Stop retargeting animations for Metahuman characters. it's not necessary.

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 65

  • @murray-xr7pl
    @murray-xr7pl 9 місяців тому +11

    Not sure if the option was available at the time of publishing this video but you can also right click the Manny/Quinn animation sequence in the content browser, click 'Replace Skeleton' and choose the metahuman skeleton.

    • @TheInvestihater
      @TheInvestihater 7 місяців тому

      Thanks for commenting, I'm new to Unreal and this information from your comment really helped me!

    • @Osukaani
      @Osukaani 3 місяці тому

      *Looney tunes face kiss* I didn't knew that was available. Thanks!!!!

  • @Sneaker-Bot
    @Sneaker-Bot 8 місяців тому +25

    Slim Shady looking clean asf

  • @pprojectband
    @pprojectband Місяць тому +1

    You just go to property matrix and change the skeleton. No need to re-export.

  • @BPGames
    @BPGames 6 місяців тому

    You can also enable skeleton compatibility and all animations will also be available. (But, for a more correct result, and for any changes in the pose for the entire set or a specific animation, I would recommend using retarget) otherwise you will then be tormented by correcting some unnatural bend of one finger.

  • @Medwedius
    @Medwedius Рік тому +8

    Yes, there are no problems with the animations of the UE5 mannequin. But there are much more animations for the UE4 mannequin. Retargeting will help fix fingers. So UE4 mannequin animations - retargeting, UE5 mannequin animations - import/export.

    • @Metarig
      @Metarig  Рік тому +1

      right, that's the best approch

  • @ricr8987
    @ricr8987 3 місяці тому

    Hello! Nice video, I'm new to UE. Do you have a tip in how can I do or find static poses for metahuman? I tried to use poses that I had on Daz but with no success. Thank you.

  • @alexpurkhalo711
    @alexpurkhalo711 5 місяців тому

    thanks, it helped me, btw how did you remove the shoes from this metahuman?

  • @GameDevUE
    @GameDevUE 9 місяців тому

    How to make the metahuman one skeletal mesh?

  • @orivxdevlabs
    @orivxdevlabs Рік тому +3

    So…why do you have a realistic metahuman Eminem?

  • @isaacwarn4257
    @isaacwarn4257 7 місяців тому

    It doesn't work, because where is no able to export bulk as one file.

  • @jongofett2343
    @jongofett2343 11 місяців тому +3

    how did you make eminem????

    • @GeometricPidgeon
      @GeometricPidgeon 10 місяців тому +2

      Probably bought an asset and used mesh to metahuman.

  • @elartistadelosfamosos
    @elartistadelosfamosos 11 місяців тому

    Hey man, Cool workflow. I was wondering if it's possible to Live Link an Iclone character and then remap the movements that I'm doing to the specific parts of that character (like moving arms,legs etc) into an Unreal Skeleton or Rig?. Like the workflow used to animate metahumans inside Iclone but this time with custom Characters using the UE4 Or UE5 Mannequin Rigs.Thanks in advance. You rock

  • @AdamWoolnough1981
    @AdamWoolnough1981 10 місяців тому +1

    don't go through the time consuming method of retargetting, use this time consuming method instead?

    • @Metarig
      @Metarig  10 місяців тому +3

      It's not too time-consuming. You just need to export the animation and then import it again. That's all there is to it.

  • @babaydragon
    @babaydragon 6 місяців тому

    Man you save my day... many Many thanks...🤗🤗🤗🤗

  • @713games4
    @713games4 11 місяців тому +1

    Thanks man, you saved my life❤

  • @mark-stevens-music
    @mark-stevens-music 10 місяців тому +1

    OMG! That was soooo simple. 5 stars *****

  • @Eclectic_Chicken
    @Eclectic_Chicken Рік тому +1

    Hi, I have my MH head glitching when applying animation, juste like the body moves too fast and the head cannot follow. Any idea why ?

    • @Metarig
      @Metarig  Рік тому +1

      sorry I have no idea why

    • @Eclectic_Chicken
      @Eclectic_Chicken 9 місяців тому +1

      @@Metarig LOD was the culprit.

  • @vectorcedeno
    @vectorcedeno Рік тому +2

    Bro this is LEGIT, it even works with Terribilis Mixamo converter. After converting the animation just import it to UE5 with the MH skeleton and bam, that's its mayne. Its flawless!

    • @JackNack-pz5wr
      @JackNack-pz5wr Рік тому +2

      If you have the mixamo converted skeleton then why you need to follow this process? where you can just use the converted mannequin with MH skeleton? never mind I just want to know what are the extra benefits of following this tutorial with Terribilis Mixamo converter?

  • @animatorslab
    @animatorslab 6 місяців тому

    that's very helpful

  • @artnaut
    @artnaut Рік тому +10

    is that the real slim shady?

    • @Metarig
      @Metarig  Рік тому +1

      tries to be ha ha

    • @DesignsbyElement
      @DesignsbyElement Рік тому

      Will the real Slim Shady please stand up. How did you get such a good model? Did you have a 3d model of him and took it through metahuman creator?@@Metarig

    • @Metarig
      @Metarig  Рік тому +1

      @@DesignsbyElement I didn't make it by Metahuman creator it's a manual rig compatible with the Metahuman control rig

    • @Robby0317
      @Robby0317 Рік тому +4

      It’s the unreal slim shady.

    • @orivxdevlabs
      @orivxdevlabs Рік тому +1

      @@Robby0317LMAOOOO

  • @JosephTheRealOG
    @JosephTheRealOG 10 місяців тому +2

    Do you have the Rights of Publicity of Eminem's likeness and using him for you gain of views?

    • @Metarig
      @Metarig  10 місяців тому +9

      Nah, I'm just looking to stir things up with Eminem.

  • @amateurdraw9524
    @amateurdraw9524 10 місяців тому

    do we save on performance by doing it this way?

    • @Metarig
      @Metarig  10 місяців тому +1

      no it's just for saving time

  • @No1001-w8m
    @No1001-w8m 8 місяців тому

    Doesn't work.

  • @lxg6pjl
    @lxg6pjl Рік тому +1

    i love you BRO I L O V E Y O U

  • @charliemakescartoons
    @charliemakescartoons Рік тому

    Does this work for custom FBX mocap or just the native Mannequin animations? Looks like I'd need to retarget anyway.

    • @Metarig
      @Metarig  Рік тому

      for the native mannequin

  • @AcesWorld
    @AcesWorld Рік тому

    I can't get this to work :( my metahuman won't change it's pose for some reason

  • @momojawwad5660
    @momojawwad5660 Рік тому

    Where did you get the T-Pose anim?

  • @AcesWorld
    @AcesWorld Рік тому

    My Metahuman imports into the sequencer with 3 lanes ... Body, CharacterMesh0 & Face.. never seen this in any tutorial

  • @str0nger167
    @str0nger167 11 місяців тому

    Thank you its very easy and worked well

  • @LouisOlivier-m8c
    @LouisOlivier-m8c Місяць тому

    I suggest you get a better mic or talk louder

  • @snap-n-shoot
    @snap-n-shoot 6 місяців тому

    So still not really straight forward.

  • @Cryxpro
    @Cryxpro 11 місяців тому

    amazing

  • @GameDevAraz
    @GameDevAraz Рік тому

    Thanks very useful 😅

  • @EthanCasner
    @EthanCasner 9 місяців тому

    So realistic i thought at any moment he was going to stand up! Let that sink in a moment.. If you got it, you're smarter than most people.

  • @GabeGettinRich
    @GabeGettinRich Рік тому +1

    Tbh retargeting being made more difficult in the past few updates is bullshit.
    I’d rather rewrite the fucking blueprint in that time as opposed to spending an extra hour now retargeting.

  • @wikingodelaruta2083
    @wikingodelaruta2083 11 місяців тому

    ECELENTE!!!

  • @TimonToons
    @TimonToons 11 місяців тому +1

    IS MUCH EASIER AND FASTER TO RETARGET

  • @Svv4gg0t
    @Svv4gg0t Рік тому +3

    i need that eminem model for my GTA mods

    • @M4rt1nX
      @M4rt1nX Рік тому +1

      I came here looking for this comment. 🤣😂🤣

  • @swrcPATCH
    @swrcPATCH Рік тому

    bro fix your audio...

  • @CLAUDIU88888888
    @CLAUDIU88888888 10 місяців тому +2

    "Short video" haha.. c'mon, edit your video a little. Make an effort. Talk a bit more concice. This should be a 2-3 min video

    • @Metarig
      @Metarig  10 місяців тому +1

      I'm really sorry if the video wasn't up to par. There are a few things to keep in mind: first, English isn't my first language, so I sometimes struggle with finding the right words. Also, making these tutorial videos doesn't earn me any money; I do it just to help others. If you've ever tried making a tutorial, you know it's hard to get it perfect on the first try. It usually takes several recordings and a lot of editing, which is very time-consuming. I don't do any of that; I just record the video and upload it as is. I won't redo or edit it.

  • @Impaczus43
    @Impaczus43 Рік тому +1

    That's an awfully hot coffee pot

  • @dadodado3793
    @dadodado3793 9 місяців тому

    THE PROBLEM IS YOUR DAMN HORRIBLE FAST AND INCOMPLETE STEP BY STEP EXPLANATION, AS MUST BE = U ARE JUST EXPLAINING FOR YOURSELF - NOT STEP BY STEP THE DETAILED WAY = WORTHLESS.

    • @Metarig
      @Metarig  9 місяців тому +2

      Hey, even without any sound, the video alone should've been enough to catch the drift.