Isophote/Iso Angle Analysis Hack in Solidworks, Phase III

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  • Опубліковано 16 лип 2024
  • I've updated my hacked iso angle analysis shader with custom coloured lines and a macro that updates the lines, using the screen normal, in real time. The hack is just a few lines of code that I have changed in the Solidworks draft analysis fragment shader. It is fully reversible and is only used when the 'gradual' tick box is checked in the draft analysis. This means the standard draft angle analysis works as usual (I never use gradual for draft analysis). Using this analysis in conjunction with Instant 3D is quite useful for sorting out tricky blends!
    The shader works by creating bands at set angles, based on the angle between the surface normal and the line of draw normal. The macro simply creates a plane normal to the screen, enables the draft analysis, checks gradual, makes the draft angle 89 degrees, then deletes the temp plane. I have the macro bound to a keyboard shortcut.
    If you find this video useful, please subscribe. Cheers, AJ.
    You can download the fragment shader and the macro used in the video here.
    drive.google.com/file/d/16l0e...
    For more Solidworks videos, please visit my channel.
    / @andrewjacksondesignst...
    Please visit my site for more information. ajdesignstudio.co.nz/
    #solidworkstutorial #solidworks
    #industrialdesign
  • Наука та технологія

КОМЕНТАРІ • 19

  • @zxys001
    @zxys001 8 місяців тому +1

    Fryggn, SWEET! Thank you, Andrew!

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  8 місяців тому +1

      All good! Any issues getting it to work? Apart from needing admin rights to change the shader 😀

  • @naeem5071
    @naeem5071 11 місяців тому +3

    Andrew, your video is incredible! Your simple approach to evaluating surfaces and designs is a game-changer. Thanks for sharing your expertise and making design tasks so much easier for all of us. Can't wait for more awesome content! 🙌💻🔧

  • @jdeluna777
    @jdeluna777 11 місяців тому +1

    Amazing, I’m definitely using this! Thanks for sharing!

  • @niloy.b
    @niloy.b 11 місяців тому +1

    Dear Andrew,
    Thank you for the amazing contents. Can you please check the volume levels on your videos, it's hard to hear your videos through laptop speakers. Thanks.

  • @antonioesposito8071
    @antonioesposito8071 11 місяців тому

    awesome YT channel

  • @austinschukar3400
    @austinschukar3400 11 місяців тому +2

    Can you please explain what you did to improve the surface quality for the zebra stripes? Some sort of macro? I have these issues and can never figure out what options to toggle to improve the quality.

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому +2

      For the zebra stripes, I set the slider to high quality, then use my own zebra stripe image, which has sharp edges between the stripes, rather than the soft version that is built in to SW. You can download one of my zebra maps here. ajdesignstudio.co.nz/solidworks-zebra-stripe-alternative-image/ I also have stripes running vertically and also larger stripes, depends on the geometry that is being evaluated.
      On another note, SW has had a long standing issue where it ignores the image quality sliders when using surfaces (same issue does not seem to apply to solids). It will show the surfaces at a higher quality when you first adjust the slider, but then reverts to a coarser mesh once you start working on the model. I do have a macro to set the image quality to max. Cheers, AJ

    • @austinschukar3400
      @austinschukar3400 11 місяців тому

      @@AndrewJacksonDesignStudio Thanks so much for the quick response. Will check these out....thank you for the tips. This clears it up!

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому

      All good! @@austinschukar3400

  • @patrickunderwood5662
    @patrickunderwood5662 11 місяців тому +1

    Awesome. Sort of an aside, but… is there a way, in a Solidworks assembly, to copy a solid body from one part to another? If not, why not?

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому

      Good question. I'll have a look. I definitely used to do this through an assembly in ProE/Wildfire but have mainly used Insert Part in SW to transfer bodies from one part to another.

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому

      In an assembly, you can insert a blank part, edit the part, then offset the surfaces you want by 0mm. Then you can solidify those surfaces if they form a watertight body. You cannot use move/copy body though, so it is a bit of a pain if the body you want to copy has lots of faces. Personally, I would use insert part, then select solids only. Then you only have a part/part dependency, rather than a part/assembly/part one.

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому

      As for why not, ask DS 😆

    • @patrickunderwood5662
      @patrickunderwood5662 11 місяців тому +1

      @@AndrewJacksonDesignStudio Yeah… I’ve been copying surfaces and creating solids from there, but it’s a pain. Faces fail to knit sometimes even though they were taken straight from a solid. As for asking DS… 🤣😂🤣

    • @AndrewJacksonDesignStudio
      @AndrewJacksonDesignStudio  11 місяців тому

      Have you tried using insert part?