@@Nocron99 I'm referencing old Kazakus, because when I opened a Highlander card, it was kinda useless unless I have all other Highlander cards. This time around his Power can be compensated with other powerful stuff. I didn't hate Kazakus back then, but I hated to get useless cards unless crafting a bunch. And I rather collect.
@@ohjajaja Well I've earned 12,400 gold since the last expansion launched and I opened packs with the gold I earned in the expansion before that and got every card I needed and crafted a couple more with the dust from dupes from opening packs. I don't play hardcore either, I log in 2 times per week, one time on weekly reset and some time mid-week to finish 3 daily quests and that's it really and now I get to open 124 packs assuming I don't earn even more gold before it launches. This won't complete the whole set obviously but it's achieved completely for free with minimum effort.
Yeah considering the flavour I wonder why they even have attack values? Is that the angry orcs inside them that don't want to attack until someone says no magic allowed?
@@squatchjosh1131 watch posts can defend themselves so when they are attacked they will fight back. But they cant attack directly to the enemy because they cant move. I think that's the flavour of it.
@@squatchjosh1131 It could be that the Orcs inside are calling for reinforcements every time they spot a new enemy, and when they cannot call because they were silenced, they attack the enemies themselves.
I feel like a big problem with priest is that very often, they have mediocre/bad cards, but their legendaries are insane (Galakrond, Illucia, Lyra back on the day).
Well yes but that is changing with the new rotations happening. Priest has always had weak cards that rely on the expansion to be a decent class. Its why they have a shit ton of removal.
okay but I lowkey love the flavor of Mor'shan Watch Post summoning grunts when it "spots" enemy minions. Crossroads Watch Post is a little harder to grasp the flavor of but also cool
@@ashe274 that's how every silence works though. "There is zero counterplay when Priest Mass Dispels me". Actually Mass Dispel has LESS "counterplay" because if the DH has a board and you have a deathrattle you can still potentially cash it in by trading before the Sigil triggers.
@@amethonys2798 Mass Dispel is just a weaker version of twisting nether, it's taunt removal, usually. Sigil of Silence affects the next turn for free in an unavoidable way. It's not thre effect, per se, it's the fucking over my gameplan and there's nothing I can do about it aspect.
@@ashe274 don't play into it then....? The card is super slow and at most does a potential lethal setup that takes a turn which MOST LIKELY won't matter for another year since DH already has Kayn for that. The best match up for this card is against Paladin who even with getting their Libram of Wisdom eaten by this is STILL going to absolutely dumpster aggro DH because of how much healing they have.
@@amethonys2798 No shit sherlock. The card is also FREE, and very annoying for people that like to put minions on the board and use them smash face. I happen to main paladin, so yeah, the buffs being taken away is a problem from my seat, and I'm not sure where you play on the ladder, but it sure as fuck isn't where I play. Aggro DH tends to dumpster me anyway, go figure, value < aggro. IDK how things will look when core rotates into existence, it seems like everything is slowing down, but this anti-midrange card still bugs me.
Oh yes... I liked to do Strongshell Scavenger + Recruit more-so than big boy taunt minions with Hadranox but both are easily my favorite Druid archetype. Now we just need Spreading Plague back
@@Butdonutt not very kind. And yes I think it can be on the top end of an aggro deck as a finisher. I liked fungalmancer back in the day and there are simple ways to frenzy this card.
@@amenmanauser7216 How dare I forget. I kinda feel like the Pali Mercenary also is one to note.. animating your secrets like Living Mana.. Or the Mage one literally casting Frost Lance on all enemy minions. Hearthstone hasn't been this exciting for me since Whizbang and Duels tbh.
I see a world where sigil of silence becomes very toxic and they just nerf it to the ground. Might be wrong tho, might even be so bad it will never be used while it's in standart
i call the nerf into 1 mana. 0 mana mass silence to good even with takes 1 turn slower. i could just spam 1 drop, and followed by bunch of weapon and this sigil. any kind of slow deck probably not going to get their value.
Everyone a week ago: "Can't see Desperate Prayer being played, even as a zero cost card where's the value of a zero mana do nothing?" Xyrella gets released: "Damn Desperate Prayer seems cool."
They should really introduce a new type of card or minion as buildings. They inherently can’t attack but have another unique mechanic to them. Also blackhowl gunspire would fit that.
Knew it. Of course the mayor of value town would play WU control. I too mained that before I saw the light that is UB control, milling is just too fun.
@@henryzelman4541 Green is too creature oriented to match his personality in my eyes, though I could see UR if Trump laboratories was around for magic.
When Trump said "And that's how I usually played Magic: The Gathering as a Blue/White player" I could feel my fondness for him actively draining away. UW control decks with no real win conditions are such toxic bullshit, at least have the decency of playing a planeswalker that can end the game...
Paralytic Poison sounds like a "Lifesteal for a weapon" card for Kingsbane in Wild. But permanently (aka per-nerf). 10:06 Rokara asks for Playmaker synergy?
Rokara seems fine with the 3 drop Watch Posts as anti aggro potential to stick around and could work great with certain cards like Warmaul Challenger if it works the way I imagine it will. Either aggro deck or anti-aggro deck, or even some quirky big health minion stick around potential but seems worthless against slow decks.
Regarding plaguemaw, This is a card that doesn't just want taunts, but ones with deathrattles. Greybough, Archspore Msshi'fn, and Teacher's pet are all druid cards with both these texts, and some strong effects too. Heck, if you REALLY want to dig into this more: Scrapyard colossus and Smug Senior can be really sticky and nasty additions with some proper ramp. Honestly, it's a good thing Khartut Defender is rotating out, that'd be absurdly gross.
love the flavor on paralytic poison, this is the exact way rogues should be able to compete in the value game. rokara and warmaul are a cool combination, i think warriors are gonna be midrange/tempo with that being a pretty big turn 6 spike
I really feel like this whole expansion has a great sub theme in development to buff some wild decks or give them back some love. since the base set is no longer there we finally get some interesting redundancy that is actually VERY strong in wild.. Murloc Shaman. Kingsbane rogue. or Freeze mage, just to name a few cool things happening in wild. I am actually hyped for this, since I only like to play wild.
I don't have hopes for it considering DH still needs Deathrattles to be printed and like half their cards are revealed already. Hooktusk in Rogue only saw fringe play, had a plethora of targets, and gave the minions Rush.
@@amethonys2798 yeah but pirates were cheap and had weak bodies for a 8 cost card. And it was a 8 cost card in rogue.. Completely different to pull 5 cost death rattles. Any neutral deathrattles could work too but I expect some demon hunter support. Either way it's an insane card definitely not the power level of hooktusk lol.
@@shubhod9569 pirates were also playable on their own and you were drawing "7" cards if you pulled the 4 drops that drew 2 on overkill and even on a more low roll you got taunts OR cleared most of the board. DH currently has ZERO good targets to pull with this and you're going to want at least 6. 7 mana vomit a bunch of stats isn't good enough. Also, an even "better" comparison is Soulciologist who vomits sometimes MORE stats, doesn't require playing sus cards, has Rush, and usually doesn't make the cut in Soul DH.
i doubt we will see another watchpost in this set but we might see a couple of other support cards for it this set with maybe 1 more added in each f the following sets
How does the +1 resolve order go for the watch post vs spells? Which one goes first? If the +1 hp goes first it basically forces +1 spell damage on aoe for your opponents to clear your aggro, and some breakpoints on damage simply wont exist so they cant remove them at all.
I thought that too. We’ll probably only run one copy of it as tech against secret mage to kill their 0 mana 5/5s. Against most other classes, we’re just punching their face anyways so
@@ColgatetheTogekiss kingsbane was mostly a control deck back when leeching poison was still a thing, then it died, then the pirates came out and it became an aggro deck, now we have better leeching poison so MAYBE control kinsgbane will come back
@@rajkanishu I don't think there's any way for that to happen This doesn't heal you, only prevents damage when you're attacking So you're still on a timer instead of healing like 19 per turn
@@ivanzivkovic7572 mmmh good point, time will tell if aggression is too hard and rogue can't control the board efficiently with minions, making this not that good, or if removing one big minion with your face and the others with spells and minions is good enough for the deck to exist
2 more watchposts, one smaller at 2 mana, I think could make the package really interesting, maybe 1 more neutral and a couple class watchposts? I hope so
I really want to build a Sigil of Silence and Watchtower deck. Play the Grunt tower then sigil of Silence. What they play gets silenced, makes them not want to play anything, and your tower being able to attack if it's still alive is a good way to hit face.
What if you use germination on plaguemaw? He’ll generate new plaguemaw yes? And same for greybough? Then combine that with the spikeshell card that copies taunts... it’s getting very spicy. If you consider hadronox too, it all goes insane spiral
@@Pepe-pq3om bladestorm deals 1 damage to all minions till one dies. As he pointed out, that doesn't work with her as they need to attack for the buff to work.
7:19 That art confuses me. Poison on a _hammer?_ Surely a slashing or stabbing weapon would be much more effective for a poison's delivery, even if it's a contact poison.
*Standard Players:* Paralytic Poison is basically saying that Blizzard is not designing around Kingsbane anymore! HOORAY! *Wild Players:* GODDAMMIT Blizzard stop! "Mill/Kingsbane Rogue" might be Tier 3, but it doesn't need any more buffs!
Remember when they said priest would have a shadow archetype that everyone would like? And so far, no shadow cards? So far, Blizzard still can't keep their promise. Sure the legendary is nice, but that's still nothing and there's no actual win condition for the class. Yeah, there's C'thun but that needs a neutral card instead of an actual class concept.
3:10 I'm pretty sure that combo won't work though, since Battleguard will already have been the first taunt unit played that turn... EDIT: I am wrong, I somehow thought Battleguard had taunt too. MY MISTAKE
@@job3950 lets hope they dont do the same like with oblivotron hunter who only started to see real play when darkmoon tank came. And that was after like 5 expansions.
@@davidbregovic7613 Yea, unusuable leggies are not great. Altho I really liked obli when mechanical whelp and Ziliax where still in standard, It got me sweet games. But yea it only saw fringe play.
Watch posts remind me of Enchantments in MTG. I've been waiting for them on how to implement sth like that. It would have been cooler if they weren't minions that can be attacked.
I feel if they are going to add Building in they need to add in a Structures tribe. Make it so that tribe can never attack by default, so people don't just silence the buildings and ram the opponent in the face.
Trump being an Azorius player checks out. Edit: Oof, weapon Rogue in wild is gonna go nuts for that Poison.. either Kingsbane or Spectral Cutlass will love it.. though I suppose Kingsbane just kills you around turn 5-6 anyways
Ehhh she seems decent for sure but how good is a 2 card 4 mana boardwipe? And that's Xyrella at her best. I assume you have to be actually healing health too, so the opponent being healed for 5 probably doesn't factor in to her damage so then it's only 5 AoE, which may not even kill everything
It does clear against aggro on turn 4 at least. Maybe not against midrange but their spike turns come later. It wont always be reliable cuz she's a leggy but she seems good enough to run in your deck.
@@job3950 That's what I mean, she's good but not insanely good, only passable without another heal to buff her effect. The 3mana watch post on the other hand, single handedly beats any aggro deck without removal and you can run 2 of them - imagine coining it on 2 against zoo, you just win instantly lmao
It's the strangest thing, I HATE grindy decks in mtg (especially simic flash, azorius control, etc) but love them in Hearthstone even though the mechanics are fundamentally similar. Is this just weird or does anyone else share this?
Actually somewhat anti synergistic. The deathrattle would mean plaguemaw would need to die to get the taunt back. you know what's really strong? Teacher's pet and Msshi'fn. Heck, if he can stick around, scrapyard colossus.
Imo conviction is crazy good. Imagine aggro paly using 8 mana to clear ur taunts and then using 2 of them at 3 minions, even if they just 1-1 thats a 21dmg.
13:37 Actually, he's adding the 5/5 legendary himself, so 2 5/5 is correct here.
Gens xd
Jens just needs some sleep with all these reveals rolling out
Jens owning himself for once
13:36 I don't think he misspoke, I'm pretty sure he was counting the 5/5 summoned by battlecry, and the body of the minion. So 2 5/5's for 7 mana
That feeling when they don’t want kazakus to be in every deck so they print crazy good 4 drops for every class
As someone who never owned Kazakus, I'm fine with that
@@ohjajaja they're talking about the new Kazakus
@@Nocron99 I'm referencing old Kazakus, because when I opened a Highlander card, it was kinda useless unless I have all other Highlander cards. This time around his Power can be compensated with other powerful stuff. I didn't hate Kazakus back then, but I hated to get useless cards unless crafting a bunch. And I rather collect.
@@ohjajaja Well I've earned 12,400 gold since the last expansion launched and I opened packs with the gold I earned in the expansion before that and got every card I needed and crafted a couple more with the dust from dupes from opening packs. I don't play hardcore either, I log in 2 times per week, one time on weekly reset and some time mid-week to finish 3 daily quests and that's it really and now I get to open 124 packs assuming I don't earn even more gold before it launches.
This won't complete the whole set obviously but it's achieved completely for free with minimum effort.
It’s a good design strategy honestly
13:37 Shouldn't it still be two, not one? Kargal is summoning one and is himself one, so it would be seven mana for two.
@@eugenei6316 u completly missed the timer don't u?
@@eugenei6316 lol there's nothing to sorry about dude
Yeah I thought the same thing. Seven mana for two 5/5's is correct based off the fact that he was saying you would summon one on average
Yeah editor messed up a bit. It’s whatever
Imagine silencing a watch post and a poor minion just getting beaten to death by a building
Yeah considering the flavour I wonder why they even have attack values? Is that the angry orcs inside them that don't want to attack until someone says no magic allowed?
@@squatchjosh1131 watch posts can defend themselves so when they are attacked they will fight back. But they cant attack directly to the enemy because they cant move. I think that's the flavour of it.
@@muratmert1333 Makes sense aside from the silencing, unless they are wood elementals that have been bound by military magics
@@squatchjosh1131 It could be that the Orcs inside are calling for reinforcements every time they spot a new enemy, and when they cannot call because they were silenced, they attack the enemies themselves.
@@sidian4257 Lol I like the image of orcs charging into battle dead silent, just furious eyes
I feel like a big problem with priest is that very often, they have mediocre/bad cards, but their legendaries are insane (Galakrond, Illucia, Lyra back on the day).
Well yes but that is changing with the new rotations happening. Priest has always had weak cards that rely on the expansion to be a decent class. Its why they have a shit ton of removal.
@@cristianbernal8009 what is the case you are trying to make? Edit: both the statements are true and are not colliding so...
Priest always managed to be somehow either weak or toxic.
Sometimes both. I assume Hearthstone devs hate Anduin at this point
@@allhailderpfestor4839 not sure if the devs hate him, more like the community
Why do I love the watchpost mechanic so much
Hearthstone slowly transforming into a board game :D
okay but I lowkey love the flavor of Mor'shan Watch Post summoning grunts when it "spots" enemy minions. Crossroads Watch Post is a little harder to grasp the flavor of but also cool
I love the flavor of Paralytic Poison (6:48), where the art shows putting the poison on a hammer 😄
Just smash the poison into their bones, nice n easy
Sigil of Silence gives me equal feelings of "wow this is bonkers" and "wow this is weak"
That card legit angers me. There is ZERO counterplay for the minions already on the board, I'm already furious thinking about it, lol.
@@ashe274 that's how every silence works though. "There is zero counterplay when Priest Mass Dispels me".
Actually Mass Dispel has LESS "counterplay" because if the DH has a board and you have a deathrattle you can still potentially cash it in by trading before the Sigil triggers.
@@amethonys2798 Mass Dispel is just a weaker version of twisting nether, it's taunt removal, usually. Sigil of Silence affects the next turn for free in an unavoidable way. It's not thre effect, per se, it's the fucking over my gameplan and there's nothing I can do about it aspect.
@@ashe274 don't play into it then....?
The card is super slow and at most does a potential lethal setup that takes a turn which MOST LIKELY won't matter for another year since DH already has Kayn for that.
The best match up for this card is against Paladin who even with getting their Libram of Wisdom eaten by this is STILL going to absolutely dumpster aggro DH because of how much healing they have.
@@amethonys2798 No shit sherlock.
The card is also FREE, and very annoying for people that like to put minions on the board and use them smash face.
I happen to main paladin, so yeah, the buffs being taken away is a problem from my seat, and I'm not sure where you play on the ladder, but it sure as fuck isn't where I play. Aggro DH tends to dumpster me anyway, go figure, value < aggro.
IDK how things will look when core rotates into existence, it seems like everything is slowing down, but this anti-midrange card still bugs me.
"Taunt Druid."
*Witchwood Flashbacks*
Oh no...
The old taunt Druid with Hadronox? I loved that deck.
Oh yes...
I liked to do Strongshell Scavenger + Recruit more-so than big boy taunt minions with Hadranox but both are easily my favorite Druid archetype.
Now we just need Spreading Plague back
i like how every class gets antiaggro options, but there are no aggro cards
Is the 1/3 Frenzy Warrior card not an aggro card? Or the frenzy give minions +2/+2?
@@job3950 if you legitimately just asked if a 5 mana 3/5 card is an aggro card I think you need some help.
@@Butdonutt 7 mana 2/5 was an aggro card back in the day 🤔
@@rajkanishu you mean 0 mana 2/5
@@Butdonutt not very kind. And yes I think it can be on the top end of an aggro deck as a finisher. I liked fungalmancer back in the day and there are simple ways to frenzy this card.
My god, Kargal Battlescar (12:56) feels like it came straight out of r/customhearthstone.
This set and the last are almost more custom than custom cards.. (Manrik, Yoink! for example) all we need is a Start of Game card now.
@@scarletvrgames568 how about new Nozdormu?
@@amenmanauser7216 How dare I forget. I kinda feel like the Pali Mercenary also is one to note.. animating your secrets like Living Mana.. Or the Mage one literally casting Frost Lance on all enemy minions.
Hearthstone hasn't been this exciting for me since Whizbang and Duels tbh.
There is just smth so amazing about Trumps videos. Dunno you always make my day Trump. Thank you
seeing watch posts it just reminds me of the old handlock decks with sunfury and defender to give the watch posts taunt
I see a world where sigil of silence becomes very toxic and they just nerf it to the ground. Might be wrong tho, might even be so bad it will never be used while it's in standart
i call the nerf into 1 mana.
0 mana mass silence to good even with takes 1 turn slower.
i could just spam 1 drop, and followed by bunch of weapon and this sigil.
any kind of slow deck probably not going to get their value.
0 cost spells have historically screwed with the game a fuckton of times
Plaguemaw+Greybough=how I tried to play Lucentbark for 2 years? Maybe?
You mad genius...
You forgot about Germination as well
Lucentbark was a dark horse for a bit because it countered Face Hunter but hoping my gold Greybough gets some play
Everyone a week ago: "Can't see Desperate Prayer being played, even as a zero cost card where's the value of a zero mana do nothing?"
Xyrella gets released: "Damn Desperate Prayer seems cool."
They should really introduce a new type of card or minion as buildings. They inherently can’t attack but have another unique mechanic to them.
Also blackhowl gunspire would fit that.
Knew it. Of course the mayor of value town would play WU control. I too mained that before I saw the light that is UB control, milling is just too fun.
I only ever played uw in edh. It's a douchey deck, but I love it
I always assumed he would be playing UG as that’s where the real value is or maybe UR cause of trump laboratories
@@henryzelman4541 Green is too creature oriented to match his personality in my eyes, though I could see UR if Trump laboratories was around for magic.
Now that’s valuable!
"The more health you gain by not losing it, the longer you can go." Now this is the analysis I watch Trump for.
Trump does have a slightly higher IQ than regiskillbin
I wonder why the thumbnail has Xyrella's name in such large text
When Trump said "And that's how I usually played Magic: The Gathering as a Blue/White player" I could feel my fondness for him actively draining away.
UW control decks with no real win conditions are such toxic bullshit, at least have the decency of playing a planeswalker that can end the game...
Somewhere in the world you hear Day9 cry "I HATE Blue.". :D
Best card revealer !
1:33 *Making sure you don't die, before your opponent falls asleep*
The priest experience.
Paralytic Poison sounds like a "Lifesteal for a weapon" card for Kingsbane in Wild. But permanently (aka per-nerf).
10:06 Rokara asks for Playmaker synergy?
Rokara seems fine with the 3 drop Watch Posts as anti aggro potential to stick around and could work great with certain cards like Warmaul Challenger if it works the way I imagine it will. Either aggro deck or anti-aggro deck, or even some quirky big health minion stick around potential but seems worthless against slow decks.
Regarding plaguemaw, This is a card that doesn't just want taunts, but ones with deathrattles. Greybough, Archspore Msshi'fn, and Teacher's pet are all druid cards with both these texts, and some strong effects too. Heck, if you REALLY want to dig into this more: Scrapyard colossus and Smug Senior can be really sticky and nasty additions with some proper ramp. Honestly, it's a good thing Khartut Defender is rotating out, that'd be absurdly gross.
love the flavor on paralytic poison, this is the exact way rogues should be able to compete in the value game. rokara and warmaul are a cool combination, i think warriors are gonna be midrange/tempo with that being a pretty big turn 6 spike
I really feel like this whole expansion has a great sub theme in development to buff some wild decks or give them back some love. since the base set is no longer there we finally get some interesting redundancy that is actually VERY strong in wild..
Murloc Shaman.
Kingsbane rogue.
or Freeze mage, just to name a few cool things happening in wild.
I am actually hyped for this, since I only like to play wild.
Blackthorn is amazing. Pulling 3 5 cost cards from your deck is just insane. It's like a bigger call to arms its soooooo powerful
I don't have hopes for it considering DH still needs Deathrattles to be printed and like half their cards are revealed already.
Hooktusk in Rogue only saw fringe play, had a plethora of targets, and gave the minions Rush.
@@amethonys2798 yeah but pirates were cheap and had weak bodies for a 8 cost card. And it was a 8 cost card in rogue..
Completely different to pull 5 cost death rattles. Any neutral deathrattles could work too but I expect some demon hunter support. Either way it's an insane card definitely not the power level of hooktusk lol.
@@shubhod9569 pirates were also playable on their own and you were drawing "7" cards if you pulled the 4 drops that drew 2 on overkill and even on a more low roll you got taunts OR cleared most of the board.
DH currently has ZERO good targets to pull with this and you're going to want at least 6. 7 mana vomit a bunch of stats isn't good enough.
Also, an even "better" comparison is Soulciologist who vomits sometimes MORE stats, doesn't require playing sus cards, has Rush, and usually doesn't make the cut in Soul DH.
i doubt we will see another watchpost in this set but we might see a couple of other support cards for it this set with maybe 1 more added in each f the following sets
Pointing out that kargul says summon so any effects like grave rune will count for the watch post
The crossroads watchpost can be insane into stuff like libram paladin
How does the +1 resolve order go for the watch post vs spells? Which one goes first? If the +1 hp goes first it basically forces +1 spell damage on aoe for your opponents to clear your aggro, and some breakpoints on damage simply wont exist so they cant remove them at all.
‘Whenever’ effects always go first so yea it’ll buff your board every time they use an aoe.
PARALYTIC POISON IN WILD WITH KINGSBANE LMAOOOOOOOOOOOO
I thought that too. We’ll probably only run one copy of it as tech against secret mage to kill their 0 mana 5/5s. Against most other classes, we’re just punching their face anyways so
@@ColgatetheTogekiss kingsbane was mostly a control deck back when leeching poison was still a thing, then it died, then the pirates came out and it became an aggro deck, now we have better leeching poison so MAYBE control kinsgbane will come back
Spectral Cutlass likes the poison more than KB I think. Bonkers healing.
@@rajkanishu I don't think there's any way for that to happen
This doesn't heal you, only prevents damage when you're attacking
So you're still on a timer instead of healing like 19 per turn
@@ivanzivkovic7572 mmmh good point, time will tell if aggression is too hard and rogue can't control the board efficiently with minions, making this not that good, or if removing one big minion with your face and the others with spells and minions is good enough for the deck to exist
2 more watchposts, one smaller at 2 mana, I think could make the package really interesting, maybe 1 more neutral and a couple class watchposts? I hope so
13:38 no it is 2 5/5s if you count 1 lookout and kargal
I really want to build a Sigil of Silence and Watchtower deck. Play the Grunt tower then sigil of Silence. What they play gets silenced, makes them not want to play anything, and your tower being able to attack if it's still alive is a good way to hit face.
The Tower cant attack
Plaguemaw is fantastic with that 6/8 Reborn Beast that can’t be targeted by spells or Hero Powers. Since you’ll get an original body and reborn back.
What if you use germination on plaguemaw? He’ll generate new plaguemaw yes? And same for greybough? Then combine that with the spikeshell card that copies taunts... it’s getting very spicy.
If you consider hadronox too, it all goes insane spiral
My initial thought: Rokara+Bladestorm!
*reads text carefully*
"ATTACKS and survives"
damnit :c
Isn't blade storm the 3 cost aoe spell? I don't get it
@@Pepe-pq3om bladestorm deals 1 damage to all minions till one dies. As he pointed out, that doesn't work with her as they need to attack for the buff to work.
7:19 That art confuses me. Poison on a _hammer?_ Surely a slashing or stabbing weapon would be much more effective for a poison's delivery, even if it's a contact poison.
*Standard Players:* Paralytic Poison is basically saying that Blizzard is not designing around Kingsbane anymore! HOORAY!
*Wild Players:* GODDAMMIT Blizzard stop! "Mill/Kingsbane Rogue" might be Tier 3, but it doesn't need any more buffs!
They also dont Design around twig anymore.
[...] " to make sure you don't die before your oppent falls asleep. " A fitting description of our beloved Trump's playing speed !
Now you can make a 30 card boardclear priest in wild
How is the general consensus on the expansion so far? Do people like what they see? Is it going to be a good expansion or a bad one? :-)
Remember when they said priest would have a shadow archetype that everyone would like? And so far, no shadow cards? So far, Blizzard still can't keep their promise. Sure the legendary is nice, but that's still nothing and there's no actual win condition for the class. Yeah, there's C'thun but that needs a neutral card instead of an actual class concept.
Still half their set to be revealed. Could be saving shadow archetype cards for the final stream. I hope...
Crossroads watch post to prevent clears in a token deck perhaps? Triggers before the clear
I think next expansion is going to have the alliance watch posts to match.
it'd be cool if there was a watchpost of each rarity, and maybe next expansion make it Alliance themed and add more watchpost cards.
Does razormane battleguard’s ability stack?
3:10 I'm pretty sure that combo won't work though, since Battleguard will already have been the first taunt unit played that turn...
EDIT: I am wrong, I somehow thought Battleguard had taunt too. MY MISTAKE
Battleguard doesn't have taught tho
@@jp7255 oooo shit mb I guess. I see taunt on card I think 'it's a taunt card!' brainfart.
"before your opponent falls asleep" XD so true
They keep pushing all these death rattle demon hunter support cards, but I have yet to see any deathrattle demon hunter cards this set.
As trump said. They will def. Print a few to be at least able to make a deck out of it.
@@job3950 lets hope they dont do the same like with oblivotron hunter who only started to see real play when darkmoon tank came. And that was after like 5 expansions.
@@davidbregovic7613 Yea, unusuable leggies are not great. Altho I really liked obli when mechanical whelp and Ziliax where still in standard, It got me sweet games. But yea it only saw fringe play.
I love seeing the artwork depicting low level WoW characters/gear. Also the watchposts may be complete garbo but they look fun
Watch posts remind me of Enchantments in MTG. I've been waiting for them on how to implement sth like that. It would have been cooler if they weren't minions that can be attacked.
>Get down to 1 life;
>Play OG Reno;
>29 Damage to the enemy board GG;
>Lose to Mecha'thun next turn...
Lol the just waking up look Trumps got in his videos recently...
Watchpost in token druid sounds like my JAM
THE FAST MAN
Circle of healing + Xyrella = Nuke
Not just a nuke, but a tactical nuke, since it only hits enemies.
Might just come back just to play Watch Post decks
All we need is a watchpost that does damage to each minion you're opponent summons and you're just playing TD
That's like the passive treasure from duels
SERIOUSLY WHY IS THE DUDE IN THE PARALYTIC POISON ART POISONING A HAMMER???? WHY A HAMMER????????
classic mace rogue pvp build
It's funny cause its "paralytic" poison. As the hammer itself is already paralysing enemies it's double the value!
....is Plaguemaw and Winged Guardian a busted combo? Cause wouldn't the one that died still be a resummoned copy of the original, just without taunt?
I don't get sigil cards for DH.
Isn't the class suppose to be fast paced.
But here are some cards that means you have to wait. I don't get it.
These Barrens cards look really cool haha it's too bad this game is so expensive I'll never get to play with them haha
Give an enemy 1/1 or 0/1 Immune somehow (Deathspeaker + Sylas in wild, not sure in normal), play Rokara, play Warmaul.
Why does the outro sound so good at 1.25x speed
I don't think Rokara is in the wallpaper in the background.
Looks to me like two different artists drew two different versions due to lacking coordination.
Where’s Amaz when you need a priest main? 😔
I feel if they are going to add Building in they need to add in a Structures tribe. Make it so that tribe can never attack by default, so people don't just silence the buildings and ram the opponent in the face.
No joke, I'd be super excited to get an actual Hearthstone Tower Defense mode!
We would go full circle with that, too.
Trump being an Azorius player checks out.
Edit: Oof, weapon Rogue in wild is gonna go nuts for that Poison.. either Kingsbane or Spectral Cutlass will love it.. though I suppose Kingsbane just kills you around turn 5-6 anyways
WHAAAAT IS DA MUUUUUSIC AT THEEE EEEEEEENNNDDDD?!
Huh... I liked the Watch Post things... and so far not that extremely random in this expantion... maybe next year HS will be less random?
Isn't paralytic poison broken in kings bane rogue in wild?
Do you guys trade with kingsbane?
True value
Paralytic poison + spectral cutlass in wild.... if only burgle rouge wasn't dying by turn 3
Paralytic poison + kingsbane ;)
@@Emperorhirohito19272 Why would I ever use it on Kingsbane when I can just punch the enemies face and kill them turn 4? 4Head
@@monkaWGiga kingsbane not the only broken thing in wild maybe a big scary taunt you have to deal with. It buffs it too I can see it being a one of
@@Emperorhirohito19272 why would you waste precious turn 4 11 attack weapon on a minion
@@bucket3924 because it’s not always 11 attack by turn 4?
Of course tump played prison azurious.
ngl though I always thought he'd play either orzhov or esper. Azurious just seemed too easy of a read lol
The 3/5 watchtower is so brutal in arena holy crap. You play it on 3 and your opponent basically has to gg.
Ehhh she seems decent for sure but how good is a 2 card 4 mana boardwipe? And that's Xyrella at her best. I assume you have to be actually healing health too, so the opponent being healed for 5 probably doesn't factor in to her damage so then it's only 5 AoE, which may not even kill everything
It does clear against aggro on turn 4 at least. Maybe not against midrange but their spike turns come later. It wont always be reliable cuz she's a leggy but she seems good enough to run in your deck.
@@job3950 That's what I mean, she's good but not insanely good, only passable without another heal to buff her effect. The 3mana watch post on the other hand, single handedly beats any aggro deck without removal and you can run 2 of them - imagine coining it on 2 against zoo, you just win instantly lmao
It's the strangest thing, I HATE grindy decks in mtg (especially simic flash, azorius control, etc) but love them in Hearthstone even though the mechanics are fundamentally similar. Is this just weird or does anyone else share this?
whats with the 1* edit. it it 7 mana for 2 5/5s...
All I hear with all these watch towers is "MY SHIELD. FOR ARGUS!"
There should be a lookout minion where your posts can attack while that minion is alive
No there shouldn't
Rokara makes me sad that hysteria can't target friendly minions anymore.
Sigil of silence is gonna be busted in wild as it basically garuntees OTK combos go off >:(
Deathrattle demon hunter? I may finally play that toxic class. Btw paralytic poison will bring back kingsbane
Wow I just want to put the watchtower mechanic into my wihite-blue priest deck to annoy aggro/zoo/token decks even more
Plaguemaw + Greybough = Dreamteam
Actually somewhat anti synergistic. The deathrattle would mean plaguemaw would need to die to get the taunt back. you know what's really strong? Teacher's pet and Msshi'fn. Heck, if he can stick around, scrapyard colossus.
Imo conviction is crazy good. Imagine aggro paly using 8 mana to clear ur taunts and then using 2 of them at 3 minions, even if they just 1-1 thats a 21dmg.
Nice video
Death rattle has always been my favorite playstyle. I hope I can be a DH player and not feel like shit this expansion
Hyped for silence watch post priest
I feel disgusted but unsurprised to learn that Trump played Azorius in mtg.
Spirit Lash on a wide board followed by Xyrella. Yikes
Paralityc Poison is like Blizzard laughing at their "mistake" of Quest Value Steal Pepega Rogue.