Thank you thank you THANK YOU.... OMG I was struggling with this so much until I figured out the order that you do things is so important.... and I neglected to keyframe position at frame 21 before setting influence to 0. This is so useful.
What a GEM!. This is definitely worth to use with your explanation. I kept away from this constraint for so long, but now I'm picking it back to use it correctly. Thanks!
Thank you! And use with caution hahah, I've broken this constraint in shots many times. Play around this in a clean shot to really have a good idea of the constraint :)
Ah man thank you for this! This was killing me. Yet another example of Blender going from amazingly elegant to appallingly overcomplicated. But it is improving by the minute, hopefully this particular arena will be addressed soon.
Thank you so much for explaining this, it doesn't work as easy as I thought at first that the random offset really annoys me, but now I can finally get this thing under my control!
Thank you so much. I’ve been searching for hours trying to find the correct tutorial on how to make a character grab an object and drop it down. I finally found a one that works for me. The others didn’t work for some reason. I probably did something wrong.
I have not added to this for a while, I was working through some blender rigging nodes and Grease Pencil videos. But! I do have some plans to make more soon! I have one on rotation order coming out soon, then I want to make a two handed sword demo. I'll post them here once I do!
I use Blender 3.1.0 and in this version, if the "Child of" constraint is removed, Blender "forget" the relative position between parent and child, so if a new "Child of" constraint is applied between the same parent and its child, Blender will not apply the previous relative position. That "remember previous relative position" effect could be achieved by reusing the "Target" value of the "Child of" constraint, but not adding a whole new constraint. It's a bit confusing to me that Blender applies a previous relative position between parent and child of a deleted constraint, but maybe: am I misinterpreting the visual result at minute 1:00 of your video?
Hey, is there a way to fix the set inverse or would i have to remake it? I tend to forget to do it when it needs doing. Would have shown an example but can't send a link to the video. What am asking is, from frame 0 to 35 i need the influence to 0 then from 36 to 44 i need the influence on 1 but by putting it on 0 it randomly shifts location. I have tried to follow along as well but still doesn't seem to be in the right location.
Thanks for the video. I've been wondering if Blender could do this. Pity its not as straight forward as it should be. (in 3dsMax you just key an object or the world as a parent)
I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo baking? Is this idea correct? I am not very familiar with baking knowledge. I cleaned up all keyframes except for the first frame according to my own ideas and reset the correct constraints. However, when I baked and exported to UE again, the animation only applied the constraints of the first frame, and all frames after the first frame did not apply the constraints I had set, How can I make every frame of the re baked animation constrained?
I have problems exporting animations done with this constraint, it is messing up the animation when I import it to unity. Is there a way to prevent this, or a way to apply the constraint to Keyframes? If there is an addon for this, or a solution please let me know
When I continue with keyframing the parent moving to the right, it is affecting the past keyframes of the child and making them jump, even though I keyframed dropping the child off. Help?
I would get nowhere without videos like this. I keep wondering if there is an easier way. that's just Blender I suppose, and I'm not about to start learning 3d Max, lol (tried didnt like it)
Thank you!!!! For some reason normal parenting wasn't working using the Ctrl P menu but this did! Just saved me literally hours of work!
This is everything a tutorial should me. Thanks so much for making this tricky function accessible and in a mercifully brief video. Love it
Thank you for this! I was able to finish the classic, "character picks up a heavy object" task thanks to this.
Such a massive help considering that Blender constraints don't work properly. Thank you!
yep, this blender's phenomenon is sucks!
'this doesnt work properly' - Anyone ever who doesn't know how something works
Thank you thank you THANK YOU.... OMG I was struggling with this so much until I figured out the order that you do things is so important.... and I neglected to keyframe position at frame 21 before setting influence to 0. This is so useful.
Thanks, man. 2:00-3:30 Is life-saving info.
What a GEM!. This is definitely worth to use with your explanation. I kept away from this constraint for so long, but now I'm picking it back to use it correctly. Thanks!
Thank you! And use with caution hahah, I've broken this constraint in shots many times. Play around this in a clean shot to really have a good idea of the constraint :)
I watched this almost a year ago, I forgot this trick again and now here I am again! but this time it was hard to find it, THANK YOU!
Ah man thank you for this! This was killing me. Yet another example of Blender going from amazingly elegant to appallingly overcomplicated. But it is improving by the minute, hopefully this particular arena will be addressed soon.
Thanks, I don't understand why this has so little views. So helpful!
Thank you so much for explaining this, it doesn't work as easy as I thought at first that the random offset really annoys me, but now I can finally get this thing under my control!
Thank you! Yeah, it does take some time. I almost wish this was two constraints, one for each button.
Apply visual transform..! I never would've found that otherwise you are a legend!
You've saved me hours of research! Thank you!!!
oh my god I was looking for something like this for a while. Thank you for this great, conscise tutorial. Much love and appreciation :)
Thank you so much, i finally found a solution after hours of search and frustration. The explanation was solid
Thank you so much. I’ve been searching for hours trying to find the correct tutorial on how to make a character grab an object and drop it down. I finally found a one that works for me. The others didn’t work for some reason. I probably did something wrong.
This video is brilliant, applying the transform is exactly what I was looking for
This video is all I needed!!! Thank you a lot!!!!
I finally found someone who would explain and work. Thank you very much!
I was having significant problems with a first person animation i was doing because I didn't do the visual transform thing. Thanks!
Thank you so much!. It's very easy to understand and helped me a lot. It's just what i needed. Like well deserved :)
Thank you! I ws searching a lot to find this solution!
I have no words i useful this is
Saved so much time because of this tutorial
Thank you
@Alec Kase @Alec Kase why did you reply on blender's video? Lol
I mean i think you are a bot advertising the InstaPwn created by your creator
@Kevin Talton another bot
Great explanation and example. Thank you!
thanks for the video. I hope you continue making more videos. especially more grease pencil tutorials.
Thanks! More grease pencil tutorials are on the way!
This is one good tutorial! I love it. Thank you~!
Thanks . Great Video. All the best.
this was massively helpfull
Very useful. A big thanks.
Thank you, has been very helpful video!
I wish you'd continue this series on constraints. If you actually have, you should update you Blender Constraints Guide Playlist.
I have not added to this for a while, I was working through some blender rigging nodes and Grease Pencil videos. But! I do have some plans to make more soon! I have one on rotation order coming out soon, then I want to make a two handed sword demo. I'll post them here once I do!
Lovely. Never really got that one.
Simples and perfect! Thanks!!
most useful channel. THANK YOU THANK YOU THANK YOU THANK YOU
Thank you!
I use Blender 3.1.0 and in this version, if the "Child of" constraint is removed, Blender "forget" the relative position between parent and child, so if a new "Child of" constraint is applied between the same parent and its child, Blender will not apply the previous relative position. That "remember previous relative position" effect could be achieved by reusing the "Target" value of the "Child of" constraint, but not adding a whole new constraint. It's a bit confusing to me that Blender applies a previous relative position between parent and child of a deleted constraint, but maybe: am I misinterpreting the visual result at minute 1:00 of your video?
Hey, is there a way to fix the set inverse or would i have to remake it? I tend to forget to do it when it needs doing.
Would have shown an example but can't send a link to the video.
What am asking is, from frame 0 to 35 i need the influence to 0 then from 36 to 44 i need the influence on 1 but by putting it on 0 it randomly shifts location. I have tried to follow along as well but still doesn't seem to be in the right location.
thank you
great video
Thanks for the video. I've been wondering if Blender could do this.
Pity its not as straight forward as it should be. (in 3dsMax you just key an object or the world as a parent)
THE JOB COMPANY has a great comment here that simplifies the process: ua-cam.com/video/jXCq8CncEeA/v-deo.html
Check out the first comment!
I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo baking? Is this idea correct? I am not very familiar with baking knowledge. I cleaned up all keyframes except for the first frame according to my own ideas and reset the correct constraints. However, when I baked and exported to UE again, the animation only applied the constraints of the first frame, and all frames after the first frame did not apply the constraints I had set, How can I make every frame of the re baked animation constrained?
I have problems exporting animations done with this constraint, it is messing up the animation when I import it to unity. Is there a way to prevent this, or a way to apply the constraint to Keyframes? If there is an addon for this, or a solution please let me know
Thank you so much!
So that apply visual transform is like the apply button on modifiers?
Yeah! It is like applying the constraint. The little X next to the influence also does this, I learned that through a comment on this video :)
When I continue with keyframing the parent moving to the right, it is affecting the past keyframes of the child and making them jump, even though I keyframed dropping the child off. Help?
Are there any of these steps that don't have to be done since the new updates?
how do you this but with bones?
I would get nowhere without videos like this. I keep wondering if there is an easier way. that's just Blender I suppose, and I'm not about to start learning 3d Max, lol (tried didnt like it)
Thanks for the info..
OMG thank you soooo much
THANKS!
Thanks so much
Blender 2.83 is not working for me. Has something changed?
Hmm try downloading my example files and let me know if those work. I tried in the latest version from the foundation and everything seemed fine.
thanks man
I find that "Set inverse" is kinda misleading in its name. It would better be "Use Offset" or "use current location"
tq so much
Saviour!!
I love you