@@Kookboh I am sorry for disturbing your winter arc my sigma boy , I know you are disappointed you lost to stun for the 10th time in a row (skill issue ) BUT don't go straight into the villain ARC at least wait until summer, as you can see i am at my redemption arc in UA-cam comments section trying to make jokes
The deck in the clip is for reference only because it has not reached its maximum power. To maximize the power of "Simultaneous Equation Cannons", I think it is better to build a heavy trap deck with 1 Lovely, 3 Ladies, 3 Lords and many floodgates, but for me it is quite expensive so I think even if it has not reached its maximum power, this deck can still bring an interesting experience and a chance to win in normal matches😝
It's been making some headway in the TCG/OCG. You banish 1 Fusion and 2 XYZ who levels are equal to the cards on the both fields. Then you target a monster on your opponent's field. You get 1 Fusion and 1 XYZ who level is equal to that monster. Then banish everything on your opponent's field.
@@lessee_6768it just came out in the new pack. It's kinda like Witch's Strike, but doesn't require an activation negation. Send 1 fusion and 2 XZ from ED who's total rank/levels equals all cards at that time(in hand and on field for both players) send one of the XZs back to the ED that matches 1 monster on the opponent's board then banish all cards on their field.
I would have to disagree with the emphasis on heavy floodgates. Trap lab is my favorite way to play, but your ratios are a little wonky. Here are my suggestions: 3 lords is great, but 2 ladies is all you need. 3 isn't exactly good because you end up seeing it, often in multiple copies, in your opening hand which is just a brick. Any trap that has the condition " once per turn" is best played at 2 with the exception of Big Welcome. I would have 2 ice dragon prison, 2 roll backs, dump the summon limit for a Skill drain, and consider adding a battle trap because of how prevalent Tenpai is ATM. I use Drowning Mirror to send their cards back into the deck. Terrors of the over root is okay, but there are better options. Solem Strike at 3 is also a good add. Best part about trap lab is that there are tons of ways to play it fun and effectively. Experiment with what works for your current rank in ladder and adjust accordingly. 🤙
Game 3 is weird, because clearly Opponent surrendered because of summoning limit not the equation cannon or lack of knowledge. at 15:00 for equation cannon, there were 21 card in play and the highest monster to match is level 8. that means the xyz monster need to be 21-8=13 to banish(with a single cannon, it is possible with double cannon), that do not exist. nice bluff. :D also how do u get the number 21 with xyz at max rank 6 and fusion level at max 7 = max number of 6+6+7= 19? maybe rank 7 in play for game 3?
This card is hard to use without lovely on the board since they can chain something to jump off the board or hand and we cant apply the second effect. Make my head hurt to calculate tbh
Yes, if you don't have cards for your extra deck just create normal o rare cards since they are cheap, there must be one card of each rank in fusion and XYZ monsters.
The problem comes from maximizing impact which needs some deck knowledge and situation reading. Otherwise, this deck has serious draw power and grind game issue if opp does not scoop after. Also, it has some problem with rank and level less than 7 (mainstream ED build right now) which need some equalizer like kaiju to give opp a level 7 or 8 to get it going.
Match and deck construction dependent. If you build it right you can prepare for the most common end board cards. Seeing as Labyrinth don't need it's extra deck you can abuse that to prepare for them easily.
Not too situational really, most of the decks have a monster which is level 7+ and than you just need to count the cards on the field and hand for use it, so is more like the player using the card badly which the card being bad.
a player who not just read a card, but also math on it, rare!!
That first game had me in tears. All that work, and they time themselves out xD
You learned math i did meth we are not the same
~ the teacher~
Gay
@@Kookboh I am sorry for disturbing your winter arc my sigma boy , I know you are disappointed you lost to stun for the 10th time in a row (skill issue ) BUT don't go straight into the villain ARC at least wait until summer, as you can see i am at my redemption arc in UA-cam comments section trying to make jokes
The deck in the clip is for reference only because it has not reached its maximum power. To maximize the power of "Simultaneous Equation Cannons", I think it is better to build a heavy trap deck with 1 Lovely, 3 Ladies, 3 Lords and many floodgates, but for me it is quite expensive so I think even if it has not reached its maximum power, this deck can still bring an interesting experience and a chance to win in normal matches😝
can you explain more of that trap card, as a lab player I did not know that card exists😂
It's been making some headway in the TCG/OCG. You banish 1 Fusion and 2 XYZ who levels are equal to the cards on the both fields. Then you target a monster on your opponent's field. You get 1 Fusion and 1 XYZ who level is equal to that monster. Then banish everything on your opponent's field.
Agreed. Lab seriously needs a board wipe and I think this is it. It is so hard to play against horus, fire king etc etc
@@lessee_6768it just came out in the new pack. It's kinda like Witch's Strike, but doesn't require an activation negation. Send 1 fusion and 2 XZ from ED who's total rank/levels equals all cards at that time(in hand and on field for both players) send one of the XZs back to the ED that matches 1 monster on the opponent's board then banish all cards on their field.
I would have to disagree with the emphasis on heavy floodgates. Trap lab is my favorite way to play, but your ratios are a little wonky. Here are my suggestions:
3 lords is great, but 2 ladies is all you need. 3 isn't exactly good because you end up seeing it, often in multiple copies, in your opening hand which is just a brick. Any trap that has the condition " once per turn" is best played at 2 with the exception of Big Welcome. I would have 2 ice dragon prison, 2 roll backs, dump the summon limit for a Skill drain, and consider adding a battle trap because of how prevalent Tenpai is ATM. I use Drowning Mirror to send their cards back into the deck. Terrors of the over root is okay, but there are better options. Solem Strike at 3 is also a good add.
Best part about trap lab is that there are tons of ways to play it fun and effectively. Experiment with what works for your current rank in ladder and adjust accordingly. 🤙
Absolutely insane Labrynth gameplay! You're highly skilled!
This is why i play Royal Decree
Game 3 is weird, because clearly Opponent surrendered because of summoning limit not the equation cannon or lack of knowledge.
at 15:00 for equation cannon, there were 21 card in play and the highest monster to match is level 8. that means the xyz monster need to be 21-8=13 to banish(with a single cannon, it is possible with double cannon), that do not exist. nice bluff. :D
also how do u get the number 21 with xyz at max rank 6 and fusion level at max 7 = max number of 6+6+7= 19? maybe rank 7 in play for game 3?
FIRST DUEL: Just AMAZING! but Time OVER :(
Sky striker: disapointed scoop
Tenpai Player being OTKing absolute cinema
What music is used in the first half of this video?
it's so good.
hey bro,
if you know the name of the music please let me know!
ua-cam.com/video/jGmbGYOc2CQ/v-deo.htmlsi=EqjVDmgwNH5GSTi1
@@Jyxero Oh shit thanks!
I didn't expect you to reply this far afterward, so I'm very glad to finally get to know
Duel Links has tons of bangers, I even have a special place for Yubel's overworld theme
Nice Replays and interesting Decklist
I wonder which cards you would be banishing if the opponent hadn't been surrendered that fast @15:10
that first guy was insane
2 windows : 1. Windowed Master duel 2. Spreadsheet (cards vs level target vs cost)
finally understood what this card does and how to play it haha
The Power of Trap CARDS
First Snake Eyes player was so bad, he had the plays to banish the set traps
Or was he over confident ?
Exactly! Why would he banish a monster card when you know you are playing against Trap deck. The only monster that i worth banishing is Lovely
Mind sharing the name of the song in the first match?
It's Yubel's theme in Duel Links.
@@crunchyapples596 Thank you kindly!
Essa carta estava no jogo a meses, e do nada começaram a usar isso de maneira muito quebrada 😅
Não estava, ela é recente, só não veio em caixas promocionais. Estava esperando ela faz tempo.
This card is hard to use without lovely on the board since they can chain something to jump off the board or hand and we cant apply the second effect. Make my head hurt to calculate tbh
Use the card when there's room to activate it with +1 or -1 card on board.
I’m going to put the math cards in my deck in tcg and master dual
Wait when did it get added? Time to play lab let's goo
Can I bring this deck to the Duel Cup event tomorrow to level 20?
Yo wat was the second music?
By any chance had you tried OG equalizer cannon?
man name First song please?
Wait, u are read the cards?
Just how work the trap ? It seems really hard to use 😂 .... all extra deck is required ? I dont have some cards
Yes, if you don't have cards for your extra deck just create normal o rare cards since they are cheap, there must be one card of each rank in fusion and XYZ monsters.
what is that the player that timed out isn't the one play the mathematic card
I love this channel so much ❤❤❤❤❤❤❤❤❤❤
Ok i understand now
I understand it now!
Last 3 Lab players i duel against had multiple copies of that card. Neither got to activate it
It’s too situational and easy to avoid.
The problem comes from maximizing impact which needs some deck knowledge and situation reading. Otherwise, this deck has serious draw power and grind game issue if opp does not scoop after.
Also, it has some problem with rank and level less than 7 (mainstream ED build right now) which need some equalizer like kaiju to give opp a level 7 or 8 to get it going.
It is match up dependant
Match and deck construction dependent. If you build it right you can prepare for the most common end board cards. Seeing as Labyrinth don't need it's extra deck you can abuse that to prepare for them easily.
Not too situational really, most of the decks have a monster which is level 7+ and than you just need to count the cards on the field and hand for use it, so is more like the player using the card badly which the card being bad.
If you want to learn math. go with linear equation cannon
can you give me the name of the second music, pls
I'm curious, too.
Asian:well this card very ez to use actually ☝🏻🤓
I'm hate math😅 but i'm love labrynth ❤
niceee
what is this card?
Simultaneous Equation Cannons
magic deflector
First duel must be banned for convention of ginebra, both decks are so toxic 😂
X=A-B
Y=2A+B
I BANISH ALL YOUR FIELD LOL
Hi❤
Noice ❤
I hate math
Code:04c2e6c0 Campange