The Players is very good at Step Value, in this game, if you want to get most of treasure, has to understand the system deeply, especially the step value, calculate the step vaule is an experience of knowing the game, will help you to gain most of treasures in the game. For example, enemy's special move and our character's certian move, all can change the step values of the game. That's why we can tell, sometimes Percival is always jumps a lot, or blocking so many times enemies moves, that's because of the player is calculating in his mind and tried to figure out how much data will adding up will comes to a special step value can causing system making the next treausre comes out. Anyone knows about the knowledge about the step value calculate? Please share your experience in comment area. Thank you
Technically, he reached level 65! Wow, I don't think that was intended to happen, but it's a great run. Very interesting. First time seeing someone going this high.
Thank you so much buddy for the support . To get treasures, actually has something to do with step value, me personally I couldn’t understand that deeply either, that requires the player remembering how much step value can causing comes out treasures. For example: if the step value is 50 to causing open the golden box to become the green magic staff, that requires the moves add up, let’s say if Percival’s jump’s step value is 10, he needs to jump 5 times to make the system’s step value becomes 50 to get the green magic staff. Something like that. That actually is some Knights of the round’s players researched the system and found out, that’s why some people knows the knowledge, anyway it’s the math, and it’s kind of complicated
@@michaelpf08 yeah, I can tell. I bet nobody thoght that KotR would have such a complex treasure system, we all thought: oh well, HP recover treasure (food) and point/XP treasure (treasure chests) and some hidden level up scepters or kill all items... that definitely changes the perspective. Now that makes you wonder, does reaching level 1 again would reset your attack/defense values back to 1 or is it just a cosmetic feature and keep the attack/defense value stacked? 🤔
@@DonVecta Of course the player calculated wrong sometimes, for example: 44:53, the green magic staff wasn't showed up, I believe the player there was felt kind of embarassed :)
The last level up happening at the same time when pick up magic staff, and by the same time pick up magic staff can kill the enemies making the scores to level up, which means level up twice happens at the same time
The Players is very good at Step Value, in this game, if you want to get most of treasure, has to understand the system deeply, especially the step value, calculate the step vaule is an experience of knowing the game, will help you to gain most of treasures in the game. For example, enemy's special move and our character's certian move, all can change the step values of the game. That's why we can tell, sometimes Percival is always jumps a lot, or blocking so many times enemies moves, that's because of the player is calculating in his mind and tried to figure out how much data will adding up will comes to a special step value can causing system making the next treausre comes out. Anyone knows about the knowledge about the step value calculate? Please share your experience in comment area. Thank you
What
Technically, he reached level 65! Wow, I don't think that was intended to happen, but it's a great run. Very interesting. First time seeing someone going this high.
Thank you so much buddy for the support . To get treasures, actually has something to do with step value, me personally I couldn’t understand that deeply either, that requires the player remembering how much step value can causing comes out treasures. For example: if the step value is 50 to causing open the golden box to become the green magic staff, that requires the moves add up, let’s say if Percival’s jump’s step value is 10, he needs to jump 5 times to make the system’s step value becomes 50 to get the green magic staff. Something like that. That actually is some Knights of the round’s players researched the system and found out, that’s why some people knows the knowledge, anyway it’s the math, and it’s kind of complicated
@@michaelpf08 yeah, I can tell. I bet nobody thoght that KotR would have such a complex treasure system, we all thought: oh well, HP recover treasure (food) and point/XP treasure (treasure chests) and some hidden level up scepters or kill all items... that definitely changes the perspective.
Now that makes you wonder, does reaching level 1 again would reset your attack/defense values back to 1 or is it just a cosmetic feature and keep the attack/defense value stacked? 🤔
@@DonVecta I believe it resets everything
@@DonVecta Of course the player calculated wrong sometimes, for example: 44:53, the green magic staff wasn't showed up, I believe the player there was felt kind of embarassed :)
Love the classics.
always annoyed me as a kid that he goes bald when the armor upgrades...
GG Bro
wow, amazing
Persesbaj is monster
Is there anywhere online that describes the techniques used here? I couldn’t find anything.
Had no clue either, only few players knows the step value knowledge
What's with the CPS2 thing in the thumbnail? Because this most definitely is NOT a CPS2 game.
i just saw that. what makes you regress back to lvl 1?
The last level up happening at the same time when pick up magic staff, and by the same time pick up magic staff can kill the enemies making the scores to level up, which means level up twice happens at the same time
Well and truly bullshitting the numbers 🙂
acutally that number is called step value
Bagi apk nya kk