As a new DM, Fronts makes it so easy to generate even more content that just fleshes out the area around the front. In your examples, you could have the party run into a group fleeing the city based on the hint of a whisper of any kind of seige from the north. Or one of the two other bits there. Maybe they run into a group of suspicious individuals, or maybe turned cultists who've become disillusioned with the goals of the Jade Eye. They go through the city gates and into the tavern and overhead conversation that there's to be some kind of a rally in a week's time outside parliament decrying the backbone that parliament lacks. Give it a couple days and things start happening. Such a great system
I've DM'd for D&D 5e and Dungeon World (and many others besides), and this is one of my favorite things to carry over. Fronts work in almost any system for pretty much any campaign structure. So useful. Great video!
This is fantastic and I now have a structure that I’ve been trying to build on my own for years of my campaign. The capacity of this to manage conspiratorial politicking is really fascinating and helps create a world that is just falling to chaos in a well ordered, logical disintegration.
I've watched this video like 10 times trying to understand it because it looks like such a great tool, it's just a shame that despite this being a video there's no visual representation. I'm trying to convert my already created campaign into this but struggling with the "conversion" thank you for just bringing this structure to my attention because it looks fantastic once I can figure out what from my campaign is a grim portent vs a danger
The Dungeon World authors have done a great job of cutting away the day of traditional RPGs and revealing the essential matter of the game. If your group wants a four hour shopping session, or an all fighting dungeon crawl, you can still do that. It avoids the perceived need for loads of accounting and bookkeeping, that gets in the way of the actiln. Fronts seem like an excellent shorthand way to define an adventure. The name is a little confusing, but the implementation is good.
How does this video is not at leats 10k views??? Such a content, love it already implementing in my next session, in this raid idea adventure hook, already stole it.
Actions and inaction sure do have consequences! With a truly dynamic world build, where the party has many options for adventures (as I have been building) that is sort of “sandboxy”, fronts make this so much easier. Eric, your timing is great as always!
I really like it! And there are a ton of ways to run with only one front at a time for a more focused game as well, I just wanted to show how flexible it can be as well.
@@TheGeekPantheon Truth I have been doing this for a long time. I set front’s aside though as the players pursue something. This helps in avoiding building too much plot that gets you mired down. A good tool. Thanks for sharing
This video helped me so much because this is my first time both DMing and writing my own campaign so your ideas and excitedness got me all excited and my creative juices flowing so to be honest, thanks man. I also subscribed and liked :)
Ok yep, this system seems astoundingly useful! I needed some structure like this, otherwise everything was flying around in my head every which way with little coherence or confidence. Thank you for talking about this, and making some excellent examples!
No no, hear me out... Bob is absolutely the perfect name for the leader of a super cool edgy secret cult. He's an unassuming person that you'd overlook when you meet him at the market, down the street or at the tavern on a stool, being all casual and blending with the crowd. Oh! And Bob either instigated the cult or climbed the ladder because one day... he just snapped. He could no longer be plain ol' Bob any longer. He now has become a force to be reckoned with!
You don't play Dungeon World? Maybe you should. I would recommend either Jeremy Strandberg's "Homebrew World" or his Dungeon World hack called "Stonetop."
I bought dungeon world to play the game, but i bought the mindset of gming (principles, agendas, and gm moves) in it into my dnd games and my players are having a freakin' blast and they have no idea i am playing a completely different game.
I fail to see how this is anything new. I have always, since 1st edition days, have had plans made out simikar to this. All fronts and grim portents are is putting a name to normal campaign planning.
I can't see this as anything than taking a portion of normal, foresighted DND prep, making it a game mechanic, slapping a name on it, and claiming ownership of the most basic game prep. It blows my mind that this is considered a worthwhile video.
I'm glad for you it's basic prep, but for many new DM's and (believe it or not) veteran DM's, it's a valuable *tool*. And this video is proof that many people didn't know about this 'prep framework', and I thank the youtuber for explaining how it works and it's application, it's sad that it wasn't useful for you, but glad that you don't need it.
I guess I don't understand this because it sounds a lot to me like "Do DM prep" and super basic? Why does planning your story need a name other than that?
i'm 2 years late in discovering this video....this is fantastic. Definitely using this.
As a new DM, Fronts makes it so easy to generate even more content that just fleshes out the area around the front.
In your examples, you could have the party run into a group fleeing the city based on the hint of a whisper of any kind of seige from the north.
Or one of the two other bits there. Maybe they run into a group of suspicious individuals, or maybe turned cultists who've become disillusioned with the goals of the Jade Eye.
They go through the city gates and into the tavern and overhead conversation that there's to be some kind of a rally in a week's time outside parliament decrying the backbone that parliament lacks.
Give it a couple days and things start happening.
Such a great system
I agree, it's a great way to keep lots of plates spinning in a campaign to set up a cool story!
I've DM'd for D&D 5e and Dungeon World (and many others besides), and this is one of my favorite things to carry over. Fronts work in almost any system for pretty much any campaign structure. So useful. Great video!
Couldn't agree more! Thanks for watching!
This is essentially how you make a world dynamic
This is fantastic and I now have a structure that I’ve been trying to build on my own for years of my campaign.
The capacity of this to manage conspiratorial politicking is really fascinating and helps create a world that is just falling to chaos in a well ordered, logical disintegration.
Totally agree. You can get into some really interesting intrigue and conspiracies with this system.
You might dislike PbtA games for their light rules but you can´t deny the fact that the gm advice these games give are spot on.
I've watched this video like 10 times trying to understand it because it looks like such a great tool, it's just a shame that despite this being a video there's no visual representation. I'm trying to convert my already created campaign into this but struggling with the "conversion" thank you for just bringing this structure to my attention because it looks fantastic once I can figure out what from my campaign is a grim portent vs a danger
I love this whole concept! This will also make for a much more enjoyable experience as a DM. This really facilitates the joint storytelling approach.
Totally agree!
Don’t know anything about dungeon world, but I loved your explanation and think that would be an awesome way to establish any d&d campaign setting
I've never played Dungeon World before, but I agree that this could work well in D&D. Thanks for checking out the video!
The Dungeon World authors have done a great job of cutting away the day of traditional RPGs and revealing the essential matter of the game.
If your group wants a four hour shopping session, or an all fighting dungeon crawl, you can still do that.
It avoids the perceived need for loads of accounting and bookkeeping, that gets in the way of the actiln.
Fronts seem like an excellent shorthand way to define an adventure.
The name is a little confusing, but the implementation is good.
Great video, man. That system was a gamechanger for me too. I use in all of my games. The felling of lived world is awesome.
Couldn't agree more!
@@TheGeekPantheon btw, did you already use the Dungeon World's steading system? It add a lot of flavor to cities too. It could be a good content
How does this video is not at leats 10k views??? Such a content, love it already implementing in my next session, in this raid idea adventure hook, already stole it.
I'm glad you like the video! Thanks.
This video convinced me to subscribe
Actions and inaction sure do have consequences! With a truly dynamic world build, where the party has many options for adventures (as I have been building) that is sort of “sandboxy”, fronts make this so much easier. Eric, your timing is great as always!
I really like it! And there are a ton of ways to run with only one front at a time for a more focused game as well, I just wanted to show how flexible it can be as well.
@@TheGeekPantheon Truth I have been doing this for a long time. I set front’s aside though as the players pursue something. This helps in avoiding building too much plot that gets you mired down. A good tool. Thanks for sharing
This video helped me so much because this is my first time both DMing and writing my own campaign so your ideas and excitedness got me all excited and my creative juices flowing so to be honest, thanks man. I also subscribed and liked :)
Thank you. Every veteran DM should look at this.
Ok yep, this system seems astoundingly useful! I needed some structure like this, otherwise everything was flying around in my head every which way with little coherence or confidence. Thank you for talking about this, and making some excellent examples!
Great way to understand and organize the game on both levels.
Just found the channel, and love the content. I have been itching to run a 5e game, and the fronts idea seems like exactly what I need.
First time viewer - great vid! Clean editing, cool setup, and great delivery!
Late to the show but so helpful!
No no, hear me out... Bob is absolutely the perfect name for the leader of a super cool edgy secret cult. He's an unassuming person that you'd overlook when you meet him at the market, down the street or at the tavern on a stool, being all casual and blending with the crowd.
Oh! And Bob either instigated the cult or climbed the ladder because one day... he just snapped. He could no longer be plain ol' Bob any longer. He now has become a force to be reckoned with!
I like the way you think. I am looking for lieutenants. Please submit your C.V.
Visuals would have helped this video. Did you show the cover of Dungeon World? I still like this vid.
I love these videos cuz I don't really get out pf the one dnd system.
You don't play Dungeon World? Maybe you should. I would recommend either Jeremy Strandberg's "Homebrew World" or his Dungeon World hack called "Stonetop."
I can’t figure out soft moves on the fly. Its rules aren’t defined enough for me. It’s like I have to make up something on the spot
Session Zero has some great Dungeon World resources: ua-cam.com/users/SessionZero
Yay! 🍻
Literally all your content is excellent and please keep making it. But also remember to be human and take care of human.
I bought dungeon world to play the game, but i bought the mindset of gming (principles, agendas, and gm moves) in it into my dnd games and my players are having a freakin' blast and they have no idea i am playing a completely different game.
i turned my combat into skill checks, Armor class becomes an armor check (subtract 10 from pc Armor class and add 10 to monster attack bonus.)
hey, don't get me started about that Bob and his cult...
Quiet unbeliever! Or you will be dealt with.
honestly, i thought all GMs do this stuff... i've always done since i first started GMing...
I fail to see how this is anything new. I have always, since 1st edition days, have had plans made out simikar to this. All fronts and grim portents are is putting a name to normal campaign planning.
I can't see this as anything than taking a portion of normal, foresighted DND prep, making it a game mechanic, slapping a name on it, and claiming ownership of the most basic game prep. It blows my mind that this is considered a worthwhile video.
I'm glad for you it's basic prep, but for many new DM's and (believe it or not) veteran DM's, it's a valuable *tool*.
And this video is proof that many people didn't know about this 'prep framework', and I thank the youtuber for explaining how it works and it's application, it's sad that it wasn't useful for you, but glad that you don't need it.
I guess I don't understand this because it sounds a lot to me like "Do DM prep" and super basic? Why does planning your story need a name other than that?