D&D5E: SCHOOL OF NECROMANCY WIZARD SUBCLASS GUIDE

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 62

  • @Beastmann3d
    @Beastmann3d 7 місяців тому +4

    DMG pg250 rules for Mob attacks. Every Necromancer should know this rule.

    • @TheSinisterheroes
      @TheSinisterheroes  7 місяців тому

      It could absolutely help if you’re running big armies of undead. It dosent read well as far as instructions go but it dose reduce its time.

    • @coreycoffell6219
      @coreycoffell6219 7 місяців тому +2

      It works for more than undead, a good DM should have it more.

  • @Fizzbann
    @Fizzbann Рік тому +6

    Feeble mind is a necromancer wizards best friend as it tends to the 12 intelligence creatures. You get the undead for 30 days without an intelligence check. Keen mind feat for this wizard would allow them to recast on day 29 and with a much lower intelligence score since I DM it as intelligence returns and save throws resume. Without the keen mind feat, the wizard would need to keep track of time, which means a wisdom saving throw will need to be done to see if the wizard has kept track of passing days.

    • @TheSinisterheroes
      @TheSinisterheroes  Рік тому +1

      i am with you on that. its fair. there are no calendars or smart phones so keeping dates orderly is really difficult. but lets be honest it would be awesome to do.

    • @Beastmann3d
      @Beastmann3d 7 місяців тому +1

      I'm assumming you are refering to Command Undead with Feeble Mind.
      Command Undead
      "If it fails, it becomes friendly to you and obeys your commands until you use this feature again."
      When you use Feeble Mind successfully with Command Undead that creature never gets another saving throw.
      Feeble Mind
      "At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends."
      When it is affected by Feeble Mind the creature has an Int/Cha score of 1 and therefore does not get advantage on the roll against Command Undead or any additional saving throws. If the creature makes the save against Feeble Mind in 30 days, highly unlikely since it's Int is 1 and the Necro probably has a DC higher than 20, it will still not get the 1 hour saves because it failed its save and is now under the Necro's control until released.
      Command Undead
      "If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free."
      It did not have a 12 or higher at the time of the saving throw and no additional saving throws are required to trigger the 1 hour save in the future.

    • @Fizzbann
      @Fizzbann 7 місяців тому

      @Beastmann3d incorrect. Feeblemind and control undead both have a duration of 30 days. Without feeble mind undead with intelligence of 12+ may make a wisdom save every hour. Since both spells lose their effect after their duration, they must be recast. They are not permanent spell effects, and an intelligent creature may resume their checks if both spells aren't refreshed together since they would then have an intelligence of 12+ again if only command undead was cast.

    • @jacobfreeman5444
      @jacobfreeman5444 4 місяці тому +1

      ​@@Beastmann3dSo what you are saying is feeble mind/command undead combo makes it so you can force a fail on the saving throws for both. That the undead is completely bound to you until you choose to release it.

    • @Beastmann3d
      @Beastmann3d 4 місяці тому

      @@jacobfreeman5444 No. If they fail the save on FM then CU is pretty much an auto fail for most because of your probable DC at that point. Once FM ends the creature's stats return to normal but they do not get another save for CU because their Int was not high enough at the time they were captured, mechanically speaking RAW. DMs always have final say though.
      Edit: I forgot FM is also a save after 30 days so ya I guess yes to both. Even with a DC 17 they would only end FM if your DM allows Crits on saves, because they will have a -5 on Int Saves, unless I misread something on FM spell

  • @wildmike5707
    @wildmike5707 3 роки тому +6

    Just had an idea of a nobleman that was a necromancy wizard and turned his personal guard into undead after they die and having two guys that he walks with and both his guards are covered from head to toe in armor so nobody knows hes a corpse raiser, one day another member of the party catches him stuffing aromatics into the chest cavity of his guard to hide the smell of rot

    • @TheSinisterheroes
      @TheSinisterheroes  3 роки тому

      Always thinking. I do like the idea of being this powerful evil caster that kills and raises and treats the corpses like expendable labor.

    • @michaelbell155
      @michaelbell155 2 роки тому

      Cast gentle repose as a ritual. Corpse wont rot/smell for a few days. And just recast the ritual every few days. If they are skeletons. There would not be a smell. Only Zombies would potentially smell.

  • @christopherjfrancisco
    @christopherjfrancisco 2 роки тому +3

    Nightwalker, a CR20 undead creature that is the strongest thrall a necromancer can get RAW.
    My first character was a necromancer. I love anything dark, much like you have said in your videos. Here are some Horde managing tips I found helped me not get the ire of my DMs and fellow players:
    - Have some of your undead give the Help Action to other players. This gives them advantage on their task. DM willing, let the others PCs be able to give the command on their turn on your behalf. (The work around is giving the skeleton the command to do as their particular PC buddy says; intelligent enough to operate seige weapons, intelligent enough to follow orders.)
    - Use a free dice roller app to make all the rolls at once. If you can find one that also has a success feature (that is to say, input a number and it will tell you how many of the dice meet or exceed that number) , that will make the turn go faster.
    - Paired with the above: do NOT roll each damage die. Yes, it is nice to roll the shiny math rocks, and a dice roller app can make it easier, but take the average damage of 5. With the above, it becomes a multiplication (5 times the number of hits).
    - Use your horde for things other than combat. Mage Hand is 30 or 60 feet in most cases, but some things have an area that will still engulf you. Be even safer. Or, in combat, to not bog things down, have your horde form a permiter with the dodge action to "keep reinforcements from coming in." Then, from that point, only have your select few undead in the combat itself. Having skeletons help keep watch at night is also helpful.
    - Use Dragon's Breath spell on an undead for fun times.
    - Undead graple one or multiple targets, then using Cloudkill whille they hold the creature/s in place.
    - Never keep undead in big groups; one fireball & they are wiped. Spacing is important!
    To not make this any longer, undead have great utility options that can be fun for the whole party. Damage mitigation is helpful as well; better the ones that have died already than the ones still alive.

    • @christopherjfrancisco
      @christopherjfrancisco 2 роки тому +3

      For the GMs out there:
      Give your Necromancer Horde maker situations where it comes in handy to let them shine! Even if it is resolved out of the scene, Have the necromancer create a shield wall to keep more enemies from joining, or any other scenario that would be similar. It lets the minion mancer shine a bit while keeping the number in the actual combat to a minimum.

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +2

      That’s brilliant!!!! Using them out of combat for utility is the real smart way to go about it. You have got it down pretty well was this your first necromancer ? Did you learn this along the way or were you just so in tune with your character that it formed itself?

    • @christopherjfrancisco
      @christopherjfrancisco 2 роки тому +2

      @@TheSinisterheroes I had a couple months between picking up the books back in 2017, and did a lot of reading, studying, and planning. The first encounter, I did do the "send in the horde" but I saw that it sort of annoyed others (mostly the GM), much like your video suggested it might. After that, I had a couple weeks to replan my strategies, and came up with most - if not all of - the above. Things went smoother, players were not annoyed. Later I found out the GM actually hated necromancers in general and had it out for me from the get-go; I left a couple sessions after because of his negative attitude towards me and the person that he had invite me (who also left a session later for reasons she did not disclose).
      The homebrew world I run is like Eberron is some aspects (which I hope may give inspiration to other GMs out there): necromancy is illegal in some societies, but legal in others. It must be practiced ethically, limit of two skeletons per household within the city limits, no zombies (cleanliness of bones vs zombies debate caused this rule), & must be from your own family or with written permission from another family to use theirs. There is a licencing process, which involves an extensive training course, and the bodies of lawfully executed (or naturally passed on) criminals are used for the training process & as a graduatee's first undead thralls - the idea being that the criminals may yet redeem themselves after deeath. No dead person with "Rest In Peace" written on their tombstone may be used for any reason, except to be spoken with in the even of a criminal investigation, and restitution (heh, rest-itution) must be made to the family.
      Skeletons are mostly used to help with general labor, however farmers outside the cities find that they are able to better tend and defend their crops and livestock as they are not limited to just two skeletons. The skeletons are also used to help patrol and guard cities; better someone already dead than someone who has not yet had their time appropriately come.
      The creation of stronger undead - anything not a skeleton, really - is strictly prohibited for most citizens, except in extreme cases (such as an invading foreign power) and still must be approved. Zombies are used in the army, however that is usally reserved for criminals beyond redemption & those from said invading foreign powers. Special operations, elite units, and the royal guard are the only ones allowed to raise anything greater than skeletons & zombies.
      Liches are not yet a thing in my world, and I'm not sure I want them. Most necromancers view death as a natural part of life, and have yet to try to delay death in the 2000 years that magic has been practiced. (Still early history in my world.)

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +2

      The dm never gave up having it out for you? That’s a shame. Sometimes people just don’t mix. It’s better for everyone to just cut your losses and move on.
      Your world seems to have a very smart approach to its undead. I again promote keeping your undead to a minimum, so I really resonate with your world.
      I wish I could of hear more of your necromancer exploits.

    • @christopherjfrancisco
      @christopherjfrancisco 2 роки тому +1

      @@TheSinisterheroes Unfortunately, that is all I could do for his exploits. After that character, I starting GMing, and the other games I have been a part of are newer GMs, so I did not want to put that on them.

  • @clarkside4493
    @clarkside4493 2 роки тому +3

    THANK YOU! Everybody's all like, "oooh, big army of undead!" And I'm like, "NOOOO. Too much to keep up with, too noticeable, too many spell slots spent to maintain!" That's not how you run a necromancer. As for my own necromancer...
    Some day, I'm making a human wizard who needs to help his father's angry specter/ghost/poltergeist pass on. He wants to invent a spell to stabilize such volatile spirits, so he takes up the School of Necromancy.
    My build has no room for Shadow Touched, so I need _inflict wounds_ another way. I'm waiting for a future background like the Strixhaven backgrounds/feats, but not specific to any setting. It feels like a cheap move to use them outside Strixhaven and I don't want to be a cleric either because its just not the same vibe, you know?
    Anyway, backgrounds giving specific feats is going to be the norm moving forward. In the "new" edition in 2024, I'm hoping we get revised Magic Initiate (so we can use spell slots and any spellcasting ability with the chosen spells) and they give it to Acolyte. Recent playtest material seems to suggest that, and the Spelljammer backgrounds kind of do that, so here's hoping.

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +1

      My pleasure. I find that there’s a lot of one person doing something that works and it spreads like wild fire. It’s a cool thing to do once, in my mind. After that you start to see the folly in it. As much as I love it you just can’t roam around with an army and live. Lol
      I like the premise you have set up. I have an idea for something similar. It’s for a Tiefling that learned once all Tiefling die they all do to asmodeus so he can consume them. So his plan is to turn all of the Tieflings to liches. If my memory serves me well destroy either the phalactary or the body so the soul just wanders through space and worlds. In a way to get Tieflings to have some semblance of an after life.

    • @clarkside4493
      @clarkside4493 2 роки тому +2

      @@TheSinisterheroes That's not a bad concept. It sounds like it'd be a blast to play in Tomb of Annihilation, what with dead souls being siphoned away from their proper destinations and all.
      Or perhaps you could strive to bring as many tieflings as you can into your own Domain of Dread so their souls cannot leave and they are eternally reborn as new people?

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +1

      @@clarkside4493 something along those lines i think will work. the only issue with the domain of dread is forming it.

    • @clarkside4493
      @clarkside4493 2 роки тому +2

      @@TheSinisterheroes sounds like you have your quest. Form a Domain of Dread or conquer someone else's!

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +1

      Ooooh curse of Strahd here I come !!!!

  • @CyclopsWasRight
    @CyclopsWasRight 2 роки тому +1

    I used Artificer reflavored as the Palemaster. Did 3 levels for Armorer so I could have my magical bone armor and went the rest of the way as Necro Wiz.
    The game master was awesome, as long as it didn't change anything other than appearance, he was on board. Only got to level 7 unfortunately, so I never got my horde. It was quite fun anyways.

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +1

      That bone armor is a very cool concept. I like the idea as the artificer really complements the wizard very well. I bet the rp aspect flowed really well.

    • @CyclopsWasRight
      @CyclopsWasRight 2 роки тому +1

      @@TheSinisterheroes It did indeed. There were rocky moments of course, nobody wants to trust a guy in bone armor. But overall, it was very fun and lighthearted. I hope to play a similar character again, or maybe even bring him back in a higher level game.

  • @159tony
    @159tony 2 роки тому +1

    One of my characters had a shadow permabebtly stuck to his shadow as a familiar type kind of summon.. he was evil, as shadows are.. and the party named him slim shady.
    When my character inevitably got murked, the shadow stayed with the party... lamenting the loss of his brother..
    He went on to becoming a greater shadow eventually and avenged my death.

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +1

      That’s cool. I like that this incorporeal entity stayed. That’s a cool concept.
      Love the name LoL maybe he came from the lawless Det royte

    • @159tony
      @159tony 2 роки тому +1

      @@TheSinisterheroes i had slim having a Backstory tied to my character.. they were twins, their Village was attacked by a swarm of shadows.. everyone died and turned, including their very pregnant Mother.. but right before that, my character was born, twin was still born and his shadow that turned, got glued onto my character..
      So they were cannonically brothers in that game.
      And oh yeah.. way down town det royte

  • @jacobfreeman5444
    @jacobfreeman5444 4 місяці тому +1

    I do think a wizard should have all the spells because that is part of their obsession. Even if it is almost assuredly never to be used the arcane knowledge involved in working that spell is something a wizard will want regardless. Every wizard has spent many years of grueling effort to become a recognized journeyman of the arcane arts. So of course they are proud of their capabilities in those arts. So even if there is a rogue in the party who definitely unlocks doors and what not...the wizard will still have knock in their spellbook. Just in case and because it also enriches their arcane knowledge. Maybe the cleric normally is the one breaking curses...but the wizard has the knowledge too. Because he/she should refuse to not have the ability, when necessary, to swing their magic "staff" around. A humble wizard should be a rare thing because they sacrificed so much to be a wizard it is an integral part of their identity. Maybe they keep the grudges they bear on the down low but they definitely remember slights and are deciding how to best settle the score. While playing magical sudoku.
    As for a necromancer...I think part of that should be how they employed themselves. Sure the stereotypical necromancer is some nutjob hiding in a cave with a small army of boney boys. But how about those that examine and take care of the dead? Maybe the graveyard keeper in a town to city sized place is a necromancer and his servants are criminals that were executed for one thing or another? Now that necromancer has a reason to have a cadre of undead and a reason to not be lynched for his use of his art. Also consider that plagues are a thing and who would be safer to handle the dead and dying? Another living person who could get sick? Or Captain White Skull and his posse of skellebros? The undead are also tireless laborers so for jobs that are seen as foul but neccessary they would be great for filling the need for able bodies. Maybe a necromancer has a side hussle where they are contracted to ensure the sewers remain well maintained and "vermin" free. The great thing about wizard made undead is they don't reproduce, don't eat, don't get tired, don't get bored, and are indifferent to things that might offend the living. Like smells. So station some undead in the sewers to clean and commit pest control, do some maintenance on them when they near their 30th day, and then send them back out. Easy money.

    • @TheSinisterheroes
      @TheSinisterheroes  4 місяці тому

      That’s a very well thought out description of what a wizard would be. It all tracks well. I personally like the idea of the non humble wizard, kinda like the doctor that always introduces himself as a doctor even at the dollar store.
      The practicality of using the undead makes alot of sense especially in a world like dungeons and dragons. The caveat is the evil magic needed to create any undead. So there must be some knowledge that the magic they are using is evil by nature. That doesn’t mean the necromancer is necessarily evil, but they must have the mind set that there is cost to the magics. It would make sense using evil to do good is a common thing.
      I like your analysis and perspective on the wizard it was a well written response.

  • @larw0lf701
    @larw0lf701 Рік тому +1

    In the immortal words of Monty Python:
    “Get on with it.”

  • @alexboggs6416
    @alexboggs6416 Місяць тому +1

    My Dm and i made a deal. I would never raise more than 6 undead and in return the undead i do raise can be more powerful. For instance i can raise a CR 1/4 pair of zombies or a CR 1/2 undead of another kind. I can also upcast my animate dead and create undead spells to further this effect.

    • @alexboggs6416
      @alexboggs6416 Місяць тому +1

      So a 9th level "Animate Dead" can raise an undead of CR 6 or multiple undead of varying CRs

    • @TheSinisterheroes
      @TheSinisterheroes  Місяць тому

      Just be careful cus your undead do get stronger. So it might still be really overwhelming in the event at higher levels

  • @Razdasoldier
    @Razdasoldier Рік тому +1

    I want to point out that you dont have to raise dead on humans. ANY bones work

  • @darookmezd
    @darookmezd Рік тому +1

    What music is being played in the background? @13.00

    • @TheSinisterheroes
      @TheSinisterheroes  Рік тому

      It’s custom background music my wife made

    • @darookmezd
      @darookmezd Рік тому +1

      @@TheSinisterheroes is it possible to buy it? I'm interested in playing it as background music for my DnD campaign.

    • @TheSinisterheroes
      @TheSinisterheroes  Рік тому

      It’s really short it’s just on a loop I can try and email it to you. Send me a msg on one of the socials we can discuss it

  • @kwaksea
    @kwaksea 3 роки тому +1

    The advice on Undead Army is quite sensible, even though Undead Thrall's feature incentivise Army building. Maybe the feature is showing its age. I hoped to see features to improve other non summong Necromancy Spells (at least ones Wizards have access to l, seems lacking).
    Is it just me or Enchantment Wizard can be even eviler than Necromancy Wizard since Enchanter can use mind altering spells better than any other Wizards

    • @TheSinisterheroes
      @TheSinisterheroes  3 роки тому +1

      you sir are on to the greatest kept secret. Enchantment magic is evil brother. You gotta be a certain level of cold hearted to manipulate people with that kind of magic

  • @dragonhearthx8369
    @dragonhearthx8369 2 роки тому +5

    At best I would say keep your "army" to a total of 4. That way its only one spell slot and you are most likely going to hit once with them.

    • @TheSinisterheroes
      @TheSinisterheroes  2 роки тому +2

      That’s really sensible. Plus any hit they take is a hit your party is not taking !

    • @FlutesLoot
      @FlutesLoot 2 роки тому +3

      Very reasonable. Can't be a one-trick pony!

    • @WilsonProductions14
      @WilsonProductions14 2 роки тому

      That's a terrible idea.

    • @dragonhearthx8369
      @dragonhearthx8369 2 роки тому

      @@WilsonProductions14 how so?

    • @MrAllen1049
      @MrAllen1049 2 роки тому

      spells can always be cast from scrolls 100 scrolls = 400 party members ahahaha think big or sleep in.

  • @douglaspope-gz1eq
    @douglaspope-gz1eq 7 місяців тому +1

    Ok I'm going to put together a Pseudo Lich character by the name of Necro graverobber a Lawful evil Reborn Necromancer wizard who has little memories of his former life he is often arrogant and selfish but will always stay true to his words and doesn't like lying however he will still go to evil and cruel lengths to do his research on necromancy and his former life whatever that may be and is also lazy when it comes to combat and hard labor in general thinking that is for lesser undead to do and has a great respect for greater undead like Lichs, Vampire counts and Mummy lords Necro worships Vecna the God of evil secrets and lichs

    • @TheSinisterheroes
      @TheSinisterheroes  7 місяців тому +1

      My only question is why think that he’s lazy as opposed to thinking such tasks are beneath him? Like combat or hard labor. They could very easily go that route of just to up hold that power of self, especially if he’s selfish and arrogant.

    • @douglaspope-gz1eq
      @douglaspope-gz1eq 7 місяців тому +1

      @@TheSinisterheroes in my head I thought that those two ways of thinking went hand in hand so I didn't think much of it but I can see the flaws in it perhaps the fact that he thinks such tasks are beneath him is what makes him at the very least appear lazy to others

  • @arcanerecovery2567
    @arcanerecovery2567 Рік тому +1

    start a wizard school that specializes in Necromancy and have all the members raise a huge army of undead and conquer all that lies before you
    mwa ha ha ha ha

  • @Gobi_Ness
    @Gobi_Ness 3 роки тому +1

    Do you have A patreon?