I’m excited to try it out, but it’s not as “smooth” as I was hoping. Right before every jump, he seems to have a tiny burst of speed, like the animation is sped up. I’d rather it be smooth and slower, than fast and kinda choppy.
The speed and fluidity of Basim's moves plus the map design just makes it almost addicting to move around in. It's very similar to Unity in that aspect, just parkouring for hours on end and never getting bored
If previous AC games didn't exist, I'd say this game's parkour is awesome. Nowadays I do think it's style is great, its just the magnetism he has that really makes it all suck.
I personally think it is way better than the rpg trilogy but can u make a tutorial video briefly explaining how to the Parkour in this game, I'm facing a slight difficulty while executing it like I can't drop down properly instead basim crouches for me and how to perfectly execute the wall ejects
@@acolytestealth Thanks for help man, I really appreciate it but video u just gave is more than enough for me to understand the mechanics. Once again I really appreciate ur help😄❤️
It's sad that before with every new game there was some progress in parkour animation, now with every new game they make them at least not as terrible as they were
we have to remember guys the ac graphics is improving into the right direction even is not perfect but apploud to dev team for the hardwork that they made....if they keep improving visual like this for the upcoming year i think next ac games will be masterpiece in the future.
essentially yeah, the only part is missing is run wall from the ezio trilogy if u know what I mean, the thing that you run up the wall and eject after that@@acolytestealth
@@LennySummers574 The animation is different but you can do it in mirage. The difference is you have to jump at the right timing or he basim just falls off/catch
Remember when people thought its gonna be similar to unity's parkour? I knew it was gonna be the same old snappy parkour animations from the moment I've heard this game was supposed to be a dlc for valhalla, instead they made it into a full game with the same engine, there's so many aspects missing from the parkour on this engine and just because they gave us a new map to make it look good doesn't mean it'll be good, map doesn't matter if the animations are so forced and snappy like it snaps from point A to B and you can't really control any other direction you want him to jump
I'm glad this is the first "review" of ACM I've had a chance to view so far. It seems a bit restricted from a viewer perspective than that of the Dying Light games, or any other games with a parkour-ish system. But, in my experience playing AC games, I think those open worlds are a bit larger and less repetitive (or so much less repetitive that it feels larger) than DL which could play a huge factor in that. I really love games that break away from traditional and monotonous walk, sprint, jump, holster/swap repeat. It's a lot more immersive, imo. And these devs have come a long way since the first AC released. This is how an assassin game is meant to be played.
The game itself is just fun. The finishers the way he stands after a finisher. It just looks and feels alot better than valhalla and oddyssey maybe even origins. It just has a smaller budget but idc it is less detailed like the older ac games
I remember getting excited when they said “the parkour will be based of ac unity” but then they gave up and said “revelations” and they didn’t even make it like revelations all they did was change the jump animation to sort of look like ezios
The only time it was stated that it would be like Unity is a dev from a different team saying it would have "fluidity" like that of Unity which it does in the map design and in the speed, they never said the system itself would be like Unity.
This game by far has probably the best Parkour map design out of the whole series. Edit: I don't think you guys are getting at what I'm trying to say. I don't think Mirage is the best map overall, I think it's the best map in terms of Parkour friendliness. What I mean by that is unlike the older games, Mirage doesn't just have Parkour elements on the side of buildings, but also Parkour elements in building, on roofs, and it's all nice and tightly spaced together but also spread throughout the map at the same time unlike the older games where Parkour elements would cut short or just stop for a while, you can literally continuously Parkour for a good amount of time because of how much different Parkour elements there is.
This clip gave me vibes of the animated Aladdin movie as a child, when I became fascinated by parkour without even knowing what it was lol. Having the option to immerse myself in a more adult variant of that is a win from me as a gamer. It's definitely on my list of games to try soon, since I've recently gone back to open world RPGing, including Valhalla and both Dying Lights.
i enjoyed ac valhalla and i autually found out theres alot of hidden mechanics like vaulting and parkour rolling, ac valhalla parkour is probably the most advanced parkour in the RPG trilogy so seeing it improved and faster in ac mirage really makes me happy
This better from ALL of the Assassins Creed Games, Especially better then "Valhalla" and "Odyssey". I have played them, Thats how i can tell, Hope yall AGREE with me too. :)
Tbh I just wish it didn’t look like he was sticking onto the surfaces, I was kinda hoping it to be more fluid and natural, this parkour reminds me of sly cooper games😂. Not a bad game tho
@@acolytestealth The npcs don't even react to a crazy man jumping around the roof tops. The parkour looks nice, just disappointed at how bad everything else in this franchise has become.
@@FordHoardI wouldnt call them eject's I'd say they're more so a side hop, a side eject is where you EJECT out of your wall run which I'm not canceling my wall run and ejecting out of it I'm still finishing the wall run getting in a hand hold then hoping or jumping to the side.
Parkour is good aside from the very rare bugs, pauses in between each jump, and using hands for the rope. I hate it when some youtubers cherry pick ultra rare bugs or do intentional bad inputs to make the parkour seem broken.
It's def Valhalla's parkour, 1:1. (which is better than Odyssey's ) There are actually some contextual side ejects in Valhalla, hanging rope to whip around building corners, some small obstacles you can vault over with circle/B and a few contextual back ejects. The problem was, Valhalla devs didn't design the levels/towns in a way that allowed you to use these mechanics. Buildings/walls were either too close, or just barely out of reach to do what you wanted. The ejects would work 25% of the time and you could vault over waist high objects 70% of the time. But if the perpendicular platform was an inch too far or close, you would just freeze instead of ejecting. Some waist high walls would be an inch too tall, and you would just get stuck crouching (because vault is the same button as crouch). Playing Mirage, it feels like they took time to make sure all obstacles were just right, and they tweaked how often you were allowed to do these things from Valhalla.
the only complaint i have is that i wish the game played like the old controls. where the trigger was used to sprint instead of pushing the stick. i feel like im always fighting the stick to keep sprinting
I don't understand why is it so hard to just improve upon already amazing parkour system from Unity, like why not take advantage of that, Unity has objectively best parkour system of all AC games, Ubisoft are just a bunch of dumbasses, keeping with a tradition to not improve or add anything new in their games, real shame, Mirage would be a great game 10 years ago, it's painfully mediocre now.
I agree and disagree. Unity is a good system animation wise but it's a downgrade mechanically from AC1-ACRev, for example in AC1-ACRev you can eject out of your wall climb at any point you want to and you can go backward's to the left or to the right and in Unity you have to finish your wall climb and get into a hand hold before you can do your "side eject". Another downgrade in Unity is that there isnt a catch ledge system, I'm aware that there's a breakfall system where you can grab a ledge mid air by spamming your parkour down button but this isnt a reliable system or one that you have much freedom in, like in AC2 a good way to get across a wall diagonally is by side ejecting then using catch ledge last second to grab the ledge, then repeat until you get to where you want to go but in Unity this was removed fully. Unity hold's your hand through parkour but it make's up for it with it's fancy animation's, on the other hand the new parkour system is just fully bland in general, we need the old parkour system back but Ubisoft isnt one for charity.
It is fun, only the Unity fanboys (who didn't even like it when it was originally released..) are hating on it.. just the usual ubisoft hate, nothing else.
Parkour is fine quit crying. The biggest issue is not feeling fast due to faster frame rates then the older games, that and being on Valhallas engine is why this game is mid 😂 I loved the ending, and taking the order out, but they just need to bring back unity combat or something like ac2 or 3
@@acolytestealth I mean you have no standards, you'll eat up anything these lazy developers serve you and you'll love it. This is why the state of gaming is in such a sad place, folks don't care about quality anymore, just a bunch of mindless consumer's.
@@Kane.JimLahey. I never said this parkour is amazing I'm just saying that it isnt as bad as I thought it would be, this game has flaws along with every ubisoft game nowaday's. Ubisoft has failed to nail down what it mean's to be an Assassin since AC3, they keep messing up the philosophy of the Assassin's and Templar's and they also fail to show how Assassin's arent really good people and they're killing people just like how Templar's do but also Templar's are people who abuse power and they have Facist goal's that are awful so in reality the Assassin's are doing a good thing. See Ubisoft fail's to really nail down what it mean's and feel's like to be an Assassin, and I understand that all the new game's are pretty poor quality wise but that wont stop me from still enjoying what's there. Also, Why do you worry about what game's other people enjoy?
Looks super janky actually, there is no flow in Basims movements. I wonder why there are so many Ubisoft shills all of a sudden? This refurbished AC Valhalla DLC isnt worth its money.
Its 100% worth the money, the stealth is 10/10 in this game and the story is also pretty good, even the parkour isnt bad and it really isnt that "janky" at all, look at AC1 doesnt that have a similar snapping to objects type of movement?
lol the stealth is horrible, you can climb into brushes right in front of your enemy and they wont do anything, you can kill guards right next to each other and they just stand there dumbfounded. Stop shilling for a bad game@@acolytestealth
as aggressively mid as this game is i still think its a big step in the right direction for AC in terms of focus and scope. now what they need to do is increase the production values within that smaller scope. make new parkour animation sets that dont give off that "magnet" effect and allow for more player agency. make character models that dont look over a decade old. fully mocap your cutscenes w facial mocap from talented and well compensated actors. stop compressing the dialogue audio to absolute shit. make a combat system that isnt trash even if you have to rip off popular action games. and for the love of god just find a way to fix that clusterfuck of a modern day timeline
@syko.stealth well tell me I'm wrong . This is orgins and oddessey parkour with a slide added not even a slide cancel. And that limp jump at the end wasn't even 20 feet. Look at parkour games then look at this it hasn't advanced
@@acolytestealth *keys jangle* it was sarcasm bro cod has a slide cancel this game doesn't go to roots or do anything new and that final jump was pitiful. its the same engine as orgin oddessey and valhalla and i actually like those games i just hate they are marketing this as something new and just added stam and changed ui.
Its a marketing *MIRAGE* get the blind fold of consumerism (or content churning) off your eyes. does parkour beat past games? no theres a delay on each hop no fluidity. does the combat? no. does black flag beat it? yes. does unity?yes. case closed games 10 years old does better at roots and it cant even try to match that. its RPG Ass in Middle east. the fact its dusty and in a city is the only roots this takes
I’m excited to try it out, but it’s not as “smooth” as I was hoping. Right before every jump, he seems to have a tiny burst of speed, like the animation is sped up.
I’d rather it be smooth and slower, than fast and kinda choppy.
Honestly when playing you dont really notice it and it feels pretty fluid.
Haven’t noticed. May be something people who have played a lot of Valhalla will pick up on tho
@@acolytestealthlmao ikr when I play it I don’t notice it.
The speed and fluidity of Basim's moves plus the map design just makes it almost addicting to move around in. It's very similar to Unity in that aspect, just parkouring for hours on end and never getting bored
Yeah agreed.
fluidity? It looks choppy as hell
@@broken6795 How can it be choppy? You need better terminology.
@@broken6795 It feel's fluid when playing.
you see it every time he jumps, looks like its speed up@@acolytestealth
After so many years the side hop and back eject finally makes a return
Actually, It's been in every game.
Its just more consistent to atleast pull off due to AC mirage world design unlike origin, odyssey or valhalla
If previous AC games didn't exist, I'd say this game's parkour is awesome. Nowadays I do think it's style is great, its just the magnetism he has that really makes it all suck.
They need to combine AC parkour and Prince of Persia wall running.
hell yeah
I personally think it is way better than the rpg trilogy but can u make a tutorial video briefly explaining how to the Parkour in this game, I'm facing a slight difficulty while executing it like I can't drop down properly instead basim crouches for me and how to perfectly execute the wall ejects
I can make a sort of in depth tutorial video in a day or 2 but for now I recommend this video: ua-cam.com/video/AfHFKtD-q9I/v-deo.htmlfeature=shared
Also, I could add you on discord and explain thing's in a bit more detail.
@@acolytestealth Thanks for help man, I really appreciate it but video u just gave is more than enough for me to understand the mechanics.
Once again I really appreciate ur help😄❤️
@@Squeakyboii No problem man.
I just finnished the story of mirage and I think this is the best AC game after the Ezio games. Back to the roots in some way.
I don't agree but it's deffinitely a great game and I'm glad you enjoy it.
The parkour was always the foundation of ac since day 1 (the original assassin creed 😝😎🤘)
after 10hrs of playing its takes me back to when i was in highschool having fun with ac2 parkour
It's sad that before with every new game there was some progress in parkour animation, now with every new game they make them at least not as terrible as they were
we have to remember guys the ac graphics is improving into the right direction even is not perfect but apploud to dev team for the hardwork that they made....if they keep improving visual like this for the upcoming year i think next ac games will be masterpiece in the future.
this insane gameplay aside, who in their right mind decided raw dogging a zipline was a cool idea
Thank you and yeah they could've atleast made you use the back of your sword for zipline's💀
Mirage wasn’t a Mirage after all! Fuck yeah!
Honestly doesn’t even look that bad better than Origins Odyssey and Valhalla and maybe equal to games like AC1 -Revalations
It feels better than the RPG games but it still isnt perfect.
yeah but he's right it genuinely is the ezio trilogy level of parkour@@acolytestealth
@@LennySummers574 you think this parkour is as good?
essentially yeah, the only part is missing is run wall from the ezio trilogy if u know what I mean, the thing that you run up the wall and eject after that@@acolytestealth
@@LennySummers574 The animation is different but you can do it in mirage. The difference is you have to jump at the right timing or he basim just falls off/catch
good side ejects!
Thank you man.
Remember when people thought its gonna be similar to unity's parkour? I knew it was gonna be the same old snappy parkour animations from the moment I've heard this game was supposed to be a dlc for valhalla, instead they made it into a full game with the same engine, there's so many aspects missing from the parkour on this engine and just because they gave us a new map to make it look good doesn't mean it'll be good, map doesn't matter if the animations are so forced and snappy like it snaps from point A to B and you can't really control any other direction you want him to jump
It’s smooth but the way he’s just magnetized to the platforms he jumps to feels very unnatural
I'm glad this is the first "review" of ACM I've had a chance to view so far. It seems a bit restricted from a viewer perspective than that of the Dying Light games, or any other games with a parkour-ish system. But, in my experience playing AC games, I think those open worlds are a bit larger and less repetitive (or so much less repetitive that it feels larger) than DL which could play a huge factor in that. I really love games that break away from traditional and monotonous walk, sprint, jump, holster/swap repeat. It's a lot more immersive, imo. And these devs have come a long way since the first AC released. This is how an assassin game is meant to be played.
The game itself is just fun. The finishers the way he stands after a finisher. It just looks and feels alot better than valhalla and oddyssey maybe even origins. It just has a smaller budget but idc it is less detailed like the older ac games
I remember getting excited when they said “the parkour will be based of ac unity” but then they gave up and said “revelations” and they didn’t even make it like revelations all they did was change the jump animation to sort of look like ezios
Show me where anyone from the dev team said it will be like Unitys? Exactly, no dev said that.
The only time it was stated that it would be like Unity is a dev from a different team saying it would have "fluidity" like that of Unity which it does in the map design and in the speed, they never said the system itself would be like Unity.
@@acolytestealth you clearly weren’t as hyped as I was when the game was announced, I WATCHED EVERYTHING!
@@MemoDeemo I've kept up with Mirage everyday for over a year but yeah alright whatever you say.
This game by far has probably the best Parkour map design out of the whole series.
Edit: I don't think you guys are getting at what I'm trying to say. I don't think Mirage is the best map overall, I think it's the best map in terms of Parkour friendliness. What I mean by that is unlike the older games, Mirage doesn't just have Parkour elements on the side of buildings, but also Parkour elements in building, on roofs, and it's all nice and tightly spaced together but also spread throughout the map at the same time unlike the older games where Parkour elements would cut short or just stop for a while, you can literally continuously Parkour for a good amount of time because of how much different Parkour elements there is.
I like AC2's Venice more but Mirage definitely has really great level design
Mirage deffinitely has a good map design for parkour but it isnt in my top 3 even.
For me it's AC 2, then Unity and then Mirage but I agree with your statement.
This clip gave me vibes of the animated Aladdin movie as a child, when I became fascinated by parkour without even knowing what it was lol. Having the option to immerse myself in a more adult variant of that is a win from me as a gamer. It's definitely on my list of games to try soon, since I've recently gone back to open world RPGing, including Valhalla and both Dying Lights.
i enjoyed ac valhalla and i autually found out theres alot of hidden mechanics like vaulting and parkour rolling, ac valhalla parkour is probably the most advanced parkour in the RPG trilogy so seeing it improved and faster in ac mirage really makes me happy
This better from ALL of the Assassins Creed Games, Especially better then "Valhalla" and "Odyssey".
I have played them, Thats how i can tell, Hope yall AGREE with me too. :)
I do agree but I also love those game's, they just arent true Assassin's Creed game's.
Why do Ubisoft resists so much in make a AC like the good and old ones?? This new game came as a joke to me.
BASIM ASS SO HEAVY I CANT😭😭😭
It's faster than AC1🤦♂️
Tbh I just wish it didn’t look like he was sticking onto the surfaces, I was kinda hoping it to be more fluid and natural, this parkour reminds me of sly cooper games😂. Not a bad game tho
It feels alot better then it look's tbh.
How does the world somehow look more lifeless than Assassin's Creed 2 that came out in 2009?
I mean there's different district's beside's just the one I made the video in.
@@acolytestealth The npcs don't even react to a crazy man jumping around the roof tops. The parkour looks nice, just disappointed at how bad everything else in this franchise has become.
We should give more credit to Ubisoft Bordeaux
Map design is awesome but movement is still janky because of this crappy engine and though Basim is much faster he stills lacks movement animations...
AC Engine always feel like crap, no matter which series you playing.
@@K3ntucky123I dont mean to be rude but you're probably just not very good at them.
if you had rockets on your feet with each jump. it just looks like AC 2 through 3 but faster
Map design carries
Yeah it really does.
Just why do the animations from Black Flag look so much more realistic and natural in a game that came out 10 years ago?
I honestly dont like Black Flag's parkour in anyway, shape or form.
looks nice but choppy as hell. I think Edward was smoother than this and he was a pirate haha
Smooth run, love your use of ejects
I thought you couldn't eject in this game?
@@FordHoard you're not meant to eject but you can and it's highly inconsistent and very unreliable.
@@FordHoardI wouldnt call them eject's I'd say they're more so a side hop, a side eject is where you EJECT out of your wall run which I'm not canceling my wall run and ejecting out of it I'm still finishing the wall run getting in a hand hold then hoping or jumping to the side.
Thank you, man.
origins parkour with a slide added
Parkour is good aside from the very rare bugs, pauses in between each jump, and using hands for the rope. I hate it when some youtubers cherry pick ultra rare bugs or do intentional bad inputs to make the parkour seem broken.
It's def Valhalla's parkour, 1:1. (which is better than Odyssey's ) There are actually some contextual side ejects in Valhalla, hanging rope to whip around building corners, some small obstacles you can vault over with circle/B and a few contextual back ejects. The problem was, Valhalla devs didn't design the levels/towns in a way that allowed you to use these mechanics. Buildings/walls were either too close, or just barely out of reach to do what you wanted. The ejects would work 25% of the time and you could vault over waist high objects 70% of the time. But if the perpendicular platform was an inch too far or close, you would just freeze instead of ejecting. Some waist high walls would be an inch too tall, and you would just get stuck crouching (because vault is the same button as crouch). Playing Mirage, it feels like they took time to make sure all obstacles were just right, and they tweaked how often you were allowed to do these things from Valhalla.
Agreed
it is unfortunate that ac1 had better parkour mechanics, what are the chances they'll finally change it back?
I dont think they'll ever change it back
They did really bring back the og ac, but the momentum just need to get used of it
We need here sound from "Office" Parkour episode )
Parkour! Parkour! Parkour!
yeah if it actually worked
In a way it does you just need to learn it, hell I'm still new to this system.
the only complaint i have is that i wish the game played like the old controls. where the trigger was used to sprint instead of pushing the stick. i feel like im always fighting the stick to keep sprinting
I have the old AC control's with my trigger being sprint and everything. You can change the control's in Mirage.
@@acolytestealth I tried but so many things conflicted it seemed impossible lol. What did you set the weapon wheel to?
@@commanderwyro4204My weapon wheel is left stick
But question: why do we want to do parkour when your character can just run through the speed force?
Because parkour is fun lol
Yeah, having grappling hooks was starting to get ridiculous and going too far. But this is just not far enough. It looks so slow, awkward and clunky.
If you play it you'll think different.
I don't understand why is it so hard to just improve upon already amazing parkour system from Unity, like why not take advantage of that, Unity has objectively best parkour system of all AC games, Ubisoft are just a bunch of dumbasses, keeping with a tradition to not improve or add anything new in their games, real shame, Mirage would be a great game 10 years ago, it's painfully mediocre now.
I agree and disagree.
Unity is a good system animation wise but it's a downgrade mechanically from AC1-ACRev, for example in AC1-ACRev you can eject out of your wall climb at any point you want to and you can go backward's to the left or to the right and in Unity you have to finish your wall climb and get into a hand hold before you can do your "side eject".
Another downgrade in Unity is that there isnt a catch ledge system, I'm aware that there's a breakfall system where you can grab a ledge mid air by spamming your parkour down button but this isnt a reliable system or one that you have much freedom in, like in AC2 a good way to get across a wall diagonally is by side ejecting then using catch ledge last second to grab the ledge, then repeat until you get to where you want to go but in Unity this was removed fully.
Unity hold's your hand through parkour but it make's up for it with it's fancy animation's, on the other hand the new parkour system is just fully bland in general, we need the old parkour system back but Ubisoft isnt one for charity.
It is fun, only the Unity fanboys (who didn't even like it when it was originally released..) are hating on it.. just the usual ubisoft hate, nothing else.
Yeah I enjoy this games parkour but it still doesnt have the same control and freedom that AC1-ACREV had. I didnt expect it to anyway.
@@acolytestealth
The fluidity of this parkour + the responsiveness of AC 1-2 would be perfect
@@Indigo_1001 agreed
Me waiting for the “fun” like. 💀
Me waiting for funny comments from low lifes like these like: 💀
Parkour is fine quit crying. The biggest issue is not feeling fast due to faster frame rates then the older games, that and being on Valhallas engine is why this game is mid 😂 I loved the ending, and taking the order out, but they just need to bring back unity combat or something like ac2 or 3
Did you use a reshade on this video?
I turned up the sharpness and turned up saturation by only 5, so barely.
@@acolytestealth do you mean contrast?
@@Jimmm11No, I didnt change the contrast.
3 seconds in and we already see Clipping...
Classic Ubisodt AAA game
Please go find me a game that's 3rd person that has no clipping at all, you wont.
please bro can they just make prince of persia
E J E C T S
Folks will lap of any ol' slop these days. People have no standards anymore. How sad.
I have no clue what you mean by "will lap of any ol' slop"
@syko.stealth Basically he's calling you a pig who will eat anything, even trash. He's being an ass
@@acolytestealth I mean you have no standards, you'll eat up anything these lazy developers serve you and you'll love it. This is why the state of gaming is in such a sad place, folks don't care about quality anymore, just a bunch of mindless consumer's.
@@Kane.JimLahey. I never said this parkour is amazing I'm just saying that it isnt as bad as I thought it would be, this game has flaws along with every ubisoft game nowaday's. Ubisoft has failed to nail down what it mean's to be an Assassin since AC3, they keep messing up the philosophy of the Assassin's and Templar's and they also fail to show how Assassin's arent really good people and they're killing people just like how Templar's do but also Templar's are people who abuse power and they have Facist goal's that are awful so in reality the Assassin's are doing a good thing. See Ubisoft fail's to really nail down what it mean's and feel's like to be an Assassin, and I understand that all the new game's are pretty poor quality wise but that wont stop me from still enjoying what's there. Also, Why do you worry about what game's other people enjoy?
You gotta be more specific. The video show a perfectly fine fluid parkour sequence. What’s your exact issue with it?
The same in every game
It isnt even close to the same.
@@acolytestealth bro i have hated this game cus of the smae moves in each assasin game from the beginning of this game.
In your opinion is the game worth getting?
Yeah 100% but dont go into it thinking it's like Unity or AC1.
The design of the environment brings me back memories from the Oddysey
Assassins creed players trying to pretend parkour is as good as unity
How am I pretending that it is? This game and Unity have bad parkour compared to AC1-ACREV.
How do u side eject ?
Hold your movement to the right or left and tap your jump botton (It's pretty contextual though)
So fun... I wanna die.
The parkour isnt even that bad you're just following the notion of hating this game and every game Ubisoft put's out.
@@acolytestealth Yep. And you're buying and playing 60$ trash. Good job.
@@andrewsneacker1256 I enjoy the game.
it looks bad, it looks like as if he is floating through the air. He has NO WEIGHT.
Looks super janky actually, there is no flow in Basims movements. I wonder why there are so many Ubisoft shills all of a sudden? This refurbished AC Valhalla DLC isnt worth its money.
Its 100% worth the money, the stealth is 10/10 in this game and the story is also pretty good, even the parkour isnt bad and it really isnt that "janky" at all, look at AC1 doesnt that have a similar snapping to objects type of movement?
lol the stealth is horrible, you can climb into brushes right in front of your enemy and they wont do anything, you can kill guards right next to each other and they just stand there dumbfounded. Stop shilling for a bad game@@acolytestealth
Can wall run ?
as aggressively mid as this game is i still think its a big step in the right direction for AC in terms of focus and scope. now what they need to do is increase the production values within that smaller scope. make new parkour animation sets that dont give off that "magnet" effect and allow for more player agency. make character models that dont look over a decade old. fully mocap your cutscenes w facial mocap from talented and well compensated actors. stop compressing the dialogue audio to absolute shit. make a combat system that isnt trash even if you have to rip off popular action games. and for the love of god just find a way to fix that clusterfuck of a modern day timeline
Очень тяжёлый и дерганный
Lazy development, stop trying to justify it.
Go spread your misinformed and unexperienced hate somewhere else.
@@acolytestealth
"Go spread your misinformed and unexperienced hate somewhere else."
we can say that about your video tittle too.
I agree. 2 years for this crap?
Identical to 2007.
no its not. its boring af
Cool opinion man.
@@acolytestealth cool opinion about my opinion
spiderman miles morales had better parkour
lol okay
@syko.stealth well tell me I'm wrong . This is orgins and oddessey parkour with a slide added not even a slide cancel. And that limp jump at the end wasn't even 20 feet. Look at parkour games then look at this it hasn't advanced
@@callmesenpaidesu1506Actually you can cancel the slide.
@@acolytestealth *keys jangle* it was sarcasm bro cod has a slide cancel this game doesn't go to roots or do anything new and that final jump was pitiful. its the same engine as orgin oddessey and valhalla and i actually like those games i just hate they are marketing this as something new and just added stam and changed ui.
Its a marketing *MIRAGE* get the blind fold of consumerism (or content churning) off your eyes. does parkour beat past games? no theres a delay on each hop no fluidity. does the combat? no. does black flag beat it? yes. does unity?yes. case closed games 10 years old does better at roots and it cant even try to match that. its RPG Ass in Middle east. the fact its dusty and in a city is the only roots this takes
This is absolutely the worst assassin’s Creed game ever made
You clearly havent played it. Why do I even look at yt comments anymore.