Let me know if you like the edited reflection and build order discussion before getting into the game. Should I continue doing it with some narrated games moving into the future?
Hey man, I’ve been playing COH3 for around 50 hours now, and I came across your channel. It’s super informative! Your narration really helped me get a better understanding of playing as DAK and Wehrmacht.
Great upload and I always appreciate additional details, so this new format is super helpful! 👍 Are you still considering making a video where you go in depth with your control groups? Or maybe just in a segment of a regular video.
I love that you're experimenting with this DAK style! Some thoughts I had while watching the gameplay: 1. HMG's can actually board 250's. They can't shoot the team weapon out of them, but keeping a 250 near an MG is a trick I use sometimes. If the MG gets flanked, loading it into a 250 lets it soft retreat much faster and much more safely (assuming no nearby AT or snares). It can be a fun way to keep your MG in play. 2. Given that you're going for the flak truck and not 250/9, do you think you'd get more value out of increased penetration option over the increased mg damage from the armored battlegroup? That might make it easier to keep the flak alive against an m8. Granted, maybe it wouldn't have much utility beyond that unless you're facing a heavy armor battlegroup.
Passive ability from vet 1. You gotta keep it alive long enough for vet 1 xD, and then the unit that sits in the 250 will heal without having to use the med ability
Hey Stephenn nice showcase of great halftrack micro again! I'm wondering if there might be some opportunities for even more efficiency. Since you're going big on assault grens, maybe you can drop the third pgren for a second panzerpioneer, using the manpower saved to get combat halftracks online earlier. That might help them tank damage like you want them to a bit better so you spend less time repairing. Also gives you access to the weapon upgrades if you need them. Also wondering if Italian Combined Arms might also be a good fit for this strategy. Since you've got the halftracks on the front line, going down the left tree would enable you to get the bonus vision for your at gun/ mg and very fast capping on dismounted assault grenadiers. There's a currently a bit of a lull in your build around 4 CP too so getting a Carro Armato for strong flank defence could also be nice. Lategame you could have artillery offmap for a finisher or go pact of steel - it makes the Stuka absurdly cheap at 270 mp and 59 fuel.
@@guybutler4670 To clarify, the 250/9 does not have ONBOARD healing for the squad. Only the vet1 250 does. The 250/9 does have the AoE timed heal which the 250 also has. Just tested this to confirm.
ATG helplessy flailing around being charged upfront by armors that they are suppose to destroy, both players commit to get this piece of garbag, just because they dont want the other side to have it.
Let me know if you like the edited reflection and build order discussion before getting into the game. Should I continue doing it with some narrated games moving into the future?
yes this is much beter
Love it!!
👍🏼
It’s a great addition to the videos
Agree
Hey man, I’ve been playing COH3 for around 50 hours now, and I came across your channel. It’s super informative! Your narration really helped me get a better understanding of playing as DAK and Wehrmacht.
More of this strategy ! Fun to watch
Great upload and I always appreciate additional details, so this new format is super helpful! 👍
Are you still considering making a video where you go in depth with your control groups? Or maybe just in a segment of a regular video.
The more you talk the more i like the vids thanks for sharing all the thought process loving it
That's the passive vet 1 ability for the 250 halftrack
I love that you're experimenting with this DAK style! Some thoughts I had while watching the gameplay:
1. HMG's can actually board 250's. They can't shoot the team weapon out of them, but keeping a 250 near an MG is a trick I use sometimes. If the MG gets flanked, loading it into a 250 lets it soft retreat much faster and much more safely (assuming no nearby AT or snares). It can be a fun way to keep your MG in play.
2. Given that you're going for the flak truck and not 250/9, do you think you'd get more value out of increased penetration option over the increased mg damage from the armored battlegroup? That might make it easier to keep the flak alive against an m8. Granted, maybe it wouldn't have much utility beyond that unless you're facing a heavy armor battlegroup.
16:47 DAYUMMM that's a nice flank with the assgren
Awesome 250 play. Mine all seem to die immediately lol. Care to explain more on the passive heal while garrisoned? I was unaware of that ability
Passive ability from vet 1. You gotta keep it alive long enough for vet 1 xD, and then the unit that sits in the 250 will heal without having to use the med ability
damn good game sense
Hey Stephenn nice showcase of great halftrack micro again!
I'm wondering if there might be some opportunities for even more efficiency.
Since you're going big on assault grens, maybe you can drop the third pgren for a second panzerpioneer, using the manpower saved to get combat halftracks online earlier. That might help them tank damage like you want them to a bit better so you spend less time repairing. Also gives you access to the weapon upgrades if you need them.
Also wondering if Italian Combined Arms might also be a good fit for this strategy. Since you've got the halftracks on the front line, going down the left tree would enable you to get the bonus vision for your at gun/ mg and very fast capping on dismounted assault grenadiers.
There's a currently a bit of a lull in your build around 4 CP too so getting a Carro Armato for strong flank defence could also be nice.
Lategame you could have artillery offmap for a finisher or go pact of steel - it makes the Stuka absurdly cheap at 270 mp and 59 fuel.
oh and another plug for combat halftracks - you don't lose the healing when a unit is inside the autocannon anymore, they changed it :)
@@guybutler4670 To clarify, the 250/9 does not have ONBOARD healing for the squad. Only the vet1 250 does. The 250/9 does have the AoE timed heal which the 250 also has. Just tested this to confirm.
@@markfarrugia7328 oh my bad, that's odd
16:39 an examplary case of ATG being an absolut garbag
ATG helplessy flailing around being charged upfront by armors that they are suppose to destroy, both players commit to get this piece of garbag, just because they dont want the other side to have it.