[Guile's Dilemma] Daigo Explains How Guile is Easy but Difficult. [SFV CE]

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  • Опубліковано 12 вер 2024
  • 2020/10
    / daigothebeastv
    2:30 Guile's anti-air is easy?
    7:16 Matches from the stream
    ----------------------------------------------------------------------------------------------------
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КОМЕНТАРІ • 46

  • @ReCharredSigh
    @ReCharredSigh 3 роки тому +127

    Guile is in a sense, hard because you never fully have access to all his moves at one time, since he's a charge character; if you charge, you lose mobility and the ability to do standing normals at will.
    Like playing a character in Tekken with multiple stances, you can only access a few key moves at a time, and it makes it somewhat easy to predict when they will do a stance-specific move, since only certain moves can enter that stance.
    A good guile player will maximize charge, but not do it to the point where it hampers their mobility, and that's a really tough balance to strike.

    • @needlessToo
      @needlessToo 3 роки тому +14

      That's why Guile is easy to use and hard to master.

  • @CampyClaptrap
    @CampyClaptrap 2 роки тому +9

    Gotta love at 4:10 while he's talking about landing an anti-air while standing and then landing a standing anti air, converting into a combo for the round win....

  • @theedwardian
    @theedwardian 2 роки тому +8

    Guile requires you to be deliberate in your game plan and committed to each action.

  • @XxImStarvingxX
    @XxImStarvingxX 3 роки тому +13

    I think he just explained the weakness of all charge characters...that aa while standing tip is gold for real

  • @mikaela5938
    @mikaela5938 2 роки тому +5

    Guile was what helped me best claw back in the old world warrior version of SF2, somersaulting him when he'd jump off the fence always felt really good

  • @Macycrystal
    @Macycrystal 3 роки тому +53

    I know he doesnt get as much views, but please translate some Sako-san!

    • @ninjako6255
      @ninjako6255 2 роки тому +1

      Sako San is great he really JS some amazing things to say and he is an OG. Plz translate him!

  • @dante9284
    @dante9284 3 роки тому +16

    Easy to play, hard to master needs to be the basis for more characters.
    Barrier to entry should be as low as possible while still maintaining a high skill ceiling.
    All of this should ideally be supplemented with a good training mode and in-game tutorials that show you what you're doing wrong and how to improve, guiding you to the point where you can do it on your own.
    I hope whatever FGs come in this next console generation take these lessons to heart.

  • @benjamin-papa
    @benjamin-papa 3 роки тому +8

    just realised can hardly ever hear daigos stick

  • @SoysauceML
    @SoysauceML 3 роки тому +5

    Daigo: It was difficult... but it was easy.
    Checkmate! Fellow Guile players.

  • @boscoyeung9611
    @boscoyeung9611 3 роки тому +10

    Every time I try to play Guile, i will get washed but i always want to play guile like Daigo

  • @RTLK1ng
    @RTLK1ng 3 роки тому +1

    @ 1:40 mid air defensive whiff punish that nearly converted to a full combo.

  • @critical9862
    @critical9862 3 роки тому +26

    How is your execution of sonic booms so fast?like no charge up on the back

    • @kikito3850
      @kikito3850 3 роки тому +5

      He's using a hitbox since it's all buttons he can just hold the back button

    • @critical9862
      @critical9862 3 роки тому +2

      @@kikito3850 yeah got that but doesn't the character still have to move backwards, thanks man

    • @Chilltown4eva
      @Chilltown4eva 3 роки тому +22

      @@critical9862 No, it's just a matter of the back button being held down. This is why Guiles can throw Sonic Booms as soon as a match starts. It's also why they can throw one immediately after a high blockstun move's animation is finished if they were holding back during that time.

    • @iamryc3
      @iamryc3 3 роки тому +2

      Either a hitbox or a ps4 controller since you can use dpad and analog stick for movements.

    • @caelan5301
      @caelan5301 3 роки тому +8

      @@kikito3850 that's not how hitbox works. If you want to throw a boom you have to let go of the back button and tap forward. SOCDs work like this with standard hitbox: left+right=neutral, up+down=up

  • @tattoodrdoke
    @tattoodrdoke 2 роки тому

    Guile the originator of the Jersey shore Haircut.

  • @201iehu3
    @201iehu3 3 роки тому +3

    そっか、だから初心者帯では猛威振るうけど最上位にはなりにくいのね
    色々腑に落ちたわ

  • @bludbafMcgraf
    @bludbafMcgraf 3 роки тому +4

    Daigo: "Guiles anti Air is hardest of all"
    Me: *Stares in Alex crossing himself up, and otherwise 10f and 11f standing anti airs*

  • @KaiserShin666
    @KaiserShin666 3 роки тому +1

    Dat sexy Daigo Umestache

  • @bizcaine5536
    @bizcaine5536 2 роки тому +2

    So cool. I noticed there aren't any or many flash kicks. I wonder if it's a bad move in high ranks.

    • @ICECAPPEDSKY
      @ICECAPPEDSKY 2 роки тому +1

      It’s just risky because if it’s blocked you will be punished pretty hard. It’s best to use as a finisher because doing it more than once or twice will cause the opponent to expect it.

  • @foxy2pointo
    @foxy2pointo 3 роки тому +5

    Why did they cut out the guile mirror match?

    • @Cosmoman78
      @Cosmoman78 3 роки тому +4

      Spoiler: Daigo won in the end.

    • @davidlungujr6857
      @davidlungujr6857 Рік тому

      @@Cosmoman78 No Other Guile Player Stands A Chance Against Daigo Expect (Possibly) NuckleDu Or ImStillDaDaddy

  • @isayahjenkins8922
    @isayahjenkins8922 3 роки тому +7

    How does rank work in sfv

    • @Damien_Bathory
      @Damien_Bathory 3 роки тому +3

      point system you earn points and you get matched up to players closest to your current rank most of the time this is how it works

    • @johnbarnard6419
      @johnbarnard6419 3 роки тому

      Points you get depends on the rank difference between opponents. Higher rank more points, lower rank less points.

    • @EliosMoonElios
      @EliosMoonElios 3 роки тому +3

      Point farming, it use a clever way to make low level players feel progress and high level players have a hard time staying at the top to prevent the same players stay there:
      Low ranks gain lots of point for each victory, so newbie players rise fast and feel like champs.
      High ranks lose lots of points for each defeat to keep the top positions unstable and prevent other players from complain "always the same players at the TOP!"
      That's why many players complain when they reach certain rank and get stuck because they start losing lots of point making the farming harder after speedrun low ranks "Why I can reach platinum?".

  • @darkverlord21
    @darkverlord21 2 роки тому

    Can daigo use other characters beside guile in sfv ??

    • @mikaela5938
      @mikaela5938 2 роки тому

      if they made ryu not terrible he would probably play him

  • @paulchristian1963
    @paulchristian1963 3 роки тому +1

    They should have just brought back able

  • @paulchristian1963
    @paulchristian1963 3 роки тому +1

    Ed is just a weird character

  • @OwGash
    @OwGash 3 роки тому +1

    female char so annoying lol. Crouch level projectile