Subdivision Modeling Techniques | No More Evil Box Modeling

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 2

  • @tygrrclaw
    @tygrrclaw 6 місяців тому

    My classes in 2024 use 2016 UA-cam videos and 2016 3d max/Maya software for tutorials and they only want us to create the whole 3D Model starting and ending with one cube. The specifications for assignments were to use one cube, and create a whole creature model staying under 500 poly count. Then we use that extremely wonky low poly model and we are asked to make it look good for finals. Often, I would have to find newer 2023 instructions videos to finish projects because my 2024 software was not recognizing 2016 directions I was provided in class. I noticed that new videos used new techniques that I was not being taught. I will say that with what I learned in class, does make your technique almost easy. It is like I am being taught the hard way. I was often emailing my Professor to tell them that our tutorial videos are old and that the directions I was given don't work in 2024 lol Thank you for the valuable information.

    • @eudymaverickmentor
      @eudymaverickmentor  6 місяців тому

      I understand your frustration. I have my own views. The idea of taking a cube and then trying to make it NOT look like a cube is just idiotic. Yes, we had to do that in 1990 when the tools weren't very good. But there is no reason to do it now. By they way, not a lot of difference between the basic functuality of Max 2016 and Max 2024. Pretty sure nothing in this demonstration is any different than in Max 2016. Thanks for the comment.