I would rather play Russian games and slav jank then 90% of the wokr AAA garbage titles coming out these days. Give me some Stalker or Cryostasis any day.
Let's remember that Paranoia was a thing of its own, in no way it could be influenced by S.T.A.L.K.E.R. Since STALKER came out in 2007 and this mod finished all development in 2005 with it's Stand alone release, as a mod, it was released in 2003, STALKER In its most archaic, Oblivion lost form, was only talked about in 2002 so I doubt they could have been inspired in any way by STALKER.
Stalker was originally a film produced in 1979 which was loosely adapted into the game S.T.A.L.K.E.R. Shadow of Chernobyl in 2007. So it is possible that the creators of Paranoia were influenced by the film in the same way GSC Game World was.
McNabbot If you actually watch the film you'll realize there's little in common between the STALKER movie and the games, even Less with Paranoia, If anything, I'd suppose the modders were being inspired by the book, which is a bit closer to the games ( the games were also mainly inspired by the book instead of the movie )
@@lancethaintle9070 In Russia there is a giant series of books that were made fater the game. (Something like a brand of official fan-fictionon based on the game, written by popular sci-fi writers). There is a similiar series of books based on Metro 2033 series (there are two initial books, and a book series) stalker-books.ru/catalog.php
@Shane Angus "Cheeki Breeki" is part of the phrase "a nu cheeki breeki vi Damke!" Which is a phrase commonly screamed by bandit enemies in STALKER games. It roughly means "One Two, I'm on Top!" which is a reference to checkers and possibly a term used for flanking enemies.
Hey GG, thanks for reviewing a mod that I've loved for so many years. Still play it a couple times a year. Be sure to check out its sequel Paranoia 2: Savior and the amazing Underhell, HL2 mod.
you played this mod!! I'm so happy now. This mod does really belong in that circle of Roadside Picnic esque games with its incredible atmosphere. And yeah it does have a really abrupt ending
I love Paranoia despite how janky it is. It just that Gray sky, Gritty atmopshere, textures and metallic look and that 1990-2000 feeling era made it for me. Stalker also has this kind of atmosphere
Oh you finally reviewed this, do you plan to review more HL mods? I recommend these: Sweet Half-Life - A cool HL mod with some new weapons Half Quake Series - Like more dark and sadistc Portal, pretty hard though Poke 646 series - very good mods with great graphics taking place between HL1 and 2 with new character Timeline series - 3 mods where Gordon gets through various time periods Azure Sheep - A great mod where you play as another Black Mesa guard Wanted! The Western Mod - A decent mod that takes place on wild west Heart of Evil - Pretty funny mod that takes place in Vietnam, it's basically a long escort mission though HL Rally - Yes, someone made a racing game with HL engine Chthulhu - It's a pretty good mod in Lovecraftian setting Point of View - As title says, you play from different point of view of a Vortigaunt The Specialists and Natural Selection - Awesome multiplayer mods Mistake Series - Pretty decent horror mods Crack-Life - The most retarded, obnoxious and offensive mod in existence, but I loved it, there's a campaign mode now.
Poke646 and Poke646: Vendetta are among the best mods I have ever played. Wanted! is a very hard, but also fun mod. It is also quite long. I loved Chtulhu, especially because it has gotten a visual overhaul by a prominent Cry of Fear modder. Sweet Half life was not that good, it did not feel right and I never completed it. Heart of evil is not recommended. Its level design is insanely confusing and it lagged quite bad for me. Now I also got another mod to review: Operation Black Thunder: Remod. This one's also a great mod, in a military setting with some really cool action.
We won't be getting the next chapter for a while unfortunately, since I believe they're moving to work everything onto a different engine, since somethingsomething-source-is-old.
Apparently, there's a free standalone version of this mod running on another engine, and a sequel. These guys have been busy. Thanks for bringing it to our attention!
In case you give a shit and nobody else posted it: www.moddb.com/games/paranoia-2-savior And the music is by a russian band SLOT. Their instrumental version of the album.
Great little mod, totally agree with the zombie section not being long enough and the ending kinda bites. Theres no real resolution and it feels kinda rushed since your told you could be infected and need screening to confirm this, but this is quickly forgotten, and the science lady seems to be killed off screen at the end for no real reason. Regardless, nice 2 hours of game time.
I was about to try it when I came across the VAC ban thing from this mod (It was actually from trying the OpenGL mod on the original Half-Life, if I remember correctly) so I can say this mod's name clearly describes my personal experience.
You're telling me that this is a mod for half life 1? DAMN! it looks frikin solid! the amount of detail in the characters, guns and enviroments looks half life 2 quality! if it wasnt for the lack of shadows and lighting it would be hard to tell the difference
I first played this mod YEARS ago and I was super impressed by it... Specially the soundtrack which was made by a russian NuMetal band called "Слот". I just can't get enough of that snare.
The metal music is from the Russian band "The Slot" This mod introduced almost everyone to them and their fame in the U.S. is almost exclusively by internet music clips. Very, very few people were able to grab some of their Russian albums before they stopped importing. They are worth a look and if you can find a translator to the lyrics most of them are very political. I'm glad I have at least 2 of their Russian albums with their English debut album. It's been years since I've played this and I'm still haunted by that banging on the doors when you first enter the painted hall. . .
I remember that when I first played this and stumbled over the zombies I was scared shitless, just because of the sound and visuals.. Also Creepy Monsters + Old, abandoned russian insdustrial complexes = scary as fuck
When you first showed the gameplay of the exteriors at the beginning I honestly thought it was just STALKER. Pretty fucking impressive for a game made on this engine.
Paranoia was actually the first mod I ever played, and still pretty impressive back in 2008; I remember finding out about it from it winning Mod of the year on ModDB.
I remember playing this mod a couple years ago. I was browsing modDB for good half life mods and this one was somewhere in the middle of the page. Since all the others at the top didn't look to appealing, I downloaded this one. It was fantastic. I wasn't sure if it was a horror game or action game but damn it sure has its scary moments
Well, this is not quite a Half-Life 1 mod (in was once, though) but a standalone game running on another game engine, Xash3D. And there is even a sequel to it, Paranoia 2.
Paranoia 2 is also very short and to be honest I didn't think it was all that great. It has really, really cheap enemies. You'll turn a corner and they'll have a guy there with a PKM who will mow you down in half a second. So you basically have to die to know to use a grenade there.
I'm always tempted to try these Half-Life mods based on GGG's reviews but then I remember that in 20 years of trying I've never been able to stay interested long enough to complete the original!
He really nails this one, it's really fun and I love the models and atmosphere but as soon as you start getting really invested...it's over. Still worth a play though, most definitely, and if someone took this idea, fleshed it out, made it more focused on fighting these creepy monsters, and removed the squad based shenanigans, and you would have a classic.
I find it strange how a mod gives the Russians accurate modern equipment yet most AAA games insist on making the Russians use the the AK-47, RPD, and RPG-7 like it's the 1960's
I found this mod very unique. The atmosphere is just outstanding, it just have it's own soul. It's obviously inspired by stalker, but totally different. Also, I don't recognize ANY game ever, offering You playing a generic spetsnaz soldier, with bootcamp map, damn, whole game is based in Russia. I know, You play as a spetsnaz in bf for example, but it's not the same. Amazing soundtrack supplements this very interesting idea for scenario. There are tons of games, movies or books about us specops for example, but spetsnaz is mysterious, and that's makes it cool. Brings to my mind landscapes, of forgotten villages in deep Russia, under the coat of grey clouds, and sound of thunders without rain... Secret operations in places, that nobody even know exists... If somebody could catch this atmosphere, and pack it to one game, I will call it one of the best.
Oh, cool! I played this a few years ago and it's pretty great. Definitely one of the best looking Half-life mods out there, at times it looks on par with S.T.A.L.K.E.R.
Alexander Yordanov I agree, but I meant that at its best Paranoia can look as good as S.T.A.L.K.E.R. at its worst. Which for a Goldsrc mod is pretty good.
I don't know if you didn't mention about the enhanced version of the GoldSrc engine "Xash3D", but you kinda forgot the multiplayer coop version of the mod.
When I played it ages ago for the first time I was so terrified and at one point I gave up and uninstalled it. Because in my mind I had idea that after finding the super terrifying zombies the horror is only going to excalate, and then later goes scripted moment that confirmed that bias. Little did I know that game got tame after that point instead.
Here's an idea that could improve gameplay in this mod while adding another strategic element: True iron sights + your face shield affects whether or not you can aim down sights with certain weapons. Spetsnaz sometimes pair those face shield helmets with rifles that have specialized stocks (basically flipped upside-down and attached to the base of the grip instead of the back of the receiver) that allow them to be comfortably fired from the shoulder with the face shield down. Here's another idea: Imagine some of these monsters in a S.T.A.L.K.E.R. mod! *Note:* They did a poor job with the shotgun. First of all, why is the Italian SPAS-12 being used by Russian Spetsnaz? Aside from that, I'd bet you anything that shell holder on the side is just for show and you can't actually use those shells (if I'm wrong, then good). Also, it's a SPAS-12 and you're using combat ammo, so why is it set on pump mode instead of semi-auto? And then there's the reload. If the animators really don't feel like animating a chamber-load (like in Killing Floor 2), then the next best thing is to have the player character - starting with an empty gun - load one shell, then cycle the action, then load the rest. In other words, pump after the first shell, not the last. In most games, they do it the other way around. The *only* way to be able to fire a gun with a fixed magazine tube while reloading is if you load the chamber first. It's also the only way to get a full load. That's especially important with guns that have low capacity. Also, when performing a tactical reload, you don't need to cycle the action because there's already a round in the chamber. 3:41 In S.T.A.L.K.E.R., that only happens when you shoot from the hip. You ought not be shooting from the hip in the Zone unless you're close enough to jam your weapon's muzzle in the enemy's face. Then again, I've seen gameplay videos where people go through the entire game shooting from the hip 80% of the time or more. Granted, their ammo resourcefulness suffers and their weapons wear down faster due to all those missed shots. 5:45 I too love Reuben sandwiches.
its a spiritual successor to the ultima franchise, here is a link for the game site if you want www.underworldascendant.com/ it looks really nice u can access the pre-alpha for 5$ even though its still in the pre-alpha stages with 3 maps 1 like a tutorial and 1 like an arena if i remember currently and the last one a piece of the single player.
mohammad hussien It's actually a full on sequel, just without the name. Being made by the guys behind theif and system shock, so needless to say im pretty hyped.
the fact the zombies can't really take down you Armor just only your Heath but they hurt alot too like ones i try on hard difficulty they instally kill you with one hit like crazy.
Nice review. Actually i find keeping them alive a bit irritating, on hard mode that is. During the last scene with helicopter (again STALKER and HL RPG shooting trope) this one guy that follows you is just a ballast
Well, now there is still Paranoia 2: Savior to do. Can't tell which one of the two is better (never finished P2S) but a review of that would be nice, too.
I found the mod to be very very nice. The fighting part against the Terrorists was not very stale, always different locations and you sometimes change your combat role, most of the time you actes just as a combat soldier, but there is also a situation where you have to snipe terrorists or use a rocket launcher. But now comes the disgusting part. I found the part with the mutants to be very short. Too short. You venture down into the research labs, kill some type of boss thing, go up again and then your trip is nearly over. That is underwhelming.
1:27 I'm russian. And NOW you know how we feel with every game we play.
Well, I'm Brazilian, I don't need subtitles
To fix this problem i will learn russian to play the uprising of ukrainian and russian games
I would rather play Russian games and slav jank then 90% of the wokr AAA garbage titles coming out these days. Give me some Stalker or Cryostasis any day.
I'm not Russian, I'm Brazilian but I totally agree with you B)
@Matt salve putada
now u know, what feel Russian, when they played eng sound game
Well, maybe they should be more competitive in gaming industry
@@zachseabass7414 ah yes, because it's not the fact that the U.S. actively hinders other countries while staying at the top.
@@elinquisidorperseverante6835 nah, it's the problem with the government honestly
Let's remember that Paranoia was a thing of its own, in no way it could be influenced by S.T.A.L.K.E.R. Since STALKER came out in 2007 and this mod finished all development in 2005 with it's Stand alone release, as a mod, it was released in 2003, STALKER In its most archaic, Oblivion lost form, was only talked about in 2002 so I doubt they could have been inspired in any way by STALKER.
Stalker was originally a film produced in 1979 which was loosely adapted into the game S.T.A.L.K.E.R. Shadow of Chernobyl in 2007. So it is possible that the creators of Paranoia were influenced by the film in the same way GSC Game World was.
McNabbot
If you actually watch the film you'll realize there's little in common between the STALKER movie and the games, even Less with Paranoia, If anything, I'd suppose the modders were being inspired by the book, which is a bit closer to the games ( the games were also mainly inspired by the book instead of the movie )
fenixman2
I was under the impression that the books came out after the game
There were no Stalker books. There was a book Stalker took inspiration from which is called Roadside Picnic.
@@lancethaintle9070 In Russia there is a giant series of books that were made fater the game. (Something like a brand of official fan-fictionon based on the game, written by popular sci-fi writers).
There is a similiar series of books based on Metro 2033 series (there are two initial books, and a book series)
stalker-books.ru/catalog.php
Obligatory Cheeki Breeki! here.
CHEEKI BREEKI IV DAMNE
PAPALI PAPALI CYKA
UH NU CHEEKI BREEKI IV DAMKE!"
@Shane Angus
"Cheeki Breeki" is part of the phrase "a nu cheeki breeki vi Damke!" Which is a phrase commonly screamed by bandit enemies in STALKER games. It roughly means "One Two, I'm on Top!" which is a reference to checkers and possibly a term used for flanking enemies.
i remember how everyone was shocked that this is half-life 1 engine graphics
Gotta say, I really like the new extensions to the titles. It gives a good amount of charm to the videos in my opinion.
A 1 hour mod about the Spetnaz? And it crashes all the time?
Fuck yeah!
Also nice Rubén analogy #RubenEffect
Hey GG, thanks for reviewing a mod that I've loved for so many years. Still play it a couple times a year. Be sure to check out its sequel Paranoia 2: Savior and the amazing Underhell, HL2 mod.
you played this mod!! I'm so happy now. This mod does really belong in that circle of Roadside Picnic esque games with its incredible atmosphere. And yeah it does have a really abrupt ending
I would love an actual roadside picnic game. One with no gunplay
@@John-hs4inplay 35mm
i remember playing this game alot many years ago and i was blown away
For a mod, this game looks great! I looove the Gold Source engine. So nostalgic!
Im not sure but i heard that it was supposed to get a retail release by sierra for the Dreamcast
I love Paranoia despite how janky it is. It just that Gray sky, Gritty atmopshere, textures and metallic look and that 1990-2000 feeling era made it for me. Stalker also has this kind of atmosphere
just like hl2 beta (dark and gritty😈)
My personal favourite mod of all time. You finally reviewed.
I remember this, very well made mod! Love the mutant creatures especially.
Oh you finally reviewed this, do you plan to review more HL mods?
I recommend these:
Sweet Half-Life - A cool HL mod with some new weapons
Half Quake Series - Like more dark and sadistc Portal, pretty hard though
Poke 646 series - very good mods with great graphics taking place between HL1 and 2 with new character
Timeline series - 3 mods where Gordon gets through various time periods
Azure Sheep - A great mod where you play as another Black Mesa guard
Wanted! The Western Mod - A decent mod that takes place on wild west
Heart of Evil - Pretty funny mod that takes place in Vietnam, it's basically a long escort mission though
HL Rally - Yes, someone made a racing game with HL engine
Chthulhu - It's a pretty good mod in Lovecraftian setting
Point of View - As title says, you play from different point of view of a Vortigaunt
The Specialists and Natural Selection - Awesome multiplayer mods
Mistake Series - Pretty decent horror mods
Crack-Life - The most retarded, obnoxious and offensive mod in existence, but I loved it, there's a campaign mode now.
Poke646 and Poke646: Vendetta are among the best mods I have ever played.
Wanted! is a very hard, but also fun mod. It is also quite long.
I loved Chtulhu, especially because it has gotten a visual overhaul by a prominent Cry of Fear modder.
Sweet Half life was not that good, it did not feel right and I never completed it.
Heart of evil is not recommended. Its level design is insanely confusing and it lagged quite bad for me.
Now I also got another mod to review:
Operation Black Thunder: Remod. This one's also a great mod, in a military setting with some really cool action.
Crack-Life really was annoying and the jokes we're in really bad taste..
Sten Genergard Love as big as brontosaurus
+Ivan Malek You forgot Scientist Slaughterhouse.
Julian Baladjay TAKE YOUR PRO-HIT ME BABY ONE MORE TIME
I KNEW you were going to review this, I was literally playing this 2 days ago and said "I bet Ggman will review this after I play it."
I really recommend Underhell: Chapter one for Half-Life 2.
Really over looked "mod".
We won't be getting the next chapter for a while unfortunately, since I believe they're moving to work everything onto a different engine, since somethingsomething-source-is-old.
Oh you and your Reuben Sandwiches lol Good review as always. Thank you for all of the insight and entertainment.
Apparently, there's a free standalone version of this mod running on another engine, and a sequel.
These guys have been busy.
Thanks for bringing it to our attention!
The sequel is standalone. The original mod sadly is not.
Oh, I must be a liar then, my apologies.
This is all in my head: www.moddb.com/mods/paranoia/downloads/paranoia-the-game-edition-v122-ruen
Oh okay, I downloaded the mod version.
How the fuck is a standalone version even relevant?
it runs far better as a mod
Where has this guy been all my life :)
In case you give a shit and nobody else posted it:
www.moddb.com/games/paranoia-2-savior
And the music is by a russian band SLOT. Their instrumental version of the album.
Great little mod, totally agree with the zombie section not being long enough and the ending kinda bites. Theres no real resolution and it feels kinda rushed since your told you could be infected and need screening to confirm this, but this is quickly forgotten, and the science lady seems to be killed off screen at the end for no real reason.
Regardless, nice 2 hours of game time.
Squad mates getting in _my_ way and then telling me to move? I feel like this game will give me nasty flashbacks to SWAT 4.
I was about to try it when I came across the VAC ban thing from this mod (It was actually from trying the OpenGL mod on the original Half-Life, if I remember correctly) so I can say this mod's name clearly describes my personal experience.
That's why they've made it a standalone game on the other engine (Xash3D)
It's better to make a short, yet detailed mod with a lot of love put into it, than something like Hunt Down the Freeman and sell it.
Glad to see you did a video for this game, as the very similar Cry Of Fear was done around a year ago by now lol
You're telling me that this is a mod for half life 1? DAMN! it looks frikin solid! the amount of detail in the characters, guns and enviroments looks half life 2 quality!
if it wasnt for the lack of shadows and lighting it would be hard to tell the difference
I first played this mod YEARS ago and I was super impressed by it... Specially the soundtrack which was made by a russian NuMetal band called "Слот". I just can't get enough of that snare.
gggman, i love you so much, keep up the good work.
(some homo)
I love the Reuben sandwich comparisons xD
"sitting there refreshing the same 5 tabs trying to figure out a way to pass the time"
that hit way too close , ggman ლ(`ー´ლ)
The metal music is from the Russian band "The Slot" This mod introduced almost everyone to them and their fame in the U.S. is almost exclusively by internet music clips. Very, very few people were able to grab some of their Russian albums before they stopped importing. They are worth a look and if you can find a translator to the lyrics most of them are very political. I'm glad I have at least 2 of their Russian albums with their English debut album.
It's been years since I've played this and I'm still haunted by that banging on the doors when you first enter the painted hall. . .
I remember that when I first played this and stumbled over the zombies I was scared shitless, just because of the sound and visuals.. Also Creepy Monsters + Old, abandoned russian insdustrial complexes = scary as fuck
When you first showed the gameplay of the exteriors at the beginning I honestly thought it was just STALKER. Pretty fucking impressive for a game made on this engine.
"Paranoia is like a half-made Reuben sandwich"
This fuckin' guy...
Paranoia was actually the first mod I ever played, and still pretty impressive back in 2008; I remember finding out about it from it winning Mod of the year on ModDB.
I remember playing this mod a couple years ago. I was browsing modDB for good half life mods and this one was somewhere in the middle of the page. Since all the others at the top didn't look to appealing, I downloaded this one. It was fantastic. I wasn't sure if it was a horror game or action game but damn it sure has its scary moments
I've had this mod sitting on my hard drive for the longest time (over ten years), and never got around playing it.
2:47 stalker did the same thing. That guy that did the mind sonic boom thing.
Well, this is not quite a Half-Life 1 mod (in was once, though) but a standalone game running on another game engine, Xash3D.
And there is even a sequel to it, Paranoia 2.
Paranoia was a legit 10/10 mod. I was anxiously anticipating the launch of this after first seeing it on ModDB for months.
I love your references to Reuben sandwiches as much as a good Reuben
Oh man, I remember this mod. Played it years ago, but I remember being blown away by the production values. My only complaint was the length.
Paranoia 2 is also very short and to be honest I didn't think it was all that great. It has really, really cheap enemies. You'll turn a corner and they'll have a guy there with a PKM who will mow you down in half a second. So you basically have to die to know to use a grenade there.
Paranoia 2 sucks.
Yeah that's what I thought. So the first one is actually worth trying?
I'm always tempted to try these Half-Life mods based on GGG's reviews but then I remember that in 20 years of trying I've never been able to stay interested long enough to complete the original!
So it's like Skyrim without Skyrim... good.
10/10 IGN
LOL I like your comparisons with Reuben sandwiches keep up the good work
Yeah can't wait for the next review of paranoia 2 and half rats fever dreams. Half life mods for the win
I see you had to put in the reuben sandwich analogy in there somewhere lol, good video anyways as always
He really nails this one, it's really fun and I love the models and atmosphere but as soon as you start getting really invested...it's over. Still worth a play though, most definitely, and if someone took this idea, fleshed it out, made it more focused on fighting these creepy monsters, and removed the squad based shenanigans, and you would have a classic.
i would like if metro series developers can take this up and make it into a full actual game
This mod was fucking nightmare inducing.
I find it strange how a mod gives the Russians accurate modern equipment yet most AAA games insist on making the Russians use the the AK-47, RPD, and RPG-7 like it's the 1960's
This didn't age well lol
You summed it up pretty good for me the only disappointing thing is the short length it really end a bit unceremonious.
Don't you just hate anti climatic endings like that.
like quake 1 ending.
The coolest thing about this game is the fact that there's a dreamcast port... 5 years after the dreamcast was discontinued
this one was a fun afternoon
looks amazing for a 2007 half life mod, looks a lot like stalker and the same year too..
Will Gggmanlives push the reuben sandwich gag to it's absolute limits? Well, Sonny Jim, i'm so glad you asked. Let's just find out, shall we?
I would love to hear this “A nuu cheeki breeki iv damke!” Words in the game
I swear UA-cam is reading my mind because I was thinking of searching it.
I found this mod very unique. The atmosphere is just outstanding, it just have it's own soul. It's obviously inspired by stalker, but totally different. Also, I don't recognize ANY game ever, offering You playing a generic spetsnaz soldier, with bootcamp map, damn, whole game is based in Russia. I know, You play as a spetsnaz in bf for example, but it's not the same. Amazing soundtrack supplements this very interesting idea for scenario. There are tons of games, movies or books about us specops for example, but spetsnaz is mysterious, and that's makes it cool. Brings to my mind landscapes, of forgotten villages in deep Russia, under the coat of grey clouds, and sound of thunders without rain... Secret operations in places, that nobody even know exists... If somebody could catch this atmosphere, and pack it to one game, I will call it one of the best.
Oh, cool! I played this a few years ago and it's pretty great.
Definitely one of the best looking Half-life mods out there, at times it
looks on par with S.T.A.L.K.E.R.
STALKER looks a lot better than Half Life 2 though :P let alone HL1
Alexander Yordanov
I agree, but I meant that at its best Paranoia can look as good as S.T.A.L.K.E.R. at its worst. Which for a Goldsrc mod is pretty good.
Williamz
True, modders are overpowered :P
valve pls nerf modders
Sonny Jim Reuben Sandwiches!!! :D
I don't know if you didn't mention about the enhanced version of the GoldSrc engine "Xash3D", but you kinda forgot the multiplayer coop version of the mod.
Loved this mod, that is despite it would crash often...LOL. Reminded me of Stalker.
that mods soundtrack was awesome!!!!!!
OK...there are subtitles now
cool I guess, nice addition
Ayo They Got Da Spetnaz Helmets
When I played it ages ago for the first time I was so terrified and at one point I gave up and uninstalled it. Because in my mind I had idea that after finding the super terrifying zombies the horror is only going to excalate, and then later goes scripted moment that confirmed that bias. Little did I know that game got tame after that point instead.
There is also the Invasion and Black Star mods.
Nice touch with the Russian voiceover.
Here's an idea that could improve gameplay in this mod while adding another strategic element: True iron sights + your face shield affects whether or not you can aim down sights with certain weapons. Spetsnaz sometimes pair those face shield helmets with rifles that have specialized stocks (basically flipped upside-down and attached to the base of the grip instead of the back of the receiver) that allow them to be comfortably fired from the shoulder with the face shield down. Here's another idea: Imagine some of these monsters in a S.T.A.L.K.E.R. mod!
*Note:* They did a poor job with the shotgun. First of all, why is the Italian SPAS-12 being used by Russian Spetsnaz? Aside from that, I'd bet you anything that shell holder on the side is just for show and you can't actually use those shells (if I'm wrong, then good). Also, it's a SPAS-12 and you're using combat ammo, so why is it set on pump mode instead of semi-auto? And then there's the reload. If the animators really don't feel like animating a chamber-load (like in Killing Floor 2), then the next best thing is to have the player character - starting with an empty gun - load one shell, then cycle the action, then load the rest. In other words, pump after the first shell, not the last. In most games, they do it the other way around. The *only* way to be able to fire a gun with a fixed magazine tube while reloading is if you load the chamber first. It's also the only way to get a full load. That's especially important with guns that have low capacity. Also, when performing a tactical reload, you don't need to cycle the action because there's already a round in the chamber.
3:41 In S.T.A.L.K.E.R., that only happens when you shoot from the hip. You ought not be shooting from the hip in the Zone unless you're close enough to jam your weapon's muzzle in the enemy's face. Then again, I've seen gameplay videos where people go through the entire game shooting from the hip 80% of the time or more. Granted, their ammo resourcefulness suffers and their weapons wear down faster due to all those missed shots.
5:45 I too love Reuben sandwiches.
Damn I was played this my childhood mod
A Review of the Half-Life 2 Mod Underhell, would be awesome :D
4:37 another one bites the dust!
Did anybody ever play a HL mod called Sex Drugs and Beer can? It was the most outrageous full conversion mod I ever played.
In this mod you don't duck; you squat
your going to try and preview the Underworld Ascendant Prototype?
Never heard of it, dude.
its a spiritual successor to the ultima franchise, here is a link for the game site if you want www.underworldascendant.com/ it looks really nice u can access the pre-alpha for 5$ even though its still in the pre-alpha stages with 3 maps 1 like a tutorial and 1 like an arena if i remember currently and the last one a piece of the single player.
mohammad hussien
Oh wait I have seen this, I think I pledged a while back.
Gggmanlives
oh that's really nice :D
mohammad hussien It's actually a full on sequel, just without the name.
Being made by the guys behind theif and system shock, so needless to say im pretty hyped.
This mod still has better plot than S.T.A.L.K.E.R. Clear Sky
the fact the zombies can't really take down you Armor just only your Heath but they hurt alot too like ones i try on hard difficulty they instally kill you with one hit like crazy.
speaking of interesting mods, could you review Underhell next? That's one of my favorite source engine mods.
Reminds me of the Russian answer to my favorite Half-Life mod Heart of Evil (HOE).
Still loving the comparisons of games to reuben sandwiches. I'm getting the feeling you like them maybe as much as I do.
Nice review. Actually i find keeping them alive a bit irritating, on hard mode that is. During the last scene with helicopter (again STALKER and HL RPG shooting trope) this one guy that follows you is just a ballast
They also made a port of this mod for the dreamcast (if im not mistaken)
Well, now there is still Paranoia 2: Savior to do. Can't tell which one of the two is better (never finished P2S) but a review of that would be nice, too.
REUBEN SANDWICH REFERENCES INTENSIFY
3 years huh
if the title was true it would be the best game ever
Is there anything that the ruben sandwich comparesement can't be applied to? I don't think there is.
Great review, as always.
So this game is basically a half assed stalker like game
I didn't know sammiches had shape and purpose.
The red mesa mod for half-life
Sensational!
I’m 99% sure all of these weapon sounds are directly from Counter-Strike
I found the mod to be very very nice. The fighting part against the Terrorists was not very stale, always different locations and you sometimes change your combat role, most of the time you actes just as a combat soldier, but there is also a situation where you have to snipe terrorists or use a rocket launcher.
But now comes the disgusting part.
I found the part with the mutants to be very short. Too short.
You venture down into the research labs, kill some type of boss thing, go up again and then your trip is nearly over. That is underwhelming.
You should check out the Dreamcast port, from what I remember somethings are different completely.
It's too short, and they made and used a lot of new mechanics just once like the gas mask, special and boss zombie models, etc...
What do you think of the "Quake Champions" announcement? It looks like it might be competing with class-based shooters, but nothing looks concrete.
I'm sad it's more Quake 3 than Quake 1, but as long as there's no goddamn weapon loadouts I'll be happy.
Gggmanlives Same here, let's hope the multiplayer aspect is handled better than Doom's multiplayer was.