Consume really should just take a durability off of a location, at least that way it could be useful in any deck, and we don't really have too much location counterplay anyway.
They went with flavor over function, since in StarCraft consume lets you damage your own buildings for energy, so it lets you damage your own 'buildings' in hearthstone. Only friendly locations fits in flavor but is worse function.
One thing i'm surprised we haven't seen yet is a warlock location that requires you to sacrifice your own minions for some sort of benefit and then gives you a scaling payout as a deathrattle
The problem with lowering the overall power level of the game is this you have to go through a long rough period of making card no one play till the powerful cards rotate out
and than you play wild because the "new" standart cards didnt feel great because they are to weak what change the game in generell. Also to balance it back to a "less powerfull" cards is not possible because wild exist and standart player can easy switch to wild when the new cards feel to weak and shit to play.
A lot players are avoiding wild as it feels like a mode especially is your f2p player like me as you enter out a a meta deck with no intention of having fun you get curb stomped
@@Sorra1-Mods No? Switching from wild costs a lot if you weren't already doing It before and you can feel powerful with the overall Power being weaker. The thing is currently you FEEL like you have no control over the outcome of the game, some matches are decided on which players OTK or drop a value bomb on the board first, you could have 30 health and 40 armor and you would still die to shaman, you could ALL the Tools to remove insanely buffed big minions from hand buff paladin and It would still kill you from hand at Max health, you could gain advantage on the board with your mediocre warlock deck wasting 5 mana and the enemy Hunter could use your 3 tiny minions left over to OTK you with SIX mana It seens that all decks need some kind of inevitability to work (fatique Warlock otk, infinite attacks with a 16+ Attack lifesteal Weapon, 30+ dmg charge Minions on paladin, cheating mana and big minions on druid, going infinitely strong with Kil'jaeden) you can't play slows decks ever and we aren't ever playing wild The only strong later game card playable is KJ and he is a really bad design for the game
Maybe I'm just being too picky or I'm misremembering, but Zeddy didn't really mention this in his video, yet doesn't he's always harp about the game needing to dial back the power level?
Thats what I was thinking....Ultralisk really could be a 10/10 Rush+Cleave because yes, technically you can play cavern on 3, double Consume on 4 and use the location and have the Ultra on 4 but I mean none of these cards can be tutored out or Mana cheated out in Standard so its an extremely unlikely highroll and then its still just one minion that can nowadays easily die to 4-5 Mana spells or minions (coin+Bob+abduct and you even get your highroll against you...). My proposed changes: Ultra: 10/10 Rush+Cleave Consume: Be able to hit enemy locations Spine Crawler: At the end of your turn, all enemy minions must attack this card (that way it can clear some 1/1s or 2/1s even without location).
These cards are so bad. Like, it's not even just bad for Warlock, but now every Zerg class will be getting cucked by having their Larva transform into garbage Spine Crawlers.
Every Zerg class can use the spawning pool location and you don't want to destroy your spawning pool until you have a good board of Zerg to give them rush, so it's not that bad actually, but it's probably the least useful Zerg you can get from the larva.
@@tarlaihope It is that bad though. Zerg want to attack, they are mostly aggro focused. They don't want some stupid minion that can't attack. "Oh but it's a 4/6 taunt" - No-one cares. Not even minion focused decks like Pirate DH gives a damn about some stupid 6 health taunt minion. Spine Crawler is literally garbage. The only reason the 7/7 Taunt that can't attack saw any play was because Forge of Wills made it so Warlocks could generate bunches of 7/7 Rush minions. P.s. Zerg decks will want to destroy their Spawning Pool as fast as possible. The extra Zergling minions to flood the board is better than the Rush proc.
new player here, a LoR convert. still haven't picked my loaner yet. i know i'm late, but it looks like i'm coming in at an interesting time. really looking forward to next week.
welcome, and yeah its a good time id say. the next expansion release id guess around march is also the standard rotation which honestly will likely change things quiet a bit. Considering how powerful the rotating sets are.
@@keldone3186 funny the same i also say XD To start heartsone now is a extrem bad idea. HS gets down every expansion and get more shit every time. Less good idea, less good/cool cards and so on. When you are not a wild player you dont have cool stuff. And to be a wild player for new players is impossible. Also the best advise for nnew players is not play HS and i didnt mean it as a Joke sadly.
So that is all the zerg cards right? We got spine crawler but not broodlord or swarm host? Those two units work would perfectly for zerg swarm strategies...
I feel that most SC cards will fall short ... There simply won't be enough cards to fill the deck. Unless the last neutral Legendary allows you to play all faction cards in one deck - that would change things considerably.
I think there’s something a bit ironic that forge of wills being such an auto include for warlock before the nerf could’ve meant it’d be fine to play spine crawler in the control decks but it won’t be. It’s also rotating soon anyway so lol.
The Ultralisk should've been a 7/10 rush with a cleave effect to hit multiple enemies (hit adjacent enemies) just like in SC. This would've been a perfect fit for the card to match the SC theme.
I think there's a new 2 mana Zerg location. That gives rush when destroyed. So it'll become a 1/6 can't attack with rush. I think thematically it should be able to attack minions in front of it since it can't move but attacks nearby enemies. Or can't attack heroes because they are too far away.
As much as these cards suck, these conversions from starcraft to hearthstone have been spot on. The lore on the spore crawling not being able to attack is HARD thematic, but it makes the card back. IN Starcraft, they are quite literally useless if they aren't in the ground(portrayed by the card art) and they can't attack if they don't have essentially a "Location" for them to dig into(zerg related stuff) as they're more a defensive unit. Consume is an ability on the viper where you consume some health on a building to regain "mana" on the viber. So thematically consuming a durability on a location is more thematic then using it on a unit. Amazing job by the team, but yea sucks XD
It's a downgraded tar creeper! instead of being able to attack, it just always has the +3 attack whenever you have a location, not just on your opponent's turn!
People are doing stupid armor spaceship stuff so Terran still have a really strong chance to stay for a while and Zerg... Well Zerg have Kerrigan that can deal 10 damage for two mana with hero power if your board is full of Zerg so it could still be powerful if used correctly. But yeah otherwise protoss mana cheat to play big stuff so they'll probably be some stupid spell combo people are gonna do with them to create unstoppable board super early.
The cavern location should be a 2 cost 2 durability. It already takes you 4 turns to summon that 8/8, that would be turn 7 when we have cards dropping giants on turn 4 or 5. Also, Warlock the worst class in standard? No way. Between wheel, giants, and infinite armor, hardly doubt it is the worse class. Mage probably is.
I think consume is terrible right now but in 3 years it'll be the best card of this set, because as they play around with locations they'll add some you want to destroy
Yeah as more deathrattle locations are gonna be released that warlock can play the more this spell can help you survive and activate those locations deathrattle much earlier.
@@javman5244lol... He's asking if the death rattle will combo with the DK tourist which instantly destroys and doubles the death rattle. And nope, I believe it only applies to minions.
It will in the sense that it will double the Deathrattle. It won't instantly destroy the location though since that bit of text specifies playing a Deathrattle *minion*
@@rudysutanto166 Sorry Im not a Starcraft player. But it was Hearthstone who did, they said “Zerg: Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the vicious Sarah Kerrigan, the Zerg are known for swarming Aggression. They are good at generating lots of minion tokens to take their opponents down with attacks and direct damage.” Well, maybe they didnt mean aggro but it sounds like aggro to me. At least before my warlock cards showed up :(
I was looking forward thinking "they left my class reveal to last, this is going to be so good, new starship shenanigans" I feel so disappointed right now
If you expected starships for warlock then you deserve to be disappointed bc they announced like, 4 months ago that the only classes getting new starship stuff was the terran ones (warrior, paladin and shaman)
man why are they giving seedlock more heal cards, they already run the cavern of time location(the discard one), they're gonna be running this 1 mana spell with it)
@@Taskuli12 Literally every demon seed list on hsguru has two dark pacts in it, except for one which still runs one dark pact and also happens to be the least popular version and has the smallest win rate across all ranks
Ah yes Zergs the stuff that was supposed to be aggro and swarm the Board, what screams aggro gameplan more then kill your own location to get a 8/8 do nothing in 3 Turns combined with the can't attack Taunt. God please i hope Skull of the Man'ari is in core and they just print super busted big demon stuff or something i can't bear these Warlock sets anymore.
Yay another warlock package that is shoot and will never get buffed. Yeah it is obvious by now that the HS devs hare warlock. Package after package of useless crap that does not work and is never biffed. Big Demons, Archimonde package and now this. Devs are quick to nerf warlock when its goods like the nerf to the hall of giants and to the self damage package, but the cards that are absolutely useless, 0 buffs. Worst ass in the game by a margin and not a single buff in the last 2 patches, its fucking ridiculous. The location should deal 2 damage and have 2 durability, consume should do something else like draw a card or reduce the cost of the next zerg by 1 or something and the minions should just be completely reworked. Its basically worst Tar Creeper which is laughable.
After seeing all of this i can say… That new expansion wont see play. There are too many cards that punishes you for playing board. There are too many incredibly aggressive cards. And all of this “play two cards together to do mediocre thing” value things are unplayable. Blizzard just a month ago gave as another stupid neutral card that removes whatever you played.
Some decks of the miniset will definitely see play. The hero cards are strong enough as a payoff for certain decks. Protoss Druid, Terran Warrior or Zerg DK could well be a thing. Maybe not necessarily Tier 1 but Tier 2 maybe.
They left Warrior in the dumpster for a full year from Sunken city till Titans so its possible they dont give a flying fuck about Warlock right now for some time....
@@Devilfish6666 true, but none class is more related to zerg than warlock and they made it the worst zerg class Even the hero zerg card lacks of value, since zergs are supossed to be swarming play style. With these cards you can just run out of zerg minions then game is over. The warlock cards just suck
Consume really should just take a durability off of a location, at least that way it could be useful in any deck, and we don't really have too much location counterplay anyway.
Either that or tradeable. It seems really suck as is.
They went with flavor over function, since in StarCraft consume lets you damage your own buildings for energy, so it lets you damage your own 'buildings' in hearthstone. Only friendly locations fits in flavor but is worse function.
@@archangelmichaelhawking
They should have made it gain mna then considered consume restores mana for vipers not health
Would this not be decent in the Questline decks that run the Chamber?
They will later add a neutral location called "Absolutely nowhere" - 1 mana / 2 durability - "Deathrattle: draw a card"
I believe the Ultralisk should have like "reduce all damage taken by 3" just for the lore, and it wont be broken.
That would be insanely broken 😭 basically immune
Deal 1 damage to all enemies gain two armor?
Reduce the attack of all enemy minions by 3 until the end of turn could probably be balanced
@@khornelor6 ehhhhh 2 would probably be more balanced
6:13 no there is the new 1 Mana location for zerglings
@@capuchuuu bro's playing hearthstone 2
One thing i'm surprised we haven't seen yet is a warlock location that requires you to sacrifice your own minions for some sort of benefit and then gives you a scaling payout as a deathrattle
or just an immediate payout, surprised we've seen neither
Perhaps we will. This is the first set we’ve seen Locations with deathrattles.
I still love how many locations theyre giving us this miniset despite not giving us any in the expansion
The problem with lowering the overall power level of the game is this you have to go through a long rough period of making card no one play till the powerful cards rotate out
and than you play wild because the "new" standart cards didnt feel great because they are to weak what change the game in generell. Also to balance it back to a "less powerfull" cards is not possible because wild exist and standart player can easy switch to wild when the new cards feel to weak and shit to play.
A lot players are avoiding wild as it feels like a mode especially is your f2p player like me as you enter out a a meta deck with no intention of having fun you get curb stomped
Where you enter
@@Sorra1-Mods No? Switching from wild costs a lot if you weren't already doing It before and you can feel powerful with the overall Power being weaker.
The thing is currently you FEEL like you have no control over the outcome of the game, some matches are decided on which players OTK or drop a value bomb on the board first, you could have 30 health and 40 armor and you would still die to shaman, you could ALL the Tools to remove insanely buffed big minions from hand buff paladin and It would still kill you from hand at Max health, you could gain advantage on the board with your mediocre warlock deck wasting 5 mana and the enemy Hunter could use your 3 tiny minions left over to OTK you with SIX mana
It seens that all decks need some kind of inevitability to work (fatique Warlock otk, infinite attacks with a 16+ Attack lifesteal Weapon, 30+ dmg charge Minions on paladin, cheating mana and big minions on druid, going infinitely strong with Kil'jaeden) you can't play slows decks ever and we aren't ever playing wild
The only strong later game card playable is KJ and he is a really bad design for the game
Maybe I'm just being too picky or I'm misremembering, but Zeddy didn't really mention this in his video, yet doesn't he's always harp about the game needing to dial back the power level?
Spine crawler should be "can't attack, attacks a random enemy at the end of your turn. Immune while attacking".
You can curve the new 1 mana zerg location into Spine Crawler if we're being pedantic about it.
If you're lucky enough to draw into it
Not even pedantic, that's just the case lol
I will point out, Ultralisk Cavern is an indirect buff to Twisting Nether. You TN and have an 8/8 left after clearing the board
Wow just 11 mana for a 8/8 what a value
I think the Warlock legendary could be “start of game put a location on top of your deck” and this package would still be garbage.
yes zeddy you did miss something. its actually a 4/6 taunt that cant attack if you have a location. So clearly its broken. 6:34
It cant attack regardless. There is a period after cant attack.
@@Co7Vc3 But it won’t be 4/6 without a location
@@halkon4412 i see what we means now. He was referring to the stat line. Yeah, its a meaty boy!
@@Co7Vc3 He was also being sarcastic, pretty sure 😂
Where is the cleave effect on the Ultra???
Thats what I was thinking....Ultralisk really could be a 10/10 Rush+Cleave because yes, technically you can play cavern on 3, double Consume on 4 and use the location and have the Ultra on 4 but I mean none of these cards can be tutored out or Mana cheated out in Standard so its an extremely unlikely highroll and then its still just one minion that can nowadays easily die to 4-5 Mana spells or minions (coin+Bob+abduct and you even get your highroll against you...).
My proposed changes:
Ultra: 10/10 Rush+Cleave
Consume: Be able to hit enemy locations
Spine Crawler: At the end of your turn, all enemy minions must attack this card (that way it can clear some 1/1s or 2/1s even without location).
"We want to lower the power level!" They definitely did it with the Warlock cards!
wow they make the lategame zerg experience in warlock. This mini set is the besy ever.
i think 3 mana for token control over three turns and a body at the end of it is pretty decent for any control style
And we can read it as "on turn 5 summon an 8/8 with Rush for free". Pretty good imo.
Turn 7 no ? Locations have one turn delay for every use
@@Cypresmusique Oh, sorry, you're right.
The Ultralisk looks like it wants to tango
Honestly, ever if you reduced the cost of all of these cards by 1 it wouldn't be meta
Spine crawler for 1 would be way too crazy it probably would make its own new zoo lock on its own.
The Ultralisk location at 2 would be crazy good
Twisting nether synergizes pretty well with the location
These cards are so bad.
Like, it's not even just bad for Warlock, but now every Zerg class will be getting cucked by having their Larva transform into garbage Spine Crawlers.
Every Zerg class can use the spawning pool location and you don't want to destroy your spawning pool until you have a good board of Zerg to give them rush, so it's not that bad actually, but it's probably the least useful Zerg you can get from the larva.
Cucked? 😢
@@tarlaihope It is that bad though.
Zerg want to attack, they are mostly aggro focused. They don't want some stupid minion that can't attack.
"Oh but it's a 4/6 taunt" - No-one cares. Not even minion focused decks like Pirate DH gives a damn about some stupid 6 health taunt minion.
Spine Crawler is literally garbage. The only reason the 7/7 Taunt that can't attack saw any play was because Forge of Wills made it so Warlocks could generate bunches of 7/7 Rush minions.
P.s. Zerg decks will want to destroy their Spawning Pool as fast as possible. The extra Zergling minions to flood the board is better than the Rush proc.
new player here, a LoR convert. still haven't picked my loaner yet. i know i'm late, but it looks like i'm coming in at an interesting time. really looking forward to next week.
welcome, and yeah its a good time id say. the next expansion release id guess around march is also the standard rotation which honestly will likely change things quiet a bit. Considering how powerful the rotating sets are.
some advise...
Stop playing 😂. It's not worth it.
@@keldone3186 stop giving advices nobody asked for.
@@keldone3186 funny the same i also say XD To start heartsone now is a extrem bad idea. HS gets down every expansion and get more shit every time. Less good idea, less good/cool cards and so on. When you are not a wild player you dont have cool stuff. And to be a wild player for new players is impossible.
Also the best advise for nnew players is not play HS and i didnt mean it as a Joke sadly.
Yea just buy the miniset for dust
very nice miniset, every card seems playable in casual at this level of work they made
Consume really feels like it could target enemy locations
Should have been enemy location and maybe 2-3 mana
they went with flavor over actual realistic execution
So that is all the zerg cards right? We got spine crawler but not broodlord or swarm host? Those two units work would perfectly for zerg swarm strategies...
I feel that most SC cards will fall short ... There simply won't be enough cards to fill the deck. Unless the last neutral Legendary allows you to play all faction cards in one deck - that would change things considerably.
That would be really funny though
I think there’s something a bit ironic that forge of wills being such an auto include for warlock before the nerf could’ve meant it’d be fine to play spine crawler in the control decks but it won’t be. It’s also rotating soon anyway so lol.
The Ultralisk should've been a 7/10 rush with a cleave effect to hit multiple enemies (hit adjacent enemies) just like in SC. This would've been a perfect fit for the card to match the SC theme.
6:14 The Spine crawler could actually unroot itself and move anywhere it wanted in Starcraft 2.
These cards would be amazing in 2017.
I think there's a new 2 mana Zerg location. That gives rush when destroyed. So it'll become a 1/6 can't attack with rush. I think thematically it should be able to attack minions in front of it since it can't move but attacks nearby enemies. Or can't attack heroes because they are too far away.
As much as these cards suck, these conversions from starcraft to hearthstone have been spot on. The lore on the spore crawling not being able to attack is HARD thematic, but it makes the card back. IN Starcraft, they are quite literally useless if they aren't in the ground(portrayed by the card art) and they can't attack if they don't have essentially a "Location" for them to dig into(zerg related stuff) as they're more a defensive unit. Consume is an ability on the viper where you consume some health on a building to regain "mana" on the viber. So thematically consuming a durability on a location is more thematic then using it on a unit. Amazing job by the team, but yea sucks XD
You can combo the location with the tourist that your deathrattles trigger twice.
"it's even bore darrow".
Have you had a cold for the last like three months and I didn't notice?
Does Rogue get the location via tourist?
Zeddy completely forgot spawning pool exists
Get this man to 100k RIGHT NOW
Consume needs a buff. It should give 75 mana just like in Starcraft 2.
The Ultralisk should have "Also damages minions next to whomever this attacks"
Is it Tuesday yet?
the last card is 4/6 with location no?
They really should have made Drone that could morph into locations and on deathrattle summon broodlings that die next turn
Havent even seen the cards yet but my first and only thought is how does this compete with handbuff paladin?
it does not
You'll have a better chance against the innkeeper.
It's a downgraded tar creeper! instead of being able to attack, it just always has the +3 attack whenever you have a location, not just on your opponent's turn!
6:32 it would give you a 4/6 Rusher, not a 3/6
yee
I really feel like the Ultralisk should have cleave (damage the enemies next to whatever it attacks).
Where is Broodlord or Corrupter? I thought those would have been perfect for Warlock.
it's nice to see Warlock cards that won't break the game
Ultralisk cavern might can fit into my deck. I'm often on the edge of dealing with 1 HP minions. ( wild, fun decks, no legend )
3 mana 8/8 that can be played whenever you want is pretty strong
Seems like Warlock is still paying for its Demon Seed sin in Wild…
Consume is getting buffed is my prediction 😂
My Prediction: Only one of those Archetypes will be strong, my guess is Protoss and the others gonna be quite the stinkers....
People are doing stupid armor spaceship stuff so Terran still have a really strong chance to stay for a while and Zerg... Well Zerg have Kerrigan that can deal 10 damage for two mana with hero power if your board is full of Zerg so it could still be powerful if used correctly. But yeah otherwise protoss mana cheat to play big stuff so they'll probably be some stupid spell combo people are gonna do with them to create unstoppable board super early.
wild that zeddy thinks ultralisk cavern is bad when malted magma was seeing play in every DK deck. This card seems busted for wheel warlock.
Consume should Consume AND trigger the location. But maybe that would be too strong.
24 views in 1 min? Zeddy's the new Mr Beast?
Don't insult Zeddy like that, he's really cool
The cavern location should be a 2 cost 2 durability. It already takes you 4 turns to summon that 8/8, that would be turn 7 when we have cards dropping giants on turn 4 or 5. Also, Warlock the worst class in standard? No way. Between wheel, giants, and infinite armor, hardly doubt it is the worse class. Mage probably is.
Yes you are missing the 1 mana zerg location
Wtf, I think your right Consume should be able to target any location…
I think consume is terrible right now but in 3 years it'll be the best card of this set, because as they play around with locations they'll add some you want to destroy
Yeah as more deathrattle locations are gonna be released that warlock can play the more this spell can help you survive and activate those locations deathrattle much earlier.
Spawning pool goes well with these.
Does this combo with the warlock DK tourist?
No, tourist cards were for that set/mini only
@@javman5244lol... He's asking if the death rattle will combo with the DK tourist which instantly destroys and doubles the death rattle.
And nope, I believe it only applies to minions.
It will in the sense that it will double the Deathrattle.
It won't instantly destroy the location though since that bit of text specifies playing a Deathrattle *minion*
Rip warlork is what I'd say if warlock wasn't already dead
They are actually making packfillers for the Starcraft location,icant
Going against Warlock is another free win again it seems
consume should be, lose 4 life and refresh x mana crystals, next turn gain life equal to amount of mana crystals
06:05 with the new 1 mana location it give rush too (still think it stinks)
2500 gold for the miniset? Why
I love these cards, finaly not OTK, not mana cheat, not godamn starships. It's new ideas, new mechanics. Nothing to complain about here !
Still they suck if the rest is all of that....
But yea... i agree with you. Feels like balanced cards
and they wont see play forever because of that lol
Ok now please show us the real cards for my beloved warlock
I am profoundly disappointed in the warlock cards as of late. These are real head scratchers.
Isnt Zerg Aggro according to what they said, so they called these Aggro?
Who said that? If you're familiar with the Starcraft game, every faction has its own late-game unit. For Zerg, that's the Ultralisk.
@@rudysutanto166 Sorry Im not a Starcraft player. But it was Hearthstone who did, they said “Zerg: Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the vicious Sarah Kerrigan, the Zerg are known for swarming Aggression. They are good at generating lots of minion tokens to take their opponents down with attacks and direct damage.” Well, maybe they didnt mean aggro but it sounds like aggro to me. At least before my warlock cards showed up :(
Wtf were they thinking with these warlock cards?
Play zeddy in 0,25 speed, you’re welcome
They are so scared of demon seed they printed this crap
Keep up the good work, Zeddy
Warlock will probably pass on this
Demo Reno reads destroy enemy location, not gunna work.
Dam, i think warlock is gonna be bad again rip warlock players again
ah this is what the fucking location of warlock should have been on titans, that other thing was nasty as fuck, for 3 mana, create 3 8/8 with rush xd
Wow, guess I'm not playing Zerglock lol. At least DK and DH look promising
i love zerg card...i wish to have a theme expansione one day
I thought the priest set was bad...
Consume needed to be 'tradable' !
I was looking forward thinking "they left my class reveal to last, this is going to be so good, new starship shenanigans" I feel so disappointed right now
If you expected starships for warlock then you deserve to be disappointed bc they announced like, 4 months ago that the only classes getting new starship stuff was the terran ones (warrior, paladin and shaman)
Welcome to hearthstone
it oshuld have been Druid! or else why was lora ever a thing?!
man why are they giving seedlock more heal cards, they already run the cavern of time location(the discard one), they're gonna be running this 1 mana spell with it)
There are better options
I doubt it. They are already dropping dark pact from their decks also
@@Taskuli12 Literally every demon seed list on hsguru has two dark pacts in it, except for one which still runs one dark pact and also happens to be the least popular version and has the smallest win rate across all ranks
Man... Warlock players are starvingare right now huh...
wtf.... location with deathrattle .... where we going ????
Ah yes Zergs the stuff that was supposed to be aggro and swarm the Board, what screams aggro gameplan more then kill your own location to get a 8/8 do nothing in 3 Turns combined with the can't attack Taunt. God please i hope Skull of the Man'ari is in core and they just print super busted big demon stuff or something i can't bear these Warlock sets anymore.
Dude they always give warlock the shittiest unplayable cards ever, its sad
and somehow they always end up being the most broken class in the game each expension
@fdmz2537 warlock is the worst class right now with 44% winrate, what the fuck are you talking about
They should make this stuff as expansion not miniset. Also hope for bundle love you zeddy!
Again! Zerg gang, represent! As a hunter and warlock main, I’m happy! Pop off, fam!
Edit: F Protoss!
Yay another warlock package that is shoot and will never get buffed. Yeah it is obvious by now that the HS devs hare warlock. Package after package of useless crap that does not work and is never biffed. Big Demons, Archimonde package and now this. Devs are quick to nerf warlock when its goods like the nerf to the hall of giants and to the self damage package, but the cards that are absolutely useless, 0 buffs. Worst ass in the game by a margin and not a single buff in the last 2 patches, its fucking ridiculous. The location should deal 2 damage and have 2 durability, consume should do something else like draw a card or reduce the cost of the next zerg by 1 or something and the minions should just be completely reworked. Its basically worst Tar Creeper which is laughable.
After seeing all of this i can say…
That new expansion wont see play. There are too many cards that punishes you for playing board. There are too many incredibly aggressive cards. And all of this “play two cards together to do mediocre thing” value things are unplayable. Blizzard just a month ago gave as another stupid neutral card that removes whatever you played.
Some decks of the miniset will definitely see play. The hero cards are strong enough as a payoff for certain decks. Protoss Druid, Terran Warrior or Zerg DK could well be a thing. Maybe not necessarily Tier 1 but Tier 2 maybe.
Worst part about this garbage os diluting the zeg pool for brood queens....
As warlock fan, im sad 😢
They better buff these cards or else warlock will be a dead class
They left Warrior in the dumpster for a full year from Sunken city till Titans so its possible they dont give a flying fuck about Warlock right now for some time....
I uninstalled after completing the pass because of the current state of warlock.
@@Devilfish6666 true, but none class is more related to zerg than warlock and they made it the worst zerg class
Even the hero zerg card lacks of value, since zergs are supossed to be swarming play style. With these cards you can just run out of zerg minions then game is over. The warlock cards just suck
Don't worry, the new expansion will print a ton more disgusting Painlock or Discolock cards that will absolutely destroy Wild.
Warlock getting lol'd by Blizzard coz they had it so good with Demon Seed wild for so long.
Play spawning pool into spine crawler u get a turn 2 4/6 taunt. BAHROKEN
Wow thats garbage
Well warlock is the worst class right now but after this expansion it will Transend in to the worst class by far