Thank you. If every feature would be explained like this, my life would be simply perfect. BTW: project with empty module won't launch without it being referenced as additional dependency in the main game module in .uproject file. Just a little gotcha when you'll try to make it work for the first time :)
Valuable resource right here. Epic needs to put in a Ton of effort into learning & development around C++ or sponsor folks like flassari. cheers, hope you do more
Hey @flassari, great video! Thank you for a deep explanation. I have a small question, you mention in your video a Target.cs file. Could you describe them a little bit in-depth?
I wonder, what different between Editor and UncookedOnly? And what is that means - coocked and uncoocked? I work with unreal more then 2 years and still not get it.
Thanks for this video, but next time can you include actual file examples in your slides? Instead of including one or two lines of a file like Build.cs, maybe show a picture of the entire Build.cs file with the line you're focused on highlighted. Thanks.
@@flassari ahhh word! Thanks for covering this. I’ve been trying to find ways to decouple my code to compile faster I though plugins were the way to go but I’ll give this a shot
Doesn't work... When I try to add the module in the uproject, this one refuse to generate project files with "check if it's writable" error. There is surely something missing :/
This is very useful! Definitely one of the more mysterious parts of the engine that lacks public info.
still so valuable after so many years . Cheers
OMG!!!! Where have you been all this time!! Your explanations are absolutely stunning! they stay right into my head at the first go!! Well well done.
they've been preparing for this
super cool!! thank you very much for the explanation !
Thank you. If every feature would be explained like this, my life would be simply perfect.
BTW: project with empty module won't launch without it being referenced as additional dependency in the main game module in .uproject file. Just a little gotcha when you'll try to make it work for the first time :)
Valuable resource right here. Epic needs to put in a Ton of effort into learning & development around C++ or sponsor folks like flassari.
cheers,
hope you do more
Hey man, thanks so much. There is much too little information about this on the internet. Really also helps understanding UBT. Subscribed. :)
Thank you for the explanation and the slides. Great work :)
This is very well explained. Keep up with that.
Thank you! Finally a tutorial that is worth looking at.
Thank you for this. It was very helpful.
Excellent guide! Thanks a lot!!!
Great stuff! Thanks for sharing. Keep it up!
Thanks,really helpful!
So epic handles all modules or plugins like that it is just awesome
Very good informations, thank you very much.
thanks for sharing this
great tutorial. thanks...
Many thanks!
Thanks!
Hey @flassari, great video! Thank you for a deep explanation. I have a small question, you mention in your video a Target.cs file. Could you describe them a little bit in-depth?
GOLD
Thank you!
I wonder, what different between Editor and UncookedOnly? And what is that means - coocked and uncoocked? I work with unreal more then 2 years and still not get it.
Thanks for this video, but next time can you include actual file examples in your slides? Instead of including one or two lines of a file like Build.cs, maybe show a picture of the entire Build.cs file with the line you're focused on highlighted. Thanks.
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Confused about the difference between this and just putting your code in a plugin
Even if your code is in a plugin it still needs to be in a module in that plugin.
@@flassari ahhh word! Thanks for covering this. I’ve been trying to find ways to decouple my code to compile faster I though plugins were the way to go but I’ll give this a shot
The link at 6:54 seems not working.
Great video by the way!
Ah. Well using the file name is the better way anyways 🙂
Doesn't work... When I try to add the module in the uproject, this one refuse to generate project files with "check if it's writable" error. There is surely something missing :/