@@sanicboom6443 you can intelectually button mash all you want in crit mode. But you wont get far no matter how intelectually you mash those buttons lol
@@arcadejester8543 I wish this were true, my favorite fight in the entire game (Roxas), Is still incredibly easy on critical mode, yet i still love the combat system.
I like the simplicity of KH1. You feel under-powered so you have to be careful about how you approach the fights, but things are slow enough for you to do that.
But the combat was super slow and clunky and enemies would often hit you with cheap shots Theres simply more diversity in moveset and enemy Variety in Kingdom Hearts 2
@@eziospaghettiauditore8369 I feel like kh1 had just as much enemy diversity as much as 2 but i'd also like to say handling enemies in kh1 was more diverse than handling enemies in kh2 as each enemy had a specific weakness to exploit and you get rewarded with tech points for exploiting them.
The most important thing about the Keyblades is their support abilities, which subsequent games unfortunately dropped. I like how the combos are fluid but not so fluid that Sora feels inhuman.
I'm glad u spoke about the "feel" of the combat, I think the feeling, the weight, the physical immersion gets overlooked FAR too much in video game discussion. It's something I value more than graphics.....good explanations.
The powerhouse argument and feeling like a badass is important too on why I think kh2 holds up so much. after being wacked around so much in the beginning of the game, it's so satisfying to fight back equally like a boss lol
Just look how sora looks great and convincing as the ultimate protagonist in kh2, with how he looks, moves, lay strikesm and you will know what had gone wrong in kh3
what went wrong with kh3 is that square didn't give nomura the right team even though he specifically asked for them.ua-cam.com/video/7OolmXH79Ek/v-deo.html
Nothing went wrong in KH3. The narrative fits perfectly. Sora LITERALLY loses his powers right before 3 starts. Yet you wanna compare him to when he was at max strength? You're literally missing the entire POINT of KH3.
@@TheSCPStudio you use the story as an excuse you idiot? Then why sora can handle xemnas ansem and young xehanort like nothing? And it's the feeling not the power sora has. And you said nothing wrong? I bet you know shit about the coding and the mechanics of the game.
1.Much more fluid than kh1s combat. 2. Sora has a lot more acrobatics which makes the gameplay more flashy and interesting whilst still maintaining the simple aspect of kh which allows anyone to pick up and play. 3. You have more options, you can go to ham with physical attacks but magic and summons are also there if you choose to use them, limits also become an option and you get a variety of powerups with the drive forms. The reaction commands also make the combat feel and look more interesting which is a natural evolution of kingdom hearts combat. 4. You get special limits with the characters from each of the worlds you go to encouraging you to actually use the disney partners as opposed to keeping only donald and goofy with you for the drive forms. 5 and Final point. The game is just fun as hell to play.
@@thecasualwatcher4740 it's that your armor gives way too much defense. And you might as well keep using thunder and your shotlock (execpt critical, that's actually hard.)
Your Kingdom Hearts videos are among the only intellectual, well-thought out KH content on UA-cam. I'm sorry, but the clickbaiter GamersJoint and HMK struggle to form coherent sentences, much less entire videos. Thank you for making such great content. Your channel WILL gain traction! Keep it up
I have a theory: those "clickbaiters" probably end up like that because they don't have much going on besides Kingdom Hearts (HMK had Zelda, but that is about to slow down since BotW seems to be done with its DLCs), so to keep their channels alive, they must "find" stuff to talk about (out of thin air basically), stretch out videos thing, etc. I haven't profiled ArcaneReviews' channel yet (I might do it soon though) but from the looks of it, he's not the type to get stuck into a single franchise, which prevents him from developing that sort of annoying trait.
Update: So I glanced through his channel. More KH videos than expected quite honestly, but I've spotted videos of various subjects outside KH sprinkled here and there. Personal Tip: with your talking skills and lack of "annoying traits" I think you should try to make a bit more variety videos Arcane. UA-cam might not like you for doing it, but the people, your viewers, probably will.
It's the most broken. Think about reflect and magnet spam, final form firaga especially against Vexen and Demyx, Fenrir cheese on Lingering Will, Peter Pan cheese on Saix, etc. I don't get how it's the best. That title goes to kh3 for me as long as you don't use attractions.
@@Ansem_SOD13 You list all those and then just mention kh3 with its most broken magic system (broken fire), links that clean up the whole mobs/bosses for you without you doing or thinking about anything, and attractions that trigger to give you free damage you never needed that shreds. People found out about cheesing bosses in a ps2 game years later. Which is really specific and requires the player to intentionally go for a cheese with a setup. This cannot be done anything about since it's an old game that hasn't changed throughout the ports. On the otherhand, kh3 is made to be broken intentionally with all the free damage and spells, ralph/simpa, attractions. This can be tweaked with a balance patch but they don't seem to be planning to make one. Kh3 is cool and all, all subjective but I honestly think kh2 is so much better.
I just love the satisfying feeling of hitting with your key blade in kh1/Re:Com/Kh2. Every other game is like hitting with plastic or like a bootleg oathkeeper lol I hope they have that same evolved kh2 combat, if not I just hope I have fun as well :')
Yea, I think the sounds effects helped to make the combat sound and feel good too, for the most part, and I think KH3's combat will be fine I can tell it's starting to become more polished in the latest trailers.
Well I say 5 seconds of watching a cool animation is still better than that ultimate move in final fantasy games that takes like a minute to end and can be used several times per fight, yeah 5 seconds is fine for a cinematic attack that leads right back into the fight that can’t be done through regular combat
I honestly think they did a pretty good job, the combat is far above anything else Osaka team has done, it really just needs tweaking as well as a well-balanced Critical mode to allow for experimentation.
GuiltyGhost It would be nice if they just studied Kh2’s combat and apply the same concepts in the game in a big patch. But that’s unlikely. Maybe Critical Mode will help, but we’ll see.
No, in Kh3 there are many ways to cancel an attack, in Kingdom Hearts 2 you can't guard or roll during a combo. I think they are at the same level, but kh3 is just too easy
Proud has its moments too. Beast's Castle (both visits), Olympus 1, Timeless River (mostly first time playing), Port Royal (ESPECIALLY first time playing, both visits), Halloween Town (2nd visit). Especially if you pick Sword and don't get Second Chance until LEVEL EIGHTY-FIVE. Shit Proud is kinda hard too -but if you said Standard I would've agreed-
Only thing I would ever change about KH2’s combat would be having penalties for mashing triangle. I’m *not* saying that *every reaction command* should have penalties or punishments, but I feel like for most if not all bosses should have penalties. The reaction commands could pretty much destroy bosses so a penalty could make fighting them much more reflex and focused based. If they do bring reaction commands back for KH3, this would only be my only wish.
I mean, if you don't use reaction commands you get punished Maybe they can change this, so that you have a choice if you want to use it or not Maybe make it to where you have two buttons and you have to press the right one? I dunno, there's definitely potential though
I really dont get why people think this. Reaction commands are pretty balanced overall. Theres only a few that stand out to me. Mainly bat cry, rising sun, and sparkle ray. The former being just as easy to whiff with and get punished as it Is to sweep rooms with, and the latter two being implemented for the benefit of the 1000 heartless battle. As for bosses? None of them are particularly op, and often serve as a cinematic transitions rather than anything else.
I agree. I have found that spamming triangle breaks reaction commands. Maybe they could've made it that all reaction commands (or some at least) have some sort of timing that if you click too early maybe you'll deal horrible damage or even get damaged yourself, and to maximize the damage, you have to time you clicks correctly
I have to agree with you on that. KH2 give us the most satisfying combat system in the series. I really like how they build the command system while adding so much movement to Sora. He can double jump, roll, quick step, glide and while doing all that, you can perform awesome combos with the keyblade, together with magics, summons, limits, drive forms. Reaction commands tend to favor the player in a lot of difficult situations, but they also have penalty if you hit the button in the wrong time, which is fine by me too, since they look cool in the most part. I'm just glad that KH3 is given most of KH2 features with a few new additions, like ShotLock from BBS or flow motion from DDD. Sora's movements flow naturally and are quick, like in KH2. That's what i like in a action game.
Even with KH3 out, I will forever consider KH2 the best in the series unless Square can get their shit together in terms of management and imrpove in upcoming titles.
"Don't even get me started on BBS on Proud. You actually have to guard. lol" Pfft. Heheheh...HAHAHAHAHAHAHAHAHAHAH. Oh man, oh maaan. BBS is not hard, the word you're looking for is cheap. 2FM is actually hard on Proud and Critical. Don't know why it's so popular to call it "easy" but w/e go play Dark Souls or something -and stop making me feel insignificant for dying 100+ times on a "easy" game-
Kh2 fm lvl1 critical mode brings out the depth of the combat. Its abilities altered combos that all were seamlessly chainable. Was a smooth action adventure game.
Just had my first playthrough where I avoided grinding and tried to beat the game (on proud mode) utilizing the intricacies of combat mechanics. And it's so much more fun!
I think the most reason a lot of gamers including myself didn't really give a second thought on the difficulty setting was because the difficulty setting didn't change the enemies much aside from how much damage they would deal. I was kind of hoping for something along the lines of Mega Man Powered Up, where the enemies attack pattern would change, like shooting extra projectiles, avoid attacks better, and even gain new desperation moves on the hardest difficulty setting. Sometimes simply enhancing the attack power and defense can work, but at other times it feels like fake difficulty. Although on the subject of challenge, you want a good challenge? Try playing the game with the combo abilities turned off, and just the standard 3 hit combo. I have yet to see anybody do this challenge.
While i feel alot of the times when the only thing that is changed in difficulties is the enemies doing more damage its boring, I think for KH2FM the critical setting actually asked and gave you the need for the use of the other abilites that the game gave you which changed the game up alot, while before it was easier and those abilites weren't needed. So even if not as much enemy wise was changed, I still think it changed up gameplay in a very positive way.
I'm not a huge gamer but KH2 was all I played before adulting. Today I still dream sometimes where I swing keyblades and glide through towns and buildings like Sora in final form lol
I think when people say kh2 is a button masher they're referring to their first run, as you go back you learn things you didn't know on your first playthrough, when I was a kid I didn't think to use my summons or magnet/reflect as I got older I learned theres more too it then just X and triangle to win
Nah, I played when I was a kid and now I've replayed through all the games in the last two months as a 26 year old who is a lot better at games. It's absolutely still incredibly easy and pure button mashing lol. The only thing that makes KH2 difficult is the horrible revenge value design and the overall designs of some moves of the enemies, which LITERALLY make them invincible.
I found this Video fairly late but this definetly sums it up quite nicely! Currently i wanna know whats a good combat system where folks have fun and feel strong. Ive been thinking about making a 3d beatem up Plattformer hybrid (kh2-mario odysee-latest god of war franchise-asterix and Obelix ps2 games. And most importantly punch out or even arms style) A game about punchinh as mario is about jumping if that makes sense. So your video definetly was helpfull thanks!
agree with pretty much all of it, but I have to add one thing: Birth by sleep had transformations too! Forgot how they are called, but you change your fighting Style depending on the abilitys you use in combat. Also, funnily enough, during those transformations, most animations are smoothly transitioning from one attack into another. Just wanted to point that out =) Same also goes for DDD, at least for Riku! He can change styles too and his animations become smooth as well!
Ehhhh...I dont really agree, it may not be as snappy, but it's a much improvement from their other attempts and looks like alot more fun too. We can't fully judge though because we haven't been able to play it ourselves, I think there is a decent difference in watching and then playing.
Proud? -who the hell plays 2FM on fucking proud- I suck pretty hard too. But practice will be your best friend. With perseverance, and maybe some grinding, you'll get through it.
Personally also think that KH2 (particularly KH2FM) has some of the best combat out of the series. Out of all the other games besides for KH1 it has no "floatiness" involved in the movement and combat (if you dont know what floatiness is there are plenty of videos that explain it well but basically you hang in the air for extended moments and it makes you more vulnerable, especially in Critical mode) I also think that the Critical Mode in 2FM is the best, it does a great balance between challenging you at higher difficulties while also rewarding you with early abilities that you absolutely need to stay alive. It also makes you hit harder instead of doing chip damage which gives the illusion of difficulty and is annoying to deal with generally (KH DDD was bad with this), and Critical mode opens up a whole new dynamic to the game involving strategy, planning and skill that otherwise arent needed on standard and proud mode Okay end rant, love this game so much and enjoying KH3 as well
Well... I did play 0.2, and it for the most part may end up having the closest battle system to the original KH II battle system, which is why I am excited for III so damn much, if they fix how floaty it can feel at times, III could very well be the next best KH, so far nothing has come close to II other than 358/2 Days(for me) because it felt so close to original KH on a handheld, and I loved the diverse characters you could play as, and it's so much better with friends. So here is to hoping III knocks it out of the ballpark!
I personally disagree with you, but I understand and respect your opinion. I didn't like the reaction commands because there was no penalty for mindlessly mashing Triangle before the prompt appears. While I see how you would find them cool, I think that the developers were trying way too hard to make them look epic, but that's just me. I think that Kingdom Hearts has the best combat in the series personally, with my least favorite being Days. In this video, you brought up how Keyblades in 2 have weight to them. While I definitely won't disagree, Kingdom Hearts did it a bit better in my opinion. For example, it was very unlikely that you could counterattack (ability) with lighter, shorter Keyblades, yet bigger Keyblades had the risk of hitting a part of the environment causing you to temporarily bounce back. Kingdom Hearts 2 doesn't really do this, and while it does make combat a tad bit smoother, it requires less precision which makes it a bit less interesting for me. I also found Summons more useful, and your partners could actually help harm the enemy. Compare this to 2, where Donald and Goofy are practically tools for Sora to use at his disposal. This video was well made, and I like how you actually went in detail about KH2's combat, as almost nobody does (only ones that come to mind are MieDax and Frustrated Jacob). I also appreciate how you didn't resort to completely insulting the other games in comparison to 2, like some people would. Good work making a mature Kingdom Hearts video.
I'm glad you enjoyed! And I can see where your coming from with your points with KH1, but to me the notion of having to be precise isn't inherently a good thing to me if anything it can be more frustrating than a challenge. It's not like an Fps to which the aiming has to be done by myself, in these games you still need to take in the distance for an attack, but the problem is rather than making what I am fighting the challenge it makes using the combat more of the challenge. I want to focus on the enemy and the attacks it's doing and that I'm going to do rather than worrying about whether my hit will make contact or not because the accuracy of the combat is off or the camera is off. And I feel having weight is good to have in this combat but it's one thing to have weight to combat that makes it feel more fluid than weight that makes you feel slow and cumbersome which to me is how Kh1 felt at times. Also the feel of KH2's combat just feels so much faster, smoother and more accurate and overall more fun to me. Also I feel when used right KH2 summons can be amazing, Stitch is almost broken, Genie is very strong, Peter Pan is basically Tinkerbell from KH1, Chicken little is good for spacing in pulling in enemies (which you could just use magnet though), overall KH1 I only found Tinkerbell to be any sort of really helpful overall, maybe Mushu sometimes. As for Donald and Goofy I think they were pretty useless in both games aside from healing and maybe being a little more coherent in KH1, but using limits with them in KH2 is very useful. Nonetheless, I can understand your points and I still have fun with KH1 overall, but to me the fast, fluid combat of KH2 is in no real comparison to KH1's where I feel like the combat was more why fighting enemies were difficult rather than the actual enemies being difficult themselves.
Just something I'd like to add to your "No Penalty for Reaction Commands" comment: Xemnas 1 (press too soon or too late and you either don't do much damage or take damage yourself) Also, contrary to popular belief, Demyxs' Show Steal thing is not a trap, it's just that most people never get it in time before his "grab" connects.
totally agree, on higher levels there should be punishment for mindless/ complacent game play. pretty much anything exploitable as well, reflect mashing, dodge roll mashing, i mean fine and dandy for casual play, but aside form data battles, if even that it doesnt really ever take punishment for abuse of abilities. and i like that you point out the down grade form kh1 having taken keyblade length (somewhat) into account. as opposed to kh2 almost completely done away with that idea.
Aleisis I dissagree with you. First: The Summons at KH 2 are actually pretty good. - Chicken will sttager enemies (Like Magnet). - Stitch stuns enemies, give you orbs and regen your mp. - Petter Pan gives orbs and heal you. - Geene does heave damage. And about Donald and Goofy, I agree that in 1 it was easier for them to be alive because of Donald spamming cure. But in 2, they still help you a lot, like Goofy ability that stun enemies while sppining around, or Donald firework limit. While I also dislike triangle reaction command, I dont think it breaks the game too much on higher dificulty. All bosses use it properly, while against heartless it never feels abusive. Kh 2 has a huge variaty of gameplay styles and gameplay tools, and even so it manages to be well balanced overall. Kh 1 was very bad and frustating to play. Without Combo Master you would miss attacks all the time. Enemies teleport, run away, get invinvible during a huge period of time. Even though that makes the combat more tatical, it was not fun, fights took more time than usual because of enemies taking forever to reapear or something (those fucking witches, for example).
MemoriesLP 1. Donald had Second Chance in KH1, but not in KH2. This is why he's always dead. (KH1 Donald would tank a beefy hit, gain a ton of MP back via MP Rage, then spread the heals) 2. Maybe KH2 had a huge variety, but it suffered from Dominant Strategy Syndrome, which is just as the name implies (there are others, but no real reason to use them), in all modes but Critical. 3. You're wrong! I know now, without a doupt, KH1...is light! *MLP gets blasted with light from a random door* 4. But in all seriousness, there were (magic) ways to bypass many of those things you just mentioned. (Tip: for the Wizard heartless, when they start using Thundaja just cast Aeroga on yourself and give them a hug, they'll keep taking damage and either die before the move is over, or as soon as it ends)
Man, I remember I bought the 2.5 collection back in 2018. I played the ge on Standard difficulty first time and loved it, but once I went to Critical... Damn, if was soooo much better, it became not only my favorite game in the franchise, but my favorite game of all time. Now I always play it on Critical xD
I just recently finished KHIIFM on Critical Mode as I had heard the combat in it was more strategic. While that was definitely true in some instances, like I was bodied by standard baddies in a few places--always to my shock--and there were certainly bosses that required some strategy and learning their patterns (i.e. Roxas, Sephiroth, Absent Silhouettes), I still found the combat to be repetitive. Don't get me wrong, I strongly prefer KHII's combat to KHI, especially with the addition of Reaction Commands and Forms, but when I had heard Critical Mode was more difficult, I really was expecting something along the lines of Dark Souls difficulty--tough, but fair. Instead, there were still plenty of times where button mashing got me out of a sticky situation, and the revenge strikes of bosses were never so taxing that I bothered to count my swings, which meant these moves still came off cheap as hell and easily countered by either Reflect or a heal. So, I wouldn't say Critical Mode is that difficult.
Thing is, coming in while already knowing how the flow of battles go gives you a massive handicap over players who are playing the game for the first time in Critical mode. Sad to say, but if you play it once, you won't be able to feel the "strategic" factor behind learning fights on-the-spot that will kill you relentlessly until you can keep up with the pace of the game.
Actually i had trouble with oogie boogie lol The damn teleporter thing kept screwing me over Also you like getting angry? lol masochist here Jk Seriously though, if you're not playing a game for enjoyment, what ARE you playing it for? One more thing YES! FORMS ARE FUCKING AWESOME! And i actually did some research Shadow Sora is actually a form that happens at random (I know you know this) BUT The chances of it happening DEPENDS on what forms you've used recently If you use any form except Shadow and Final form, your odds of becoming Shadow Sora increase It's vice versa with Shadow and Final (so you don't get stuck in a never ending loop of being shadow sora over and over again, although apparently that didn't stop me from getting it 3 times in a row, why Rngesus?) Final must be the light in Sora's heart if Shadow is the dark, Especially if Final stops you from becoming Shadow And all of this over like 5 forms, i fucking love this logic man
KH2 is among my top 5 (maybe even top 3) favorite games for a reason. It was my favorite PS2 game at the time and Final Mix is a vast improvement over the original version and that's because of the Critical Mode. It has one of the tightest combat systems I've touched upon and Critical Mode gives all of your abilities at your disposal to test yourself to your full potential. It was never a dull moment for me. The game barely has any filler or slows me down to a hault. Even the weakest Disney world, which is practically a quick-time rhytm game, doesn't drag you down and it's over fairly quickly. I love KH1, but I have to admit, there are some levels that break the pacing to a hault and are a drag to go through. I never liked the Atlantica level personally. KH2 is definitely a game within the series that I'd be happy to go back to every time. It's definitely the game where Nomura was at his peak in my opinion.
Critical Mode became my new default mode after I got pretty good at the game. Then I finally decided to do *IT.* Critical Level 1. Holy crap. If you enjoy KH2 a whole lot and have played it on Critical a whole bunch of times, try Critical Level 1. The beginning will hurt but the further you get, the better it gets. Except Oogie Boogie and Xaldin. Hate em both.
even if kingdom hearts 1 is my most favorite kingdom hearts game in the whole series, ngl kh2 has the BEST combat system in the whole kh series. period
The comparison to bbs and ddd kinda falters because they're not really meant to be keyblade focused, sure you use magic and whatever in 2 but your main damage in 2 comes for your keyblade while in bbs and ddd it's your commands which do the damage so the keyblade is like your weak attack when your commands are recharging.
100% agree, great video. the data battles, intensely annoying, but still so memorable and accomplished feeling. if anything make the entire game have complex bosses and portions throughout, make it a HARD game, and if you want players to feel better, (things like how king mickey shows up) or even a learning portion, each time you die it helps guide you slightly. on normal/ non hardest difficulty. or just after like 50-100 deaths have the game give mercy pointers (opportunity, deniable of coarse like how mickey is). great game i hope KH3 sets the bar sooo much higher just like kh2 did to kh1 with drive forms, growth abilities( one of my favorite if not the best part of the game for me) growth throughout is what makes rpg games feel so bad ass. constantly building, i think the one thing that kh2 can grow on is reaction commands, only triangle? i know other buttons have priority for other things, idk theres just room for creativity there, especially when it comes to increasing difficulty levels. i think god of war would be a good example to take ideas from, and for growth, jak and daxter 2, loved the growth of the guns there, i honestly even hope some how they give sora the ability to use all of the org13's weapons, individually ie like how in god of war it changes the game play somewhat, just would be a cool twist to go off of instead of just the key blades as much as i love them, its kh3, why not go all out. i hope they make this game as groundbreaking and as satisfying as possible! i dont have if i have to dump 500-1000 hours to complete. as opposed to 120/150 hours average for kh2(gummie ships and just simply fuckery that happened there lol.)
Anyone who says kh2 combat is just button mashing to win, hasnt played on proud or critical mode. Especially critical mode. One of the most enjoyable and challenging games ive ever played in my life.
Reaxx The combat in KH3 isn't the problem its the lack of content/side content, no world revisits, less worlds, no tournaments, no torn pages, no multiple super bosses, and (SPOILERS) the story was depressing and the ending was bad too.
The reason i bought the original ps2 is because it cheap and the kingdom hearts collection. Kingdom hearts 2 final mix is the best. Chain of memories is a great game too
@@TheSCPStudio i have no idea if you're being sarcastic or not but if you are they're still fair because they're punishable afterwards, like DMC3 Vergil's DM though me implying the Org fights aren't gimmicky is hilarious in retrospect
The fact that there was no combo break and you had to sit there and watch enemies barrage you with attacks with NO OPTION to do anything or any means of escape is bullshit. I don't remember it bothering me this much before, but replaying 2.5 on ps4 after all these years I realized how shitty certain aspects of the combat were.
I feel like kh2 combat is the best purely because you could change what you wanted your combat to be based on how long you “mashed buttons”, because you could attack a few times, cast fire for a combo finisher, finishing plus extends the combo allowing you to hit square and launch the enemy for aerial attacks ending with a drive form transformation to counter the revenge attack damage followed by more combos made up of different moves and varying levels of magic power Sure kh3 does this fine, but so many of the bosses on critical don’t let you fight them properly and it just comes of as more tedious than challenging, whereas kh2 allows you to play to the full extent of your own power, and that’s the problem with tediously difficult boss fights in kh3, you feel limited in how you can approach the boss, this isn’t difficulty, this is trial and error, even dark souls understands this logic of combat that every boss must be compatible with every kind of player exposing vulnerable weak phases accordingly, the yozora fight needs you to remember that one move you have for that one punish you do lest you die that’s not difficulty, that’s fixation on player limitation. you shouldn’t limit the player, but provide an equal footing where the boss has an advantage they can use, that doesn’t result in instant death, like kh2 siax, he has great strength, but also a chance to take control that doesn’t require you to play life or death yakuza mahjong with every move you make, the difficulty in kh2 is based solely on heal and mp management, and recovering at the right time to not break your second chance or once more, kh3 you also have to not touch walls for any reason, but also hug them to dodge blasts and heal as your only magic move, as it’s not need in your 2 hit punish TLDR: tedious, is bad, making the player use the mechanics you gave them to beat your fight through player choice and good mechanical skill of the game, is good
God damn do you have that backwards lol. KH2 literally has revenge values. Forcing you to play a certain way. You have reflect as your only real block mechanic and it's just the same thing essentially every fight. Block, attack. Dodge, attack. Reaction command. Repeat. KH3 forces you to learn the boss and learn how to manage your abilities and such for the right times. Not only that but there are SO many ways to approach a battle in Kh3, no idea where you got this "trial and error" and "one way" bullshit from.
People who say KH2 was a very easy game or button mashing clearly haven’t 1). Played anything above normal mode 2). Try magic or drive forms or limits or summons 3). Are the type of people who play for 15 minutes and immediately decide if the game is amazing or the worst thing they’ve ever played 4). Try different abilities and adapt to the games controls instead of bitching about it and just Hutton mashing until it somehow worked. 5). Generally don’t like to have fun (only me? Hahaha.)
Ik this is old but am I missing something, I'm play the original kh2 on proud mode and you mentioned that in critical mode you die in two hits but that's what I'm seeing in proud mode
How fast you die will vary between enemies and what attacks they use, so even on proud especially at low levels 2 big hits can kill you, meanwhile even on level 1 crit you can tank 4 weak hits sometimes, such final Xemnas's lasers
i can tell that this is emulated in this video but please tell me you did not emulate this at 60fps, otherwise this entire opinion is invalidated due to bugs like enemies not stagerring right in 60fps emulated
The thing is turning to critical mode for more doesn't help the combat since you can do that for any game to increase challenge. Whereas KH1 I had difficulty even caught up in level with some of the heartless alone, let alone the bosses. I had to grind because it was an RPG and I liked that. With KH2 it is fair to say press X then ▲ to win. I didn't care for it. All the flashy crazy combos made it sort of boring for me. In KH1 they were just right, IMO. Not too crazy but enough to make sense and come off as cool. I mostly performed combos but I didn't always rely on them. I actually needed magic in KH1 I didn't in KH2 the combos sufficed. In KH1 I needed aero for damage mitigation, cure for healing, thunder and gravity for aoe, and time stop for CC. Fire and blizzard were great for killing the tiny floating color coated heartless plus magic was also incorporated in boss battles in KH1 which I loved. It made it so you have to use all your resources and playing an RPG I feel like if I don't use magic at all it's a waste. A balance of both is needed and I got that in KH1. I feel like Square Enix saw that players used combos more so they made KH2 more combo oriented and revamped the battle system. To me that's the equivalent of Ion Hazzikostas saying "players are pushing fewer buttons so they must not need them or they must be pushing a button a lot so it must be very useful", or even the classic "if they're doing it a lot they must be enjoying it." Dream Drop Distance to me is what KH2 could have been (minus the command deck) if they polished the combat up. Notice in DDD the characters fight like KH1 but more tighter and a fixed camera? That would have been better. Also keep platforming that really made the game feel alive. I feel like a bunch of little things, like me actually needing and using my summons in KH1 v KH2 where I didn't need them, made the first game feel alive. It was an RPG whereas the games after it became less and less like that even KH2. It's the same issue with World of Warcraft all the RPG elements were taken out so the game is a shell of its former self. I say if they kept the battle system (and story, and atmosphere) like KH1 but polished it up and maybe made a few tweaks it'd be my favorite RPG series hands down. The combat in KH1 was simple and clean which is what I loved about it and the story in KH1: simple. Complex in its simplicity and as the old adage goes "if it isn't broken don't fix it." They didn't need to fix combat by revamping it just tune it up...Oh well...Cie' la vie.
One main thing I'll point out is the meaning of pointing out why Critical mode is important for KH2 is that it makes it difficult to the point of needing to use the full potential of the mechanics in the game, whereas the other difficulties were to easy and you could just press x and triangle to win. In Critical it is much more difficult to do that, so my point for KH2 is when at its best and highest potential in needing to use it's mechanics fully that is where the combat truly shines.
@@ArcaneKeyblade That's fine. I don'rt feel KH2 is a bad game, just a bad sequel. It is a Disney/Square sequel after all. I had fun with it but I enjoy combat in pt.1 more. It's more an RPG than KH2 and less linear. The nobodies to me were not foreshadowed and they came out of nowhere. That and multiple keyblades...it just seems all contrived.
@@TheUnseenPath I meeeeaan honestly if you're gonna get into the series you have to deal with alot of retcon especially with everything past KH2 because the story wasn't planned from the beginning. But honestly for KH2 everything for that game was pretty much setup in chain of memories, so if you skipped that game then yea you'll probably be very confused.
@@ArcaneKeyblade Well, retconing is different from revamping the game. You're right I don't think they were expecting the game to be successful but then why make a "hidden movie" if that's the case? I dealt with it, played KH1-3 and wiki'd the rest. I understand the story it's just dumb. I'm not going into CoM because it's not the original. There was no mention outside of say one Ansem report that talks about the nobodies. And even then it's like who cares? They didn't show them physically and according to KH2 when a heart leaves a body the heartless and nobody are created at the same time...so where were they in KH1? Could have gone a different route. The dialogue in KH3 is terrible with the characters stating the obvious. "Hey Sora use the gigas to fight the toys" no Goofy you do it. Show some autonomy instead of relying on Sora. It's the Sora show. (KH3 was not a bad game it was just weak in some areas.) The more common something is the less rare it is. Everyone has a Keyblade now so it is not special. It used to be a semi sentient item that chose you not the other way around. In KH1 Leon says "Why would THE Keyblade choose you?" he did not say "Why would A Keyblade choose you?" implying that there has always been one keyblade and why seeing Riku and Mickey with one in KH1 was a total mind fuck. Simple is better and it can be complex in its simplicity. Ansem was the villain and made his plan clear...this...idk what this is.
I personaly don't think the combat is as good as people say when you can easily cheese everything and even the data battles with reflect spam. There is no reason to learn the game when all you have to do is reflect. Regular heartless and nobodies are also a joke when you can spam magnet. It costs 30 MP sure, but that doesn't matter when you can just use Stitch at the same time. Firaga and especially wisdom and final form firaga absolutely destroys bosses like Demyx and Vexen. It doesn't give them a chance and you drain their hp faster than Usain Bolt on steroids running 100 meters. Saix is a joke when you use the Peter Pan strat. It stunlocks him and the timing is incredibly easy to master. Data Larxene is possible to beat by just standing in the middle and using nothing but reflect. You can do it one Handed and it'll still be a breeze. Axel loop with blizzaga. I can go on and on but whe'll be here all day... The combat feels realy smooth and you have a lot of control, but I don't understand why people think it's the best combat in the series. I guess we just like being overpowered. Which is strange when people shit on flowlotion in ddd for being op. Who am I kidding it's just blind nostalgia. I rest my case...
I agree with basically everything but the part of having to think which keyblade you should use is kinda busted, you can literally beat critical without zero difficult going with kingdom key until you get hero's crest, then you use hero's crest until you get decisive pumpkin (some people use circle of life but air combo boost is way better than most hastera) and then you beat the game. It's literally 3 keyblades when they offer around 15 keyblades, the combat is definitely good, fluid and makes you feel good after beating a boss or a difficult mob fight but saying it takes any thinking is way too much favoritism towards KH2. It's good with flaws, still the best game combat-wise. Edit: This can be considered nitpicking, but I hate the fact that ultima weapon isn't the most op thing ever, it's literally the ultimate stuff and it's meant to be busted, but decisive pumpkin is just too insane
Decisive Pumpkin isn't really that good in the grand scheme when bosses are built to say screw your combo if it's too long, as for normal sets of enemies it's ok
With the usage of limit form yeah it melts most bosses unless it's the select few Organization Members or non grounded bosses it's a toss up Decisive is good for ground Hero is good for air and then there's Deymx.... fuck that guy it's either stock up on ethers or carry around Follow The Wind Edit: It's either Hero Crest or the other one I can't remember which one had infinite combo and which one had the better air damage at least not off the top of my head
@@omgazr0 I think that Dp is still better than hero's crest, it's 6/1 against 4/0 and most of the bosses aren't 100% aerial, which makes combo boost work even if it's just a bit
Great vid. I completely agree with your points. Unrelated, it kinda irks me when people (adults) complain about the kh games being too easy. If y'all couldn't tell, this series is aimed at kids. Kids who are, dare I say, casual gamers. Do you think they would bother with these games if regular/proud mode was too hard? Critical mode is there for people with a higher skill level who actually want a challenge. Complaints about button mashiness and difficulty are kinda irrelevant when it comes to this series imo. As you said, the OP moments make you feel like a badass and ultimately make the game more enjoyable regardless of the difficulty.
What does that prove exactly? All games can be challenging provided you restrict enough things in them. That's like saying "Dark Souls is easy? Then play it without ever upgrading your character with souls and just playing Level 1." That is a way to play to make things interesting, but that wasn't the INTENDED way to play the game.
I love the look of KH2's combat... But I just don't' want to sink into Kingdom Hearts, with its contrived plot and everything. I don't suppose there're any other games you can recommend with combat that satisfies quite like this?
Bayonetta and Nier Automata are two hack and slash games while not exactly the same as KH2 are still very good and fast paced, real time action games. Also for KH2, while the beginning of the game takes a while and is very story based, the overall meaning of the story and the connection to the later story kind of got wiped, so you could easily just enjoy the game for what it is. Just enjoy the combat, Disney worlds, FF characters, great bosses, and even the story if you don't connect it to the rest of the series is actually pretty good. So that's my opinion on it and I can't exactly blame you for not wanting to jump into the story it is kind of a mess at the moment, but you can still enjoy the game without it. :)
60+ probably would be good, 70 if you wanna play it safe. In order to get through it you'll need all the drive forms and for them to be leveled up at least one level away from max.
@@Rusheman13 then make a combat system where the boss can't just be comboed to death easily. Or Literally just change it to the boss teleporting away or blocking. There are far less retarded ways to set a speed limit on comboing than forcing players to memorize how many times they're allowed to hit a boss before they die
@@RedlinePostal that's mostly what KH3 does, but KH2s system still has merit as it forces the player to keep track off their combos and find the damage effective way of punishing the boss
Thank god I finally see someone mention this. People cry about KH3 because they have to learn the actual rotations of the enemy and can't lock them in combos with cheap revenge values.
Okay I have been looking through the links for a while and I have not found the video for 1:51 someone please help me I know this video is old and I probably won't get a reply but for the love of god I need it it looks so good
Sorry about making it somewhat difficult to find certain videos. I believe that clip has been taken off of UA-cam, for some reason, as I believe 2 of the links I posted are dead and one of those is most likely the video, as I can't find it through any of the other links.
I agree that I think the difficulties before especially on proud mode should of been more difficult, but I in know way think that takes away the enjoyment, feeling, and challenge of combat when playing on critical mode. I also believe that even on the easier difficulties the combat in general is just so smooth that it's still very fun to play.
Since KH2 becomes strategical at higher levels, I like to refer to its combat system as *intellectual button mashing*
It's less about knowing what to do and more about being prepared to do it within a fraction of a second.
Intellectual
@@sanicboom6443 you can intelectually button mash all you want in crit mode. But you wont get far no matter how intelectually you mash those buttons lol
@@arcadejester8543 I wish this were true, my favorite fight in the entire game (Roxas), Is still incredibly easy on critical mode, yet i still love the combat system.
Manipulating bosses to loop attacks isn't strategic, it's poor design.
KH2 gets criticized for being too easy, so they make KH3 even easier!
Gotta appeal to the masses
Critical mode is a thing today.
@@spades5713 I know, gonna wait for the dlc before playing again though
In retrospect KH3 was straight trash compared to KH2 and BBS :/
@@Yoshi278 I disagree with you with bbs was quite shit
and kh3 is actually a lot better than most people give it flack for
I like the simplicity of KH1. You feel under-powered so you have to be careful about how you approach the fights, but things are slow enough for you to do that.
Sean Whitehall honestly, I wish the later games had as much magic diversity as 1. What happened to spells like Gravity and Stop?
@@AdeptArcanist they were largely redundant and now you have a slew of new combo moves to use with magic and melee
But the combat was super slow and clunky and enemies would often hit you with cheap shots
Theres simply more diversity in moveset and enemy Variety in Kingdom Hearts 2
@@eziospaghettiauditore8369 I feel like kh1 had just as much enemy diversity as much as 2 but i'd also like to say handling enemies in kh1 was more diverse than handling enemies in kh2 as each enemy had a specific weakness to exploit and you get rewarded with tech points for exploiting them.
The most important thing about the Keyblades is their support abilities, which subsequent games unfortunately dropped. I like how the combos are fluid but not so fluid that Sora feels inhuman.
The camera in kh1 felt like it was too zoomed into sora which made being aware of your surroudings pretty hard in a bad way
I'm glad u spoke about the "feel" of the combat, I think the feeling, the weight, the physical immersion gets overlooked FAR too much in video game discussion. It's something I value more than graphics.....good explanations.
The powerhouse argument and feeling like a badass is important too on why I think kh2 holds up so much. after being wacked around so much in the beginning of the game, it's so satisfying to fight back equally like a boss lol
My favorite part about kh2 were the variety you had when using your combos. That game gave out so many options to attack in your own unique way.
Just look how sora looks great and convincing as the ultimate protagonist in kh2, with how he looks, moves, lay strikesm and you will know what had gone wrong in kh3
what went wrong with kh3 is that square didn't give nomura the right team even though he specifically asked for them.ua-cam.com/video/7OolmXH79Ek/v-deo.html
Nothing went wrong in KH3. The narrative fits perfectly. Sora LITERALLY loses his powers right before 3 starts.
Yet you wanna compare him to when he was at max strength? You're literally missing the entire POINT of KH3.
@@TheSCPStudio you use the story as an excuse you idiot? Then why sora can handle xemnas ansem and young xehanort like nothing? And it's the feeling not the power sora has. And you said nothing wrong? I bet you know shit about the coding and the mechanics of the game.
1.Much more fluid than kh1s combat.
2. Sora has a lot more acrobatics which makes the gameplay more flashy and interesting whilst still maintaining the simple aspect of kh which allows anyone to pick up and play.
3. You have more options, you can go to ham with physical attacks but magic and summons are also there if you choose to use them, limits also become an option and you get a variety of powerups with the drive forms. The reaction commands also make the combat feel and look more interesting which is a natural evolution of kingdom hearts combat.
4. You get special limits with the characters from each of the worlds you go to encouraging you to actually use the disney partners as opposed to keeping only donald and goofy with you for the drive forms.
5 and Final point. The game is just fun as hell to play.
And kh3 here that just throws tons of flashy shit on you
@@thecasualwatcher4740 it's that your armor gives way too much defense. And you might as well keep using thunder and your shotlock (execpt critical, that's actually hard.)
Your Kingdom Hearts videos are among the only intellectual, well-thought out KH content on UA-cam. I'm sorry, but the clickbaiter GamersJoint and HMK struggle to form coherent sentences, much less entire videos. Thank you for making such great content. Your channel WILL gain traction! Keep it up
I am truly glad you enjoy! :)
What about Soraalam1?
I have a theory: those "clickbaiters" probably end up like that because they don't have much going on besides Kingdom Hearts (HMK had Zelda, but that is about to slow down since BotW seems to be done with its DLCs), so to keep their channels alive, they must "find" stuff to talk about (out of thin air basically), stretch out videos thing, etc.
I haven't profiled ArcaneReviews' channel yet (I might do it soon though) but from the looks of it, he's not the type to get stuck into a single franchise, which prevents him from developing that sort of annoying trait.
Update: So I glanced through his channel.
More KH videos than expected quite honestly, but I've spotted videos of various subjects outside KH sprinkled here and there.
Personal Tip: with your talking skills and lack of "annoying traits" I think you should try to make a bit more variety videos Arcane.
UA-cam might not like you for doing it, but the people, your viewers, probably will.
Yeah, I think GamersJoint should just stick to comedic stuff and kh memes
Kingdom hearts 2 has always had the best combat system in the series, who disagrees with that?
60% of the fandom
Me for example
KH3 fanboys
It's the most broken.
Think about reflect and magnet spam, final form firaga especially against Vexen and Demyx, Fenrir cheese on Lingering Will, Peter Pan cheese on Saix, etc.
I don't get how it's the best.
That title goes to kh3 for me as long as you don't use attractions.
@@Ansem_SOD13 You list all those and then just mention kh3 with its most broken magic system (broken fire), links that clean up the whole mobs/bosses for you without you doing or thinking about anything, and attractions that trigger to give you free damage you never needed that shreds.
People found out about cheesing bosses in a ps2 game years later. Which is really specific and requires the player to intentionally go for a cheese with a setup. This cannot be done anything about since it's an old game that hasn't changed throughout the ports.
On the otherhand, kh3 is made to be broken intentionally with all the free damage and spells, ralph/simpa, attractions. This can be tweaked with a balance patch but they don't seem to be planning to make one.
Kh3 is cool and all, all subjective but I honestly think kh2 is so much better.
I just love the satisfying feeling of hitting with your key blade in kh1/Re:Com/Kh2. Every other game is like hitting with plastic or like a bootleg oathkeeper lol I hope they have that same evolved kh2 combat, if not I just hope I have fun as well :')
Yea, I think the sounds effects helped to make the combat sound and feel good too, for the most part, and I think KH3's combat will be fine I can tell it's starting to become more polished in the latest trailers.
Kingdom hearts 2 is basically the melee of smash 😂
Still better than watching animation fighting instead of me and pressing Δ once every 5 sec to be able to do dmg
Well I say 5 seconds of watching a cool animation is still better than that ultimate move in final fantasy games that takes like a minute to end and can be used several times per fight, yeah 5 seconds is fine for a cinematic attack that leads right back into the fight that can’t be done through regular combat
and little did we all know that .. kh2 combat would be miles above kh3.... kh3 6/10 kh2 10/10
Travis Houle Well, the team that made KH3 didn’t make KH2, they made BBS and DDD so combat was a bit controversial before the game came out
I honestly think they did a pretty good job, the combat is far above anything else Osaka team has done, it really just needs tweaking as well as a well-balanced Critical mode to allow for experimentation.
GuiltyGhost It would be nice if they just studied Kh2’s combat and apply the same concepts in the game in a big patch. But that’s unlikely. Maybe Critical Mode will help, but we’ll see.
No, in Kh3 there are many ways to cancel an attack, in Kingdom Hearts 2 you can't guard or roll during a combo. I think they are at the same level, but kh3 is just too easy
The only things KH3 has is that it's more fluid and much faster
Edit: before anyone gets mad, this is my opinion and how it feels towards me
Proud has its moments too. Beast's Castle (both visits), Olympus 1, Timeless River (mostly first time playing), Port Royal (ESPECIALLY first time playing, both visits), Halloween Town (2nd visit). Especially if you pick Sword and don't get Second Chance until LEVEL EIGHTY-FIVE.
Shit Proud is kinda hard too -but if you said Standard I would've agreed-
Only thing I would ever change about KH2’s combat would be having penalties for mashing triangle. I’m *not* saying that *every reaction command* should have penalties or punishments, but I feel like for most if not all bosses should have penalties. The reaction commands could pretty much destroy bosses so a penalty could make fighting them much more reflex and focused based.
If they do bring reaction commands back for KH3, this would only be my only wish.
I mean, if you don't use reaction commands you get punished
Maybe they can change this, so that you have a choice if you want to use it or not
Maybe make it to where you have two buttons and you have to press the right one?
I dunno, there's definitely potential though
I really dont get why people think this. Reaction commands are pretty balanced overall. Theres only a few that stand out to me. Mainly bat cry, rising sun, and sparkle ray. The former being just as easy to whiff with and get punished as it Is to sweep rooms with, and the latter two being implemented for the benefit of the 1000 heartless battle. As for bosses? None of them are particularly op, and often serve as a cinematic transitions rather than anything else.
I agree. I have found that spamming triangle breaks reaction commands. Maybe they could've made it that all reaction commands (or some at least) have some sort of timing that if you click too early maybe you'll deal horrible damage or even get damaged yourself, and to maximize the damage, you have to time you clicks correctly
8:47 RIGHT! THAT IS THE MOST IMPORTANT THING
it does frustrate me that kh3 basically kept a gameplay element from every game, but decided to get rid of the best element aka reaction commands
something a lot of people complained about when kh2 first came out
Nah, they just regulated it to Roxas’ guest character gameplay
Well, shit I'm not playing KH3 for that.
I think you got your points down without derailing from the topic at hand. Really well done.
I have to agree with you on that. KH2 give us the most satisfying combat system in the series. I really like how they build the command system while adding so much movement to Sora. He can double jump, roll, quick step, glide and while doing all that, you can perform awesome combos with the keyblade, together with magics, summons, limits, drive forms.
Reaction commands tend to favor the player in a lot of difficult situations, but they also have penalty if you hit the button in the wrong time, which is fine by me too, since they look cool in the most part.
I'm just glad that KH3 is given most of KH2 features with a few new additions, like ShotLock from BBS or flow motion from DDD. Sora's movements flow naturally and are quick, like in KH2. That's what i like in a action game.
Lucas Brockini HAHAHAHAHAHAHAHAHAHA
fuck kh3
@@KingHalbatorix I agree.
Even with KH3 out, I will forever consider KH2 the best in the series unless Square can get their shit together in terms of management and imrpove in upcoming titles.
Then you are extremely jaded or a sheep who follows idiotic ideals of gaming communities.
Kh3 shits on Kh2 any time of day.
@@TheSCPStudio Your attitude explains the rest of your comments perfectly.
KH 2: Final Mix is hard as shit on Proud.
Don't even get me started on BBS on Proud. You actually have to guard. lol
Matthew Malone 2 final mix is super easy at critical
At first yes and on some bosses yes, but after a while and understanding the game mechanics not really
No I found kh2 fm easy compared to the rest
"Don't even get me started on BBS on Proud. You actually have to guard. lol"
Pfft. Heheheh...HAHAHAHAHAHAHAHAHAHAH. Oh man, oh maaan. BBS is not hard, the word you're looking for is cheap.
2FM is actually hard on Proud and Critical. Don't know why it's so popular to call it "easy" but w/e go play Dark Souls or something -and stop making me feel insignificant for dying 100+ times on a "easy" game-
KasLPKado Try LV1CM.
Agreed :] KH2 Combat is the best
Combat is very very good in KH2 So fluid fast paced strategic and always keeps you on your toes hope it is as good if not better in its sequel KH 3
Kh2 fm lvl1 critical mode brings out the depth of the combat. Its abilities altered combos that all were seamlessly chainable. Was a smooth action adventure game.
Just had my first playthrough where I avoided grinding and tried to beat the game (on proud mode) utilizing the intricacies of combat mechanics.
And it's so much more fun!
Shit, did I reply twice? I'm on mobile and stoned, couldn't remember if I actually pressed enter from my earlier comment
@@blackghostcat Hahahah that comment made my day
@@Crazelord91 lol guess I'm glad to have done so
Holy fuck, I just realized I posted that on the wrong comment
I did that because I don’t grind when I play those games I just did it on proud
I think the most reason a lot of gamers including myself didn't really give a second thought on the difficulty setting was because the difficulty setting didn't change the enemies much aside from how much damage they would deal. I was kind of hoping for something along the lines of Mega Man Powered Up, where the enemies attack pattern would change, like shooting extra projectiles, avoid attacks better, and even gain new desperation moves on the hardest difficulty setting. Sometimes simply enhancing the attack power and defense can work, but at other times it feels like fake difficulty.
Although on the subject of challenge, you want a good challenge? Try playing the game with the combo abilities turned off, and just the standard 3 hit combo. I have yet to see anybody do this challenge.
While i feel alot of the times when the only thing that is changed in difficulties is the enemies doing more damage its boring, I think for KH2FM the critical setting actually asked and gave you the need for the use of the other abilites that the game gave you which changed the game up alot, while before it was easier and those abilites weren't needed. So even if not as much enemy wise was changed, I still think it changed up gameplay in a very positive way.
Challenge accepted
I'm not a huge gamer but KH2 was all I played before adulting. Today I still dream sometimes where I swing keyblades and glide through towns and buildings like Sora in final form lol
This video aged well.
I prefer BBS, something about being alone and not depending on mp as well as having some of the most baddass moves of the series.
I think when people say kh2 is a button masher they're referring to their first run, as you go back you learn things you didn't know on your first playthrough, when I was a kid I didn't think to use my summons or magnet/reflect as I got older I learned theres more too it then just X and triangle to win
Nah, I played when I was a kid and now I've replayed through all the games in the last two months as a 26 year old who is a lot better at games.
It's absolutely still incredibly easy and pure button mashing lol.
The only thing that makes KH2 difficult is the horrible revenge value design and the overall designs of some moves of the enemies, which LITERALLY make them invincible.
I found this Video fairly late but this definetly sums it up quite nicely!
Currently i wanna know whats a good combat system where folks have fun and feel strong. Ive been thinking about making a 3d beatem up Plattformer hybrid (kh2-mario odysee-latest god of war franchise-asterix and Obelix ps2 games. And most importantly punch out or even arms style)
A game about punchinh as mario is about jumping if that makes sense.
So your video definetly was helpfull thanks!
agree with pretty much all of it, but I have to add one thing: Birth by sleep had transformations too! Forgot how they are called, but you change your fighting Style depending on the abilitys you use in combat. Also, funnily enough, during those transformations, most animations are smoothly transitioning from one attack into another. Just wanted to point that out =)
Same also goes for DDD, at least for Riku! He can change styles too and his animations become smooth as well!
You deserve more views. Great video!
Thanks! :D
im in normal mode and im getting my ass kicked at a 41 level world while im 45 lv
Kingdom Hearts 2: Disneyborne
Kingdom Hearts 3: Disney May Cry
Well done video, props to you.
Thanks!
They use wicked small gummi ships to blast the goodness into every combat encounter. It takes guts...
The Osaka Team should watch this vid, because after seeing the KH3 demos, the combat was floaty as all hell.
Ehhhh...I dont really agree, it may not be as snappy, but it's a much improvement from their other attempts and looks like alot more fun too. We can't fully judge though because we haven't been able to play it ourselves, I think there is a decent difference in watching and then playing.
Kh2 is definitely not an easy game. On critical it can the most difficult yet fun action game on the planet
I didn't realize how easy kh2 was as a kid because the game was just so much fun
"...A big long blade or a short blade."
That's what she said 😏 xD
I've started replaying KH2 on Proud after not playing in years and honestly.. I don't think I'll ever be as good as everyone else :/
dont be discouraged not everyone can be bizkit047. its the journey not the end state that makes this game series so phenomenal
Proud? -who the hell plays 2FM on fucking proud-
I suck pretty hard too. But practice will be your best friend. With perseverance, and maybe some grinding, you'll get through it.
Personally also think that KH2 (particularly KH2FM) has some of the best combat out of the series. Out of all the other games besides for KH1 it has no "floatiness" involved in the movement and combat (if you dont know what floatiness is there are plenty of videos that explain it well but basically you hang in the air for extended moments and it makes you more vulnerable, especially in Critical mode)
I also think that the Critical Mode in 2FM is the best, it does a great balance between challenging you at higher difficulties while also rewarding you with early abilities that you absolutely need to stay alive. It also makes you hit harder instead of doing chip damage which gives the illusion of difficulty and is annoying to deal with generally (KH DDD was bad with this), and Critical mode opens up a whole new dynamic to the game involving strategy, planning and skill that otherwise arent needed on standard and proud mode
Okay end rant, love this game so much and enjoying KH3 as well
Fun fact about bbs, they goofed Ventus doesn't attack the fastest. Aqua's normal attacks are actually faster.
Well... I did play 0.2, and it for the most part may end up having the closest battle system to the original KH II battle system, which is why I am excited for III so damn much, if they fix how floaty it can feel at times, III could very well be the next best KH, so far nothing has come close to II other than 358/2 Days(for me) because it felt so close to original KH on a handheld, and I loved the diverse characters you could play as, and it's so much better with friends. So here is to hoping III knocks it out of the ballpark!
I personally disagree with you, but I understand and respect your opinion.
I didn't like the reaction commands because there was no penalty for mindlessly mashing Triangle before the prompt appears. While I see how you would find them cool, I think that the developers were trying way too hard to make them look epic, but that's just me. I think that Kingdom Hearts has the best combat in the series personally, with my least favorite being Days.
In this video, you brought up how Keyblades in 2 have weight to them. While I definitely won't disagree, Kingdom Hearts did it a bit better in my opinion. For example, it was very unlikely that you could counterattack (ability) with lighter, shorter Keyblades, yet bigger Keyblades had the risk of hitting a part of the environment causing you to temporarily bounce back. Kingdom Hearts 2 doesn't really do this, and while it does make combat a tad bit smoother, it requires less precision which makes it a bit less interesting for me.
I also found Summons more useful, and your partners could actually help harm the enemy. Compare this to 2, where Donald and Goofy are practically tools for Sora to use at his disposal.
This video was well made, and I like how you actually went in detail about KH2's combat, as almost nobody does (only ones that come to mind are MieDax and Frustrated Jacob). I also appreciate how you didn't resort to completely insulting the other games in comparison to 2, like some people would. Good work making a mature Kingdom Hearts video.
I'm glad you enjoyed! And I can see where your coming from with your points with KH1, but to me the notion of having to be precise isn't inherently a good thing to me if anything it can be more frustrating than a challenge. It's not like an Fps to which the aiming has to be done by myself, in these games you still need to take in the distance for an attack, but the problem is rather than making what I am fighting the challenge it makes using the combat more of the challenge. I want to focus on the enemy and the attacks it's doing and that I'm going to do rather than worrying about whether my hit will make contact or not because the accuracy of the combat is off or the camera is off. And I feel having weight is good to have in this combat but it's one thing to have weight to combat that makes it feel more fluid than weight that makes you feel slow and cumbersome which to me is how Kh1 felt at times. Also the feel of KH2's combat just feels so much faster, smoother and more accurate and overall more fun to me. Also I feel when used right KH2 summons can be amazing, Stitch is almost broken, Genie is very strong, Peter Pan is basically Tinkerbell from KH1, Chicken little is good for spacing in pulling in enemies (which you could just use magnet though), overall KH1 I only found Tinkerbell to be any sort of really helpful overall, maybe Mushu sometimes. As for Donald and Goofy I think they were pretty useless in both games aside from healing and maybe being a little more coherent in KH1, but using limits with them in KH2 is very useful. Nonetheless, I can understand your points and I still have fun with KH1 overall, but to me the fast, fluid combat of KH2 is in no real comparison to KH1's where I feel like the combat was more why fighting enemies were difficult rather than the actual enemies being difficult themselves.
Just something I'd like to add to your "No Penalty for Reaction Commands" comment: Xemnas 1 (press too soon or too late and you either don't do much damage or take damage yourself)
Also, contrary to popular belief, Demyxs' Show Steal thing is not a trap, it's just that most people never get it in time before his "grab" connects.
totally agree, on higher levels there should be punishment for mindless/ complacent game play. pretty much anything exploitable as well, reflect mashing, dodge roll mashing, i mean fine and dandy for casual play, but aside form data battles, if even that it doesnt really ever take punishment for abuse of abilities. and i like that you point out the down grade form kh1 having taken keyblade length (somewhat) into account. as opposed to kh2 almost completely done away with that idea.
Aleisis I dissagree with you.
First: The Summons at KH 2 are actually pretty good.
- Chicken will sttager enemies (Like Magnet).
- Stitch stuns enemies, give you orbs and regen your mp.
- Petter Pan gives orbs and heal you.
- Geene does heave damage.
And about Donald and Goofy, I agree that in 1 it was easier for them to be alive because of Donald spamming cure. But in 2, they still help you a lot, like Goofy ability that stun enemies while sppining around, or Donald firework limit.
While I also dislike triangle reaction command, I dont think it breaks the game too much on higher dificulty. All bosses use it properly, while against heartless it never feels abusive.
Kh 2 has a huge variaty of gameplay styles and gameplay tools, and even so it manages to be well balanced overall.
Kh 1 was very bad and frustating to play. Without Combo Master you would miss attacks all the time. Enemies teleport, run away, get invinvible during a huge period of time. Even though that makes the combat more tatical, it was not fun, fights took more time than usual because of enemies taking forever to reapear or something (those fucking witches, for example).
MemoriesLP
1. Donald had Second Chance in KH1, but not in KH2. This is why he's always dead. (KH1 Donald would tank a beefy hit, gain a ton of MP back via MP Rage, then spread the heals)
2. Maybe KH2 had a huge variety, but it suffered from Dominant Strategy Syndrome, which is just as the name implies (there are others, but no real reason to use them), in all modes but Critical.
3. You're wrong! I know now, without a doupt, KH1...is light! *MLP gets blasted with light from a random door*
4. But in all seriousness, there were (magic) ways to bypass many of those things you just mentioned.
(Tip: for the Wizard heartless, when they start using Thundaja just cast Aeroga on yourself and give them a hug, they'll keep taking damage and either die before the move is over, or as soon as it ends)
Man, I remember I bought the 2.5 collection back in 2018. I played the ge on Standard difficulty first time and loved it, but once I went to Critical... Damn, if was soooo much better, it became not only my favorite game in the franchise, but my favorite game of all time. Now I always play it on Critical xD
I just recently finished KHIIFM on Critical Mode as I had heard the combat in it was more strategic. While that was definitely true in some instances, like I was bodied by standard baddies in a few places--always to my shock--and there were certainly bosses that required some strategy and learning their patterns (i.e. Roxas, Sephiroth, Absent Silhouettes), I still found the combat to be repetitive. Don't get me wrong, I strongly prefer KHII's combat to KHI, especially with the addition of Reaction Commands and Forms, but when I had heard Critical Mode was more difficult, I really was expecting something along the lines of Dark Souls difficulty--tough, but fair. Instead, there were still plenty of times where button mashing got me out of a sticky situation, and the revenge strikes of bosses were never so taxing that I bothered to count my swings, which meant these moves still came off cheap as hell and easily countered by either Reflect or a heal. So, I wouldn't say Critical Mode is that difficult.
Thing is, coming in while already knowing how the flow of battles go gives you a massive handicap over players who are playing the game for the first time in Critical mode. Sad to say, but if you play it once, you won't be able to feel the "strategic" factor behind learning fights on-the-spot that will kill you relentlessly until you can keep up with the pace of the game.
3:28-3:32 is that PS4 graphic? Holy- it looks soo smooth.
After Re:Mind, I think this is now only arguable
People who say KH2 is too easy have never played it on lvl 1. I'm just gonna say Hades escape.
It has meaty combat. There.
Actually i had trouble with oogie boogie lol
The damn teleporter thing kept screwing me over
Also you like getting angry? lol masochist here
Jk
Seriously though, if you're not playing a game for enjoyment, what ARE you playing it for?
One more thing
YES! FORMS ARE FUCKING AWESOME!
And i actually did some research
Shadow Sora is actually a form that happens at random (I know you know this)
BUT
The chances of it happening DEPENDS on what forms you've used recently
If you use any form except Shadow and Final form, your odds of becoming Shadow Sora increase
It's vice versa with Shadow and Final (so you don't get stuck in a never ending loop of being shadow sora over and over again, although apparently that didn't stop me from getting it 3 times in a row, why Rngesus?)
Final must be the light in Sora's heart if Shadow is the dark, Especially if Final stops you from becoming Shadow
And all of this over like 5 forms, i fucking love this logic man
KH2 is among my top 5 (maybe even top 3) favorite games for a reason. It was my favorite PS2 game at the time and Final Mix is a vast improvement over the original version and that's because of the Critical Mode. It has one of the tightest combat systems I've touched upon and Critical Mode gives all of your abilities at your disposal to test yourself to your full potential. It was never a dull moment for me. The game barely has any filler or slows me down to a hault. Even the weakest Disney world, which is practically a quick-time rhytm game, doesn't drag you down and it's over fairly quickly. I love KH1, but I have to admit, there are some levels that break the pacing to a hault and are a drag to go through. I never liked the Atlantica level personally. KH2 is definitely a game within the series that I'd be happy to go back to every time. It's definitely the game where Nomura was at his peak in my opinion.
As a speed runner I’m glad while watching this I was taught something
Two is the best, 3 winds up becoming more fun once you learn how to Item-cancel.
great video man
Critical Mode became my new default mode after I got pretty good at the game. Then I finally decided to do *IT.*
Critical Level 1. Holy crap. If you enjoy KH2 a whole lot and have played it on Critical a whole bunch of times, try Critical Level 1. The beginning will hurt but the further you get, the better it gets.
Except Oogie Boogie and Xaldin. Hate em both.
even if kingdom hearts 1 is my most favorite kingdom hearts game in the whole series, ngl kh2 has the BEST combat system in the whole kh series. period
The comparison to bbs and ddd kinda falters because they're not really meant to be keyblade focused, sure you use magic and whatever in 2 but your main damage in 2 comes for your keyblade while in bbs and ddd it's your commands which do the damage so the keyblade is like your weak attack when your commands are recharging.
100% agree, great video. the data battles, intensely annoying, but still so memorable and accomplished feeling. if anything make the entire game have complex bosses and portions throughout, make it a HARD game, and if you want players to feel better, (things like how king mickey shows up) or even a learning portion, each time you die it helps guide you slightly. on normal/ non hardest difficulty. or just after like 50-100 deaths have the game give mercy pointers (opportunity, deniable of coarse like how mickey is). great game i hope KH3 sets the bar sooo much higher just like kh2 did to kh1 with drive forms, growth abilities( one of my favorite if not the best part of the game for me) growth throughout is what makes rpg games feel so bad ass. constantly building, i think the one thing that kh2 can grow on is reaction commands, only triangle? i know other buttons have priority for other things, idk theres just room for creativity there, especially when it comes to increasing difficulty levels. i think god of war would be a good example to take ideas from, and for growth, jak and daxter 2, loved the growth of the guns there, i honestly even hope some how they give sora the ability to use all of the org13's weapons, individually ie like how in god of war it changes the game play somewhat, just would be a cool twist to go off of instead of just the key blades as much as i love them, its kh3, why not go all out. i hope they make this game as groundbreaking and as satisfying as possible! i dont have if i have to dump 500-1000 hours to complete. as opposed to 120/150 hours average for kh2(gummie ships and just simply fuckery that happened there lol.)
Anyone who says kh2 combat is just button mashing to win, hasnt played on proud or critical mode. Especially critical mode. One of the most enjoyable and challenging games ive ever played in my life.
Kh2 taught me something. It taught me that I fucking love devil may cry.
And that I really don’t like dynasty warriors
Holy shit those demyx parts look so smooth
*cough cough* Reflect *cough*
this guy wouldnt imagine everyone shitting on the whole franchise by non fans outta nowhere
Just taking a glimpse while I plow through kingdom hearts chained memories 🤦♂️
Osaka team ruined KH's combat
Reaxx
The combat in KH3 isn't the problem its the lack of content/side content, no world revisits, less worlds, no tournaments, no torn pages, no multiple super bosses, and (SPOILERS) the story was depressing and the ending was bad too.
@@mastereraqus Fair enough, I agree with you
@@mastereraqus Kh3 combat is flat in terms of depth. Most things do the exact same thing.
The reason i bought the original ps2 is because it cheap and the kingdom hearts collection. Kingdom hearts 2 final mix is the best. Chain of memories is a great game too
Why does the demyx fight look so fucking good
The Org fights are very well-balanced and have interesting mechanics that feel polished and intuitive rather than forced and gimmicky.
Also I think that's the PS4 version, which is 60 fps
@@dmas7749 lmao. Yes polished mechanics are ones that give bosses constant i frame attacks.
@@TheSCPStudio i have no idea if you're being sarcastic or not but if you are they're still fair because they're punishable afterwards, like DMC3 Vergil's DM
though me implying the Org fights aren't gimmicky is hilarious in retrospect
Good video dude
The fact that there was no combo break and you had to sit there and watch enemies barrage you with attacks with NO OPTION to do anything or any means of escape is bullshit. I don't remember it bothering me this much before, but replaying 2.5 on ps4 after all these years I realized how shitty certain aspects of the combat were.
Retaliating slash is a thing.
@@Hidden_lvl that's literally not what he's talking about. You can only use that if you end up in the air.
@@TheSCPStudio His comment would be false anyways, what's hitting him endless exactly? You're doing something wrong if you can't escape enemy attacks.
I feel like kh2 combat is the best purely because you could change what you wanted your combat to be based on how long you “mashed buttons”, because you could attack a few times, cast fire for a combo finisher, finishing plus extends the combo allowing you to hit square and launch the enemy for aerial attacks ending with a drive form transformation to counter the revenge attack damage followed by more combos made up of different moves and varying levels of magic power
Sure kh3 does this fine, but so many of the bosses on critical don’t let you fight them properly and it just comes of as more tedious than challenging, whereas kh2 allows you to play to the full extent of your own power, and that’s the problem with tediously difficult boss fights in kh3, you feel limited in how you can approach the boss, this isn’t difficulty, this is trial and error, even dark souls understands this logic of combat that every boss must be compatible with every kind of player exposing vulnerable weak phases accordingly, the yozora fight needs you to remember that one move you have for that one punish you do lest you die that’s not difficulty, that’s fixation on player limitation.
you shouldn’t limit the player, but provide an equal footing where the boss has an advantage they can use, that doesn’t result in instant death, like kh2 siax, he has great strength, but also a chance to take control that doesn’t require you to play life or death yakuza mahjong with every move you make, the difficulty in kh2 is based solely on heal and mp management, and recovering at the right time to not break your second chance or once more, kh3 you also have to not touch walls for any reason, but also hug them to dodge blasts and heal as your only magic move, as it’s not need in your 2 hit punish
TLDR: tedious, is bad, making the player use the mechanics you gave them to beat your fight through player choice and good mechanical skill of the game, is good
God damn do you have that backwards lol. KH2 literally has revenge values. Forcing you to play a certain way. You have reflect as your only real block mechanic and it's just the same thing essentially every fight. Block, attack. Dodge, attack. Reaction command. Repeat.
KH3 forces you to learn the boss and learn how to manage your abilities and such for the right times. Not only that but there are SO many ways to approach a battle in Kh3, no idea where you got this "trial and error" and "one way" bullshit from.
People who say KH2 was a very easy game or button mashing clearly haven’t
1). Played anything above normal mode
2). Try magic or drive forms or limits or summons
3). Are the type of people who play for 15 minutes and immediately decide if the game is amazing or the worst thing they’ve ever played
4). Try different abilities and adapt to the games controls instead of bitching about it and just Hutton mashing until it somehow worked.
5). Generally don’t like to have fun (only me? Hahaha.)
Ik this is old but am I missing something, I'm play the original kh2 on proud mode and you mentioned that in critical mode you die in two hits but that's what I'm seeing in proud mode
How fast you die will vary between enemies and what attacks they use, so even on proud especially at low levels 2 big hits can kill you, meanwhile even on level 1 crit you can tank 4 weak hits sometimes, such final Xemnas's lasers
i can tell that this is emulated in this video but please tell me you did not emulate this at 60fps, otherwise this entire opinion is invalidated due to bugs like enemies not stagerring right in 60fps emulated
4:04
Nononono, it's not stiff, whatch'a talkin about?
The thing is turning to critical mode for more doesn't help the combat since you can do that for any game to increase challenge. Whereas KH1 I had difficulty even caught up in level with some of the heartless alone, let alone the bosses. I had to grind because it was an RPG and I liked that.
With KH2 it is fair to say press X then ▲ to win. I didn't care for it. All the flashy crazy combos made it sort of boring for me. In KH1 they were just right, IMO. Not too crazy but enough to make sense and come off as cool. I mostly performed combos but I didn't always rely on them. I actually needed magic in KH1 I didn't in KH2 the combos sufficed.
In KH1 I needed aero for damage mitigation, cure for healing, thunder and gravity for aoe, and time stop for CC. Fire and blizzard were great for killing the tiny floating color coated heartless plus magic was also incorporated in boss battles in KH1 which I loved. It made it so you have to use all your resources and playing an RPG I feel like if I don't use magic at all it's a waste. A balance of both is needed and I got that in KH1.
I feel like Square Enix saw that players used combos more so they made KH2 more combo oriented and revamped the battle system. To me that's the equivalent of Ion Hazzikostas saying "players are pushing fewer buttons so they must not need them or they must be pushing a button a lot so it must be very useful", or even the classic "if they're doing it a lot they must be enjoying it." Dream Drop Distance to me is what KH2 could have been (minus the command deck) if they polished the combat up. Notice in DDD the characters fight like KH1 but more tighter and a fixed camera? That would have been better. Also keep platforming that really made the game feel alive.
I feel like a bunch of little things, like me actually needing and using my summons in KH1 v KH2 where I didn't need them, made the first game feel alive. It was an RPG whereas the games after it became less and less like that even KH2. It's the same issue with World of Warcraft all the RPG elements were taken out so the game is a shell of its former self. I say if they kept the battle system (and story, and atmosphere) like KH1 but polished it up and maybe made a few tweaks it'd be my favorite RPG series hands down. The combat in KH1 was simple and clean which is what I loved about it and the story in KH1: simple. Complex in its simplicity and as the old adage goes "if it isn't broken don't fix it." They didn't need to fix combat by revamping it just tune it up...Oh well...Cie' la vie.
Can't explain how much our experiences and opinions with these games are different, but if you enjoy it then that's great, I'm glad!
One main thing I'll point out is the meaning of pointing out why Critical mode is important for KH2 is that it makes it difficult to the point of needing to use the full potential of the mechanics in the game, whereas the other difficulties were to easy and you could just press x and triangle to win. In Critical it is much more difficult to do that, so my point for KH2 is when at its best and highest potential in needing to use it's mechanics fully that is where the combat truly shines.
@@ArcaneKeyblade That's fine. I don'rt feel KH2 is a bad game, just a bad sequel. It is a Disney/Square sequel after all. I had fun with it but I enjoy combat in pt.1 more. It's more an RPG than KH2 and less linear. The nobodies to me were not foreshadowed and they came out of nowhere. That and multiple keyblades...it just seems all contrived.
@@TheUnseenPath I meeeeaan honestly if you're gonna get into the series you have to deal with alot of retcon especially with everything past KH2 because the story wasn't planned from the beginning. But honestly for KH2 everything for that game was pretty much setup in chain of memories, so if you skipped that game then yea you'll probably be very confused.
@@ArcaneKeyblade Well, retconing is different from revamping the game.
You're right I don't think they were expecting the game to be successful but then why make a "hidden movie" if that's the case?
I dealt with it, played KH1-3 and wiki'd the rest. I understand the story it's just dumb.
I'm not going into CoM because it's not the original. There was no mention outside of say one Ansem report that talks about the nobodies.
And even then it's like who cares? They didn't show them physically and according to KH2 when a heart leaves a body the heartless and nobody are created at the same time...so where were they in KH1? Could have gone a different route.
The dialogue in KH3 is terrible with the characters stating the obvious. "Hey Sora use the gigas to fight the toys" no Goofy you do it. Show some autonomy instead of relying on Sora. It's the Sora show. (KH3 was not a bad game it was just weak in some areas.)
The more common something is the less rare it is. Everyone has a Keyblade now so it is not special. It used to be a semi sentient item that chose you not the other way around.
In KH1 Leon says "Why would THE Keyblade choose you?" he did not say "Why would A Keyblade choose you?" implying that there has always been one keyblade and why seeing Riku and Mickey with one in KH1 was a total mind fuck.
Simple is better and it can be complex in its simplicity. Ansem was the villain and made his plan clear...this...idk what this is.
I personaly don't think the combat is as good as people say when you can easily cheese everything and even the data battles with reflect spam.
There is no reason to learn the game when all you have to do is reflect.
Regular heartless and nobodies are also a joke when you can spam magnet.
It costs 30 MP sure, but that doesn't matter when you can just use Stitch at the same time.
Firaga and especially wisdom and final form firaga absolutely destroys bosses like Demyx and Vexen. It doesn't give them a chance and you drain their hp faster than Usain Bolt on steroids running 100 meters.
Saix is a joke when you use the Peter Pan strat. It stunlocks him and the timing is incredibly easy to master.
Data Larxene is possible to beat by just standing in the middle and using nothing but reflect. You can do it one Handed and it'll still be a breeze.
Axel loop with blizzaga.
I can go on and on but whe'll be here all day...
The combat feels realy smooth and you have a lot of control, but I don't understand why people think it's the best combat in the series.
I guess we just like being overpowered.
Which is strange when people shit on flowlotion in ddd for being op.
Who am I kidding it's just blind nostalgia.
I rest my case...
Where is the KH2FM Critical Mode Demyx clip @ 1:51 from?
This is an interesting vid but wow you talk fast, I can barely keep up! Would really appreciate you slowin down a bit :)
Kinnamarts Too
The footage when fighting Demyx is different somehow. 60fps? Or is it something different?
Probably a mod, the game still doesn't run at 60fps on the PS4 version
Mashing the triangle button and the x button isn't what I would call a good combat. KH1 had the best combats in the series.
That just means you know very little about the combat.
I agree with basically everything but the part of having to think which keyblade you should use is kinda busted, you can literally beat critical without zero difficult going with kingdom key until you get hero's crest, then you use hero's crest until you get decisive pumpkin (some people use circle of life but air combo boost is way better than most hastera) and then you beat the game. It's literally 3 keyblades when they offer around 15 keyblades, the combat is definitely good, fluid and makes you feel good after beating a boss or a difficult mob fight but saying it takes any thinking is way too much favoritism towards KH2. It's good with flaws, still the best game combat-wise.
Edit: This can be considered nitpicking, but I hate the fact that ultima weapon isn't the most op thing ever, it's literally the ultimate stuff and it's meant to be busted, but decisive pumpkin is just too insane
Decisive Pumpkin isn't really that good in the grand scheme when bosses are built to say screw your combo if it's too long, as for normal sets of enemies it's ok
@@omgazr0 it's literally the most broken keyblade of the game, you can take out 2 full health bars with a single full combo on the data battles
With the usage of limit form yeah it melts most bosses unless it's the select few Organization Members or non grounded bosses
it's a toss up
Decisive is good for ground Hero is good for air and then there's Deymx.... fuck that guy it's either stock up on ethers or carry around Follow The Wind
Edit: It's either Hero Crest or the other one I can't remember which one had infinite combo and which one had the better air damage at least not off the top of my head
@@omgazr0 I think that Dp is still better than hero's crest, it's 6/1 against 4/0 and most of the bosses aren't 100% aerial, which makes combo boost work even if it's just a bit
Great vid. I completely agree with your points. Unrelated, it kinda irks me when people (adults) complain about the kh games being too easy. If y'all couldn't tell, this series is aimed at kids. Kids who are, dare I say, casual gamers. Do you think they would bother with these games if regular/proud mode was too hard? Critical mode is there for people with a higher skill level who actually want a challenge. Complaints about button mashiness and difficulty are kinda irrelevant when it comes to this series imo. As you said, the OP moments make you feel like a badass and ultimately make the game more enjoyable regardless of the difficulty.
To all who say KH2 is a botton masher: Level 1 critical....
What does that prove exactly? All games can be challenging provided you restrict enough things in them.
That's like saying "Dark Souls is easy? Then play it without ever upgrading your character with souls and just playing Level 1." That is a way to play to make things interesting, but that wasn't the INTENDED way to play the game.
simple. valor + x button.
Kinimarts
Well hey, if they make a gift shop for KH, they have a new name now...
i mean have you seen BizKitz’s speedruns
I love the look of KH2's combat... But I just don't' want to sink into Kingdom Hearts, with its contrived plot and everything.
I don't suppose there're any other games you can recommend with combat that satisfies quite like this?
Bayonetta and Nier Automata are two hack and slash games while not exactly the same as KH2 are still very good and fast paced, real time action games. Also for KH2, while the beginning of the game takes a while and is very story based, the overall meaning of the story and the connection to the later story kind of got wiped, so you could easily just enjoy the game for what it is. Just enjoy the combat, Disney worlds, FF characters, great bosses, and even the story if you don't connect it to the rest of the series is actually pretty good. So that's my opinion on it and I can't exactly blame you for not wanting to jump into the story it is kind of a mess at the moment, but you can still enjoy the game without it. :)
Bayonetta was definitely drawing my attention, thanks.
I don't have to understand a plot to enjoy a game. If anything I understand the story of this series TOO damn well.
DMC is a good pick as well...just stay far, FAR away from the "wuboot"
play kingdom hearts or i make you ded x3
What level are you in at 7:28?
It's the Cavern of Remembrance, an extra area added in KH2 Final Mix.
ArcaneReviews Ah, knew it. I unlocked the cavern and kinda went in, just the first part. What level do you recommend I should be to even survive it?
60+ probably would be good, 70 if you wanna play it safe. In order to get through it you'll need all the drive forms and for them to be leveled up at least one level away from max.
Oh sweet I have Valor, Wisdom and Master form maxed out
Their should be a total of 5 forms if you haven't gotten them yet.
“Kingahearts2”
the idea that revenge values aren't cheap, if not literally the game cheating, is beyond my comprehension
Revenge value isn't perfect in 2FM, but it exists for a reason, otherwise you could just combo a boss to death
@@Rusheman13 then make a combat system where the boss can't just be comboed to death easily. Or Literally just change it to the boss teleporting away or blocking. There are far less retarded ways to set a speed limit on comboing than forcing players to memorize how many times they're allowed to hit a boss before they die
@@RedlinePostal that's mostly what KH3 does, but KH2s system still has merit as it forces the player to keep track off their combos and find the damage effective way of punishing the boss
Thank god I finally see someone mention this.
People cry about KH3 because they have to learn the actual rotations of the enemy and can't lock them in combos with cheap revenge values.
@@TheSCPStudio Kh3 bosses fall into liner patterns most of the time. Kh2 uses a system similar to other games so your complaint is weird.
KH2? Easy? Have they ever tried Marluxia on Difficult?
i like
literally can't understand what you're saying in the first 30 seconds of the video
KH2 is...easy?
Okay I have been looking through the links for a while and I have not found the video for 1:51 someone please help me I know this video is old and I probably won't get a reply but for the love of god I need it it looks so good
Sorry about making it somewhat difficult to find certain videos. I believe that clip has been taken off of UA-cam, for some reason, as I believe 2 of the links I posted are dead and one of those is most likely the video, as I can't find it through any of the other links.
@@ArcaneKeyblade this is suicide material
If I have to make the difficulty higher so I can get a good challenge, that's a problem for me
I agree that I think the difficulties before especially on proud mode should of been more difficult, but I in know way think that takes away the enjoyment, feeling, and challenge of combat when playing on critical mode. I also believe that even on the easier difficulties the combat in general is just so smooth that it's still very fun to play.
The way I see it, if you want a challenge you'll pick a higher difficulty and if you don't you'll pick an easier difficulty setting.
Phuc You gotta remember that this game was aimed at younger people when it originally released.