Stop retargeting animations for Metahuman characters. it's not necessary.

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  • Опубліковано 12 сер 2023
  • In this short video, I will show that animations created for the UE5 skeleton work perfectly with the Metahuman skeleton. This means that these animations can be applied smoothly without the need for a complicated retargeting process.

КОМЕНТАРІ • 61

  • @murray-xr7pl
    @murray-xr7pl 4 місяці тому +6

    Not sure if the option was available at the time of publishing this video but you can also right click the Manny/Quinn animation sequence in the content browser, click 'Replace Skeleton' and choose the metahuman skeleton.

    • @TheInvestihater
      @TheInvestihater 2 місяці тому

      Thanks for commenting, I'm new to Unreal and this information from your comment really helped me!

  • @Sneaker-Bot
    @Sneaker-Bot 3 місяці тому +15

    Slim Shady looking clean asf

  • @BPGames
    @BPGames Місяць тому

    You can also enable skeleton compatibility and all animations will also be available. (But, for a more correct result, and for any changes in the pose for the entire set or a specific animation, I would recommend using retarget) otherwise you will then be tormented by correcting some unnatural bend of one finger.

  • @robonekokun
    @robonekokun 2 місяці тому

    I have UE5.3
    Anything dealing with metahumans crashes the engine
    I've lower all my settings decreased the resolution to 25 percent my game looks like a pixelated potato topping
    I've set the LODs to 6 and below
    I've made grooms into hair cards.
    What else do I need to turn off?
    It's bad enough metahumans don't have clothing

  • @GameDevUE
    @GameDevUE 3 місяці тому

    How to make the metahuman one skeletal mesh?

  • @wildbot
    @wildbot Місяць тому

    Man you save my day... many Many thanks...🤗🤗🤗🤗

  • @Medwedius
    @Medwedius 11 місяців тому +6

    Yes, there are no problems with the animations of the UE5 mannequin. But there are much more animations for the UE4 mannequin. Retargeting will help fix fingers. So UE4 mannequin animations - retargeting, UE5 mannequin animations - import/export.

    • @Metarig
      @Metarig  11 місяців тому +1

      right, that's the best approch

  • @animatorslab
    @animatorslab Місяць тому

    that's very helpful

  • @isaacwarn4257
    @isaacwarn4257 2 місяці тому

    It doesn't work, because where is no able to export bulk as one file.

  • @amateurdraw9524
    @amateurdraw9524 5 місяців тому

    do we save on performance by doing it this way?

    • @Metarig
      @Metarig  5 місяців тому +1

      no it's just for saving time

  • @elartistadelosartistas
    @elartistadelosartistas 5 місяців тому

    Hey man, Cool workflow. I was wondering if it's possible to Live Link an Iclone character and then remap the movements that I'm doing to the specific parts of that character (like moving arms,legs etc) into an Unreal Skeleton or Rig?. Like the workflow used to animate metahumans inside Iclone but this time with custom Characters using the UE4 Or UE5 Mannequin Rigs.Thanks in advance. You rock

  • @charliemakescartoons
    @charliemakescartoons 9 місяців тому

    Does this work for custom FBX mocap or just the native Mannequin animations? Looks like I'd need to retarget anyway.

    • @Metarig
      @Metarig  6 місяців тому

      for the native mannequin

  • @713games4
    @713games4 5 місяців тому +1

    Thanks man, you saved my life❤

  • @Eclectic_Chicken
    @Eclectic_Chicken 7 місяців тому +1

    Hi, I have my MH head glitching when applying animation, juste like the body moves too fast and the head cannot follow. Any idea why ?

    • @Metarig
      @Metarig  6 місяців тому +1

      sorry I have no idea why

    • @Eclectic_Chicken
      @Eclectic_Chicken 4 місяці тому +1

      @@Metarig LOD was the culprit.

  • @momojawwad5660
    @momojawwad5660 11 місяців тому

    Where did you get the T-Pose anim?

  • @GameDevAraz
    @GameDevAraz 7 місяців тому

    Thanks very useful 😅

  • @JosephTheRealOG
    @JosephTheRealOG 5 місяців тому +2

    Do you have the Rights of Publicity of Eminem's likeness and using him for you gain of views?

    • @Metarig
      @Metarig  5 місяців тому +7

      Nah, I'm just looking to stir things up with Eminem.

  • @gueroestoico
    @gueroestoico 6 місяців тому

    amazing

  • @str0nger167
    @str0nger167 6 місяців тому

    Thank you its very easy and worked well

  • @jongofett2343
    @jongofett2343 6 місяців тому +2

    how did you make eminem????

    • @GeometricPidgeon
      @GeometricPidgeon 5 місяців тому +2

      Probably bought an asset and used mesh to metahuman.

  • @AcesWorld
    @AcesWorld 7 місяців тому

    I can't get this to work :( my metahuman won't change it's pose for some reason

  • @orivxdevlabs
    @orivxdevlabs 7 місяців тому +2

    So…why do you have a realistic metahuman Eminem?

    • @Metarig
      @Metarig  6 місяців тому +2

      just for fun

  • @AcesWorld
    @AcesWorld 7 місяців тому

    My Metahuman imports into the sequencer with 3 lanes ... Body, CharacterMesh0 & Face.. never seen this in any tutorial

  • @wikingodelaruta2083
    @wikingodelaruta2083 5 місяців тому

    ECELENTE!!!

  • @user-gn8gr2qm4o
    @user-gn8gr2qm4o 3 місяці тому

    Doesn't work.

  • @lxg6pjl
    @lxg6pjl 6 місяців тому +1

    i love you BRO I L O V E Y O U

  • @AdamWoolnough1981
    @AdamWoolnough1981 5 місяців тому +1

    don't go through the time consuming method of retargetting, use this time consuming method instead?

    • @Metarig
      @Metarig  5 місяців тому +2

      It's not too time-consuming. You just need to export the animation and then import it again. That's all there is to it.

  • @vectorcedeno
    @vectorcedeno 11 місяців тому +2

    Bro this is LEGIT, it even works with Terribilis Mixamo converter. After converting the animation just import it to UE5 with the MH skeleton and bam, that's its mayne. Its flawless!

    • @JackNack-pz5wr
      @JackNack-pz5wr 9 місяців тому +2

      If you have the mixamo converted skeleton then why you need to follow this process? where you can just use the converted mannequin with MH skeleton? never mind I just want to know what are the extra benefits of following this tutorial with Terribilis Mixamo converter?

  • @AMINEMAHJOUBI01
    @AMINEMAHJOUBI01 11 місяців тому +3

    i need that eminem model for my GTA mods

    • @M4rt1nX
      @M4rt1nX 11 місяців тому +1

      I came here looking for this comment. 🤣😂🤣

  • @mark-stevens-music
    @mark-stevens-music 5 місяців тому +1

    OMG! That was soooo simple. 5 stars *****

  • @snap-n-shoot
    @snap-n-shoot Місяць тому

    So still not really straight forward.

  • @EthanCasner
    @EthanCasner 4 місяці тому

    So realistic i thought at any moment he was going to stand up! Let that sink in a moment.. If you got it, you're smarter than most people.

  • @Impaczus43
    @Impaczus43 11 місяців тому +1

    That's an awfully hot coffee pot

  • @GabeGettinRich
    @GabeGettinRich 6 місяців тому +1

    Tbh retargeting being made more difficult in the past few updates is bullshit.
    I’d rather rewrite the fucking blueprint in that time as opposed to spending an extra hour now retargeting.

  • @artnaut
    @artnaut 11 місяців тому +9

    is that the real slim shady?

    • @Metarig
      @Metarig  11 місяців тому +1

      tries to be ha ha

    • @DesignsbyElement
      @DesignsbyElement 11 місяців тому

      Will the real Slim Shady please stand up. How did you get such a good model? Did you have a 3d model of him and took it through metahuman creator?@@Metarig

    • @Metarig
      @Metarig  11 місяців тому +1

      @@DesignsbyElement I didn't make it by Metahuman creator it's a manual rig compatible with the Metahuman control rig

    • @Robby0317
      @Robby0317 7 місяців тому +4

      It’s the unreal slim shady.

    • @orivxdevlabs
      @orivxdevlabs 7 місяців тому +1

      @@Robby0317LMAOOOO

  • @swrcPATCH
    @swrcPATCH 11 місяців тому

    bro fix your audio...

  • @TimonToons
    @TimonToons 6 місяців тому

    IS MUCH EASIER AND FASTER TO RETARGET

  • @CLAUDIU88888888
    @CLAUDIU88888888 5 місяців тому +2

    "Short video" haha.. c'mon, edit your video a little. Make an effort. Talk a bit more concice. This should be a 2-3 min video

    • @Metarig
      @Metarig  5 місяців тому +1

      I'm really sorry if the video wasn't up to par. There are a few things to keep in mind: first, English isn't my first language, so I sometimes struggle with finding the right words. Also, making these tutorial videos doesn't earn me any money; I do it just to help others. If you've ever tried making a tutorial, you know it's hard to get it perfect on the first try. It usually takes several recordings and a lot of editing, which is very time-consuming. I don't do any of that; I just record the video and upload it as is. I won't redo or edit it.

  • @dadodado3793
    @dadodado3793 4 місяці тому

    THE PROBLEM IS YOUR DAMN HORRIBLE FAST AND INCOMPLETE STEP BY STEP EXPLANATION, AS MUST BE = U ARE JUST EXPLAINING FOR YOURSELF - NOT STEP BY STEP THE DETAILED WAY = WORTHLESS.

    • @Metarig
      @Metarig  4 місяці тому +1

      Hey, even without any sound, the video alone should've been enough to catch the drift.