regular language except every line is a return statement and it takes 3 lines of code to write quicksort in haskell. Basically almost every line follows a:
    "FunctionName Parameters = ReturnValue"

    • @asdasddas100
      @asdasddas100 3 роки тому +2

      Currently learning Haskell and I couldn't agree more. You basically say "Do this, combine it with this then do this after" and then it does it. I love it

  • @ShendZhubi
    @ShendZhubi 11 місяців тому

    One of the best and most succinct programming related videos that I have ever watched! Major props!

  • @huxnwebdev
    @huxnwebdev 3 роки тому +6

    Welcome Back @Tyler McGinnis & Happy New Year 🖖

    • @uidotdev
      @uidotdev  3 роки тому +4

      Good to be back!

  • @samer_daily
    @samer_daily 2 роки тому

    this is becoming my favorite programming channel, period.

  • @FROZENbender
    @FROZENbender 3 роки тому +16

    What happens often in my project is that I start writing something imperative and as complexity increases I know which part I can extract to a method that provides the same mechanism in a declarative way, but reusable. It's actually been my most groundbreaking discovery with my gamedev projects that complexity only really goes up when I fail to do the above. When too much code is stuck inside an entity and should instead be extracted to a component that runs in the background. It actually does exactly the same thing but forces me to write better structured code so common data is in the entity, not the component. It took me almost 4 years of game prototyping to truly understand this and get a proper workflow in my engine.

  • @ALXG
    @ALXG 3 роки тому +1

    I want to declare something here.
    I felt that was imperative to subscribe. That’s how you have got a new subscriber.

  • @darchcruise
    @darchcruise 2 роки тому +3

    This is probably the best video describing the difference between imperative and declarative programming. Thank you for making this video!

  • @SteveJobs-w6b
    @SteveJobs-w6b Рік тому

    Bro, you have no idea! This is exactly what I needed to understand these confusing concepts. Thanks Brother!

  • @siriusbyrde3087
    @siriusbyrde3087 2 роки тому +3

    I understood the differences btw Imperative vs Declarative in 4:43 min ! Thumb up

  • @thatsalot3577
    @thatsalot3577 2 роки тому

    I can honestly say that this single video changed the way I write code.

  • @cthutu
    @cthutu 3 роки тому +53

    Another way to look at declarative vs imperative is that the former rarely deals with time, whereas the latter is affected by time, i.e. you have to worry about the order. A more concrete example is, reading a file: imperative is a series of function calls such as fopen, fseek (possibly), fread and fclose. The declarative version would be read_data(file, offset, buffer, buffer_size).

  • @adityamali1862
    @adityamali1862 3 роки тому +1

    I am glad that UA-cam's algorithm recommended me this video.

    • @uidotdev
      @uidotdev  3 роки тому

      Glad you enjoyed it!

  • @JarrettBC
    @JarrettBC 3 роки тому +5

    What a great start for you! You're going far.

    • @uidotdev
      @uidotdev  3 роки тому

      Thank you Jarrett!

  • @whohizzie
    @whohizzie 2 роки тому +1

    amazing video! thank you! saying “what” vs “how” never really help me with any concrete understanding. Thank you for this down to earth explanation!

    • @uidotdev
      @uidotdev  2 роки тому

      Glad you enjoyed it!

  • @MCC900
    @MCC900 3 роки тому +198

    But, ultimately, by the way you defined it, isn't "declarative" code simply modular/encapsulated code? You don't worry about the HOW when either A) you wrote a function that encompasses a humanly-readable method elsewhere and use it interchangeably within your different programs or B) someone else did it for you. Maybe you're using preexisting methods (such as Array.map), or write your code entirely in a very high-level language, some sort of visual script for example.
    People should code imperatively when there exist technical limitations. If you're making the engine for a videogame for example you need to squeeze the most power you can to get a maximum amount of fps. Maybe you're making a web page and you need it to load quickly on older devices, or perhaps it is a browser-based photoshopping app or any other heavy-weight application and you are trying to reduce lag. Maybe you are concerned with security issues and want to prevent hacking attempts that exploit the incorrect usage of preset functions.
    Declarative is more important when you don't have heavy efficiency requirements, since it speeds up development speed dramatically.

    • @ferociousfeind8538
      @ferociousfeind8538 3 роки тому +23

      A balance of overhead- when creating an unwieldy beast that must be efficient, the developer must undertake significant MENTAL overhead, "thinking like a computer", to squeeze performance out of the machine. On the other hand, at higher levels, taking on that mental burden is not the best strategy, because you have only so much mental stamina, and the computer can handle doing some inefficient things in the name of the developer having an easier time with development. Gotta meet deadlines, or something.

    • @ferociousfeind8538
      @ferociousfeind8538 3 роки тому +10

      @@heeyy3 ~~if you can't tell how it works based on declarative programming, it's probably not good declarative programming. You're supposed to be able to understand it because it's written in a human way...~~

    • @popularmisconception1
      @popularmisconception1 3 роки тому +2

      Ideally, declarative programming are essentially a bunch of statements about the program, which can be used for running the program, but also to tell other things about the program, such as function invariants, value space constraints, etc. which not only allows to perform the program (which may not always be quite efficient, but always possible), but also analyze the program for various purposes, such as optimization, correctness, etc, which is something done much harder with imperative representations. Even in imperative languages such as java and c++ you almost always add some declarative information to your program, such as limiting visibility, instantiability, inheritance, input/output/value/error space, nullability, multiplicity and more. Declarative programming is basically defining the program purely in terms of its contract. In imperative programming, explicit static-time information is much more limited and deriving it from code is non-trivial. Therefore, a declarative program compiled with a good optimizer might actually be a much better thing than a poorly optimized imperative implementation.

    • @OmegaF77
      @OmegaF77 3 роки тому +16

      @@heeyy3 It's probably because of vague/poor naming. For example, if I want a function to suck me off, then I may write def succ(). But succ what? More precisely I would have to name it to def succDicc().

    • @sc1ss0r1ng
      @sc1ss0r1ng 3 роки тому +2

      @@OmegaF77 *He is speaking the language of gods*

  • @saisagarsharma
    @saisagarsharma 3 роки тому +2

    Somehow i feel u r so underrated. The topics u choose are actually very helpful. Thanks again for the time man.

    • @uidotdev
      @uidotdev  3 роки тому

      That means a lot. Thank you!

  • @acuddlycactus
    @acuddlycactus 3 роки тому +88

    While I love the higher-order Array operations (map, filter, reduce, etc..), it's not always a good idea to use them for every situation. In some scenarios, where the input is large, callbacks can have a negative impact on the speed of the code execution during runtime due to context switching. Sometimes, a "for" loop, however verbose, is definitively faster.

    • @uidotdev
      @uidotdev  3 роки тому +18

      Right. Whole goal was to portray declarative vs imperative as a scale with different tradeoffs along the way.

    • @AftercastGames
      @AftercastGames 3 роки тому +21

      It’s less about choosing between imperative and declarative programming styles, and more about keeping them separate. You want your declarative code to control what happens and when, and you want your imperative code to actually do the work.

    • @daniyalahmad1820
      @daniyalahmad1820 3 роки тому +5

      @@uidotdev but it didn't portray any tradeoffs ... i couldn't guess at least

    • @invitapriore
      @invitapriore 3 роки тому +2

      I don't know what V8 does under the hood with iterators, but this tradeoff isn't inevitable in the general case. The Rust compiler, for example, can often translate maps/filters/etc. into IR that's at least as performant as a for loop with manual indexing, via inlining and other tricks. I say "at least" because the functional approach is often *faster*, since the compiler has all the information necessary to skip the bounds checks that it might otherwise insert in cases where there's no straightforward way to infer from context that the maximum size of the loop index is less than the size of the collection being accessed. Rust is very committed to zero-cost abstractions like that, but in this case I don't see anything about JavaScript that would prevent it from enjoying the same type of optimization, and that's kind of how I think about declarative approaches in general: they can be less performant, but they don't need to be, since they also give the compiler/runtime the benefit of an abstraction boundary behind which it can do optimizations with information that maybe isn't accessible or representable in the front-end environment.

    • @vikingthedude
      @vikingthedude 2 роки тому

      @@AftercastGames "You want your declarative code to control what happens and when, and you want your imperative code to actually do the work."
      This is a really nice way to put it. I'll keep this in mind

  • @arno.claude
    @arno.claude 2 роки тому +1

    You have a very soothing voice, and the animations are very enjoyable. Keep up the great work!

  • @labadcloyd
    @labadcloyd 3 роки тому +5

    keep making content like this and you'll blow up! this video is giving my fireship vibes but way more chill.

  • @aspi8219
    @aspi8219 3 роки тому +1

    I feel like this is very comparable to the tell dont ask principle. You tell other classes what to do instead of getting information from in order to do it yourself. Great video

  • @prog_demos
    @prog_demos 3 роки тому +15

    Really looking forward to you becoming "UA-cam famous"!

    • @uidotdev
      @uidotdev  3 роки тому +3

      Making my Mom proud. Finally.

  • @gabetower6165
    @gabetower6165 Рік тому

    Holly hell you explained this in a way that makes perfect sense thank you.

  • @dcascato
    @dcascato 3 роки тому +3

    Nicely done, interestingly enough I was trying to come up with a good explanation of these terms for my peers

    • @uidotdev
      @uidotdev  3 роки тому +1

      Glad you found it useful!

  • @AZIARGROUS
    @AZIARGROUS 3 роки тому +1

    Awesome! Made total sense. Only mod I would make to the video is longer pauses between sentences, it would allow me more time to ingest the concept of that makes sense

  • @indycinema
    @indycinema 3 роки тому +178

    ALL have imperative APIs underneith. Declarative Coding is marketing speak for adjusting the configuration of some prewritten software. The syntactic sugar and DX is the only thing that ever really evolves. It could be a domain specific language for a compiler like Svelte or a framework with classes like Rails or a bit of markup like React, it's all just filling out the options on some config that the imperative code in the library uses to do the real work. The error messages tend to get pretty bad when arbitrary options are misconfigured and Stack Overflow is born. Chasing other people's TPS reports is a terrible way to make a living. Declarative will always be a more frustrating way to code when things are erroring or poorly documented, but possibly faster when things are going well, like at the beginning of a project. (Progress) *Sigh*

    • @tedbendixson
      @tedbendixson 3 роки тому +43

      "Declarative" programming is like my seven year old nephew learning to code. He wants to just make the game work by typing in whatever pops into his head, and then he gets frustrated and impatient when he realizes computers don't work that way.

    • @bobthemagicmoose
      @bobthemagicmoose 3 роки тому +44

      I get really frustrated with these marketing buzzwords that might have some nuanced philosophical underpinnings but they are so overused by people who misunderstand them that they lose all real meaning. Here's my take on it: "declarative" = optimizing for human legibility, usually identified by having a clear story in the code and direct tie-in to the task at hand; "imperative" = optimizing for the machine (speed or other factors), usually identified by the code being tightly-coupled to its operating context (machine/environment/etc.).
      Also, positioning them as a dichotomy is what causes so much confusion on the topic. It is a spectrum. One commentator (or maybe the video) gives the example of a restaurant where declarative would be "I want a pizza" while imperative is "take 2 cups of flour, add salt... " however saying "I want pizza is context-constrained because what if the pizza there isn't any good? Even more declarative would be "make me happy" and the chef serves up whatever is the best for you and even more imperative would include "so find a field, put this wheat seed in the ground...."
      I wish we would throw out the "imperative vs. declarative" paradigm and more talk about human legibility vs context-coupled. All applications should be human-legibile on the higher levels, but as you drill down into these functions it should be a gradual transition towards context-coupling. This also leads into a discussion on lazy vs. eager execution which is a similar balance between human interpretability and machine optimization.

    • @tedbendixson
      @tedbendixson 3 роки тому +14

      @@bobthemagicmoose I might add that in some cases we should also consider simply not making a developer api and opting for a graphical tool like a level editor or paint program.
      Not everyone needs to be a developer, and if they aren't operating at the lower levels (or lack an understanding of the lower levels), they probably *shouldn't* be a developer.
      It's totally fine to just give people a spreadsheet and have them enter some values without ever having them touch the code. It may be preferred.

    • @tedbendixson
      @tedbendixson 3 роки тому +2

      @@bobthemagicmoose It does make me think. Are the level editors for the games I create "declarative"? Their user interface is largely concerned with "what" is in the levels, not how the levels are interpreted by the game in order to play properly.
      Am I doing "declarative programming" by making these levels, placing tiles and starting locations and other entities into my game world?
      By currently accepted definitions of the term, I'm not entirely convinced I'm not. And that's the problem. It's an ill-defined term which is used too broadly.

    • @bobthemagicmoose
      @bobthemagicmoose 3 роки тому +13

      @@tedbendixson people argue about what "real" programming/developing is all the time... but I would say that "programming" is taking a task and deconstructing it into smaller tasks (aka instructions). If one of the tasks does not exist in the system, you break it down now until all tasks can be performed by the system you are using. The more complicated this process is (remember, the deconstruction needs to gradually get to tasks that map to instructions available to you!), the more it is considered programming.
      For most games, I think level editors require these skills because you have to deconstruct the experience you are going to create ("I want an easy puzzle that features x mechanic with a tutorial system to guide the player") into objects available in the level creator.

  • @Busterblade20
    @Busterblade20 3 роки тому +1

    I didn't expect this video do the this good. The animations and the concise and clear explanation reminds me a lot of 3Blue1Brown's style

    • @uidotdev
      @uidotdev  3 роки тому +1

      Glad you enjoyed it!

  • @AhmadJubair
    @AhmadJubair 3 роки тому +4

    Let's get UA-cam famous, Tyler!

    • @uidotdev
      @uidotdev  3 роки тому +1

      New year, new me!

  • @Nathan17B
    @Nathan17B 2 роки тому +1

    I was about to take my breakfast and I though: "This videos looks like a nice option"
    I wasn't wrong about it. Actually fantastic example approach. Keep the content my friend!

    • @uidotdev
      @uidotdev  2 роки тому +1

      So glad you enjoyed it!

  • @rowan404
    @rowan404 3 роки тому +3

    I know this wasn't this video's intention, but I learned something about my own way of thinking.
    I'm autistic and I'm now realizing that the reasons why a) I'm having such a difficult time in this society and b) I'm a natural at programming is because I have a more imperative way of thinking whereas most people have a more declarative way of thinking. (Also, the latter is probably because programming was created primarily by autistic people to begin with.)
    No wonder people often compare us autistics to robots...

    • @uidotdev
      @uidotdev  3 роки тому +1

      Wow, that's a really interesting observation. My Wife taught severe special ed and a common thing she'd do when helping kids with severe autism stay focused is elaborate the order of things ("First X, then Y") . That totally aligns with your theory.

    • @rowan404
      @rowan404 3 роки тому +2

      @@uidotdev Thanks! Also, as someone who went to a special ed school, _"First_ work, _then_ snack." has been forever engrained into my head. Meanwhile, I was more concerned as to why you couldn't eat your snack _while_ doing your work.
      Also, I wanted to clarify that using functioning labels is looked down upon because it sort of puts kids in a box with no room to improve. A lot of us fluctuate over time. Like, I had "mild" autism for most of my life that became more "severe" in the past few months due to mental illness. I even lost the ability to talk for a few days despite having been fully-verbal since I took speech classes in kindergarten.
      Additionally, at my school, I had no problems forming friendships with the non-verbal kids. And, amongst each other, some of them even had crushes. (One of my non-verbal friends was infamous for partaking in PDA with his girlfriend, who was also non-verbal, during school events.) Most people don't seem to realize that there are ways to communicate that don't involve speaking.

  • @marklord7614
    @marklord7614 11 місяців тому

    I know my comment comes way later, but this is a great explanation and helped me understand the difference. Thanks.

  • @CodingCatDev
    @CodingCatDev 3 роки тому +41

    okay now the real question is how long did it really take to make this vid, and what software did you use ;)

    • @uidotdev
      @uidotdev  3 роки тому +36

      4-5 days. I'm a noob so coded the animations with Framer Motion and did everything else in Screenflow.

    • @Kevin-jc1fx
      @Kevin-jc1fx 3 роки тому +1

      @@uidotdev Wow. I was thinking that you are absolutely amazing at after effects. I think about opening a channel to teach some software engineering concepts but I am very concerned about edit as I have never really edited a video. I should start with whatever I know. Great video anyways. Thanks.

  • @soniccane1117
    @soniccane1117 3 роки тому +2

    Great explanation/introduction! Another concept that helps me code more thoughtfully.

  • @Storkz0re
    @Storkz0re 3 роки тому +3

    Top quality video and explanation, like in one with 5000 views

    • @uidotdev
      @uidotdev  3 роки тому +1

      Thank you Vital!

  • @meenakshisundaramrajasekar1689
    @meenakshisundaramrajasekar1689 2 роки тому

    I have been looking around for a nice explanation and I look no more. Thanks!

  • @srsajjad7460
    @srsajjad7460 3 роки тому +5

    Came to SUBSCRIBE AND RING THE BELL, woah already done !

  • @berkaycalmaz1263
    @berkaycalmaz1263 3 роки тому +2

    I didnt even know this concept existed but now I understand lol

  • @CodeSketched
    @CodeSketched 3 роки тому +3

    Amazing explanation. Loved how the entire video "flowed" from start to end!

  • @peterpodgorski
    @peterpodgorski 3 роки тому +2

    I call it the "uncertainty principle of programming" - the more domain, human level readability you have the less you know about what happens on the CPU. But that's rather hermetical 😁
    Great video, will definitely send it around 👍

  • @SumanRoy.official
    @SumanRoy.official 3 роки тому +3

    Awesome concept, never thought of this, keep it up 👍

    • @uidotdev
      @uidotdev  3 роки тому +1

      Glad you enjoyed it!

  • @h-girlradio4699
    @h-girlradio4699 2 роки тому

    Thank you so much for this video! I was having so much trouble trying to wrap my head around these two concepts, but you were able to break them both down in less than 5 minutes!! 🤗

  • @utuber178
    @utuber178 3 роки тому +55

    Isn't all programming declarative to some extent ?
    I mean when writing the function to double the elements of an array we ask the OS to give us an array . We do not know the exact memory addresses that will be occupied by this array or how the memory allocation (however it is )works ,etc .The programmer is shielded from knowing or dealing with all of that .
    So how do we decide which layer of abstraction is appropriate ? I guess it depends on the context and its not black & white .
    As things evolve and the we just keep putting another layer of abstraction over another , over another.
    Great video though! Totally loved how it flowed and how it got me thinking. Good job!

    • @felixgraphx
      @felixgraphx 3 роки тому +11

      (as a programmer for thew last 20+ years) I also thought that when describing 'declarative' programming it had more to do with using a library where all the imperative programming was all done in the past and some new 'declarative' interface makes all that technology available in an easier-to-use declarative interface. So indeed you'Re right that there's declarative stuff in the imperative code too,. it's just so prevalent that most dont even see it: let myarray = [ ]; doesnt require you to code assembly to assign a space of ram and deal with it, its all declarative from that layer on, presented as a higher order programming language. html, css , angular, react or whatever declarative web stuff is just a higher order above the 'imperative' langugages below it, I wonder if this will repeat again in more technology stacks / language layers . etc... ?

    • @utuber178
      @utuber178 3 роки тому +4

      @@felixgraphx Exactly my thoughts . Its definitely there in so many places although I feel that front end is the worst offender that I know and embedded space is least affected because you cannot stack when there is no space to put stuff , lol.
      All of this could be fine but what bothers me with these layers of abstraction is that they don't appear to be sturdy .Its like a tower of houses built on one another with no concern about sustainability just immediate gain and fewer people remember how the older houses even work . This is one of the reasons why software errors and malfunctions are so bloody common.
      If anyone likes this topic I will highly suggest the talk by jonathan blow.
      ua-cam.com/video/ZSRHeXYDLko/v-deo.html

    • @dealloc
      @dealloc 3 роки тому +1

      While declarative code is itself an abstraction of imperative code, this doesn't mean that all imperative code is abstracted through declarative code. Imperative code also abstracts over other imperative code. You can think of this as "layers", and thereof we have layers of abstraction; from machine code to high level languages.

    • @felixgraphx
      @felixgraphx 3 роки тому

      @@dealloc yes, imperative code is from both declarative and other imperative. no one implied otherwise, (if i did i misspoke) :)

    • @dealloc
      @dealloc 3 роки тому

      @@felixgraphx It was a reply to the original comment :-) The original comment questioned whether not all programming was "declarative". My comment explains why that is not always the case.

  • @afrobear2310
    @afrobear2310 2 роки тому +1

    Now this is how you earn a subscriber . Bravo !!!

  • @macchiato_1881
    @macchiato_1881 3 роки тому +4

    So basically, this boils down to what level of abstraction you are programming in?

  • @datadivas-hq
    @datadivas-hq 3 роки тому

    Shut up ! Omg this is the best and most concise explanation ever.
    WoW!
    I’m so shocked. I now understand stand the difference

  • @kevinfredericks2335
    @kevinfredericks2335 3 роки тому +4

    Great video. If anybody is still asking 'why does this matter?' it may help to consider how much need there is for programming in the world. To keep the world running, we have to use declarative code or nothing would get done in time.

    • @uidotdev
      @uidotdev  3 роки тому

      Glad you enjoyed it!

  • @toonclips3898
    @toonclips3898 2 роки тому +1

    Best explanation I’ve come across so far!

  • @Skatinima
    @Skatinima 3 роки тому +8

    Good explanation. I alwasy thought about declarative was using the map or filter functions in js, but could never give a precise definition for it. And it's true: declarative is praised as being better but sometimes imperative is just better, and sometimes the only way. Just yesterday i was coding collision detection in js and the imperative way was just much better than the declarative

    • @uidotdev
      @uidotdev  3 роки тому +3

      Glad it was helpful!

  • @Versole
    @Versole 2 роки тому +1

    This video help you clearly understand the difference between imperative(How) and declarative(What) programming with the analogy(restaurant), and an example of the code with a clear and simple explanation making even the non-tech person understand what is it all about.
    I do like the imperative approach just because it helps me understand exactly what is the code doing overall and may help with understanding time and space complexity line by line. However, I like declarative programming better because it helps with developing programs quickly, and easily pumping out your ideas into reality really quickly. And if you want really want to know behind the scene about a particular declarative approach you can always find some sort of documentation or community help that explains what it is doing under the hood.
    I also notice that there are lots of communities supporting declarative approaches to things and it seems like that might be the future.
    Edit: Some typos.

  • @drewbird87
    @drewbird87 3 роки тому +5

    Oh man! I didn't even know I wanted this video. But it's amazing. Thank you for clearing that up for me. 😌

    • @uidotdev
      @uidotdev  3 роки тому

      Thank you! Glad you enjoyed it.

  • @insidiousmaximus
    @insidiousmaximus 8 місяців тому

    "whah exactly do those words mean" dude you sounded just like main character in 7th Guest for a second there, gave me flashbacks.

  • @deidara_8598
    @deidara_8598 3 роки тому +11

    So basically declarative programming is pushing the problem of implementing something on someone else... ?

  • @Rin-qj7zt
    @Rin-qj7zt 3 роки тому +2

    i've never heard of these concepts before, but i can certainly say that i understand them after this.

    • @uidotdev
      @uidotdev  3 роки тому +1

      I imagine you'll start hearing them more now. Glad you enjoyed it!

  • @JoelKesler
    @JoelKesler 3 роки тому +33

    Interesting: When running the Imperative vs Declarative examples on a javascript benchmarking suite like jsbench, the Imperative examples run almost twice as fast

    • @JoelKesler
      @JoelKesler 3 роки тому +13

      Imperative - Using for loop
      9,361,471 ops/sec
      Declarative - Using array map and array reduce
      5,184,327 ops/sec

    • @riddixdan5572
      @riddixdan5572 3 роки тому +17

      until you hit an actual bottleneck that is caused by using map instead of for-i, readability of the code takes priority over anything.

    • @Glightstar
      @Glightstar 3 роки тому +10

      @@riddixdan5572 I'd say that argument is valid for source code, but not for production code if there is just a plain faster method available (at least for most cases).
      Of course this doesn't mean tho, that you have to give up one side's benefits for the other, as there are tools to optimize code for production environments too.

    • @Sam-vf5uc
      @Sam-vf5uc 3 роки тому

      Depends how well the declarative libraries are written. If you're like me and can't optimize for shit then substituting a declarative can speed it up substantially.

    • @dandre3K
      @dandre3K 3 роки тому

      @@JoelKesler Those methods run through conditionals that are unnecessary most of the time. That along with the callback stack frames is why they're alot slower than a basic for/while loop. A simple recursive function is faster too.

  • @DoggoDebugger
    @DoggoDebugger 3 роки тому +2

    Amazing. Just the video I was looking for to show to one of my new juniors

    • @uidotdev
      @uidotdev  3 роки тому

      Glad I could help!

  • @avananana
    @avananana 3 роки тому +6

    By the idea that imperative code is the "how" and declarative code is the "what", wouldn't it be reasonable to say that *all* code is declarative because in the end it all boils down to the computer executing the tasks, and we just tell it what task to execute? Of course using JS Map over a For loop is a good example of the difference in terms of actual application and usage. But from a more philosophical perspective, I really can't see any difference between "imperative" and "declarative" code except them being fancy words for comparing things like frameworks, libraries, or programming languages.

  • @beeflumps
    @beeflumps 2 роки тому +2

    I think abstract concepts like these are best understood through video with animations / images. Thanks a lot!

    • @uidotdev
      @uidotdev  2 роки тому

      Glad you enjoyed it!

  • @bradmazurek
    @bradmazurek 3 роки тому +16

    How are map and reduce declarative? I don't get it.
    This seems more about abstraction.

    • @mike-2342
      @mike-2342 3 роки тому +4

      It's a tricky one, just like how literally everything seems to be able to be called an api lol

  • @marklord7614
    @marklord7614 3 роки тому +2

    Thanks, I'm in the camp of hearing these terms repeatedly without understanding what they mean. I needed this video. Thanks

    • @uidotdev
      @uidotdev  3 роки тому

      So glad you found it helpful. Thanks for taking the time to let us know.

  • @percivalroberts8564
    @percivalroberts8564 3 роки тому +3

    Awesome tutorial I'm taking the self taught approach to programming and I found this video extremely helpful

    • @uidotdev
      @uidotdev  3 роки тому +1

      So glad to hear.

  • @lxdzii
    @lxdzii 3 роки тому +2

    Beautiful stuff 😍☺️ ohh my goodness 👏, ur explanation is so good

    • @uidotdev
      @uidotdev  3 роки тому

      Thanks for watching!

  • @MM-bw1lo
    @MM-bw1lo 2 роки тому

    You had me at Beyonce! Thanks for getting me in Formation

  • @FinnBrownc
    @FinnBrownc 3 роки тому +6

    I actually think the first 3 examples are clearer. Idk if that’s weird

    • @uidotdev
      @uidotdev  3 роки тому +1

      Actually not weird at all, was just hard to cover that in a video like this. Declarative doesn't always mean "better".

    • @andrew1007
      @andrew1007 3 роки тому

      It's for two reasons:
      1. You might not be used to reading this type of code, so it's more of an issue of not understanding the declarations and their immediate implications. It's like the difference between your speed of travel when riding a bike for the very first time. It's going to be slow until you get used to it
      2. This example is a proof of concept. Declarative code scales *a lot* better in production applications
      As a side note, here is an example that I think does a better job. Convert an array of objects into a string of comma-separated words. Which one would you prefer here?
      const toListText = (items) => {
      let text = ''
      items.forEach((item, idx) => {
      if (idx === item.word.length - 1) {
      text += item.word
      } else {
      text += item.word + ', '
      }
      })
      return text
      }
      const toListText = items=> {
      return items
      .map(({ word}) => word)
      .join(', ')
      }

  • @lominero5
    @lominero5 3 роки тому +1

    Thank you! It really is simple when properly explained. Problem was how long it took me to find this video.

  • @grantpitt3040
    @grantpitt3040 3 роки тому +6

    Great video! Very succinct! I liked the part about building declarative APIs out of imperative code. It would've been helpful to see some guidelines on how we can do this well. I also have the question about how to be productive in primarily declarative languages like Lisp or Haskell. Whenever I try to pick up those languages, I feel stuck. I guess I need to practice partial function application and composition more.

    • @uidotdev
      @uidotdev  3 роки тому +1

      Solid suggestion. Thanks!

  • @blu5175
    @blu5175 3 роки тому +2

    the thumbnail looks like ur teaching a robot how to code like a human and frankly thats terrifying xD

  • @piranha1337
    @piranha1337 3 роки тому +4

    Congrats, great explanation.
    Btw. Love your newsletter. And that must mean something. I'm using the internet for over 20 years, and I never liked newsletters at all (yuck spam). This is the first one I actually read regularly for a year now. Keep up the good job.

    • @uidotdev
      @uidotdev  3 роки тому

      That means a lot. Thank you Tony!

  • @TheAdmiralBacon
    @TheAdmiralBacon 2 роки тому +2

    This was a great video, but the bit that immediately made me subscribe was when you identified *why* the common explanations for declarative/imperative only make sense after you already understand them. Convinced me that you know that you're a talented educator.

  • @jealouscase3634
    @jealouscase3634 3 роки тому +4

    Great video! Your explanation was extremely clear and concise. I immediately got what I came looking for. +1 sub from me :D

    • @uidotdev
      @uidotdev  3 роки тому +1

      Glad you enjoyed it. Welcome!

  • @mubeenqaiser8844
    @mubeenqaiser8844 2 роки тому

    why the FOOK is this video so good!!! SUBSCRIBED!! The most to the point video ever. Blows my mind.

  • @Damjes
    @Damjes 3 роки тому +7

    so "declarative" means simply more abstract

    • @francescoanastasio2021
      @francescoanastasio2021 6 місяців тому

      It’s definitely a way to abstract code. Not the only one, that why we need the word.

  • @anthonyjaccard3694
    @anthonyjaccard3694 3 роки тому +1

    What I understand after this video
    Declarative code: Let's just tell another human what I want the computer to do and let him deal with the complexity of the implementation
    Imperative code: Fine I'll just do it myself

  • @13thk
    @13thk 3 роки тому +3

    writing my own language has thought me a lot about imperative Vs declarative programming. So in std:liste I have method injections for the primitive list. these methods include simple for loops as well because, well my fault that I didn't implement for loops natively. So it's a method instead.
    And the implementation of for uses this weird syntax because of this.
    (lamb * 2 end)[Some list with elements]:for
    The method implemented being:
    metod for >> liste -> self -> func
    0 -> i
    :. i < self:len iken # while i < self:len
    (self:[i])func
    son # end
    son # end
    But this is just the basics and the std will grow in the future to support more declarative code rather than the extremely imperative code it has right now

  • @johnpekkala6941
    @johnpekkala6941 3 роки тому +1

    I work a lot in game engines like Unreal Engine and I guess I work with both concepts here . Often In Unreal I write my own abstractions in C++ (imperative programming) that i can then use at multiple places in a declarative way with the Blueprint visual scripting system by exposing these c++ functions as nodes with descriptive names like "Elevator control", "Door opener" or "Set disco light sequence and colors" (declarative) and have all the complex how to do it logic in the c++ code that I write once but can apply multiple times by getting an external reference to what object i want to control as an input argument to the function. (multiple elevators, doors and lights can then be controlled with a common function that simply states WHAT it does, what type of object it works on and what data it needs).

  • @gJonii
    @gJonii 3 роки тому +14

    To me it feels like at the point you decided to create function "double", you're already being declarative. Actual implementation of that function seems almost irrelevant, and I certainly would prefer the first one to the "improved" one because by the point you wanted to look at how exactly is doubling an array elements thing happening, I'm thinking the first one is more self-explanatory. Which is fairly important, because being self-explanatory, easy to read and grasp is helpful for debugging, and the declarative step had happened already when you created and named a function to do this thing.

    • @DavonAllen92
      @DavonAllen92 3 роки тому

      absolutely agree with this. and in production its just as important to be human readable to the other programmers so that if the bus situation occurs your not spending time and money trying to map everything out. Method names should be declarative and inside those methods can be either more declarative methods or the imperative. but no matter what logically it should be understood what the hell is going on by a peer in case of bus. funny enough i was actually hit by a bus on my way to work a while back but i was in a car.

  • @이시형-n4w
    @이시형-n4w 2 роки тому +1

    Thanks, I've watched this video twice and understood! 🙏🙏😆

    • @uidotdev
      @uidotdev  2 роки тому

      Glad it was helpful!

  • @nosouponhead
    @nosouponhead 3 роки тому +12

    How is a "for" loop not declarative with relation to the interpretor's implementation of a "for" loop?

    • @TheAwesomeDudeGuy
      @TheAwesomeDudeGuy 3 роки тому +16

      I like this comment a lot. It too feel like declarative statements are just abstractions.
      You can always take 10 "declarative" pieces of code, put them in a file and argue that it is imperative compared to a new abstraction that encapsulate all of them, no?

    • @shuaima5989
      @shuaima5989 3 роки тому +1

      Agreed, maybe the for loop vs js array method is not a very good example? Also as a bad js developer the reduce is harder to read than the for loop 😂

    • @kolega1999
      @kolega1999 3 роки тому +1

      @@TheAwesomeDudeGuy You are right with the first one, the author also made clear that we should have an API around imperative code to make it declarative. But I don't think you got the point of what imperative and declarative is. The fact that you abstract already declarative code, doesn't mean the code you abstracted is not declarative. Why would wrapping multiple components inside another component make the code inside less descriptive of WHAT is happening? You can abstract declarative code without it stopping being declarative.

    • @gustavoshigueo
      @gustavoshigueo 3 роки тому +1

      @@shuaima5989 this video by Fireship should help you with reduce
      ua-cam.com/video/tVCYa_bnITg/v-deo.html

    • @catocall7323
      @catocall7323 3 роки тому +2

      @@shuaima5989 lol I often default to more declarative stuff when I'm too lazy to go research yet again all of the nuances of those "easy" abstractions. Also, sometimes using all those abstractions leads down a dark spiral of twisted callbacks and return values. *Shudder*

  • @antialias
    @antialias 2 роки тому +1

    The "declarative" implementations here still describe how to do the things: the example with doubling the array values still says: make me a new array whose elements are twice the values of the corresponding elements from the input array. I think what you mean by "declarative" here is actually "immutable" code, i.e. do as much as you can without reassigning the value of a variable, element, or property. When reassignment is used, then the order of execution starts to matter, and then doing fun things like parallelizing, proving correctness, and making assumptions about side-effects become a little harder.

  • @mskiptr
    @mskiptr 3 роки тому +3

    A really good overview!
    Declarative languages don't have to be domain-specific like SQL though
    There are general-purpose declarative languages that can express the 'what' without wrapping everything in subroutines and other imperative cruft.
    I don't know that much about logical languages, but at least in many functional ones it's the other way around - when you want to describe the low-level 'how' you build it out of functions and data structures while usually staying in the pure, declarative-thinking land

  • @thewholesihle
    @thewholesihle 2 роки тому +1

    I really appreciate how short these are

    • @uidotdev
      @uidotdev  2 роки тому

      Thanks for watching!

  • @kevinbatdorf
    @kevinbatdorf 3 роки тому +9

    Another analogy I use is "When you report a fire, the dispatcher declaratively just sounds the alarm rather than imperatively calling each fighter and one by one telling them to get ready."

    • @uidotdev
      @uidotdev  3 роки тому +1

      That's a great one too!

  • @browny99
    @browny99 3 роки тому +2

    Very good video explanation, thank you! The Wikipedia definitions for these concepts is rather weird and this video isn’t. 👍🏼👍🏼

    • @uidotdev
      @uidotdev  3 роки тому

      Glad you liked it!

  • @tharrrrrrr
    @tharrrrrrr 3 роки тому +3

    Liked and subscribed! Let's gooooo! 👊