Just wanted to say thanks for all your work. Because of you I can play “meaty” games quickly. Just found your games and pnp in general and it’s a fascinating hobby.
This is amazing. Can you do another play through using spells, artifacts and expansions with a dummy player and crystals
Thank you! I plan to make more videos but no plan so far on how soon I'll be able to get to them.
Great playthrough Joe, thanks for the video!
Do you this it is possible to play the game with the wounds system from mage knight?
Thank you!
Yes, but you'd need to somehow make the wound cards half as penalizing, since your action cards are double-halved. You'd need a double-halved wound card with one half being a wound and the other half a blank card that you simply rotate and discard immediately. At the start of each round you'd need to randomly rotate some of your wounds before shuffling your deck
Hello! Where did you get the Move cost card? I searched on the archives of the PNP game but couldnt find it
It's in the MK files section on BGG: boardgamegeek.com/filepage/72342/site-description-cards-sheet-2
Hi Joe , I thought you are now allowed to take wounds on cards you just played ? Is that not the case ? It does make it a lot easier if we can though. What are your thoughts ?
I've probably been inconsistent on this one, and probably because I can't decide how it should play (may have even discussed it with you?). Now that you bring it up, I do think I've said before that you can't wound a card that has already been played. I'm leaning towards ruling in that direction. I see I don't address it directly in the rulebook. What are your thoughts? Has it been too penalizing in your plays?
@@joeklipfel3076 I found that it’s more logical not to be able to wound what we just played as that card was supposed to be just rotated then put to bottom of deck. If we just wound and rotate it then it goes to bottom of deck again that means it hasn’t been wounded like the other way? If you get what I mean.
@@jackiecyng I think that's a good point. Allowing it seems like it could cause issues like that, and makes it play easier. I think ill make a note to clarify in the rulebook that you can't do it
@@joeklipfel3076 actually I played like this. If I had played a starting card (yellow side) I would just discard it instead of putting it on the bottom of the deck, representing the wound (ultimatly losing 1 play of it). If the card I played was already waning, I understood it as an "illegal play" as it would be already discarded at the end of the turn and there would be no real downside.
I'd summarize as:
When taking a wound choose one:
- discard a yellow/starting card from hand that has already been played this turn, or
- rotate a yellow/starting card in your hand that hasn't been played this turn, or
- discard a waning/black card in your hand that hasn't been played this turn.
- If you can't do any of the above look at the top card of your deed deck, if it is starting/yellow rotate it, otherwise discard it
Omg that's nice
how did you print it no nicely?
It's printed linen paper and glued to card stock. I learned from this video: ua-cam.com/video/WyMVRJu5yQ4/v-deo.html
You are such a genius in board games to compact such big games into a portable ones