Megasloths are absolutely S tier. They haul, fight, tank, can hunt for food on their own. Their wool is 2nd best to Thrubo's. They can be 0 maintanance workers. Amazing stuff.
two things. How can you rate mufs and alpakas so diferently? they are basically the same except one is for cold and one for warm biome. Second, pigs have one other important function. They get rid of all your corpses if you put them in their coop and freeze them. Free food for them easy body disposal for you. Also why cats are S tier while terriers are F is aswell beyond me.
I'd put chickens and cows higher, probably A tier and S tier respectively. The milk and eggs they produce from simply eating grass is pretty high impact for your food. Probably one of the easiest ways to sustainably get fine meals with small buy in. Also, I'd put boomalopes in S tier. I don't know the math but it doesn't take much to get a chemfuel generator running (I think only one adult is needed). Chemfuel is also critically important for mortar shells and has is a pretty high value resource to sell from them simply eating grass.
Bison will always have a special place in my heart. My colony was falling apart and then a herd of bison came and i killed all but 2 of them which i downed and tamed for use as a pack animal and my colony finally escaped to the stars
Farming chinchillas is actually a pretty easy way to get wealth for the Archonexus quest. their leather has the highest sell value and if you turn that into corsets(the highest return on investment clothing item) you can make some pretty obscene money easily.
I'd put wargs a bit higher. The fact they can't haul means I'm less afraid of sending them into fight. I'd never send my hauling doggos into a fight. I had a pawn once who had 4 trained wargs. In addition to the pure attack power, they're great for chasing down fleeing raiders. Hunting on their own with little to fear is a bonus, and you can retrieve the carcass to supplement food supplies.
Monkey needs a buff. Not from you, but from Tynan, I mean. He needs to let monkeys weild 3 pistols at once with level 0 shooting max. One in each hand and a tail gun also just like real life.
The thing with Thrumbo is their 99% wildness. Even if you have an inspired tame and get one, your colonists will be spending a not-insignificant amount of time keeping them tame. But if you can afford the upkeep time, they are tanks.
Fun idea for Boomrats: Make a double wall, make their pen the inbetween area. Someone breaks through the outer wall and is instantly swarmed. Also make it a corpse dump for easy food.
Chinchillas interestingly have the best wool for cold biomes. So for cold biomes on cold planets, they actually are useful, if you need every little insulation you can get. And Chickens have the highest food ouput per consumption rate. So they are also perect for colonies that don't have space for big farms.
Dude, in Brazil we call street bbqs "cat bbq", like the cook killed a cat to take his meat... So it really makes sense to have cat as S tier in rimworld :)
some good thing about thrumbos not mentioned is their horn and that they will never go manhunter from failed taming attempts. edit: also they can be made to eat trees and since they are big you can let them outside without worry of them being hunted
Yeah, that's why you need to set a separate zone for them and the rest of your herbivore animals to a grassy area and you won't need to feed them almost at all, except in winter. You can plant a nice large hay grass field to prepare for that. Animals can last quite a while without food so unless your winters are long, you shouldn't have that many problems. I always set two zones - one for pasture and one for stables, so I can quickly order all animals to run into hiding in case of a raid. I had inspired taming buff for one of my pawns just as the thrumbos wandered in my current playthrough, so I managed to tame one (I don't think it's possible without it). She is a tank, packs hell of a punch and is fast. I named her Valkyrie.
I'm generally with you on a lot of this, but I think that it's unfair to not have foxes, guinea pigs, and chinchillas a bit higher just because of the value and beauty and warmth of their furs. But again... I like to play in cold biomes where if you have a leather parka, you are dead. I also am curious as to which ones have the best skin in regard to hot biomes, because I never actually play hot biomes.
Camel hide for warm biomes. I like making bowlers out of fox fur. It's one of the few leathers which gives a beauty bonus in addition to the social impact bonus of the bowler.
You forgot the part about Yorkshire Terriers having a strong venomous bite. They have the highest venom debuff in the game when they bite you, just like in real life. Terrifying Yorkshire Terrier poison.
Hamsters squirrels and rate can be used to tank if you have enough of them. just set up a zone between you and the attackers and they will take the damage while you shoot from behind them. They are low to the ground so you can shoot over them while large animals might get in front of your shots. Terriers are s tier tanks because a swarm of them will stop your enemies including manhunter packs especially when they ambush you when traveling. Then you can have puppies in reserve in case they break through the rodents. If your line of puppies are broken you send in the Rhinos.
I really like your list. I've never seen anyone put yaks that high. I learned a lot about turtles and didn't know they bred really fast. You forgot to mention the thrumbo and elephant horn. If after a year or so there are updates or you just change your mind, please redo this. I will watch it. 10/10, even though I disagree with a lot.
I would like to add that boomalopes should be handled with care since they explode no matter how they die, dont let them breed unless you have a sustainable food source
You can sell them to the exotics trader instead of killing them. It's a good alternative and give you extra money. There is also a mod out there that lets you kill them without exploding by euthanizing it.
i think rats could deserve better since they are usually the most common animal, they are everywhere and they can clar useless grass and multiply so they can be slaughtered in an emergency, plus you can restrict them from important food, also they can give you a change to distract raiders which could sometimes be usefull, that's considering rats are super cheap to aquire, also they could distract the slaughterer breakdown so you can save a more important animal, they are mostly the standard distraction+grass to food converter that multiplies automatically and can be restricted so they don't make rooms dirty and don't eat important food if you leave the doors open accidentaly, i mean they are cheap and common
the fact that I have seen three of these already and they are all different is exactly why I love Rimworld. Personally, I like alpacas because they carry items, and they give camel leather and nice wool for all biomes. I think alpaca is actually the very best wool, unless the best is megasloth.
The best wool is the one of Thrumbos. I managed to get 2 Thrumbos and they are AMAZING. They tanked a whole raid and didn't took significant damage. And they 1 - 2 shot raiders usually.
just saying but the best way to hunt thrumbo is probably using psychic shock lance. it is both safer and more lucrative because of the clean kill you can get. thrumbo are so big and so valuable that what you loose from damaging it with a violent death is enough to pay for a shock lance with just one. all you have to do is shock it then mark it for hunting and have someone quickly finish it off. so long as it doesn't catch on fire from the shock lance you profit from the extra fur and meat.
I would put guinea pig in B-tier, simply because they give nuzzled bonus, good at multiplying, does not produce much waste but can be sold for 200-400 silver for each adult,
I personally enjoy yaks and golden retrievers/huskeys Yaks Since they give a lot of meat and milk and can carry a lot plus they are found in the wilderness And golden retrievers/huskeys Since they can eat anything, breed fast and can haul
I can't tell if he's joking or not. I personally would rate them somewhere between C or D tier. They can't be trained, don't produce anything, and cant graze. Sure they nuzzle which gives a mood boost but it's only like a +4 that lasts a day. I mean, if you have enough cats you could stack the mood buff to a +12 but that's a lot of food upkeep and lag. well the cats would not enough to lag out the game by themselves but if I need to start trimming down lag on a late game save, animals are one of the first things to go and out of the animals cats would be the first. I say 'would be' instead of 'are' because I have never kept any cat in my base. For nuzzle pets it's Labs or Huskeys all the way IMHO. For mood buffs they are worse than cats 'cause they eat more, and hauling keeps them nuzzling as much, and them checking for hauling jobs also causes more lag, BUT they are generalists. They can haul, and don't get one shot as often as cats, and can do decent damage in a fight. The ONLY thing cats do is nuzzle and i just don't value it that much since i build everyone good housing and recrooms my people are almost always happy anyway.
Yes it's a joke. Their practical usefulness is worse than Yorkies as you can't even train them. If not for their fluffyness and cuteness, they would be F tier. They won't even hunt rats, which is actually good, because they can barely out DPS a rat, so any attempt could end up in severe wounds. Yorkies on the other hand don't even stand a chance against a rat in a 1vs1 fight.
I need to know your temperature, right now.. you seem to have ranking fever and you're ranking....... incredible amounts of things. I hope you're ok. Have some soup or tea and take care of yourself. XD Ok, "cats S tier" has me worrying less. Well played.
I think chickens should be higher. The best thing is that because they need such little nutrition, you don't need to process their food saving, so much time for your pawns in the process. Kibble is more efficient for larger animals like muffalo but they require so much more manpower. Not just for making their kibble but also shearing them and killing them and butchering them. They are a good choice to have mid to late game for sure, tho. Another thing is that they can lay so many eggs a day and one egg gives a lot of nutrition and you don't have to butcher any of them saving even more time for the colony. Just have some chicken per colonist and you get one of the greatest and more hands free protein in the game. You can also control their birthrate by sterilizeing them or selling the extra to the next caravan. Time efficiency is for me the most important aspect for this game so they are A tier if not low S for me.
snowhares, guinea pigs, and chincillas should all be good choices and give really warm clothing because IRL, they do. Also IRL, the further north you go and the colder the temps are when you butcher and skin the animal, the better the pelt is for heat insulation. This is very true for beavers, which are still trapped and skinned in certain parts of Canada.
Thrumbos eat so much. Any map where you are in need of wood, don't tame them or intend to keep them for long because they will eat everything, including young trees.
Love the explanation on Cats :D And not true that Cows cant spawn in the Wild. i just started a new Game and they, well okay they wasnt in the wild. they just came into my comunity. so i got them for free ^^ i didnt even had a Anima Pen lol, not even a Fridge it was that early in the Game.
One note I'd add. Chinchillas and Guinea Pigs breed incredibly quick and their fur is quite valuable. They don't eat much so farming them can be pretty lucrative.
One thing I do like about rats is that they're easy corpse disposal. Admittedly, there are better animals to keep around the colony like wargs, but rats are low wealth and very low maintenance, and controlling their population is pretty easy in my experience. They're preferable to cremation.
Alpacas are S-Tier. Their fur (Alpaca Wool) is 3rd best for Insulation vs Cold and their hide (Camel Hide) is 2nd best for Insulation vs Heat; better than Thrumbo Fur. Yes, Thrumbo Fur, Hyperweave and Devilstrand offer superior protection, but early game when you just need to survive the climate, Alpacas are the best. They can also be used as pack animals, once you have moved on to growing Devilstrand, so are still useful into mid/late-game at least until you get a horses.
I think muffalo is over-rated unless bluefur is a lot warmer than alpaca. I play sea ice a lot, and muffalo parkas, hats and clothing are not often good enough to 100% warm you up on the coldest settings. I think alpacas and muffalo should swap places, since alpacas can haul as well. Idk, though because I think alpacas die in the cold despite having warmer wool than muffalo. It's so cool how it's really just a matter of opinion and there is no objectively "best" animal. You can even make the case for rats being useful to eat up excess corpses just like pigs and wargs.
@@zhangjao6328 My point is that Alpacas give you both alpaca wool and also camel hide, so they are the most versetile animal for nomads. At least... I think that was my point. This was a month ago. Muffalo give bluefur and muffalo wool which is redundant and therefore they are a less flexible animal overall.
I think that the animals are begging for an update. so for example, maybe goats get a superior nuzzle ability and can be used as pack animals that carry half of what a human can carry. Maybe have geese, roosters, bulls and donkeys naturally defend their pen from predators and enemies. (because IRL, these animals all do that, and that behavior is often why people choose those animals. Donkeys, for example, are owned by a lot of American hillbilly farmer types.)
Why should goats get superior nuzzle ability? If anything, cats, dogs and other cute animals should get it if anything, to give them more of a reason to keep them. Goats already give milk.
@@Holtijaar I only meant superior as opposed to rabbits, chickens, cows, and llamas because IRL, goats walk up and lick you and follow you around. I have always thought that the smallest and most useless animals like cats and terriers should get the MOST superior nuzzle, and maybe a recreation "play" interaction. Would be cool to see cougars get a "play" recreation interaction with a slim chance to cause minimal damage to a pawn, but that might get too annoying if it isn't rare enough. I apologize for being unclear.
@@KokoplaysMB The reality is, though, that IRL, these animals are balanced in nature and among people. Therefore, it stands to reason that there is an objectively balanced manner to create these animals. I just think animals have a lot more opportunity.
Pigs are S tier, seriously. They are the least labor intensive herd, with a great yield per slaughter. Pigs + Corn + Paste dispenser can singlehandedly solve all your food problems with only 1 planter/butcher feeding the entire colony.
Chinchillas are great as a farm animal. They eat next to nothing, multiply quickly and give great fur. Better than Guinea Pigs as they don't require training.
I still don't understand why cougars/panthers don't get the respect they deserve. They're better haulers and combat animals than huskies/labs, while eating less. You miss out on the nuzzle, but that's rarely significant enough imo.
Aren't monkeys OP attack animals because they breed so fast and they are so many ? Like you send them out in an opportune situation (50+) to swarm on the enemies and basically tie them up in melee due to numbers ? And meanwhile your ranged pawns and turrets shoot away at the enemies and even some enemies get killed by the monkeyswarm ? I think I saw that mentioned several times. Personally not a fan of monkies and not a fan of suicidal tactics. But I'm also not a fan of hauling animals, simply because you cannot specifiy their diet and they dirty up the rooms. So the time saved hauling by your pawns now needs to be spent cleaning instead. And yes, once you have your base properly set up you can easily enough control your animals with zones to 'specify' their diet. But that also limits what they can help you with for hauling. But yeah, got to leave them out of kitchen, foodstorage and even the fields.
Your pawns also make dirt when hauling things. You can also use the priority menu to make it so animals haul to a secondary stock location while your cooks have plenty of meat in the kitchen to keep cooking.
@@KokoplaysMB I think, the missing legs are a visual glitch, as you can actually damage, remove and replace them in the game, which even affects movement speed.
Yak deserves S tier, IMO better than cows since milk AND wool. Thrumbo should have definitely been S tier tho. Extremely hard to tame but oh lord if you tame one you essentially have a living tank. Not many raiding parties can take down a thrumbo and if they can the thrumbo is almost always down but not dead, and there wont be many left able to continue the fight.
@@KokoplaysMB True however if you're taming a thrumbo, unless you get a lucky event it's most likely going to be someone with 20 animals, and if you have someone with 20 animals your colony is most likely big enough to have one person set to handle. Ontop of that they have a 10% chance of attacking during a tame attempt, so you'd most likely also be high tech if you're attempting a thumbo tame.
Bro you butchered the pigs even more on how you ranked them. Listen, no Drug Cartel can even come close to what pigs can do in rimworld, they are the perfect dead body disposal method. Pesky raiders? Feed 'em to the pigs! Guilty colonist destroying your components from a tantrum? Feed 'em to the pigs!
Now make a tier list on how useful all your previous tier lists are
F
Megasloths are absolutely S tier. They haul, fight, tank, can hunt for food on their own. Their wool is 2nd best to Thrubo's. They can be 0 maintanance workers. Amazing stuff.
They're great but without inspiration they're pretty hard to tame.
Agreed, love Megasloths, but their filth rate is as big as themselves lol
@@RooZvonBooZ haygrass ?
@@ghostbluster8900 true had forgotten about that 😅
@@RooZvonBooZ You can also use allowed areas to force them to only be in a specific location. Like a big area outside where they can just eat grass.
two things. How can you rate mufs and alpakas so diferently? they are basically the same except one is for cold and one for warm biome. Second, pigs have one other important function. They get rid of all your corpses if you put them in their coop and freeze them. Free food for them easy body disposal for you. Also why cats are S tier while terriers are F is aswell beyond me.
Cat > dog
I'd put chickens and cows higher, probably A tier and S tier respectively. The milk and eggs they produce from simply eating grass is pretty high impact for your food. Probably one of the easiest ways to sustainably get fine meals with small buy in.
Also, I'd put boomalopes in S tier. I don't know the math but it doesn't take much to get a chemfuel generator running (I think only one adult is needed). Chemfuel is also critically important for mortar shells and has is a pretty high value resource to sell from them simply eating grass.
Bison will always have a special place in my heart. My colony was falling apart and then a herd of bison came and i killed all but 2 of them which i downed and tamed for use as a pack animal and my colony finally escaped to the stars
Farming chinchillas is actually a pretty easy way to get wealth for the Archonexus quest. their leather has the highest sell value and if you turn that into corsets(the highest return on investment clothing item) you can make some pretty obscene money easily.
human leather corsets >
Chinchillas also have the highest cold insulation according to the wiki. Perfect for colonies in region with around -100C°.
I'd put wargs a bit higher. The fact they can't haul means I'm less afraid of sending them into fight. I'd never send my hauling doggos into a fight. I had a pawn once who had 4 trained wargs. In addition to the pure attack power, they're great for chasing down fleeing raiders. Hunting on their own with little to fear is a bonus, and you can retrieve the carcass to supplement food supplies.
Monkey needs a buff. Not from you, but from Tynan, I mean. He needs to let monkeys weild 3 pistols at once with level 0 shooting max. One in each hand and a tail gun also just like real life.
We need a mod for this!
The thing with Thrumbo is their 99% wildness. Even if you have an inspired tame and get one, your colonists will be spending a not-insignificant amount of time keeping them tame. But if you can afford the upkeep time, they are tanks.
Indeed
A thrumbo on luciferium is probably the strongest entity in Rimworld.
18:29 because they have a high wilderness rate they can be good for training animal skills.
"Boomalope is a very unique animal"
Fun idea for Boomrats:
Make a double wall, make their pen the inbetween area.
Someone breaks through the outer wall and is instantly swarmed.
Also make it a corpse dump for easy food.
Chinchillas interestingly have the best wool for cold biomes.
So for cold biomes on cold planets, they actually are useful, if you need every little insulation you can get.
And Chickens have the highest food ouput per consumption rate. So they are also perect for colonies that don't have space for big farms.
Dude, in Brazil we call street bbqs "cat bbq", like the cook killed a cat to take his meat... So it really makes sense to have cat as S tier in rimworld :)
:o
I've heard that joke many times in Bulgaria too 😮
'thousand chickens in about a second' yeah that checks out
Thrumbos also eat a shitload of food. Even if you tame them and can keep tamed they will start devouring everything
some good thing about thrumbos not mentioned is their horn and that they will never go manhunter from failed taming attempts.
edit: also they can be made to eat trees and since they are big you can let them outside without worry of them being hunted
Just let them eat your forest
At the point where you're ready to tame thrumbos you probably have enough resources to keep them alive without any issues.
Yeah, that's why you need to set a separate zone for them and the rest of your herbivore animals to a grassy area and you won't need to feed them almost at all, except in winter. You can plant a nice large hay grass field to prepare for that. Animals can last quite a while without food so unless your winters are long, you shouldn't have that many problems. I always set two zones - one for pasture and one for stables, so I can quickly order all animals to run into hiding in case of a raid.
I had inspired taming buff for one of my pawns just as the thrumbos wandered in my current playthrough, so I managed to tame one (I don't think it's possible without it). She is a tank, packs hell of a punch and is fast. I named her Valkyrie.
I'm generally with you on a lot of this, but I think that it's unfair to not have foxes, guinea pigs, and chinchillas a bit higher just because of the value and beauty and warmth of their furs. But again... I like to play in cold biomes where if you have a leather parka, you are dead.
I also am curious as to which ones have the best skin in regard to hot biomes, because I never actually play hot biomes.
Camel hide for warm biomes. I like making bowlers out of fox fur. It's one of the few leathers which gives a beauty bonus in addition to the social impact bonus of the bowler.
You forgot the part about Yorkshire Terriers having a strong venomous bite. They have the highest venom debuff in the game when they bite you, just like in real life.
Terrifying Yorkshire Terrier poison.
Hamsters squirrels and rate can be used to tank if you have enough of them. just set up a zone between you and the attackers and they will take the damage while you shoot from behind them. They are low to the ground so you can shoot over them while large animals might get in front of your shots. Terriers are s tier tanks because a swarm of them will stop your enemies including manhunter packs especially when they ambush you when traveling. Then you can have puppies in reserve in case they break through the rodents. If your line of puppies are broken you send in the Rhinos.
I really like your list. I've never seen anyone put yaks that high.
I learned a lot about turtles and didn't know they bred really fast.
You forgot to mention the thrumbo and elephant horn.
If after a year or so there are updates or you just change your mind, please redo this. I will watch it. 10/10, even though I disagree with a lot.
I would like to add that boomalopes should be handled with care since they explode no matter how they die, dont let them breed unless you have a sustainable food source
You better hope for rain when they go boom..
You can sell them to the exotics trader instead of killing them. It's a good alternative and give you extra money. There is also a mod out there that lets you kill them without exploding by euthanizing it.
i think rats could deserve better since they are usually the most common animal, they are everywhere and they can clar useless grass and multiply so they can be slaughtered in an emergency, plus you can restrict them from important food, also they can give you a change to distract raiders which could sometimes be usefull, that's considering rats are super cheap to aquire, also they could distract the slaughterer breakdown so you can save a more important animal, they are mostly the standard distraction+grass to food converter that multiplies automatically and can be restricted so they don't make rooms dirty and don't eat important food if you leave the doors open accidentaly, i mean they are cheap and common
the fact that I have seen three of these already and they are all different is exactly why I love Rimworld.
Personally, I like alpacas because they carry items, and they give camel leather and nice wool for all biomes. I think alpaca is actually the very best wool, unless the best is megasloth.
I think sloth is better yeah, but alpacas are definitely baes
The best thing about alpacas is the low skill required, so you tend to have them early on almost every game
The best wool is the one of Thrumbos. I managed to get 2 Thrumbos and they are AMAZING. They tanked a whole raid and didn't took significant damage. And they 1 - 2 shot raiders usually.
just saying but the best way to hunt thrumbo is probably using psychic shock lance. it is both safer and more lucrative because of the clean kill you can get. thrumbo are so big and so valuable that what you loose from damaging it with a violent death is enough to pay for a shock lance with just one. all you have to do is shock it then mark it for hunting and have someone quickly finish it off. so long as it doesn't catch on fire from the shock lance you profit from the extra fur and meat.
I would put guinea pig in B-tier, simply because they give nuzzled bonus, good at multiplying, does not produce much waste but can be sold for 200-400 silver for each adult,
I personally enjoy yaks and golden retrievers/huskeys
Yaks Since they give a lot of meat and milk and can carry a lot plus they are found in the wilderness
And golden retrievers/huskeys
Since they can eat anything, breed fast and can haul
Doggos are just great and yaks are always a good pick
Iguanas actually are very useful in hot/dry biomes because they don't eat a lot whilst they can reproduce pretty fast and provide eggs
Serious question, are cats really good or is he joking? I think I only had one and it died early on.
joke, its like a yorkshire, trash
I can't tell if he's joking or not.
I personally would rate them somewhere between C or D tier. They can't be trained, don't produce anything, and cant graze. Sure they nuzzle which gives a mood boost but it's only like a +4 that lasts a day. I mean, if you have enough cats you could stack the mood buff to a +12 but that's a lot of food upkeep and lag. well the cats would not enough to lag out the game by themselves but if I need to start trimming down lag on a late game save, animals are one of the first things to go and out of the animals cats would be the first. I say 'would be' instead of 'are' because I have never kept any cat in my base.
For nuzzle pets it's Labs or Huskeys all the way IMHO. For mood buffs they are worse than cats 'cause they eat more, and hauling keeps them nuzzling as much, and them checking for hauling jobs also causes more lag, BUT they are generalists. They can haul, and don't get one shot as often as cats, and can do decent damage in a fight.
The ONLY thing cats do is nuzzle and i just don't value it that much since i build everyone good housing and recrooms my people are almost always happy anyway.
CATS ARE THE GREATEST!
(unfortunately not in RimWorld)
Yes it's a joke. Their practical usefulness is worse than Yorkies as you can't even train them. If not for their fluffyness and cuteness, they would be F tier.
They won't even hunt rats, which is actually good, because they can barely out DPS a rat, so any attempt could end up in severe wounds. Yorkies on the other hand don't even stand a chance against a rat in a 1vs1 fight.
@@KokoplaysMB this really made me laugh, being a cat lover and knowing how useless they are in rimworld 😂
I need to know your temperature, right now.. you seem to have ranking fever and you're ranking....... incredible amounts of things. I hope you're ok. Have some soup or tea and take care of yourself. XD Ok, "cats S tier" has me worrying less. Well played.
Send australian tea pls!
In real world?I love terriers. In RimWorld? They are an abomination.~Koko 2022
I stand behind what I said
I think chickens should be higher.
The best thing is that because they need such little nutrition, you don't need to process their food saving, so much time for your pawns in the process. Kibble is more efficient for larger animals like muffalo but they require so much more manpower. Not just for making their kibble but also shearing them and killing them and butchering them. They are a good choice to have mid to late game for sure, tho.
Another thing is that they can lay so many eggs a day and one egg gives a lot of nutrition and you don't have to butcher any of them saving even more time for the colony. Just have some chicken per colonist and you get one of the greatest and more hands free protein in the game. You can also control their birthrate by sterilizeing them or selling the extra to the next caravan.
Time efficiency is for me the most important aspect for this game so they are A tier if not low S for me.
Boomrats are suprisingly effective if they can pull it off ive seen them blow off enemy legs before
So much of Rimworld has changed in 3 years.
True
snowhares, guinea pigs, and chincillas should all be good choices and give really warm clothing because IRL, they do.
Also IRL, the further north you go and the colder the temps are when you butcher and skin the animal, the better the pelt is for heat insulation. This is very true for beavers, which are still trapped and skinned in certain parts of Canada.
Thrumbos eat so much. Any map where you are in need of wood, don't tame them or intend to keep them for long because they will eat everything, including young trees.
Love the explanation on Cats :D And not true that Cows cant spawn in the Wild. i just started a new Game and they, well okay they wasnt in the wild. they just came into my comunity. so i got them for free ^^ i didnt even had a Anima Pen lol, not even a Fridge it was that early in the Game.
That's an event that can happen where domesticated animals wander in and join you.
One note I'd add. Chinchillas and Guinea Pigs breed incredibly quick and their fur is quite valuable. They don't eat much so farming them can be pretty lucrative.
Chinchillas are better, they don't need training.
My favorite animal was the one that can do a lot of damage and SOAK..a lot of damage :)
It's a great combo
Cat S and chicken B. I have doubts
One thing I do like about rats is that they're easy corpse disposal. Admittedly, there are better animals to keep around the colony like wargs, but rats are low wealth and very low maintenance, and controlling their population is pretty easy in my experience. They're preferable to cremation.
Poor pigs indeed. When they could still haul, I used to have a colony full of them. Their diet are so cheap because they can eat grass or anything.
Alpacas are S-Tier. Their fur (Alpaca Wool) is 3rd best for Insulation vs Cold and their hide (Camel Hide) is 2nd best for Insulation vs Heat; better than Thrumbo Fur. Yes, Thrumbo Fur, Hyperweave and Devilstrand offer superior protection, but early game when you just need to survive the climate, Alpacas are the best. They can also be used as pack animals, once you have moved on to growing Devilstrand, so are still useful into mid/late-game at least until you get a horses.
This one might be hard to do but can you do tier list of ideology memes?
I'll give you a maybe™ for now. Thanks for the suggestion!
The thing is: Do you want a species capable of two things badly, or one thing really well?
The 2nd in most cases.
I think muffalo is over-rated unless bluefur is a lot warmer than alpaca. I play sea ice a lot, and muffalo parkas, hats and clothing are not often good enough to 100% warm you up on the coldest settings.
I think alpacas and muffalo should swap places, since alpacas can haul as well. Idk, though because I think alpacas die in the cold despite having warmer wool than muffalo.
It's so cool how it's really just a matter of opinion and there is no objectively "best" animal. You can even make the case for rats being useful to eat up excess corpses just like pigs and wargs.
Bluefur and camelhide are like opposites, one better for cold weather, one better for hot. Pretty much the same animal otherwise.
@@zhangjao6328 My point is that Alpacas give you both alpaca wool and also camel hide, so they are the most versetile animal for nomads. At least... I think that was my point. This was a month ago.
Muffalo give bluefur and muffalo wool which is redundant and therefore they are a less flexible animal overall.
Muffalo was a lot better when they gave milk. They were a great caravan animal.
Everybody's gangster until they get the manhunter pack of 30 Yorkshire terriers
True dat
A rhino self tamed but didnt do anything to help defend. Pawns died while he was sleeping
Just one thing man. Megascarabs have like 80% sharp armor. They are better than tortoises for being melee blockers. And we all know tortoises are OP.
I think that the animals are begging for an update. so for example, maybe goats get a superior nuzzle ability and can be used as pack animals that carry half of what a human can carry. Maybe have geese, roosters, bulls and donkeys naturally defend their pen from predators and enemies. (because IRL, these animals all do that, and that behavior is often why people choose those animals. Donkeys, for example, are owned by a lot of American hillbilly farmer types.)
All the recent animal updates just made most of them worse, so I'd prefer no more updates from Tynan, he ruined them enough already.
Why should goats get superior nuzzle ability? If anything, cats, dogs and other cute animals should get it if anything, to give them more of a reason to keep them. Goats already give milk.
@@Holtijaar I only meant superior as opposed to rabbits, chickens, cows, and llamas because IRL, goats walk up and lick you and follow you around.
I have always thought that the smallest and most useless animals like cats and terriers should get the MOST superior nuzzle, and maybe a recreation "play" interaction. Would be cool to see cougars get a "play" recreation interaction with a slim chance to cause minimal damage to a pawn, but that might get too annoying if it isn't rare enough.
I apologize for being unclear.
@@KokoplaysMB The reality is, though, that IRL, these animals are balanced in nature and among people. Therefore, it stands to reason that there is an objectively balanced manner to create these animals. I just think animals have a lot more opportunity.
Pigs are S tier, seriously. They are the least labor intensive herd, with a great yield per slaughter. Pigs + Corn + Paste dispenser can singlehandedly solve all your food problems with only 1 planter/butcher feeding the entire colony.
I can tell watching this that you love animals and think they are mostly cute which I agree
Maybe™
I love my Elephants
Yes!
"because they're just a cool little animal" lmao
megascarabs are cute! :33
Chinchillas are great as a farm animal. They eat next to nothing, multiply quickly and give great fur. Better than Guinea Pigs as they don't require training.
I'd put chinchillas a bit higher. That fur is a decent source of income.
Mad disrespect for chickens.
Great meant for the gestation period and the unfertilized eggs are amazing for lavish meals
Isn't the only difference between Muffalo and Bison is that Bison are a bit faster and their wool is a little less insulating?
I still don't understand why cougars/panthers don't get the respect they deserve. They're better haulers and combat animals than huskies/labs, while eating less. You miss out on the nuzzle, but that's rarely significant enough imo.
You underestimate chickens drasticaly. There basicaly free food/money if you put out a few egg trays in your pen
I only like to keep arround pack animals
Why cows above yaks? Yaks can do what cows can, plus they are amazing pack animals.
Aren't monkeys OP attack animals because they breed so fast and they are so many ?
Like you send them out in an opportune situation (50+) to swarm on the enemies and basically tie them up in melee due to numbers ?
And meanwhile your ranged pawns and turrets shoot away at the enemies and even some enemies get killed by the monkeyswarm ?
I think I saw that mentioned several times.
Personally not a fan of monkies and not a fan of suicidal tactics. But I'm also not a fan of hauling animals, simply because you cannot specifiy their diet and they dirty up the rooms. So the time saved hauling by your pawns now needs to be spent cleaning instead.
And yes, once you have your base properly set up you can easily enough control your animals with zones to 'specify' their diet. But that also limits what they can help you with for hauling. But yeah, got to leave them out of kitchen, foodstorage and even the fields.
Your pawns also make dirt when hauling things. You can also use the priority menu to make it so animals haul to a secondary stock location while your cooks have plenty of meat in the kitchen to keep cooking.
Cats, need i say more. Yeah kinda why im here wtf lol
How to say you like cats without saying you like cats
Yes!
I never understood monkeys being weak in this game 😂 considering chimps alone are at the minimum 2.5x stronger than the average person.
They really got shafted in RW
@@KokoplaysMB They're also crazy Satan spawns so I'm kinda happy they got shafted lol
Where are the legs?
Who needs legs these days?
@@KokoplaysMB How do they move around?
Did you chop off their legs and sell them?
@@robertwildschwein7207 Yes. Leg trade is very lucrative on the rim.
@@KokoplaysMB sad
@@KokoplaysMB I think, the missing legs are a visual glitch, as you can actually damage, remove and replace them in the game, which even affects movement speed.
Any way we could get a Vanilla Expanded version?
That is a lot more animals :D
@@KokoplaysMB Yeah, I kept looking for my Woolly Cows. S tier all the way.
Horses and boomalopes ez S tier
Cats S tier, why?
They eat all ur food
They don't help in fights
They are only existing
S
Chinchillas are S tier
Horses should be s tier.
Cobra and boomrat are F tier, imo
Use bears as a battle pet
Because f those tribals
Bears protec
Screw Alpha Beavers. All my homies hate Alpha Beavers.
Yak deserves S tier, IMO better than cows since milk AND wool. Thrumbo should have definitely been S tier tho. Extremely hard to tame but oh lord if you tame one you essentially have a living tank. Not many raiding parties can take down a thrumbo and if they can the thrumbo is almost always down but not dead, and there wont be many left able to continue the fight.
The real problem with Thrumbos is how much work they require to be trained and keep from going wild again. It's basically a 24/7 job for someone.
@@KokoplaysMB True however if you're taming a thrumbo, unless you get a lucky event it's most likely going to be someone with 20 animals, and if you have someone with 20 animals your colony is most likely big enough to have one person set to handle. Ontop of that they have a 10% chance of attacking during a tame attempt, so you'd most likely also be high tech if you're attempting a thumbo tame.
I have 4 thrumbos and never has keeping a thrumbo been a problem to me. But then i have like 6 colonists with more than lvl 12 animal handling skills
Dude put dogs on S just because he like dogs so much...smh
I put them in the S because they're S tier animal
Should have put megascarabs higher. They're better than even the spiders in big combat situations.
Ummm, why are cats S tier? Im clicking off.
do this with alpha animals mod.
That is a LOT of animals to rank
@@KokoplaysMB But is good sugestiooon
@@raco1267 true dat
Seriously, i don't even known animals exit in this game until now
You blew through these without much explanation :/
There is a lot of them
Actually don't like cats either irl or in rimworld
Well you're a horrible human being then
Bro you butchered the pigs even more on how you ranked them. Listen, no Drug Cartel can even come close to what pigs can do in rimworld, they are the perfect dead body disposal method. Pesky raiders? Feed 'em to the pigs! Guilty colonist destroying your components from a tantrum? Feed 'em to the pigs!
I would argue that fire is a much better corpse disposal method.
@@KokoplaysMB Bru don't take it seriously, lol!
@@KokoplaysMB Also, you are ranking animals, not fire, lol!
Are cats actually good or are you just saying they are good because internet cats
Cats are the best!
(but unfortunately they're shit in RimWorld)
they are useless. Should literally be F tier. This guy sux and dont know what he talks about like all his others ranking videos