Full Auto Rework Idea 1 (WIP) - Replace Primary instead of Weapon Mod

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  • Опубліковано 2 жов 2024
  • Currently working on a multitude of mods to rework/rebalance Full Auto. I'll most likely release all of them as different options once they work/are polished.
    This first idea is a simple one, instead of having Full Auto be a weapon mod that a player would have to swap to, instead it would replace the primary fire of the shotgun entirely, that way it wouldn't need to be "competitive with" Sticky Bomb or SSG necessarily.
    I have some other ideas regarding this based on some of the things I accidentally had happen (slightly slower fire rate Full Auto, but make it a slughg round) but I don't think I'll go with something like that. It'd be interesting, but ultimately would be more of a "replacement" rather than a "fix/rebalance" of Full Auto.
    Make sure to check out my Twitch where I livestream!
    Twitter: / bloodshot9001
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КОМЕНТАРІ • 8

  • @frinkulon9176
    @frinkulon9176 Місяць тому +3

    Ooo that looks sick as hell!!

  • @Lenias7
    @Lenias7 Місяць тому +1

    But it doesn't force you to mod swap! #objectivelybadgamedesign

  • @신중환-g3v
    @신중환-g3v Місяць тому

    oh that looks pretty good!

  • @Ommfe
    @Ommfe Місяць тому +1

    Awesome!
    I can already see a combo Heavy Cannon like this
    (nobody uses the primary fire anyway (edit: except for primary charger), so replacing it with micro missiles would be interesting and wouldn't break the model itself)

    • @BloodShot9001
      @BloodShot9001  Місяць тому

      @@Ommfe I've been considering that, unsure if I'll do a full suite of these or not (50% because I'm focusing on Full Auto changes, 50% because I feel MM is already good in certain cases, i.e. lower skill levels that aren't good at quick swapping).
      I don't want to homogenize every mod in this way and even for Full Auto I have different ideas to actually make it worth swapping to (though in a similar manner to Micro Missiles, it'd be good without swaps, but slightly worse when good at swaps).
      I also may use this as an opportunity to work on the ideas I've had for my own games and iterate on them if possible, like the Homing Shotgun or the Warp Rifle.

  • @gUwU47
    @gUwU47 Місяць тому

    Yoo this is so sick

  • @verolis6330
    @verolis6330 Місяць тому

    brother teach me somethin, im new to game dev and just started some days ago, do you have any tip/tricks to beginners? i just got to know Unity and did some simple stuff there 😅

    • @BloodShot9001
      @BloodShot9001  Місяць тому

      @@verolis6330 if you want to play around/mess with something to see how it works, I recommend either duplicating the decl file and using one as an "untouched" decl to always refer to, OR (what i do) make a new mod and dont make actual changes to it. If you ever want to revert an edited decl file to its default, go to the base mod, change one setting -> revert to default the same setting, and the decl file will appear in the mods filepath. From here you can copy/paste the decl to the other mod and it'll be back to what it is by default. This way you can make wild changes just to figure out how something works, and if you accidentally break too much and dont know how to easily fix it, you can more quickly revert changes rather than needing to start over from scratch.
      The learning curve for id studio so far is huge, and honestly I have years of experience in software dev and working with Unity/Godot. None of it really helped a lot, so just keep practicing/figuring stuff out.