UE4 Modules

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  • Опубліковано 17 лис 2024
  • Ігри

КОМЕНТАРІ • 34

  • @tom.looman
    @tom.looman 3 роки тому +8

    This is very useful! Definitely one of the more mysterious parts of the engine that lacks public info.

  • @behrampatel4872
    @behrampatel4872 23 дні тому

    still so valuable after so many years . Cheers

  • @Fenospro
    @Fenospro 4 роки тому +5

    OMG!!!! Where have you been all this time!! Your explanations are absolutely stunning! they stay right into my head at the first go!! Well well done.

    • @sketburd9360
      @sketburd9360 3 роки тому +1

      they've been preparing for this

  • @julianaskuratovsky8701
    @julianaskuratovsky8701 22 години тому

    super cool!! thank you very much for the explanation !

  • @GonziHere
    @GonziHere 3 роки тому +6

    Thank you. If every feature would be explained like this, my life would be simply perfect.
    BTW: project with empty module won't launch without it being referenced as additional dependency in the main game module in .uproject file. Just a little gotcha when you'll try to make it work for the first time :)

  • @behrampatel3563
    @behrampatel3563 3 роки тому +6

    Valuable resource right here. Epic needs to put in a Ton of effort into learning & development around C++ or sponsor folks like flassari.
    cheers,
    hope you do more

  • @nicobu
    @nicobu 3 роки тому +3

    Hey man, thanks so much. There is much too little information about this on the internet. Really also helps understanding UBT. Subscribed. :)

  • @furkannarin2844
    @furkannarin2844 Рік тому +1

    Thank you for the explanation and the slides. Great work :)

  • @TheBlackMusicBox
    @TheBlackMusicBox 4 роки тому +1

    This is very well explained. Keep up with that.

  • @CloporteIsBack
    @CloporteIsBack Рік тому +1

    Thank you! Finally a tutorial that is worth looking at.

  • @JimmyHales
    @JimmyHales 4 роки тому +2

    Thank you for this. It was very helpful.

  • @ViktoriaOver
    @ViktoriaOver 4 роки тому +1

    Excellent guide! Thanks a lot!!!

  • @IgraphyRupage
    @IgraphyRupage 3 роки тому +1

    Great stuff! Thanks for sharing. Keep it up!

  • @bemay3909
    @bemay3909 4 роки тому +2

    Thanks,really helpful!

  • @MrHuman-iy5lw
    @MrHuman-iy5lw 3 роки тому

    So epic handles all modules or plugins like that it is just awesome

  • @xSp33dy97
    @xSp33dy97 4 роки тому +1

    Very good informations, thank you very much.

  • @GameDevBeat
    @GameDevBeat Рік тому +2

    thanks for sharing this

  • @philipZhang86
    @philipZhang86 2 роки тому +2

    great tutorial. thanks...

  • @dmg46664
    @dmg46664 Рік тому +1

    Many thanks!

  • @CrabeExtra
    @CrabeExtra Місяць тому

    Thanks!

  • @War4est
    @War4est 2 роки тому +1

    Hey @flassari, great video! Thank you for a deep explanation. I have a small question, you mention in your video a Target.cs file. Could you describe them a little bit in-depth?

  • @sgtbooz
    @sgtbooz 4 роки тому +2

    GOLD

  • @MrDenKuzn
    @MrDenKuzn 2 роки тому

    Thank you!

  • @ЛобзикЛобзикович-г8з

    I wonder, what different between Editor and UncookedOnly? And what is that means - coocked and uncoocked? I work with unreal more then 2 years and still not get it.

  • @ianfisch7289
    @ianfisch7289 2 роки тому +3

    Thanks for this video, but next time can you include actual file examples in your slides? Instead of including one or two lines of a file like Build.cs, maybe show a picture of the entire Build.cs file with the line you're focused on highlighted. Thanks.

  • @the_clown
    @the_clown 9 місяців тому

    the search tool is no longer available for download

  • @DevGods
    @DevGods Рік тому +2

    Confused about the difference between this and just putting your code in a plugin

    • @flassari
      @flassari  Рік тому +5

      Even if your code is in a plugin it still needs to be in a module in that plugin.

    • @DevGods
      @DevGods Рік тому +1

      @@flassari ahhh word! Thanks for covering this. I’ve been trying to find ways to decouple my code to compile faster I though plugins were the way to go but I’ll give this a shot

  • @ChaojianZhang
    @ChaojianZhang 3 роки тому +1

    The link at 6:54 seems not working.

    • @ChaojianZhang
      @ChaojianZhang 3 роки тому +1

      Great video by the way!

    • @flassari
      @flassari  3 роки тому +2

      Ah. Well using the file name is the better way anyways 🙂

  • @AliziaKaline
    @AliziaKaline 2 роки тому

    Doesn't work... When I try to add the module in the uproject, this one refuse to generate project files with "check if it's writable" error. There is surely something missing :/