I recently found out that my shudderwock, after gaining Zilliax 3000’s recurring module’s deathrattle via Undatakah, beats Whirlpool. The priest card destroys all shudderwocks on the board and in my hand and in my deck, but then the recurring module deathrattle triggers and shuffles more shudderwocks in my deck. How wonderful!
I really disagree >.>. Shudderwock shamans and quest mage are the 2 most degenerate decks in wild -_- Those 2 decks are keeping my activate the obelisk priest from reaching legend
@@孫子 At least I’m not a shudderwock player. Im not making the opponent sit there, miserable, as every turn they get locked out and their cards eaten. Neither am I making my opponent sit there as they take infinite turns as early as turn 6. No, I build a board. I try to control the board. And then I use it to win. Thankfully, Mill druid has died down. That was the other most degenerate deck.
I can understand mage, especially the quest variant, since it's pure cancer, but shudderwock? You are guaranteed to play 8 or 9 turns, which is way longer than most otks. Also both decks as most "otk" decks are weak to aggro and tech cards like rat. @@alexina4567
@@123mrtavsitiYeah, it really seems like it should count down at the beginning of your turn. That would give your opponent 5 turns to respond, would eliminate the awkward state where you've already won but still get a final, unnecessary turn, and would prevent Drakkari Enchanter from robbing your opponent of an entire turn, which seems counter to the spirit of the card.
@@zakmaniscoolThat’s gotta be it. When someone concedes, the game ‘undos’ any action you are part way through completing, like dragging a minion to the board without releasing it. The game probably thought he was doing that and undid the action, incorrectly refunding the mana
Weird Question... If you play a second Wheel of Death, does it JUST reset the counter to 5 Turns or does it NOT reset the original counter to 5, continuing the wheel but ticking down twice? I just found a weird interaction where shuffling Pozzak's bots away into my deck, THEN killing Pozzak still gave them to the opponent. Would be cool to figure out if Wheel of Death does anything crazy
Mark: *makes his tutors less consistent by adding other cards that can potentially get drawn instead* Mark's deck: *is less consistent because his tutors draw the wrong cards* Mark: 😮 😡
I was playing against this version the other day, and off a discovered Brightwing I got Flikk, to kill the guys second Drakkari in his hand. It was a wild turn of events
There is a 2 mana minion that gives you random shadowspell. There is a 2 mana 1/3 mage minion that discovers other class spell and reduce it's cost. There are infinite ways to get this spell. In priest you have 4/3 3 mana pirate that can copy enemy card, and some other cards that can copy enemy cards from deck or hand, so you need to just play against a warlock with this spell.
Is it just me or is it really not 5 turns? It's more like 4 opponent turns? Like it comes back to the caster on the last turn to just hit "End Turn" and then win.
it counts at the end of the turn, which is very short, it really should really count at the start of each turn, because its ultimate wincon for handlock, not that they needed a third one
the reno hero card now says "if your deck started with no dublicates" instead of "if your deck has no dublicates" so do i just swap that out with something else?
Это интересная комбинация с драккари, о которой я даже не думал Меня печалит что противники в видео не делают почти ничего, создается впечатление что колода может победить только АФК противника
А че они могут сделать? Когда варлок ставит тебя на таймер и не приходят нужные карты как то уже не важно афк ты или нет) Ну и воин во второй партии подошёл довольно близко. А сколько проигранных игр не попало в видео? Думаю далеко не одна.
Burning your deck and compling your quest by turn 10..... That's kind of broken... But I imagine it won't hold up against agro mech or something of that ilk...
I was wondering on reddit and internet in general to know where the fuck is a counterplay. How do i play around an 8 mana spell that can't be negated constantly (if you tell me counterspell, well no enemy can play around it) and has no drawback at all? Let's be frank... 8 mana win in 5 turns it's not balanced... "But your deck explode!" Uh... Yeah like there are not infinite way to refill or gain advantage about that... ESPECIALLY in wild with noomi, elysiana etc. And don't taking in the eqaution the blood bloom at all that should be banned in wild like seed some time ago. Fucking clowns that try to justify this kind of shit makes me hella mad! It's like open the way gate back in the days... No counterplay at all, just straight otk with minimal effort to gain the quest. This card to be balanced should have at least a TRUE drawback OR more turns on the wheel. Considering that lock has the most and effective surving tools among all classes it's just a matter of time before winning and drakkari makes it way easier. Yeah i can play a face otk/aggro/maly shit, but still lose that's the point due to no dups cards you can include.
@@ZZZZordan lul and i thought i found something there.. 😅 it actually Changes a lot, winning earlier you know. It won me quite a few Games where my opponent tried to build Up their combo thinking they have another Turn and boom, dead.
@@sirsetokaiba9982 Don't get me wrong, it's strong and quite counter intuitive But Mark is the last content creator that will "ruin" this, he doesn't have that mainstream appeal, if you watch his videos you probably knew since day1 already
this game has gone to the toilet. they printed such strong cards, and tutors, but to make sure those things arent consistent, they play with the shuffler, and play with the matchmaking. culminating in constant off the charts negative variance, to make sure game ending combos on turn 7 arent consistent. the odds of not being able to complete combos consistently should be lower than 20% considering there is only 30 cards in a deck and you can draw your deck before 10 turns. unless the shuffler screws you and pairs your cards and puts the bottom 15 all pairs of all your tutors. which happens in an unhealthy amount of time. but no deck has an 80% winrate due to all the variances they actually play with. making randomness actually be corrupt and the entire competition lacking integrity.
@@f.jideament competition needs stability, equal stability. nothing wrong with randomness and stuff, go play hungry hungry hippo, weee you get to press a button and pray! 1 button man lol
Ain’t nobody got time for 5 turns! Remember to subscribe to the channel and like the video! Thanks so much for watching!
I recently found out that my shudderwock, after gaining Zilliax 3000’s recurring module’s deathrattle via Undatakah, beats Whirlpool. The priest card destroys all shudderwocks on the board and in my hand and in my deck, but then the recurring module deathrattle triggers and shuffles more shudderwocks in my deck. How wonderful!
Now I just need to figure out how to beat Steamcleaner 🤔
I really disagree >.>. Shudderwock shamans and quest mage are the 2 most degenerate decks in wild -_-
Those 2 decks are keeping my activate the obelisk priest from reaching legend
@@alexina4567Priest player 🫵😂
@@孫子
At least I’m not a shudderwock player.
Im not making the opponent sit there, miserable, as every turn they get locked out and their cards eaten.
Neither am I making my opponent sit there as they take infinite turns as early as turn 6.
No, I build a board. I try to control the board. And then I use it to win.
Thankfully, Mill druid has died down. That was the other most degenerate deck.
I can understand mage, especially the quest variant, since it's pure cancer, but shudderwock?
You are guaranteed to play 8 or 9 turns, which is way longer than most otks.
Also both decks as most "otk" decks are weak to aggro and tech cards like rat.
@@alexina4567
I am so glad you made this video, because I legit kept wondering whether this interaction would work or not, and to see that it does is nuts.
The thing is that the opponent only got 4 turns of their own to win as is, this is brutal!
Exactly. It's actually 4 turns to win not 5. 4 turns for your opponent to win
@@arnowisp6244 yeah, the first time I played against it I was so confused!
Yeah, its 5 of your turns, but the turn you play it counts as the first turn, leaving the opponent with only 4 turns to react to this.
@@lwyz8a yeah, I mean it's worded correctly but I expected 5 turns for the opponent too.
@@123mrtavsitiYeah, it really seems like it should count down at the beginning of your turn. That would give your opponent 5 turns to respond, would eliminate the awkward state where you've already won but still get a final, unnecessary turn, and would prevent Drakkari Enchanter from robbing your opponent of an entire turn, which seems counter to the spirit of the card.
That last Druid needed to concede in order to dig his jaw out of the crater that it made when it hit the floor.
Im glad someone finally used my suggestion of using Drakkari Enchanter and Wheel of Death together. :p
How come the mana changes from 5/5 to 35/5 at the end of the game lol 17:05
my guess would be something to do with him picking up the 30-cost minion right as the game ends?
@@zakmaniscoolThat’s gotta be it. When someone concedes, the game ‘undos’ any action you are part way through completing, like dragging a minion to the board without releasing it. The game probably thought he was doing that and undid the action, incorrectly refunding the mana
This is a very surprising interaction considering there are similar “in X turns” mechanics in Battlegrounds, and Drakari doesn’t advance those
It does for a number of them. I know Voon's hero power does. Not sure what else.
It works with gorgonzormu cheese as well. Basically should work with any card that upgrades each turn even if its in hand.
Weird Question...
If you play a second Wheel of Death, does it JUST reset the counter to 5 Turns or does it NOT reset the original counter to 5, continuing the wheel but ticking down twice?
I just found a weird interaction where shuffling Pozzak's bots away into my deck, THEN killing Pozzak still gave them to the opponent.
Would be cool to figure out if Wheel of Death does anything crazy
either its gonna be only 1 and didnt reset or there's 2 with separate counter,doubt its gonna be reseting and 1
I had that happen in Mage, it counts both separately
pozzik doesn't say "summon the bots from opponent's hand for you", he says "summon *those* for you"
Mark: Runs terrible deck
*Gets terrible draws*
Mark: Unfortunate
Mark: *makes his tutors less consistent by adding other cards that can potentially get drawn instead*
Mark's deck: *is less consistent because his tutors draw the wrong cards*
Mark: 😮 😡
That turn 3 wheel and fanottem was crazy
17:07 35/5 mana 🤨
Hey, Blizzard is a small and indie company, there are bound to be a few bugs here and there, cut them some slack
I was playing against this version the other day, and off a discovered Brightwing I got Flikk, to kill the guys second Drakkari in his hand. It was a wild turn of events
I was waiting for this one! Thanks for showing the interaction
If you play both enchanters does it tick the wheel three times?
@@eamonmulholland3159Enchanter explicitly say’s “Twice” and not “An additional time”, so no.
You can also add Habeas Corpses, it works with Drakkari
Try to get 2 turns (like mage quest or either priest 2 turn dragon) and accelerate both turns with Drakkari
How are you supposed to get wheel of death in priest and mage though?
it's a warlock card
There is a 2 mana minion that gives you random shadowspell. There is a 2 mana 1/3 mage minion that discovers other class spell and reduce it's cost. There are infinite ways to get this spell. In priest you have 4/3 3 mana pirate that can copy enemy card, and some other cards that can copy enemy cards from deck or hand, so you need to just play against a warlock with this spell.
Is it just me or is it really not 5 turns? It's more like 4 opponent turns? Like it comes back to the caster on the last turn to just hit "End Turn" and then win.
Yea, its dumb
it counts at the end of the turn, which is very short, it really should really count at the start of each turn, because its ultimate wincon for handlock, not that they needed a third one
the reno hero card now says "if your deck started with no dublicates" instead of "if your deck has no dublicates"
so do i just swap that out with something else?
love watching my daily Mark videos
Don't worry, I always remember to subscribe. I just always forget that I am already subscribed.
I wonder if it works with bonelord frostwhisper. Like you would treachery over bone lord and drakarri and only kill bonelord. I wonder
So how long til they make it START of turn?
Can't spiteful summoner draw it?
Curious what happens if there's one turn left and you spin the wheel twice
I had that happen once and it simply played the skull/death animation twice.
I think it will only spin once and kill them
@@thebeartheboar oh, cool! Some extra bm
I was curious abou this! Bonelord frostwhisper works the same way, so itd make sense
what was that first warlock playing - let him cook
Try using virtuoso and/or the 3/3 next spell costs hp minion. To tempo the spell and have mana left for drakkari and other stuff in the same turn
BRO THEY CHANGED THE WHEEL OF DEATH CARD
IT ACTIVATES AT THE START OF THE ROUND
WHAT DO I DO
I NEED AN UPDATE DECK FOR THAT CARD
AND RINO IS GONE TOO
why dark bomb instead of drain soul ?
Because if darkbomb kills it draws a shadow spell so it can draw the wheel
Dark bomb was buffed, so it doesn't only do 3 damage anymore.
@@jesusjudas5076 ok didnt know that thank you
That's EXACTLY what I thought when I saw the wheel
A MarkMcKz deck that's actually viable to level with??? Color me impressed!
Keep up the good work Mark
Cool deck! I even crafted some old epics to try this out.
So this expansion was great for combo right?
Feels batman
You remind me of Winnie the Pooh whenever you say, “Oh what a bother.”
Mark why didn't it work for me?
Silly Mark, Dredge is always a must
I was just wondering last night about this combo
Это интересная комбинация с драккари, о которой я даже не думал
Меня печалит что противники в видео не делают почти ничего, создается впечатление что колода может победить только АФК противника
А че они могут сделать? Когда варлок ставит тебя на таймер и не приходят нужные карты как то уже не важно афк ты или нет)
Ну и воин во второй партии подошёл довольно близко.
А сколько проигранных игр не попало в видео? Думаю далеко не одна.
this is nutty
Awesome deck haha
Remember: when mark plays a combo deck, the main card always be the last in the deck
I found this day one and its awesome
I been playing too much BGs i forgot enchanter was in constructed first f
Why is he always rank 5?
world's biggest Fannoten
Is very good idea and funny use drakari 😆
One, two, FIVE! "three milord" THREE!
Wonder how long it’ll take for this to get fixed
this is intended apparently
10 mana and this card will go to hearthstone museum:)
Destroy your deck. "What deck?" ~First match
That's kinda OP.
Yeah….. that’s an unreasonable interaction.
Well played
Sad that golden drakkari still trigeers only twice
I always knew it's a top tier card
So this does not work now... with Drakkari Enchanter
Worst game? No Mark, Blizzard does it for content!
Weeee... Waaaa??????😮😮😮😮
Holy so op
Hi mark
Burning your deck and compling your quest by turn 10..... That's kind of broken... But I imagine it won't hold up against agro mech or something of that ilk...
This is actually a really toxic deck 😂
The opponent has one turn to clear your drakkari and then you just play the other one anyway
I was wondering on reddit and internet in general to know where the fuck is a counterplay.
How do i play around an 8 mana spell that can't be negated constantly (if you tell me counterspell, well no enemy can play around it) and has no drawback at all?
Let's be frank... 8 mana win in 5 turns it's not balanced... "But your deck explode!" Uh... Yeah like there are not infinite way to refill or gain advantage about that... ESPECIALLY in wild with noomi, elysiana etc.
And don't taking in the eqaution the blood bloom at all that should be banned in wild like seed some time ago.
Fucking clowns that try to justify this kind of shit makes me hella mad! It's like open the way gate back in the days... No counterplay at all, just straight otk with minimal effort to gain the quest. This card to be balanced should have at least a TRUE drawback OR more turns on the wheel. Considering that lock has the most and effective surving tools among all classes it's just a matter of time before winning and drakkari makes it way easier.
Yeah i can play a face otk/aggro/maly shit, but still lose that's the point due to no dups cards you can include.
lol!!!
in "5" turns...that ain't it
Not anymore
I appreciate the fun video, however i think somebody released a video on this a few days ago. Maybe they will feel that a credit would be nice.
Leave the silver 5 players alone 😭😭😭
Чтооо. Какой бред
cool now everyone knows..
It was talked about everywhere day1, do you really think it'll change anything at all ?
@@ZZZZordan lul and i thought i found something there.. 😅 it actually Changes a lot, winning earlier you know. It won me quite a few Games where my opponent tried to build Up their combo thinking they have another Turn and boom, dead.
@@sirsetokaiba9982 Don't get me wrong, it's strong and quite counter intuitive
But Mark is the last content creator that will "ruin" this, he doesn't have that mainstream appeal, if you watch his videos you probably knew since day1 already
You play vs bot
this game has gone to the toilet.
they printed such strong cards, and tutors, but to make sure those things arent consistent, they play with the shuffler, and play with the matchmaking.
culminating in constant off the charts negative variance, to make sure game ending combos on turn 7 arent consistent.
the odds of not being able to complete combos consistently should be lower than 20% considering there is only 30 cards in a deck and you can draw your deck before 10 turns. unless the shuffler screws you and pairs your cards and puts the bottom 15 all pairs of all your tutors. which happens in an unhealthy amount of time.
but no deck has an 80% winrate due to all the variances they actually play with. making randomness actually be corrupt and the entire competition lacking integrity.
If you want to do the same thing over and over again, just go find a job. Games need randomness for fun.
@@f.jideament competition needs stability, equal stability.
nothing wrong with randomness and stuff, go play hungry hungry hippo, weee you get to press a button and pray!
1 button man lol
@@trixmtll1393 okay.